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local_sr_c69d7afa7ccf
unity_docs
scripting
Show me a Unity C# example demonstrating `FilterMode.Bilinear`.
FilterMode.Bilinear Description Bilinear filtering - texture samples are averaged. Additional resources: Texture.filterMode , texture assets . ```csharp //This script changes the filter mode of your Texture you attach when you press the space key in Play Mode. It switches between Point, Bilinear and Trilinear fi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b49e2a0fba03
unity_docs
physics
In Unity's 'Introduction to Wheel colliders', what is 'Wheel collider visualization' and how does it work?
When you select a Wheel collider, the Scene view displays a gizmo which provides a visualization of some key Wheel collider properties. The gizmo’s visual indicators are as follows: Large 2D circle: Represents the size of the physics wheel. To change the size, use the Wheel collider’s Radius property. Horizontal green ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_462b1e52f7a7
unity_docs
rendering
What is `Texture.streamingMipmapUploadCount` in Unity? Explain its purpose and usage.
Texture.streamingMipmapUploadCount public static ulong streamingMipmapUploadCount ; Description How many times has a Texture been uploaded due to Texture mipmap streaming. Each time the streaming system decides that a different mipmap level should be loaded for a Texture, a new read and upload is scheduled. Thi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_34452329691b
github
scripting
Write a Unity C# UI script for Canvas Loader
```csharp using UnityEngine; public class CanvasLoader : MonoBehaviour { public void enableCanvas(GameObject InfoCanvas) { InfoCanvas.SetActive(true); } public void disableCanvas(GameObject InfoCanvas) { InfoCanvas.SetActive(false); } } ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_dbb3bb0f6137
unity_docs
rendering
What is `Mesh.GetUVDistributionMetric` in Unity? Explain its purpose and usage.
Mesh.GetUVDistributionMetric Declaration public float GetUVDistributionMetric (int uvSetIndex ); Parameters Parameter Description uvSetIndex UV set index to return the UV distibution metric for. 0 for first. Returns float Average of triangle area / uv area. Description The UV distribution metric can...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35305706dccd
unity_docs
physics
What is `Rigidbody.mass` in Unity? Explain its purpose and usage.
Rigidbody.mass public float mass ; Description The mass of the rigidbody. Different Rigidbodies with large differences in mass can make the physics simulation unstable. Higher mass objects push lower mass objects more when colliding. Think of a big truck, hitting a small car. A common mistake is to assume that...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9fd7a1422901
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC8X8_SRGB` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.RGBA_ASTC8X8_SRGB Description A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f2840409169
unity_docs
rendering
What is `Graphics.CopyBuffer` in Unity? Explain its purpose and usage.
Graphics.CopyBuffer Declaration public static void CopyBuffer ( GraphicsBuffer source , GraphicsBuffer dest ); Parameters Parameter Description source The source buffer. dest The destination buffer. Description Copies the contents of one GraphicsBuffer into another. The GPU copies the buffer conte...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f46b15188eda
unity_docs
rendering
What is `ParticleSystemRenderer.meshDistribution` in Unity? Explain its purpose and usage.
ParticleSystemRenderer.meshDistribution public ParticleSystemMeshDistribution meshDistribution ; Description Specifies how the system randomly assigns meshes to particles. Additional resources: ParticleSystemRenderer.renderMode . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c8cc5e777b08
unity_docs
editor
What is `Device.SystemInfo.processorManufacturer` in Unity? Explain its purpose and usage.
SystemInfo.processorManufacturer public static string processorManufacturer ; Description This has the same functionality as SystemInfo.processorManufacturer and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7770854ffd25
unity_docs
scripting
What is `Camera.eventMask` in Unity? Explain its purpose and usage.
Camera.eventMask public int eventMask ; Description Mask to select which layers can trigger events on the camera. Just as the camera's cullingMask determines if the camera is able to see the GameObject , the event mask determines whether the GameObject is able to receive mouse events. Only objects visible...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6284bd24060e
unity_docs
editor
What is `Unity.Profiling.Editor.ProfilerModuleViewController.ProfilerWindow` in Unity? Explain its purpose and usage.
ProfilerModuleViewController.ProfilerWindow protected ProfilerWindow ProfilerWindow ; Description The Profiler window that the view controller belongs to. use this property to subscribe to Profiler window events in a view controller, such as ProfilerWindow.SelectedFrameIndexChanged . A ProfilerWindow . Read...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b43396e1c2c3
unity_docs
rendering
In Unity's 'Application patching', what is 'From the Editor' and how does it work?
