id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_4f72f371538a | unity_docs | ui | Show me a Unity code example for 'Migrate from uGUI to UI Toolkit'. | onoBehaviour, and can expose their events in the Editor. This allows to set up logic with other GameObjects, for example to hide or show other UI elements, or to assign callback functions.
In UI Toolkit, logic and UI layout are stored separately. Callbacks can no longer be set up directly on GameObjects or stored in Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2a952e0294d | unity_docs | editor | What is `AssetPostprocessor.OnPostprocessAllAssets` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths, bool didDomainReload)
Parameters
Parameter
Description
importedAssets
Array of paths to imported assets.
deletedAssets
Array of paths to deleted assets.
movedAssets
Ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_25 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive two or more arguments as part of its initialization process,with the second one being an object of type . Type of the second argument.
Signature:
```csharp
public interface ISecondArgument<TSecondArgument>
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_7fc167d5d34d_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Manage all , you can change instantiate function if you need.See also:,,
Signature:
```csharp
public sealed partial class BehaviourManager
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a803eb3cdb82 | unity_docs | animation | What is `AnimationMode.EndSampling` in Unity? Explain its purpose and usage. | AnimationMode.EndSampling
Declaration
public static void
EndSampling
();
Description
Finish the sampling of the animation clip.
EndSampling
is called after
SampleAnimationClip
returns.
This function must be called immediately following
SampleAnimationClip
.
See the script example on the
AnimationMode
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c499af517ae | unity_docs | ui | What is `UIElements.BaseListView.onRemove` in Unity? Explain its purpose and usage. | BaseListView.onRemove
public Action<BaseListView>
onRemove
;
Description
This callback allows the user to implement their own code to be executed when the Remove Button is clicked.
This callback will only be called if showAddRemoveFooter is set to
true
.
Setting this callback to anything other than
null
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82bebeada123 | unity_docs | rendering | What is `Video.VideoPlayer.texture` in Unity? Explain its purpose and usage. | VideoPlayer.texture
public
Texture
texture
;
Description
Internal texture in which video content is placed. (Read Only)
The texture is used to send the video content to the desired target. When the
VideoPlayer.renderMode
is set to Video.VideoTarget.APIOnly, the content is still accessible from scripts using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8f92f7189154 | unity_docs | rendering | Explain 'Check whether a GameObject is compatible with the SRP Batcher in URP' in Unity. | ## GameObject compatibility
In any given scene , some GameObjects are compatible with the SRP Batcher, and some aren’t. Compatible GameObjects use the SRP Batcher code path, and non-compatible GameObjects use the standard SRP code path. For more information, see
How the SRP Batcher works
.
A GameObject must meet the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36b314e415e6 | unity_docs | scripting | What is `Quaternion.x` in Unity? Explain its purpose and usage. | Quaternion.x
public float
x
;
Description
X component of the Quaternion. Don't modify this directly unless you know quaternions inside out.
```csharp
//Create three Sliders (Create>UI>Slider) and three Text GameObjects (Create>UI>Text). These are for manipulating the x, y, and z values of the Quaternion. The t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20eaa04e6eb4 | unity_docs | audio | Show me a Unity C# example demonstrating `Input.deviceOrientation`. | Input.deviceOrientation
public static
DeviceOrientation
deviceOrientation
;
Description
Device physical orientation as reported by OS. (Read Only)
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cd0866753b8b | unity_docs | rendering | Show me a Unity code example for 'Strip shader variants'. | ate conditional shader code using a
target platform preprocessor macro
, so you can limit variants on platforms with limited memory.
The code sample does the following:
If you build for a SHADER_API_DESKTOP platform
, Unity builds variants for every possible keyword combination.
If you build for another platform, Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_69b3b5a5f187 | unity_docs | scripting | In Unity's 'Create a custom Inspector', what is 'Example overview' and how does it work? | This example creates a custom Inspector for a MonoBehaviour class. It uses both C#
scripts
and UI Builder to create the UI. The custom Inspector also features a custom
property drawer
.
The custom Inspector displays the properties of a Car class, including the make, year built, color, and a list of tires. The Inspector... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1970cebc946e | unity_docs | physics | What is `ArticulationBody.GetJointVelocities` in Unity? Explain its purpose and usage. | ArticulationBody.GetJointVelocities
Declaration
public int
GetJointVelocities
(List<float>
velocities
);
Parameters
Parameter
Description
velocities
Supplied list of floats to read back and store the joint velocities data.
