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local_man_5300b671791a
unity_docs
rendering
In Unity's 'Introduction to scenes', what is 'Creating a new scene' and how does it work?
To create a new scene from the New Scene dialog, select a template from the templates list, and click Create . For a detailed description of creating a scene this way, see Creating a new scene from the New Scene dialog .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0dd8803128a7
unity_docs
scripting
What is `Build.Content.ObjectIdentifier.ToObject` in Unity? Explain its purpose and usage.
ObjectIdentifier.ToObject Declaration public static Object ToObject ( Build.Content.ObjectIdentifier objectId ); Description Tries to find, load, and return the Object that represents this ObjectIdentifier. Returns null if the Object cannot be found or loaded. This can happen if the asset that contains the Ob...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_fd8a0bf49209
github
scripting
Write a Unity C# XR/VR script for Omnideck Vector3
```csharp /* Copyright 2017-2023 MSE Omnifinity AB The code below is a simple example of moving a transform based on position data arriving from Omnideck. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_df6f01502426
unity_docs
physics
In Unity's 'Optimize performance of moving elements at runtime', what is 'Flow of updating and rendering a visual element' and how does it work?
The following diagram illustrates the flow of updating and rendering a visual element at runtime: For an example that optimizes rendering and updates for frequently changing elements at runtime, refer to Move elements at runtime .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_14d19ec20873_doc_2
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Scans the current scene for MonoBehaviours that derive from the given type and declares them in thedependency context.the context into which the classes should be declared.if true, the scanned component will be declared with their name as qualifier.If false, they will be declared without a qualifier. Signature: ```csh...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_b39f1a2fff24
unity_docs
rendering
What is `TextureImporterSingleChannelComponent` in Unity? Explain its purpose and usage.
TextureImporterSingleChannelComponent enumeration Description Selects which Color/Alpha channel Single Channel Textures uses. Properties Property Description Alpha Use the Alpha channel. Red Use the red Color channel.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8695d67cec79
github
scripting
Write a Unity C# script called Test Behaviour1
```csharp using UnityEngine; namespace E { [ExecuteInEditMode, AutoInstantiate(0)] public class TestBehaviour1 : GlobalBehaviour { protected override bool IsActive => true; protected override void OnAwake() { BehaviourManager.CreateInstance<TestBehaviour2>(); ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_18bb3d7c0551
unity_docs
rendering
What is `SpeedTree.Importer.MaterialSettingsCallbackAttribute` in Unity? Explain its purpose and usage.
MaterialSettingsCallbackAttribute class in UnityEditor.SpeedTree.Importer Description This attribute is used as a callback to set SRP specific properties from the importer. Properties Property Description MethodVersion The version of the method. Constructors Constructor Description MaterialSettingsCallb...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_03b5f0fe1ec7
unity_docs
scripting
What is `ModelImporter.normalSmoothingAngle` in Unity? Explain its purpose and usage.
ModelImporter.normalSmoothingAngle public float normalSmoothingAngle ; Description Smoothing angle (in degrees) for calculating normals. How sharp the edge has to be to be turned into a hard edge when calculating normals. This setting is only used when importNormals is set to Calculate . Additional resources...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d12b87b7c3c9
github
scripting
Write a Unity Editor script for Script Node Parser
```csharp using System.Linq; using Esprima.Ast; using UnityEngine; namespace Baxter.ClusterScriptExtensions.Editor.ScriptParser { public static class ScriptNodeParser { /// <summary> /// フィールドの初期化を行っている式の見た目からフィールドの型を推定する。 /// </summary> /// <param name="node"></param> /...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c87fafd96c81
unity_docs
math
What is `AndroidJNI.FromDoubleArray` in Unity? Explain its purpose and usage.
AndroidJNI.FromDoubleArray Declaration public static double[] FromDoubleArray (IntPtr array ); Description Converts a Java array of double to a managed array of System.Double. Additional resources: AndroidJNI.GetDoubleArrayElement , AndroidJNI.GetArrayLength .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3c9061fe8cfd
unity_docs
scripting
What is `ScriptableWizard.OnWizardCreate` in Unity? Explain its purpose and usage.
ScriptableWizard.OnWizardCreate() Description This is called when the user clicks on the Create button. Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed. Additional resources: ScriptableWizard.DisplayWizard ScriptableWizard window for sel...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e2b0bbc58aa
unity_docs
rendering
What is `Windows.WebCam.CameraParameters.cameraResolutionWidth` in Unity? Explain its purpose and usage.
