id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_139764e1968a | unity_docs | scripting | What are the parameters of `ParticleSystem.Pause` in Unity? | Description Pauses the system so no new particles are emitted and the existing particles are not updated. Additional resources: Play , Stop functions. The following example creates a GUI window for manipulating a Particle System. ```csharp
using UnityEngine;public class ParticleSystemControllerWindow : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_962d088a6d99 | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.SetCurrentGroupName`. | Undo.SetCurrentGroupName
Declaration
public static void
SetCurrentGroupName
(string
name
);
Parameters
Parameter
Description
name
New name of the current undo group.
Description
Set the name of the current undo group.
Setting a name manually will override an implicitly generated name for the group.
Additi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb62233fe0d0 | unity_docs | editor | What is `FileUtil.ReplaceFile` in Unity? Explain its purpose and usage. | FileUtil.ReplaceFile
Declaration
public static void
ReplaceFile
(string
src
,
string
dst
);
Description
Replaces a file.
Replaces the file located at
dst
with the file located at
src
.
if
dst
doesnt exists it just copies the file. If
dst
exists
then it deletes it and copies the file at
src
to
dst
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3e4966f4dabe | unity_docs | rendering | In Unity's 'Customize how shaders contribute lightmap data in the Built-In Render Pipeline', what is 'Meta Pass technical information' and how does it work? | Enlighten Realtime Global Illumination and lightmapping use Unity’s Meta Pass to extract albedo values from surfaces and handle diffuse transport themselves by using surface albedo on each bounce.
Metallic surfaces with a black (or almost black) albedo bounce very little light diffusely. Because the lightmappers handle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_03c5770b817b | unity_docs | networking | In Unity's 'Ads Mediation', what is 'Description' and how does it work? | After you’ve installed the Ads Mediation package, create a LevelPlay account and complete your app’s ad format integrations if you haven’t done so already. Here are the next steps:
https://developers.is.com/ironsource-mobile/unity/levelplay-starter-kit/
IMPORTANT UPGRADE NOTES:
Before updating from Ads Mediation <9.0.0... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_206277e81c71 | unity_docs | math | What is `Mathf.MoveTowardsAngle` in Unity? Explain its purpose and usage. | Mathf.MoveTowardsAngle
Declaration
public static float
MoveTowardsAngle
(float
current
,
float
target
,
float
maxDelta
);
Description
Same as
MoveTowards
but makes sure the values interpolate correctly when they wrap around 360 degrees.
Variables
current
and
target
are assumed to be in degrees.
For op... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3eef2794098a | unity_docs | input | What are the parameters of `GUILayout.Label` in Unity? | Description Make an auto-layout label. Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control Label in the Game View. ```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94898a459a28 | unity_docs | editor | What is `Device.SystemInfo.processorCount` in Unity? Explain its purpose and usage. | SystemInfo.processorCount
public static int
processorCount
;
Description
This has the same functionality as
SystemInfo.processorCount
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d06bd13a3fd | unity_docs | scripting | What is `UIElements.IPointerEvent.commandKey` in Unity? Explain its purpose and usage. | IPointerEvent.commandKey
public bool
commandKey
;
Description
Gets a boolean value that indicates whether the Windows/Cmd key is pressed. True means the Windows/Cmd key
is pressed. False means it isn't. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40c3701e6f16 | unity_docs | scripting | Show me a Unity C# example demonstrating `ArticulationBody.PublishTransform`. | ArticulationBody.PublishTransform
Declaration
public void
PublishTransform
();
Description
Reads the position and rotation of the Articulation Body from the physics system and applies it to the corresponding
Transform
component.
Note: This method doesn't update the child Transforms. It should be called from ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a304ed0ac52 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetCopyFilesBuildPhaseByTarget`. | on content.
16
for embedding watch content.
Returns
string
Returns the GUID of the matching phase or null if it does not exist.
Description
Returns the GUID of matching copy files build phase for the given target.
The parameters of existing copy files build phase are matched to the arguments of this function ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c517d2d1cbf1 | unity_docs | editor | What is `Build.Content.ObjectIdentifier` in Unity? Explain its purpose and usage. | ObjectIdentifier
struct in
UnityEditor.Build.Content
Description
Struct that identifies a specific object project wide.
Note: this struct and its members exist to provide low-level support for the
Scriptable Build Pipeline
package. This is intended for internal use only; use the
Scriptable Build Pipeline packa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e99c4f6b2f74 | unity_docs | rendering | What is `UIElements.DynamicAtlasSettings` in Unity? Explain its purpose and usage. | DynamicAtlasSettings
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Contains the settings used by the dynamic atlas system.