Returns
int
Total degrees of freedom for the entire hierarchy of articulation bo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0caf294a0842 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManager.GetFileInfo` in Unity? Explain its purpose and usage. | AsyncReadManager.GetFileInfo
Declaration
public static
Unity.IO.LowLevel.Unsafe.ReadHandle
GetFileInfo
(string
filename
,
FileInfoResult*
result
);
Parameters
Parameter
Description
filename
The name of the file to query.
result
A struct that this function fills in with information about the file upon co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30cf53cb4ff5 | unity_docs | scripting | Show me a Unity C# example demonstrating `QualitySettings.GetQualityLevel`. | QualitySettings.GetQualityLevel
Declaration
public static int
GetQualityLevel
();
Returns
int
Obtains the current Quality Level.
Description
Returns the current graphics quality level.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
int qualityLevel = QualitySettings.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_141d4f35fafc | unity_docs | scripting | What is `UIElements.MouseCaptureEventBase_1` in Unity? Explain its purpose and usage. | MouseCaptureEventBase<T0>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.PointerCaptureEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IMouseCaptureEvent
Description
Event sent when the handler capturing the mouse changes.
Properties
Property
Description
r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d56017d7bca4 | unity_docs | editor | What is `Experimental.GraphView.GraphViewToolWindow.SelectGraphViewFromWindow` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewToolWindow.SelectGraphViewFromWindow
Declaration
public void
SelectGraphViewFromWindow
(
Experimental.GraphView.GraphViewEditorWindow
window
,
Experimental.GraphView.GraphView
graphView
,
int
graphViewIndexInWindow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bea9791a360 | unity_docs | input | What is `tvOS.Remote.touchesEnabled` in Unity? Explain its purpose and usage. | Remote.touchesEnabled
public static bool
touchesEnabled
;
Description
Disables Apple TV Remote touch propagation to Unity
Input.touches
API.
Useful for third-party frameworks, which ignore
Touch.type == Indirect
. The default setting is false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33e5001e9354 | unity_docs | editor | What is `GlobalObjectId.ToString` in Unity? Explain its purpose and usage. | GlobalObjectId.ToString
Declaration
public string
ToString
();
Returns
string
The string representation of the
GlobalObjectId
.
Description
Obtains the string representation of the unique object identifier.
The string representation of a
GlobalObjectId
can be serialized, then used at a later time to re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c5564a9cc8a9_doc_5 | github | scripting | What does `SetAROnly` do in this Unity script? Explain its purpose and signature. | Make all active object disappear, except for OpenXR specific objects
Signature:
```csharp
public void SetAROnly(bool enableAROnly = true)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_caa6c0249773 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.Play`. | the delay in seconds.
If
AudioSource.clip
is set to the same clip that is playing then
the clip will sound like it is re-started.
AudioSource
will assume
any
Play
call will have a new audio clip to play.
Note:
The
AudioSource.PlayScheduled
API will give you more accurate control over when the audio clip is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df917eacd076 | unity_docs | physics | What is `ParticleCollisionEvent.velocity` in Unity? Explain its purpose and usage. | ParticleCollisionEvent.velocity
public
Vector3
velocity
;
Description
Incident velocity at the intersection point of the collision.
The velocity is reported in world coordinates regardless of whether the Particle System is simulated in local coordinates. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57a8dd613129 | unity_docs | rendering | Show me a Unity code example for 'Create a quad mesh via script'. | for procedural mesh generation.
Note
: Unity processes and displays geometry in triangles, and not quads. This means that the Quad primitive consists of two triangles.
## Vertex array
The first thing you need to do is set up the array of vertices that your shape uses.
This example assumes that the quad lies on the x-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be643b6ce131 | unity_docs | physics | What is `PhysicsVisualizationSettings.maxNumberOfQueries` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.maxNumberOfQueries
public static int
maxNumberOfQueries
;
Description
The maximum number of queries that the
PhysicsDebugWindow
will visualize at one given time.
PhysicsDebugWindow
takes the
PhysicsVisualizationSettings
filtering settings into account before appending a query t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6ab6fd340f9 | unity_docs | rendering | What is `Experimental.GlobalIllumination.DirectionalLight.shadow` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
DirectionalLight.shadow
public bool
shadow
;
Description
True if the light casts shadows, otherwise False. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62ba30cd61c3 | unity_docs | scripting | Show me a Unity C# example demonstrating `AndroidJavaObject.Set`. | vaObject.Set
Declaration
public void
Set
(string
fieldName
,
FieldType
val
);
Parameters
Parameter
Description
fieldName
The name of the field (e.g.
int counter;
would have fieldName = "counter").
val
The value to assign to the field. It has to match the field type.
Description
Set the value of a fiel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d0110d197569 | unity_docs | scripting | Explain 'APK expansion files' in Unity. | APK expansion files are the asset splitting solution for the APK publishing format. They enable an application to split its assets into:
Core assets like scripts ,
plug-ins
, and assets that the application requires for the first
scene
.
