id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_9691cc14828b | unity_docs | rendering | What is `RenderTexture.enableRandomWrite` in Unity? Explain its purpose and usage. | RenderTexture.enableRandomWrite
public bool
enableRandomWrite
;
Description
Enable random access write into this render texture on Shader Model 5.0 level shaders.
Shader Model 5.0 level pixel or compute shaders can write into arbitrary locations of some textures, called "unordered access views" in
UsingDX11GL... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c1e6bcdfdc44 | github | scripting | Write a Unity C# physics script for Player Controller | ```csharp
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private static readonly int Speed = Animator.StringToHash("speed");
private static readonly int Grounded = Animator.StringToHash("grounded");
private static readonly int Property = Animator.StringToHash("throw");
public float ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fac5ec8b953 | unity_docs | math | What is `GUIStyle.GetCursorPixelPosition` in Unity? Explain its purpose and usage. | GUIStyle.GetCursorPixelPosition
Declaration
public
Vector2
GetCursorPixelPosition
(
Rect
position
,
GUIContent
content
,
int
cursorStringIndex
);
Description
Get the pixel position of a given string index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c80d506b7855 | unity_docs | physics | In Unity's 'Introduction to 2D', what is 'Gameplay in 2D' and how does it work? | The familiar functions of the Unity Editor when you use 3D mode are still available but with helpful additions to simplify 2D development.
The most noticeable feature is the
2D
view mode button in the toolbar of the Scene view. When you enable 2D mode, Unity will set an orthographic (perspective-free) view. This view m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4ddfae5222bf | github | scripting | Write a Unity C# script called Hand Ray | ```csharp
// Copyright (c) Mixed Reality Toolkit Contributors
// Licensed under the BSD 3-Clause
using UnityEngine;
namespace MixedReality.Toolkit.Input
{
/// <summary>
/// A hand ray which is used by far pointers to direct interactions.
/// </summary>
/// <remarks>
/// This class is managed ... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_6a13491b5dd1 | unity_docs | rendering | Give me an overview of the `LineTextureMode` class in Unity. | LineTextureMode
enumeration
Description
Choose how textures are applied to Lines and Trails.
Properties
Property
Description
Stretch
Map the texture once along the entire length of the line.
Tile
Repeat the texture along the line, based on its length in world units. To set the tiling rate, use Material.SetText... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f838201279b6 | unity_docs | editor | Explain 'Revert a prefab instance to a GameObject' in Unity. | If you want to convert a prefab instance into a regular GameObject , you can use the Unpack command. Unity then unpacks the prefab instance into GameObjects but retains the original prefab asset.
To use the Unpack command to convert a prefab instance into a GameObject, perform the following steps:
In the Hierarchy , ri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_220b541b9749 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingConfig.sphereRadius` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingConfig.sphereRadius
public float
sphereRadius
;
Description
The radius of the sphere used for culling ray tracing instances associated with the Renderers in a Scene.
To enable sphere culling, use
RayTracingInstanceCullingFlags.EnableSphereCulling
flag in
RayTracingInstanceCullingConf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_687d1ff6ba4a_doc_2 | github | scripting | What does `IsValid` do in this Unity script? Explain its purpose and signature. | Check if node setup is validReturns true if node is configured correctly
Signature:
```csharp
public virtual bool IsValid()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_229c9873706c | unity_docs | scripting | What is `Component.CompareTag` in Unity? Explain its purpose and usage. | Component.CompareTag
Declaration
public bool
CompareTag
(string
tag
);
Parameters
Parameter
Description
tag
The tag to compare.
Returns
bool
Returns true if GameObject has same tag. Returns false otherwise.
Description
Checks the GameObject's tag against the defined
tag
.
```csharp
// Immediate dea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff0f1a6859bd | unity_docs | scripting | What is `Handles.RadiusHandle` in Unity? Explain its purpose and usage. | Handles.RadiusHandle
Declaration
public static float
RadiusHandle
(
Quaternion
rotation
,
Vector3
position
,
float
radius
,
bool
handlesOnly
);
Declaration
public static float
RadiusHandle
(
Quaternion
rotation
,
Vector3
position
,
float
radius
);
Parameters
Parameter
Description
rotation
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41da8c6abd57 | unity_docs | scripting | Explain 'Control behavior with events' in Unity. | UI Toolkit provides events that communicate user actions or notifications to
visual elements
. The UI Toolkit
event system
shares the same terminology and event naming as
HTML events
.
Topic Description Dispatch events
Understand the event dispatch behavior, propagation, and target.
Capture the pointer with a manipulat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_385e194dd296 | unity_docs | rendering | In Unity's 'iOS Player settings', what is 'Resolution' and how does it work? | Property Description Resolution Scaling Mode
Use the
Resolution Scaling Mode
setting to set the scaling to be equal to or below the native screen resolution.