Static Properties
Property
Description
defaultFilters
Default filters for a dynamic atlas.
defaults
Specifies default values used t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d42e1690e27d | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioClip.GetData`. | reamed audio clips, including if you stream clips from the disk or use
AudioClip.Create
and set its
stream
parameter to
true
.
If
GetData
can't read the audio clip, the
data
parameter will contain zeroes for all sample values, the console will log an error, and
GetData
will return false.
For the best perfor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc549e0839fb | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.GlobalKeyword.Create`. | o represent the global shader keyword with the given name. If a global shader keyword with the given name does not yet exist in Unity's internal list of global shader keywords, Unity adds a global shader keyword with the given name to the list.
The following example creates a
GlobalKeyword
struct with the name
EXAMP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a256f047a504 | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.SetColor`. | Here are examples of the color properties in Unity pre-built shaders:
_Color
: the main color of a material (URP:
_BaseColor
). You can access this shader property via the
color
property.
_EmissionColor
: the emissive color of a material. For more information on defining properties, refer to
Properties in Shade... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c26d1747734f | unity_docs | scripting | What is `AI.OffMeshLinkData` in Unity? Explain its purpose and usage. | OffMeshLinkData
struct in
UnityEngine.AI
/
Implemented in:
UnityEngine.AIModule
Description
State of OffMeshLink.
Additional resources:
NavMeshAgent.currentOffMeshLinkData
,
NavMeshAgent.nextOffMeshLinkData
.
Properties
Property
Description
activated
Is link active (Read Only).
endPos
Link end world posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6ab960ad0e93 | github | scripting | Write a Unity C# physics script for Nvblox Mesh Editor | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Robotics.ROSTCPConnector;
using RosMessageTypes.Nvblox;
using System;
using Unity.Robotics.ROSTCPConnector.ROSGeometry;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(NvbloxMesh))]
public class NvbloxMeshE... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_c8a3b4a92a54 | unity_docs | scripting | What is `ITerrainLayerCustomUI.OnTerrainLayerGUI` in Unity? Explain its purpose and usage. | ITerrainLayerCustomUI.OnTerrainLayerGUI
Declaration
public bool
OnTerrainLayerGUI
(
TerrainLayer
terrainLayer
,
Terrain
terrain
);
Parameters
Parameter
Description
terrainLayer
The TerrainLayer object.
terrain
The Terrain object on which the TerrainLayer object, specified by the terrainLayer parameter,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c24c6a62ed1f | unity_docs | math | What are the parameters of `Mesh.GetVertexAttributes` in Unity? | Returns int The number of vertex attributes returned in the attributes container. Description Get information about vertex attributes of a Mesh, without memory allocations. Use these overloads of the GetVertexAttributes function to avoid having to allocate a new
array each time the function is called. The List variant ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_967a6307b5d9_doc_11 | github | scripting | What does `StartUp` do in this Unity script? Explain its purpose and signature. | StartUp is called on the first frame of the running Scene.Position of the Tile on the Tilemap.The Tilemap the tile is present on.The GameObject instantiated for the Tile.Whether StartUp was successful
Signature:
```csharp
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e208f3464d35 | unity_docs | rendering | What is `LightProbeProxyVolume.dataFormat` in Unity? Explain its purpose and usage. | LightProbeProxyVolume.dataFormat
public
LightProbeProxyVolume.DataFormat
dataFormat
;
Description
The texture data format used by the Light Probe Proxy Volume 3D texture.
This setting can impact the CPU and GPU performance when generating CPU texture data and sampling the texture on the GPU. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfecf25a39c9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.onPostRender`. | to this delegate.
For similar functionality that applies only to a single Camera and requires your script to be on the same GameObject, see
MonoBehaviour.OnPostRender
.
If you're using a Scriptable Render Pipeline, for example the Universal Render Pipeline, use
RenderPipelineManager
instead.
To execute code after Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ca7b276a857 | unity_docs | scripting | What is `Experimental.GraphView.ResizableElement` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ResizableElement
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.VisualElement
Description
Instantiates a [ResizableElement] that you add as a child of the [VisualElement] that you want to resize.
Con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fc671e4971c | unity_docs | rendering | What are the parameters of `Mesh.GetNativeVertexBufferPtr` in Unity? | Returns IntPtr Pointer to the underlying graphics API vertex buffer. Description Retrieves a native (underlying graphics API) pointer to the vertex buffer. Use this function to retrieve a pointer/handle corresponding to the mesh vertex buffer,
as it is represented in the native graphics API. This can be used to enable
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c1eeb97b695 | unity_docs | physics | What is `Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility` in Unity? Explain its purpose and usage. | NativeArrayUnsafeUtility
class in
Unity.Collections.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Contains
unsafe
methods for
working with
NativeArray
instances.