To patch an application from the Unity Editor: Open the Build Profiles window (menu: File > Build Profiles ). From the list of platforms in the Platforms panel, select Android or create a build profile for the Android platform. In the Platform Settings section, enable Development Build . In the Build to Device setting,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5678ab072cd4
unity_docs
rendering
In Unity's 'Unity Editor command line arguments reference', what is 'Batch mode arguments' and how does it work?
Use the following arguments to configure Unity’s batch mode. Batch mode enables Unity to run predefined tasks without user input, which makes batch mode useful for automated tasks like testing. Important: Unless subject to separate Commercial Terms with Unity, using Unity in batch mode is subject to Unity’s Terms of Se...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_04b19c3d2845
unity_docs
scripting
What are the parameters of `LightTransport.RadeonRaysContext.WriteBuffer` in Unity?
Description Write data into the memory buffer allocated by the context. This is an asynchronous operation. Pass an EventID created with IDeviceContext.CreateEvent to track the completion status, if desired. The WriteBuffer method returns immediately after enqueuing the command in the context. Note: EventID is single-us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f1f157bcc776
unity_docs
scripting
What is `Experimental.GraphView.PlacematContainer.RemoveAllPlacemats` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. PlacematContainer.RemoveAllPlacemats Declaration public void RemoveAllPlacemats (); Description Removes the placemats in this PlacematContainer.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_741d265cb815
unity_docs
physics
What is `Tilemaps.TilemapCollider2D.maximumTileChangeCount` in Unity? Explain its purpose and usage.
TilemapCollider2D.maximumTileChangeCount public uint maximumTileChangeCount ; Description Maximum number of Tile Changes accumulated before doing a full collider rebuild instead of an incremental rebuild. Change this if incremental rebuilds are slow for the number of Tile Changes accumulated.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e24162b78940
unity_docs
scripting
What is `GUILayout.MinWidth` in Unity? Explain its purpose and usage.
GUILayout.MinWidth Declaration public static GUILayoutOption MinWidth (float minWidth ); Description Option passed to a control to specify a minimum width. Note: This option will override the Automatic width Layout parameter Minimum allowed width for a Window. ```csharp using UnityEngine;public class Exam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2f073947096f
unity_docs
scripting
Explain 'Recommended Player settings to optimize your Web build' in Unity.
Use the following recommended Player settings to optimize your builds for the Unity Web platform. ## Player settings quick reference Find these settings under Edit > Project settings > Player . For more information on each setting, refer to the details in Player settings . Setting Recommended Setting Description API ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65181cf53ae1
unity_docs
physics
Show me a Unity C# example demonstrating `Rigidbody.WakeUp`.
Rigidbody.WakeUp Declaration public void WakeUp (); Description Forces a rigidbody to wake up. For more information about Rigidbody sleeping, refer to the Rigidbody overview . ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { private float fallTime; private Rigidbody rbGO; private...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e8dc3536720b
unity_docs
editor
Explain 'Command events' in Unity.
Command events are sent to allow the Unity Editor to forward top-level menu actions to the Editor UI, as well as their equivalent keyboard shortcuts. The following are the available commands: Copy Cut Paste Delete DeselectAll SoftDelete Duplicate FrameSelected FrameSelectedWithLock SelectAll Find FocusProjectWindow Eve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ac24ef9d477d
unity_docs
rendering
What is `U2D.SpriteAtlasPackingSettings.blockOffset` in Unity? Explain its purpose and usage.
SpriteAtlasPackingSettings.blockOffset public int blockOffset ; Description Block offset to use while packing. To avoid compression artifacts in certain texture compression formats, pixels of each Sprite in the Sprite Atlas cannot share a block (block size is determined by the Block Offset).
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c1a53153eda0
unity_docs
rendering
Show me a Unity C# example demonstrating `Experimental.Rendering.IScriptableRuntimeReflectionSystem`.
Experimental : this API is experimental and might be changed or removed in the future. IScriptableRuntimeReflectionSystem interface in UnityEngine.Experimental.Rendering Description Defines the required members for a Runtime Reflection Systems. You can use the empty implementation as base class, see ScriptableR...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0380ad4b9fcc
unity_docs
scripting
Show me a Unity C# example demonstrating `Assertions.Assert.IsFalse`.
Assert.IsFalse Declaration public static void IsFalse (bool condition ); Declaration public static void IsFalse (bool condition , string message ); Parameters Parameter Description condition true or false . message The string used to describe the result of the Assert . Description Return true ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d5c94bfcc88c
unity_docs
scripting
In Unity's 'Upgrade an asset package for the Asset Store', what is 'Publish an upgrade' and how does it work?
