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gh_5b5c28087cfd
github
scripting
Write a Unity C# UI script for Right Controller
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; public class RightController : MonoBehaviour { public GameObject pointerPrefab; private VrBlocks.Controller controller; private VrBlocks.Pointer uiPointer; private GameObject pointer; void Start() { ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_03bf56faf316
unity_docs
editor
In Unity's 'Leaderboards', what is 'Compatible with Unity' and how does it work?
These package versions are available in Unity version 6000.0: Documentation location: State Versions available: com.unity.services.leaderboards@2.3 released 2.3.0, 2.3.3 com.unity.services.leaderboards@2.2 released 2.2.1
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_deba791ad30f
unity_docs
animation
Explain 'CPU Usage Profiler module introduction' in Unity.
Get an overview of where your application spends time with the CPU Profiler module. The CPU Usage Profiler module provides an overview of areas where your application spends time, such as on rendering, its scripts , and animation. It displays this information in a chart at the top of the window. You can select individu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d01770348e17
unity_docs
animation
What is `Animations.AimConstraint.SetSource` in Unity? Explain its purpose and usage.
AimConstraint.SetSource Declaration public void SetSource (int index , Animations.ConstraintSource source ); Parameters Parameter Description index The index of the source to set. source The source object and its weight. Description Sets a source at a specified index. Throws ArgumentOutOfRangeExcepti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59d9fa33ceb7
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.InheritVelocityModule.enabled`.
ParticleSystem.InheritVelocityModule.enabled public bool enabled ; Description Specifies whether the InheritVelocityModule is enabled or disabled. Additional resources: ParticleSystem.inheritVelocity . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public cla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ef388812fdd1
unity_docs
physics
What is `Rendering.CommandBuffer.ResolveAntiAliasedSurface` in Unity? Explain its purpose and usage.
CommandBuffer.ResolveAntiAliasedSurface Declaration public void ResolveAntiAliasedSurface ( RenderTexture rt , RenderTexture target ); Parameters Parameter Description rt The antialiased render texture to resolve. target The render texture to resolve into. If set, the target render texture must have th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c4f54939f530
unity_docs
rendering
What is `TextureImporterSettings.ignoreMipmapLimit` in Unity? Explain its purpose and usage.
TextureImporterSettings.ignoreMipmapLimit public bool ignoreMipmapLimit ; Description Enable this flag for textures that should ignore mipmap limit settings. This has no effect if the textureShape is not Texture2D or Texture2DArray . Also, this has no effect on textures without mipmaps. For additional info...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2dd404ea3bad
unity_docs
rendering
Show me a Unity C# example demonstrating `EditorWindow.OnLostFocus`.
EditorWindow.OnLostFocus() Description Called when the window loses keyboard focus. Additional resources: OnFocus . Restores normal view when you lose focus on this window. ```csharp // Simple script that lets you preview your main camera in // Orthographic view when selected. using UnityEngine; using UnityEdit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d4c7e7f7028f
unity_docs
scripting
What is `Progress.Item.SetRemainingTime` in Unity? Explain its purpose and usage.
Progress.Item.SetRemainingTime Declaration public void SetRemainingTime (long seconds ); Parameters Parameter Description seconds The progress indicator's remaining time, in seconds. Description Sets the progress indicator's remaining time, in seconds. When you call this function, the system sets the prog...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b2e5522b1bcf
unity_docs
scripting
What is `QualitySettings.asyncUploadBufferSize` in Unity? Explain its purpose and usage.
QualitySettings.asyncUploadBufferSize public static int asyncUploadBufferSize ; Description Sets the ring buffer size used for asynchronous texture and mesh data uploads. The asyncUploadBufferSize property determines the size of the ring buffer used for asynchronous texture and mesh uploads in Unity. The min...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29ae912e9e4f
unity_docs
editor
What is `AssetDatabase.IsConnectedToCacheServer` in Unity? Explain its purpose and usage.
AssetDatabase.IsConnectedToCacheServer Declaration public static bool IsConnectedToCacheServer (); Returns bool Returns true when Editor is connected to the Cache Server. Returns false otherwise. Description Checks connection status of the Cache Server. ```csharp using UnityEngine; using UnityEditor;publi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1fe546f4a14f
unity_docs
math
What is `Vector3Int.Min` in Unity? Explain its purpose and usage.
Vector3Int.Min Declaration public static Vector3Int Min ( Vector3Int lhs , Vector3Int rhs ); Description Returns a vector that is made from the smallest components of two vectors. Additional resources: Max function.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c992132a40ec
unity_docs
scripting
What is `Rendering.BatchDrawCommandIndirect.meshID` in Unity? Explain its purpose and usage.
