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local_sr_270a282452fb
unity_docs
xr
What is `Networking.UnityWebRequest.useHttpContinue` in Unity? Explain its purpose and usage.
UnityWebRequest.useHttpContinue public bool useHttpContinue ; Description Determines whether this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true ). If this property is set to true , then this UnityWebRequest will include an Expect: 100-Continue header in ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e2f46f552eb0
unity_docs
scripting
What is `UIElements.BaseVerticalCollectionView.listScrollViewUssClassName` in Unity? Explain its purpose and usage.
BaseVerticalCollectionView.listScrollViewUssClassName public static string listScrollViewUssClassName ; Description The USS class name of the scroll view in the BaseVerticalCollectionView. Unity adds this USS class to the BaseVerticalCollectionView's scroll view. Any styling applied to this class affects e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6e3687948f1c
unity_docs
input
Explain 'Develop for QNX' in Unity.
Find information specific to QNX development, such as plug-ins , optional features, and troubleshooting. Topic Description Autodetect plug-ins for QNX Detect plug-ins automatically for QNX. Support touch input for QNX Support input from touch devices in the QNX Player. Enable optional features for QNX Enable optional f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5d89659d3f98
unity_docs
physics
What is `PhysicsVisualizationSettings.SetShowCollisionLayer` in Unity? Explain its purpose and usage.
PhysicsVisualizationSettings.SetShowCollisionLayer Declaration public static void SetShowCollisionLayer (int layer , bool show ); Description Should the given layer be considered by the display filter. Additional resources: Layers .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7b21f2257695
unity_docs
rendering
What is `SpriteImportMode` in Unity? Explain its purpose and usage.
SpriteImportMode enumeration Description Texture importer modes for Sprite import. Properties Property Description None Graphic is not a Sprite. Single Sprite is a single image section extracted automatically from the texture. Multiple Sprites are multiple image sections extracted from the texture. Polygon S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_87870fe56eab
unity_docs
ui
In Unity's 'Structure UI with C# scripts', what is 'Change the control value' and how does it work?
To access or change the value of a control, use its value property. The following example creates a Toggle control and a Button control. When you click the button, the value of the toggle flips. ``` // Create a toggle and register callback m_MyToggle = new Toggle("Test Toggle") { name = "My Toggle" }; rootVisualElement...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ed651e616f8e
unity_docs
networking
Explain 'Unity Physics' in Unity.
com.unity.physics ## Description Unity’s C# stateless physics library. Built on top of the Unity C# ECS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether you’re building the next mobile hit or a new networked multiplayer console experience, Unity Phy...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5612dcad0e77
unity_docs
xr
Explain 'Introduction to Verified Solutions' in Unity.
The Verified Solutions program is a curated library of high-quality third-party assets and solutions. Unity evaluates and verifies these offerings to ensure they enhance core Unity products and maintain compatibility with commonly used Unity versions. The Verified Solutions team evaluates your solution in the following...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_24d56a163e85
unity_docs
scripting
What is `Experimental.GraphView.ISelectable.Overlaps` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ISelectable.Overlaps Declaration public bool Overlaps ( Rect rectangle ); Parameters Parameter Description rectangle Rectangle to check. Returns bool True if it overlaps. False otherwise. Description Check if sel...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e0540045473c
unity_docs
physics
In Unity's 'Layer-based collision detection', what is 'Set up layer-based collision detection' and how does it work?
Select the GameObject you want to assign a layer to. In the Inspector , select the Layer dropdown at the top, and either choose a Layer or add a new Layer. Repeat for each GameObject until you have finished assigning your GameObjects to Layers. Cube selected in the Inspector, with Layer 1 assigned to it. In the Unity m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9220cf75b21e
unity_docs
scripting
What is `Search.SearchMonitorView.TryLoadAlias` in Unity? Explain its purpose and usage.
SearchMonitorView.TryLoadAlias Declaration public bool TryLoadAlias ( Search.PropertyDatabaseRecordKey recordKey , out string alias ); Parameters Parameter Description recordKey Property key. alias Property alias. Returns bool Returns true if the property has an alias. Description Gets a property...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bb904f83437e
unity_docs
scripting
What is `Playables.IPlayableOutput` in Unity? Explain its purpose and usage.
IPlayableOutput interface in UnityEngine.Playables Description Interface implemented by all C# Playable output implementations. NOTE: You can use PlayableOutputExtensions methods with all objects that implement IPlayableOutput.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_895e9794501b
unity_docs
xr
Give me an overview of the `HDROutputSettings` class in Unity.
