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local_sr_0f1e1def3c6a
unity_docs
rendering
What is `Device.SystemInfo.copyTextureSupport` in Unity? Explain its purpose and usage.
SystemInfo.copyTextureSupport public static Rendering.CopyTextureSupport copyTextureSupport ; Description This has the same functionality as SystemInfo.copyTextureSupport and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ec8d8a49b839
unity_docs
rendering
Explain 'Specular' in Unity.
Note. Unity 5 introduced the Standard Shader which replaces this shader . ## Specular Properties Specular computes the same simple (Lambertian) lighting as Diffuse, plus a viewer dependent specular highlight. This is called the Blinn-Phong lighting model. It has a specular highlight that is dependent on surface angle...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_86f036006271
unity_docs
scripting
What is `ParticleSystem.Play` in Unity? Explain its purpose and usage.
ParticleSystem.Play Declaration public void Play (); Declaration public void Play (bool withChildren = true); Parameters Parameter Description withChildren Play all child Particle Systems as well. Description Starts the Particle System. Sets the Particle Systems into play mode and enables emitting (...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_64e17498b302
unity_docs
animation
Give me an overview of the `AnimatorStateInfo` class in Unity.
AnimatorStateInfo struct in UnityEngine / Implemented in: UnityEngine.AnimationModule Description Information about the current or next state. Properties Property Description fullPathHash The full path hash for this state. length Current duration of the state. loop Is the state looping. normalizedTime Nor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a2a99f3a4cf4
unity_docs
animation
What is `AnimationUtility.GetObjectReferenceCurveBindings` in Unity? Explain its purpose and usage.
AnimationUtility.GetObjectReferenceCurveBindings Declaration public static EditorCurveBinding[] GetObjectReferenceCurveBindings ( AnimationClip clip ); Description Retrieves the object reference curve bindings stored in the animation clip. Use this method to find which object reference properties are animatab...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fd7f5df3c1d7
unity_docs
physics
What is `Rigidbody2D.ClosestPoint` in Unity? Explain its purpose and usage.
Rigidbody2D.ClosestPoint Declaration public Vector2 ClosestPoint ( Vector2 position ); Parameters Parameter Description position The position from which to find the closest point on this Rigidbody. Returns Vector2 A point on the perimeter of a Collider attached to this rigidbody that is closest to the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba0b8badb119
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddShellScriptBuildPhaseBeforeTargetPostprocess`.
es. Returns string Returns the GUID of the new phase. Description Creates a new copy shell script phase for a given target. If a shell script build phase with the same name, shellPath , shellScript , and inputPaths is already configured for the target, the function returns the existing phase. The new phase...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dd06cbadf20f
unity_docs
scripting
What is `Experimental.GraphView.GraphElement.OnSelected` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphElement.OnSelected Declaration public void OnSelected (); Description Called when the GraphElement is selected.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3c0db48e0fa7
unity_docs
animation
What is `Animations.CurveFilterOptions.unrollRotation` in Unity? Explain its purpose and usage.
CurveFilterOptions.unrollRotation public bool unrollRotation ; Description Whether to apply rotation unrolling. This option is enabled by default. Enable this option to unroll rotation curves. This results in rotation curves with keys set to all values rather than being set between -180 and 180 degrees. Unrolli...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7e23523c0c22
github
scripting
Write a Unity C# UI script for Test Script
```csharp using UnityEngine; public class TestScript : MonoBehaviour { //Button without any parameter [InspectButton("My Function")] public void TestMethod() { Debug.Log("Button pressed"); } //Buttons with supported primative parameters [InspectButton] public void TestMeth...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_5cc22395a4f5
unity_docs
ui
Show me a Unity C# example demonstrating `GUISkin.verticalScrollbarUpButton`.
GUISkin.verticalScrollbarUpButton public GUIStyle verticalScrollbarUpButton ; Description Style used by default for the up button on GUI.VerticalScrollbar controls. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Modifies only the vertical scrollbar // up button of the current GUISk...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6910d9d9a9ea_doc_24
github
scripting
What does `OnTriggerExitAsObservable` do in this Unity script? Explain its purpose and signature.
OnTriggerExit is called when the Collider other has stopped touching the trigger. Signature: ```csharp public static IObservable<Collider> OnTriggerExitAsObservable(this Component component) ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_d9430f2e8f9c
unity_docs
math
What is `Unity.Collections.NativeArray_1.ReadOnly.Reinterpret` in Unity? Explain its purpose and usage.