Additional assets like
Streaming Assets
and assets that the application requires f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_26a3e256deb2 | unity_docs | rendering | In Unity's 'Texture Sheet Animation module reference', what is 'Sprite mode properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Mode popup Select Sprites
mode.
Frame over Time
A curve that specifies how the frame of animation increases as time progre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b298c4dadef | unity_docs | rendering | What is `MaterialPropertyBlock.GetInteger` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.GetInteger
Declaration
public int
GetInteger
(string
name
);
Declaration
public int
GetInteger
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Description
Get an integer from t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2abacea7805b | unity_docs | physics | What is `PackageManager.RegistryInfo.isDefault` in Unity? Explain its purpose and usage. | RegistryInfo.isDefault
public bool
isDefault
;
Description
Whether this is the default, Unity registry or one of the scoped registries configured in the project manifest.
The default registry hosts the standard Unity packages. The Package Manager always looks for packages in the default registry unless a proje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1f1ae3008cc | unity_docs | rendering | What is `Rendering.DrawingSettings.fallbackMaterial` in Unity? Explain its purpose and usage. | DrawingSettings.fallbackMaterial
public
Material
fallbackMaterial
;
Description
Sets the Material to use for any drawers in this group that don't meet the requirements.
For Motion Vectors for Universal this would mean any drawer that has a Material with a Shader that does not have a Motion Vector Pass. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82166edb5e67 | unity_docs | xr | Explain 'Verifying downloaded AssetBundles' in Unity. | You can distribute AssetBundles with your application or set up remote servers to download the AssetBundles from.
When downloading AssetBundles, precautions are necessary to prevent data corruption and attacks from malicious actors. Data corruption in downloaded AssetBundles is a common cause of crashes on user devices... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a5889bb29b1c_doc_24 | github | scripting | What does `SetScale` do in this Unity script? Explain its purpose and signature. | Sets a scale at the position in the brush.Position to set the scale in the brush.Scale to set in the brush.
Signature:
```csharp
public void SetScale(Vector3Int position, Vector3 scale)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_606597e5ccd3 | unity_docs | scripting | What is `SerializedProperty.isFixedBuffer` in Unity? Explain its purpose and usage. | SerializedProperty.isFixedBuffer
public bool
isFixedBuffer
;
Description
Is this property a fixed buffer? (Read Only)
See
GetFixedBufferElementAtIndex
for an example of how to use this property.
Additional resources:
fixedBufferSize
,
GetFixedBufferElementAtIndex
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74c1ab31a503 | unity_docs | rendering | What is `AssetDatabase.DeleteAssets` in Unity? Explain its purpose and usage. | AssetDatabase.DeleteAssets
Declaration
public static bool
DeleteAssets
(string[]
paths
,
List<string>
outFailedPaths
);
Parameters
Parameter
Description
paths
Project relative paths of the assets or folders to be deleted.
outFailedPaths
Project relative paths which could not be deleted.
Returns
bool
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b35c810a218 | unity_docs | scripting | What is `Tilemaps.Tilemap.tilemapTileChanged` in Unity? Explain its purpose and usage. | Tilemap.tilemapTileChanged
Parameters
Parameter
Description
value
A callback set by a user to notify them when Tiles are changed on a Tilemap.
Description
Callback when Tiles on a Tilemap have changed.
This returns the positions on the Tilemap which have been updated and the Tile Data of each position that has... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36d3b1f427f5 | unity_docs | editor | Show me a Unity C# example demonstrating `ObjectFactory.CreatePrimitive`. | ObjectFactory.CreatePrimitive
Declaration
public static
GameObject
CreatePrimitive
(
PrimitiveType
type
);
Parameters
Parameter
Description
type
The type of primitive to create.
Description
Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_812e42b6eb6d | unity_docs | ui | What is `UIElements.IPointerEvent.button` in Unity? Explain its purpose and usage. | IPointerEvent.button
public int
button
;
Description
Gets a value that indicates which mouse button was pressed or released (if any) to cause this event:
0 is the left button, 1 is the right button, 2 is the middle button.
A negative value indicates that no mouse button changed state during this event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f09e821814fa | unity_docs | scripting | What is `Camera.WorldToScreenPoint` in Unity? Explain its purpose and usage. | Camera.WorldToScreenPoint
Declaration
public
Vector3
WorldToScreenPoint
(
Vector3
position
);
Declaration
public
Vector3
WorldToScreenPoint
(
Vector3
position
,
Camera.MonoOrStereoscopicEye
eye
);
Parameters
Parameter
Description
position
A 3D point in world space.
eye
Optional argument that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a5889bb29b1c_doc_11 | github | scripting | What does `BoxFill` do in this Unity script? Explain its purpose and signature. | Box fills GameObjects into given bounds within the selected layers.The GameObjectBrush overrides this to provide GameObject box-filling functionality.Grid to box fill data to.Target of the box fill operation. By default the currently selected GameObject.The bounds to box fill data into.
