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local_sr_b8ee9731c3b3
unity_docs
editor
What is `Search.ISearchView.AddSelection` in Unity? Explain its purpose and usage.
ISearchView.AddSelection Declaration public void AddSelection (params int[] selection ); Parameters Parameter Description selection Array of item indices to add to selection. Description Adds new items to the current selection. . ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Search; ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_848c2c99e307
unity_docs
scripting
What is `Unity.Android.Gradle.Property_1` in Unity? Explain its purpose and usage.
Property<T0> class in Unity.Android.Gradle / Inherits from: Unity.Android.Gradle.BaseProperty Description Base class for all properties in gradle files. Public Methods Method Description Clear Clears the content of this element. Get Gets the value of this property. GetRaw Gets the raw value of this propert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_963d8c3d861d
unity_docs
rendering
Show me a Unity C# example demonstrating `Rendering.ScriptableRenderContext.BeginScopedRenderPass`.
er; the attachments cannot be bound as textures or otherwise accessed until the renderpass has ended - iOS Metal does not allow reading from the Z-Buffer, so an additional render target is needed to work around that - The maximum amount of attachments allowed per render pass is currently 8 + depth, but note that vario...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2106a84649d3
unity_docs
physics
What is `Scripting.GarbageCollector.incrementalTimeSliceNanoseconds` in Unity? Explain its purpose and usage.
GarbageCollector.incrementalTimeSliceNanoseconds public static ulong incrementalTimeSliceNanoseconds ; Description The target duration of a collection step when performing incremental garbage collection. When you enable incremental garbage collection, the garbage collector spreads the amount of work required to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1a1da98d716
unity_docs
physics
What is `Unity.Collections.LowLevel.Unsafe.NativeContainerIsAtomicWriteOnlyAttribute` in Unity? Explain its purpose and usage.
NativeContainerIsAtomicWriteOnlyAttribute class in Unity.Collections.LowLevel.Unsafe / Implemented in: UnityEngine.CoreModule Description Indicates that the native container only allows writing, and can only be written to in safe, parallel contexts. Use this attribute when defining a concurrent, write-only int...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_73f7e945f9ed
unity_docs
scripting
Explain 'Set up an Audio Source component' in Unity.
Create an audio source to control how an audio clip plays, where it plays and how often. To create and configure an audio source: Import your audio files . Create an audio source . Assign an audio resource to your audio source . Alter the settings of your audio source . ## Import your audio files To import your audio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ce6e16363e87
unity_docs
rendering
Explain 'Reflective Parallax Diffuse' in Unity.
Note. Unity 5 introduced the Standard Shader which replaces this shader . ## Reflective Properties Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fd0cbbefad6b
unity_docs
rendering
What is `AssetImporters.SpriteImportData` in Unity? Explain its purpose and usage.
SpriteImportData struct in UnityEditor.AssetImporters Description Struct that represents how Sprite asset should be generated when calling TextureGenerator.GenerateTexture . Properties Property Description alignment Pivot value represented by SpriteAlignment. border Border value for the generated Sprite. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c97015b2ba1e
unity_docs
animation
Show me a Unity C# example demonstrating `Keyframe.time`.
Keyframe.time public float time ; Description The time of the keyframe. In a 2D graph you could think of this as the x-value. Additional resources: value . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5); // Extract...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2b49b66222b2
unity_docs
audio
Show me a Unity C# example demonstrating `iOS.Xcode.PBXCapabilityType`.
PBXCapabilityType class in UnityEditor.iOS.Xcode Description Represents the capability types you can configure in a PBXProject. ```csharp using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;publ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2b44fa9f0f3c
unity_docs
ui
What is `AssetSettingsProvider.OnTitleBarGUI` in Unity? Explain its purpose and usage.
AssetSettingsProvider.OnTitleBarGUI Declaration public void OnTitleBarGUI (); Description Overrides SettingsProvider.OnTitleBarGUI for this AssetSettingsProvider. This draws the button bar that contains the "add to preset" and the "help" buttons.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
What is `Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle` in Unity? Explain its purpose and usage.
ProfilerRecorderHandle struct in Unity.Profiling.LowLevel.Unsafe / Implemented in: UnityEngine.CoreModule Description Gets the handle of a Profiler metric. Gets information about built-in or created Profiler markers or counters that are accessible with ProfilerRecorder . Properties Property Description Val...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `SceneView.cameraViewport` in Unity? Explain its purpose and usage.