HDROutputSettings class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Provides access to HDR display settings and information. Static Properties Property Description displays The list of currently connected displays with possible HDR availability. main The HDROutputSettings for the mai...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2afe583f5f92
unity_docs
scripting
What is `SystemInfo.graphicsDeviceVersion` in Unity? Explain its purpose and usage.
SystemInfo.graphicsDeviceVersion public static string graphicsDeviceVersion ; Description The graphics API type and driver version used by the graphics device (Read Only). Returns a string identifying low-level graphics API kind and driver version. In most cases when you need to detect which graphics API is bei...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d179a1fe7acb
unity_docs
scripting
Give me an overview of the `IExposedPropertyTable` class in Unity.
IExposedPropertyTable interface in UnityEngine Description Interface for objects used as resolvers on ExposedReferences. Public Methods Method Description ClearReferenceValue Remove a value for the given reference. GetReferenceValue Retrieves a value for the given identifier. SetReferenceValue Assigns a valu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_97276dafdb1c
unity_docs
math
What is `Vector2.normalized` in Unity? Explain its purpose and usage.
Vector2.normalized public Vector2 normalized ; Description Returns a normalized vector based on the current vector. The normalized vector has a magnitude of 1 and is in the same direction as the current vector. Returns a zero vector If the current vector is too small to be normalized. Note that this does no...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3219737c25fa
unity_docs
scripting
What is `UIElements.RectField.ctor` in Unity? Explain its purpose and usage.
RectField Constructor Declaration public RectField (); Description Initializes and returns an instance of RectField. Declaration public RectField (string label ); Parameters Parameter Description label The text to use as a label. Description Initializes and returns an instance of RectField.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a0b5ed56356b
unity_docs
editor
What is `EditorApplication.delayCall` in Unity? Explain its purpose and usage.
EditorApplication.delayCall public static EditorApplication.CallbackFunction delayCall ; Description Delegate which is called once after all inspectors update. Add functions to this delegate in order to delay their execution until after inspectors have updated. Each function is only executed once after it is ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_018d0e0ccfae
unity_docs
editor
What are the parameters of `ProfilerWindow.SelectedFrameIndexChanged` in Unity?
Description Calls the methods in its invocation list when the Profiler window’s selected frame index changes. The Profiler window’s selected frame index may change for a variety of reasons, such as a new frame being captured, the user selecting a new frame, or a new capture being loaded. ```csharp using UnityEditor; us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_16cf7ee500d9
unity_docs
scripting
What is `Experimental.GraphView.GraphView.CreatePlacematContainer` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.CreatePlacematContainer Declaration protected Experimental.GraphView.PlacematContainer CreatePlacematContainer (); Returns PlacematContainer Returns the created PlacematContainer. Description Override this m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_661ad37d3cc0
unity_docs
rendering
Show me a Unity C# example demonstrating `Media.VideoTrackEncoderAttributes`.
VideoTrackEncoderAttributes struct in UnityEditor.Media Description Descriptor for video track format. ```csharp using UnityEditor.Media; using UnityEditor; using UnityEngine;public class Recorder { public VideoTrackEncoderAttributes CreateEncoderAttributes() { H264EncoderAttributes h264Attr = new H264EncoderA...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_34f9106ad369
unity_docs
rendering
What is `Texture2DArray.Apply` in Unity? Explain its purpose and usage.
Texture2DArray.Apply Declaration public void Apply (bool updateMipmaps = true, bool makeNoLongerReadable = false); Parameters Parameter Description updateMipmaps When the value is true , Unity recalculates mipmap levels, using mipmap level 0 as the source. The default value is true . makeNoLongerReada...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8a5fb97c7dde
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUIUtility.ObjectContent`.
EditorGUIUtility.ObjectContent Declaration public static GUIContent ObjectContent ( Object obj , Type type ); Description Return a GUIContent object with the name and icon of an Object. If the object is null, the icon will be picked according to type. Object Content usage. ```csharp // Simple Editor Scri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a2ee1be61a8f
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.ExternalForcesModule.multiplier`.
ParticleSystem.ExternalForcesModule.multiplier public float multiplier ; Description Multiplies the magnitude of external forces affecting the particles. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall force multiplier. ```csharp using UnityEngi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8f9da23c423
unity_docs
performance
What is `PlayerSettings.enableOpenGLProfilerGPURecorders` in Unity? Explain its purpose and usage.
