id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_8c7e4f8be6aa | unity_docs | math | What is `LightProbesQuery.CalculateInterpolatedLightAndOcclusionProbes` in Unity? Explain its purpose and usage. | LightProbesQuery.CalculateInterpolatedLightAndOcclusionProbes
Declaration
public void
CalculateInterpolatedLightAndOcclusionProbes
(NativeArray<Vector3>
positions
,
NativeArray<int>
tetrahedronIndices
,
NativeArray<SphericalHarmonicsL2>
lightProbes
,
NativeArray<Vector4>
occlusionProbes
);
Parameters
Paramet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00485c5b68ad | unity_docs | scripting | What is `XR.XRInputSubsystem.trackingOriginUpdated` in Unity? Explain its purpose and usage. | XRInputSubsystem.trackingOriginUpdated
Parameters
Parameter
Description
value
Unity calls this delegate when the TrackingOriginFlags changes.
Description
An event that takes the delegate instance that the
XRInputSubsystem
calls when it changes the origin it reports devices at.
This can be due to a change in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_444761827d9a | github | scripting | Write a Unity C# script called Write Keyboard Input | ```csharp
using RollABall.Components;
using starikcetin.Joy.Core;
using UnityEngine;
namespace RollABall.Systems
{
public class WriteKeyboardInput : ISystem
{
public Filter[] Filters { get; } =
{
Filter
};
private static readonly Filter Filter = new Filter().AllOf(t... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_179957ce09fd | unity_docs | scripting | What is `UnityEngine.ScreenCaptureModule` in Unity? Explain its purpose and usage. | UnityEngine.ScreenCaptureModule
Description
The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class.
Classes
Class
Description
ScreenCapture
Provides methods to take screenshots. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_821bd534d199 | unity_docs | scripting | What are the parameters of `ParticleSystem.ExternalForcesModule.AddInfluence` in Unity? | Description Adds a ParticleSystemForceField to the influencers list. When influenceFilter is set to ParticleSystemGameObjectFilter.List then only Force Fields in the influencers list affect the Particle System. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
ParticleSystem.ExternalForcesModule ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03401b6b41dd | unity_docs | rendering | What is `Rendering.ShaderTagId.ctor` in Unity? Explain its purpose and usage. | ShaderTagId Constructor
Declaration
public
ShaderTagId
(string
name
);
Parameters
Parameter
Description
name
The name to represent with the shader tag id.
Description
Gets or creates a shader tag id representing the given name.
Additional resources:
DrawingSettings
, ScriptableRenderContext.DrawRenderers... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c4cd7f58817c | unity_docs | networking | In Unity's 'Create callbacks between Unity C#, JavaScript, and C/C++/C# code', what is 'Javascript plug-in code' and how does it work? | The following code is an example of a.jslib
file that schedules a timeout and invokes a callback.
```
mergeInto(LibraryManager.library, {
JsSetTimeout: function (message, timeout, callback) {
// Create copy of message because it might be deleted before callback is run
var stringMessage = UTF8ToString(message);
var ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b07331e182ba | unity_docs | rendering | Explain 'Introduction to mipmap streaming' in Unity. | Use mipmap streaming to limit the size of textures in GPU memory.
## How mipmap streaming works
For each texture in the camera view, Unity automatically calculates and loads mipmap levels only up to a specific level, instead of loading all of them. This means that Unity only transfers some mipmap levels per texture f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8773b4397f66 | unity_docs | scripting | In Unity's 'The Debug class', what is 'Using the Debug class' and how does it work? | The Debug class has two methods for drawing lines in the
Scene view
and Game view. These are DrawLine and
DrawRay
.
In this example, a script has been added to every Sphere GameObject in the scene, which uses
Debug.DrawLine
to indicate its vertical distance from the plane where Y equals zero. Note that the last paramet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce9350165ec8 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetLabels`. | AssetDatabase.GetLabels
Declaration
public static string[]
GetLabels
(
Object
obj
);
Parameters
Parameter
Description
obj
The asset object to check.
Returns
string[]
Returns all labels attached to a given asset.
Description
Obtains all labels of a given asset.
```csharp
using System.Linq;
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_29dbfd64186c | github | scripting | Write a Unity Editor script for Number Condition Editor | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MBT;
namespace MBTEditor
{
[CustomEditor(typeof(NumberCondition))]
public class NumberConditionEditor : Editor
{
SerializedProperty titleProp;
SerializedProperty abortProp;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb3a1b708a83 | unity_docs | animation | What is `Playables.PlayableGraph.Connect` in Unity? Explain its purpose and usage. | PlayableGraph.Connect
Declaration
public bool
Connect
(U
source
,
int
sourceOutputPort
,
V
destination
,
int
destinationInputPort
);
Parameters
Parameter
Description
source
The source playable or its handle.
sourceOutputPort
The port used in the source playable.
destination
The destination playable or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab86f134cd05 | unity_docs | rendering | What is `CustomRenderTexture` in Unity? Explain its purpose and usage. | CustomRenderTexture
class in
UnityEngine
/
Inherits from:
RenderTexture
/
Implemented in:
UnityEngine.CoreModule
Description
Custom Render Textures are an extension to Render Textures that allow you to render directly to the Texture using a Shader.