CameraParameters.cameraResolutionWidth public int cameraResolutionWidth ; Description A valid width resolution for use with the web camera. This value must be set to a valid width resolution supported by the intended capture mode. For example, when using this with PhotoCapture, you will want to query PhotoCapt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_50f7fad6fc4e
unity_docs
scripting
What is `PlayerSettings.WSAImageType.UWPSquare44x44Logo` in Unity? Explain its purpose and usage.
PlayerSettings.WSAImageType.UWPSquare44x44Logo Description The image to display as the application icon within the start menu, taskbar, and task manager. The Universal Windows Platform asset file name for this is Square44x44Logo.png. For more information about application icons and logos, see Microsoft's document...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_22d43d62df56
unity_docs
scripting
What is `HorizontalWrapMode` in Unity? Explain its purpose and usage.
HorizontalWrapMode enumeration Description Wrapping modes for text that reaches the horizontal boundary. Properties Property Description Wrap Text will word-wrap when reaching the horizontal boundary. Overflow Text can exceed the horizontal boundary.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c1fb70928b28
unity_docs
editor
What is `Compilation.AssemblyDefinitionException` in Unity? Explain its purpose and usage.
AssemblyDefinitionException class in UnityEditor.Compilation Description An exception throw for Assembly Definition Files errors. Properties Property Description filePaths File paths of the assembly definition files that caused the exception. Constructors Constructor Description AssemblyDefinitionException...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c549656f4425
unity_docs
scripting
Show me a Unity C# example demonstrating `Time.deltaTime`.
ximum value for deltaTime is defined by Time.maximumDeltaTime . deltaTime inside MonoBehaviour.OnGUI is not reliable, because Unity might call it multiple times per frame. The following example rotates a GameObject around its z axis at a constant speed. See Time and Frame Rate Management in the User Manual for ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2b10465f8e2a
unity_docs
editor
What is `AndroidAutoRotationBehavior` in Unity? Explain its purpose and usage.
AndroidAutoRotationBehavior enumeration Description Options to control the application window orientation when Default orientation is set to Auto rotation . ```csharp using UnityEditor; using UnityEngine; using UnityEditor; using UnityEditor.Build;public class AutoRotationBehaviorSample : MonoBehaviour { [Menu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_90dc807cf6dd
unity_docs
editor
Show me a Unity C# example demonstrating `FileUtil.MoveFileOrDirectory`.
tion public static void MoveFileOrDirectory (string source , string dest ); Description Moves a file or a directory from a given path to another path. This function's path is relative to the project root folder but it can also accept absolute paths. All file separators should be forward ones "/". Make sure to i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_374e2ca41512
unity_docs
scripting
What is `Unity.IO.LowLevel.Unsafe.FileHandle.IsValid` in Unity? Explain its purpose and usage.
FileHandle.IsValid Declaration public bool IsValid (); Returns bool True, if this FileHandle represents an open file; otherwise, false. Description Reports whether this FileHandle instance is valid. A FileHandle is invalid if the open operation failed or the FileHandle has been closed. (Creating a new Fil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_610b4f9347c9
unity_docs
rendering
What are the parameters of `GUILayout.Window` in Unity?
Returns Rect The rectangle the window is at. This can be in a different position and have a different size than the one you passed in. Description Make a popup window that layouts its contents automatically. Windows float above normal GUI controls, feature click-to-focus and can optionally be dragged around by the end ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ce3c70a0764
unity_docs
scripting
What is `UIElements.TextElement.emojiFallbackSupport` in Unity? Explain its purpose and usage.
TextElement.emojiFallbackSupport public bool emojiFallbackSupport ; Description Specifies the order in which the system should look for Emoji characters when rendering text. If this setting is enabled, the global Emoji Fallback list will be searched first for characters defined as Emoji in the Unicode 14.0 st...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cffb35e8ecc4
unity_docs
rendering
What is `ModelImporterMaterialName.BasedOnModelNameAndMaterialName` in Unity? Explain its purpose and usage.
ModelImporterMaterialName.BasedOnModelNameAndMaterialName Description Use material names in the form <modelFileName>-<materialName>.mat . Material names will be accepted in the form <modelFileName>-<materialName>.mat when searching for existing materials or creating new ones. Additional resources: ModelImporter...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f522b91ce703_doc_23
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Represents an object which can receive twelve arguments as part of its initialization process.Base interface of . Signature: ```csharp public interface ITwelveArguments ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_bd6f7e3280f0
unity_docs
scripting
What is `RuntimeInitializeLoadType.SubsystemRegistration` in Unity? Explain its purpose and usage.
