id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_bc3e63bb16d5 | unity_docs | rendering | What is `TextureImporterPlatformSettings.resizeAlgorithm` in Unity? Explain its purpose and usage. | TextureImporterPlatformSettings.resizeAlgorithm
public
TextureResizeAlgorithm
resizeAlgorithm
;
Description
For Texture to be scaled down choose resize algorithm. ( Applyed only when Texture dimension is bigger than Max Size ).
Additional resources:
TextureResizeAlgorithm
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9ab07b3bca3 | unity_docs | editor | Give me an overview of the `PauseState` class in Unity. | PauseState
enumeration
Description
Enumeration specifying the current pause state of the Editor.
Additional resources:
PlayModeStateChange
,
EditorApplication.pauseStateChanged
,
EditorApplication.isPaused
.
Properties
Property
Description
Paused
Occurs as soon as the Editor is paused, which may occur during... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd68c0418da2 | unity_docs | rendering | What is `Rendering.RendererListParams.tagValues` in Unity? Explain its purpose and usage. | RendererListParams.tagValues
public Nullable<NativeArray<ShaderTagId>>
tagValues
;
Description
An array of
ShaderTagId
structs, where the
name
is the value of a given
SubShader Tag
or
Pass Tag
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd1940bba1ae | unity_docs | scripting | What is `HDRDisplayBitDepth` in Unity? Explain its purpose and usage. | HDRDisplayBitDepth
enumeration
Description
Options for the number of bits for HDR output in each color channel of swap chain buffers. Applicable when an HDR display is active.
The bit count also defines the method Unity uses to render content to the display.
Properties
Property
Description
BitDepth10
Unity use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5033587556bb | unity_docs | editor | Explain 'Profiler command line arguments' in Unity. | Set how the Profiler starts from the command line.
If you start your built player or the Unity Editor from the command line (such as the Command Prompt on Windows, Terminal on macOS, Linux shell, or adb for Android), you can pass command line arguments to configure some Profiler settings. For more information about sta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4f4f7c1583b | unity_docs | ui | What is `UIElements.Vertex` in Unity? Explain its purpose and usage. | Vertex
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Represents a vertex of geometry for drawing content of
VisualElement
.
Static Properties
Property
Description
nearZ
A special value representing the near clipping plane. Always use this value as the verte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0dbd0190818a | unity_docs | scripting | Show me a Unity code example for 'AssetBundle caching'. | hen downloading without caching, Unity downloads the AssetBundle into a memory file then loads it. If the downloaded file is in LZMA format then Unity recompresses it into a memory file in LZ4 format and loads that instead.
## Location of the AssetBundle cache
The local AssetBundle cache exists at a root folder (for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_063ba41858c1 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters` in Unity? Explain its purpose and usage. | AsyncReadManagerMetricsFilters
class in
Unity.IO.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Defines a filter for selecting specific categories of data when summarizing
AsyncReadManager
metrics.
Pass a filter to
AsyncReadManagerMetrics.GetCurrentSummaryMetrics
or
AsyncReadManagerMe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b14f5cb1d89 | unity_docs | scripting | What is `UIElements.CommandEventBase_1.GetPooled` in Unity? Explain its purpose and usage. | CommandEventBase<T0>.GetPooled
Declaration
public static T
GetPooled
(
Event
systemEvent
);
Parameters
Parameter
Description
systemEvent
An IMGUI command event.
Returns
T
An initialized event.
Description
Gets an event from the event pool and initializes it with the given values. Use this function ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbeb2fe2bc73 | unity_docs | editor | What are the parameters of `AssetDatabase.TryGetAssetFolderInfo` in Unity? | Returns bool Returns true if the given path is in a folder managed by the AssetDatabase, false otherwise. Description Get AssetDatabase specific information about a folder. This method can be used to know whether a path is tracked by the AssetDatabase.
Being tracked means that files added to this folder will have a .me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d695c6d82d0f | unity_docs | editor | What is `InspectorOrderAttribute` in Unity? Explain its purpose and usage. | InspectorOrderAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Shows sorted enum values in the Inspector enum UI dropdowns i.e.