Custom Render Textures are an extension to Render Textures t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3355a28bcd9 | unity_docs | scripting | What is `Experimental.GraphView.StickyNote.GetPosition` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StickyNote.GetPosition
Declaration
public
Rect
GetPosition
();
Returns
Rect
Returns the [StickyNote] position as a xy position relative to the [GraphView].
Description
Gets the position of the [StickyNote]. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_72ebece545ef | unity_docs | scripting | Explain 'Vertical Layout Group' in Unity. | The Vertical Layout Group component places its child layout elements on top of each other. Their heights are determined by their respective minimum, preferred, and flexible heights according to the following model:
The minimum heights of all the child layout elements are added together and the spacing between them is a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6d50f2647d7 | unity_docs | scripting | What is `UIElements.StyleRotate.ctor` in Unity? Explain its purpose and usage. | StyleRotate Constructor
Declaration
public
StyleRotate
(
UIElements.Rotate
v
);
Description
Creates a StyleRotate from either a
Rotate
or a
StyleKeyword
.
Declaration
public
StyleRotate
(
UIElements.StyleKeyword
keyword
);
Description
Creates a StyleRotate from either a
Rotate
or a
StyleKeywo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_359872dc419a | unity_docs | rendering | What is `GL.MultiTexCoord2` in Unity? Explain its purpose and usage. | GL.MultiTexCoord2
Declaration
public static void
MultiTexCoord2
(int
unit
,
float
x
,
float
y
);
Description
Sets current texture coordinate (x,y) for the actual texture
unit
.
In OpenGL this matches
glMultiTexCoord
for the given texture unit
if multi-texturing is available. On other graphics APIs the sam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e0182a468bea | unity_docs | xr | In Unity's 'Configure your network for Package Manager', what is 'Custom certificate authority' and how does it work? | In some organizations, users can only access the internet through a proxy server. Some proxies unpack the HTTPS content and repack it with their own SSL certificate. Unity Package Manager’s underlying HTTPS layer sometimes rejects these certificates because it doesn’t recognize the certificate authority that emitted th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_291a68d269db | unity_docs | scripting | What is `ParticleSystem.Stop` in Unity? Explain its purpose and usage. | ParticleSystem.Stop
Declaration
public void
Stop
();
Declaration
public void
Stop
(bool
withChildren
= true);
Declaration
public void
Stop
(bool
withChildren
= true,
ParticleSystemStopBehavior
stopBehavior
= ParticleSystemStopBehavior.StopEmitting);
Parameters
Parameter
Description
withChildre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8398fbf72e5b | unity_docs | animation | Give me an overview of the `AnimationCurve` class in Unity. | AnimationCurve
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Store a collection of Keyframes that can be evaluated over time.
Properties
Property
Description
keys
All keys defined in the animation curve.
length
The number of keys in the curve. (Read Only)
postWrapMode
The behavi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0ff35e845c5 | unity_docs | scripting | What is `Quaternion.eulerAngles` in Unity? Explain its purpose and usage. | Quaternion.eulerAngles
public
Vector3
eulerAngles
;
Description
Returns or sets the euler angle representation of the rotation in degrees.
Euler angles can represent a three dimensional rotation by performing three separate rotations around individual axes. In Unity these rotations are performed around the Z... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0e9ecdba4eb | unity_docs | scripting | What is `Experimental.GraphView.Resizer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Resizer
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.VisualElement
Description
Resizer manipulator element.
Properties
Property
Description
activateButton
Mouse button to activate the resizer.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0d2ace758d7 | unity_docs | editor | What is `UIElements.Clickable.ctor` in Unity? Explain its purpose and usage. | Clickable.ctor(System.Action,long,long)
Parameters
Parameter
Description
delay
Determines when the event begins. Value is defined in milliseconds. Applies if delay is greater than
0
.
interval
Determines the time delta between event repetition. Value is defined in milliseconds. Applies if interval is greater t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27d2e1920dfc | unity_docs | editor | What is `iOS.Xcode.PBXProject.ReadFromStream` in Unity? Explain its purpose and usage. | PBXProject.ReadFromStream
Declaration
public void
ReadFromStream
(TextReader
sr
);
Parameters
Parameter
Description
sr
The project contents.