This class contains methods that you can use to perform unsafe operations that ignore the job safety system. For example,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba5abcc47098 | unity_docs | scripting | What is `SkeletonBone` in Unity? Explain its purpose and usage. | SkeletonBone
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
Details of the Transform name mapped to the skeleton bone of a model and its default position and rotation in the T-pose.
The skeleton models used in Unity have multiple bones. The
SkeletonBone
struct has properties t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00638b0b60cd | unity_docs | editor | What is `EditorWindow.maximized` in Unity? Explain its purpose and usage. | EditorWindow.maximized
public bool
maximized
;
Description
Whether or not this window is maximized?
To maximize the custome Editor window to the size of the Unity screen, set
maximized
. It works only when the custom Editor window is docked within Unity.
```csharp
using UnityEditor;
using UnityEngine;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f82cb51563a0_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Checks if an item of a specific type and key exists in the locator.
Signature:
```csharp
public bool HasItem<TItem>(string key = "") where TItem : TBase
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_98cddae4eb5b | unity_docs | rendering | What is `Handles.currentCamera` in Unity? Explain its purpose and usage. | Handles.currentCamera
public
Camera
currentCamera
;
Description
Gets or sets the camera that is currently rendering.
When set in the lifecycle of SceneView.OnGUI, Handles.currentCamera determines where 3D handles are drawn. Handles.currentCamera only sets the currently rendering camera, it does not set up the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b981d46a71cc | unity_docs | scripting | What is `Experimental.GraphView.GraphView.viewTransformChanged` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.viewTransformChanged
public
Experimental.GraphView.GraphView.ViewTransformChanged
viewTransformChanged
;
Description
View transform changed callback. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b77775fa705 | unity_docs | animation | What is `Animator.SetIKHintPositionWeight` in Unity? Explain its purpose and usage. | Animator.SetIKHintPositionWeight
Declaration
public void
SetIKHintPositionWeight
(
AvatarIKHint
hint
,
float
value
);
Parameters
Parameter
Description
hint
The AvatarIKHint that is set.
value
The translative weight.
Description
Sets the translative weight of an IK hint (0 = at the original animation b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_008b16960a5e | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture3D.SetPixelData`. | a into a texture.
The size of the
data
array must be the width × height × depth of the mipmap level, and the data layout must match the texture format, otherwise
SetPixelData
fails. You can use
byte
for
T
if you don't want to define a custom struct to match the texture format.
Unity throws an exception when
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_370d0578ac52 | unity_docs | animation | Give me an overview of the `QueueMode` class in Unity. | QueueMode
enumeration
Description
Used by
Animation.Play
function.
Properties
Property
Description
CompleteOthers
Will start playing after all other animations have stopped playing.
PlayNow
Starts playing immediately. This can be used if you just want to quickly create a duplicate animation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0f3ee11c3ce | unity_docs | physics | Give me an overview of the `RaycastHit` class in Unity. | RaycastHit
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Structure used to get information back from a raycast.
Additional resources:
Physics.Raycast
,
Physics.Linecast
,
Physics.RaycastAll
.
Properties
Property
Description
articulationBody
The ArticulationBody of the coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_582d0a6ba75d | unity_docs | editor | What is `Unity.Profiling.Editor.ProfilerModuleMetadataAttribute.ctor` in Unity? Explain its purpose and usage. | ProfilerModuleMetadataAttribute Constructor
Declaration
public
ProfilerModuleMetadataAttribute
(string
displayName
);
Parameters
Parameter
Description
displayName
The display name of the attributed module.
Description
Initializes and returns an instance of
ProfilerModuleMetadataAttribute
.
```csharp
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f39b7989fd1 | unity_docs | scripting | What is `ObjectChangeEvents` in Unity? Explain its purpose and usage. | ObjectChangeEvents
class in
UnityEditor
Description
Exposes events that allow you to track undoable changes to objects in the editor.
Any undoable change to any object loaded in the editor (both
GameObject
and assets such as
Material
object) are recorded and exposed as a stream of events. See
ObjectChangeKin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee16e65ef94b | unity_docs | physics | What is `EffectorForceMode2D` in Unity? Explain its purpose and usage. | EffectorForceMode2D
enumeration
Description
The mode used to apply
Effector2D
forces.
Properties
Property
Description
Constant
The force is applied at a constant rate.
InverseLinear
The force is applied inverse-linear relative to a point.
InverseSquared
The force is applied inverse-squared relative to a poi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_063666f9b4b9 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.stretchWidth`. | GUIStyle.stretchWidth
public bool
stretchWidth
;
Description
Can GUI elements of this style be stretched horizontally for better layouting?
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
GUI.skin.button.stretchWidth = true;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33356b693104 | unity_docs | scripting | What is `SceneManagement.Stage.stageHandle` in Unity? Explain its purpose and usage. | Stage.stageHandle
public
SceneManagement.StageHandle
stageHandle
;
Description
The
StageHandle
struct for this stage.