To apply an upgrade to a package on the Asset Store: Open the Asset Store Publisher Portal . Select the Upgrades tab. Select Create a paid upgrade . Select the upgrade Type . Select the package to upgrade from and to. Set a Price for the package upgrade. Select Create Upgrade .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f29df5027f7c
unity_docs
xr
What is `XR.XRDisplaySubsystem.XRRenderPass.renderTarget` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.XRRenderPass.renderTarget public Rendering.RenderTargetIdentifier renderTarget ; Description The output target for the render pass. This a resource owned directly by the XR Display and is only valid this frame. Can be a texture array.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6dc21c1a3964
unity_docs
scripting
What is `UIElements.IEventHandler.HasBubbleUpHandlers` in Unity? Explain its purpose and usage.
IEventHandler.HasBubbleUpHandlers Declaration public bool HasBubbleUpHandlers (); Returns bool True if the object has event handlers for the BubbleUp phase. Description Returns true if event handlers for the event propagation BubbleUp phase, have been attached to this object.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c6b1bedc48a5
unity_docs
xr
What is `Mesh.indexBufferTarget` in Unity? Explain its purpose and usage.
Mesh.indexBufferTarget public GraphicsBuffer.Target indexBufferTarget ; Description The intended target usage of the Mesh GPU index buffer. By default, Mesh index buffers have GraphicsBuffer.Target.Index usage target. If you want to access the mesh index buffer from a compute shader, additional targets nee...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3a2fe6e7f6a0
unity_docs
scripting
Give me an overview of the `Cache` class in Unity.
Cache struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Data structure for cache. For more information, see Caching.AddCache . **Note:** The Cache API is not supported in WebGL because AssetBundles are stored in the browser cache for the WebGL platform. Properties Property Descripti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7bc0f3c1a95d
unity_docs
math
What is `Mathf.Sin` in Unity? Explain its purpose and usage.
Mathf.Sin Declaration public static float Sin (float f ); Parameters Parameter Description f The input angle, in radians. Returns float The return value between -1 and +1. Description Returns the sine of angle f . Note: If using very large numbers with this function, there is an acceptable range ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35591c75471a
unity_docs
physics
What is `AreaEffector2D.drag` in Unity? Explain its purpose and usage.
AreaEffector2D.drag public float drag ; Description The linear drag to apply to rigid-bodies. The drag coefficient is applied in addition to the standard Rigidbody2D drag coefficient to provide additional drag in the effector area.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7d5222a11faa
unity_docs
rendering
In Unity's 'Rendering Profiler module reference', what is 'Availability in Players' and how does it work?
The Rendering module Profiler counters are also available in Players. Use the ProfilerRecorder API to access Render Profiler module information in Players. High level counters are also available in Release Player. The following example contains a simple script that collects SetPass Calls Count , Draw Calls Count and Ve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_58d09760cef8
unity_docs
ui
What is `UIElements.MultiColumnController.MakeItem` in Unity? Explain its purpose and usage.
MultiColumnController.MakeItem Declaration public UIElements.VisualElement MakeItem (); Returns VisualElement A VisualElement for the row. Description Creates a VisualElement to use in the virtualization of the collection view. It will create a cell for every visible column.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c373de714fb8_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Base settings singleton class for Signature: ```csharp public abstract class BaseFieldSearchSettings : ScriptableObject ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_2cd6fd0db542
unity_docs
scripting
What is `Unity.Properties.PropertyPath.FromPart` in Unity? Explain its purpose and usage.
PropertyPath.FromPart Declaration public static Unity.Properties.PropertyPath FromPart (ref Unity.Properties.PropertyPathPart part ); Parameters Parameter Description part The <see cref="PropertyPathPart" /> Returns PropertyPath A new PropertyPath Description Returns a new PropertyPath from the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b7628825b3ec
unity_docs
scripting
What is `RectTransform.GetWorldCorners` in Unity? Explain its purpose and usage.
RectTransform.GetWorldCorners Declaration public void GetWorldCorners (Vector3[] fourCornersArray ); Parameters Parameter Description fourCornersArray The array that corners are filled into. Description Get the corners of the calculated rectangle in world space. Each corner provides its world space value....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc7fe14a89f7
unity_docs
physics
What is `LowLevelPhysics.SphereGeometry` in Unity? Explain its purpose and usage.
SphereGeometry struct in UnityEngine.LowLevelPhysics / Implemented in: UnityEngine.PhysicsModule Implements interfaces: IGeometry Description Contains the basic geometric shape of a sphere. Properties Property Description GeometryType Returns the geometry type of this shape, which is SphereGeometry. Radius...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c172f42b56be
unity_docs
scripting
What is `ExposedReference_1` in Unity? Explain its purpose and usage.