Signature:
```csharp
public ove... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_170b3bc5f64d | unity_docs | scripting | What is `Rendering.VisibleReflectionProbe.isBoxProjection` in Unity? Explain its purpose and usage. | VisibleReflectionProbe.isBoxProjection
public bool
isBoxProjection
;
Description
Should probe use box projection.
Additional resources:
CullingResults.visibleReflectionProbes
,
ReflectionProbe
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bcf1253b38fc | unity_docs | editor | What is `Rendering.EditorGraphicsSettings.GetTierSettings` in Unity? Explain its purpose and usage. | EditorGraphicsSettings.GetTierSettings
Declaration
public static
Rendering.TierSettings
GetTierSettings
(
Build.NamedBuildTarget
target
,
Rendering.GraphicsTier
tier
);
Declaration
public static
Rendering.TierSettings
GetTierSettings
(
BuildTargetGroup
target
,
Rendering.GraphicsTier
tier
);
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_512d515b92ba | unity_docs | animation | What is `AnimationCurve.SmoothTangents` in Unity? Explain its purpose and usage. | AnimationCurve.SmoothTangents
Declaration
public void
SmoothTangents
(int
index
,
float
weight
);
Parameters
Parameter
Description
index
The index of the keyframe to be smoothed.
weight
The smoothing weight to apply to the keyframe's tangents.
Description
Smooth the in and out tangents of the keyframe a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9752408de92d | unity_docs | physics | What is `ParticleSystemSubEmitterType` in Unity? Explain its purpose and usage. | ParticleSystemSubEmitterType
enumeration
Description
The events that cause new particles to be spawned.
Properties
Property
Description
Birth
Spawns new particles when particles from the parent system are born.
Collision
Spawns new particles when particles from the parent system collide with something.
Death
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9611f4c28bc7 | unity_docs | scripting | What is `SearchService.VisibleObjects` in Unity? Explain its purpose and usage. | VisibleObjects
enumeration
Description
A bit field that contains the different categories of object that the object selector window can display.
Properties
Property
Description
None
The object selector window cannot display any objects.
Assets
The object selector window can only display Assets.
Scene
The obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ef196115c0a | unity_docs | scripting | What is `AssetPipelineMode` in Unity? Explain its purpose and usage. | AssetPipelineMode
enumeration
Description
Selects the Assetpipeline mode to use.
Properties
Property
Description
Version1
Use this if you want to use assetpipeline version 1.
Version2
Use this if you want to use assetpipeline version 2. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ff8ba1aa6fa | unity_docs | editor | What are the parameters of `ShortcutManagement.ShortcutManager.UnregisterTag` in Unity? | Description Removes a tag from the custom context list. ```csharp
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine;public class MyWindow : EditorWindow
{
const KeyCode shortcutKey = KeyCode.A; bool customTag;
bool CustomTag
{
get => customTag;
set
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f58f8c3f782e | unity_docs | scripting | What is `KeyCode.UpArrow` in Unity? Explain its purpose and usage. | KeyCode.UpArrow
Description
Up arrow key.
Use this as a parameter to a function like
Input.GetKey
to detect when the user presses the up arrow key.
Additional resources:
Input.GetKey
,
Input.GetKeyDown
,
Input.GetKeyUp
.
```csharp
//Attach this to a GameObject
//This script tells when the up arrow key is pres... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4231ebaf5039 | unity_docs | editor | Show me a Unity C# example demonstrating `AnimationMode.IsPropertyAnimated`. | mated.
IsPropertyAnimated
checks whether a property is being animated. This
check requires also the object where the property can be found.
color
is searched for in the following script example . It is part of the
Renderer
object.
Note that the example uses a sphere GameObject and an animation file, color.anim. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0a7d4540dc3 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Czech`. | SystemLanguage.Czech
Description
Czech.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Czech language
if (Application.systemLanguage == SystemLanguage.Czech)
{
//Outputs into console that the system is in Czech
Deb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_785c65e8e1de | unity_docs | physics | In Unity's 'Reference other files from UXML', what is 'Thesrcattribute' and how does it work? | This is the recommended way to reference other files.
Use the following syntax for the src attribute:
```
src="<path-to-file>/<file-name-with-extension>"
```
Any errors during import, such as missing files, trigger an error message.