EditorGUI.EnumPopup
, PropertyField etc. This attribute can be applied to enum types only.
Note: this attribute... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfd27a5dd33b | unity_docs | physics | What is `PointEffector2D.angularDrag` in Unity? Explain its purpose and usage. | PointEffector2D.angularDrag
public float
angularDrag
;
Description
The angular drag to apply to rigid-bodies.
The
angularDrag
coefficient is applied in addition to the standard
Rigidbody2D
angular drag coefficient to provide additional angular drag in the effector area. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8cf94d09011a | unity_docs | ui | In Unity's 'Grid and Snap toolbar overlay', what is 'Snapping menu reference' and how does it work? | Property Description Grid Size
Set the
size of the grid visuals and the increment snap value to use for the Move tool
.
Snap to Grid
Enable snapping GameObjects to the absolute position on the grid. This option only functions when your handle rotation is set to
Global
.
Rotate
Enter a
increment snap value
for the Rotat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5a8e8592eeca | unity_docs | physics | In Unity's 'Create and configure a trigger collider', what is 'Configure trigger collisions' and how does it work? | Make sure there is at least one
dynamic collider
in the
collision
. At least one GameObject involved in a trigger collision must have a physics body (a Rigidbody or an ArticulationBody). In most cases, trigger colliders are stationary and static (that is, they have no physics body), and the colliders that pass through ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04429602b36a | unity_docs | scripting | What is `ShaderInclude` in Unity? Explain its purpose and usage. | ShaderInclude
class in
UnityEditor
/
Inherits from:
TextAsset
Description
Shader include file asset.
Inherited Members
Properties Property Description
hideFlags
Should the object be hidden, saved with the Scene or modifiable by the user?
name
The name of the object.
bytes
The raw bytes of the text asset. (R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f175f55566a1 | unity_docs | rendering | What is `TerrainTools.TerrainPaintUtility.GetHeightBlitMaterial` in Unity? Explain its purpose and usage. | TerrainPaintUtility.GetHeightBlitMaterial
Declaration
public static
Material
GetHeightBlitMaterial
();
Returns
Material
Built in "Hidden/TerrainEngine/HeightBlitCopy" material.
Description
Returns the Material to use when copying the Terrain heightmap. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_97e53f9fcc07_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A scene scoped singleton inheriting from MonoBehaviour. Scene scoped singleton is a mono behavior that can have at most a single instance in each scene in project.Class type.
Signature:
```csharp
public class SceneSingletonMonoBehaviour<T> : MonoBehaviour where T : SceneSingletonMonoBehaviour<T>
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b9e1a550750e | unity_docs | input | What is `Touch.pressure` in Unity? Explain its purpose and usage. | Touch.pressure
public float
pressure
;
Description
The current amount of pressure being applied to a touch. 1.0f is considered to be the pressure of an average touch. If
Input.touchPressureSupported
returns false, the value of this property will always be 1.0f. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a054b4e47f8 | unity_docs | rendering | What is `Texture2D.SetPixels32` in Unity? Explain its purpose and usage. | Texture2D.SetPixels32
Declaration
public void
SetPixels32
(Color32[]
colors
,
int
miplevel
= 0);
Parameters
Parameter
Description
colors
The array of pixel colours to use. This is a 2D image flattened to a 1D array.
miplevel
The mipmap level to write
colors
to. The range is
0
through the texture's
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0336aa78031a | unity_docs | scripting | What are the parameters of `Grid.GetCellCenterLocal` in Unity? | Returns Vector3 Center of the cell transformed into local space coordinates. Description Get the logical center coordinate of a grid cell in local space. In a rectangular grid layout, a call to GridLayout.CellToLocal with Vector3Int parameter, returns a Vector3 coordinate that represents the bottom-left of the cell. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48dce124f943 | unity_docs | networking | What is `Networking.MultipartFormFileSection.sectionData` in Unity? Explain its purpose and usage. | MultipartFormFileSection.sectionData
public byte[]
sectionData
;
Returns
byte[]
The raw binary data contained in this section. Will not be null or empty.