You can use the
StageHandle
for various object queries in the stage. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_085a773ddbbe | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R32_UInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R32_UInt
Description
A one-component, 32-bit unsigned integer format that has a single 32-bit R component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43942c316837 | unity_docs | input | What is `Input.mousePresent` in Unity? Explain its purpose and usage. | Input.mousePresent
public static bool
mousePresent
;
Description
Indicates if a mouse device is detected.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ac37a04c520 | unity_docs | editor | What is `EditorWindow.EndWindows` in Unity? Explain its purpose and usage. | EditorWindow.EndWindows
Declaration
public void
EndWindows
();
Description
Close a window group started with
EditorWindow.BeginWindows
.
Simple editor Window with a window and a button inside.
```csharp
using UnityEditor;
using UnityEngine;
using System.Collections;
public class IMGUIWindowDemo : EditorWindo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f84ca7fe329 | unity_docs | editor | What is `DragAndDrop.AddDropHandler` in Unity? Explain its purpose and usage. | DragAndDrop.AddDropHandler
Declaration
public static void
AddDropHandler
(
DragAndDrop.ProjectBrowserDropHandler
handler
);
Declaration
public static void
AddDropHandler
(
DragAndDrop.SceneDropHandler
handler
);
Declaration
public static void
AddDropHandler
(
DragAndDrop.HierarchyDropHandler
handler
);... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1492d91af45f | unity_docs | rendering | In Unity's 'Single-pass stereo rendering for Android', what is 'Shader code requirements' and how does it work? | To use single-pass stereo rendering with custom shaders, you may need to include additional shader code. You don’t need to include additional code if your custom shaders are:
Surface Shaders
that don’t have custom vertex processing.
Fixed-function pipeline shaders.
Note
: These shader changes are compatible with multi-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f823c43f1c33 | unity_docs | scripting | What is `UIElements.UxmlSerializedData` in Unity? Explain its purpose and usage. | UxmlSerializedData
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Generates an instance of the declaring element when the
UxmlElementAttribute
is used in a custom control.
Public Methods
Method
Description
CreateInstance
Returns an instance of the declaring ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9a117087041e | unity_docs | rendering | In Unity's 'Branch based on shader pass or shader stage', what is 'Shader stage being compiled' and how does it work? | Preprocessor macros SHADER_STAGE_VERTEX ,
SHADER_STAGE_FRAGMENT
,
SHADER_STAGE_DOMAIN
,
SHADER_STAGE_HULL
,
SHADER_STAGE_GEOMETRY
,
SHADER_STAGE_COMPUTE
are defined when compiling each Shader stage. Typically they are useful when sharing Shader code between pixel Shaders and compute Shaders, to handle cases where some ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc4b15e66426 | unity_docs | rendering | What is `Rendering.ShaderPropertyFlags.PerRendererData` in Unity? Explain its purpose and usage. | ShaderPropertyFlags.PerRendererData
Description
In the Material Inspector, Unity queries the value for this property from the Renderer's
MaterialPropertyBlock
, instead of from the Material. The value will also appear as read-only.
This flag corresponds to the "[PerRendererData]" attribute. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4dbf08715f42 | unity_docs | scripting | What is `Build.Content.GameManagerDependencyInfo.includedTypes` in Unity? Explain its purpose and usage. | GameManagerDependencyInfo.includedTypes
public ReadOnlyCollection<Type>
includedTypes
;
Description
The project-wide identifiers for the game manager classes referenced in this collection of dependency information.
Note: the elements of the
managerObjects
and
includedTypes
lists correspond to each other. An... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83988d4b5f72 | unity_docs | scripting | What is `Android.AndroidProjectFilesModifierContext.AddFileAsGuidToCopy` in Unity? Explain its purpose and usage. | AndroidProjectFilesModifierContext.AddFileAsGuidToCopy
Parameters
Parameter
Description
guid
The GUID of an asset in your Unity project.
destination
The path to place the asset copy. This is relative to the Gradle project root.
Description
Declare an asset to copy into the Gradle project.
If another file wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0c1ff389983 | unity_docs | scripting | What is `DestroyAssetObjectEventArgs.ctor` in Unity? Explain its purpose and usage. | DestroyAssetObjectEventArgs Constructor
Declaration
public
DestroyAssetObjectEventArgs
(GUID
guid
,
int
instanceId
,
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
guid
The
GUID
of the removed asset.
instanceId
The instance ID of the modified asset.
scene
The
Scene
that contained... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd8ed5edf30b | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddBuildConfig` in Unity? Explain its purpose and usage. | PBXProject.AddBuildConfig
Declaration
public void
AddBuildConfig
(string
name
);
Parameters
Parameter
Description
name
The name of the build configuration.