Disabled
:Scaling doesn’t apply and the application renders to its native screen resolution.
Fixed DPI
: When you select this value, the
Target DPI
property appea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c593595eb7b4 | unity_docs | scripting | What is `VideoEncodingProfile.H264High` in Unity? Explain its purpose and usage. | VideoEncodingProfile.H264High
Description
Encode video with the high profile.
This profile is the most advanced encoding profile and has features designed for high-definition videos.
This profile has the best compression and quality, however it takes more processing power. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d6e328cfa60 | unity_docs | scripting | What is `ChangeGameObjectParentEventArgs.previousParentInstanceId` in Unity? Explain its purpose and usage. | ChangeGameObjectParentEventArgs.previousParentInstanceId
public int
previousParentInstanceId
;
Description
The instance ID of the
GameObject
that was the previous parent of the target. Note that this is not the instance ID of its
Transform
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6881d03bbdf8 | unity_docs | rendering | What is `Texture3D.CopyPixels` in Unity? Explain its purpose and usage. | Texture3D.CopyPixels
Declaration
public void
CopyPixels
(
Texture
src
);
Declaration
public void
CopyPixels
(
Texture
src
,
int
srcElement
,
int
srcMip
,
int
dstElement
,
int
dstMip
);
Declaration
public void
CopyPixels
(
Texture
src
,
int
srcElement
,
int
srcMip
,
int
srcX
,
int
srcY
,
int
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8f2f19409f7 | unity_docs | editor | What is `SerializedObject.GetIterator` in Unity? Explain its purpose and usage. | SerializedObject.GetIterator
Declaration
public
SerializedProperty
GetIterator
();
Description
Get the first serialized property.
You can use this to go over all properties of the target object.
Typically, when the desired field name is known, it is better to use
FindProperty
to retrieve the associated
Ser... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b33bc41c67ed | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.localRotation`. | Transform.localRotation
public
Quaternion
localRotation
;
Description
The rotation of the transform relative to the transform rotation of the parent.
Unity stores rotations as Quaternions internally. To rotate an object, use
Transform.Rotate
.
Use
Transform.localEulerAngles
for modifying the rotation as e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_421e5421cffb | unity_docs | scripting | What is `RenderSettings.reflectionBounces` in Unity? Explain its purpose and usage. | RenderSettings.reflectionBounces
public static int
reflectionBounces
;
Description
The number of times a reflection includes other reflections.
Defines in how many passes reflections are calculated. In a given pass, the Scene is rendered into a cubemap with the reflections calculated in the previous pass applie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f279e535c6c7 | unity_docs | scripting | What is `Video.VideoPlayer.TimeEventHandler` in Unity? Explain its purpose and usage. | VideoPlayer.TimeEventHandler
Declaration
public delegate void
TimeEventHandler
(
Video.VideoPlayer
source
,
double
seconds
);
Parameters
Parameter
Description
source
The
VideoPlayer
that is emitting the event.
seconds
Time position.
Description
Delegate type for
VideoPlayer
events that carry a time... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1a98ac16d5a | unity_docs | physics | What is `TerrainHeightmapSyncControl.HeightOnly` in Unity? Explain its purpose and usage. | TerrainHeightmapSyncControl.HeightOnly
Description
Synchronizes only height data of the heightmap texture from the GPU back to CPU memory.
This option forces the tessellation level to maximum on the modified heightmap region. Use
TerrainData.SyncHeightmap
afterward to rectify the tessellation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ac0f113bb1c | unity_docs | scripting | What is `IMGUI.Controls.TreeView.DragAndDropArgs.parentItem` in Unity? Explain its purpose and usage. | TreeView.DragAndDropArgs.parentItem
public
IMGUI.Controls.TreeViewItem
parentItem
;
Description
The parent item is set if the drag is either upon this item or between two of its children.
Use this value to determine if the drag is value and what happens when items are dropped.
Additional resources: insertAtIn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a83cc94a21b3 | unity_docs | scripting | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MallocTracked` in Unity? | Returns void* A pointer to the allocated memory block. Manage this pointer diligently, ensuring it is freed appropriately to prevent memory leaks and accessing invalid memory. Description Allocates a block of memory with specified size, alignment, and tracking information. The MallocTracked method allocates memory whil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31d566042428 | unity_docs | rendering | Give me an overview of the `ICameraLensData` class in Unity. | ICameraLensData
interface in
UnityEditor
Description
Implements this interface on a
Viewpoint<T0>
to define a camera frustum when a Viewpoint is enabled in the Cameras Overlay.