RuntimeInitializeLoadType.SubsystemRegistration Description Callback invoked when starting up the runtime. Called before the first scene is loaded. For more info on ordering see RuntimeInitializeOnLoadMethodAttribute .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_33a9e03a694c
unity_docs
physics
In Unity's 'Search settings and preferences', what is 'Query syntax' and how does it work?
Provider token: set: Query example: Searches for all light-related settings and preferences. ``` set: light ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_af8d44606c5b
unity_docs
rendering
What is `ReceiveGI` in Unity? Explain its purpose and usage.
ReceiveGI enumeration Description This property only takes effect if you enable a global illumination setting such as Baked Global Illumination or Enlighten Realtime Global Illumination for the target Scene. When you enable ReceiveGI, you can determine whether illumination data at runtime will come from Light ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8fe48a714d06
unity_docs
math
What is `AI.NavMeshData.sourceBounds` in Unity? Explain its purpose and usage.
NavMeshData.sourceBounds public Bounds sourceBounds ; Description Returns the bounding volume of the input geometry used to build this NavMesh (Read Only). If the NavMesh data has not been built, the bounds will have zero values.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b9595bf2ed5c
unity_docs
scripting
What is `PrefabUtility.IsPartOfPrefabThatCanBeAppliedTo` in Unity? Explain its purpose and usage.
PrefabUtility.IsPartOfPrefabThatCanBeAppliedTo Declaration public static bool IsPartOfPrefabThatCanBeAppliedTo ( Object componentOrGameObject ); Parameters Parameter Description componentOrGameObject The object to check. Must be a component or GameObject. Returns bool True if the object is part of a Pre...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a372456fda4c
unity_docs
rendering
What is `Shader.SetGlobalTexture` in Unity? Explain its purpose and usage.
Shader.SetGlobalTexture Declaration public static void SetGlobalTexture (string name , Texture value ); Declaration public static void SetGlobalTexture (int nameID , Texture value ); Declaration public static void SetGlobalTexture (string name , RenderTexture value , Rendering.RenderTextureSubE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d62776f3c2d0
unity_docs
rendering
In Unity's 'Create a Profiler module', what is 'Display a custom Profile module in the Profiler window' and how does it work?
When you define your own Profiler module, the Profiler window automatically detects it. To view data in your Profiler module in the Profiler window: Connect the Profiler to your application. For more information, refer to Profiling your application . Run your application. You can also run the Profiler when your applica...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4cebf0635533
unity_docs
scripting
What is `SceneManagement.Scene` in Unity? Explain its purpose and usage.
Scene struct in UnityEngine.SceneManagement / Implemented in: UnityEngine.CoreModule Description The runtime data structure for a scene. This object can be used to query information about a scene, and as an input to various scene manipulation functions in SceneManager and EditorSceneManager . To query the P...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_882302fbeced
unity_docs
rendering
In Unity's 'Set shadow distance in a scene', what is 'Setting the Shadow Distance' and how does it work?
In the Built-in Render Pipeline , set the Shadow Distance property in your Project’s Quality Settings . In the Universal Render Pipeline (URP), set the Shadow Distance property in the Universal Render Pipeline Asset . In the High Definition Render Pipeline (HDRP), set the Shadow Distance property for each Volume .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_46cdb78c627d
unity_docs
rendering
In Unity's 'Particle System Force Field component reference', what is 'Shape' and how does it work?
Property Function Shape Select the shape of the area of influence. Start Range Set the value for the inner point within the shape where the area of influence begins. End Range Set the value for the outer point of the shape where the area of influence ends. Direction X, Y and Z Set a linear force to apply to particles a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7ff2f1160206
unity_docs
rendering
What is `CameraClearFlags.Nothing` in Unity? Explain its purpose and usage.
CameraClearFlags.Nothing Description Don't clear anything. This will leave colors and depth buffer from the previous frame or whatever was displayed before. Additional resources: Camera.clearFlags property, camera component .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3de308cb079
unity_docs
scripting
What is `PenStatus.Eraser` in Unity? Explain its purpose and usage.
PenStatus.Eraser Description The pen is in erase mode. ```csharp using UnityEngine;public class Example : MonoBehaviour { void OnGUI() { Event m_Event = Event.current; if (m_Event.type == EventType.MouseDown) { if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event. { if (m_Event.penStatus =...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7f186c6434a4
github
scripting
Write a Unity C# script called Object Registry
```csharp using System; using System.Collections.Generic; using UnityEngine; using GameFramework.Logging; using UnityObject = UnityEngine.Object; abstract class ObjectRegistry<T> where T : UnityObject { public delegate void OnAssetRegisteredDelegate(T asset); public delegate void OnAssetUnregisteredDelega...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
gh_b63c8da21840
github
scripting
Write a Unity C# audio script for Glass Pour Controller
```csharp using UnityEngine; public class GlassPourController : MonoBehaviour { [Header("References")] [SerializeField] private GlassFiller glassFiller; [SerializeField] private GlassController glassController; [SerializeField] private GameObject streamPrefab; [SerializeField] private ShakeDetectio...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_2b12f735b7f7
unity_docs
editor
What is `SceneManagement.EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo` in Unity? Explain its purpose and usage.