BatchDrawCommandIndirect.meshID public Rendering.BatchMeshID meshID ; Description Identifies which Mesh to use to render the instances in this draw command. If the Mesh contains sub-meshes, use BatchDrawCommand.submeshIndex to specify which sub-mesh to use.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb43fb086f96
unity_docs
rendering
What is `ComputeShader.IsKeywordEnabled` in Unity? Explain its purpose and usage.
ComputeShader.IsKeywordEnabled Declaration public bool IsKeywordEnabled (ref Rendering.LocalKeyword keyword ); Declaration public bool IsKeywordEnabled (string keyword ); Parameters Parameter Description keyword The LocalKeyword to check. keyword The name of the LocalKeyword to check. Returns ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cbdafa06f9d2
unity_docs
scripting
What is `IMGUI.Controls.TreeView.ctor` in Unity? Explain its purpose and usage.
TreeView Constructor Declaration public TreeView ( IMGUI.Controls.TreeViewState state ); Declaration public TreeView ( IMGUI.Controls.TreeViewState state , IMGUI.Controls.MultiColumnHeader multiColumnHeader ); Parameters Parameter Description state TreeView state (expanded items, selection etc.) m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ae3b6bd6d92e
unity_docs
scripting
Explain 'Activity requirements and compatibility' in Unity.
Activity was originally the only application entry point that Unity supported and because of this it’s very stable in the majority of scenarios and is compatible with the majority of Unity features. ## Plug-in compatibility If you use Activity, your application player loop runs on a Java thread. This means that you c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_905a5ada1318
unity_docs
ui
In Unity's 'Import and preview video clips', what is 'View the source information of your video clip' and how does it work?
To view the source information of your video clip in Unity: Select the video clip to open the Inspector window. Go to the preview pane at the bottom of the Inspector window. Click the name of the video clip in the top-left corner of the preview pane. Select Source Info . After you select Source Info , you can view info...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f30efdca6b7
unity_docs
editor
Show me a Unity C# example demonstrating `Search.ObjectIndexer.IndexWord`.
e will also store an exact match entry for this word. scoreModifier Modified to apply to the base match score for a specific word. Description Adds a new word coming from a specific document to the index. The word will be added with multiple variations allowing partial search. The following example indexes a word ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a16b4bf6c6e5
unity_docs
scripting
What is `Android.AndroidProjectFilesModifierContext.AddDirectoryAsGuidToCopy` in Unity? Explain its purpose and usage.
AndroidProjectFilesModifierContext.AddDirectoryAsGuidToCopy Parameters Parameter Description guid The GUID of a directory in your Unity project. destination The path to place the directory copy. This is relative to the Gradle project root. includePattern A Regex filter to include files. Default value is 'null...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fa4f65359d08
unity_docs
rendering
Explain 'Occlusion Culling window reference' in Unity.
Open the Occlusion Culling window by navigating to the top menu and selecting Window > Rendering > Occlusion Culling . The Occlusion Culling window has 3 tabs: Object , Bake , and Visualization . In addition to this, when both the Occlusion Culling window and the Scene view are visible, the Occlusion Culling popup is v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_48d887a7381f
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Indonesian`.
SystemLanguage.Indonesian Description Indonesian. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Indonesian language if (Application.systemLanguage == SystemLanguage.Indonesian) { //Outputs into console that the sys...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f5bcf7e2d08
unity_docs
editor
What is `PrefabUtility.GetCorrespondingObjectFromSourceAtPath` in Unity? Explain its purpose and usage.
PrefabUtility.GetCorrespondingObjectFromSourceAtPath Declaration public static TObject GetCorrespondingObjectFromSourceAtPath (TObject componentOrGameObject , string assetPath ); Parameters Parameter Description componentOrGameObject The object to find the corresponding object from. assetPath The asset pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7f039646246b
unity_docs
math
What is `PopupWindowContent.GetWindowSize` in Unity? Explain its purpose and usage.
PopupWindowContent.GetWindowSize Declaration public Vector2 GetWindowSize (); Returns Vector2 The size of the Popup window. Description The size of the popup window. Implement this method only when not using PopupWindowContent.CreateGUI to provide the content of the popup. Additional resources: Popup...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_45704ba4253b
unity_docs
math
What is `SceneView.LookAt` in Unity? Explain its purpose and usage.
SceneView.LookAt Declaration public void LookAt ( Vector3 point ); Declaration public void LookAt ( Vector3 point , Quaternion direction ); Declaration public void LookAt ( Vector3 point , Quaternion direction , float newSize ); Declaration public void LookAt ( Vector3 point , Quaternion ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3086daaa7a64
unity_docs
editor
Show me a Unity C# example demonstrating `Search.SearchSelectorAttribute`.
