id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_5ebee47dedf0 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.GetNodeByGuid` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.GetNodeByGuid
Declaration
public
Experimental.GraphView.Node
GetNodeByGuid
(string
guid
);
Parameters
Parameter
Description
guid
The GUID.
Returns
Node
The first node with the given GUID. Null if none foun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ebb7d300dc4 | unity_docs | scripting | What is `LightProbes.TetrahedralizeAsync` in Unity? Explain its purpose and usage. | LightProbes.TetrahedralizeAsync
Declaration
public static void
TetrahedralizeAsync
();
Description
Asynchronously tetrahedralize all currently loaded LightProbe positions.
Call this function to asynchronously calculate a Delaunay tetrahedralization of all currently loaded LightProbe positions, and update the
L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2703379705e | unity_docs | math | What is `HashUtilities.QuantisedVectorHash` in Unity? Explain its purpose and usage. | HashUtilities.QuantisedVectorHash
Declaration
public static void
QuantisedVectorHash
(ref
Vector3
value
,
ref
Hash128
hash
);
Parameters
Parameter
Description
hash
The Vector3 to hash.
value
The computed hash.
Description
Compute a Hash128 of a Vector3.
The Vector3 is quantized before the hashing w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a169eedcf913 | unity_docs | rendering | Explain 'Asset packs in Unity' in Unity. | This page describes how asset packs work in the context of a Unity Android application that uses
Play Asset Delivery
.
You can configure Unity to generate an
Android App Bundle
(AAB) that includes your application split into a
base module
and asset packs:
Base module
: Contains the executables (Java and native),
plug-i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2a311b2b3f69_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Utility class to make inheriting types singletons.Unlike , this does not create a new instance of if there are no existing ones.The type to be made a singleton.
Signature:
```csharp
public class DontCreateNewSingleton<T> : MonoBehaviour
where T : Component
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9a91dcada9aa | unity_docs | scripting | What is `UIElements.DragAndDropData` in Unity? Explain its purpose and usage. | DragAndDropData
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Data stored during drag-and-drop operations, enabling information to be carried throughout the process.
Properties
Property
Description
paths
A list of paths to the assets being dragged.
source
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33f6bf51e319 | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.GwpAsanMode` in Unity? Explain its purpose and usage. | GwpAsanMode
enumeration
Description
Mirrors the
GwpAsanMode
enum.
For more information about the attribute, see Android's documentation:
GwpAsanMode attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
Always
Mirrors android:gwpAsanMode="always".
Never
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19b57b1e02ee | unity_docs | rendering | What is `RenderTextureCreationFlags.DynamicallyScalableExplicit` in Unity? Explain its purpose and usage. | RenderTextureCreationFlags.DynamicallyScalableExplicit
Description
Set this flag to mark this RenderTexture for Dynamic Resolution, if the target platform/graphics API supports Dynamic Resolution.
If you set this flag, you need to scale the render texture manually, instead of using
ScalableBufferManager.ResizeBuff... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_627b09885e19 | unity_docs | scripting | What is `AI.ObstacleAvoidanceType` in Unity? Explain its purpose and usage. | ObstacleAvoidanceType
enumeration
Description
Level of obstacle avoidance.
Properties
Property
Description
NoObstacleAvoidance
Disable avoidance.
LowQualityObstacleAvoidance
Enable simple avoidance. Low performance impact.
MedQualityObstacleAvoidance
Medium avoidance. Medium performance impact.
GoodQualityOb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6309301086a2 | github | scripting | Write a Unity C# physics script for Collision Debug | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionDebug : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
Debug.Log("OnCollisionEnter " + collision.rigidbody.name);
}
private void OnCollisionExit(Collision colli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f03f766f72f | unity_docs | editor | What is `AssetImporter.RemoveRemap` in Unity? Explain its purpose and usage. | AssetImporter.RemoveRemap
Declaration
public bool
RemoveRemap
(
AssetImporter.SourceAssetIdentifier
identifier
);
Parameters
Parameter
Description
identifier
The identifier of the sub-asset.
Returns
bool
Returns true if an element was removed, otherwise false.
Description
Removes an item from the ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9e2640d60123 | github | scripting | Write a Unity Editor script for Data | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.VisualScripting
{
[SerializationVersion("A")]
[SpecialUnit]
public abstract class EventUnit<TArgs> : Unit, IEventUnit, IGraphElementWithData, IGraphEventHandler<TArgs>
{
public class Data : IGraphElemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cb2b70717b1 | unity_docs | physics | What is `ContactFilter2D.isFiltering` in Unity? Explain its purpose and usage. | ContactFilter2D.isFiltering
public bool
isFiltering
;
Description
Given the current state of the contact filter, determine whether it would filter anything.