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo Declaration public static bool SaveCurrentModifiedScenesIfUserWantsTo (); Returns bool Returns true if the user clicked Save or Don't Save to indicate that that it is ok to close the open scenes after the dialog closes. Returns false if the user cli...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_078235de6c9b
unity_docs
rendering
Show me a Unity C# example demonstrating `LineRenderer.widthMultiplier`.
LineRenderer.widthMultiplier public float widthMultiplier ; Description Set an overall multiplier that is applied to the LineRenderer.widthCurve to get the final width of the line. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2b9df9799db6
unity_docs
scripting
Show me a Unity code example for 'Work with blend shapes'.
e Animation window. ## Scripting access You can also set the blend weights through scripting using functions like GetBlendShapeWeight and SetBlendShapeWeight . To check how many blend shapes a Mesh has, use the blendShapeCount variable. This code example demonstrates how to blend a default shape into two other blend ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b2780c01d49
unity_docs
input
What is `GUILayout.Label` in Unity? Explain its purpose and usage.
GUILayout.Label Declaration public static void Label ( Texture image , params GUILayoutOption[] options ); Declaration public static void Label (string text , params GUILayoutOption[] options ); Declaration public static void Label ( GUIContent content , params GUILayoutOption[] options ); Declara...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a17a5e31e971
unity_docs
physics
Show me a Unity C# example demonstrating `Collision.rigidbody`.
Collision.rigidbody public Rigidbody rigidbody ; Description The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { // Make all rigidbodies we touch fly upwards void OnCollisio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5f78bfc85aeb
unity_docs
scripting
What is `Mesh.GetVertexBufferStride` in Unity? Explain its purpose and usage.
Mesh.GetVertexBufferStride Declaration public int GetVertexBufferStride (int stream ); Parameters Parameter Description stream Vertex data stream index to check for. Returns int Vertex data size in bytes in this stream, or zero if the stream is not present. Description Get vertex buffer stream strid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4ec451bd778b
unity_docs
scripting
What is `Video.VideoClip.GetAudioLanguage` in Unity? Explain its purpose and usage.
VideoClip.GetAudioLanguage Declaration public string GetAudioLanguage (ushort audioTrackIdx ); Parameters Parameter Description audioTrackIdx Index of the audio track you want to query in the video. Returns string The abbreviated name of the language. Description Gets the language of the video clip’s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee590424b016
unity_docs
scripting
Show me a Unity C# example demonstrating `Physics2D.Simulate`.
erministic because of the unpredictable fluctuations in framerate that can arise. To achieve more deterministic physics results, you should pass a fixed step value to Physics2D.Simulate every time you call it. Additional resources: Physics2D.simulationMode and PhysicsScene2D.Simulate . Here is an example of a basic ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5cac4685e81d
unity_docs
rendering
What is `Experimental.GlobalIllumination.LightDataGI.InitNoBake` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. LightDataGI.InitNoBake Declaration public void InitNoBake (int lightInstanceID ); Description Initialize a light so that the baking backends ignore it.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65b017777eea
unity_docs
math
What is `Sprite.vertices` in Unity? Explain its purpose and usage.
Sprite.vertices public Vector2[] vertices ; Description Returns a copy of the array containing Sprite mesh vertex positions. ```csharp // Obtain the vertices from the script and modify the position of one of them. Use OverrideGeometry() for this. //Attach this script to a Sprite GameObject //To see the vertice...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cdb0942c2d02
unity_docs
editor
What are the parameters of `EditorGUI.FloatField` in Unity?
Returns float The value entered by the user. Description Makes a text field for entering floats. Float Field in an Editor Window. ```csharp using UnityEngine; using UnityEditor;public class EditorGUIFloatField : EditorWindow { float sizeMultiplier = 1; [MenuItem("Examples/Scale selected Object")] static void...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fdb2faebc838
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.lifetimeLoss`.