SearchSelectorAttribute class in UnityEditor.Search Description Search selector attribute used to define how a custom value can be selected from a search item. Here's an example to select the number of line of code of text assets. > select{p: *.cs, @path, @loc}. ``` [SearchSelector("loc", provider: "asset")] sta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fa1003733fee
unity_docs
rendering
In Unity's 'Search assets with the Project search provider', what is 'Query examples' and how does it work?
Query example Description p: t=Texture width>=4096 Find all textures bigger than 4K. p: t=Material shader=Assets/Personal/Shaders/PBR_StandardSand.shadergraph Find all materials using the PBR_StandardSand shader . p: t=Material ref=Assets/Personal/Shaders/3DNoise_T.psd Find all materials using the 3DNoise_T texture. p:...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0550acb381da
unity_docs
physics
What is `OverlapCapsuleCommand` in Unity? Explain its purpose and usage.
OverlapCapsuleCommand struct in UnityEngine / Implemented in: UnityEngine.PhysicsModule Description Struct used to set up an overlap capsule command to be performed asynchronously during a job. When you use this struct to schedule a batch of overlap capsule commands, the commands are performed asynchronously. T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8984f23ece84
unity_docs
physics
What is `Tilemaps.Tilemap.SetColliderType` in Unity? Explain its purpose and usage.
Tilemap.SetColliderType Declaration public void SetColliderType ( Vector3Int position , Tilemaps.Tile.ColliderType colliderType ); Parameters Parameter Description position Position of the Tile on the Tilemap . colliderType Collider type to set the Tile to at the XYZ coordinate. Description Sets t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_165ed6023f2e
unity_docs
physics
What is `SimulationMode.Script` in Unity? Explain its purpose and usage.
SimulationMode.Script Description Use this enumeration to instruct Unity to execute the physics simulation manually when you call Physics.Simulate . Executing the physics simulation in a script provides full control over when the simulation runs and the duration of simulation. Use this mode to emulate both Simula...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8a610f7f147e
unity_docs
math
Show me a Unity C# example demonstrating `Mesh.normals`.
Mesh.normals public Vector3[] normals ; Description The normals of the Mesh. If the Mesh contains no normals, an empty array is returned. ```csharp // Rotate the normals by speed every frameusing UnityEngine;public class ExampleClass : MonoBehaviour { float speed = 100.0f; // Update is called once per frame ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_37778b8afba2
unity_docs
scripting
What is `UIElements.MultiColumnListView.sortingMode` in Unity? Explain its purpose and usage.
MultiColumnListView.sortingMode public UIElements.ColumnSortingMode sortingMode ; Description Indicates how to sort columns. To enable sorting, set it to ColumnSortingMode.Default or ColumnSortingMode.Custom . The Default mode uses the sorting algorithm provided by MultiColumnController , acting on ind...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_784a8fdadf8b_doc_23
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Defines whether the meshes generated at runtime should be uploaded to the GPU and discarded from RAM. Only applied for meshes with collision disabled. Signature: ```csharp public bool UploadMeshesToGPU; ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_1ed99d66300b
unity_docs
scripting
Give me an overview of the `ObjectChangeKind` class in Unity.
ObjectChangeKind enumeration Description This enumeration describes the different kind of changes that can be tracked in an ObjectChangeEventStream . Each event has a corresponding type in ObjectChangeEvents . ```csharp using UnityEditor; using UnityEngine;[InitializeOnLoad] public class ObjectChangeEventsExampl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ec61f1a280e6
unity_docs
rendering
In Unity's 'Tab', what is 'Add an icon to a Tab' and how does it work?
You can add an icon to your Tab to make it more visually appealing. Icons can be image assets that exist in your project such as a Texture, Render Texture , Sprite , or Vector. For information on how to reference an image asset, refer to Assets . Do one of the following to add an icon to a Tab with UI Builder: From the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_08957353ba3a
unity_docs
rendering
In Unity's 'Set the blending mode in a shader', what is 'Common blend types' and how does it work?
Here is the syntax for the most common blend types: ``` Blend SrcAlpha OneMinusSrcAlpha // Traditional transparency Blend One OneMinusSrcAlpha // Premultiplied transparency Blend One One // Additive Blend OneMinusDstColor One // Soft additive Blend DstColor Zero // Multiplicative Blend DstColor SrcColor // 2x multiplic...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8726ad2a8f2c
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystem.subEmitters`.
blic ParticleSystem.SubEmittersModule subEmitters ; Description Script interface for the SubEmittersModule of a Particle System. The triggering of the child particle emission is linked to events such as the birth, death and collision of particles in the parent system. Particle System modules do not need to be r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eb98cf8c577c
unity_docs
scripting
What is `Mesh.GetVertexAttribute` in Unity? Explain its purpose and usage.