Description
Returns the raw binary data contained in this section. Will not return null or a zero-length array.
Additional resources: [IMultipartFormSec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b18249e719ba | unity_docs | scripting | What is `ParticleSystem.NoiseModule.remapMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.remapMultiplier
public float
remapMultiplier
;
Description
Remap multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall remap multiplier.
Additional resources:
ParticleSystem.NoiseModule.remap
.
```csharp
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_124eb0f92569 | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightMode.Mixed` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightMode.Mixed
Description
The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57cfcff3b45c | unity_docs | rendering | Explain 'Mesh components reference' in Unity. | Reference for the different types of mesh component.
Page Description Mesh Renderer component reference
Reference for the
Mesh Renderer
component.
Skinned Mesh Renderer component reference
Reference for the Skinned Mesh Renderer component.
Mesh Filter component reference
Reference for the
Mesh Filter
component.
Mesh as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c5962d7018b | unity_docs | physics | What is `AssetImporters.ScriptedImporterAttribute` in Unity? Explain its purpose and usage. | ScriptedImporterAttribute
class in
UnityEditor.AssetImporters
Description
Class attribute used to register a custom asset importer derived from
ScriptedImporter
with Unity's Asset import pipeline.
```csharp
using UnityEngine;
using UnityEditor.AssetImporters;[ScriptedImporter(version: 1, ext: "sphere", AllowCac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb3d86c357cc | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchUtils`. | SearchUtils
class in
UnityEditor.Search
Description
Provides various utility functions that are used by
SearchProvider
.
```csharp
using System;
using System.Collections;
using System.Globalization;
using System.Linq;
using UnityEditor.Search;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Custom provi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9d1eaa21b65 | unity_docs | editor | Show me a Unity C# example demonstrating `TypeCache.GetMethodsWithAttribute`. | methods defined in this assembly.
Description
Retrieves an unordered collection of methods marked with the
T
attribute.
This method provides fast access to all methods loaded from a given assembly or all Unity domain assemblies and marked with a specific attribute. Methods marked with ancestors of the specified ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e7dfc64da91 | unity_docs | editor | Show me a Unity C# example demonstrating `SceneTemplate.ISceneTemplatePipeline`. | ISceneTemplatePipeline
interface in
UnityEditor.SceneTemplate
Description
Derive from this interface to package a custom code sequence when a Scene template is instantiated. ISceneTemplatePipeline is instantiated once when a template is instantiated, and is notified multiple times during the instantiation sequence... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11c66d4bc912 | unity_docs | scripting | Give me an overview of the `GizmoInfo` class in Unity. | GizmoInfo
class in
UnityEditor
Description
GizmoInfo contains information about the Scene View gizmo and icon for a component type.
See
GizmoUtility
for an example.
Properties
Property
Description
gizmoEnabled
Toggle gizmo visibility in the Scene View for components of this type.
hasGizmo
Defines whether a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03cbec08309d | unity_docs | rendering | What is `ShaderVariantCollection.Add` in Unity? Explain its purpose and usage. | ShaderVariantCollection.Add
Declaration
public bool
Add
(
ShaderVariantCollection.ShaderVariant
variant
);
Parameters
Parameter
Description
variant
Shader variant to add.
Returns
bool
False if already in the collection.
Description
Adds a new shader variant to the collection.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e03b4e667af2 | unity_docs | editor | What is `Profiling.Sampler.Get` in Unity? Explain its purpose and usage. | Sampler.Get
Declaration
public static
Profiling.Sampler
Get
(string
name
);
Parameters
Parameter
Description
name
Profiler Sampler name.
Returns
Sampler
Sampler
object which represents specific profiler label.
Description
Returns
Sampler
object for the specific CPU Profiler label.
You can use th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88d66d08b89a | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetPostprocessor.assetImporter`. | AssetPostprocessor.assetImporter
public
AssetImporter
assetImporter
;
Description
Reference to the asset importer.