ParticleSystem.CollisionModule.lifetimeLoss public ParticleSystem.MinMaxCurve lifetimeLoss ; Description How much a collision reduces a particle's lifetime. Additional resources: ParticleSystem.collision , MinMaxCurve . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(Particl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e4904fcbfc79
unity_docs
scripting
What is `Android.AndroidApplication.unityPlayer` in Unity? Explain its purpose and usage.
AndroidApplication.unityPlayer public static AndroidJavaObject unityPlayer ; Description Indicates the Unity bridge Java instance used by an activity or a service. You can access this property from Unity's main thread which means you can use it in Start() , Awake() , or in methods with RuntimeInitializeOnL...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4319a91d059d
unity_docs
ui
What is `EditorWindow.RemoveNotification` in Unity? Explain its purpose and usage.
EditorWindow.RemoveNotification Declaration public void RemoveNotification (); Description Stop showing notification message. Notification message fades away automatically after some time. This function will remove it immediately. Show a notification in an editor window. ```csharp // Simple example that shows...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a0ef8089bb5c
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.remapMultiplier`.
ParticleSystem.NoiseModule.remapMultiplier public float remapMultiplier ; Description Remap multiplier. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall remap multiplier. Additional resources: ParticleSystem.NoiseModule.remap . ```csharp using U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_19d62314e771
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.Max`.
Mathf.Max Declaration public static float Max (float a , float b ); Declaration public static float Max (params float[] values ); Description Returns the largest of two or more values. When comparing negative values, values closer to zero are considered larger. ```csharp using UnityEngine;public class S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1810d39e4f80
unity_docs
rendering
What is `Material.SetShaderPassEnabled` in Unity? Explain its purpose and usage.
Material.SetShaderPassEnabled Declaration public void SetShaderPassEnabled (string passName , bool enabled ); Parameters Parameter Description passName Shader pass name (case insensitive). enabled Flag indicating whether this Shader pass should be enabled. Description Enables or disables a Shader pass ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5128e9d81eff
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.EndChangeCheck`.
therwise false. Description Ends a code block and checks for any GUI changes. Use this in combination with EditorGUI.BeginChangeCheck to create a code block that checks if the GUI state changed for just the controls contained in the block. That is, unlike GUI.changed which returns true for any changes to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2f4f8b4eb6e5
unity_docs
rendering
In Unity's 'Transparent Bumped Diffuse', what is 'Creating Normal maps' and how does it work?
You can import normal maps created outside of Unity, or you can import a regular grayscale image and convert it to a Normal Map from within Unity. (This page refers to a legacy shader which has been superseded by the Standard Shader , but you can learn more about how to use Normal Maps in the Standard Shader )
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2f8f751dcbff
unity_docs
editor
What is `SceneManagement.SceneCullingMasks.DefaultSceneCullingMask` in Unity? Explain its purpose and usage.
SceneCullingMasks.DefaultSceneCullingMask public static ulong DefaultSceneCullingMask ; Description Specifies the default culling mask for a Scene. Use the bits from this Scene culling mask for objects that you want to render in both in the Game view and the Scene view. All normal Scenes start with this culling...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a3bddbe287fb
unity_docs
scripting
What is `IMGUI.Controls.TreeView.RowGUIArgs.GetNumVisibleColumns` in Unity? Explain its purpose and usage.
TreeView.RowGUIArgs.GetNumVisibleColumns Declaration public int GetNumVisibleColumns (); Description If using a MultiColumnHeader for the TreeView use this method to get the number of visible columns currently being shown in the MultiColumnHeader. Additional resources: TreeView.RowGUIArgs.GetCellRect .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f21e9370dab2
unity_docs
animation
Explain 'Use curves' in Unity.
A curve is a line graph that shows the response (on the y-axis) to the value of an input (on the x-axis) as that input changes. The Unity Editor uses curves in many components. For more information about using curves, refer to Edit Animation curves . ## Save curve presets and create libraries You can save your curren...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_06c6ee16827a
unity_docs
scripting
What is `Assertions.Assert.IsNotNull` in Unity? Explain its purpose and usage.
Assert.IsNotNull Declaration public static void IsNotNull ( Object value , string message ); Declaration public static void IsNotNull (T value ); Declaration public static void IsNotNull (T value , string message ); Parameters Parameter Description value The Object or type being checked for....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_466b60d6988d
unity_docs
rendering
What are the parameters of `Graphics.DrawTexture` in Unity?
Description Draw a texture in screen coordinates. If you want to draw a texture from inside of OnGUI code, you should only do that from EventType.Repaint events. It's probably better to use GUI.DrawTexture for GUI code. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Draws a texture on the scr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6cdb5474b032
unity_docs
scripting
Give me an overview of the `LocationServiceStatus` class in Unity.