ExposedReference<T0> struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Creates a type whos value is resolvable at runtime. ExposedReference is a generic type that can be used to create references to Scene objects and resolve their actual values at runtime and by using a context object. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e1ada71d080
unity_docs
editor
What is `Search.AssetIndexChangeSet` in Unity? Explain its purpose and usage.
AssetIndexChangeSet struct in UnityEditor.Search Description Defines a set of changes that happens in order to update a search asset index. See SearchMonitor for how this structure is used. Properties Property Description all Enumerate all changes. empty Indicates if the changeset is empty. removed Enumer...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_74e749daeed7
unity_docs
scripting
What is `PlayerSettings.SetApplicationIdentifier` in Unity? Explain its purpose and usage.
PlayerSettings.SetApplicationIdentifier Declaration public static void SetApplicationIdentifier ( Build.NamedBuildTarget buildTarget , string identifier ); Obsolete Use SetApplicationIdentifier(NamedBuildTarget buildTarget, string identifier) instead. Declaration public static void SetApplicationIdentifie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2ff712f583c5
unity_docs
math
Explain 'Recommended Quality settings to optimize your Web build' in Unity.
Use the following recommended Quality settings to optimize your builds for the Unity Web platform. Configure the following recommended settings in Edit > Project Settings > Quality . For more information on these settings, refer to Quality . ## Quality Level The Quality settings contain a group of possible Quality Le...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d6ce65127c57
unity_docs
scripting
What is `TerrainWizard.ResetDefaults` in Unity? Explain its purpose and usage.
TerrainWizard.ResetDefaults Declaration public void ResetDefaults ( Terrain terrain ); Parameters Parameter Description terrain The Terrain object. Description Initializes the terrain wizard defaults.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_159b4b721659
unity_docs
scripting
What is `Experimental.GraphView.GraphViewEditorWindow` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphViewEditorWindow class in UnityEditor.Experimental.GraphView / Inherits from: EditorWindow Description Abstract base class for an editor window that contains a GraphView. Use this base class for a GraphView tool window ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f15300306e14_doc_0
github
scripting
What does `StreamlineStackTrace` do in this Unity script? Explain its purpose and signature.
Returns a smaller, easier-to-read-in-VR stack trace Signature: ```csharp public static string StreamlineStackTrace(string stackTrace) ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_a633a32081b2
unity_docs
rendering
Show me a Unity code example for 'Example of a DOTS Instancing shader that accesses constant data in URP'.
is not set, the accessor macros that fall back to defaults don’t access unity_DOTSInstanceData . This means that: c0 will contain the value from unity_DOTSInstanceData address 0x1000 . c1 will contain the value of the regular material property Color , and cause a compile error if the Color property doesn’t exist. c2 wi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_710ef052074c
unity_docs
editor
In Unity's 'Project window reference', what is 'Search filters' and how does it work?
Search filters work by adding an extra term in the search text. A term beginning with t: filters by the specified asset type, while l: filters by label. You can type these terms directly into the search box rather than use the menu if you know what you are looking for. You can search for more than one type or label at ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a367d88316d7
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerRecorder.Reset`.
ProfilerRecorder.Reset Declaration public void Reset (); Description Stops data collection and clears collected samples. Sets Count to 0 and WrappedAround to false and stops collection. ```csharp using Unity.Profiling; using UnityEngine;public class ExampleScript : MonoBehaviour { ProfilerRecorder recorde...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_359e5e8b6082
unity_docs
scripting
What is `MonoBehaviour.OnGUI` in Unity? Explain its purpose and usage.
MonoBehaviour.OnGUI() Description OnGUI is called for rendering and handling GUI events. OnGUI is the only function that can implement the "Immediate Mode" GUI (IMGUI) system for rendering and handling GUI events. Your OnGUI implementation might be called several times per frame (one call per event). For more in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c6d91d43b279
unity_docs
editor
What is `EditorGUILayout.EndHorizontal` in Unity? Explain its purpose and usage.
EditorGUILayout.EndHorizontal Declaration public static void EndHorizontal (); Description Close a group started with BeginHorizontal. Additional resources: EditorGUILayout.BeginHorizontal Horizontal Compound group. ```csharp using UnityEngine; using UnityEditor;// Create a Horizontal Compound Buttonpublic c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8d593f581973
unity_docs
input
Show me a Unity C# example demonstrating `WebGLInput.mobileKeyboardSupport`.
bGLInput.mobileKeyboardSupport public static bool mobileKeyboardSupport ; Description Enable mobile keyboard support for UI input fields. This property determines whether to enable mobile keyboard support for UI input fields. If this is enabled (default), the browser's soft keyboard will be requested when selec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4c35107ddd96
unity_docs
rendering
Show me a Unity C# example demonstrating `Mesh.GetBlendShapeBuffer`.
information, see BlendShapeBufferLayout.PerShape and BlendShapeBufferLayout.PerVertex . Compute shader support is required to access this buffer. The version of this function that takes no parameter is equivalent to calling it with BlendShapeBufferLayout.PerShape as argument. Mesh.isReadable does not need to be ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_41367f751582
unity_docs
rendering
What is `ShaderInfo` in Unity? Explain its purpose and usage.