Mesh.GetVertexAttribute Declaration public Rendering.VertexAttributeDescriptor GetVertexAttribute (int index ); Parameters Parameter Description index The vertex attribute index (0 to vertexAttributeCount -1). Returns VertexAttributeDescriptor Information about the vertex attribute. Description R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4cc4b75e7d7f
unity_docs
scripting
Give me an overview of the `AssetDatabase` class in Unity.
AssetDatabase class in UnityEditor Description An Interface for accessing assets and performing operations on assets. Static Properties Property Description ActiveRefreshImportMode Gets the refresh import mode currently in use by the asset database. DesiredWorkerCount The desired number of processes to use wh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d23c0e321426
unity_docs
rendering
Explain 'Create samples for packages' in Unity.
Starting with Unity Editor version 2019.1, you can add samples to a package. A sample might be a piece of example code, some shaders and textures, some animation, or any other files that you can usually find under the project’s Assets folder. When you open the Package Manager window and select a package containing samp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e8967acd0822
unity_docs
editor
What is `AssetModificationProcessor.OnWillSaveAssets` in Unity? Explain its purpose and usage.
AssetModificationProcessor.OnWillSaveAssets(string[]) Description This is called by Unity when it is about to write serialized assets or Scene files to disk. If it is implemented, it allows you to override which files are written by returning an array containing a subset of the pathnames which have been passed by U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d27f3c1a785a
unity_docs
editor
What is `iOS.Xcode.PBXProject.AddFileToBuildWithFlags` in Unity? Explain its purpose and usage.
PBXProject.AddFileToBuildWithFlags Declaration public void AddFileToBuildWithFlags (string targetGuid , string fileGuid , string compileFlags ); Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName . fileGuid The file GUID returned by AddFile ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_abb4a4af626f
unity_docs
scripting
What is `Experimental.Rendering.GraphicsStateCollection.LoadFromFile` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsStateCollection.LoadFromFile Declaration public bool LoadFromFile (string filePath ); Parameters Parameter Description filePath Location of the GraphicsStateCollection file. Returns bool Returns true if the co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_370a65759f1a
unity_docs
scripting
What is `Screen.autorotateToLandscapeLeft` in Unity? Explain its purpose and usage.
Screen.autorotateToLandscapeLeft public static bool autorotateToLandscapeLeft ; Description Enables auto-rotation to landscape left. This property is used when orientation is set to AutoRotation .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6b945cbccb82_doc_6
github
scripting
What does `systemGestureState` do in this Unity script? Explain its purpose and signature.
The state of the system gesture. Signature: ```csharp public IReadOnlyBindableVariable<SystemGestureState> systemGestureState => m_SystemGestureState; ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_f90ecb982476
unity_docs
scripting
What are the parameters of `MonoImporter.GetDefaultReference` in Unity?
Returns Object The Unity object to use as a default value for the given reference field. Description Gets the default value for a reference field in the imported MonoScript . Additional resources: MonoImporter.SetDefaultReferences . ```csharp using UnityEngine; using UnityEditor;class Example { [MenuItem("Examples/...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d632e76b692f
unity_docs
physics
What is `SpherecastCommand.ScheduleBatch` in Unity? Explain its purpose and usage.
SpherecastCommand.ScheduleBatch Declaration public static Unity.Jobs.JobHandle ScheduleBatch (NativeArray<SpherecastCommand> commands , NativeArray<RaycastHit> results , int minCommandsPerJob , int maxHits , Unity.Jobs.JobHandle dependsOn ); Parameters Parameter Description commands A NativeArray of ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dd30e21a6fc0
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystem.SetCustomParticleData`.
g the Particle System update. If you want to provide your own data using this function, disable the Custom Data module. However, if you want to modify the data that the Custom Data module generates: 1. Use ParticleSystem.GetCustomParticleData to get the particle data. 2. Modify the particle data. 3. Use SetCustomPar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fd312a3fc320
unity_docs
performance
What is `Rendering.AttachmentIndexArray.ctor` in Unity? Explain its purpose and usage.
AttachmentIndexArray Constructor Declaration public AttachmentIndexArray (int numAttachments ); Declaration public AttachmentIndexArray (int[] attachments ); Declaration public AttachmentIndexArray (NativeArray<int> attachments ); Parameters Parameter Description numAttachments Number of indices to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_bd5969e828d3_doc_9
github
scripting
What does `ViewportToGeographicPoint` do in this Unity script? Explain its purpose and signature.
Transforms the supplied viewport space coordinates into LatLongAltitude geographical coordinates, using the supplied camera (if specified) or the camera previously set via SetControlledCamera if not.The viewport-space coordinates to transform to geographical coordinates.The camera for which to perform the transform. If...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_e97a053ac64a
unity_docs
scripting
What is `RectTransform.sendChildDimensionsChange` in Unity? Explain its purpose and usage.