This property checks the following properties and returns true, indicating filtering is enabled;
useTriggers
,
useLayerMask
,
useDepth
and
useNormalAn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82b0d242b79d | unity_docs | scripting | What is `UIElements.BaseListView.SetViewController` in Unity? Explain its purpose and usage. | BaseListView.SetViewController
Declaration
public void
SetViewController
(
UIElements.CollectionViewController
controller
);
Parameters
Parameter
Description
controller
The controller to use with this view.
Description
Assigns the view controller for this view and registers all events required for it to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef3bd77b2d5c | unity_docs | scripting | What is `Color32.operator_Color` in Unity? Explain its purpose and usage. | Color32.Color32
Description
Color32 can be implicitly converted to and from
Color
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color32 color = new Color(0.5f, 1f, 0.5f, 1f);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0a533edca57 | unity_docs | scripting | Show me a Unity C# example demonstrating `RenderSettings.fog`. | RenderSettings.fog
public static bool
fog
;
Description
Is fog enabled?
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
// Enable fog
RenderSettings.fog = true;
}
}
```
Additional resources:
RenderSettings.fogMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_232ca2798be7 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.intValue`. | lue
instead.
And if you are accessing 64 bit integers use
longValue
or
ulongValue
instead.
When assigning a value to
intValue
, the value is clamped in the range of the property's declared type. For example, a property that is declared as a byte is clamped between 0 and 255.
Additional resources:
intValue... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54fc2120fddc | unity_docs | audio | What is `AudioChorusFilter.dryMix` in Unity? Explain its purpose and usage. | AudioChorusFilter.dryMix
public float
dryMix
;
Description
Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
void Start()
{
GetCompon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_684d7806d1fd | unity_docs | scripting | Show me a Unity C# example demonstrating `Tilemaps.Tilemap.SetTiles`. | void
SetTiles
(Vector3Int[]
positionArray
,
TileBase[]
tileArray
);
Parameters
Parameter
Description
positionArray
An array of positions of Tiles on the
Tilemap
.
tileArray
An array of
Tile
s to be placed.
Description
Sets an array of
Tile
s at the given XYZ coordinates of the corresponding cells in th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c38662b49dc2 | unity_docs | ui | Show me a Unity C# example demonstrating `GUISkin.font`. | GUISkin.font
public
Font
font
;
Description
The default font to use for all styles.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies the font only of the current GUISkin. public Font font; void OnGUI()
{
if (!font)
{
Debug.LogError("No font found, assign one in the inspecto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e0eddf69e9a7 | unity_docs | scripting | In Unity's 'Package a UWP app in Visual Studio', what is 'Install your package on your machine' and how does it work? | After you create your app package, use the following steps to install the package on your machine:
Open the folder which contains your package.
Right-click on the
Add-AppxPackage <yourappx>.appx
file. Choose
Run with PowerShell
and follow the prompts.
If you
signed your file
, the file will now install on your machine.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_746299c829bc | unity_docs | xr | What is `Networking.UnityWebRequest.downloadHandler` in Unity? Explain its purpose and usage. | UnityWebRequest.downloadHandler
public
Networking.DownloadHandler
downloadHandler
;
Description
Holds a reference to a
DownloadHandler
object, which manages body data received from the remote server by this
UnityWebRequest
.
Setting this property to
null
indicates that this
UnityWebRequest
does not car... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bf98a129088 | unity_docs | scripting | What is `ModifiableMassProperties.otherInverseInertiaScale` in Unity? Explain its purpose and usage. | ModifiableMassProperties.otherInverseInertiaScale
public float
otherInverseInertiaScale
;
Description
The inverse inertia scaling that the solver should apply to the second body of this contact pair. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_9 | github | scripting | What does `SetAutoGraphicsApi` do in this Unity script? Explain its purpose and signature. | Toggles the Auto Graphics Api project setting
Signature:
```csharp
public static void SetAutoGraphicsApi(BuildTarget buildTarget, bool automatic)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_d028b1f5d7ef | unity_docs | scripting | What are the parameters of `GridLayout.LocalToCell` in Unity? | Returns Vector3Int Cell position of the local position. Description Converts a local position to cell position. ```csharp
// Snap the GameObject to parent GridLayout
using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Start()
{
GridLayout gridLayout = transform.parent.GetComponent<GridLay... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_322da6a7d786 | unity_docs | rendering | In Unity's 'Reflective Bumped Diffuse', what is 'Normal Mapped Properties' and how does it work? | Like a Diffuse shader, this computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on the angle, and does not change as the camera moves or rotates around.