You can use a relative or an absolute path:
Absolute paths start from the project’s Ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7b30b989152 | unity_docs | scripting | What is `Search.QueryListBlockAttribute.ctor` in Unity? Explain its purpose and usage. | QueryListBlockAttribute Constructor
Declaration
public
QueryListBlockAttribute
(string
category
,
string
name
,
string
id
,
string
op
);
Declaration
public
QueryListBlockAttribute
(string
category
,
string
name
,
string[]
ids
,
string
op
);
Parameters
Parameter
Description
category
Category of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7a15356d7261 | unity_docs | rendering | Explain 'Web browser access to device features' in Unity. | The Unity Web platform supports
WebCam access
. To allow a Web application to access the webcam on a device, the browser must request its user to provide access to the
camera
. Without the permission to access the camera, the browser returns incomplete or inaccurate information.
Note:
Currently, the Web platform suppor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00403df08362 | unity_docs | scripting | What is `UIElements.StyleInt` in Unity? Explain its purpose and usage. | StyleInt
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IStyleValue<T0>
Description
Style value that can be either an integer or a
StyleKeyword
.
Properties
Property
Description
keyword
The style keyword.
value
The integer value.
Construc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_feb0a465a673 | github | scripting | Write a Unity C# MonoBehaviour script called Targeting | ```csharp
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PlainSaveLoad
{
public class Targeting : MonoBehaviour
{
private DemoManager dm;
private IdentificationManager idm;
private GameObject target;
public int targetId = ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9e9dc102bb91 | unity_docs | scripting | What is `Component.GetComponentsInParent` in Unity? Explain its purpose and usage. | Component.GetComponentsInParent
Declaration
public T[]
GetComponentsInParent
();
Declaration
public T[]
GetComponentsInParent
(bool
includeInactive
);
Parameters
Parameter
Description
includeInactive
Whether to include inactive parent GameObjects in the search.
Returns
T[]
An array containing all mat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a447c12d4b50 | unity_docs | scripting | What is `UIElements.IStyle.flexBasis` in Unity? Explain its purpose and usage. | IStyle.flexBasis
public
UIElements.StyleLength
flexBasis
;
Description
Initial main size of a flex item, on the main flex axis. The final layout might be smaller or larger, according to the flex shrinking and growing determined by the other flex properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42fc0a596417 | unity_docs | rendering | What is `TextureImporterSettings.alphaSource` in Unity? Explain its purpose and usage. | TextureImporterSettings.alphaSource
public
TextureImporterAlphaSource
alphaSource
;
Description
Select how the alpha of the imported texture is generated.
Additional resources:
TextureImporterAlphaSource
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ab6d8cc6d5e1 | unity_docs | rendering | In Unity's 'Types of Reflection Probe', what is 'Custom Reflection Probes' and how does it work? | By default, Custom probes work the same way as Baked probes but they also have additional options that change this behaviour.
The
Dynamic Objects
property on a custom probe’s inspector allows objects that are not marked as
Reflection Probe Static
to be included in the reflection cubemap.
Note
: The positions of these o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01807531cb78 | unity_docs | math | What is `TextGenerator` in Unity? Explain its purpose and usage. | TextGenerator
class in
UnityEngine
/
Implemented in:
UnityEngine.TextRenderingModule
Description
Class that can be used to generate text for rendering.
Caches vertices, character info, and line info for memory friendlyness.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c96cd91402d3 | unity_docs | rendering | Explain 'Unity 6.0 User Manual' in Unity. | Unity 6.0
is a long-term supported (LTS) release in the next generation of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms.
Unity 6
contains all features, updates, and improvements made in Unity 2023.1 Tech stream, Unity 2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67aa23304159 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.SetMeshWeightings`. | nUniformRandom
.
The weightings are relative to each other but can be any positive value. For example, if you set the weights to 6 and 3, the ParticleSystemRenderer randomly selects the first Mesh approximately twice as often as the second Mesh. It can be most intuitive to use percentages for the weightings and ensure... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96f1f83d9f12 | unity_docs | physics | What is `Collision.articulationBody` in Unity? Explain its purpose and usage. | Collision.articulationBody
public
ArticulationBody
articulationBody
;
Description
The
ArticulationBody
of the collider that your GameObject collides with (Read Only).
This returns the
ArticulationBody
of the collider that your GameObject collides with. If the collider doesn't have an articulation body att... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf4a399c687e | unity_docs | rendering | What is `Rendering.RayTracingInstanceMaterialCRC.crc` in Unity? Explain its purpose and usage. | RayTracingInstanceMaterialCRC.crc
public int
crc
;
Description
The CRC hash value of a Material that was computed during a
RayTracingAccelerationStructure.CullInstances
call.