NativeArray<T0>.Reinterpret Declaration public ReadOnly<U> Reinterpret (); Returns ReadOnly<U> An alias of the ReadOnly , but reinterpreted as the target type. Description Reinterpret a ReadOnly with a different data type (type punning). The sizes of T and U must match. You can use this method to c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d86eb5410ee
unity_docs
scripting
Give me an overview of the `ImagePosition` class in Unity.
ImagePosition enumeration Description How image and text is placed inside GUIStyle . Properties Property Description ImageLeft Image is to the left of the text. ImageAbove Image is above the text. ImageOnly Only the image is displayed. TextOnly Only the text is displayed.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_1ad72fcf5e5b
github
scripting
Write a Unity C# MonoBehaviour script called Event Link
```csharp using Hudossay.AttributeEvents.Assets.Runtime.GameEvents; using System; using UnityEngine; namespace Hudossay.AttributeEvents.Assets.Runtime.EventLinks { /// <summary> /// Links one event from broadcaster GameObject to one method from listener GameObject's MoonoBehaviour. /// </summary> publi...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_b4e7afb62c4b
unity_docs
rendering
Show me a Unity code example for 'Set the Rendering Mode in the Standard Shader using a script'.
o change the Rendering Mode of a Material, but you can make the same changes in your code. To see the changes that Unity makes when you change the Rendering Mode : Download the source code for Unity’s built-in shaders . See Make your own shader for instructions. Open the file StandardShaderGUI.cs . Locate the area of t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fcda6d7c290f
unity_docs
physics
What are the parameters of `PhysicsScene2D.OverlapCapsule` in Unity?
Returns Collider2D The collider overlapping the capsule. Description Checks a capsule against Colliders in the PhysicsScene2D, returning the first intersection only. An "OverlapCapsule" is conceptually like looking at the Scene through a capsule shape to determine what can be seen. Any Collider2D seen can be detected a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e202f25cb81e
unity_docs
scripting
What is `MonoBehaviour.OnAnimatorIK` in Unity? Explain its purpose and usage.
MonoBehaviour.OnAnimatorIK(int) Parameters Parameter Description layerIndex The index of the layer on which the IK solver is called. Description Callback for setting up animation IK (inverse kinematics). OnAnimatorIK is called by the Animator component immediately before it updates its internal IK system. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35eabdbce3fe
unity_docs
rendering
What is `DestroyAssetObjectEventArgs` in Unity? Explain its purpose and usage.
DestroyAssetObjectEventArgs struct in UnityEditor Description A change of this type indicates that an asset object has been destroyed. This happens for example when Undo.DestroyObjectImmediate is used with an instance of an asset (e.g. Texture ). Note that this only covers destruction of asset objects in memory...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9de9799cd05d
unity_docs
scripting
What is `UIElements.FloatField.ctor` in Unity? Explain its purpose and usage.
FloatField Constructor Declaration public FloatField (); Description Constructor. Declaration public FloatField (int maxLength ); Parameters Parameter Description maxLength Maximum number of characters the field can take. Description Constructor. Declaration public FloatField (string label ,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5f69177bbc2e
unity_docs
math
What is `AndroidJNI.CallStaticIntMethodUnsafe` in Unity? Explain its purpose and usage.
AndroidJNI.CallStaticIntMethodUnsafe Declaration public static int CallStaticIntMethodUnsafe (IntPtr clazz , IntPtr methodID , jvalue* args ); Description Invokes the specified methodID static method on a Java object, optionally passing in an array of arguments ( args ). Additional resources: Java Native ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a41f3660b3e2
unity_docs
ui
What is `GUIStyle.wordWrap` in Unity? Explain its purpose and usage.
GUIStyle.wordWrap public bool wordWrap ; Description Should the text be wordwrapped? This will cause any text contrained to be wordwrapped to fit within the width of a control. ```csharp using UnityEngine;public class Example : MonoBehaviour { void OnGUI() { GUI.skin.button.wordWrap = true; } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e5fcb69e3718
unity_docs
scripting
In Unity's 'ToolbarButton', what is 'Inherited UXML attributes' and how does it work?
This element inherits the following attributes from its base class: Name Type Description binding-path string Path of the target property to be bound. display-tooltip-when-elided boolean When true, a tooltip displays the full version of elided text, and also if a tooltip had been previously provided, it will be overwri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_71b248ec2f73
unity_docs
scripting
Give me an overview of the `WebCamTexture` class in Unity.
WebCamTexture class in UnityEngine / Inherits from: Texture / Implemented in: UnityEngine.AudioModule Description WebCam Textures are textures onto which the live video input is rendered. On Android, iOS, and WebGL platforms, WebCamTexture requires the camera permission. On Android, you can request it at ru...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_32d4f71f6c66
unity_docs
physics
What is `Collision2D.enabled` in Unity? Explain its purpose and usage.