SceneView.cameraViewport public Rect cameraViewport ; Description The position and size of the area that the camera renders. This returns a rect. The rect accounts for any offset that Overlay toolbars introduce.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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editor
Explain 'Set up Play Asset Delivery' in Unity.
Play Asset Delivery is the asset splitting solution for Android App Bundles (AAB). To use Play Asset Delivery, set up your project to: Use the AAB publishing format. For information on how to do this, refer to Publishing format . Split the application binary. For information on how to do this, refer to Splitting the ap...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `CustomGridBrushAttribute.ctor` in Unity? Explain its purpose and usage.
CustomGridBrushAttribute Constructor Declaration public CustomGridBrushAttribute (); Declaration public CustomGridBrushAttribute (bool hideAssetInstances , bool hideDefaultInstance , bool defaultBrush , string defaultName ); Parameters Parameter Description defaultBrush If set to true, brush will repl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
math
What is `Experimental.GraphView.Port.GetGlobalCenter` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Port.GetGlobalCenter Declaration public Vector3 GetGlobalCenter (); Returns Vector3 The center point. Description Get the port's center.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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What are the parameters of `Build.Profile.BuildProfile.SetActiveBuildProfile` in Unity?
Description Sets the active build profile. This method updates the active build profile in Unity. When you switch to a build profile that targets a non-active platform, this function reimports assets affected by the target platform settings and then returns. All script files will be compiled on the next Editor update. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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editor
What is `PlayerSettings.WSA.supportStreamingInstall` in Unity? Explain its purpose and usage.
PlayerSettings.WSA.supportStreamingInstall public static bool supportStreamingInstall ; Description Indicates whether you can launch the Universal Windows Platform application package before installation is complete. In the Editor, Unity displays this under Streaming Install in UWP Player Settings . If you...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
Show me a Unity C# example demonstrating `Component.GetComponentsInParent`.
t attached to that GameObject). You can then call GetComponentsInParent on that reference. See the Component and GameObject class reference pages for the other variations of the GetComponent family of methods. The following example gets a reference to all hinge joint components on the same GameObject as the scr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `SceneView.FrameLastActiveSceneView` in Unity? Explain its purpose and usage.
SceneView.FrameLastActiveSceneView Declaration public static bool FrameLastActiveSceneView (); Returns bool Returns true if the camera frame successfully frames the current selection. Description Frames the currently selected object(s) in the last active Scene view.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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editor
What is `EditorUtility.UnloadUnusedAssetsImmediate` in Unity? Explain its purpose and usage.
EditorUtility.UnloadUnusedAssetsImmediate Declaration public static void UnloadUnusedAssetsImmediate (); Declaration public static void UnloadUnusedAssetsImmediate (bool includeMonoReferencesAsRoots ); Parameters Parameter Description includeMonoReferencesAsRoots When true, this method does not unload as...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7a4b90c18e24
unity_docs
audio
What is `Audio.AudioMixer.GetFloat` in Unity? Explain its purpose and usage.
AudioMixer.GetFloat Declaration public bool GetFloat (string name , out float value ); Parameters Parameter Description name Name of exposed parameter. value Return value of exposed parameter. Returns bool Returns false if the exposed parameter specified doesn't exist. Description Returns the valu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `Rendering.FoveatedRenderingCaps` in Unity? Explain its purpose and usage.
FoveatedRenderingCaps enumeration Description Capabilities of the foveated rendering implementation. Properties Property Description None Foveated rendering is not supported. FoveationImage The platform can use a foveation image to control the shading rate per tile in screen-space. NonUniformRaster The platfo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_74046ca37a35
unity_docs
animation
What is `AnimatorStateInfo.normalizedTime` in Unity? Explain its purpose and usage.
AnimatorStateInfo.normalizedTime public float normalizedTime ; Description Normalized time of the State. The normalized time is a progression ratio. The integer part is the number of times the State has looped. The fractional part is a percentage (0-1) that represents the progress of the current loop. For examp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
audio
What is `UnityEngine.VideoModule` in Unity? Explain its purpose and usage.