RectTransform.sendChildDimensionsChange public bool sendChildDimensionsChange ; Description Whether the RectTransform notifies components when a child RectTransform changes dimensions. If true, this RectTransform calls MonoBehaviour.OnChildRectTransformDimensionsChange on all components attached to the same G...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae470819ffd7
unity_docs
editor
What are the parameters of `QualitySettings.TryIncludePlatformAt` in Unity?
Returns bool If errors were found. Description [Editor Only] Includes a platform to be supported by the Quality Level. ```csharp public void IncludeQualityLevelForPlatform(int qualityLevelToExclude, BuildTarget platformToExclude) { var activeBuildTargetGroup = BuildPipeline.GetBuildTargetGroup(platformToExclude); ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6476711f1d7e
unity_docs
rendering
What is `Rendering.MetadataValue` in Unity? Explain its purpose and usage.
MetadataValue struct in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description Contains a single metadata value for a batch. A metadata value is a uint32 value tied to a DOTS-instanced property. Unity passes this metadata to the shader. Properties Property Description NameID The name ID ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fb061ce13dde
unity_docs
networking
Explain 'Multiplayer Play Mode' in Unity.
com.unity.multiplayer.playmode ## Description Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device. ## Released for Unity Package version 1.6.3 is released for Unity Editor version 6000.0.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9dc76387a238
unity_docs
input
What is `UIElements.ScrollView.NestedInteractionKind` in Unity? Explain its purpose and usage.
NestedInteractionKind enumeration Description Options for controlling how nested ScrollView handles scrolling when reaching the limits of the scrollable area. Properties Property Description Default Automatically selects the behavior according to the context in which the UI runs. For touch input, typica...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ba69483bff2c_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The View handles user interface and user input Signature: ```csharp public class RightView: MonoBehaviour, IView ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_cfd77865abca
unity_docs
scripting
What is `Rendering.PIX.EndGPUCapture` in Unity? Explain its purpose and usage.
PIX.EndGPUCapture Declaration public static void EndGPUCapture (); Description Ends the current GPU frame capture in PIX. If not running via PIX, or as a development build, then it has no effect. ```csharp using UnityEngine; using UnityEngine.Rendering;public class PixControl : MonoBehaviour { public int frame...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_821ee4534e9c
unity_docs
scripting
Show me a Unity C# example demonstrating `SceneView.CameraSettings`.
CameraSettings class in UnityEditor Description Use this class to set SceneView Camera properties. ```csharp // Create a folder (right click in the Assets directory, click Create>Folder) // and name it Editor if one doesn't exist already. Create a new C# script called CustomSettings // and place it in that fold...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_40428efc7a05
unity_docs
scripting
What is `MacFullscreenMode` in Unity? Explain its purpose and usage.
MacFullscreenMode enumeration Description Mac fullscreen mode. This defines how fullscreen mode is handled on macOS Standalones. Properties Property Description FullscreenWindow Fullscreen window. FullscreenWindowWithDockAndMenuBar Fullscreen window with Dock and Menu bar.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_32a9711d1c6c
unity_docs
rendering
What is `TextureImporter.mipmapLimitGroupName` in Unity? Explain its purpose and usage.
TextureImporter.mipmapLimitGroupName public string mipmapLimitGroupName ; Description Name of the texture mipmap limit group to which this texture belongs. Has no effect if the textureShape is not Texture2D or Texture2DArray . Also, has no effect on textures without mipmaps. For additional information, se...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_09e3cc100133
unity_docs
scripting
What is `SortingLayer.GetLayerValueFromID` in Unity? Explain its purpose and usage.
SortingLayer.GetLayerValueFromID Declaration public static int GetLayerValueFromID (int id ); Parameters Parameter Description id The unique value of the sorting layer as returned by any renderer's sortingLayerID property. Returns int The final sorting value of the layer relative to other layers. Desc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_158810dafa2a
unity_docs
scripting
What is `Presets.Preset.UpdateProperties` in Unity? Explain its purpose and usage.
Preset.UpdateProperties Declaration public bool UpdateProperties ( Object source ); Parameters Parameter Description source Used by the Preset to get its new serialized values. Returns bool Returns true if the Preset was updated, false otherwise. Description Updates this Preset's properties from the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_11bd7ccf9b28
unity_docs
scripting
In Unity's 'Deploy a QNX project', what is 'Example' and how does it work?
export UNITY_QNX_WINDOW_CLASS_LIST=main,fullscreen_overlay This assigns properties to windows in the following order: main window properties to the first window (the SDL window with ID 1) fullscreen_overlay window properties to the second window
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b77debeb7bd8
unity_docs
editor
What is `Tool` in Unity? Explain its purpose and usage.