Collision2D.enabled public bool enabled ; Description Indicates whether the collision response or reaction is enabled or disabled. Certain features can disable collision responses which means you still get the collision callback but no response or reaction happens. For example, two boxes going through each othe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8648fa0b0f30
unity_docs
rendering
What is `Rendering.ShaderSnippetData` in Unity? Explain its purpose and usage.
ShaderSnippetData struct in UnityEditor.Rendering Description Collection of properties about the specific shader code being compiled. Properties Property Description pass An opaque identifier for the pass being compiled. passName Shader pass name. passType Shader pass type for Unity's lighting pipeline. sha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_177a66e54bc5
unity_docs
editor
What is `PackageManager.Events` in Unity? Explain its purpose and usage.
Events class in UnityEditor.PackageManager Description An Interface for accessing the package manager events. Events Event Description registeredPackages Event raised after applying changes to the registered packages list. registeringPackages Event raised before applying changes to the registered packages li...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_31b5f7b02649
unity_docs
physics
What is `UIElements.Binding` in Unity? Explain its purpose and usage.
Binding class in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Base class for defining a binding. Properties Property Description isDirty When set to true, the binding instance updates during the next update cycle. When set to false, the binding instance updates only...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_54cb2444665a
unity_docs
ui
In Unity's 'Control textures of the dynamic atlas', what is 'Apply built-in filters' and how does it work?
The dynamic atlas texture starts from a specified minimum size, and grows as needed, doubling horizontally or vertically, up to a specified maximum size. You can define the minimum and maximum atlas sizes in the Panel Settings asset. You can also use the filters in the dynamic atlas to decide whether to add a sub-textu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9db883a8c0c2
unity_docs
editor
What is `EditorGUI.actionKey` in Unity? Explain its purpose and usage.
EditorGUI.actionKey public static bool actionKey ; Description Is the platform-dependent "action" modifier key held down? (Read Only) The key is Command on macOS, Control on Windows. Action Key usage, key not pressed/key pressed. ```csharp using UnityEngine; using UnityEditor; // Shows a password field with s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e268b0beb3ed
unity_docs
scripting
What is `UIElements.MinMaxSlider` in Unity? Explain its purpose and usage.
MinMaxSlider class in UnityEngine.UIElements / Inherits from: UIElements.BaseField_1 / Implemented in: UnityEngine.UIElementsModule Description A min/max slider containing a representation of a range. For more information, refer to UXML element MinMaxSlider . The MinMaxSlider manages navigation events in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_983cb9579222_doc_9
github
scripting
What does `LogMessage` do in this Unity script? Explain its purpose and signature.
Log wrapper for all debug logs of this class.Message to be logged. Signature: ```csharp private static void LogMessage(string message) ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_51f05ca6cffc
unity_docs
physics
What is `ContactPoint2D` in Unity? Explain its purpose and usage.
ContactPoint2D struct in UnityEngine / Implemented in: UnityEngine.Physics2DModule Description Details about a specific point of contact involved in a 2D physics collision. A contact point describes a point of intersection between two Collider2D . ContactPoint2D can only exist on Collider2D that are not se...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_af1d67272b67
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUIUtility.CommandEvent`.
EditorGUIUtility.CommandEvent Declaration public static Event CommandEvent (string commandName ); Parameters Parameter Description commandName The command to be sent. Description Creates an event that can be sent to another window. ```csharp // Sends a paste event to an EditorWindow, as if Paste // was ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e52b09c6020
unity_docs
xr
What is `ObjectChangeEventStream.GetChangeSceneEvent` in Unity? Explain its purpose and usage.
ObjectChangeEventStream.GetChangeSceneEvent Declaration public void GetChangeSceneEvent (int eventIdx , out ChangeSceneEventArgs data ); Parameters Parameter Description eventIdx The index of the event to get the data for. Description Retrieves the event data at the given index as a ChangeSceneEventArg...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a7fc006c334
unity_docs
scripting
What is `PackageManager.VersionsInfo.recommended` in Unity? Explain its purpose and usage.
VersionsInfo.recommended public string recommended ; Description A version of the package recommended to use with the current version of Unity. If there is no recommended version, then this property is an empty string.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_935ff543f6d2
unity_docs
rendering
What is `TextureImporterCubemapConvolution.Specular` in Unity? Explain its purpose and usage.