ShaderInfo struct in UnityEditor Description Contains the following information about a shader: -If the shader has compilation errors or warnings. -If the shader is supported on the currently selected platform. -The name of the shader. Properties Property Description hasErrors Indicates whether the shader has ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dd6312ff5d8f
unity_docs
physics
What is `HingeJoint.motor` in Unity? Explain its purpose and usage.
HingeJoint.motor public JointMotor motor ; Description The motor will apply a force up to a maximum force to achieve the target velocity in degrees per second. The motor tries to reach JointMotor.targetVelocity angular velocity in degrees per second. The motor will only be able to reach targetVelocity , i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5fcfe9f8e877
unity_docs
editor
What is `MonoImporter.GetScript` in Unity? Explain its purpose and usage.
MonoImporter.GetScript Declaration public MonoScript GetScript (); Returns MonoScript Returns the imported script. Description Gets the imported MonoScript . If the imported C# file contains multiple classes, the first is returned. ```csharp using UnityEngine; using UnityEditor;class Example { [MenuIt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cfba215e1212
unity_docs
editor
What are the parameters of `EditorUtility.OpenPropertyEditor` in Unity?
Description Open properties editor for an Object. Opens an Inspector-like window to show and edit the properties of an Object. ```csharp using UnityEditor; using UnityEngine;public class EditorUtilityOpenPropertyEditor { [MenuItem("Examples/OpenPropertyEditor")] public static void OpenSceneProperties() { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad924e3fba58
unity_docs
rendering
What is `ParticleSystem.LightsModule.range` in Unity? Explain its purpose and usage.
ParticleSystem.LightsModule.range public ParticleSystem.MinMaxCurve range ; Description Define a curve to apply custom range scaling to particle Lights. Additional resources: MinMaxCurve . ```csharp using UnityEngine; using System.Collections;// For best results, use Deferred Rendering (see Camera settings...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b65146abde6f
unity_docs
ui
Show me a Unity code example for 'Toggle'.
mera Inspector . It displays additional options when you activate Physical Camera mode. Note : To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned USS class to it. For more information, refer to BaseField . ## Create a Toggle You can create a Toggle with UI Builder...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2819c1f69c24
unity_docs
rendering
What is `ParticleSystem.SubEmittersModule.SetSubEmitterEmitProbability` in Unity? Explain its purpose and usage.
ParticleSystem.SubEmittersModule.SetSubEmitterEmitProbability Declaration public void SetSubEmitterEmitProbability (int index , float emitProbability ); Parameters Parameter Description index The index of the sub-emitter you want to modify. emitProbability The probability value. Description Sets the pr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c20045c86a85
unity_docs
scripting
What is `GUISkin.verticalScrollbar` in Unity? Explain its purpose and usage.
GUISkin.verticalScrollbar public GUIStyle verticalScrollbar ; Description Style used by default for the background part of GUI.VerticalScrollbar controls. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Modifies only the default background of the // vertical scrollbar of the current...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7d140eaa7e3e
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.Action` in Unity? Explain its purpose and usage.
Action class in Unity.Android.Gradle.Manifest / Inherits from: Unity.Android.Gradle.Manifest.BaseElement Description The C# definition of the <action> Android Manifest element. For more information about the element, see Android's documentation: Action element Properties Property Description Attributes...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6db3af444341
unity_docs
rendering
What is `AssetDatabase.AddObjectToAsset` in Unity? Explain its purpose and usage.
AssetDatabase.AddObjectToAsset Declaration public static void AddObjectToAsset ( Object objectToAdd , string path ); Parameters Parameter Description objectToAdd Object to add to the existing asset. path Project relative path to the destination asset. Description Adds objectToAdd to an existing asset...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8424223df98a
unity_docs
input
What is `Terrain.GetClosestReflectionProbes` in Unity? Explain its purpose and usage.