Description
Creates a new set of build configurations for all targets in the project.
The number and names of the build configurations is a project-wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a5889bb29b1c_doc_16 | github | scripting | What does `Pick` do in this Unity script? Explain its purpose and signature. | Picks child GameObjects given the coordinates of the cells.The GameObjectBrush overrides this to provide GameObject picking functionality.Grid to pick data from.Target of the picking operation. By default the currently selected GameObject.The coordinates of the cells to paint data from.Pivot of the picking brush.
Sign... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f5cd38a36685 | unity_docs | scripting | What is `Logger` in Unity? Explain its purpose and usage. | Logger
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
ILogger
,
ILogHandler
Description
Initializes a new instance of the Logger.
Create a new instance or use default
Debug.unityLogger
.
Additional resources:
ILogger
,
ILogHandler
.
```csharp
using UnityEngine;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44b86608aa95 | unity_docs | scripting | Show me a Unity C# example demonstrating `Windows.Speech.KeywordRecognizer`. | er
class in
UnityEngine.Windows.Speech
/
Inherits from:
Windows.Speech.PhraseRecognizer
/
Implemented in:
UnityEngine.CoreModule
Description
KeywordRecognizer listens to speech input and attempts to match uttered phrases to a list of registered keywords.
There can be many keyword recognizers active at any giv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c2e4fd5703e | unity_docs | editor | What is `BuildOptions.ConnectToHost` in Unity? Explain its purpose and usage. | BuildOptions.ConnectToHost
Description
Sets the Player to connect to the Editor.
Sets the Player to connect to the Editor and it requires
BuildOptions.Development
to be set. Please note that you should only use this in development.
Additional resources:
BuildPipeline.BuildPlayer
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eb1b5d224ee5 | unity_docs | scripting | Explain 'Troubleshooting reflections' in Unity. | ## Box projection
Normally, the reflection cubemap is assumed to be at an infinite distance from any given object. Different angles of the cubemap will be visible as the object turns but it is not possible for the object to move closer or farther away from the reflected surroundings. This often works very well for out... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93e0cc92cc29 | unity_docs | rendering | What is `Camera.OnWillRenderObject` in Unity? Explain its purpose and usage. | Camera.OnWillRenderObject()
Description
OnWillRenderObject is called for each camera if the object is visible.
This function is called if the object is deemed visible from the current camera after the culling process.
The method is useful if you need a preparation step for every camera that is rendering the object... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7512b803dc14 | github | scripting | Write a Unity C# UI script for TMP_Ui Frame Rate Counter | ```csharp
using UnityEngine;
using System.Collections;
namespace TMPro.Examples
{
public class TMP_UiFrameRateCounter : MonoBehaviour
{
public float UpdateInterval = 5.0f;
private float m_LastInterval = 0;
private int m_Frames = 0;
public enum FpsCounterAnchorPositions { Top... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b396f36119f | unity_docs | rendering | In Unity's 'Bumped Specular', what is 'Normal Mapped Properties' and how does it work? | Like a Diffuse shader
, this computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on the angle, and does not change as the camera moves or rotates around.
Normal mapping
simulates small surface details using a tex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dac88c56c2ea | unity_docs | rendering | Explain 'Include a shader pass with the UsePass command' in Unity. | The UsePass command inserts a named Pass from another Shader object. You can use this command to reduce code duplication in shader source files.
## Example
This example code creates a
Shader object
called ContainsNamedPass, which contains a Pass called ExampleNamedPass.
```
Shader "Examples/ContainsNamedPass"
{
SubS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0120985674a | unity_docs | scripting | Give me an overview of the `CoppaCompliance` class in Unity. | CoppaCompliance
enumeration
Description
The enumerated states of the project's Coppa compliance setting.
Properties
Property
Description
CoppaUndefined
The project has not yet defined the Coppa state.
CoppaCompliant
The project will adhere to Coppa regulations because it targets an audience under a certain age... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_251ba968bda6 | unity_docs | physics | Explain '2D game creation workflow' in Unity. | Before you create a 2D game, you need to decide on a
game perspective
and an
art style
.
To create a 2D game,
set up your Unity project
and then familiarize yourself with the relevant concepts in the following order:
Fundamentals Scripting Sprites
Building in-game environments
Character animation Graphics Physics 2D Au... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25324b885ac1 | unity_docs | scripting | What is `UIElements.Experimental.PointerMoveLinkTagEvent.GetPooled` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointerMoveLinkTagEvent.GetPooled
Declaration
public static
UIElements.Experimental.PointerMoveLinkTagEvent
GetPooled
(
UIElements.IPointerEvent
evt
,
string
linkID
,
string
linkText
);
Returns
PointerMoveLinkTagEvent
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57346cac23ff | unity_docs | rendering | Give me an overview of the `ParticleSystemBakeTextureOptions` class in Unity. | ParticleSystemBakeTextureOptions
enumeration
Description
Configure how a Particle System is baked into a texture.