Tool enumeration Description Which tool is active in the editor. Properties Property Description View The view tool is active - Use Tools.viewTool to find out which view tool we're talking about. Move The move tool is active. Rotate The rotate tool is active. Scale The scale tool is active. Rect The rect to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7aaaffd1e446
unity_docs
physics
What is `PhysicsShapeType2D.Capsule` in Unity? Explain its purpose and usage.
PhysicsShapeType2D.Capsule Description Use a capsule shape to interpret the PhysicsShape2D geometry. A capsule geometry type is comprised of two vertices in the PhysicsShape2D and a PhysicsShape2D.radius . The two vertices represent the centers of the two ends of a capsule shape with the radius defining the ci...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_42edc8960904
unity_docs
performance
What is `Mesh.MeshData.SetVertexBufferParams` in Unity? Explain its purpose and usage.
Mesh.MeshData.SetVertexBufferParams Declaration public void SetVertexBufferParams (int vertexCount , params VertexAttributeDescriptor[] attributes ); Declaration public void SetVertexBufferParams (int vertexCount , NativeArray<VertexAttributeDescriptor> attributes ); Parameters Parameter Description v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a962f746d4de
unity_docs
rendering
What is `Rendering.CommandBuffer.SetKeyword` in Unity? Explain its purpose and usage.
CommandBuffer.SetKeyword Declaration public void SetKeyword (ref Rendering.GlobalKeyword keyword , bool value ); Declaration public void SetKeyword ( Material material , ref Rendering.LocalKeyword keyword , bool value ); Declaration public void SetKeyword ( ComputeShader computeShader , ref Rend...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c0c9aee088ce
unity_docs
xr
What are the parameters of `Search.SearchService.GetAction` in Unity?
Returns SearchAction The matching action. Description Returns the search action for a given search provider and search action ID. ```csharp using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_SearchService_GetAction { [MenuItem("Examples/SearchService/GetAction")...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e359b260c1a7
unity_docs
scripting
What is `PrimitiveType.Sphere` in Unity? Explain its purpose and usage.
PrimitiveType.Sphere Description A sphere primitive. Additional resources: GameObject.CreatePrimitive . ```csharp using UnityEngine; using System.Collections;// Creates a sphere primitivepublic class ExampleClass : MonoBehaviour { void Start() { GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d3025a37ff1
unity_docs
animation
What is `AnimationEvent.animatorStateInfo` in Unity? Explain its purpose and usage.
AnimationEvent.animatorStateInfo public AnimatorStateInfo animatorStateInfo ; Description The animator state info related to this event (Read Only). Additional resources: AnimatorStateInfo .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_090688fcc74b
unity_docs
physics
What is `Tilemaps.TilemapCollider2D` in Unity? Explain its purpose and usage.
TilemapCollider2D class in UnityEngine.Tilemaps / Inherits from: Collider2D / Implemented in: UnityEngine.TilemapModule Description Collider for 2D physics representing shapes defined by the corresponding Tilemap . Additional resources: BoxCollider2D , CircleCollider2D , EdgeCollider2D , PolygonCollider2...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_18d1141d157c
unity_docs
math
Show me a Unity C# example demonstrating `Vector3.OrthoNormalize`.
t can be applied to a mesh by scaling up on one axis while scaling down proportionally on the other two. This means that once the first axis vector is specified, it doesn't greatly matter what the other two are as long as they are normalized and orthogonal. OrthoNormalize can be used to ensure the first vector is norma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e43558011d09
unity_docs
ui
What is `UIElements.BackgroundSize` in Unity? Explain its purpose and usage.
BackgroundSize struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Script interface for VisualElement background-size style property IStyle.BackgroundSize.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_60a2e62a31d7
unity_docs
physics
Show me a Unity code example for 'Advanced Text Generator'.
roject and create a dynamic font asset from it. ## In UI Builder To use Advanced Text Generator in UI Builder, do the following: Select the visual element that you want to apply to. In the Inspector panel, select Inlined Styles > Text . From the Text Generator Type dropdown, select Advanced . ## In USS To use Advan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cafe7a5c3164
unity_docs
editor
What is `IMGUI.Controls.TreeView.CanStartDragArgs` in Unity? Explain its purpose and usage.
CanStartDragArgs struct in UnityEditor.IMGUI.Controls Description Method arguments for the CanStartDrag virtual method. Properties Property Description draggedItem Item about to be dragged. draggedItemIDs The multi-selection about to be dragged.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_fbe6e936c2da
github
scripting
Write a Unity C# XR/VR script for Viewer Startup
```csharp // SPDX-License-Identifier: MIT using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using GaussianSplatting.Runtime; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.XR; [DefaultExecutionOrder(-1000)] public sealed class ViewerStartup...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aa7a4b461f5e
unity_docs
physics
What are the parameters of `Rigidbody2D.MovePosition` in Unity?