Additional resources:
Material.ComputeCRC
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a825751c5276 | unity_docs | rendering | Explain 'Scriptable Render Pipeline Batcher in URP' in Unity. | The Scriptable
Render Pipeline
(SRP) Batcher is a
draw call optimization
that significantly improves performance for applications that use an SRP. The SRP Batcher reduces the CPU time Unity requires to prepare and dispatch draw calls for materials that use the same shader variant.
## Requirements and compatibility
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5d03af82f9d | unity_docs | scripting | What is `Search.SearchIndexer.Merge` in Unity? Explain its purpose and usage. | SearchIndexer.Merge
Declaration
public void
Merge
(string[]
removeDocuments
,
Search.SearchIndexer
other
,
int
baseScore
,
Action<int,SearchIndexer,int>
documentIndexing
);
Parameters
Parameter
Description
removeDocuments
Documents to be removed as part of the merge operation. Can be null or empty.
oth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_464fae188b38 | unity_docs | animation | Show me a Unity C# example demonstrating `Animations.AnimatorController.FindStateMachineBehaviourContext`. | Description
behaviour
The State Machine Behaviour to get context for.
Returns
StateMachineBehaviourContext[]
Returns the State Machine Behaviour edition context.
Description
Use this function to retrieve the owner of this behaviour.
Please note that this function is very slow. It is not recommended to use th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8d86507c52d | unity_docs | rendering | What is `CanvasRenderer.CreateUIVertexStream` in Unity? Explain its purpose and usage. | CanvasRenderer.CreateUIVertexStream
Declaration
public static void
CreateUIVertexStream
(List<UIVertex>
verts
,
List<Vector3>
positions
,
List<Color32>
colors
,
List<Vector4>
uv0S
,
List<Vector4>
uv1S
,
List<Vector3>
normals
,
List<Vector4>
tangents
,
List<int>
indices
);
Declaration
public static void
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_54dfb579b89c | unity_docs | rendering | In Unity's 'Create your first project', what is 'Create a project' and how does it work? | In the Unity Hub, select
New project
.
From the template list, select
Get Started With Unity
. This template provides a sample game with in-Editor tutorials that help you learn the basics of the Unity Editor.
Select
Download template
.
Name your project and select a location to save it.
Select
Create project
. Unity op... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_26c3b2cc3bd7 | unity_docs | audio | In Unity's 'Introduction to audio files', what is 'Audio data and Audio Clips' and how does it work? | Unity audio data is separate from the actual
Audio Clips
. Audio data is the raw information about an audio file. It contains information such as length, channel count, sample rate, and compression format.
Audio Clips are assets that contain the audio data and processes the audio data for use with Unity Engine. Audio C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9db4c4cb75ee | unity_docs | scripting | In Unity's 'Integrating Unity into native iOS applications', what is 'Limitations' and how does it work? | Unity doesn’t control the runtime lifecycle, so Unity as a Library might not work for all possible use cases. Known limitations include:
Unity as a Library only supports full-screen rendering, and doesn’t support rendering on part of the screen.
You can’t load more than one instance of the Unity runtime.
You might need... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43f8e0276e5a | unity_docs | rendering | Show me a Unity code example for 'Mesh normals shader example in the Built-In Render Pipeline'. | ```
Shader "Unlit/WorldSpaceNormals"
{
// no Properties block this time!
SubShader
{
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
// include file that contains UnityObjectToWorldNormal helper function
#include "UnityCG.cginc"
struct v2f {
// we'll output world space normal as one of regular... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b31e9dcc72b0 | unity_docs | scripting | What is `GUISettings` in Unity? Explain its purpose and usage. | GUISettings
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
General settings for how the GUI behaves.
These are shared by all elements in a
GUISkin
.
Properties
Property
Description
cursorColor
The color of the cursor in text fields.
cursorFlashSpeed
The speed of text field curs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79e64b140a19 | unity_docs | ui | What is `Experimental.GraphView.Pill.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Pill Constructor
Declaration
public
Pill
();
Declaration
public
Pill
(
UIElements.VisualElement
left
,
UIElements.VisualElement
right
);
Description
Constructs a pill with its optional left and right child VisualElem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6a93e413c58b | unity_docs | scripting | Explain 'Author native UWP plug-ins' in Unity. | To author native Universal Windows Platform (UWP)
plug-ins
, you need to know how to create native plug-ins for Unity. For more information about native plug-ins and their uses, refer to
Native plug-ins
.
To author native UWP plug-ins, you can use either a precompiled dynamic-link library (DLL) or the C++ source code.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b851e75e2e0 | unity_docs | editor | Show me a Unity C# example demonstrating `MenuCommand.context`. | urrent selection or the item under
the mouse when invoking a context menu. The new menu item is added to the list supplied by
the selected component. The component in the Inspector has a clickable circular item at the
top right. The image below shows how the Rigidbody has a MenuItem that is accessible with
a click. The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9862cb862fd | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.GetBuildPhaseName` in Unity? | Returns string The build phase name if it's defined. Description Returns the name of the build phase with the specified GUID. For shell script and copy file build phases, the name is returned. For all the other phases, the type is returned. This is the same behavior as GetBuildPhaseType . If a phase with the given GUID... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a1c389fa220 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.MoveTowards`. | t
The value to move towards.
maxDelta
The maximum change applied to the current value.