PlayerSettings.enableOpenGLProfilerGPURecorders public static bool enableOpenGLProfilerGPURecorders ; Description Enable ProfilerRecorder usage to record GPU timings when rendering with OpenGL. Always enabled with other rendering APIs. Optional on OpenGL due to potential incompatibility with the GPU Profiler...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c697db74ce31
unity_docs
rendering
Explain 'Parallax Bumped Specular' in Unity.
Note. Unity 5 introduced the Standard Shader which replaces this shader . ## Parallax Normal mapped Properties Parallax Normal mapped is the same as regular Normal mapped , but with a better simulation of “depth”. The extra depth effect is achieved through the use of a Height Map . The Height Map is contained in the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1a4857c883ab
unity_docs
physics
What is `ConfigurableJoint.projectionMode` in Unity? Explain its purpose and usage.
ConfigurableJoint.projectionMode public JointProjectionMode projectionMode ; Description Brings violated constraints back into alignment even when the solver fails. Projection is not a physical process and does not preserve momentum or respect collision geometry. It is best avoided if practical, but can be us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e82f0a5ed68
unity_docs
rendering
What is `Rendering.ShaderPropertyFlags.NoScaleOffset` in Unity? Explain its purpose and usage.
ShaderPropertyFlags.NoScaleOffset Description Do not show UV scale/offset fields next to Textures in the default Material Inspector. This flag is only relevant to Texture shader properties, and only hides the UI for UV scale/offset fields. Unity still serializes the underlying " YourTexturePropertyName _ST" vector ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2fb648cedbf6
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Jobs.JobHandle.CombineDependencies`.
ativeSlice<JobHandle> jobs ); Description Combines multiple dependencies into a single dependency. All job schedule methods for IJob or IJobParallelFor job types take a single dependency. Sometimes you might need to express dependencies against multiple running jobs at the same time. Use this method to combi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a51b2d6ea5c8
unity_docs
rendering
What is `Search.SearchProvider.priority` in Unity? Explain its purpose and usage.
SearchProvider.priority public int priority ; Description Hint to sort the search provider. Affects the order of search results and the order in which search providers are shown in the FilterWindow. The lowest priority is first. ```csharp using System.Collections.Generic; using UnityEditor; using UnityEditor.S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c54470f0f12f
unity_docs
editor
What is `Search.QueryEngine_1.SetSearchDataCallback` in Unity? Explain its purpose and usage.
QueryEngine<T0>.SetSearchDataCallback Declaration public void SetSearchDataCallback (Func<TData,IEnumerable<string>> getSearchDataCallback ); Declaration public void SetSearchDataCallback (Func<TData,IEnumerable<string>> getSearchDataCallback , stringComparison stringComparison ); Parameters Parameter De...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9eeeac12d268
unity_docs
scripting
Explain 'Decals in the Built-In Render Pipeline' in Unity.
Techniques for using a Projector component to project materials onto other GameObjects in the Built-In Render Pipeline . Page Description Prepare materials for projection Configure materials correctly for projection by the Projection component, and view examples of this implementation in the Unity Standard Assets. Proj...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_36ac943de16b
unity_docs
scripting
What is `Input.GetButtonUp` in Unity? Explain its purpose and usage.
Input.GetButtonUp Declaration public static bool GetButtonUp (string buttonName ); Description Returns true the first frame the user releases the virtual button identified by buttonName . Note : This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c8ebaf8b18f1
unity_docs
physics
In Unity's 'Customize movement constraint with Configurable Joints', what is 'Add elasticity at the joint limits' and how does it work?
You can simulate a spring-like elastic behavior to the joint when it exceeds its limits. To do this, use the spring properties Linear Limit Spring for linear movement, and Angular X/YZ Limit Spring for rotation. When you set the Limit Spring property to a value above zero, the joint does not stop moving when it hits a ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4651d536814b
unity_docs
rendering
What is `HDROutputSettings.automaticHDRTonemapping` in Unity? Explain its purpose and usage.
HDROutputSettings.automaticHDRTonemapping public bool automaticHDRTonemapping ; Description Describes whether Unity performs HDR tonemapping automatically. Set automaticHDRTonemapping to be true to instruct Unity to perform an automatic tonemapping of your final image onto the HDR display buffer immediately bef...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d7ffd9b0c839
unity_docs
scripting
Show me a Unity C# example demonstrating `iOS.OnDemandResourcesRequest`.
NOTE: only available on iOS. Creating an OnDemandResourcesRequest is equivalent to calling NSBundleResourceRequest.beginAccessingResourcesWithCompletionHandler . The request will keep the on demand resource alive until either Dispose () is called or the request object is collected by a garbage collector, which i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d8703c73c66a
unity_docs
scripting
What is `UIElements.BaseTreeView.itemContentContainerUssClassName` in Unity? Explain its purpose and usage.