Normal mapping
simulates small surface details using a text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_214913a3f046 | unity_docs | editor | What is `StatusQueryOptions.UseCachedIfPossible` in Unity? Explain its purpose and usage. | StatusQueryOptions.UseCachedIfPossible
Description
This option sets the status query to first use the latest valid version control system status of the file and query for a valid status synchronously if otherwise.
A synchronous query does not return a value until the VCS system responds. This can cause significant ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa6b679f41c3 | unity_docs | scripting | What is `Build.Content.ContentBuildInterface.GetTypeForObject` in Unity? Explain its purpose and usage. | ContentBuildInterface.GetTypeForObject
Declaration
public static Type
GetTypeForObject
(
Build.Content.ObjectIdentifier
objectID
);
Parameters
Parameter
Description
objectID
The specific object.
Returns
Type
The type of the object.
Description
Returns the System.Type of the
ObjectIdentifier
specif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_39b662609422_doc_3 | github | scripting | What does `ApplyConstraint` do in this Unity script? Explain its purpose and signature. | Updates an rotation so that its facing the camera
Signature:
```csharp
public override void ApplyConstraint(ref MixedRealityTransform transform)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_d766a26b26c1 | unity_docs | rendering | What is `Rendering.SortingSettings.customAxis` in Unity? Explain its purpose and usage. | SortingSettings.customAxis
public
Vector3
customAxis
;
Description
Used to calculate distance to objects, by comparing the positions of objects to this axis.
When the sorting mode is set to Custom Axis, use this together with
worldToCameraMatrix
and
cameraPosition
to determine the distances to objects for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9c736b3e085f | unity_docs | scripting | In Unity's 'Editor Coroutines', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.editorcoroutines@1.1 released 1.1.0
com.unity.editorcoroutines@1.0 released 1.0.0, 1.0.1 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_138fdb84a130_doc_8 | github | scripting | What does `SetLocale` do in this Unity script? Explain its purpose and signature. | Sets the locale using a Locale object, if it is available.Locale to set.
Signature:
```csharp
public void SetLocale(Locale locale)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_f31db21e9c16 | unity_docs | editor | What are the parameters of `Android.AndroidProjectFiles.SetBuildGradleFile` in Unity? | Description Sets a new build.gradle file. To use this method, you must also declare your new file in AndroidProjectFilesModifier.Setup using the AndroidProjectFilesModifierContext.AdditionalOutputs.AddBuildGradleFile method. ```csharp
using System.IO;
using Unity.Android.Gradle;
using UnityEditor.Android;public class M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb803c290409 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.IsEnabled` in Unity? Explain its purpose and usage. | AsyncReadManagerMetrics.IsEnabled
Declaration
public static bool
IsEnabled
();
Returns
bool
True, if the metrics system of the AsyncReadManager is currently recording data; false, otherwise.
Description
Reports whether the metrics system for the
AsyncReadManager
is currently recording data.
Start metric... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e84963e2c744 | unity_docs | scripting | In Unity's 'Display camera views on multiple monitors', what is 'Activating multi-display support' and how does it work? | Unity’s default display mode is one monitor only. When you run your application, you need to use
Display.Activate()
to explicitly activate additional displays. Once you activate a display, you can’t deactivate it.
The best time to activate additional displays is when your application creates a new
Scene
. A good way to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7da66b99154d | github | scripting | Write a Unity C# UI script for Inspector Look Checker | ```csharp
using System;
using UnityEngine;
namespace Baxter.ClusterScriptExtensions.Internal
{
public class InspectorLookChecker : MonoBehaviour
{
public enum MyPatterns
{
Default,
なんかオプション,
Three,
}
[Flags]
public enum MyOptions
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef29310c44f7 | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.optimizedFramePacing`. | PlayerSettings.Android.optimizedFramePacing
public static bool
optimizedFramePacing
;
Description
Enable optimized frame pacing.
Enable this option to allow Unity to evenly distribute frames for less variance in framerate, creating a smoother gameplay.
```csharp
using UnityEngine;
using UnityEditor;
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba145c20c825 | unity_docs | editor | What is `Build.BuildCallbackVersionAttribute` in Unity? Explain its purpose and usage. | BuildCallbackVersionAttribute
class in
UnityEditor.Build
Description
Attribute to provide a version number for IProcessSceneWithReport callbacks.
This attribute is used to inform the build system when the callback implementation changes and the build result needs to be regenerated. Therefore, developers should b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2e292846ad81 | unity_docs | audio | Explain 'Audio Low Pass Simple Effect' in Unity. | The
Audio Low Pass Simple Effect
passes low frequencies of an AudioMixer group while removing frequencies higher than the
Cutoff Frequency
.