TextureImporterCubemapConvolution.Specular Description Specular convolution (aka Prefiltered Environment Map). Each pixel of this Cubemap texture is replaced with the integral of incident illumination towards corresponding direction weighted with the Phong lobe. Each mipmap is convolved with varying Phong exponen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_deda46fe5556
unity_docs
editor
What is `Search.SearchIndexer.SetMetaInfo` in Unity? Explain its purpose and usage.
SearchIndexer.SetMetaInfo Declaration public void SetMetaInfo (string documentId , string metadata ); Parameters Parameter Description documentId Id of a document. metadata Metadata to bind to that document. Description Set arbiraty metadata on a specific document. ```csharp using System.IO; using Unit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_efff56ba87ac
unity_docs
scripting
What is `Experimental.GraphView.Attacher.alignment` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Attacher.alignment public SpriteAlignment alignment ; Description Relative alignment between the attached element and the target.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b6220980463
unity_docs
rendering
What is `LOD.ctor` in Unity? Explain its purpose and usage.
LOD Constructor Declaration public LOD (float screenRelativeTransitionHeight , Renderer[] renderers ); Parameters Parameter Description screenRelativeTransitionHeight The screen relative height to use for the transition [0-1]. renderers An array of renderers to use for this LOD level. Description Constr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_122f72ee9226
unity_docs
scripting
Show me a Unity C# example demonstrating `Vector3.operator_divide`.
Vector3.operator / public static Vector3 operator / ( Vector3 a , float d ); Description Divides a vector by a number. Divides each component of a by a number d . ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Example() { // make the vector twi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8ba2c49edc8f
unity_docs
scripting
In Unity's 'Rotation Constraint component', what is 'Properties' and how does it work?
Property Description Activate After you rotate the constrained GameObject and its source GameObjects, click Activate to save this information. Activate saves the current offset from the source GameObjects in Rotation At Rest and Rotation Offset then enables Is Active and Lock . Zero Sets the rotation of the constrained...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c61ae0c17ce4_doc_1
github
scripting
What does `GoBack` do in this Unity script? Explain its purpose and signature.
Switches to the menu set as `backMenu` unless it is `null`. Signature: ```csharp public void GoBack() ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_a21f0daad83e
unity_docs
rendering
In Unity's 'Introduction to post-processing', what is 'Render pipeline compatibility' and how does it work?
Which post-processing effects are available and how you apply them depend on which render pipeline you are using. A post-processing solution from one render pipeline is not compatible with other render pipelines. This table contains information about which of Unity’s post-processing solutions are compatible with each o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1847c31ac22f
unity_docs
editor
Show me a Unity C# example demonstrating `VersionControl.VersionControlObject.OnDeactivate`.
te (); Description Called when your version control system is deactivated. This happens when the user selects a different VCS from Version Control settings window, or if it gets deactivated from script, or when the Editor is closed. Unity calls this method to inform VersionControlObject that it's no longer activ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_cbb0ff2e71eb
unity_docs
rendering
Show me a Unity code example for 'Fallback block in ShaderLab reference'.
place a Fallback block inside a Shader block. Signature Function Fallback "<name>" If no compatible SubShaders are found, use the named Shader object. Fallback Off Do not use a fallback Shader object in place of this one. If no compatible SubShaders are found, display the error shader . ## Example This example code d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f177a7a2fc1c
unity_docs
math
What are the parameters of `Mathf.LerpAngle` in Unity?
Returns float Returns the interpolated float result between angle a and angle b , based on the interpolation value t . Description Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees. This method returns the shortest path between the specified angles. This method wraps around ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee3527183a8d
unity_docs
physics
Give me an overview of the `CharacterJoint` class in Unity.
CharacterJoint class in UnityEngine / Inherits from: Joint / Implemented in: UnityEngine.PhysicsModule Description Character Joints are mainly used for Ragdoll effects. They are an extended ball-socket joint which allows you to limit the joint on each axis. Properties Property Description enableProjectio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73dfb905a544
unity_docs
audio
What is `AudioImporterSampleSettings.preloadAudioData` in Unity? Explain its purpose and usage.
AudioImporterSampleSettings.preloadAudioData public bool preloadAudioData ; Description Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_08d14346d92f
github
scripting
Write a Unity C# XR/VR script for Clipboard Manager
```csharp // Copyright 2020 The Tilt Brush Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicab...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4b2b3df272cf
unity_docs
rendering
Explain 'Image import settings' in Unity.
After you have imported an image to your project, for the most intuitive results, it’s recommended that you apply certain import settings for Textures, Sprites , and Vector images before you use them as a background for a visual element in the UI Builder. ## Texture The recommended import settings for a Texture image...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_612d41cd20ed
unity_docs
physics
What are the parameters of `Physics.RaycastNonAlloc` in Unity?