These fields can be modified in the Scene view:
Field of View
Orthographic mode
Orthographic size
Properties
Property
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cd8aefb5759 | unity_docs | physics | What is `RelativeJoint2D` in Unity? Explain its purpose and usage. | RelativeJoint2D
class in
UnityEngine
/
Inherits from:
Joint2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Keeps two
Rigidbody2D
at their relative orientations.
Two
Rigidbody2D
connected together with this joint will have forces applied to them to keep them both at their relative linear and a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b2fc8529a15 | unity_docs | physics | What is `Rigidbody.automaticCenterOfMass` in Unity? Explain its purpose and usage. | Rigidbody.automaticCenterOfMass
public bool
automaticCenterOfMass
;
Description
Whether or not to calculate the center of mass automatically.
If enabled, the center of mass is calculated automatically based on the settings of attached
Collider
s. If no colliders are present, the center of mass has a default v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29c758d9af64 | unity_docs | editor | What is `Menu` in Unity? Explain its purpose and usage. | Menu
class in
UnityEditor
Description
Provides methods to manipulate a menu item.
Constructors
Constructor
Description
Menu
Default constructor.
Static Methods
Method
Description
GetChecked
Gets the check status of a menu item.
GetEnabled
Gets the enabled status of a menu item.
SetChecked
Sets the check ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c4ca7851b79 | unity_docs | networking | What is `Android.AndroidOrientation.Undefined` in Unity? Explain its purpose and usage. | AndroidOrientation.Undefined
Description
Mirrors the Android property value
ORIENTATION_UNDEFINED
.
For information about the property value, refer to the Android developer documentation on
ORIENTATION_UNDEFINED
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2329a7941cc1_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The buttons on the controller that will trigger a transition to the Teleport Controller.
Signature:
```csharp
public List<InputHelpers.Button> activationButtons
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_68c777dab90b | unity_docs | scripting | Show me a Unity C# example demonstrating `NetworkReachability.ReachableViaCarrierDataNetwork`. | NetworkReachability.ReachableViaCarrierDataNetwork
Description
Network is reachable via carrier data network.
```csharp
//Attach this script to a GameObject
//This script checks the device’s ability to reach the internet and outputs it to the console windowusing UnityEngine;public class Example : MonoBehaviour
{
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c5ab0eff761 | unity_docs | rendering | What is `Rendering.RenderQueue.AlphaTest` in Unity? Explain its purpose and usage. | RenderQueue.AlphaTest
Description
Alpha tested geometry uses this queue.
It’s a separate queue from Geometry one since it’s more efficient to render alpha-tested objects after all solid ones are drawn.
Additional resources:
Material.renderQueue
,
Shader.renderQueue
,
subshader tags
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0fa93753e642 | github | scripting | Write a Unity C# script called Improved Spawn System | ```csharp
using System.Collections.Generic;
using TinyECS.Impls;
using TinyECS.Interfaces;
using TinyECSUnityIntegration.Interfaces;
using UnityEngine;
/// <summary>
/// This class will use all the power that TinyECS provides
/// </summary>
public class ImprovedSpawnSystem : BaseReactiveSystem
{
protected IWorld... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_a5133f1bf867 | unity_docs | rendering | What is `CustomRenderTexture.updatePeriod` in Unity? Explain its purpose and usage. | CustomRenderTexture.updatePeriod
public float
updatePeriod
;
Description
The period in seconds that Unity updates real-time Custom Render Textures. A value of 0.0 means Unity updates real-time Custom Render Textures every frame. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee4bb3114b4c | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.defaultWindowWidth`. | PlayerSettings.Android.defaultWindowWidth
public static int
defaultWindowWidth
;
Description
The default horizontal size of the Android Player window in pixels.
On Android phones and tablets that support multiple windows, this controls the width of the window when in the popup window mode.
```csharp
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d525448000c7 | unity_docs | rendering | What is `LightBakingOutput` in Unity? Explain its purpose and usage. | LightBakingOutput
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Struct describing the result of a Global Illumination bake for a given light.
The example below demonstrates how you can check the baked status of a light and change its active state.
```csharp
using UnityEngine;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b5c34692937 | unity_docs | math | What are the parameters of `Tilemaps.Tilemap.SetTilesBlock` in Unity? | Description Fills bounds with array of Tile s. This is meant for a more performant way to set Tiles as a batch, when compared to calling SetTile for every single Tile.
The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6. ```csharp
// Fill area on Tilemap with checkerboard p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0370f4d293e | unity_docs | math | What is `Vector2.Dot` in Unity? Explain its purpose and usage. | Vector2.Dot
Declaration
public static float
Dot
(
Vector2
lhs
,
Vector2
rhs
);
Description
Dot Product of two vectors.
Returns
lhs
.
rhs
.
For normalized vectors Dot returns 1 if they point in exactly the same direction;
-1 if they point in completely opposite directions; and a number in between for o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_65f8a774faba | unity_docs | ui | Show me a Unity code example for 'Scroller'. | A Scroller lets users scroll through content in your user interface.