Description Moves the rigidbody to position . Moves the rigidbody to the specified position by calculating the appropriate linear velocity required to move the rigidbody to that position during the next physics update. During the move, neither gravity or linearDamping will affect the body. This causes the object to r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_574c6762d964
unity_docs
animation
What is `Animations.AnimatorControllerPlayable.PlayInFixedTime` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable.PlayInFixedTime Declaration public void PlayInFixedTime (string stateName , int layer = -1, float fixedTime = float.NegativeInfinity); Declaration public void PlayInFixedTime (int stateNameHash , int layer = -1, float fixedTime = float.NegativeInfinity); Parameters Parame...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c8272d4ccd91
unity_docs
scripting
What is `BuildPlayerOptions.assetBundleManifestPath` in Unity? Explain its purpose and usage.
BuildPlayerOptions.assetBundleManifestPath public string assetBundleManifestPath ; Description The path to an manifest file describing all of the asset bundles used in the build (optional). When you call BuildPipeline.BuildAssetBundles to create your AssetBundles, Unity will also generate a manifest file with...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2eafe08b4b71
unity_docs
rendering
Show me a Unity C# example demonstrating `Renderer.isVisible`.
ion Is this renderer visible in any camera? (Read Only) Note that the object is considered visible when it needs to be rendered in the Scene. For example, it might not actually be visible by any camera but still need to be rendered for shadows. When running in the editor, the Scene view cameras will also cause this v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_3bbe4c062dc3
github
scripting
Write a Unity C# MonoBehaviour script called Process Installer Base
```csharp using UnityEngine; using VContainer; using VContainer.Unity; namespace AntiMonoBehaviour.Processes.Installers { public abstract class ProcessInstallerBase<TProcess> : ScriptableObject, IInstaller where TProcess : ProcessBase { public virtual void Install(IContainerBuilder builder) ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_069a9231adc3
unity_docs
performance
What are the parameters of `Profiling.Profiler.EmitFrameMetaData` in Unity?
Description Write metadata associated with the current frame to the Profiler stream. Use EmitFrameMetaData to write arbitrary binary data to the profiler stream. Data must contain only blittable types. ```csharp using System; using System.Diagnostics; using Unity.Collections; using UnityEngine; using UnityEngine.Profil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4cf086da1a9c
unity_docs
scripting
What is `GUI.EndGroup` in Unity? Explain its purpose and usage.
GUI.EndGroup Declaration public static void EndGroup (); Description End a group. Should be attached with GUI.BeginGroup . Additional resources: BeginGroup . ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void OnGUI() { // Constrain all drawing to be with...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_af1d1cd90fe1
unity_docs
xr
What is `UserAuthorization.WebCam` in Unity? Explain its purpose and usage.
UserAuthorization.WebCam Description Request permission to use any video input sources attached to the device. You need to ask permission for access to the camera on iOS and Web platforms. You can project the feed of webcams, integrated cameras, and external cameras onto a Texture, GameObject or RawImage in your a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a923c6d8294
unity_docs
xr
What is `Compilation.CompilationPipeline` in Unity? Explain its purpose and usage.
CompilationPipeline class in UnityEditor.Compilation Description Methods and properties for script compilation pipeline. Static Properties Property Description codeOptimization Current code optimization mode. Static Methods Method Description AssemblyDefinitionReferenceGUIDToGUID Converts an assembly defin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4ce2a55542e3
unity_docs
physics
Show me a Unity code example for 'Create custom binding types'.
sult method to inform the binding system if a binding object needs to be updated on the next cycle. ## Example This section provides an example to demonstrate how to create a custom binding type and set up the binding in UI Builder, UXML, and C#. The following example creates a custom binding type that displays the c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2118ef0559cf
unity_docs
scripting
What is `UIElements.RectIntField` in Unity? Explain its purpose and usage.
RectIntField class in UnityEngine.UIElements / Inherits from: UIElements.BaseCompositeField_3 / Implemented in: UnityEngine.UIElementsModule Description A RectInt field. For more information, refer to UXML element RectIntField . Static Properties Property Description inputUssClassName USS class nam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a71eaebafcaf
unity_docs
editor
What is `iOS.Xcode.PBXProject.AddFileToBuildSection` in Unity? Explain its purpose and usage.
PBXProject.AddFileToBuildSection Declaration public void AddFileToBuildSection (string targetGuid , string sectionGuid , string fileGuid ); Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName . sectionGuid The GUID of the section to add the fi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ed72ee528e0
unity_docs
rendering
What is `ParticleSystemRenderer.GetActiveVertexStreams` in Unity? Explain its purpose and usage.
ParticleSystemRenderer.GetActiveVertexStreams Declaration public void GetActiveVertexStreams (List<ParticleSystemVertexStream> streams ); Parameters Parameter Description streams The array of streams to populate. Description Queries which Vertex Shader streams are enabled on the ParticleSystemRenderer . ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ec75985998a
unity_docs
physics
What is `HingeJoint2D` in Unity? Explain its purpose and usage.