BaseTreeView.itemContentContainerUssClassName public static string itemContentContainerUssClassName ; Description The USS class name for TreeView item container elements. Unity adds this USS class to every item container element of the TreeView. Any styling applied to this class affects every item located ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b5c5dcac10af
unity_docs
scripting
What is `UIElements.FocusInEvent` in Unity? Explain its purpose and usage.
FocusInEvent class in UnityEngine.UIElements / Inherits from: UIElements.FocusEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description Event sent immediately before an element gains focus. This event trickles down and bubbles up. Constructors Constructor Description FocusInEvent Construc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_012a31de9d23
unity_docs
performance
What is `Unity.Jobs.IJobParallelForExtensions` in Unity? Explain its purpose and usage.
IJobParallelForExtensions class in Unity.Jobs / Implemented in: UnityEngine.CoreModule Description Contains extension methods for IJobParallelFor job types. Static Methods Method Description EarlyJobInit Gathers and caches reflection data for the internal job system's managed bindings. Run Performs the jo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ab56712134b7
unity_docs
rendering
Explain 'Platform-specific texture overrides panel reference' in Unity.
To set the size and format of the imported texture, use the platform-specific overrides panel. ## Default tab The Default tab lets you set the final size and format of the imported texture on all platforms. Property Description Max Size Sets the maximum dimensions of the imported texture in pixels . Resize Algorithm ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_409dac809049
unity_docs
rendering
Explain 'Set a GameObject to use a Light Probe Proxy Volume in the Built-In Render Pipeline' in Unity.
Most of the Renderer components in Unity contain Light Probes. There are three options for Light Probes: Off : the Renderer doesn’t use any interpolated Light Probes. Blend Probes (default value): the Renderer uses one interpolated Light Probe. Use Proxy Volume : the Renderer uses a 3D grid of interpolated Light Probes...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5bbfbd164a4d
unity_docs
animation
What is `Animations.AnimatorController` in Unity? Explain its purpose and usage.
AnimatorController class in UnityEditor.Animations / Inherits from: RuntimeAnimatorController Description The Animator Controller controls animation through layers with state machines, controlled by parameters. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Animations; using System.Collection...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4a55766100d
unity_docs
math
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ReadArrayElement` in Unity? Explain its purpose and usage.
UnsafeUtility.ReadArrayElement Declaration public static T ReadArrayElement (void* source , int index ); Parameters Parameter Description source Memory pointer. index Array index. Returns T Array Element. Description Read array element.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f0c15197b42d
unity_docs
scripting
What is `Rendering.CommandBuffer.SetFoveatedRenderingMode` in Unity? Explain its purpose and usage.
CommandBuffer.SetFoveatedRenderingMode Declaration public void SetFoveatedRenderingMode ( Rendering.FoveatedRenderingMode foveatedRenderingMode ); Parameters Parameter Description foveatedRenderingMode The mode to set. Description Adds a command to set the mode to use for foveated rendering. Before using...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1a110860ae73
unity_docs
audio
Give me an overview of the `AudioSourceCurveType` class in Unity.
AudioSourceCurveType enumeration Description This defines the curve type of the different custom curves that can be queried and set within the AudioSource. The AudioSource can hold a number of custom distance curves, this enum is used within the AudioSource API to differentiate between them. Properties Property ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73e355af86cb
unity_docs
math
What is `Input.GetJoystickNames` in Unity? Explain its purpose and usage.
Input.GetJoystickNames Declaration public static string[] GetJoystickNames (); Returns string[] Returns an array of joystick and gamepad device names. Description Retrieves a list of input device names corresponding to the index of an Axis configured within Input Manager. Note : This API is part of the le...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65fee44d7ec7
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.WriteToStream`.
PBXProject.WriteToStream Declaration public void WriteToStream (TextWriter sw ); Parameters Parameter Description sw Text writer to write to. Description Writes the project contents to the specified text writer. ```csharp using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fb08e2e25763
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC6X6_UNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.RGBA_ASTC6X6_UNorm Description A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c000364a2034
unity_docs
physics
What is `ParticleSystem.Particle.totalVelocity` in Unity? Explain its purpose and usage.