## Create a Scroller
You can create a Scroller with UI Builder, UXML, or C#. The following C# example creates a Scroller with a default value, low limit, and high limit, and sets the direction of the Scroller:
```
var scroller = new Scroller();
scro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a6063ab1152 | unity_docs | rendering | Give me an overview of the `RenderTextureMemoryless` class in Unity. | RenderTextureMemoryless
enumeration
Description
Flags enumeration of the render texture memoryless modes.
Additional resources:
RenderTexture.memorylessMode
,
RenderTexture
.
Properties
Property
Description
None
The render texture is not memoryless.
Color
Render texture color pixels are memoryless when Rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ed56ca8a64d | unity_docs | scripting | Explain 'Cameras overlay' in Unity. | Use the Cameras overlay to take first-person control of cameras and manage cameras in the Scene view.
To display the Cameras overlay in the
Scene view
, enable it from the
Overlays menu
.
## Select a camera
The Cameras overlay lists every GameObject with a Camera or Cinemachine Camera component in the open scene in a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebc0d546415e | unity_docs | scripting | What is `ParticleSystem.sizeOverLifetime` in Unity? Explain its purpose and usage. | ParticleSystem.sizeOverLifetime
public
ParticleSystem.SizeOverLifetimeModule
sizeOverLifetime
;
Description
Script interface for the SizeOverLifetimeModule of a Particle System.
This module controls the size of particles throughout their lifetime.
Particle System modules do not need to be reassigned back to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f855db00876 | unity_docs | rendering | What is `LightingSettings.filterTypeDirect` in Unity? Explain its purpose and usage. | LightingSettings.filterTypeDirect
public
LightingSettings.FilterType
filterTypeDirect
;
Description
Specifies the filter kernel that the Progressive Lightmapper uses for the direct lighting. (Editor only).
When this is set to
None
, the Progressive Lightmapper does not filter direct lighting. When this is s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_238c0531c613 | github | scripting | Write a Unity C# UI script for My Mono Behaviour | ```csharp
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace BuffInteritance
{
public class MyMonoBehaviour : MonoBehaviour {
protected IEnumerator DelayedCoroutine(float delay, System.Action a)
{
yiel... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_64389f99d41a | unity_docs | audio | Show me a Unity C# example demonstrating `AudioEchoFilter.dryMix`. | AudioEchoFilter.dryMix
public float
dryMix
;
Description
Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : MonoBehaviour
{
// Listen to only Echo (not th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bab1bc7f6ad | unity_docs | scripting | What is `MonoBehaviour.OnTriggerEnter` in Unity? Explain its purpose and usage. | MonoBehaviour.OnTriggerEnter(Collider)
Parameters
Parameter
Description
other
The other
Collider
involved in this collision.
Description
Called when a collider enters a trigger collider.
OnTriggerEnter
is called on whichever iteration of the physics
FixedUpdate
loop Unity first detects that the collider ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b1569bcdb10c | unity_docs | rendering | In Unity's 'Choose a GPU texture format by platform', what is 'Desktop' and how does it work? | For devices with DirectX 11 or better class GPUs, where support for BC7 and BC6H formats is guaranteed to be available, the recommended choice of compression formats is:
RGB textures - DXT1 at four bits/
pixel
.
RGBA textures - BC7 (higher quality, slower to compress) or DXT5 (faster to compress), both at eight bits/pi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b8043778a8a | unity_docs | xr | What is `LocationService.isEnabledByUser` in Unity? Explain its purpose and usage. | LocationService.isEnabledByUser
public bool
isEnabledByUser
;
Description
Indicates whether the device allows the application to access the location service.
Check this property before you start location updates to
determine if the device has location services enabled and that the application has access to them... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78d8377bbdd2 | unity_docs | editor | What is `PrefabUtility.RevertRemovedGameObject` in Unity? Explain its purpose and usage. | PrefabUtility.RevertRemovedGameObject
Declaration
public static void
RevertRemovedGameObject
(
GameObject
gameObjectInInstance
,
GameObject
assetGameObject
,
InteractionMode
action
);
Parameters
Parameter
Description
gameObjectInInstance
A GameObject in the Prefab instance containing the removed GameO... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f93c7614d48 | unity_docs | scripting | What are the parameters of `SceneManagement.SceneManager.activeSceneChanged` in Unity? | Description Subscribe to this event to get notified when the active Scene has changed. This script added to activeSceneChanged takes two hidden arguments. These are the replaced Scene and the next Scene. The arguments are not visible. In the Editor this event is sent only in Play mode (not in Edit mode). If the event... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e19744f7e746 | unity_docs | rendering | Explain 'Profiler modules' in Unity. | The Profiler window contains modules which display different types of data. You can select from default modules, or create your own custom modules to display data specific to your application.