## Properties
Property:
Function:
Cutoff freq
Lowpass cutoff frequency in Hertz (range 10.0 to 22000.0, default = 5000.0).
## Details
The Resonance (short for Lowpass Resonanc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09d17c1fdb77 | unity_docs | physics | What is `RaycastHit.transform` in Unity? Explain its purpose and usage. | RaycastHit.transform
public
Transform
transform
;
Description
The
Transform
of the rigidbody or collider that was hit.
Additional resources:
Physics.Raycast
,
Physics.Linecast
,
Physics.RaycastAll
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_09b1547621f9 | unity_docs | editor | Explain 'Build an iOS application' in Unity. | The process of building an iOS application with Unity has two main steps:
Unity generates an Xcode project.
Xcode builds the generated project into the application.
For further information on how Unity builds iOS applications, refer to
How Unity builds iOS applications
.
Note
: To build an iOS application locally, your... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aad3fa693f4e | unity_docs | scripting | In Unity's 'Creating, loading, and saving scenes', what is 'Creating a new scene' and how does it work? | There are several ways to create a new scene:
Use the
New Scene dialog
to create a new scene from a specific scene template.
Use the menu or the
Project window
to create new scenes from your Project’s Basic scene template without opening the New Scene dialog.
Create a scene from a specific template directly
from a C# s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_31 | github | scripting | What does `OnTransformChildrenChangedAsObservable` do in this Unity script? Explain its purpose and signature. | This function is called when the list of children of the transform of the GameObject has changed.
Signature:
```csharp
public static IObservable<Unit> OnTransformChildrenChangedAsObservable(this Component component)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_799eae577a1f | unity_docs | scripting | What is `CreateGameObjectHierarchyEventArgs.ctor` in Unity? Explain its purpose and usage. | CreateGameObjectHierarchyEventArgs Constructor
Declaration
public
CreateGameObjectHierarchyEventArgs
(int
instanceId
,
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
instanceId
The instance ID of the
GameObject
that has been created.
scene
The scene containing the
GameObject
that ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_135fdb2d61f3 | unity_docs | scripting | What is `UIElements.LineCap` in Unity? Explain its purpose and usage. | LineCap
enumeration
Description
Cap types for the beginning and end of paths (see
Painter2D.lineCap
).
Properties
Property
Description
Butt
Terminates the path with no tip.
Round
Terminates the path with a round tip. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d95173edd90 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddBuildConfig`. | project.
The number and names of the build configurations is a project-wide setting. Each target has the same number of build configurations and the names of these build configurations is the same. The created configurations are initially empty. Care must be taken to fill them with reasonable defaults. The function th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83a1031b26f4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.keyCode`. | Event.keyCode
public
KeyCode
keyCode
;
Description
The raw key code for keyboard events.
Used in
EventType.KeyDown
and
EventType.KeyUp
events; this returns
KeyCode
value
that matches the physical keyboard key. Use this for handling cursor keys,
function keys etc.
Additional resources:
Event.character
.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe29416cbe80 | unity_docs | animation | Show me a Unity C# example demonstrating `AnimatorOverrideController.ApplyOverrides`. | ionClip>>
overrides
);
Parameters
Parameter
Description
overrides
Overrides list to apply.
Description
Applies the list of overrides on this Animator Override Controller.
This function should be used as soon as you need to override more than two Animation Clips in the same frame. The function will notify the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3f6706f1510 | unity_docs | editor | What are the parameters of `AssetDatabase.GetImporterOverride` in Unity? | Returns Type Importer type. Description Returns the type of the override importer. Returns null if there isn't one. ```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;
using UnityEngine.Assertions;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Example Imp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46fd094f3197 | unity_docs | scripting | What is `Rendering.RasterState.ctor` in Unity? Explain its purpose and usage. | RasterState Constructor
Declaration
public
RasterState
(
Rendering.CullMode
cullingMode
,
int
offsetUnits
,
float
offsetFactor
,
bool
depthClip
);
Parameters
Parameter
Description
cullingMode
Controls which sides of polygons should be culled (not drawn).
offsetUnits
Scales the minimum resolvable depth ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_08e2d0b32cb8 | unity_docs | rendering | Explain 'Cache Management for Virtual Texturing' in Unity. | Virtual Texturing uses fixed-size texture caches in GPU memory. There is one cache per graphics format. You can configure the default size of a cache and overwrite its default size.
The Streaming Virtual Texturing (SVT) system also uses one CPU cache in main memory to store tile pages. A tile page contains multiple til... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31ea0b35db73 | unity_docs | ui | What is `Connect.IProjectEditorDrawer` in Unity? Explain its purpose and usage. | IProjectEditorDrawer
interface in
UnityEditor.Connect
Description
Common interface for any UI containers that change the state of the project with regards to services.