UnityEngine.VideoModule Description The Video module lets you play back video files in your content. Classes Class Description VideoClip A container for video data. VideoPlayer Plays video content onto a target. VideoPlayerExtensions Extension methods for the VideoPlayer class. Structs Struct Description V...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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scripting
What is `Experimental.GraphView.PlacematContainer` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. PlacematContainer class in UnityEditor.Experimental.GraphView / Inherits from: Experimental.GraphView.GraphView.Layer Description The GraphView layer for placemats. Note: this layer is always the bottom-most GraphView layer....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
Show me a Unity C# example demonstrating `Event.penStatus`.
often mixed with pen events in the event stream, and you can't distinguish them by type because mouse and pen events share the same EventType . Instead, use PointerType to distinguish them. Otherwise, Unity processes all incoming mouse events as pen events, which can lead to unexpected behavior because the mouse eve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
Show me a Unity C# example demonstrating `ArticulationBody.AddTorque`.
will result in only the Angular Velocity Per Second accumulator being applied. For more information on how ForceMode affects angular velocity, see Rigidbody.AddTorque . Applying a torque to an ArticulationBody wakes up that body. If the torque size is zero then the ArticulationBody does not wake up. Unit of measureme...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b5e52cc64d05
unity_docs
input
Show me a Unity C# example demonstrating `Input.GetMouseButtonDown`.
that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input . Call this function from the Update function, since the state gets reset each frame. It will not return true until the user has released the mouse button and pressed it again. butt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
ui
What is `Canvas.overrideSorting` in Unity? Explain its purpose and usage.
Canvas.overrideSorting public bool overrideSorting ; Description Allows for nested canvases to override the Canvas.sortingOrder from parent canvases. If set, nested canvases can ignore the parent draw order, and either draw on top of or below the parent draw order.
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xr
What is `Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Lightmapping.RequestLightsDelegate Declaration public delegate void RequestLightsDelegate (Light[] requests , NativeArray<LightDataGI> lightsOutput ); Parameters Parameter Description requests The list of lights to be co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8fd5f0fab53c
unity_docs
editor
Show me a Unity C# example demonstrating `JsonUtility`.
when saving game state. The functions use the standard Unity serializer, which means they only serialize or deserialize the fields on an object, and only when the fields are of supported types. For more information about the Unity serializer, refer to Serialization rules in the Unity manual. The following example sho...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_91066911ecda
unity_docs
rendering
Show me a Unity C# example demonstrating `AssetPostprocessor.OnPreprocessLightDescription`.
ve a notification when a light is imported from a Model Importer. Unity only calls this function when ModelImporter.ImportLights is true. This function gives you control over light properties and animations during the model import process. The LightDescription structure contains all the light data from the imported fi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7d78fc24ef2b
unity_docs
rendering
What is `Renderer.SetMaterials` in Unity? Explain its purpose and usage.
Renderer.SetMaterials Declaration public void SetMaterials (List<Material> materials ); Parameters Parameter Description materials A list of materials to assign to this object. Description Assigns the shared materials of this object using the list of materials provided. Use this method to set the material...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_814d4ec08b86
unity_docs
math
What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpyReplicate` in Unity?
Description Copies memory from a source to a destination and replicates it multiple times. The MemCpyReplicate method copies a specified block of memory from a source location and replicates that block multiple times into a destination location. This is useful for quickly initializing a large buffer with repeated value...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_911489d87d2f
unity_docs
ui
What is `UIElements.PointerCaptureHelper.CapturePointer` in Unity? Explain its purpose and usage.
PointerCaptureHelper.CapturePointer Declaration public static void CapturePointer ( UIElements.IEventHandler handler , int pointerId ); Parameters Parameter Description handler The VisualElement that captures the pointer. pointerId The pointer to capture. Description Captures the pointer. When a V...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
What are the parameters of `QualitySettings.IsPlatformIncluded` in Unity?
Returns bool If the platform is included. Description [Editor Only] Returns if the given platform is included by the Quality Level. ```csharp public bool IsPlatformIcluded(BuildTarget platform, int index) { var activeBuildTargetGroup = BuildPipeline.GetBuildTargetGroup(platform); var namedBuildTarge...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_df6c0b756c83
unity_docs
xr
What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.RequestTimeMicroseconds` in Unity? Explain its purpose and usage.
AsyncReadManagerRequestMetric.RequestTimeMicroseconds public double RequestTimeMicroseconds ; Description The time at which the read request was made, in microseconds elapsed since application startup.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_665bd0d61b32
unity_docs
rendering
In Unity's 'Style UI with UI Builder', what is 'Create USS selectors' and how does it work?