Properties
Property
Description
BakeRotationAndScale
Bake the Transform rotation and scale into the texture.
BakePosition
Bake the Transform position into the texture.
PerVertex
Bake each vertex o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b33a5081654c | unity_docs | rendering | What is `Shader.Find` in Unity? Explain its purpose and usage. | Shader.Find
Declaration
public static
Shader
Find
(string
name
);
Description
Finds a shader with the given
name
. Returns
null
if the shader is not found.
Shader.Find can be used to switch to another shader without having to keep a reference to the shader.
name
is the name you can see in the shader po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_37a4886a7955 | unity_docs | scripting | In Unity's 'Video playback in Web', what is 'Video formats' and how does it work? | Unity supports the following common video file formats:
Format Extensions MPEG–4 Part 14.mp4
MPEG–4 file used for video downloaded from the Apple iTunes store.m4v
Apple’s QuickTime movie format.mov
Moving Picture Experts Group (MPEG).mpg
MPEG video.mpeg
WebM video.webm
Ogg video file.ogv
The only exception to this rest... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_332b34e6c511 | unity_docs | scripting | What is `Time.inFixedTimeStep` in Unity? Explain its purpose and usage. | Time.inFixedTimeStep
public static bool
inFixedTimeStep
;
Description
Returns true if called inside a fixed time step callback (like MonoBehaviour's
FixedUpdate
), otherwise returns false (Read Only). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfe22c6bf53f | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.RenderPipelineManager.activeRenderPipelineDisposed`. | ed.
Whenever you switch
GraphicsSettings.currentRenderPipeline
or
QualitySettings.renderPipeline
, Unity will dispose the current
RenderPipeline
before instantiate the new
RenderPipeline
. You can subscribe to this event to know when current
RenderPipeline
will be disposed. To access the currently disposing
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_055d893a796e | unity_docs | rendering | What is `DepthTextureMode.DepthNormals` in Unity? Explain its purpose and usage. | DepthTextureMode.DepthNormals
Description
Generate a depth + normals texture.
Will generate a screen-space depth and view space normals texture as seen from this camera.
Texture will be in
RenderTextureFormat.ARGB32
format and will be set as
_CameraDepthNormalsTexture
global shader property. Depth and normals w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f98e74bec53b | unity_docs | math | What is `AndroidJNI.GetStringChars` in Unity? Explain its purpose and usage. | AndroidJNI.GetStringChars
Declaration
public static string
GetStringChars
(IntPtr
str
);
Description
Returns a pointer to the array of Unicode characters of the string. This pointer is valid until ReleaseStringchars() is called.
This method is a modification of the original
GetStringChars
, which returns a po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e37cbfeee4ef | unity_docs | scripting | Explain 'Managed plug-ins' in Unity. | Managed
plug-ins
are.NET assemblies
you create and compile outside of Unity, into a dynamically linked library (DLL) with tools such as Visual Studio.
This is a different process from standard C#
scripts
, which Unity stores as source files in the Assets folder in your Unity project. Unity compiles standard C# scripts ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3e70543f417 | unity_docs | rendering | What is `LightTransport.IDeviceContext.Initialize` in Unity? Explain its purpose and usage. | IDeviceContext.Initialize
Declaration
public bool
Initialize
();
Returns
bool
True if the device context was initialized successfully.
Description
Initialize.
Initialize the device context. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f65c10ef0592 | unity_docs | scripting | Show me a Unity C# example demonstrating `JsonUtility.ToJson`. | ning the public fields of the array object itself (of which there are none). To serialize the actual content of an array or primitive type, you must wrap it in a class or struct.
ToJson
can be called from background threads. You should not alter the object that you pass to this function while it is still executing.
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ba636c8617c | unity_docs | rendering | What is `GL.Begin` in Unity? Explain its purpose and usage. | GL.Begin
Declaration
public static void
Begin
(int
mode
);
Parameters
Parameter
Description
mode
Primitives to draw: can be
TRIANGLES
,
TRIANGLE_STRIP
,
QUADS
or
LINES
.
Description
Begin drawing 3D primitives.
In OpenGL this matches
glBegin
; on other graphics APIs the same
functionality is emulate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_145014efaad1 | unity_docs | input | What is `Experimental.GraphView.EdgeConnector_1.OnMouseUp` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeConnector<T0>.OnMouseUp
Declaration
protected void
OnMouseUp
(
UIElements.MouseUpEvent
e
);
Parameters
Parameter
Description
e
The event.