Public Methods
Method
Description
GetVisualElement
Retrieves the VisualElement that draws the project state-changing UI.
Events
Event
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_067e1bd7d3ae | unity_docs | editor | Show me a Unity C# example demonstrating `EditorUtility.CreateGameObjectWithHideFlags`. | deFlags
Declaration
public static
GameObject
CreateGameObjectWithHideFlags
(string
name
,
HideFlags
flags
,
params Type[]
components
);
Description
Creates a game object with
HideFlags
and specified components.
This is very similar to creating a
GameObject
the usual way, except it
sets the specified ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56630ff0b810 | unity_docs | math | What are the parameters of `Mathf.PerlinNoise1D` in Unity? | Returns float A value in the range of 0.0 and 1.0. The value might be slightly higher or lower than this range. Description Generates a 1D pseudo-random pattern of float values across a 2D plane. Although the noise plane is two-dimensional, you can use a single one-dimensional line through the pattern to good effect, f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8ada38ffef0 | unity_docs | editor | What is `Rendering.RecreatePipelineOnChangeAttribute` in Unity? Explain its purpose and usage. | RecreatePipelineOnChangeAttribute
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
This attribute is used on field of a
IRenderPipelineGraphicsSettings
to ensure pipeline would be recreated if the value is changed.
If the settings change through the default inspector or thro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_070089dd05ed | unity_docs | input | What is `UIElements.PointerMoveEvent` in Unity? Explain its purpose and usage. | PointerMoveEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.PointerEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
This event is sent when a pointer changes state.
The state of a pointer changes when one or more of its properties change, such as the mouse button pre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82fc6d17c117 | unity_docs | networking | What is `Android.AndroidConfiguration.colorModeHdr` in Unity? Explain its purpose and usage. | AndroidConfiguration.colorModeHdr
public
Android.AndroidColorModeHdr
colorModeHdr
;
Description
Mirrors the Android property
colorMode
based on the
COLOR_MODE_HDR_MASK
value.
For information about this property, refer to the Android developer documentation on
colorMode
and
COLOR_MODE_HDR_MASK
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d2cfcd73a05 | unity_docs | physics | What is `Physics2D.Linecast` in Unity? Explain its purpose and usage. | Physics2D.Linecast
Declaration
public static
RaycastHit2D
Linecast
(
Vector2
start
,
Vector2
end
,
int
layerMask
= DefaultRaycastLayers,
float
minDepth
= -Mathf.Infinity,
float
maxDepth
= Mathf.Infinity);
Parameters
Parameter
Description
start
The start point of the line in world space.
end
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b71abb2441de | unity_docs | editor | What is `FileUtil.CopyFileOrDirectoryFollowSymlinks` in Unity? Explain its purpose and usage. | FileUtil.CopyFileOrDirectoryFollowSymlinks
Declaration
public static void
CopyFileOrDirectoryFollowSymlinks
(string
source
,
string
dest
);
Description
Copies the file or directory.
Copies from the path suppplied as the
source
parameter to the path supplied as the
dest
parameter.
In presence of symbolic l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6292e624ea2e | unity_docs | audio | Explain 'Video file compatibility with the Unity Editor' in Unity. | You can import many video file formats into Unity. Unity stores imported video files as VideoClip assets.
For Unity to preview video files, the files must be compatible with the platform where you run the Unity Editor. Your files must also be compatible with the target build platforms. Unity provides options for transc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e8b49f683c44 | unity_docs | math | Explain 'Place Light Probes with a script' in Unity. | Placing
Light Probes
over large levels by hand can be time consuming. You can automate the placing of light probes by writing your own editor
scripts
. Your script can create a new GameObject with a LightProbeGroup component, and you can add probe positions individually according to any rules that you choose to program... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77b11225ac37 | unity_docs | math | What is `Tilemaps.TileBase.GetTileData` in Unity? Explain its purpose and usage. | TileBase.GetTileData
Declaration
public void
GetTileData
(
Vector3Int
position
,
Tilemaps.ITilemap
tilemap
,
ref
Tilemaps.TileData
tileData
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
tilemap
The
Tilemap
the tile is present on.
tileData
Data to render the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b7a11e32a5f | unity_docs | physics | What is `Texture.SetGlobalAnisotropicFilteringLimits` in Unity? Explain its purpose and usage. | Texture.SetGlobalAnisotropicFilteringLimits
Declaration
public static void
SetGlobalAnisotropicFilteringLimits
(int
forcedMin
,
int
globalMax
);
Description
Sets Anisotropic limits.
ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced.
globalMax value controls the max possible a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b9271002b2c | unity_docs | scripting | What is `Terrain.drawHeightmap` in Unity? Explain its purpose and usage. | Terrain.drawHeightmap
public bool
drawHeightmap
;
Description
Indicates whether Unity draws the Terrain geometry itself.
If
false
, Unity doesn't draw the Terrain geometry, and only draws other Terrain details such as grass and trees. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0765f4fee643 | unity_docs | rendering | What is `Rendering.RenderQueue.Background` in Unity? Explain its purpose and usage. | RenderQueue.Background
Description
This render queue is rendered before any others.
You would typically use this for things that really need to be in the background.
Additional resources:
Material.renderQueue
,
Shader.renderQueue
,
subshader tags
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1304521fd08 | unity_docs | rendering | What is `ParticleSystem.LightsModule` in Unity? Explain its purpose and usage. | LightsModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Access the ParticleSystem Lights Module.
This module allows you to attach real-time Lights to a percentage of your particles.
The Lights Module is a simple and powerful module that allows particles to cast light o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0b3093b3f7e | unity_docs | rendering | Show me a Unity C# example demonstrating `CubemapArray.GetPixels32`. | mipmap level.
Each pixel is a
Color32
struct.
GetPixels32
might be slower than some other texture methods because it converts the format the texture uses into
Color32
. To get pixel data more quickly, use
GetPixelData
instead.
If
GetPixels32
fails, Unity throws an exception.
GetPixels32
might fail if the arr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3eb24783e3b6 | unity_docs | physics | What is `WheelCollider.motorTorque` in Unity? Explain its purpose and usage. | WheelCollider.motorTorque
public float
motorTorque
;
Description
Motor torque on the wheel axle expressed in Newton metres. Positive or negative depending on direction.
To simulate brakes, do not use negative motor torque - use
brakeTorque
instead. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f7e16b178a3 | unity_docs | rendering | What is `Rendering.BatchCullingFlags` in Unity? Explain its purpose and usage. | BatchCullingFlags
enumeration
Description
Additional parameters for the current culling context
Properties
Property
Description
None
No additional parameters.
CullLightmappedShadowCasters
This culling invocation should cull static objects whose shadows have been baked in lightmaps. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3c02fb9e3c87 | github | scripting | Write a Unity C# UI script for Fade | ```csharp
using UnityEngine;
using UnityEngine.UI;
namespace VrBlocks
{
public class Fade : MonoBehaviour
{
public Image fadeImage;
public enum FadeStatus { None, Fading, Faded, Unfading }
public float TimeElapsed { get; private set; } = 0.0f;
public float TotalTime { get; pri... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_9055363c7f75_doc_4 | github | scripting | What does `AfterWait` do in this Unity script? Explain its purpose and signature. | Starts a coroutine that waits for a specified number of secondsand then calls the specified action.The action to call after the wait.The number of seconds to wait.If true, the wait time is real-time, otherwise it is game-time.The coroutine that was started.
Signature:
```csharp
public static UnityEngine.Coroutine Afte... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_6cc6b43bd257 | unity_docs | physics | Give me an overview of the `CursorMode` class in Unity. | CursorMode
enumeration
Description
Determines whether the mouse cursor is rendered using software rendering or, on supported platforms, hardware rendering.
See
Cursor
for supported platforms.
Properties
Property
Description
Auto
Use hardware cursors on supported platforms.
ForceSoftware
Force the use of sof... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d0a37d01347 | unity_docs | rendering | What is `Rendering.BatchDrawCommandProceduralIndirect.batchID` in Unity? Explain its purpose and usage. | BatchDrawCommandProceduralIndirect.batchID
public
Rendering.BatchID
batchID
;
Description
The batch ID that this draw command uses. Determines the metadata values that are available to a shader.
This determines the metadata values that are available to a shader and which Graphics buffer to bind as the
unity_... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cfac04f7fad | unity_docs | editor | What is `Handles.DrawTexture3DSlice` in Unity? Explain its purpose and usage. | Handles.DrawTexture3DSlice
Declaration
public static void
DrawTexture3DSlice
(
Texture
texture
,
Vector3
slicePositions
,
FilterMode
filterMode
= FilterMode.Bilinear,
bool
useColorRamp
= false,
Gradient
customColorRamp
= null);
Parameters
Parameter
Description
texture
The volumetric texture to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_daefd8039de0 | unity_docs | animation | What is `Animations.PositionConstraint.locked` in Unity? Explain its purpose and usage. | PositionConstraint.locked
public bool
locked
;
Description
Locks the offset and position at rest.