You can create any new USS selectors in the StyleSheets window. You can also create a new class selector in the StyleSheets section in the Inspector window. A new selector is always added to the Active StyleSheet . To create a new selector in the StyleSheets window: In the StyleSheets window, click in the Add new selec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_19f48938cca2
unity_docs
physics
What is `Collider2D.contactCaptureLayers` in Unity? Explain its purpose and usage.
Collider2D.contactCaptureLayers public LayerMask contactCaptureLayers ; Description The layers of other Collider2D involved in contacts with this Collider2D that will be captured. Contacts are produced by the physics system and are used to calculate behaviours such as collision response. These contacts ar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_871993776b42
unity_docs
ui
What is `GUIStyle.name` in Unity? Explain its purpose and usage.
GUIStyle.name public string name ; Description The name of this GUIStyle. Used for getting them based on name. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Prints the name of the style. void OnGUI() { Debug.Log(GUI.skin.button.name); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `UIElements.Vector3Field` in Unity? Explain its purpose and usage.
Vector3Field class in UnityEngine.UIElements / Inherits from: UIElements.BaseCompositeField_3 / Implemented in: UnityEngine.UIElementsModule Description A Vector3 field. For more information, refer to UXML element Vector3Field . Static Properties Property Description inputUssClassName USS class nam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7cbd54f21f0f
unity_docs
rendering
Explain 'Transparent Diffuse' in Unity.
Note. Unity 5 introduced the Standard Shader which replaces this shader . ## Transparent Properties Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `Shader.GetPropertyDescription` in Unity? Explain its purpose and usage.
Shader.GetPropertyDescription Declaration public string GetPropertyDescription (int propertyIndex ); Parameters Parameter Description propertyIndex The index of the shader property. Description Returns the description string of the shader property at the specified index. If Unity cannot find a property a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_16523041ae42
unity_docs
input
What is `UIElements.IPointerEvent` in Unity? Explain its purpose and usage.
IPointerEvent interface in UnityEngine.UIElements Description This interface describes properties available to pointer events. Properties Property Description actionKey Gets a boolean value that indicates whether the platform-specific action key is pressed. True means the action key is pressed. False mea...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `CullingGroup` in Unity? Explain its purpose and usage.
CullingGroup class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Describes a set of bounding spheres that should have their visibility and distances maintained. Properties Property Description enabled Pauses culling group execution. onStateChanged Sets the callback that will be called ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
What is `FileUtil` in Unity? Explain its purpose and usage.
FileUtil class in UnityEditor Description Lets you do move , copy , delete operations over files or directories. Static Methods Method Description CopyFileOrDirectory Copies a file or a directory. CopyFileOrDirectoryFollowSymlinks Copies the file or directory. DeleteFileOrDirectory Deletes a file or a di...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `TerrainTools.PaintContext.Cleanup` in Unity? Explain its purpose and usage.
PaintContext.Cleanup Declaration public void Cleanup (bool restoreRenderTexture ); Parameters Parameter Description restoreRenderTexture When true, indicates that this function restores RenderTexture.active Description Releases the allocated resources of this PaintContext. This function releases the sou...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_272a326fdedb
unity_docs
scripting
Show me a Unity C# example demonstrating `Build.Reporting.BuildReport`.
about the Unity build process. A BuildReport object is returned by BuildPipeline.BuildPlayer and can be used to discover information about the files output, the build steps taken, and other platform-specific information such as native code stripping. For AssetBundle builds the BuildReport is available by calling Ge...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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What is `GUIContent.image` in Unity? Explain its purpose and usage.
GUIContent.image public Texture image ; Description The icon image contained. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { public Texture icon; void OnGUI() { if (!icon) { Debug.LogError("Add a texture on the inspector first"); return; } GUI.Button(new Rect(0, 0, 100, 20), ...
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unity_docs
rendering
In Unity's 'Set a shader to require GPU features', what is 'Keywords' and how does it work?
multi-compile keyword GPU feature Keyword for conditional shader code UNITY_DEVICE_SUPPORTS_NATIVE_16BIT Supports 16-bit data types. If you use this keyword, the layout of shader buffers might change, because data types such as half and min16float convert to 16-bit. UNITY_DEVICE_SUPPORTS_NATIVE_16BIT UNITY_DEVICE_SUPPO...
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unity_docs
rendering
What is `CubemapArray.CopyPixels` in Unity? Explain its purpose and usage.
CubemapArray.CopyPixels Declaration public void CopyPixels ( Texture src ); Declaration public void CopyPixels ( Texture src , int srcElement , int srcMip , int dstElement , int dstMip ); Declaration public void CopyPixels ( Texture src , int srcElement , int srcMip , int srcX , int srcY , int...