HingeJoint2D class in UnityEngine / Inherits from: AnchoredJoint2D / Implemented in: UnityEngine.Physics2DModule Description Joint that allows a Rigidbody2D object to rotate around a point in space or a point on another object. Additional resources: DistanceJoint2D , SliderJoint2D , SpringJoint2D , JointA...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6c98da148d9d
unity_docs
physics
What are the parameters of `Collider2D.OnTriggerEnter2D` in Unity?
Description Sent when another object enters a trigger collider attached to this object (2D physics only). Further information about the other collider is reported in the Collider2D parameter passed during the call. Trigger events will be sent to disabled MonoBehaviour s, to allow enabling Behaviour s in response to col...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c1548c5b00f
unity_docs
xr
What is `Compilation.CompilationPipeline.RequestScriptCompilation` in Unity? Explain its purpose and usage.
CompilationPipeline.RequestScriptCompilation Declaration public static void RequestScriptCompilation (); Declaration public static void RequestScriptCompilation ( Compilation.RequestScriptCompilationOptions options ); Parameters Parameter Description options Optional parameter to specify whether the Edi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_348a8140aaf3
unity_docs
scripting
Explain 'Managing update and execution order' in Unity.
Unity runtime applications run in a loop, where the engine repeatedly processes input, updates game state, and renders frames. This is commonly called the game or Player loop. Traditional component-based Unity projects use MonoBehaviour script components to hook into the Player loop through a series of built-in callbac...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cfef0749e115
unity_docs
math
What is `AndroidJNI.CallLongMethod` in Unity? Explain its purpose and usage.
AndroidJNI.CallLongMethod Declaration public static long CallLongMethod (IntPtr obj , IntPtr methodID , jvalue[] args ); Description Calls a Java instance method defined by methodID , optionally passing an array of arguments ( args ) to the method. Additional resources: Java Native Interface Specification ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_21c051ee4fef
unity_docs
physics
What is `Joint2D.GetReactionForce` in Unity? Explain its purpose and usage.
Joint2D.GetReactionForce Declaration public Vector2 GetReactionForce (float timeStep ); Parameters Parameter Description timeStep The time to calculate the reaction force for. Returns Vector2 The reaction force of the joint in the specified timeStep . Description Gets the reaction force of the joi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bf47f1d9b0bf
unity_docs
physics
What is `ArticulationBody.AddRelativeForce` in Unity? Explain its purpose and usage.
ArticulationBody.AddRelativeForce Declaration public void AddRelativeForce ( Vector3 force , ForceMode mode = ForceMode.Force); Parameters Parameter Description force The force vector in local coordinates. mode The type of force to apply. Description Applies a force to the Articulation Body, rela...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fe631f4dd8e8
unity_docs
scripting
Give me an overview of the `WebGLDebugSymbolMode` class in Unity.
WebGLDebugSymbolMode enumeration Description An enum containing different modes for debug symbols. This enum is used within the WebGL platform to define how debug symbols are added to the build. Properties Property Description Off No debug symbols are added to the build. External Debug symbols are stored in a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad8f3dbb35a4
unity_docs
editor
What are the parameters of `PrefabUtility.ReplacePrefabAssetOfPrefabInstance` in Unity?
Description Replace the Prefab Asset for a Prefab instance that exists in a Scene or for a nested Prefab instance inside another Prefab. This function will keep the Prefab instance root position, rotation and scale in the Scene but merge the contents from the new Prefab Asset while, by default, maintaining as many over...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_91050c59bde9
unity_docs
animation
What is `Animations.BoundProperty.Equals` in Unity? Explain its purpose and usage.
BoundProperty.Equals Declaration public bool Equals (object compare ); Parameters Parameter Description compare The BoundProperty object to compare. Returns bool Returns True if the Index and Version of this BoundProperty matches the specified BoundProperty object. Returns False otherwise. Description...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_40931e364a7f
unity_docs
audio
What is `AudioCurveRendering` in Unity? Explain its purpose and usage.
AudioCurveRendering class in UnityEditor Description Antialiased curve rendering functionality used by audio tools in the editor. Static Methods Method Description DrawCurve Renders a thin curve determined by the curve evaluation function. The solid color of the curve is set by the curveColor argument. DrawFi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2fd25359554d
unity_docs
rendering
What are the parameters of `EditorUtility.SaveFilePanel` in Unity?
Returns string A string path to the saved file if the dialog was canceled or the save failed, it returns an empty string. Description Displays the "save file" dialog and returns the selected path name. This function displays a dialog that prompts the user for a path to save an asset to. It does not create the file or p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.