Description
Called on mouse up event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de4a6b252d4e | unity_docs | scripting | What is `Input.accelerationEvents` in Unity? Explain its purpose and usage. | Input.accelerationEvents
public static AccelerationEvent[]
accelerationEvents
;
Description
Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2203bf2ac342 | unity_docs | ui | What is `UIElements.BaseVerticalCollectionView.GetRootElementForIndex` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.GetRootElementForIndex
Declaration
public
UIElements.VisualElement
GetRootElementForIndex
(int
index
);
Parameters
Parameter
Description
index
The item index.
Returns
VisualElement
The item's root element.
Description
Gets the root element of the specified collection vie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7203bd3e4fd2 | unity_docs | scripting | What is `AssetBundleRecompressOperation` in Unity? Explain its purpose and usage. | AssetBundleRecompressOperation
class in
UnityEngine
/
Inherits from:
AsyncOperation
/
Implemented in:
UnityEngine.AssetBundleModule
Description
Asynchronous
AssetBundle
recompression from one compression method and level to another.
Additional resources:
AssetBundle.RecompressAssetBundleAsync
,
AsyncOpera... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f16dccabb366 | unity_docs | rendering | In Unity's 'Set up your scene and lights for baking', what is 'Static versus Dynamic' and how does it work? | No matter which
Global Illumination
system you use, Unity will only consider objects that are marked as
“Contribute GI”
during the baking/precomputing of the lighting. Dynamic (i.e. non-static) objects have to rely on the Light Probes you placed throughout the scene to receive indirect lighting.
Because the baking/prec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0628903f6eaf | unity_docs | rendering | What is `LightTransport.IProbeIntegrator.IntegrateOcclusion` in Unity? Explain its purpose and usage. | IProbeIntegrator.IntegrateOcclusion
Declaration
public
LightTransport.IProbeIntegrator.Result
IntegrateOcclusion
(
LightTransport.IDeviceContext
context
,
int
positionOffset
,
int
positionCount
,
int
sampleCount
,
int
maxLightsPerProbe
,
BufferSlice<int>
perProbeLightIndices
,
BufferSlice<float>
probeOcclu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_10bdae9ab197 | unity_docs | rendering | Explain 'Set up a render pipeline' in Unity. | To create a new project with one of the
render pipelines
, use the
Unity Hub
. Refer to
Manage your templates
for more information.
To convert a project from the Built-In Render Pipeline to URP or HDRP, refer to the following:
URP Render Pipeline Converter
HDRP Pipeline Wizard
After you choose a rendering pipeline, you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4aaadd77187e | unity_docs | rendering | What is `Experimental.GlobalIllumination.PointLight.indirectColor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointLight.indirectColor
public
Experimental.GlobalIllumination.LinearColor
indirectColor
;
Description
The indirect light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5af6189487f3 | github | scripting | Write a Unity C# XR/VR script for Manually Select Object | ```csharp
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
/// <summary>
/// This script either forces the selection or deselection of an interactable objects by the interactor this script is on.
/// </summary>
public class ManuallySelectObject : MonoBehaviour
{
[Tooltip("What object are we selecting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34a98adcf9b4 | unity_docs | rendering | What is `NVIDIA.DLSSCommandExecutionData` in Unity? Explain its purpose and usage. | DLSSCommandExecutionData
struct in
UnityEngine.NVIDIA
/
Implemented in:
UnityEngine.NVIDIAModule
Description
Represents the state of a DLSSContext. If you call Device.ExecuteDLSS, Unity sends the values in this struct to the runtime. After this, you can change the values in this struct without any side effects.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2989d8758172 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingResults.materialsCRC` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingResults.materialsCRC
public RayTracingInstanceMaterialCRC[]
materialsCRC
;
Description
An array of Material CRC and instance id pairs generated by
RayTracingAccelerationStructure.CullInstances
when using
RayTracingInstanceCullingFlags.ComputeMaterialsCRC
flag.
The array can be used ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69e550b1d943 | unity_docs | rendering | What is `ComputeBufferType.Constant` in Unity? Explain its purpose and usage. | ComputeBufferType.Constant
Description
ComputeBuffer
that you can use as a constant buffer (uniform buffer).
If you use this flag, you can use the
ComputeBuffer
as a parameter to
ComputeShader.SetConstantBuffer
and
Material.SetConstantBuffer
. If you also need the buffer to be bound as a structured buffer, yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a01338711fa8 | unity_docs | scripting | What is `Vector3.ClampMagnitude` in Unity? Explain its purpose and usage. | Vector3.ClampMagnitude
Declaration
public static
Vector3
ClampMagnitude
(
Vector3
vector
,
float
maxLength
);
Description
Returns a copy of
vector
with its magnitude clamped to
maxLength
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
// Move the obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38dd1c429566 | unity_docs | ui | Show me a Unity C# example demonstrating `SceneManagement.LoadSceneMode.Single`. | LoadSceneMode.Single
Description
Closes all current loaded Scenes
and loads a Scene.