Terrain.GetClosestReflectionProbes Declaration public void GetClosestReflectionProbes (List<ReflectionProbeBlendInfo> result ); Parameters Parameter Description result [in / out] A list to hold the returned reflection probes and their weights. See ReflectionProbeBlendInfo . Description Fills the list with...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d71ed894e7a
unity_docs
rendering
What is `Mesh.GetNativeVertexBufferPtr` in Unity? Explain its purpose and usage.
Mesh.GetNativeVertexBufferPtr Declaration public IntPtr GetNativeVertexBufferPtr (int index ); Parameters Parameter Description index Which vertex buffer to get (some Meshes might have more than one). See vertexBufferCount . Returns IntPtr Pointer to the underlying graphics API vertex buffer. Descri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0705f01507f1
unity_docs
scripting
Show me a Unity C# example demonstrating `Font.HasCharacter`.
asCharacter (char c ); Parameters Parameter Description c The character to check for. Returns bool Whether or not the font has the character specified. Description Does this font have a specific character? This function checks whether the font has a particular character defined. Some fonts do not have ...
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unity_docs
math
What is `ScriptableWizard.OnWizardUpdate` in Unity? Explain its purpose and usage.
ScriptableWizard.OnWizardUpdate() Description This is called when the wizard is opened or whenever the user changes something in the wizard. This allows you to set the helpString , errorString and enable/disable the Create button via isValid . Also it lets you change labels (for timers i.e.) or buttons when the...
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unity_docs
ui
What is `Experimental.GraphView.GraphView.contentViewContainer` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.contentViewContainer public UIElements.VisualElement contentViewContainer ; Description Main content container.
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unity_docs
ui
What is `UIElements.VisualElement.FindAncestorUserData` in Unity? Explain its purpose and usage.
VisualElement.FindAncestorUserData Declaration public object FindAncestorUserData (); Description Searches up the hierarchy of this VisualElement and retrieves stored userData, if any is found. This ignores the current userData and returns the first parent's non-null userData.
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gh_44bf28e44874_doc_3
github
scripting
What does `SetUseTheme` do in this Unity script? Explain its purpose and signature.
Define if this element should use the theme managerTrue to use theme manager Signature: ```csharp public void SetUseTheme(bool enable = true) ```
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unity_docs
scripting
What is `Experimental.Rendering.SceneStateHash.skySettingsHash` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. SceneStateHash.skySettingsHash public Hash128 skySettingsHash ; Description A hash representing the settings of the sky.
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unity_docs
rendering
What is `Search.TextCursorPlacement.MoveLineStart` in Unity? Explain its purpose and usage.
TextCursorPlacement.MoveLineStart Description Move the cursor to the beginning of the line of text. ```csharp [MenuItem("Examples/ISearchView/SetSearchText_WithCursorPosition")] public static void SetSearchText_WithCursorPosition() { var view = SearchService.ShowContextual("asset"); view.SetSearchText("t:material...
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local_man_ff0dcf0751b0
unity_docs
editor
In Unity's 'Set background images', what is 'Set background images with an image asset' and how does it work?
You can use an imported or built-in image asset to set a background image. When you set the background image, you must select a supported background image type: Textures Sprites Render textures SVG Vector images Note : To use an SVG image as a background image, you must install the com.unity.vectorgraphics package . Wh...
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unity_docs
ui
What is `UIElements.ToggleButtonGroupState.GetInactiveOptions` in Unity? Explain its purpose and usage.
ToggleButtonGroupState.GetInactiveOptions Declaration public Span<int> GetInactiveOptions (Span<int> inactiveOptionsIndices ); Parameters Parameter Description inactiveOptionsIndices A Span of type integers with the allocated size to hold the number of inactive indices. Description Retrieves a Span of int...
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unity_docs
performance
What is `Unity.Profiling.ProfilerMarker.Handle` in Unity? Explain its purpose and usage.
ProfilerMarker.Handle public IntPtr Handle ; Description Gets native handle of the ProfilerMarker . Use Handle to obtain a native marker handle and extend funtionality of ProfilerMarker . ```csharp using System.Diagnostics; using System.Runtime.CompilerServices; using Unity.Collections.LowLevel.Unsafe; usi...
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unity_docs
rendering
What is `Terrain.heightmapRenderTextureFormat` in Unity? Explain its purpose and usage.
Terrain.heightmapRenderTextureFormat public static RenderTextureFormat heightmapRenderTextureFormat ; Description RenderTextureFormat of the terrain heightmap. Additional resources: RenderTextureFormat .
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unity_docs
performance
What is `Search.ParsedQuery_2.Optimize` in Unity? Explain its purpose and usage.