Topic Description Profiler modules introduction
Add Profiler modules to the Profiler window to collect specific data about your... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14983dc363c2 | unity_docs | scripting | What is `UIElements.Label` in Unity? Explain its purpose and usage. | Label
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
Provides an Element displaying text. For more information, refer to
UXML element Label
.
Static Properties
Property
Description
ussClassName
USS class name of eleme... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5027f476cf27 | unity_docs | editor | What is `Search.SearchIndexer.SaveBytes` in Unity? Explain its purpose and usage. | SearchIndexer.SaveBytes
Declaration
public byte[]
SaveBytes
();
Returns
byte[]
Bytes representation of the index.
Description
Get the bytes representation of this index. See
SearchIndexer.Write
.
```csharp
using System.IO;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Exam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4a228497e0d1 | unity_docs | ui | Explain 'Use bar sliders' in Unity. | A bar slider lets you allocate sections of a whole. For example, the
level of detail (LOD) Group component
uses a bar slider to define transitions between the levels. All levels together make up 100%.
To change allocations, drag the divider between two sections left or right. This changes both sections at the same time... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42b5b7515554 | unity_docs | scripting | What are the parameters of `Unity.IO.LowLevel.Unsafe.AsyncReadManager.OpenFileAsync` in Unity? | Returns FileHandle The FileHandle of the file being opened. Use the FileHandle to check the status of the open operation, to read the file, and to close the file when done. Description Opens the file asynchronously. Note: WebGL builds do not support using AsyncReadManager to open files from a remote web server; for exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcb9fe08047a | unity_docs | rendering | What is `ParticleSystemJobs.IJobParticleSystemParallelForBatch` in Unity? Explain its purpose and usage. | IJobParticleSystemParallelForBatch
interface in
UnityEngine.ParticleSystemJobs
Description
Inherit from this interface to implement a Particle System job.
Additional resources:
IJobParticleSystemParallelForBatch.Execute
.
Public Methods
Method
Description
Execute
Implement this method to access and modify pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45b538dbed62 | unity_docs | rendering | What is `Mesh.MeshData.vertexCount` in Unity? Explain its purpose and usage. | Mesh.MeshData.vertexCount
public int
vertexCount
;
Description
Gets the number of vertices in the
MeshData
. (Read Only)
vertexCount
determines the number of elements in all vertex attribute arrays, including positions (
GetVertices
), normals (
GetNormals
), and texture coordinates (
GetUVs
).
Additional re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a53d73a6205c | unity_docs | rendering | What is `LightingDataAsset.SetLights` in Unity? Explain its purpose and usage. | LightingDataAsset.SetLights
Declaration
public void
SetLights
(Light[]
lights
);
Parameters
Parameter
Description
lights
The array of Lights to overwrite the LightingDataAssets storage with.
Description
Overwrites the Lights referenced by a LightingDataAsset.
This method can be used to change per-light da... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_059e86163d04 | unity_docs | animation | What is `ModelImporter.animationPositionError` in Unity? Explain its purpose and usage. | ModelImporter.animationPositionError
public float
animationPositionError
;
Description
Allowed error of animation position compression.
Allowed error is defined in distance (in percents) between compressed and
original positions on a curve. This settings used only when animation keyframe
reduction is enabled.
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a66f15ecedc | unity_docs | scripting | What is `Experimental.GraphView.IDropTarget.DragEnter` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IDropTarget.DragEnter
Declaration
public bool
DragEnter
(
UIElements.DragEnterEvent
evt
,
IEnumerable<ISelectable>
selection
,
Experimental.GraphView.IDropTarget
enteredTarget
,
Experimental.GraphView.ISelection
dragSour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0fb057e63299 | unity_docs | editor | Explain 'WebGL Publisher' in Unity. | com.unity.connect.share
## Description
This tool allows you to make a WebGL build of your current project and upload it to Unity’s website, where it can be shared with others.
## Released for Unity
Package version 4.2.4 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46ee037637a4 | unity_docs | rendering | Explain 'Create a shader variant collection' in Unity. | A shader variant collection is effectively a list of
shader variants
. Use shader variant collections to
prewarm shader variants
, or to ensure that shader variants that are required at runtime but not referenced in a scene are not excluded (“stripped”) from your build.
## Create a shader variant collection asset
You... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ff0befb3340 | unity_docs | scripting | What is `SceneManagement.EditorSceneManager.SceneSavingCallback` in Unity? Explain its purpose and usage. | EditorSceneManager.SceneSavingCallback
Declaration
public delegate void
SceneSavingCallback
(
SceneManagement.Scene
scene
,
string
path
);
Parameters
Parameter
Description
scene
The Scene to be saved.
path
The path to which the Scene is saved.