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;// Set the scale of all the imported models to "globalScaleModifier"
// and dont generat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5d24770f04a | unity_docs | editor | What is `IMGUI.Controls.AdvancedDropdownItem` in Unity? Explain its purpose and usage. | AdvancedDropdownItem
class in
UnityEditor.IMGUI.Controls
Description
Items that build the drop-down list.
Properties
Property
Description
children
The list of child items of this item.
enabled
True if the item is enabled.
icon
If set, this icon will be rendered to the left of the item name.
id
The unique id... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bc7b4bfa913 | unity_docs | rendering | What is `TrailRenderer.autodestruct` in Unity? Explain its purpose and usage. | TrailRenderer.autodestruct
public bool
autodestruct
;
Description
Does the
GameObject
of this Trail Renderer auto destruct?
When set to
true
, the
GameObject
will be destroyed when all its points have been removed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50633496ff1e | unity_docs | rendering | What is `ComputeShader.enabledKeywords` in Unity? Explain its purpose and usage. | ComputeShader.enabledKeywords
public LocalKeyword[]
enabledKeywords
;
Description
An array containing the local shader keywords that are currently enabled for this compute shader.
Shader keywords determine which shader variants Unity uses. For information on working with
local shader keywords
and
global sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32671394a118 | unity_docs | scripting | What is `UIElements.InspectorElement.uIEDefaultVariantUssClassName` in Unity? Explain its purpose and usage. | InspectorElement.uIEDefaultVariantUssClassName
public static string
uIEDefaultVariantUssClassName
;
Description
USS class name of elements of this type, when they are displayed in UIElements default mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2d2c83432fb6 | unity_docs | scripting | In Unity's 'Transition events', what is 'The transition’s lifecycle' and how does it work? | A transition’s lifecycle has the following stages:
A
VisualElement
’s property is modified when you:
Add or remove a class with C# methods. For example:
element.ToggleInClassList()
(where element is any VisualElement ).
Use USS with selectors like
:hover
.
Manipulate the element’s style property. For example:
element.s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14bb258b7406 | unity_docs | editor | What is `Rendering.RenderPipelineGraphicsSettingsEditorUtility.ForEachFieldOfType` in Unity? Explain its purpose and usage. | RenderPipelineGraphicsSettingsEditorUtility.ForEachFieldOfType
Declaration
public static void
ForEachFieldOfType
(
Rendering.IRenderPipelineResources
resource
,
Action<T>
callback
,
BindingFlags
flags
);
Parameters
Parameter
Description
resource
The resources being inspected.
callback
The callback to ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9680a558beae | unity_docs | editor | What is `Build.Reporting.BuildFile` in Unity? Explain its purpose and usage. | BuildFile
struct in
UnityEditor.Build.Reporting
Description
Contains information about a single file produced by the build process.
Properties
Property
Description
id
The unique indentifier of the build file.
path
The absolute path of the file produced by the build process.
role
The role the file plays in th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7eda85a12712 | unity_docs | physics | What is `EdgeCollider2D.useAdjacentEndPoint` in Unity? Explain its purpose and usage. | EdgeCollider2D.useAdjacentEndPoint
public bool
useAdjacentEndPoint
;
Description
Set this to true to use the
adjacentEndPoint
to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's end point. Set this to false to not use the
adjacentEndPoin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_de11a7bf0f25 | unity_docs | scripting | Explain 'Use IL2CPP with macOS' in Unity. | Describes the use of
plug-ins
for macOS applications using Intermediate Language To C++ (./scripting-backends-il2cpp).
IL2CPP is a fully supported scripting back end that you can use as an alternative to Mono when building projects for macOS Player.
When you use IL2CPP to build a project, Unity converts Intermediate La... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6f3303218650 | unity_docs | xr | Explain 'Scoped registry authentication' in Unity. | Some package providers and organizations host packages on private package registries that require authentication to access.