ParsedQuery<T0,T1>.Optimize Declaration public void Optimize (bool propagateNotToLeaves , bool swapNotToRightHandSide ); Declaration public void Optimize ( Search.QueryGraphOptimizationOptions options ); Parameters Parameter Description propagateNotToLeaves Propagate "Not" operations to leaves, so onl...
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unity_docs
scripting
What is `MeshFilter` in Unity? Explain its purpose and usage.
MeshFilter class in UnityEngine / Inherits from: Component / Implemented in: UnityEngine.CoreModule Description A class to access the Mesh of the mesh filter . Use this with a procedural mesh interface. Additional resources: Mesh class. Properties Property Description mesh Returns either a new mesh ...
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unity_docs
scripting
In Unity's 'Set up your Render Texture to display video', what is 'Prepare your Render Texture for video' and how does it work?
To optimize your Render Texture for use with video content: Click on your Render Texture to open the Inspector window. Make sure the resolution of the Render Texture matches the resolution of your video content. Set Anti-aliasing to None . Set Color Format to R8G8B8A8_UNORM . If you notice excessive banding with your R...
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unity_docs
rendering
What is `EditorUtility.CompressTexture` in Unity? Explain its purpose and usage.
EditorUtility.CompressTexture Declaration public static void CompressTexture ( Texture2D texture , TextureFormat format , int quality ); Declaration public static void CompressTexture ( Texture2D texture , TextureFormat format , TextureCompressionQuality quality ); Description Compress a textur...
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local_sr_c81ea0a09632
unity_docs
input
What is `Touch.radiusVariance` in Unity? Explain its purpose and usage.
Touch.radiusVariance public float radiusVariance ; Description This value determines the accuracy of the touch radius. Add this value to the radius to get the maximum touch size, subtract it to get the minimum touch size. Android : Returns 0 for the majority of devices.
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unity_docs
editor
Show me a Unity C# example demonstrating `AssetDatabase.ExportPackage`.
array of asset paths to export. fileName The file path to create a new unitypackage file at. flags Options for how Unity exports a package. assetPathName The path of an asset to export. Description Exports the assets identified by assetPathNames to a unitypackage file in fileName . Additional resources: Ex...
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local_sr_2da55d309728
unity_docs
ui
Show me a Unity C# example demonstrating `GUISkin.verticalScrollbarDownButton`.
GUISkin.verticalScrollbarDownButton public GUIStyle verticalScrollbarDownButton ; Description Style used by default for the down button on GUI.VerticalScrollbar controls. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Modifies only the vertical scrollbar // down button of the curre...
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local_man_f4323b6678dc
unity_docs
xr
In Unity's 'Collect asset loading metrics', what is 'Development build requirement' and how does it work?
The AsyncReadManagerMetrics class is only available in development builds . To ensure compatibility, wrap calls to AsyncReadManagerMetrics APIs in an #if preprocessor directive using the ENABLE_PROFILER symbol. For older Unity versions, use the UNITY_2020_2_OR_NEWER symbol to remove the metric code. For example: ``` #i...
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local_sr_ff124d0c29ac
unity_docs
physics
Show me a Unity C# example demonstrating `Collision.body`.
Collision.body public Component body ; Description The Rigidbody or ArticulationBody of the collider that your Component collides with (Read Only). This returns the Rigidbody or ArticulationBody of the collider that your Component collides with. If the collider doesn't have a rigid or articulation...
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unity_docs
ui
What is `Experimental.GraphView.IconBadge.target` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. IconBadge.target protected UIElements.VisualElement target ; Description Target element to which this badge is attached.
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local_man_abdf66b85021
unity_docs
rendering
Explain 'Group commands with the Category block' in Unity.
Use the Category block to group commands that set the render state, so that you can “inherit” the grouped rendering state within the block. For example, your Shader object might have multiple SubShaders , each of which requires blending set to additive. You can use the Category block for that: ``` Shader "example" { Ca...
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unity_docs
physics
Give me an overview of the `JointLimitState2D` class in Unity.
JointLimitState2D enumeration Description Represents the state of a joint limit. Additional resources: DistanceJoint2D , HingeJoint2D , SliderJoint2D . Properties Property Description Inactive Represents a state where the joint limit is inactive. LowerLimit Represents a state where the joint limit is at th...
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local_man_35658c6158ac
unity_docs
xr
Explain 'AR feature set' in Unity.
Unity provides powerful augmented reality (AR) tools to create rich, engaging augmented reality experiences that intelligently interact with the real world. Unity’s AR feature set provides a starting point for augmented reality development, spanning from head-mounted displays to mobile. ## Getting started Unity’s AR ...
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scripting
What is `PropertyDrawer.OnGUI` in Unity? Explain its purpose and usage.