Returns int The amount of hits stored into the results buffer. Description Cast a ray through the Scene and store the hits into the buffer. Like Physics.RaycastAll , but generates no garbage. The raycast query ends when there are no more hits and/or the results buffer is full. The order of the results is undefined. Whe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2238297f3208
unity_docs
scripting
What is `QualitySettings.terrainPixelError` in Unity? Explain its purpose and usage.
QualitySettings.terrainPixelError public static float terrainPixelError ; Description Value set to Terrain.heightmapPixelError if TerrainQualityOverrides.PixelError is set in terrainQualityOverrides .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_72ae534feca6
unity_docs
scripting
Explain 'IL2CPP scripting backend for UWP' in Unity.
IL2CPP is the only scripting backend Unity supports to build Universal Windows Platform (UWP) applications. When you build a project using IL2CPP , Unity converts the Microsoft Intermediate Language code from your scripts into C++ before creating a native binary file. For more information on IL2CPP, refer to IL2CPP ove...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c3fc98af1d41
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.ProgressBar`.
ic static void ProgressBar ( Rect position , float value , string text ); Parameters Parameter Description totalPosition Rectangle on the screen to use in total for both the control. value Value that is shown. Description Makes a progress bar. Value goes from 0 to 1, where 0 means 0% of the bar filled ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4bbcba4d2215
unity_docs
physics
What is `PhysicsMaterial2D.GetCombinedValues` in Unity? Explain its purpose and usage.
PhysicsMaterial2D.GetCombinedValues Declaration public static float GetCombinedValues (float valueA , float valueB , PhysicsMaterialCombine2D materialCombineA , PhysicsMaterialCombine2D materialCombineB ); Parameters Parameter Description valueA Friction or bounciness value used by one Collider2D . ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_51c95539df91
unity_docs
scripting
What is `Experimental.GraphView.GraphView.RemoveElement` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.RemoveElement Declaration public void RemoveElement ( Experimental.GraphView.GraphElement graphElement ); Parameters Parameter Description graphElement Element to remove. Description Remove element from the g...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a0af3791ad4a
unity_docs
scripting
What is `Experimental.GraphView.IconBadge.visualStyle` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. IconBadge.visualStyle public string visualStyle ; Description The visual style for the badge. Built-in values are "error" and "comment".
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5fa09becb9b5
unity_docs
rendering
Show me a Unity code example for 'Shader keywords workflow'.
lowing steps: Declare a shader keyword, or a set of shader keywords. Use an if statement to branch the shader code depending on the state of the keyword. Toggle the shader keyword to control which branch is active. ## Declare a shader keyword Declare a shader keyword, or a set of shader keywords, using a #pragma stat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0dc0e3e260d2
unity_docs
animation
What is `Animations.AnimatorController.parameters` in Unity? Explain its purpose and usage.
AnimatorController.parameters public AnimatorControllerParameter[] parameters ; Description Parameters are used to communicate between scripting and the controller. They are used to drive transitions and blendtrees for example. It's important to note that the AnimatorControllerParameters are returned as a copy....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1fb461fb3123
unity_docs
rendering
In Unity's 'Create samples for packages', what is 'Location of sample files' and how does it work?
You can add your sample assets under subfolders of the Samples~ folder of your package. For example, a package with shader samples might look something like this: ``` MyPackage ├── package.json └── Samples~ ├── SamplesHDRP │ ├── Textures │ | ├── MossyRock.bmp │ | └── SandyRock.bmp │ └── Shader │ ├── Lit Texture...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d00fc0fa9778
unity_docs
editor
What is `SceneManagement.PrefabStage.openedFromInstanceRoot` in Unity? Explain its purpose and usage.
PrefabStage.openedFromInstanceRoot public GameObject openedFromInstanceRoot ; Description The root of the Prefab instance that you opened Prefab Mode through. This is null if you did not open the Prefab Stage via a Prefab instance.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_58097b89d714
unity_docs
scripting
Explain 'Assign tags to GameObjects' in Unity.
A tag is a reference word which you can assign to one or more GameObjects . For example, you might define “Player” tags for player-controlled characters and an “Enemy” tag for non-player-controlled characters. You might define items the player can collect in a Scene with a “Collectable” tag. You can use any word you wa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a306f5c5ac3c
unity_docs
rendering
Explain 'Enable shadows' in Unity.