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scripting
What is `LensFlare` in Unity? Explain its purpose and usage.
LensFlare class in UnityEngine / Inherits from: Behaviour / Implemented in: UnityEngine.CoreModule Description Script interface for a Lens flare component . This allows you to change the brightness and color of lens flares at runtime. Properties Property Description brightness The strength of the flare....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
Explain 'Reducing the file size of a build' in Unity.
Keeping the file size of your built application to a minimum is important to ensure that it doesn’t take up too much space on the end device, or to meet size requirements when submitting your application to online stores. ## Suggestions for reducing build size The following settings and features impact the size of a ...
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scripting
What is `Android.AndroidAssetPacks.DownloadAssetPackAsync` in Unity? Explain its purpose and usage.
AndroidAssetPacks.DownloadAssetPackAsync Declaration public static Android.DownloadAssetPackAsyncOperation DownloadAssetPackAsync (string[] assetPackNames ); Parameters Parameter Description assetPackNames The array of names of Android asset packs to download. Returns DownloadAssetPackAsyncOperation Re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormatUtility.IsIntegerFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.IsIntegerFormat Declaration public static bool IsIntegerFormat ( Experimental.Rendering.GraphicsFormat format ); Description Returns true if the format is an integer format. Returns false otherwise.
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math
What is `Mesh.SetVertexBufferData` in Unity? Explain its purpose and usage.
Mesh.SetVertexBufferData Declaration public void SetVertexBufferData (NativeArray<T> data , int dataStart , int meshBufferStart , int count , int stream , Rendering.MeshUpdateFlags flags ); Declaration public void SetVertexBufferData (T[] data , int dataStart , int meshBufferStart , int count , int ...
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animation
What is `Animations.GenericBindingUtility.GetCurveBindings` in Unity? Explain its purpose and usage.
GenericBindingUtility.GetCurveBindings Declaration public static GenericBinding[] GetCurveBindings ( AnimationClip clip ); Parameters Parameter Description clip The animation clip. Returns GenericBinding[] Returns an array of GenericBinding for the animation curves. Returns an empty array if the anima...
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What is `Tilemaps.TileBase` in Unity? Explain its purpose and usage.
TileBase class in UnityEngine.Tilemaps / Inherits from: ScriptableObject / Implemented in: UnityEngine.TilemapModule Description Base class for a tile in the Tilemap . Inherit from this to implement your custom tile to be placed in a Tilemap component. Public Methods Method Description GetTileAnimation...
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editor
What is `PrefabUtility.InstantiatePrefab` in Unity? Explain its purpose and usage.
PrefabUtility.InstantiatePrefab Declaration public static Object InstantiatePrefab ( Object assetComponentOrGameObject ); Declaration public static Object InstantiatePrefab ( Object assetComponentOrGameObject , SceneManagement.Scene destinationScene ); Parameters Parameter Description assetComponent...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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What is `GUIUtility.GetControlID` in Unity? Explain its purpose and usage.
GUIUtility.GetControlID Declaration public static int GetControlID ( FocusType focus ); Declaration public static int GetControlID ( FocusType focus , Rect position ); Description Get a unique ID for a control. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Prints a not used I...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4b87ec558216
github
scripting
Write a Unity C# XR/VR script for Action To Haptics
```csharp using UnityEngine.InputSystem; using UnityEngine.XR.OpenXR.Input; namespace UnityEngine.XR.OpenXR.Samples.ControllerSample { public class ActionToHaptics : MonoBehaviour { public InputActionReference action; public InputActionReference hapticAction; public float _amplitude = 1...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_803bcab18bef
unity_docs
input
What is `WSA.Cursor.SetCustomCursor` in Unity? Explain its purpose and usage.
Cursor.SetCustomCursor Declaration public static void SetCustomCursor (uint id ); Parameters Parameter Description id The cursor resource id. Description Set a custom cursor. This creates new CoreCursor(CoreCursorType::Custom, id) and assigns it to CoreIndependentInputSource.PointerCursor if independent i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8af1a6756d12
unity_docs
math
Show me a Unity C# example demonstrating `MaterialPropertyBlock.Clear`.
MaterialPropertyBlock.Clear Declaration public void Clear (); Description Clear material property values. Graphics.RenderMesh copies the passed property block, so the most efficient way of using it is to create one block and reuse it for all DrawMesh calls. Use Clear to clear block's values, and SetFloat , ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_01cafc199b8e
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerMarker.Auto`.