Description
Callbacks of this type which have been added to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95b358e85e17 | unity_docs | editor | What is `Profiling.FrameDataView.MarkerInfo` in Unity? Explain its purpose and usage. | MarkerInfo
struct in
UnityEditor.Profiling
Description
Marker descriptor structure.
Provides information about the marker.
Additional resources:
GetMarkers
.
Properties
Property
Description
category
Marker category.
flags
Marker flags.
id
Marker identifier.
metadataInfo
Metadata information.
name
Marker ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ba8c0600af03 | unity_docs | input | Show me a Unity code example for 'Create a slide toggle custom control'. | lass
Create the slide toggle class with a C# script.
Create a Unity project with the 3D template. A 3D template has a better visual effect for this example. However, you can use any template.
Create a folder named
slide-toggle
to store your files.
In the
slide-toggle
folder, create a C# script named
SlideToggle.cs
.
O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c7855f49cec | unity_docs | input | Show me a Unity C# example demonstrating `Search.SearchExpression.GetFormatString`. | Str
Extracted format string.
Returns
bool
Returns true if the SearchExpression was succesfully converted to a format string.
Description
Extract a format string from a given expression. This function should be used to extract a format string from an input parameter of a SearchExpression. For example: the evalu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_236e15850e7d | unity_docs | scripting | Explain 'Transcode your video files' in Unity. | To enable transcoding for your video files, you need to change the settings in the Video Clip Importer settings. Follow these steps:
## Access and configure the transcoding settings
To transcode your video files:
Select your
video clip asset
. The Inspector window shows the
Video Clip Import Settings
.
Enable
Transco... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ec05ce32376 | unity_docs | scripting | In Unity's 'APK expansion files in Unity', what is 'APK compatibility' and how does it work? | When you create the patch expansion file, you must include a unity_obb_guid file within it so Android recognizes the APK expansion as being compatible with the APK. To do this:
Find the main APK expansion file that Unity generates. It’s a zip archive.
Extract the files from the APK expansion zip archive.
In the list of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c311597f8acf | unity_docs | scripting | What is `MPE.ChannelService.UnregisterMessageHandler` in Unity? Explain its purpose and usage. | ChannelService.UnregisterMessageHandler
Declaration
public static void
UnregisterMessageHandler
(string
channelName
,
Action<int,byte[]>
handler
);
Parameters
Parameter
Description
channelName
The channel to stop processing messages on.
handler
The handler to unregister.
Description
Unregisters a specif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_438bcb27fd32 | unity_docs | editor | Show me a Unity C# example demonstrating `QualitySettings.GetActiveQualityLevelsForPlatform`. | aration
public static int[]
GetActiveQualityLevelsForPlatform
(string
buildTargetGroupName
);
Parameters
Parameter
Description
buildTargetGroupName
The platform target.
Returns
int[]
The array with the Quality Level indexes that are selected for the given platform.
Description
[Editor Only] Obtains an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bdd056eb5758 | unity_docs | editor | Explain 'Analyzing AssetBundles' in Unity. | Unity provides several tools to inspect the internal structure and contents of AssetBundles to help with troubleshooting.
## WebExtract and binary2text
WebExtract and binary2text are low-level command-line tools included with every Unity Editor installation.
WebExtract
: Extracts the files embedded within an AssetBun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f607a447a69 | unity_docs | physics | Give me an overview of the `HingeJoint` class in Unity. | HingeJoint
class in
UnityEngine
/
Inherits from:
Joint
/
Implemented in:
UnityEngine.PhysicsModule
Description
The HingeJoint groups together 2 rigid bodies, constraining them to move like connected by a hinge.
This joint is great for, well, doors, but can also be used to model chains, etc...
The HingeJoint ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_08d7e6b7d60d | unity_docs | ui | Show me a Unity code example for 'Customize the GUI for your audio plug-in'. | -ins, it searches for corresponding GUI files that match the names of the registered plug-ins.
To make sure Unity links your custom GUI to your plug-in:
Open your custom GUI class.
Make sure your GUI class inherits from
IAudioEffectPluginGUI
.
Override the Name property of your class so it is the same as your plug-in. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_26 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive three or more arguments as part of its initialization process,with the third one being an object of type . Type of the third argument.
Signature:
```csharp
public interface IThirdArgument<TThirdArgument>
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_1c703a4c5285 | unity_docs | rendering | Show me a Unity C# example demonstrating `LineRenderer.SetPositions`. | n the line.
This method is preferred to
SetPosition
when setting all positions, as it is more efficient to set all positions using a single command than to set each position individually. Note that
positionCount
must be called before
SetPositions
. Also
SetPositions
ignores points with indices beyond
positionC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd7faf13c34d | unity_docs | rendering | Give me an overview of the `ParticleSystemGameObjectFilter` class in Unity. | ParticleSystemGameObjectFilter
enumeration
Description
The particle GameObject filtering mode that specifies which objects are used by specific Particle System modules.