Each Light in a scene can cast the following types of shadows: Real-time shadows . Unity stores the shadows cast from each Light in shadow map textures . The textures update each frame; shadows move when the lights move. Baked shadows. The Unity lightmapper stores the shadows received by each GameObject in static light...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dd094580004f
unity_docs
scripting
What is `PackageManager.PackageInfo.isDeprecated` in Unity? Explain its purpose and usage.
PackageInfo.isDeprecated public bool isDeprecated ; Description Set to `true` if the package version that this instance represents is deprecated. Additional resources: PackageInfo.deprecated for the deprecation message. Additional resources: VersionsInfo.deprecated for the list of all deprecated versions.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_398cd75058d8
unity_docs
editor
Show me a Unity code example for 'Create list and tree views'.
ple creates in this GitHub repository . ## Create the data in C# Create data in a C# script that’s made up of two groups of planets and the root nodes for the tree view. Create a project in Unity with any template. In your Project window , create a folder named Editor . In the Editor folder, create a C# script named ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d346a6c128c3
unity_docs
audio
Explain 'Audio High Pass Filter' in Unity.
The Audio High Pass Filter passes high frequencies of an AudioSource and cuts off signals with frequencies lower than the Cutoff Frequency . ## Properties Property: Function: Cutoff Frequency Highpass cutoff frequency in Hertz (range 10.0 to 22000.0, default = 5000.0). Highpass Resonance Q Highpass resonance quality ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ffe316456d75
unity_docs
physics
What is `MonoBehaviour.OnParticleTrigger` in Unity? Explain its purpose and usage.
MonoBehaviour.OnParticleTrigger() Description OnParticleTrigger is called when any particles in a Particle System meet the conditions in the trigger module. This can be used to kill or modify particles that are inside or outside a collision volume. ```csharp using UnityEngine; using System.Collections; using Syst...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2c0df152b19e
unity_docs
scripting
Show me a Unity C# example demonstrating `Collider.enabled`.
Collider.enabled public bool enabled ; Description Enabled Colliders will collide with other Colliders, disabled Colliders won't. This is shown as the small checkbox in the inspector of the Colliders. It decides if a GameObject can collide with other Colliders. ```csharp //This example enables and disables the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_81b1d86daf25
unity_docs
scripting
Explain 'Automated plug-in integration' in Unity.
Unity supports automated plug-in integration and copies files with the following extensions to the generated Xcode project:.a ,.m ,.mm ,.c ,.cpp ,.h ,.swift . To enable automated plug-in integration, enable iOS plug-ins in the Plug-in Inspector . If you place files with these extensions in the Assets/Plugins/iOS folder...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_05359cc78503
unity_docs
scripting
What are the parameters of `LightTransport.RadeonRaysContext.IsCompleted` in Unity?
Returns bool True if the asynchronous operation has completed. Description Returns true if the asynchronous operation completed. This method returns immediately and does not wait for the operation to complete. Use Flush to force the device implementation to start processing commands. Use IDeviceContext.Wait to busy-wai...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d71db69c8bf4
unity_docs
scripting
Show me a Unity C# example demonstrating `Search.PropertyDatabase.Store`.
PropertyDatabase.Store Declaration public bool Store (string documentId , string propertyPath , object value ); Parameters Parameter Description documentId A document identifier. propertyPath A property path or name. value The value of the property. Returns bool True if the store operation succeede...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d110e9c95e4d
unity_docs
scripting
In Unity's 'ObjectField', what is 'Example' and how does it work?
The following UXML example creates an ObjectField: ``` <UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <uie:ObjectField label="UXML Field" name="the-uxml-field" /> </UXML> ``` The following C# example illustrates some of the customizable functionalities of the MinMaxSlider: ``` /// <sample> //...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_af66a32fccbf
unity_docs
scripting
What is `UIElements.Toggle.checkmarkUssClassName` in Unity? Explain its purpose and usage.
Toggle.checkmarkUssClassName public static string checkmarkUssClassName ; Description USS class name of Images in Toggle elements. Unity adds this USS class to the Image sub-element of the Toggle that contains the checkmark image.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_73729a344392
unity_docs
scripting
In Unity's 'Constraint components introduction', what is 'Setting Constraint properties' and how does it work?
Use the Inspector window to change common properties in a Constraint. Use Weight to vary the influence of a Constraint. A weight of 1 causes the Constraint to update a GameObject at the same rate as its source GameObjects. A weight of 0 removes the effect of the Constraint completely. Each source GameObject also has an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13f0bce0dc38
unity_docs
performance
What is `Profiling.ProfilerArea.UI` in Unity? Explain its purpose and usage.