Additional resources:
SceneManager.LoadScene
.
```csharp
using UnityEngine;
using UnityEngine.SceneManagement;public class Example : MonoBehaviour
{
void OnGUI()
{
//This displays a Button on the screen at position (20,30), w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a326a9e5b629_doc_5 | github | scripting | What does `Start` do in this Unity script? Explain its purpose and signature. | Starts this coroutine. An alternative to calling .Spawns an instance of if not already present in the scene.
Signature:
```csharp
public static Coroutine Start(this IEnumerator coroutine)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_c08ff5632dcf | unity_docs | scripting | What is `WindZone.windTurbulence` in Unity? Explain its purpose and usage. | WindZone.windTurbulence
public float
windTurbulence
;
Description
The turbulence wind force.
Produces a rapidly changing wind pressure.
```csharp
// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object
using UnityEngine;public class ExampleScript : MonoBeh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a22f7696703 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.ContextClickedItem` in Unity? Explain its purpose and usage. | TreeView.ContextClickedItem
Declaration
protected void
ContextClickedItem
(int
id
);
Parameters
Parameter
Description
id
TreeViewItem id.
Description
Override this method to handle a context click on an item with ID
TreeViewItem.id
.
Additional resources:
ContextClicked
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72f6f60afd1d | unity_docs | physics | What is `ShortcutManagement.ShortcutArguments` in Unity? Explain its purpose and usage. | ShortcutArguments
struct in
UnityEditor.ShortcutManagement
Description
Provides data for shortcut action methods invoked by the shortcut system.
See
ShortcutAttribute
and
ClutchShortcutAttribute
.
Properties
Property
Description
context
Instance of the context in which the shortcut was triggered.
stage
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0656997088f5 | unity_docs | ui | In Unity's 'Develop a native DSP audio plug-in', what is '1. Create an audio plug-in file' and how does it work? | To create an audio plug-in file:
Download the
latest audio plug-in SDK
.
In the folder, go to
NativeAudioPlugins
>
NativeCode
. The native example plug-in .cpp files are located here.
You can duplicate one of the plug-in .cpp files so you can use it as a template for your own plug-in, work directly in one of the exampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f921a18ba7e0 | unity_docs | scripting | What is `ArticulationBody.GetDofStartIndices` in Unity? Explain its purpose and usage. | ArticulationBody.GetDofStartIndices
Declaration
public int
GetDofStartIndices
(List<int>
dofStartIndices
);
Parameters
Parameter
Description
dofStartIndices
Supplied list of integers to read back and store the data.
Returns
int
Total degrees of freedom for the entire hierarchy of articulation bodies.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9bb45e75b533 | unity_docs | rendering | What is `Rendering.BatchPackedCullingViewID.GetSliceIndex` in Unity? Explain its purpose and usage. | BatchPackedCullingViewID.GetSliceIndex
Declaration
public int
GetSliceIndex
();
Description
Returns the slice index of the culled view. The slice index depends on the view type. For cameras, the slice index is always zero. For cascaded shadow maps, it is equal to the index of the cascade. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f688079d2afc | unity_docs | math | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.WriteAccessRequiredAttribute`. | to be invoked. When you add the
ReadOnly
attribute to a native container, it indicates that only operations that read data can be
performed on the native container, and you can't use methods and properties on the native container that modify the array. The
WriteAccessRequired
attribute
indicates which methods and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f8cf602c25f | unity_docs | rendering | What is `RenderTextureMemoryless.MSAA` in Unity? Explain its purpose and usage. | RenderTextureMemoryless.MSAA
Description
Render texture color pixels are memoryless when
RenderTexture.antiAliasing
is set to 2, 4 or 8.
Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.
Add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a542eab0e48f | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefs.DeleteKey`. | Prefs.DeleteKey
Declaration
public static void
DeleteKey
(string
key
);
Description
Removes the given
key
from the PlayerPrefs. If the key does not exist,
DeleteKey
has no impact.
The following example shows a public function called ‘DeleteKey’. The function takes a string variable called ‘KeyName’ as a pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_817eab71638f | unity_docs | animation | What is `StateMachineBehaviour.OnStateMove` in Unity? Explain its purpose and usage. | StateMachineBehaviour.OnStateMove(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
Parameters
Parameter
Description
animator
The Animator evaluating this state machine.
animatorStateInfo
Information about the state being evaluated.
layerIndex
The current layer being evaluated.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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