Properties
Property
Description
LayerMask
Include objects based on a layer mask, where all objects that match the mask are included.
List
Incl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_edf17a5876c3 | unity_docs | physics | What is `Unity.IntegerTime.RationalTimeExtensions.Convert` in Unity? Explain its purpose and usage. | RationalTimeExtensions.Convert
Declaration
public static
Unity.IntegerTime.RationalTime
Convert
(
Unity.IntegerTime.RationalTime
time
,
Unity.IntegerTime.RationalTime.TicksPerSecond
rate
);
Parameters
Parameter
Description
t
The value to convert.
r
The new Rate.
Returns
RationalTime
A new instanc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_989b0a82ed34 | unity_docs | animation | What is `Tilemaps.TileAnimationFlags.SyncAnimation` in Unity? Explain its purpose and usage. | TileAnimationFlags.SyncAnimation
Description
When set, this will sync the start time of this Tile Animation with other Tile Animations that are the same.
This will not affect Tile Animations that are changed using
Tilemap.SetAnimationTime
or
Tilemap.SetAnimationFrame
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3988ac8af12e | unity_docs | animation | In Unity's 'Importing a model with non-humanoid (generic) animations', what is 'Creating an Avatar Mask' and how does it work? | You can apply masking to animation clips either during import time, or at runtime. Masking during import time is preferable, because it allows the discarded animation data to be omitted from your build, making the files smaller and therefore using less memory. It also makes for faster processing because there is less a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8294a14f4f19 | unity_docs | animation | Give me an overview of the `AnimatorClipInfo` class in Unity. | AnimatorClipInfo
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
Information about clip being played and blended by the Animator.
Additional resources:
Animator.GetCurrentAnimatorClipInfo
and
Animator.GetNextAnimatorClipInfo
.
```csharp
//Create a GameObject and attach an Ani... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dd15ddb7d43c | unity_docs | scripting | Explain 'Upgrade an asset package for the Asset Store' in Unity. | An upgrade gives customers who own one of your packages a discount on another package you own. Both packages exist on the
Asset Store
at the same time. You can set a specific price, or set the upgrade price to $0, to provide the target package for free.
## Upgrade types
You can apply the following upgrade types:
Majo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49e7d1ba71fd | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemInfo.graphicsDeviceVersion`. | n square brackets.
In case of Direct3D9 API, the returned string will contain "
Direct3D 9.0c
" followed
by driver name and version in square brackets.
In case of Direct3D11 API, the returned string will contain "
Direct3D 11.0
" followed
by feature level in square brackets.
Additional resources:
SystemInfo.graphicsDe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9ff36c3c46f | unity_docs | rendering | What are the parameters of `Search.SearchContextAttribute.ctor` in Unity? | Description Search context constructor used to add some search context to an object field. ```csharp
const string assetProviders = "adb;asset";
const string objectProviders = "adb,asset,scene";
const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages |
SearchViewFlags.IgnoreSavedSearches |
SearchVi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_420485cade9e | unity_docs | rendering | What is `ParticleSystem.RotationBySpeedModule.yMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.RotationBySpeedModule.yMultiplier
public float
yMultiplier
;
Description
Speed multiplier along the y-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier.
```csharp
using UnityEngine;
using System.Collections;[R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9f0b7e24c86 | unity_docs | rendering | What is `SpeedTreeImporter.materialLocation` in Unity? Explain its purpose and usage. | SpeedTreeImporter.materialLocation
public
SpeedTreeImporter.MaterialLocation
materialLocation
;
Description
Material import location options.
When importing a new model, Unity imports materials as either external assets or sub-assets, based on this property.
Additional resources:
MaterialLocation
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8cca4de8ef3 | unity_docs | scripting | What is `PopupWindow` in Unity? Explain its purpose and usage. | PopupWindow
class in
UnityEditor
/
Inherits from:
EditorWindow
Description
Class used to display popup windows that inherit from
PopupWindowContent
.
Popup Windows are borderless, and not draggable or resizable. They also will automatically close when they lose focus. They are intended to show short-lived info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5627f94e06db | unity_docs | ui | What is `EditorPrefs.SetFloat` in Unity? Explain its purpose and usage. | EditorPrefs.SetFloat
Declaration
public static void
SetFloat
(string
key
,
float
value
);
Parameters
Parameter
Description
key
Name of key to write float into.
value
Float value to write into the storage.
Description
Sets the float value of the preference identified by
key
.