In Edit mode, unlocks the constraint to update its offsets. In Play mode, the constraint is always locked. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b41d76bb10da | unity_docs | math | What is `Mathf.CeilToInt` in Unity? Explain its purpose and usage. | Mathf.CeilToInt
Declaration
public static int
CeilToInt
(float
f
);
Description
Returns the smallest integer greater to or equal to
f
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Start()
{
// Prints 10
Debug.Log(Mathf.CeilToInt(10.0f));
// Prin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_33c2c636bc78 | github | scripting | Write a Unity C# XR/VR script for AR Occlusion Support | ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
[RequireComponent(typeof(AROcclusionManager))]
public class AROcclusionSupport : MonoBehaviour
{
private AROcclusionManager arOcclusionManager;
private const string UNSUPPORTED_... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f0d06d3c9740 | unity_docs | physics | What is `UIElements.VisualElement.generateVisualContent` in Unity? Explain its purpose and usage. | VisualElement.generateVisualContent
public Action<MeshGenerationContext>
generateVisualContent
;
Description
Delegate function to generate the visual content of a visual element.
Use this delegate to generate custom geometry in the content region of the
VisualElement
.
This delegate is called during the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15ac2615f63f | unity_docs | scripting | What is `AndroidJavaObject.Get` in Unity? Explain its purpose and usage. | AndroidJavaObject.Get
Declaration
public FieldType
Get
(string
fieldName
);
Parameters
Parameter
Description
fieldName
The name of the field (e.g.
int counter;
would have fieldName = "counter").
Description
Get the value of a field in an object (non-static).
The generic parameter determines the field ty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_11 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Destroys all objects in the MonoBehaviour-based pool.The type of MonoBehaviour objects to destroy.
Signature:
```csharp
public void DestroyAllMono<T>() where T : MonoBehaviour, IPoolable =>
GetPool<MonoPool<T>, T>(_monoPools).DestroyAll();
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_25561112c1ee | unity_docs | xr | Show me a Unity C# example demonstrating `XR.InputDevices.GetDevicesWithCharacteristics`. | ied
InputDeviceCharacteristics
bitmask exactly and inserts them into the
inputDevices
list. The function does not include devices that only provide some of the desired characteristics or capabilities.
The inputDevices list is cleared before any new elements are added.
The characteristics are a bitmask, and so you c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af666a053d8f | unity_docs | scripting | What is `Input.acceleration` in Unity? Explain its purpose and usage. | Input.acceleration
public static
Vector3
acceleration
;
Description
Last measured linear acceleration of a device in three-dimensional space. (Read Only)
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ff892a708c7 | unity_docs | ui | What is `UIElements.BackgroundRepeat` in Unity? Explain its purpose and usage. | BackgroundRepeat
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Script interface for
VisualElement
background-repeat style property
IStyle.backgroundRepeat
.
Properties
Property
Description
x
Background repeat in the x direction.
y
Background repeat i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_80439b5d3634 | unity_docs | rendering | In Unity's 'New in Unity 6.0 Preview', what is 'Editor and Workflow' and how does it work? | Added a
piercing menu
that you can use to select GameObjects that overlap with other GameObjects. To open the piercing menu, hold down
Ctrl+Right-click
in the Scene view. The piercing menu displays a list of all selectable GameObjects under the cursor.
Added
Additional App IDs
to Steam ID Provider Editor Settings for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0a212619fc54_doc_7 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Destroys the specified non-MonoBehaviour object and removes it from the pool.The type of the non-MonoBehaviour object to destroy.The object to destroy.
Signature:
```csharp
public static void DestroyPure<T>(T obj) where T : class, IPoolable => _poolService.DestroyPure(obj);
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_de0cdb5c42b0 | unity_docs | rendering | Explain 'Import a normal map' in Unity. | A
normal map
can be imported by placing the texture file in your assets folder, as usual. However, you need to tell Unity that this texture is a normal map. You can do this by changing the “Texture Type” setting to “Normal Map” in the import inspector settings.
To import a black and white heightmap as a normal map, the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4871f507d091 | unity_docs | rendering | Show me a Unity code example for 'Configure multiple cameras'. | ts view to cover the whole screen and so only one camera view can be seen at a time (the visible camera is the one that has the highest value for its depth property). By disabling one camera and enabling another from a script, you can “cut” from one camera to another to give different views of a scene. You might do thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88a396e9d31f | unity_docs | rendering | What is `SparseTexture.UnloadTile` in Unity? Explain its purpose and usage. | SparseTexture.UnloadTile
Declaration
public void
UnloadTile
(int
tileX
,
int
tileY
,
int
miplevel
);
Parameters
Parameter
Description
tileX
Tile X coordinate.
tileY
Tile Y coordinate.
miplevel
Mipmap level of the texture.