ParticleSystem.Particle.totalVelocity public Vector3 totalVelocity ; Description The total velocity of the particle. This is calculated as the sum of ParticleSystem.Particle.velocity and ParticleSystem.Particle.animatedVelocity . Some particle features use the physics-based velocity, and other features us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_19a1c56c3ac6
unity_docs
scripting
What is `AssetDatabase.IsMainAsset` in Unity? Explain its purpose and usage.
AssetDatabase.IsMainAsset Declaration public static bool IsMainAsset ( Object obj ); Declaration public static bool IsMainAsset (int instanceID ); Parameters Parameter Description obj The object of the asset. entityId The EntityID of the asset. instanceID The instanceID of the asset. Returns bool...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a2be8ca2fc07
unity_docs
scripting
What is `Handles` in Unity? Explain its purpose and usage.
Handles class in UnityEditor Description Custom 3D GUI controls and drawing in the Scene view. Handles are the 3D controls that Unity uses to manipulate items in the Scene view. There are a number of built-in Handle GUIs, such as the familiar tools to position, scale and rotate an object via the Transform compone...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4923783cb76e_doc_2
github
scripting
What does `SetPerceivable` do in this Unity script? Explain its purpose and signature.
A game object is not perceivable if it has no active collider and renderer.Used instead of deactivation to enable coroutines and sounds to continue to play.Redirects to Signature: ```csharp public void SetPerceivable(bool state) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_6bd2643a5407
unity_docs
physics
What are the parameters of `Rigidbody2D.Slide` in Unity?
Returns SlideResults The results of the slide movement. Description Slide the Rigidbody2D using the specified velocity integrated over deltaTime using the configuration specified by slideMovement . The intent of this method is to provide fairly sophisticated movement with minimal API. Movement includes sliding along s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_038c3ee8be91
unity_docs
scripting
What is `UIElements.CallbackEventHandler.UnregisterCallback` in Unity? Explain its purpose and usage.
CallbackEventHandler.UnregisterCallback Declaration public void UnregisterCallback (EventCallback<TEventType> callback , UIElements.TrickleDown useTrickleDown ); Parameters Parameter Description callback The callback to remove. If this callback was never registered, nothing happens. useTrickleDown Set t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_bd5969e828d3_doc_18
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Whether or not a camera has been set via SetControlledCamera. Signature: ```csharp public bool HasControlledCamera ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_6828cffc9ccd
unity_docs
scripting
Show me a Unity C# example demonstrating `ShortcutManagement.ReserveModifiersAttribute.ctor`.
ReserveModifiersAttribute Constructor Declaration public ReserveModifiersAttribute ( ShortcutManagement.ShortcutModifiers modifiers ); Parameters Parameter Description modifiers One or more modifiers to reserve. Description Creates an attribute that reserves a modifier for a single shortcut. ```csharp us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cc4d0c7ecfd3
unity_docs
math
Give me an overview of the `Quaternion` class in Unity.
Quaternion struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Quaternions are used to represent rotations. A quaternion is a four-tuple of real numbers {x,y,z,w}. A quaternion is a mathematically convenient alternative to the euler angle representation. You can interpolate a quaternion ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7f7d5fd4d10b
unity_docs
ui
In Unity's 'UI Document component', what is 'Create a UI Document component' and how does it work?
To create a UI Document component, do one of the following: To add a UI Document component to an existing GameObject in your scene, select Component > UI Toolkit > UI Document . To create a new GameObject with a preconfigured UI Document component, select GameObject > UI Toolkit > UI Document .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0addf9d32a90
unity_docs
physics
In Unity's 'Handling variation in time', what is 'Recording elapsed time' and how does it work?
Time.time indicates the amount of time elapsed since the start of the application, and so usually rises continuously and steadily. Time.deltaTime indicates the amount of time elapsed since the last frame, and so ideally remains fairly constant. Both these values are based on in-game rather than real time , which means ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bebfca25f06c
unity_docs
performance
In Unity's 'Package version conflict and resolution', what is 'Example' and how does it work?
In this example, there are multiple versions of the following packages requested: burst@1.2.2 (twice) and burst@1.3.0-preview.3 collections@0.5.1-preview.11 and collections@0.5.2-preview.8 jobs@0.2.4-preview.11 (twice) and jobs@0.2.5-preview.20 Using the set of direct and indirect dependencies , the Package Manager sel...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1a958355a3af
unity_docs
editor
Explain 'Modify the Gradle project files for a Unity application' in Unity.
Unity provides Player Settings and Build settings to configure your application. When Unity builds your project, it takes these configuration options and uses them to generate Gradle project files . However, sometimes you might need more control over the Gradle project files. Learn about the available methods that you ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6c80bb2e2d69
unity_docs
editor
Show me a Unity C# example demonstrating `EditorWindow.mouseOverWindow`.