LocationServiceStatus enumeration Description Describes the location service status for a device. Properties Property Description Stopped The location service is not running. Initializing The location service is initializing. Running The location service is running and the application can query for locations....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ce14be93e4d2
unity_docs
rendering
What is `MaterialProperty.hasMixedValue` in Unity? Explain its purpose and usage.
MaterialProperty.hasMixedValue public bool hasMixedValue ; Description Does this property have multiple different values? (Read Only) When multiple materials are selected at once, some of their properties can have different values.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_80256786b82d
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.Android.startInFullscreen`.
PlayerSettings.Android.startInFullscreen public static bool startInFullscreen ; Description Start in fullscreen mode. If not set, Android displays the navigation bar while your game loads. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class StartInFullscreenSample : MonoBehavi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_421a68e528d0
unity_docs
animation
What is `Animations.AnimatorControllerPlayable.GetBool` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable.GetBool Declaration public bool GetBool (string name ); Declaration public bool GetBool (int id ); Parameters Parameter Description name The parameter name. id The parameter ID. Returns bool The value of the parameter. Description Returns the value of the given boole...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_31aeb279802f
unity_docs
rendering
What is `LightingSettings.lightmapPadding` in Unity? Explain its purpose and usage.
LightingSettings.lightmapPadding public int lightmapPadding ; Description Sets the distance (in texels) between separate UV tiles in lightmaps. (Editor only). The range is 2 to 100. The default value is 2. This setting can be useful when scaling lightmaps down to support lower-end hardware, which can lead to b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_109d68271a9b
unity_docs
physics
What is `Cloth.GetSelfAndInterCollisionIndices` in Unity? Explain its purpose and usage.
Cloth.GetSelfAndInterCollisionIndices Declaration public void GetSelfAndInterCollisionIndices (List<uint> indices ); Parameters Parameter Description indices List to be populated with cloth particle indices that are used for self and/or inter collision. Description Get list of particles to be used for sel...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f9f0de9b10dd
unity_docs
editor
Show me a Unity code example for 'Include additional files in a build'.
platform. On most platforms Application.streamingAssetsPath is a directory accessible using regular file system APIs. On Android and the Web platform, it’s impossible to access the streaming asset files directly via file system APIs because these platforms return a URL. Use the UnityWebRequest class to access the conte...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e7a00d710815
unity_docs
performance
Explain 'Collect frame timing data' in Unity.
Use the FrameTimingManager API to collect data about the performance of individual frames in your application, and optionally display the data in the Profiler window. Page Description Frame Timing Manager introduction Learn about how the Frame Timing Manager works, and which platforms it supports. Get frame timing data...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `SketchUpImporter` in Unity? Explain its purpose and usage.
SketchUpImporter class in UnityEditor / Inherits from: ModelImporter Description Derives from AssetImporter to handle importing of SketchUp files. From the SketchUpImporter, you can access certain properties that are extracted from the SketchUp file. The following is an example of showing the geo coordinate ex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_94ac0e19e7e3
unity_docs
rendering
What is `SceneManagement.StageUtility` in Unity? Explain its purpose and usage.
StageUtility class in UnityEditor.SceneManagement Description Utility methods related to stages. Static Methods Method Description GetCurrentStage The current Stage can either be the MainStage or any other opened Stage, visualized in the Scene view as the last breadcrumb in the breadcrumb bar. GetCurrentStage...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
Show me a Unity C# example demonstrating `EditorUtility.OpenFolderPanel`.
EditorUtility.OpenFolderPanel Declaration public static string OpenFolderPanel (string title , string folder , string defaultName ); Description Displays the "open folder" dialog and returns the selected path name. Additional resources: OpenFilePanel , SaveFolderPanel functions. ```csharp using UnityEdit...
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unity_docs
scripting
What is `ComputeBuffer.CopyCount` in Unity? Explain its purpose and usage.
ComputeBuffer.CopyCount Declaration public static void CopyCount ( ComputeBuffer src , ComputeBuffer dst , int dstOffsetBytes ); Parameters Parameter Description src Append/consume buffer to copy the counter from. dst A buffer to copy the counter to. dstOffsetBytes Target byte offset in dst . Desc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f4512c6bdcfa
unity_docs
rendering
What is `Profiling.RawFrameDataView.GetSampleCategoryIndex` in Unity? Explain its purpose and usage.