Description
Moves a value
current
towards
target
.
This function is similar
Mathf.Lerp
except that this function ensures the rate of change never exceeds
maxDelta
and that the current value is never greater than the
tar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4f3ca8f9a08e | github | scripting | Write a Unity Editor script for Lynx Switch Button Editor | ```csharp
// ==============================================================================
// | LynxInterfaces (2023) |
// |====================================== |
// | LynxSimpleButton Editor Script ... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_a3fbc5794311 | unity_docs | rendering | What is `Camera.transparencySortAxis` in Unity? Explain its purpose and usage. | Camera.transparencySortAxis
public
Vector3
transparencySortAxis
;
Description
An axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
If the
TransparencySortMode
of the
Camera
or
GraphicsSettings
are set to
TransparencySortMode.CustomAxis
, th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8aa8de2fa4dd | unity_docs | rendering | Explain 'Creating custom shaders that support GPU instancing in the Built-In Render Pipeline' in Unity. | Resources for writing HLSL shaders or
Surface Shaders
in the Built-In
Render Pipeline
that support GPU instancing.
Page Description GPU instancing
Learn about GPU Instancing in the Built-In Render Pipeline.
Add per-instance properties to GPU instancing shaders
Add per-instanced properties such as color to HLSL shaders ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5b7bf824397 | unity_docs | rendering | What are the parameters of `LightTransport.InputExtraction.ExtractFromScene` in Unity? | Returns bool True if extraction completed successfully, false if errors occurred. Description Extracts all relevant scene data for light transport calculations from the currently open scenes. This method scans all currently open scenes and extracts objects that affect global illumination calculations. It processes: Geo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3d1831597eb | unity_docs | scripting | What is `RuntimePlatform.Switch` in Unity? Explain its purpose and usage. | RuntimePlatform.Switch
Description
In the player on Nintendo Switch.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Example()
{
if (Application.platform == RuntimePlatform.Switch)
Debug.Log("Do something sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f102c51d44db | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.ChangeSetStatus`. | sk
ChangeSetStatus
(string
changesetID
);
Parameters
Parameter
Description
changeset
Changeset to query for assets.
changesetID
ChangesetID to query for assets.
Description
Retrieves a list of assets belonging to a changeset.
This is intended to work only with outgoing changesets. Use
Provider.IncomingC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e221cf5941a | unity_docs | networking | In Unity's 'Web networking', what is 'UnityWebRequest downloads' and how does it work? | Don’t use code that blocks a UnityWebRequest download, such as this:
```
while(!www.isDone) {}
```
Web browsers do not allow synchronously blocking code execution to wait for a network transfer. Therefore, if you need to perform a synchronous style UnityWebRequest, use a Coroutine and a yield statement to wait for the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd540e26879e | unity_docs | rendering | What is `TextureImporterSwizzle.A` in Unity? Explain its purpose and usage. | TextureImporterSwizzle.A
Description
Use the alpha color channel.
Additional resources:
TextureImporter.swizzleR
,
TextureImporter.swizzleG
,
TextureImporter.swizzleB
,
TextureImporter.swizzleA
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541 | github | scripting | Write a Unity C# ScriptableObject for Button Quiz Config | ```csharp
using UnityEngine;
using ExPresSXR.Experimentation.DataGathering;
using System;
using System.Linq;
using System.Collections.Generic;
namespace ExPresSXR.Interaction.ButtonQuiz
{
[Serializable]
// ExPresSXR.Interaction.ButtonQuiz.ButtonQuizConfig, Assembly-CSharp
public class ButtonQuizConfig : Sc... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_60b5a02b6fea | unity_docs | rendering | In Unity's 'Reducing the file size of a build', what is 'Build Report Inspector' and how does it work? | Use the
Build Report Inspector package
to add an Inspector to the BuildReport file that Unity generates when it creates a build. The build report file is located at
Library/LastBuild.buildreport
. The package uses the BuildReport API to create the Inspector window. It displays information such as the build steps, and a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a49275f35f71 | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.clickCount`. | Event.clickCount
public int
clickCount
;
Description
How many consecutive mouse clicks have we received.