PropertyDrawer.OnGUI Declaration public void OnGUI ( Rect position , SerializedProperty property , GUIContent label ); Parameters Parameter Description position Rectangle on the screen to use for the property GUI. property The SerializedProperty to make the custom GUI for. label The label of this ...
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unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormatUtility.IsDepthStencilFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.IsDepthStencilFormat Declaration public static bool IsDepthStencilFormat ( Experimental.Rendering.GraphicsFormat format ); Description Returns true if the format is a depth or stencil format. Returns f...
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local_sr_11ba737db537
unity_docs
physics
What is `StatusQueryOptions.ForceUpdate` in Unity? Explain its purpose and usage.
StatusQueryOptions.ForceUpdate Description Force a refresh of the version control system status of the file. This is slow but accurate. Additional resources: AssetDatabase.IsOpenForEdit , AssetDatabase.IsMetaFileOpenForEdit .
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local_sr_9ae8be79f14a
unity_docs
physics
Show me a Unity C# example demonstrating `QueryTriggerInteraction.Ignore`.
QueryTriggerInteraction.Ignore Description Queries never report Trigger hits. ```csharp //Create two GameObjects (e.g. a Cube) and place them near each other. Attach this script to one of them. //Click on the GameObject with the script. Attach the other GameObject to the “My Game Object” field in the Inspector. //M...
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gh_a5889bb29b1c_doc_13
github
scripting
What does `FloodFill` do in this Unity script? Explain its purpose and signature.
This is not supported but it should floodfill GameObjects starting from a given position within the selected layers.Grid used for layout.Target of the flood fill operation. By default the currently selected GameObject.Starting position of the flood fill. Signature: ```csharp public override void FloodFill(GridLayout g...
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local_sr_b79aac3aa329
unity_docs
scripting
What is `Unity.IO.LowLevel.Unsafe.FileHandle` in Unity? Explain its purpose and usage.
FileHandle struct in Unity.IO.LowLevel.Unsafe / Implemented in: UnityEngine.CoreModule Description A handle to an asynchronously opened file. Opening a file with AsyncReadManager.OpenFileAsync returns a FileHandle instance. You can use this handle to check the status of the asynchronous open operation. Use A...
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local_sr_4632ff9b4772
unity_docs
scripting
Show me a Unity C# example demonstrating `Selection.GetTransforms`.
lable modes. Returns Transform[] The transforms of the selected objects determined by the mode . Description Retrieves the transforms of selected objects. Retrieves the transform of the current Editor selection after applying the provided SelectionMode flags. You can use this to iterate through relevant sce...
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local_sr_90e21afdc6da
unity_docs
rendering
What is `MaterialEditor.TextureScaleOffsetProperty` in Unity? Explain its purpose and usage.
MaterialEditor.TextureScaleOffsetProperty Declaration public float TextureScaleOffsetProperty ( Rect position , MaterialProperty property ); Declaration public float TextureScaleOffsetProperty ( Rect position , MaterialProperty property , bool partOfTexturePropertyControl ); Parameters Parameter ...
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local_sr_0b665c8afe77
unity_docs
input
What is `Event` in Unity? Explain its purpose and usage.
Event class in UnityEngine / Implemented in: UnityEngine.IMGUIModule Description A UnityGUI event. Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events. For each event OnGUI is called in the scripts; so OnGUI is potentially called multiple times per frame. ...
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local_sr_3b6a51e66843
unity_docs
scripting
What is `SystemInfo.deviceType` in Unity? Explain its purpose and usage.
SystemInfo.deviceType public static DeviceType deviceType ; Description Returns the kind of device the application is running on (Read Only). See DeviceType enumeration for possible values. Additional resources: deviceModel .
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unity_docs
scripting
What is `ParticleSystem.MainModule.ringBufferLoopRange` in Unity? Explain its purpose and usage.
ParticleSystem.MainModule.ringBufferLoopRange public Vector2 ringBufferLoopRange ; Description When ParticleSystem.MainModule.ringBufferMode is set to loop, this value defines the proportion of the particle life that loops. This enables you to use other particle properties that are applied over the particl...
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local_man_bb7d2f5778e0
unity_docs
physics
In Unity's 'Rigidbody component reference', what is 'Properties' and how does it work?
Property Function Mass Define the mass of the GameObject (in kilograms). Mass is set to 1 by default. As in real life, mass does not affect how quickly an item falls under gravity. To simulate resistance forces that slow down movement, use Drag . Linear Damping Define the decay rate of a Rigidbody’s linear velocity, to...
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local_sr_27d04690946b
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC6X6_UFloat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.RGBA_ASTC6X6_UFloat Description A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of float RGBA texel data.
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