Description
Reads the project from the given text reader.
Current contents of the project are discarded.
```csharp
using UnityEditor;
using System.IO;
using UnityEd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_262a8f01c1f9 | unity_docs | rendering | What is `LightProbeProxyVolume.ResolutionMode` in Unity? Explain its purpose and usage. | ResolutionMode
enumeration
Description
The resolution mode for generating a grid of interpolated Light Probes.
Additional resources:
Light Probes
,
Light Probe Proxy Volume
.
Properties
Property
Description
Automatic
The automatic mode uses a number of interpolated Light Probes per unit area, and uses the b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d659ab7a7bb | unity_docs | scripting | What is `UIElements.BaseTreeView.itemUssClassName` in Unity? Explain its purpose and usage. | BaseTreeView.itemUssClassName
public static string
itemUssClassName
;
Description
The USS class name for TreeView item elements.
Unity adds this USS class to every item element of the TreeView. Any styling applied to
this class affects every item located beside, or below the stylesheet in the visual tree. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6282a1125213 | unity_docs | physics | What is `Physics2D.contactThreshold` in Unity? Explain its purpose and usage. | Physics2D.contactThreshold
public static float
contactThreshold
;
Description
A threshold below which a contact is automatically disabled.
Colliders placed side-by-side do not form a continuous surface which can result in unwanted contacts (known as "ghost collisions") when moving across these colliders. The ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c2fa3a0ca3c | unity_docs | math | Show me a Unity C# example demonstrating `Color32.Lerp`. | Color32.Lerp
Declaration
public static
Color32
Lerp
(
Color32
a
,
Color32
b
,
float
t
);
Description
Linearly interpolates between colors
a
and
b
by
t
.
t
is clamped between 0 and 1. When
t
is 0 returns
a
. When
t
is 1 returns
b
.
```csharp
using UnityEngine;public class Example : MonoBehav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62b7918c78a7 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorPrefs.SetInt`. | refs.SetInt
Declaration
public static void
SetInt
(string
key
,
int
value
);
Parameters
Parameter
Description
key
Name of key to write integer to.
value
Value of the integer to write into the storage.
Description
Sets the value of the preference identified by key as an integer.
Sets the value of the p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3ef09f1c28c | unity_docs | rendering | What is `Rendering.BatchCullingOutputDrawCommands.drawCommandPickingInstanceIDs` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.drawCommandPickingInstanceIDs
public int*
drawCommandPickingInstanceIDs
;
Description
The instance IDs that are associated with the draw commands.
Unity only uses this command when it renders object-picking or selection data in the Editor, which is when
BatchCullingContext.viewTy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_342ab794ce79 | unity_docs | scripting | What is `UIElements.NavigationEventBase_1.ctrlKey` in Unity? Explain its purpose and usage. | NavigationEventBase<T0>.ctrlKey
public bool
ctrlKey
;
Description
Gets a boolean value that indicates whether the Ctrl key is pressed. True means the Ctrl key is pressed.
False means it isn't. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d0d72d3281e | unity_docs | scripting | Explain 'Details of disabling domain and scene reload' in Unity. | ## What Unity skips when domain reload and scene reload is disabled
From a high-level perspective, entering Play mode consists of the following main stages:
Backup current scenes
. This only happens when the Scene has been modified. Allows Unity to revert the Scenes when exiting Play mode to the state they were in bef... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8604c7c98c25 | unity_docs | ui | Show me a Unity C# example demonstrating `GUISkin.horizontalSliderThumb`. | GUISkin.horizontalSliderThumb
public
GUIStyle
horizontalSliderThumb
;
Description
Style used by default for the thumb that is dragged in
GUI.HorizontalSlider
controls.
The padding property is used to determine the size of the thumb.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0da07300285 | unity_docs | editor | What is `SpeedTreeImporter.selectedWindQuality` in Unity? Explain its purpose and usage. | SpeedTreeImporter.selectedWindQuality
public int
selectedWindQuality
;
Description
Gets and sets an integer corresponding to the SpeedTreeWind enum values. The value is clamped by
SpeedTreeImporter.bestWindQuality
internally.
The possible wind quality values are as follows:
0
- Off
1
- Fastest
2
- Fast
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b94668f03b3d | unity_docs | editor | What are the parameters of `GenericMenu.AddSeparator` in Unity? | Description Add a seperator item to the menu. Additional resources: GenericMenu.AddItem , GenericMenu.AddDisabledItem . ```csharp
// This example shows how to create a context menu inside a custom EditorWindow.
using UnityEngine;
using UnityEditor;public class MyWindow : EditorWindow
{
[MenuItem("TestContextMenu/Op... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3079350f30c4 | unity_docs | scripting | What is `Search.SearchUtils.FrameAssetFromPath` in Unity? Explain its purpose and usage. | SearchUtils.FrameAssetFromPath
Declaration
public static void
FrameAssetFromPath
(string
path
);
Parameters
Parameter
Description
path
Asset path.