Used in
EventType.MouseDown
event; use this to differentiate between a single and double clicks.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event e = Event.curren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ec9570db156 | unity_docs | editor | What is `SerializedProperty.isDefaultOverride` in Unity? Explain its purpose and usage. | SerializedProperty.isDefaultOverride
public bool
isDefaultOverride
;
Description
Allows you to check whether his property is a
default override
.
Certain properties on Prefab instances are default overrides.
See
PrefabUtility.IsDefaultOverride
for more information. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32194517aba9 | unity_docs | math | Show me a Unity C# example demonstrating `GameObject.FindGameObjectsWithTag`. | iption
tag
The name of the tag to search for
GameObjects
by.
Description
Retrieves an array of all active GameObjects tagged with the specified tag. Returns an empty array if no GameObjects have the tag.
Tags must be declared in the tag manager before using them. A
UnityException
will be thrown if the tag does... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_644ab634e6cf | unity_docs | rendering | What is `LightProbeProxyVolume.qualityMode` in Unity? Explain its purpose and usage. | LightProbeProxyVolume.qualityMode
public
LightProbeProxyVolume.QualityMode
qualityMode
;
Description
Determines how many Spherical Harmonics bands will be evaluated to compute the ambient color.
Additional resources:
Light Probes
,
Light Probe Proxy Volume
,
Spherical Harmonics(SH)
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b182e90b4662 | unity_docs | xr | What is `Rendering.CommandBuffer.ConvertTexture` in Unity? Explain its purpose and usage. | CommandBuffer.ConvertTexture
Declaration
public void
ConvertTexture
(
Rendering.RenderTargetIdentifier
src
,
Rendering.RenderTargetIdentifier
dst
);
Declaration
public void
ConvertTexture
(
Rendering.RenderTargetIdentifier
src
,
int
srcElement
,
Rendering.RenderTargetIdentifier
dst
,
int
dstElement
)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_232d6bb1342e | unity_docs | performance | What is `Jobs.IJobParallelForTransformExtensions.ScheduleByRef` in Unity? Explain its purpose and usage. | IJobParallelForTransformExtensions.ScheduleByRef
Declaration
public static
Unity.Jobs.JobHandle
ScheduleByRef
(ref T
jobData
,
Jobs.TransformAccessArray
transforms
,
Unity.Jobs.JobHandle
dependsOn
);
Parameters
Parameter
Description
jobData
The job to schedule.
transforms
The
TransformAccessArray
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccca55164ec2 | unity_docs | math | What is `AI.NavMesh.FindClosestEdge` in Unity? Explain its purpose and usage. | NavMesh.FindClosestEdge
Declaration
public static bool
FindClosestEdge
(
Vector3
sourcePosition
,
out
AI.NavMeshHit
hit
,
int
areaMask
);
Parameters
Parameter
Description
sourcePosition
The origin of the distance query.
hit
Holds the properties of the resulting location.
areaMask
A bitfield mask spe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e12b7b53a8b6 | unity_docs | rendering | Show me a Unity code example for 'Customizing the Player loop'. | o identify Player loop subsystems to add, remove, or replace. Valid types for default systems are available in the
UnityEngine.PlayerLoop
namespace.
The API reference
PlayerLoop.GetDefaultPlayerLoop
includes an example of how to retrieve the default Player loop, iterate over the nested Player loop systems and print the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c352bfb2afc7 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.LightsModule.enabled`. | ParticleSystem.LightsModule.enabled
public bool
enabled
;
Description
Specifies whether the LightsModule is enabled or disabled.
Additional resources:
ParticleSystem.lights
.
```csharp
using UnityEngine;
using System.Collections;// For best results, use Deferred Rendering (see Camera settings)
[RequireCompon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ea81354d594c | unity_docs | ui | Explain 'ToolbarToggle' in Unity. | A ToolbarToggle is an
Editor-only
control that serves as a toggle in a
Toolbar
. It’s a Toggle with a predefined style that matches the Toolbar style. It looks like a button that you can toggle on and off.
## Create a ToolbarToggle
You can create a ToolbarToggle with UI Builder, UXML, or C#. The following C# example ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_317bdba82340 | unity_docs | math | What is `GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow` in Unity? Explain its purpose and usage. | GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow
Declaration
public static void
GlobalObjectIdentifiersToObjectsSlow
(GlobalObjectId[]
identifiers
,
out Object[]
outputObjects
);
Parameters
Parameter
Description
identifiers
Array of GlobalObjectIds to convert to object references.
outputObjects
Array o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0186e2d02bc | unity_docs | scripting | What is `UIElements.FloatField.ValueToString` in Unity? Explain its purpose and usage. | FloatField.ValueToString
Declaration
protected string
ValueToString
(float
v
);
Parameters
Parameter
Description
v
The float to be converted to string.
Returns
string
The float as string.
Description
Converts the given float to a string. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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