Description
Unload sparse texture tile.
This function removes a tile at (tileX... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_756e34f56204 | unity_docs | scripting | Explain 'Look At Constraint component' in Unity. | A Look At Constraint rotates a GameObject to face its source GameObjects. You typically apply the Look At Constraint on a Camera to follow around one or more GameObjects. In addition, if you
import a Target Camera
, Unity creates a camera with a Look At Constraint using the target object as the source.
Look At is a sim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_24ef48c9d45f | unity_docs | audio | Explain 'Overview of Usage and API' in Unity. | The Audio Mixer is a self-contained asset with a
streamlined API
.
You can find music-related demos in the
audio demos
repository.
The
native audio plugin
repository provides the official SDK for developing custom extensions, as well as examples involving complex routing, custom processing and custom generation of audi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0472b55e5c19 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Device.deferSystemGesturesMode`. | Mode
to control which screen edge gestures the system waits for before responding to the second swipe. The first swipe is ignored to help prevent unintentional actions in the app. The iOS Human Interface Guidelines do not recommend turning on this setting, as it could confuse users.
Note
: The initial value of this se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b4f8cdd78d7 | unity_docs | scripting | What is `Terrain.collectDetailPatches` in Unity? Explain its purpose and usage. | Terrain.collectDetailPatches
public bool
collectDetailPatches
;
Description
Collect detail patches from memory.
By default the property value is true, meaning the detail patches in the Terrain will be removed from memory when not visible. If the property is set to false, the patches are kept in memory until the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf1ef11b6618 | unity_docs | scripting | What is `GUISettings.doubleClickSelectsWord` in Unity? Explain its purpose and usage. | GUISettings.doubleClickSelectsWord
public bool
doubleClickSelectsWord
;
Description
Should double-clicking select words in text fields.
By default is set to true.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
string str = "This is a string with \n two lines of text"; void OnGUI()
{
GUI.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7ffba6f6415 | unity_docs | scripting | What is `WSA.SecondaryTileData.showNameOnSquare150x150Logo` in Unity? Explain its purpose and usage. | SecondaryTileData.showNameOnSquare150x150Logo
public bool
showNameOnSquare150x150Logo
;
Description
Defines whether the displayName should be shown on a medium secondary tile.
Defaults to true. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_888d7551ba0b | unity_docs | scripting | What is `Search.QueryEngine_1.SetGlobalStringComparisonOptions` in Unity? Explain its purpose and usage. | QueryEngine<T0>.SetGlobalStringComparisonOptions
Declaration
public void
SetGlobalStringComparisonOptions
(stringComparison
stringComparison
);
Parameters
Parameter
Description
stringComparison
String comparison options.
Description
Sets global string comparison options. Used for word matching and filter h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9aa6327481ad | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddFileToBuild`. | getGuid
.
fileGuid
The file GUID returned by
AddFile
or
AddFolderReference
.
Description
Configure a file to build for the given native target.
In projects containing multiple native targets, you can configure a single file or folder reference to build in all, some, or none of the targets. The file or folder re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87514d4b18df | unity_docs | editor | What is `FileUtil.ReplaceDirectory` in Unity? Explain its purpose and usage. | FileUtil.ReplaceDirectory
Declaration
public static void
ReplaceDirectory
(string
src
,
string
dst
);
Description
Replaces a directory.
Replaces the directory located at
dst
with the directory located at
src
.
if
dst
doesnt exists it copies the file. If
dst
exists
then it deletes it and copies the dire... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_806069c365cf | github | scripting | Write a Unity C# MonoBehaviour script called Global Test8 | ```csharp
using System.Collections;
using UnityEngine;
public class GlobalTest8 : MonoBehaviourExtended, ITest
{
[GlobalComponent(Optional = true)]
private Monster4 monster;
private void Start()
{
if (!Test())
{
Debug.LogError("Test failed: " + this);
}
}
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_66a07cc42764 | unity_docs | xr | What is `Progress.RegisterPauseCallback` in Unity? Explain its purpose and usage. | Progress.RegisterPauseCallback
Declaration
public static void
RegisterPauseCallback
(int
id
,
Func<bool,bool>
callback
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
callback
This function is called when a request to pause or resume the progress indicator's task is made. It tak... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a84538bab229 | unity_docs | rendering | In Unity's 'macOS Player settings reference', what is 'Resolution' and how does it work? | This section allows you to customize the screen mode and default size.
Property Description Run In Background
Enable this option to allow the application to run in the background when it loses focus. When disabled, the application pauses when it loses focus.
Fullscreen Mode
Choose the full-screen mode. This defines the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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