Description
Ping an asset in the project browser. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c1ac5190195 | unity_docs | editor | What is `Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver` in Unity? Explain its purpose and usage. | Profiler.GetAllocatedMemoryForGraphicsDriver
Declaration
public static long
GetAllocatedMemoryForGraphicsDriver
();
Description
Returns the amount of allocated memory for the graphics driver, in bytes.
Only available in development players and editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3f6d818c62a | unity_docs | scripting | What is `SceneManagement.StageHandle.Contains` in Unity? Explain its purpose and usage. | StageHandle.Contains
Declaration
public bool
Contains
(
GameObject
gameObject
);
Parameters
Parameter
Description
gameObject
The GameObject to check.
Returns
bool
True if the stage contains the given GameObject.
Description
Does the stage contain the given GameObject? | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62059eb0f574 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPostprocessSprites`. | AssetPostprocessor.OnPostprocessSprites(Texture2D, Sprite[])
Description
Add this function to a subclass to get a notification when an texture of sprite(s) has completed importing.
For Multiple sprite-mode assets each sprite will be passed in the second argument as an array of sprites.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8db3962eb33f | unity_docs | editor | What is `AssetDatabase.ForceToDesiredWorkerCount` in Unity? Explain its purpose and usage. | AssetDatabase.ForceToDesiredWorkerCount
Declaration
public static void
ForceToDesiredWorkerCount
();
Description
Forces the Editor to use the desired amount of worker processes. Unity will either spawn new worker processes or shut down idle worker processes to reach the desired number. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e88aa342a4c2_doc_7 | github | scripting | What does `JoinVoiceChannel` do in this Unity script? Explain its purpose and signature. | Join voice channel by channel namewill join channel's nameThe channel type is indicated by the method used to initiate the channel join.JoinEchoChannelAsync joins an echo channel, JoinGroupChannelAsyc joins a group channel,and JoinPositionalChannelAsync joins a positional channel.
Signature:
```csharp
public void Join... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_815849472a9f | unity_docs | performance | In Unity's 'Android thread configuration', what is 'Thread affinity aliases' and how does it work? | Unity provides the following aliases that you can use as the thread affinity value:
any
: Allows the thread to run on any core.
little
: Allows the thread to run on any little core.
big
: Allows the thread to run on any big core.
You can also use hexadecimal and binary values to specify thread affinity. In binary, the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_335826b16019 | unity_docs | ui | In Unity's 'Slider', what is 'Set page size' and how does it work? | The Slider control has a page-size property that controls how much the thumb moves, and how much the value changes, when you click the track to either side of the thumb.
If the page size value is
0
, clicking the track moves the thumb to the cursor or pointer position, and updates the value accordingly.
If the page siz... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_677bbaa82ee6_doc_1 | github | scripting | What does `GetMethodData` do in this Unity script? Explain its purpose and signature. | Returns a list of from active s in the scene.
Signature:
```csharp
public static IEnumerable<MethodData> GetMethodData()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d565d0690afb | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.strengthMultiplier`. | ParticleSystem.NoiseModule.strengthMultiplier
public float
strengthMultiplier
;
Description
Strength multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall strength multiplier.
Additional resources:
ParticleSystem.NoiseModule.strength
.
``... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78be0d8ddf99 | unity_docs | scripting | What are the parameters of `Animator.SetIKRotation` in Unity? | Description Sets the rotation of an IK goal. An IK goal is a specified target position and rotation for a specific body part. Unity calculates how to move the body part towards this target from a starting point. This starting point could be, for example, the current position and rotation obtained from an animation. Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_32d0de1a2aca | unity_docs | rendering | In Unity's 'Transparent Diffuse', what is 'Transparent Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_618a04cb0444 | unity_docs | physics | What is `TargetJoint2D.anchor` in Unity? Explain its purpose and usage. | TargetJoint2D.anchor
public
Vector2
anchor
;
Description
The local-space anchor on the rigid-body the joint is attached to.
The local-space anchor position is where the joint will apply forces to move the body to the specified
target
position. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecf73033070b | unity_docs | rendering | What is `Mesh.RecalculateUVDistributionMetrics` in Unity? Explain its purpose and usage. | Mesh.RecalculateUVDistributionMetrics
Declaration
public void
RecalculateUVDistributionMetrics
(float
uvAreaThreshold
);
Parameters
Parameter
Description
uvAreaThreshold
The minimum UV area to consider. The default value is 1e-9f.