ProfilerMarker.Auto Declaration public Unity.Profiling.ProfilerMarker.AutoScope Auto (); Returns AutoScope IDisposable struct which calls Begin and End automatically. Description Creates a helper struct for the scoped using blocks. Begin is called in the constructor and End in the Dispose met...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_18ff806b71fc
unity_docs
rendering
What is `MaterialPropertyBlock` in Unity? Explain its purpose and usage.
MaterialPropertyBlock class in UnityEngine / Implemented in: UnityEngine.CoreModule Description A block of material values to apply. MaterialPropertyBlock is used by Graphics.RenderMesh and Renderer.SetPropertyBlock . Use it in situations where you want to draw multiple objects with the same material, but sl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3148fbe384f1
unity_docs
rendering
What is `PlayerSettings.vulkanEnableSetSRGBWrite` in Unity? Explain its purpose and usage.
PlayerSettings.vulkanEnableSetSRGBWrite public static bool vulkanEnableSetSRGBWrite ; Description Enables the ability to toggle sRGB write mode on Vulkan framebuffers. In a Linear Color Space workflow, enabling sRGB write mode allows the GPU to automatically perform linear-to-sRGB conversion and ensures that b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_07e7e501519a
unity_docs
scripting
Explain 'LayerField' in Unity.
A LayerField allows the users to select a layer from a list of available layers . Note : To align a LayerField with other fields in an Inspector window, simply apply the.unity-base-field__aligned USS class to it. For more information, refer to BaseField . ## Create a LayerField You can create a LayerField with UI Bui...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_788469919ce2
unity_docs
physics
What is `ArticulationBody.solverIterations` in Unity? Explain its purpose and usage.
ArticulationBody.solverIterations public int solverIterations ; Description The solverIterations determines how accurately articulation body joints and collision contacts are resolved. If you are having trouble with connected articulation bodies oscillating and behaving erratically, setting a higher solver it...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_174fa129e714
unity_docs
performance
What is `Unity.IO.LowLevel.Unsafe.AsyncReadManager.ReadDeferred` in Unity? Explain its purpose and usage.
AsyncReadManager.ReadDeferred Declaration public static Unity.IO.LowLevel.Unsafe.ReadHandle ReadDeferred (ref Unity.IO.LowLevel.Unsafe.FileHandle fileHandle , ReadCommandArray* readCmdArray , Unity.Jobs.JobHandle dependency ); Parameters Parameter Description fileHandle The FileHandle to be read from...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c6a736bdc4d2
unity_docs
editor
What is `EditorGUIUtility.DrawColorSwatch` in Unity? Explain its purpose and usage.
EditorGUIUtility.DrawColorSwatch Declaration public static void DrawColorSwatch ( Rect position , Color color ); Parameters Parameter Description position The rectangle to draw the color swatch within. color The color to draw. Description Draw a color swatch.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_14ca86f9d1d4
unity_docs
performance
What is `Unity.Collections.NativeArray_1.ReadOnly.ToArray` in Unity? Explain its purpose and usage.
NativeArray<T0>.ToArray Declaration public T[] ToArray (); Returns T[] A new managed array with the same contents as the given ReadOnly . Description Convert the data in a ReadOnly to a managed array.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e9db30f2090
unity_docs
math
What is `Touch.deltaPosition` in Unity? Explain its purpose and usage.
Touch.deltaPosition public Vector2 deltaPosition ; Description The position delta since last change in pixel coordinates. The absolute position of the touch is recorded periodically and available in the position property. The deltaPosition value is a Vector2 in pixel coordinates that represents the differen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a95eb22e5e4c
unity_docs
scripting
Show me a Unity C# example demonstrating `LowLevel.PlayerLoop.SetPlayerLoop`.
add a script that runs immediately before physics, or in other places where scripts are not run by default. The following example inserts a custom Player loop system that runs after the PreLateUpdate system in the Player loop. The custom system's updateDelegate is assigned the CustomUpdate method, which prints a ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d190a58aef0b
unity_docs
scripting
What are the parameters of `Transform.Rotate` in Unity?
Description Applies a rotation of eulerAngles.z degrees around the z-axis, eulerAngles.x degrees around the x-axis, and eulerAngles.y degrees around the y-axis (in that order). Rotate takes a Vector3 argument as an Euler angle. The second argument is the rotation axes, which can be set to local axis ( Space.Self ) or g...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27e0084f4494
unity_docs
rendering
What is `Material.GetInt` in Unity? Explain its purpose and usage.