EditorWindow.mouseOverWindow public static EditorWindow mouseOverWindow ; Description The EditorWindow currently under the mouse cursor. (Read Only) mouseOverWindow can be null if there is no window under the cursor. Additional resources: focusedWindow . Move the mouse over other Unity windows to automatic...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba2db51ef928
unity_docs
physics
What is `ConfigurableJoint.projectionDistance` in Unity? Explain its purpose and usage.
ConfigurableJoint.projectionDistance public float projectionDistance ; Description Set the linear tolerance threshold for projection. If the joint separates by more than this distance along its locked degrees of freedom, the solver will move the bodies to close the distance. Setting a very small tolerance may r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0640d1575a3e
unity_docs
scripting
What is `WSA.TileTemplate` in Unity? Explain its purpose and usage.
TileTemplate enumeration Description Templates for various tile styles. Each template represents an XML document for updating tile. Note that availability of templates depends on version of Microsoft Windows.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_60621d56943c
unity_docs
scripting
What is `UIElements.UxmlAttributeConverter_1.FromString` in Unity? Explain its purpose and usage.
UxmlAttributeConverter<T0>.FromString Declaration public T FromString (string value ); Parameters Parameter Description value A string representation of the type. Returns T Instance of type from the string value. Description Provides a type converted from a string representation. Returns an inst...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_765009df6898
unity_docs
rendering
Show me a Unity C# example demonstrating `ResourcesAPI`.
ResourcesAPI class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Derive from this base class to provide alternative implementations to the C# behavior of specific Resources methods. The example provided logs the time taken to handle slower Resources APIs to the player or editor log. ```...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2a940ac4add3
unity_docs
physics
Give me an overview of the `PhysicsJobOptions2D` class in Unity.
PhysicsJobOptions2D struct in UnityEngine / Implemented in: UnityEngine.Physics2DModule Description A set of options that control how physics operates when using the job system to multithread the physics simulation. Multithreaded physics is currently an experimental feature. As such, many options are exposed th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a60a488d03bd
github
scripting
Write a Unity C# MonoBehaviour script called Chess Engine
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class ChessEngine : MonoBehaviour { private BoardManager _BoardManager; System.Random rand = new System.Random(); private void Start() { _BoardManager = this.GetComponent<BoardManager...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_171da56bfbf3
unity_docs
scripting
What is `Color32.a` in Unity? Explain its purpose and usage.
Color32.a public byte a ; Description Alpha component of the color. ```csharp using UnityEngine;public class Example : MonoBehaviour { Color32 color = Color.white; void Start() { color.a = 0; } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9bef25b47cd
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.GetBaseReferenceForConfig` in Unity?
Returns string The GUID of the configuration file being used as the base reference. Description Gets the base configuration reference GUID for the specified build configuration. ```csharp using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4f81f54d3541
unity_docs
rendering
In Unity's 'Enable mipmap streaming', what is 'Lightmaps' and how does it work?
To enable mipmap streaming for lightmaps , follow these steps: Go to Edit > Project Settings > Player . In the Other Settings section, enable Lightmap Streaming . You can edit the mipmap streaming settings of the lightmap assets in the same way that you can edit settings of any other texture, but they reset to their de...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8193b2ffacfb
unity_docs
rendering
In Unity's 'Select the CPU or GPU for baking', what is 'Hardware and software requirements' and how does it work?
In order to use the Progressive GPU Lightmapper, your computer must meet these minimum specifications: At least one GPU with OpenCL 1.2 support At least 2GB of VRAM dedicated to that GPU A CPU that supports SSE4.1 instructions If the scene you are baking requires more VRAM than is available on the designated GPU, bake ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ec52d925552a
unity_docs
physics
What is `PhysicsVisualizationSettings.SetShowUnitySceneMask` in Unity? Explain its purpose and usage.
PhysicsVisualizationSettings.SetShowUnitySceneMask Declaration public static void SetShowUnitySceneMask (int mask ); Description Sets the Unity scene mask that should be considered by the filter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b00cc088564a
unity_docs
scripting
What is `Accessibility.AccessibilityHierarchy.AddNode` in Unity? Explain its purpose and usage.
AccessibilityHierarchy.AddNode Declaration public Accessibility.AccessibilityNode AddNode (string label , Accessibility.AccessibilityNode parent ); Parameters Parameter Description label A label that succinctly describes the accessibility node. parent The parent of the node being added. When the value...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_90a13788b92b
unity_docs
input
What is `UIElements.KeyboardNavigationManipulator` in Unity? Explain its purpose and usage.