Description
Recalculates the UV distribution metrics of the Mesh from the v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_900c6a1e75bd | unity_docs | editor | What is `Build.Profile.BuildProfile.GetActiveBuildProfile` in Unity? Explain its purpose and usage. | BuildProfile.GetActiveBuildProfile
Declaration
public static
Build.Profile.BuildProfile
GetActiveBuildProfile
();
Returns
BuildProfile
The active build profile. Returns null when a platform profile is active.
Description
Gets the active build profile.
Additional resources:
Platform profile
.
```csharp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe264ca2622a | unity_docs | scripting | What is `Transform.SetAsFirstSibling` in Unity? Explain its purpose and usage. | Transform.SetAsFirstSibling
Declaration
public void
SetAsFirstSibling
();
Description
Move the transform to the start of the local transform list.
```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.UI; //Required when using UI Elements.
using UnityEngine.EventSystems; // Required when usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_730a4226931a | unity_docs | input | Explain 'Troubleshooting common cross-platform issues' in Unity. | Most of Unity’s API and project structure is identical for all supported platforms and sometimes a project can be rebuilt to run on different devices. However, fundamental differences in the hardware and deployment methods mean that parts of a project may not port between platforms without change. This page lists some ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e986ee4af9c6 | unity_docs | rendering | What is `Rendering.LightEvent` in Unity? Explain its purpose and usage. | LightEvent
enumeration
Description
Defines a place in light's rendering to attach
CommandBuffer
objects to.
Unity's rendering loop can be extended by adding so called "command buffers" at various points in light rendering; mostly related to shadows. For example, you could do custom processing of the shadow map a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92919154f258 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.RowGUIArgs.rowRect` in Unity? Explain its purpose and usage. | TreeView.RowGUIArgs.rowRect
public
Rect
rowRect
;
Description
Row rect for the current row being handled.
This rect is limited to the visible width of the scroll view. If the TreeView is using a
MultiColumnHeader
then the total width of all the columns can be found by
MultiColumnHeaderState.widthOfAllVisib... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63f89beb7d49 | unity_docs | physics | What is `Rendering.RenderingThreadingMode.MultiThreaded` in Unity? Explain its purpose and usage. | RenderingThreadingMode.MultiThreaded
Description
Generates intermediate graphics commands via the main thread. The render thread converts them into low-level platform API graphics commands.
In this mode, the main thread processes the application's high-level code through an internal class
GfxDeviceClient
that iss... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26f888591820 | unity_docs | scripting | What is `Camera.depth` in Unity? Explain its purpose and usage. | Camera.depth
public float
depth
;
Description
Camera's depth in the camera rendering order.
Cameras with lower depth are rendered before cameras with higher depth.
Use this to control the order in which cameras are drawn if you have multiple cameras and some of them don't cover the full screen.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2fb25a1f6d2 | unity_docs | rendering | What is `BuildOptions.DetailedBuildReport` in Unity? Explain its purpose and usage. | BuildOptions.DetailedBuildReport
Description
Generates detailed information in the
BuildReport
.
The BuildReport object returned by
BuildPipeline.BuildPlayer
will contain additional data about build times and contents. This might lead to slightly longer build time, typically by a few percents.
The following scri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05e879b1ec4b | unity_docs | physics | What is `UnityEngine.PhysicsModule` in Unity? Explain its purpose and usage. | UnityEngine.PhysicsModule
Description
The Physics module implements 3D physics in Unity.
Classes
Class
Description
ArticulationBody
A body that forms part of a Physics articulation.
BoxCollider
A box-shaped primitive collider.
CapsuleCollider
A capsule-shaped primitive collider.
CharacterController
A Characte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_51dd74c33dcd | github | scripting | Write a Unity C# MonoBehaviour script called Parent Object Test8 | ```csharp
using System.Collections;
using UnityEngine;
public class ParentObjectTest8 : MonoBehaviourExtended, ITest
{
[Parent("Nonexisting go", Optional = true)]
private GameObject go;
private void Start()
{
if (!Test())
{
Debug.LogError("Test failed: " + this);
}... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_2c13b579f238 | unity_docs | rendering | What is `Rendering.RenderPipeline.EndContextRendering` in Unity? Explain its purpose and usage. | RenderPipeline.EndContextRendering
Declaration
protected static void
EndContextRendering
(
Rendering.ScriptableRenderContext
context
,
List<Camera>
cameras
);
Description
Calls the
RenderPipelineManager.endContextRendering
and
RenderPipelineManager.endFrameRendering
delegates.