Material.GetInt Declaration public int GetInt (string name ); Declaration public int GetInt (int nameID ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The name of the property. Description This method is deprecated. Use GetFloat or ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8813db820904
unity_docs
scripting
What is `Events.UnityEventTools.AddFloatPersistentListener` in Unity? Explain its purpose and usage.
UnityEventTools.AddFloatPersistentListener Declaration public static void AddFloatPersistentListener ( Events.UnityEventBase unityEvent , UnityAction<float> call , float argument ); Parameters Parameter Description unityEvent Event to modify. call Function to call. argument Argument to use when invoki...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_75bfd79b691d
unity_docs
editor
What is `PackageManager.UI.IPackageManagerExtension` in Unity? Explain its purpose and usage.
IPackageManagerExtension interface in UnityEditor.PackageManager.UI Description Interface for Package Manager UI Extension. Public Methods Method Description CreateExtensionUI Creates the extension UI visual element. OnPackageAddedOrUpdated Called by the Package Manager UI when a package is added or updated....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c1611780d7e0
unity_docs
scripting
In Unity's 'Stop and restart Unity Accelerator', what is 'Windows' and how does it work?
Open the Services Panel by searching for the term Services in the Settings menu, or running services.msc in the Run dialog ( Win + R ). Locate the Unity Accelerator service in the list. The option to Stop the service or Restart the service appears on the left panel. Alternatively you can use the net stop and net start ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_49b4a51f0e31
unity_docs
physics
What is `DistanceJoint2D.distance` in Unity? Explain its purpose and usage.
DistanceJoint2D.distance public float distance ; Description The distance separating the two ends of the joint. Additional resources: AnchoredJoint2D.anchor , AnchoredJoint2D.connectedAnchor .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_08d6599c76cd
unity_docs
rendering
In Unity's 'Frame Debugger Event Information reference', what is 'Preview' and how does it work?
The preview section consists of two tabs: The Output tab displays a preview of the selected event output. The Mesh Preview tab displays the mesh geometry Unity rendered in the event. Label Description A Preview : A preview of the mesh geometry Unity rendered during the event. B Mesh name : The name of the mesh asset in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6da3dbc2d088
unity_docs
scripting
In Unity's 'Package a UWP app in Visual Studio', what is 'Create an app package in Visual Studio' and how does it work?
To create an app package in Visual Studio: Open your built UWP project in Visual Studio. In the Solution Explorer , right-click on your main project. Go to Publish > Create App Packages . The Create App Packages wizard appears. Select Microsoft Store using a new app name and then click Next . Note: If you choose Sidelo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5541f7f37bf6
unity_docs
rendering
What is `Texture3D` in Unity? Explain its purpose and usage.
Texture3D class in UnityEngine / Inherits from: Texture / Implemented in: UnityEngine.CoreModule Description Class for handling 3D Textures, Use this to create 3D texture assets . 3D textures are commonly used as lookup tables by shaders, or to represent volumetric data. Typically you'd create a 3D texture,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be42b0f0005d
unity_docs
ui
Show me a Unity C# example demonstrating `UIElements.UxmlAttributeAttribute`.
ibute. When a field or property is associated with a UXML attribute, all of its attributes are transferred over to the serialized version. This allows for the support of custom property drawers and decorator attributes, such as HeaderAttribute , TextAreaAttribute , RangeAttribute , TooltipAttribute , and so on. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a29226d412d2
unity_docs
rendering
Give me an overview of the `TextureMipmapLimitGroups` class in Unity.
TextureMipmapLimitGroups class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Script interface for texture mipmap limit groups. Use this class to add, remove or detect texture mipmap limit groups in C#. Additional resources: TextureMipmapLimitSettings , QualitySettings.globalTextureMipmap...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e3993c385a7a
github
scripting
Write a Unity C# MonoBehaviour script called Object Pool
```csharp using UnityEngine; using System.Collections.Generic; using UnityEngine.Pool; namespace GrimTools.Runtime { public class ObjectPool : MonoBehaviour { public static ObjectPool Instance { get; private set; } private Dictionary<GameObject, ObjectPo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9cbc4133c74e
unity_docs
physics
What is `ParticleSystemCollisionMode` in Unity? Explain its purpose and usage.