ProfilerArea.UI Description UI statistics. NOTE: Collecting UI samples adds a particularly high amount of profiling overhead. Consider turning this area off when you don't need it. See Profiler.SetAreaEnabled .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_71520600fe9b
unity_docs
rendering
Show me a Unity code example for 'Building plug-ins for desktop platforms'.
For more information about working with Xcode, refer to Apple’s documentation on Xcode . ## Requirements You can build your plug-in as a universal binary that’s compatible with 64-bit architectures. Alternatively, you can provide separate dylib files. If you are using C++ (.cpp ) or Objective-C (.mm ) to implement th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b184d833f5dd
unity_docs
scripting
What is `Experimental.GraphView.PlacematContainer.ctor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. PlacematContainer Constructor Declaration public PlacematContainer ( Experimental.GraphView.GraphView graphView ); Parameters Parameter Description graphView The GraphView that uses this PlacematContainer. Description ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6fb4c9925a1
unity_docs
rendering
What is `Rendering.VideoShadersIncludeMode.Referenced` in Unity? Explain its purpose and usage.
VideoShadersIncludeMode.Referenced Description Include video shaders in builds when referenced by scenes. If a VideoPlayer or VideoClip is in a scene, video shaders are included in the build. Note: Class references are not inspected during the build. If you create a VideoPlayer through scripting and you are ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e4cedc84404
unity_docs
editor
What is `Device.SystemInfo.graphicsDeviceName` in Unity? Explain its purpose and usage.
SystemInfo.graphicsDeviceName public static string graphicsDeviceName ; Description This has the same functionality as SystemInfo.graphicsDeviceName and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba4a51a8c8f1
unity_docs
rendering
What is `Material.SetPropertyLock` in Unity? Explain its purpose and usage.
Material.SetPropertyLock Declaration public void SetPropertyLock (string name , bool value ); Declaration public void SetPropertyLock (int nameID , bool value ); Parameters Parameter Description nameID Property name ID, use Shader.PropertyToID to get it. name Property name, e.g. "_SrcBlend". val...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5f0bbb4a5eb2
unity_docs
editor
Give me an overview of the `ChangeSceneEventArgs` class in Unity.
ChangeSceneEventArgs struct in UnityEditor Description A change of this type indicates that an open scene has been changed ("dirtied") without any more specific information available. This happens for example when EditorSceneManager.MarkSceneDirty is used. Properties Property Description scene The Scene that...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1da648c292ca
unity_docs
editor
What is `UIElements.EditorTextRenderingMode` in Unity? Explain its purpose and usage.
EditorTextRenderingMode enumeration Description Defines how the editor rendering the text by default Properties Property Description SDF Sdf is using a single FontAsset is needed to render multiple resulting fontsize Bitmap Every font size needed is creating a new FontAsset to be as sharp as possible.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a287a0ac827b
unity_docs
scripting
What is `ParticleSystem.CollisionModule.lifetimeLoss` in Unity? Explain its purpose and usage.
ParticleSystem.CollisionModule.lifetimeLoss public ParticleSystem.MinMaxCurve lifetimeLoss ; Description How much a collision reduces a particle's lifetime. Additional resources: ParticleSystem.collision , MinMaxCurve . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(Particl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_49782246e25b
unity_docs
scripting
Explain 'Video playback in Web' in Unity.
Unity Web supports video playback using the VideoPlayer API. This page provides information only about the video playback capabilities that Web supports. To learn how to use video with your Unity application, refer to the Video Player . ## Video player You can use the Video Player component to control how to time vid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c25685b50b8a
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsBlittable` in Unity? Explain its purpose and usage.
UnsafeUtility.IsBlittable Declaration public static bool IsBlittable (); Declaration public static bool IsBlittable (Type type ); Parameters Parameter Description type The System.Type of a struct. Returns bool True if struct is blittable, otherwise false. Description Gets whether a struct is bl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8142356b12d8
unity_docs
scripting
What is `Search.SearchIndexer.SkipEntry` in Unity? Explain its purpose and usage.
SearchIndexer.SkipEntry Declaration public bool SkipEntry (string document , bool checkRoots ); Parameters Parameter Description document Path of a document. checkRoots Check Roots. Returns bool Returns true if the document doesn't need to be indexed. Description Called when the index is built to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_106bf8b56106
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUILayout.BeginFadeGroup`.
EditorGUILayout.BeginFadeGroup Declaration public static bool BeginFadeGroup (float value ); Parameters Parameter Description value A value between 0 and 1, 0 being hidden, and 1 being fully visible. Returns bool If the group is visible or not. Description Begins a group that can be be hidden/shown a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f068976de186
unity_docs
math
What is `Material.SetMatrixArray` in Unity? Explain its purpose and usage.