Use the delegates that this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e06484b9e025 | unity_docs | physics | What are the parameters of `Rigidbody.GetAccumulatedTorque` in Unity? | Returns Vector3 Accumulated torque expressed in ForceMode.Force . Description Returns the torque that the Rigidbody has accumulated before the simulation step. The accumulated torque is reset during each physics simulation step. ```csharp
using UnityEngine;public class AddTorqueScript : MonoBehaviour
{
private Rigi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_cb6178f8e7b1 | github | scripting | Write a Unity C# MonoBehaviour script called Ginjector | ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace GrimTools.Runtime
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Method | AttributeTargets.Property)]
public sealed class GinjectAttribute : PropertyAttribute { }
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_be2cd74c2cf9 | unity_docs | math | Show me a Unity C# example demonstrating `Vector3.RotateTowards`. | xactly on the target rather than overshoot. If the magnitudes
of
current
and
target
are different, then the magnitude of the result will be linearly interpolated during
the rotation. If a negative value is used for
maxRadiansDelta
, the vector will rotate away from
target/
until it is pointing in exactly the opp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4ca2fead47a | unity_docs | ui | In Unity's 'USS transition', what is 'Match the value units' and how does it work? | For properties that you set with a value and unit, make sure the units match. Pay special attention to transitions to or from default values. For example, the default value of the translate attribute is
0px
. If you try to transition from this value to a percentage value, the transition doesn’t work.
The following tran... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc12785d0e02 | unity_docs | animation | Show me a Unity C# example demonstrating `Playables.PlayableGraph.Connect`. | input count is reset to 0, meaning that it has no children Playables attached. Outputs behave a little differently—every Playable has a default output created when first created.
You connect Playables together using the method
PlayableGraph.Connect
, and you can disconnect them from each other using
PlayableGraph.Di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62bf145ec9ef | unity_docs | audio | Explain 'Audio Echo Filter' in Unity. | The
Audio Echo Filter
repeats a sound after a given Delay , attenuating the repetitions based on the
Decay Ratio
.
## Properties
Property:
Function:
Delay
Echo delay in ms. 10 to 5000. Default = 500.
Decay Ratio
Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (ie simple 1 line delay). Default = 0.5.L
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_58037aa7e22e | unity_docs | editor | Explain 'Instantiating prefabs at runtime' in Unity. | You can use prefabs to instantiate complicated GameObjects or collections of GameObjects at runtime.
Topic Description Introduction to instantiating prefabs
Introductory context and common scenarios in which instantiating prefabs is useful.
Build a structure with prefabs
Use prefabs to instantiate several copies of a b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7c1d93fbcde1 | unity_docs | editor | Show me a Unity code example for 'Search performance trackers'. | alysis
>
Performance Markers
.
In the Search window, using a visual or textual query with the provider token. However, the recommended best practice is using the dedicated window for performance trackers, as it provides a better experience.
## Query syntax
Provider token:
perf:
Query example: Searches the performance... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b64361726f34 | unity_docs | animation | What is `ModelImporterGenerateAnimations.GenerateAnimations` in Unity? Explain its purpose and usage. | ModelImporterGenerateAnimations.GenerateAnimations
Description
Default animation import mode (All animations are stored in the root object).
Additional resources:
ModelImporter.generateAnimations
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_31abe86e3fb2 | unity_docs | scripting | In Unity's 'Supported dependency versions', what is 'NDK' and how does it work? | The following table shows the NDK version that each Unity version supports:
Unity version
NDK version
6000.0.38f1+
r27c (27.2.12479018)
6000.0.0f1 - 6000.0.37f1
r23b (23.1.7779620)
2022.3 LTS
r23b (23.1.7779620)
2021.3 LTS
r21d (21.3.6528147) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a417a82c383 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.damping`. | ParticleSystem.NoiseModule.damping
public bool
damping
;
Description
Higher frequency noise reduces the strength by a proportional amount, if enabled.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa6f2e4d57c8 | unity_docs | physics | What is `ConfigurableJoint.angularXDrive` in Unity? Explain its purpose and usage. | ConfigurableJoint.angularXDrive
public
JointDrive
angularXDrive
;
Description
Definition of how the joint's rotation will behave around its local X axis. Only used if Rotation Drive Mode is Swing & Twist. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2bf0b971e60 | unity_docs | scripting | What is `Compilation.CompilationPipeline.GetPrecompiledAssemblyNames` in Unity? Explain its purpose and usage. | CompilationPipeline.GetPrecompiledAssemblyNames
Declaration
public static string[]
GetPrecompiledAssemblyNames
();
Returns
string[]
Precompiled assembly names.