KeyboardNavigationManipulator class in UnityEngine.UIElements / Inherits from: UIElements.Manipulator / Implemented in: UnityEngine.UIElementsModule Description Provides a default implementation for translating input device specific events to higher level navigation operations as commonly possible with a keyb...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_424ffacddc5c
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R16G16B16A16_SFloat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R16G16B16A16_SFloat Description A four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f72e11aafc2
unity_docs
animation
What is `ModelImporter.animationCompression` in Unity? Explain its purpose and usage.
ModelImporter.animationCompression public ModelImporterAnimationCompression animationCompression ; Description Animation compression setting. Compressing animations saves space in the built game, but more compression introduces more artifacts in the animation data. Additional resources: ModelImporterAnimatio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_25db2e7589d7
unity_docs
rendering
Show me a Unity code example for 'Group commands with the Category block'.
Use the Category block to group commands that set the render state, so that you can “inherit” the grouped rendering state within the block. For example, your Shader object might have multiple SubShaders , each of which requires blending set to additive. You can use the Category block for that: ``` Shader "example" { Ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ed530f6bac1b
unity_docs
rendering
What is `ColorSpace` in Unity? Explain its purpose and usage.
ColorSpace enumeration Description Color space for player settings. This enum is used to indicate color space used in project ( PlayerSettings.colorSpace ) and sprite atlases ( AtlasSettings.colorSpace ). Additional resources: Linear and Gamma rendering , RenderTextureReadWrite . Properties Property Descripti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_579f4f533f5e
unity_docs
rendering
Show me a Unity C# example demonstrating `MaterialPropertyBlock`.
l Render Pipeline (URP), High Definition Render Pipeline (HDRP) or a custom render pipeline based on the Scriptable Render Pipeline (SRP) will likely result in a drop in performance. The following example creates 10 GameObjects with random colors using MaterialPropertyBlock . To use the example, attach a prefab to the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2eeed87c9077
unity_docs
xr
What is `BlendShapeBufferRange` in Unity? Explain its purpose and usage.
BlendShapeBufferRange struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Describes the location of blend shape vertex data in a GraphicsBuffer . When you call Mesh.GetBlendShapeBuffer with BlendShapeBufferLayout.PerShape , Unity returns a GraphicsBuffer that contains blend shape ve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3710cd13091f
unity_docs
math
What is `Mathf.LerpUnclamped` in Unity? Explain its purpose and usage.
Mathf.LerpUnclamped Declaration public static float LerpUnclamped (float a , float b , float t ); Parameters Parameter Description a The start value. b The end value. t The interpolation between the two floats. Returns float The float value as a result from the linear interpolation. Description...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e3e1e7228c66
unity_docs
scripting
In Unity's 'Use environment variables to identify your web proxy', what is 'Proxy environment variable values that include authentication information' and how does it work?
Important : Passwords are insecure if you use them in environment variables. If your environment variable definitions need to include authentication information, the proxy value takes the following form: ``` http://<username>:<password>@<proxy_name_or_IP_address>:<proxy_port> ``` Example: ``` http://DanaLee:My1337passw...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_43c6aa7f3fa0
unity_docs
rendering
In Unity's 'Animation clips', what is 'Animation from external sources' and how does it work?
You can import the following types of Animation clips from external sources: Humanoid animations captured at a motion capture studio. Animations created from scratch by an artist in an external 3D application (such as Autodesk® 3ds Max® or Autodesk® Maya®). Animation sets from third party libraries from Unity’s Asset S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6ecd84bca44b
unity_docs
scripting
What is `CreateGameObjectHierarchyEventArgs` in Unity? Explain its purpose and usage.
CreateGameObjectHierarchyEventArgs struct in UnityEditor Description A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject . Properties Property D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c78864fb3aac_doc_1
github
scripting
What does `ResetBouncyBall` do in this Unity script? Explain its purpose and signature.
Called on game start and on Signature: ```csharp public void ResetBouncyBall(Vector3 position, bool willFade, float fadeDuration) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_1e829711d4a0
unity_docs
scripting
Show me a Unity C# example demonstrating `Plane.Raycast`.
float enter ); Description Intersects a ray with the plane. This function sets enter to the distance along the ray, where it intersects the plane. If the ray is parallel to the plane, function returns false and sets enter to zero. If the ray is pointing in the opposite direction than the plane, function ret...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6fd59a0834f5
unity_docs
rendering
In Unity's 'Light component Inspector window reference for the Built-In-Render-Pipeline', what is 'Additional settings' and how does it work?