```csharp
// Simple script... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d07171c8e7e4 | unity_docs | scripting | Explain 'Draw order' in Unity. | The draw order of elements in the
visual tree
follows a depth-first search. Child
visual elements
appear on top of parent elements. UI Toolkit draws child elements in the order of the sibling list. The draw order is the following:
The top visual element.
The first child element of that visual element.
The child element... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1843ffded8bd | unity_docs | scripting | What is `Experimental.GraphView.GraphView` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.VisualElement
Implements interfaces:
ISelection
Description
Main GraphView class.
Properties
Property
Description
canPasteSerializedData
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f62aeea7240b | unity_docs | rendering | Give me an overview of the `TextureImporterCompression` class in Unity. | TextureImporterCompression
enumeration
Description
Select the kind of compression you want for your texture.
Properties
Property
Description
Uncompressed
Texture will not be compressed.
Compressed
Texture will be compressed using a standard format depending on the platform (DXT, ASTC, ...).
CompressedHQ
Textu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7c6a44f8dde1 | github | scripting | Write a Unity C# script called Grabbing Rule | ```csharp
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise a... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_8973f3810f66 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchExpressionType.Selector`. | SearchExpressionType.Selector
Description
Denote an expression representing a selector. All selector starts with @. For example @size in expression: select{t:material, @size}.
```csharp
[Description("Convert arguments to a string allowing you to format the result.")]
[SearchExpressionEvaluator(SearchExpressionType.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3824c6b17846 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetupCameraProperties` in Unity? Explain its purpose and usage. | CommandBuffer.SetupCameraProperties
Declaration
public void
SetupCameraProperties
(
Camera
camera
);
Parameters
Parameter
Description
camera
Camera to setup shader variables for.
Description
Schedules the setup of Camera specific global Shader variables.
This function sets up view, projection and clippin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9f6d5382b04 | unity_docs | ui | Give me an overview of the `RangeAttribute` class in Unity. | RangeAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Attribute used to make a float or int variable in a script be restricted to a specific range.
When this attribute is used, the float or int will be shown as a slider in the Inspector ins... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_88c85a6cdf2e_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A base class for MonoBehaviours that can beinstantiatedor addedto a with an argument passed to the function of the created instance.Instances of classes inheriting from receive the argumentvia the method where it can be assigned to a member field or property. Type of the argument received in the function.
Signatu... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_0875854ecf19 | unity_docs | xr | What is `Android.AndroidAssetPacks.coreUnityAssetPacksDownloaded` in Unity? Explain its purpose and usage. | AndroidAssetPacks.coreUnityAssetPacksDownloaded
public static bool
coreUnityAssetPacksDownloaded
;
Description
Checks if all core Unity asset packs are downloaded.
Returns
true
if all core Unity asset packs are downloaded. Otherwise, returns
false
. This also returns
false
if the PlayCore plugin is missing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_70a92a88ec4e | unity_docs | scripting | Explain 'Loading assets from AssetBundles' in Unity. | To load assets from an AssetBundle, you must first load the AssetBundle itself and then load the assets from it.
## Loading AssetBundles
You can use the following APIs to load AssetBundles:
The static Load methods on the AssetBundle class, for example
AssetBundle.LoadFromFile
. This class has a range of loading metho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ce183010907 | unity_docs | animation | What is `Animator.GetAnimatorTransitionInfo` in Unity? Explain its purpose and usage. | Animator.GetAnimatorTransitionInfo
Declaration
public
AnimatorTransitionInfo
GetAnimatorTransitionInfo
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer's index.
Returns
AnimatorTransitionInfo
An
AnimatorTransitionInfo
with the informations on the current transition.
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e45c2595b080 | unity_docs | scripting | What is `QualitySettings.SetLODSettings` in Unity? Explain its purpose and usage. | QualitySettings.SetLODSettings
Declaration
public static void
SetLODSettings
(float
lodBias
,
int
maximumLODLevel
,
bool
setDirty
);
Parameters
Parameter
Description
lodBias
Global multiplier for the LOD's switching distance.
maximumLODLevel
A maximum LOD level. All LOD groups.
setDirty
If true, marks... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b63447500a9a_doc_12 | github | scripting | What does `InvokeDismissalAfterAnimation` do in this Unity script? Explain its purpose and signature. | Coroutine to set the animation trigger, wait for the animation to finish,and then hide the dialog and invoke the dismissal action. This coroutineis started by the base method once all listenershave been removed.
Signature:
```csharp
private IEnumerator InvokeDismissalAfterAnimation()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acb4b292f64f | unity_docs | editor | What are the parameters of `AssetModificationProcessor.CanOpenForEdit` in Unity? | Returns void Returns true if all files can be opened for editing. Description This is called by Unity when inspecting assets to determine if they can potentially be opened for editing. This is called by Unity's own systems, but you can also call it if you are implementing your own Editor tools such as a custom version ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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