Description
Get all precompiled assembly names. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_503fd69ed28a | unity_docs | scripting | In Unity's 'BindableElement', what is 'Create a BindableElement' and how does it work? | You can create a BindableElement with UXML or C#. The following C# example creates a BindableElement:
```
var bindableElement = new BindableElement();
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4fb42dabb53 | unity_docs | editor | What is `EditorUtility.IsPersistent` in Unity? Explain its purpose and usage. | EditorUtility.IsPersistent
Declaration
public static bool
IsPersistent
(
Object
target
);
Description
Determines if an object is stored on disk.
Typically assets like Prefabs, textures, audio clips, animation clips, materials are stored on disk.
Returns false if the object lives in the Scene. Typically this i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1686493ceee8 | github | scripting | Write a Unity Editor script for TTS Wit Inspector | ```csharp
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using M... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_1ecd653e1b06 | unity_docs | scripting | What is `PlayerSettings.iOS.SetiPadLaunchScreenType` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.SetiPadLaunchScreenType
Declaration
public static void
SetiPadLaunchScreenType
(
iOSLaunchScreenType
type
);
Description
Sets the mode which will be used to generate the app's launch screen Interface Builder (.xib) file for iPad.
The launch screen image defaults to an default colored image... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_981782d15bef | unity_docs | scripting | What is `Playables.PlayableBinding.sourceObject` in Unity? Explain its purpose and usage. | PlayableBinding.sourceObject
public Object
sourceObject
;
Description
A reference to a UnityEngine.Object that acts a key for this binding.
In Timeline, the track for this binding is assigned. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9fe643fcc5b | unity_docs | input | Show me a Unity C# example demonstrating `KeyCode`. | ys" is enabled in
Input Manager settings
, these map directly to a physical key on the keyboard. If "Use Physical Keys" is disabled these map to language dependent mapping, different for every platform and cannot be guaranteed to work. "Use Physical Keys" is enabled by default from 2022.1
Key codes can be used to det... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8a7251b0bd3 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.loop`. | AudioSource.loop
public bool
loop
;
Description
Checks if the audio clip is looping
Return or set whether the audio clip replays after it finishes playing.
Disable looping on a playing AudioSource to stop the sound after the end of the current loop. Use the checkbox in the AudioSource component to enable or di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e3fe0f5bf4f | unity_docs | rendering | What is `QualitySettings.streamingMipmapsRenderersPerFrame` in Unity? Explain its purpose and usage. | QualitySettings.streamingMipmapsRenderersPerFrame
public static int
streamingMipmapsRenderersPerFrame
;
Description
The number of renderer instances that are processed each frame when calculating which texture mipmap levels should be streamed.
If the number of renderers exceeds this limit, the mipmap levels of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ccc32688d1a | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.RotationBySpeedModule.z`. | ParticleSystem.RotationBySpeedModule.z
public
ParticleSystem.MinMaxCurve
z
;
Description
Rotation by speed curve for the z-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a429a66a264 | unity_docs | rendering | What is `CanvasRenderer.clippingSoftness` in Unity? Explain its purpose and usage. | CanvasRenderer.clippingSoftness
public
Vector2
clippingSoftness
;
Description
The clipping softness to apply to the renderer.
Clipping softness is a linear alpha fade of clippingSoftness pixels. It gets passed to the shader through the _MaskSoftnessX and _MaskSoftnessY properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4674299d0ff3 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsBPTCFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsBPTCFormat
Declaration
public static bool
IsBPTCFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static bool
IsBPTCFormat
(
TextureFormat
format
);
Description
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a15885d23f8f | unity_docs | rendering | What is `Texture3D.UpdateExternalTexture` in Unity? Explain its purpose and usage. | Texture3D.UpdateExternalTexture
Declaration
public void
UpdateExternalTexture
(IntPtr
nativeTex
);
Parameters
Parameter
Description
nativeTex
Native 3D texture object.
Description
Updates Unity texture to use different native texture object.
This function is mostly useful for
native code plugins
that c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7cf820dd417 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchExpressionContext.args`. | SearchExpressionContext.args
public SearchExpression[]
args
;
Description
Arguments of passed to the
SearchExpression
being evaluated.
```csharp
[SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)]
[SearchExpressionEvaluatorSignatureOverload(SearchExpressionType.Number, S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87192a5e418b | unity_docs | physics | What is `ParticleCollisionEvent.intersection` in Unity? Explain its purpose and usage. | ParticleCollisionEvent.intersection
public
Vector3
intersection
;
Description
Intersection point of the collision in world coordinates.
The intersection point is reported in world coordinates regardless of whether the Particle System is simulated in local coordinates. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_553a2c67e23c | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoPlayer.Play`. | ake playback instant, use
VideoPlayer.Prepare
and wait for preparation to finish (when
VideoPlayer.prepareCompleted
fires), before you use this method.