ParticleSystemCollisionMode enumeration Description Whether to use 2D or 3D colliders for particle collisions. Properties Property Description Collision3D Use 3D colliders to collide particles against. Collision2D Use 2D colliders to collide particles against.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e3e2fb193a3
unity_docs
scripting
What are the parameters of `Debug.LogWarning` in Unity?
Description A variant of Debug.Log that logs a warning message to the console. When you select the message in the Editor's console, the context object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9bcbb9083ecf
unity_docs
scripting
Explain 'Create a custom Inspector' in Unity.
Version : 2022.3+ Although there is a default Inspector for your MonoBehaviours and ScriptableObjects, you might want to write a custom Inspector for your classes. A custom Inspector can help you do the following: Create a more user-friendly representation of script properties. Organize and group properties together. D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8f41754f0f23
unity_docs
editor
What is `iOS.Xcode.PBXProject` in Unity? Explain its purpose and usage.
PBXProject class in UnityEditor.iOS.Xcode Description Represents an Xcode project (pbxproj file). ```csharp using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_PBXProject { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_123140c4a88f
unity_docs
input
What is `UIElements.MouseEnterEvent.ctor` in Unity? Explain its purpose and usage.
MouseEnterEvent Constructor Declaration public MouseEnterEvent (); Description Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_71101c6d89b2
unity_docs
math
What is `GridBrushBase.MoveStart` in Unity? Explain its purpose and usage.
GridBrushBase.MoveStart Declaration public void MoveStart ( GridLayout gridLayout , GameObject brushTarget , BoundsInt position ); Parameters Parameter Description grid Grid used for layout. brushTarget Target of the move operation. By default the currently selected GameObject. position Position ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_61cb303e05e1
unity_docs
rendering
Show me a Unity code example for 'Use built-in shader functions in the Built-In Render Pipeline'.
OUTPUT_DEPTH(i) : Deprecated. Returns eye space depth from i (which must be a float2). On platforms with native depth textures this macro always returns zero, because the Z buffer value is rendered implicitly. Note: On DX11/12 and Metal, the Z buffer range is 1–0 and UNITY_REVERSED_Z is defined. On other platforms, the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e1364ecc4a9d
unity_docs
physics
What is `WheelCollider.steerAngle` in Unity? Explain its purpose and usage.
WheelCollider.steerAngle public float steerAngle ; Description Steering angle in degrees, always around the local y-axis. At high velocities use only small steer angles; a few degrees should suffice.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_855429b8080f
unity_docs
scripting
Explain 'Custom serialization' in Unity.
When you want to serialize something that Unity’s serializer doesn’t support (for example, a C# Dictionary) you can implement the ISerializationCallbackReceiver interface in your class. This allows you to implement callbacks that Unity invokes at key points during serialization and deserialization. You can use serializ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ae70b5d698e
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.RGB_PVRTC_2Bpp_SRGB` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.RGB_PVRTC_2Bpp_SRGB Description A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2e1a4b32929e
unity_docs
scripting
What is `HDRDisplaySupportFlags` in Unity? Explain its purpose and usage.
HDRDisplaySupportFlags enumeration Description A set of flags that describe the level of HDR display support available on the GPU and driver. See SystemInfo.hdrDisplaySupportFlags for more details. Properties Property Description None Denotes that support for HDR displays is not available for the GPU and the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3d5aa45f629f
unity_docs
physics
Explain 'Optimize the physics system for memory usage' in Unity.
You can optimize how the Unity physics system uses memory resources by managing collision callback allocations and optimizing various physics queries. Efficient memory usage helps reduce garbage collection overhead and ensures smoother gameplay. Use the guidance in these pages to maintain your target frame rate and ens...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2bf52d3a71fc
unity_docs
scripting
Show me a Unity code example for 'Customizing new scene creation'.
e script. You can also use the SceneTemplateAsset.templatePipeline method to connect the script to the template via C#. A Scene Template Pipeline script must derive from the [ ISceneTemplatePipeline ] interface or [ SceneTemplatePipelineAdapter ]. It should implement the events you want to react to; for example, Before...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d91829c9cb58
unity_docs
scripting
What is `Unity.Properties.VisitParameters` in Unity? Explain its purpose and usage.
VisitParameters struct in Unity.Properties / Implemented in: UnityEngine.PropertiesModule Description Custom parameters to use for visitation. Properties Property Description IgnoreExceptions Use this options to ignore specific exceptions during visitation.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.