Material.SetMatrixArray Declaration public void SetMatrixArray (string name , Matrix4x4[] values ); Declaration public void SetMatrixArray (int nameID , Matrix4x4[] values ); Declaration public void SetMatrixArray (string name , List<Matrix4x4> values ); Declaration public void SetMatrixArray (int...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_24ba43c97cb9
unity_docs
rendering
What is `ShaderPrecisionModel.PlatformDefault` in Unity? Explain its purpose and usage.
ShaderPrecisionModel.PlatformDefault Description Use the target platform defaults. The default sampler precision is half precision on mobile targets and full precision elsewhere. Also, shader type half is defined as min16float on mobile targets and float elsewhere.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_228990de615e
unity_docs
scripting
What is `SystemLanguage.Catalan` in Unity? Explain its purpose and usage.
SystemLanguage.Catalan Description Catalan. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Catalan language if (Application.systemLanguage == SystemLanguage.Catalan) { //Outputs into console that the system is Catal...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_306e538b6197
unity_docs
math
What is `IMGUI.Controls.SphereBoundsHandle.OnHandleChanged` in Unity? Explain its purpose and usage.
SphereBoundsHandle.OnHandleChanged Declaration protected Bounds OnHandleChanged ( IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection handle , Bounds boundsOnClick , Bounds newBounds ); Parameters Parameter Description handle The handle that was dragged. boundsOnClick The raw Bounds for this in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cd72db003184
unity_docs
animation
What is `AnimatorClipInfo` in Unity? Explain its purpose and usage.
AnimatorClipInfo struct in UnityEngine / Implemented in: UnityEngine.AnimationModule Description Information about clip being played and blended by the Animator. Additional resources: Animator.GetCurrentAnimatorClipInfo and Animator.GetNextAnimatorClipInfo . ```csharp //Create a GameObject and attach an Ani...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d580c03076b5_doc_4
github
scripting
What does `GetCameraIdByEye` do in this Unity script? Explain its purpose and signature.
Returns an Android Camera2 API's cameraId associated with the passthrough camera specified in the argument.The passthrough cameraThrows an exception if the code was not able to find cameraId Signature: ```csharp public static string GetCameraIdByEye(PassthroughCameraEye cameraEye) ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_94ffae437426
unity_docs
rendering
What is `Search.SearchItemProviderAttribute` in Unity? Explain its purpose and usage.
SearchItemProviderAttribute class in UnityEditor.Search Description Attribute used to declare a static method that will create a new search provider at load time. ``` [SearchItemProvider] internal static SearchProvider CreateProvider() { return new SearchProvider(id, name) { filterId = "hex:", priority = 9999...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_83c8b578c15c
unity_docs
math
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ReadArrayElementWithStride` in Unity? Explain its purpose and usage.
UnsafeUtility.ReadArrayElementWithStride Declaration public static T ReadArrayElementWithStride (void* source , int index , int stride ); Parameters Parameter Description source Memory pointer. index Array index. stride Stride. Returns T Array element. Description Read array element with stride...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29855caeac08
unity_docs
scripting
What is `AI.NavMeshObstacle.carveOnlyStationary` in Unity? Explain its purpose and usage.
NavMeshObstacle.carveOnlyStationary public bool carveOnlyStationary ; Description Should this obstacle be carved when it is constantly moving? When this property is enabled, the obstacle will carve a hole only when it is stationary. There will be no hole carved when the object is moving. See carving for full ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_54bc9d46188c
unity_docs
input
What is `UIElements.UIToolkitInputBackendOption.InputSystemCompatibleBackend` in Unity? Explain its purpose and usage.
UIToolkitInputBackendOption.InputSystemCompatibleBackend Description The new Input System compatible backend allows the Input System package to send its input to UI Toolkit directly, removing the need for an UnityEngine.EventSystems.EventSystem in the user scene. This option will use the Input System package is a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4e293560799d
unity_docs
rendering
What is `SystemInfo.maxComputeBufferInputsDomain` in Unity? Explain its purpose and usage.
SystemInfo.maxComputeBufferInputsDomain public static int maxComputeBufferInputsDomain ; Description Determines how many compute buffers Unity supports simultaneously in a domain shader for reading. (Read Only)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7c343666d0d5
unity_docs
scripting
Explain 'Update a UPM package for the Asset Store' in Unity.
You can update a published package to release a new version of the package with bug fixes or new features, or to change product details such as pricing and media. When you publish an update, users can access the new version in the Package Manager window . You can make two types of updates, and each has different requir...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.