If you use
VideoPlayer.Prepare
and then play the video before preparation finishes, the VideoPlayer will finish preparation and then play the video.
Additional r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dab948a8a0d | unity_docs | scripting | Give me an overview of the `ModelImporterNormalSmoothingSource` class in Unity. | ModelImporterNormalSmoothingSource
enumeration
Description
Source of smoothing information for calculation of normals in
ModelImporter
.
Describes how Unity calculates whether edges have hard or smooth normals (from smoothing groups or the angle between faces). By default, Unity uses smoothing groups if they are ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a74dcac3519b | unity_docs | scripting | What is `UIElements.StyleBackground` in Unity? Explain its purpose and usage. | StyleBackground
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IStyleValue<T0>
Description
Style value that can be either a
Background
or a
StyleKeyword
.
Properties
Property
Description
keyword
The style keyword.
value
The Background valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1acf1b8c2e60 | unity_docs | physics | What is `Collider2D.GetShapeHash` in Unity? Explain its purpose and usage. | Collider2D.GetShapeHash
Declaration
public uint
GetShapeHash
();
Returns
uint
A hash value that uniquely identifies the configured geometry of the
Collider2D
.
Description
Generates a simple hash value based upon the geometry of the
Collider2D
.
The geometry of a
Collider2D
can be configured by variou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1d077c14e2f | unity_docs | rendering | What is `RenderTextureFormat.RGFloat` in Unity? Explain its purpose and usage. | RenderTextureFormat.RGFloat
Description
Two color (RG) render texture format, 32 bit floating point per channel.
Note that not all graphics cards support floating point render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.Suppor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7519bce7bcfd | unity_docs | scripting | What is `XR.MeshTransform` in Unity? Explain its purpose and usage. | MeshTransform
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
Contains transform information related to a tracked mesh.
This struct is used by the
XRMeshSubsystem
to communication information about a mesh's transform.
Additional resources:
XRMeshSubsystem.GetUpdatedMeshTransform... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8af84de411f | unity_docs | scripting | What is `Android.AndroidProjectFilesModifierContext.Dependencies` in Unity? Explain its purpose and usage. | AndroidProjectFilesModifierContext.Dependencies
public
Android.AndroidProjectFilesModifierContext.AdditionalDependencies
Dependencies
;
Description
Represents a container that you can use to specify additional dependencies for the
AndroidProjectFilesModifier
process depends. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cd9486a2511 | unity_docs | xr | What is `Screen.SetResolution` in Unity? Explain its purpose and usage. | Screen.SetResolution
Declaration
public static void
SetResolution
(int
width
,
int
height
,
bool
fullscreen
);
Declaration
public static void
SetResolution
(int
width
,
int
height
,
FullScreenMode
fullscreenMode
);
Declaration
public static void
SetResolution
(int
width
,
int
height
,
FullScreenMo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_308dc17c99c8_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Runtime rotation control for the GaussianSplat GameObject.Attach this to the same GameObject that has GaussianSplatRenderer.Desktop controls: Q / E → rotate around Y axisLegacy desktop controls are still available: Arrow Left / Right → rotate around Y axis Arrow Up / Down → rotate around X axis... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_392784645c5d | unity_docs | scripting | What is `IMGUI.Controls.TreeView.HandleDragAndDrop` in Unity? Explain its purpose and usage. | TreeView.HandleDragAndDrop
Declaration
protected
DragAndDropVisualMode
HandleDragAndDrop
(
IMGUI.Controls.TreeView.DragAndDropArgs
args
);
Parameters
Parameter
Description
args
Drag and drop arguments.
Description
Override this function to control the drag and drop behavior of the TreeView.
This functi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47f486fa521e | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody.AddForce`. | Force can only be applied to an active Rigidbody. If a GameObject is inactive, AddForce has no effect. Also, the Rigidbody cannot be kinematic.
By default the Rigidbody's state is set to awake once a force is applied, unless the force is
Vector3.zero
.
Additional resources:
AddForceAtPosition
,
AddRelativeForce
,
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c3abf6db3d44 | unity_docs | scripting | In Unity's 'Configurations for embedded platforms', what is 'Verified configurations with Basic Embedded Support plan' and how does it work? | Verified embedded platform configurations are continuously tested and confirmed to run Unity, using a publicly available board support package (BSP) provided by the chipset or OS vendor. These are the only configurations supported through the
Basic Embedded Support plan
.
Vendor Model Verified OS/BSP NVIDIA Jetson TX2
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca17fe783bb4 | unity_docs | scripting | What is `SpaceAttribute` in Unity? Explain its purpose and usage. | SpaceAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this
PropertyAttribute
to add some spacing in the Inspector.
The spacing is done using a
DecoratorDrawer
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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