RawFrameDataView.GetSampleCategoryIndex Declaration public ushort GetSampleCategoryIndex (int sampleIndex ); Parameters Parameter Description sampleIndex Index of the Profiler sample. Returns ushort Returns Profiler category index. Description Gets Profiler marker category for the specific sample. U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2536b8a59e15
unity_docs
rendering
What is `ShaderUtil.RegisterShader` in Unity? Explain its purpose and usage.
ShaderUtil.RegisterShader Declaration public static void RegisterShader ( Shader shader ); Description Register a user created shader. Register a Shader created with ShaderUtil.CreateShaderAsset with Unity. This is required if you wish your shader to exist when calling Shader.Find and the material inspect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_2329a7941cc1_doc_7
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The XR Controller instance that is associated with this state Signature: ```csharp public XRController m_XRController; ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_3f762096e42b
unity_docs
rendering
In Unity's 'Building plug-ins for desktop platforms', what is 'Requirements' and how does it work?
You can build your plug-in as a universal binary that’s compatible with 64-bit architectures. Alternatively, you can provide separate dylib files. If you are using C++ (.cpp ) or Objective-C (.mm ) to implement the plug-in, declare the functions with C linkage to avoid name mangling issues: ``` extern "C" { float Exam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_caa87e7c9e56
unity_docs
scripting
Show me a Unity C# example demonstrating `Pool.LinkedPool_1.Get`.
LinkedPool<T0>.Get Declaration public T Get (); Returns T A pooled object or a new instance if the pool is empty. Description Get an instance from the pool. If the pool is empty then a new instance will be created. ```csharp using System.Text; using UnityEngine; using UnityEngine.Pool;// This component re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b670bd1e0e0d
unity_docs
scripting
What is `Rendering.RenderPipelineManager.activeRenderPipelineCreated` in Unity? Explain its purpose and usage.
RenderPipelineManager.activeRenderPipelineCreated Description Delegate that you can use to invoke custom code right after RenderPipelineManager.currentPipeline is created. Unity does not switch the render pipeline immediately when you set GraphicsSettings.currentRenderPipeline or QualitySettings.renderPipeline...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_36d0a7a2ae90
unity_docs
rendering
Explain 'Materials' in Unity.
In Unity, you use materials and shaders together to define the appearance of your scene . Page Description Introduction to materials Understand using materials to describe the appearance of surfaces. Create and assign a material Create a material asset, and assign it to a GameObject . Upgrade material assets to URP or ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_0a212619fc54_doc_13
github
scripting
What does `IPoolable` do in this Unity script? Explain its purpose and signature.
Logs an error indicating no pool was found for the specified type.The type of the poolable object. Signature: ```csharp public static void LogNoPoolFoundError<T>() where T : IPoolable => Debug.LogError($"No pool found for type ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
gh_dcd025c62afb_doc_13
github
scripting
What does `OnAddNewInputButtonClick` do in this Unity script? Explain its purpose and signature.
Occurs when the add new input button is clicked. Signature: ```csharp protected virtual void OnAddNewInputButtonClick() ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_73ff2ddd79bb
unity_docs
rendering
What is `WebCamKind.Telephoto` in Unity? Explain its purpose and usage.
WebCamKind.Telephoto Description A Telephoto camera device. These devices have a longer focal length than a wide-angle camera. On iOS devices, this value is reported directly by the hardware. On Android devices, this value is reported for cameras with a calculated Equivalent Focal Length of greater than 45mm. Addit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bda0a27f1a13
unity_docs
ui
Show me a Unity C# example demonstrating `GUILayout.EndArea`.
GUILayout.EndArea Declaration public static void EndArea (); Description Close a GUILayout block started with BeginArea. Explained Area of the example. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void OnGUI() { GUILayout.BeginArea(new Rect(10, 10, 100, 100)); GUILayout.Button("...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fdf96eeef486
unity_docs
scripting
In Unity's 'Instantiate projectiles and explosions', what is 'Create a projectile prefab asset' and how does it work?
In the Hierarchy, right-click and select 3D Object > Sphere . Select the sphere, and in its Inspector, select Add Component > Rigidbody . The sphere needs a Rigidbody so that it can fly through the air and detect when a collision happens. Rename the sphere to Projectile and then drag it into the Assets folder of your p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e63014dfd3e
unity_docs
xr
What is `Networking.UnityWebRequest.Dispose` in Unity? Explain its purpose and usage.