Property: Function: Cookie Specify a Texture mask through which shadows are cast (for example, to create silhouettes, or patterned illumination for the Light). For more information, see Cookies . Draw Halo Tick this box to draw a spherical Halo of light with a diameter equal to the Range value. You can also use the Hal...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e8350c056e0a
unity_docs
physics
What is `SpherecastCommand.ctor` in Unity? Explain its purpose and usage.
SpherecastCommand Constructor Declaration public SpherecastCommand ( Vector3 origin , float radius , Vector3 direction , QueryParameters queryParameters , float distance ); Parameters Parameter Description origin The starting point of the sphere cast. radius The radius of the casting sphere. dire...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0c9000241ad1
unity_docs
animation
Explain 'Deterministic builds introduction' in Unity.
Build determinism is important if you want to be able to repeat a build process and get the same set of binary files. Creating a deterministic build enables regulatory compliance for industries requiring binary verification, and is a useful way to ensure that users don’t download unchanged content. Deterministic builds...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_412bd9ec7e43
unity_docs
ui
Explain 'SliderInt' in Unity.
The SliderInt lets users select an integer value from a range of values. You can use a SliderInt to adjust a value, such as the number of lives in a game. To set the value, you drag a thumb along a track, or click the track itself. A slider can also include a text input field , where you can modify the value directly. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_691300b3c3e9
unity_docs
editor
What is `Device.Application.platform` in Unity? Explain its purpose and usage.
Application.platform public static RuntimePlatform platform ; Description This has the same functionality as Application.platform and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_25f40739b5de_doc_5
github
scripting
What does `ReleaseAll` do in this Unity script? Explain its purpose and signature.
Releases all active objects back into the pool. Signature: ```csharp internal void ReleaseAll() ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_9b8e34f79553
unity_docs
scripting
Show me a Unity C# example demonstrating `Handles.RotationHandle`.
same value as you passed into the function. Description Make a Scene view rotation handle. This will behave like the built-in rotation tool in Unity. If you have assigned something to Undo.SetSnapshotTarget, it will work fully with Undo. Note: Use HandleUtility.GetHandleSize where you might want to have consta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b5a61a0579a4
unity_docs
editor
What is `AssetDatabase.IsDirectoryMonitoringEnabled` in Unity? Explain its purpose and usage.
AssetDatabase.IsDirectoryMonitoringEnabled Declaration public static bool IsDirectoryMonitoringEnabled (); Returns bool Returns true when Directory Monitoring is enabled. Returns false otherwise. Description Reports whether Directory Monitoring is enabled. Turn Directory Monitoring on or off in Preference...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b638ede52d9a
unity_docs
ui
Show me a Unity C# example demonstrating `GUIStyle.onHover`.
GUIStyle.onHover public GUIStyleState onHover ; Description Rendering settings for when the control is turned on and the mouse is hovering it. ```csharp using UnityEngine;public class Example : MonoBehaviour { void OnGUI() { GUI.skin.button.onHover.textColor = Color.cyan; } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_79d96f8b5631
unity_docs
scripting
Show me a Unity C# example demonstrating `EditorGUI.Vector3Field`.
3 Vector3Field ( Rect position , GUIContent label , Vector3 value ); Parameters Parameter Description position Rectangle on the screen to use for the field. label Label to display above the field. value The value to edit. Returns Vector3 The value entered by the user. Description Makes an X...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_90045f411c9f
unity_docs
xr
In Unity's 'Define exceptions on your web proxy', what is 'Endpoints that download executable files' and how does it work?
Even if you don’t need to add exceptions from the earlier table based on your environment, add exceptions to your web proxy if either of the following conditions are true: Your web proxy prevents downloading of executable files. Your web proxy requires user confirmation before downloading executable files. Without addi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6fa789fca227
unity_docs
rendering
In Unity's 'Set a project’s color space', what is 'Select the color space' and how does it work?
Select the color space for your project with the following steps: Go to Edit > Project Settings , then select the Player category. Navigate to the Other Settings , open the Rendering section, and set the Color Space property to Linear or Gamma , depending on your preference.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de63073aea19
unity_docs
scripting
What is `Search.StringView.Substring` in Unity? Explain its purpose and usage.
StringView.Substring Declaration public stringView Substring (int start ); Parameters Parameter Description start The starting index. Returns stringView A new StringView . Description Returns a substring of the current StringView , starting at index start and until the end of the StringView . T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.