UnityWebRequest.Dispose Declaration public void Dispose (); Description Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using. You must call Dispose once you have finished using a UnityWebRequest object, regardless of whether the request succeeded or failed...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a8d91db296c9
unity_docs
scripting
Show me a Unity C# example demonstrating `Rect.ToString`.
tring Declaration public string ToString (); Declaration public string ToString (string format ); Declaration public string ToString (string format , IFormatProvider formatProvider ); Parameters Parameter Description format A numeric format string. formatProvider An object that specifies culture-...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f775dda472e
unity_docs
editor
Show me a Unity C# example demonstrating `BuildAssetBundleOptions.ChunkBasedCompression`.
h this format can be loaded incrementally, e.g. without decompressing the full contents into memory. This is the default format used for AssetBundles stored in the AssetBundle Cache. Additional resources: AssetBundles compression , BuildCompression , CompressionType , ArchiveHandle.Compression , Caching , Build...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_39130cc8fbf0
unity_docs
input
What is `UIElements.PointerCancelEvent` in Unity? Explain its purpose and usage.
PointerCancelEvent class in UnityEngine.UIElements / Inherits from: UIElements.PointerEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description This event is sent when pointer interaction is cancelled. A PointerCancelEvent can trickle down or bubble up, but cannot be cancelled. Disabled elem...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e57eebbf235c
unity_docs
scripting
What is `SystemLanguage.Belarusian` in Unity? Explain its purpose and usage.
SystemLanguage.Belarusian Description Belarusian. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Belarusian language if (Application.systemLanguage == SystemLanguage.Belarusian) { //Outputs into console that the sys...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1cc5543157fa
unity_docs
editor
What is `EditorGUIUtility.GetBuiltinSkin` in Unity? Explain its purpose and usage.
EditorGUIUtility.GetBuiltinSkin Declaration public static GUISkin GetBuiltinSkin ( EditorSkin skin ); Description Get one of the built-in GUI skins, which can be the game view, inspector or Scene view skin as chosen by the parameter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1da1b60c660
unity_docs
scripting
What is `Search.ItemSelectors.Enumerate` in Unity? Explain its purpose and usage.
ItemSelectors.Enumerate Declaration public static IEnumerable<SearchColumn> Enumerate (IEnumerable<SearchItem> items ); Parameters Parameter Description items Search items. Returns IEnumerable<SearchColumn> Search columns. Description Enumerate search column for a given set of search items. See Sea...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e2e51eed6ae
unity_docs
scripting
What is `Experimental.GraphView.Scope.RemoveElements` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Scope.RemoveElements Declaration public void RemoveElements (IEnumerable<GraphElement> elements ); Parameters Parameter Description elements The elements to remove. Description Removes elements from the Scope.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b837c3a03d78
unity_docs
math
What are the parameters of `Ray2D.ctor` in Unity?
Description Creates a 2D ray starting at origin along direction . ```csharp using UnityEngine;public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray2D ray = new Ray2D(transform.position, transform.forward); } } ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c3c1a1799548
unity_docs
math
Show me a Unity C# example demonstrating `Quaternion.ToAngleAxis`.
e axis of rotation as a normalized Vector3 . If the quaternion represents no rotation, the axis defaults to Vector3.right . Description Converts a rotation to angle-axis representation. This method decomposes the quaternion into an angle (in degrees) and a unit vector representing the axis of rotation. Normalize t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a24221a0995e
unity_docs
rendering
What is `Light.renderingLayerMask` in Unity? Explain its purpose and usage.
Light.renderingLayerMask public int renderingLayerMask ; Description Determines which rendering LayerMask this Light affects. When using a Scriptable Render Pipeline, you can specify an additional rendering-specific LayerMask. During shadow passes, this filters Renderers based on the Light and the Renderers re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d7da16df1d69
github
scripting
Write a Unity C# MonoBehaviour script called Test MBP
```csharp using UnityEngine; using System.Collections; using System.Threading; public class TestMBP : MonoBehaviourPlus<TestMBP> { public int ID; //assign a ID from inspector public int sleep = 100; // public int result = 0; //each frame the result is added one protected override void ParallelUpdate () ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_06974dbd279b
unity_docs
rendering
Explain 'Set up multiple scenes' in Unity.
You can add multiple scenes, edit how you view them, and change the scene settings. To create a new scene, see Creating, loading, and saving Scenes . ## Add scenes To add a new scene to your project, do one of the following: Right click to open the menu of a scene asset in the Project window and select Open Scene Add...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8316b17566b8
unity_docs
editor
What is `SerializedProperty.isArray` in Unity? Explain its purpose and usage.
SerializedProperty.isArray public bool isArray ; Description Is this property an array? (Read Only) Additional resources: arraySize , GetArrayElementAtIndex . ```csharp using System.Text; using UnityEditor; using UnityEngine;// Example showing the structure of SerializedProperty objects that comprise an Arra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.