If you’re a consumer or an organization member trying to access a scoped registry that requires authentication, you must configure your Package Manager user configuration file with npm authenticat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d48792449d6a | unity_docs | rendering | What is `TrailRenderer.shadowBias` in Unity? Explain its purpose and usage. | TrailRenderer.shadowBias
public float
shadowBias
;
Description
Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the trail width at each segment.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(TrailRenderer))]
public class ExampleC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2a52b326a71 | unity_docs | rendering | What is `Texture2D.ClearMinimumMipmapLevel` in Unity? Explain its purpose and usage. | Texture2D.ClearMinimumMipmapLevel
Declaration
public void
ClearMinimumMipmapLevel
();
Description
Resets the minimumMipmapLevel field.
Resetting the minimumMipmapLevel allows the mipmap streaming system to select mips without a per Texture lower limit restriction. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_923e404533b1 | unity_docs | rendering | What is `Rendering.ShadowMapPass` in Unity? Explain its purpose and usage. | ShadowMapPass
enumeration
Description
Allows precise control over which shadow map passes to execute
CommandBuffer
objects attached using
Light.AddCommandBuffer
.
These flags only take effect when used with Rendering.LightEvent/BeforeShadowMapPass or Rendering.LightEvent/AfterShadowMapPass.
Properties
Propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9e7e5effae0 | unity_docs | input | What is `TouchScreenKeyboard.text` in Unity? Explain its purpose and usage. | TouchScreenKeyboard.text
public string
text
;
Description
Returns the text displayed by the input field of the keyboard.
This value can be accessed at any moment, even if user has not yet finished input process.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a5041e49225 | unity_docs | math | Give me an overview of the `SessionState` class in Unity. | SessionState
class in
UnityEditor
Description
SessionState is a Key-Value Store intended for storing and retrieving Editor session state that should survive assembly reloading.
The state information stored in SessionState is cleared when Unity exits. For storing state information that should be persistent across ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2812d310cf70 | unity_docs | rendering | Explain 'Shadows' in Unity. | Shadows add a degree of depth and realism to a scene because they bring out the scale and position of objects that might otherwise look flat. In Unity, lights can cast shadows from a GameObject onto other parts of itself, or onto nearby GameObjects.
Page Description Enable or disable shadows
Configure settings for real... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e76027e2245c | unity_docs | physics | Show me a Unity C# example demonstrating `Collider.isTrigger`. | Collider.isTrigger
public bool
isTrigger
;
Description
Specify if this collider is configured as a trigger.
A trigger doesn't register a collision with an incoming
Rigidbody
. Instead, it sends
OnTriggerEnter
,
OnTriggerExit
and
OnTriggerStay
message
when a rigidbody enters or exits the trigger volume.
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_6 | github | scripting | What does `OnCollisionExitAsObservable` do in this Unity script? Explain its purpose and signature. | OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
Signature:
```csharp
public static IObservable<Collision> OnCollisionExitAsObservable(this Component component)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_d6c94732c97a | unity_docs | scripting | What is `Rendering.ReflectionProbeSortingCriteria` in Unity? Explain its purpose and usage. | ReflectionProbeSortingCriteria
enumeration
Description
Visible reflection probes sorting options.
Additional resources: CullingParameters.reflectionProbeSortingCriteria.
Properties
Property
Description
None
Do not sort reflection probes.
Importance
Sort probes by importance.
Size
Sort probes from largest to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8d7bf71b11b | unity_docs | scripting | What is `AvatarMask.SetHumanoidBodyPartActive` in Unity? Explain its purpose and usage. | AvatarMask.SetHumanoidBodyPartActive
Declaration
public void
SetHumanoidBodyPartActive
(
AvatarMaskBodyPart
index
,
bool
value
);
Parameters
Parameter
Description
index
The index of the humanoid body part.
value
Active or not.
Description
Sets the humanoid body part at the given index to active or not... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_621b75bcb18c | unity_docs | audio | What are the parameters of `Networking.UnityWebRequest.ctor` in Unity? | Description Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler . Default method is GET . The raw constructor is useful for use cases which require detailed custom configuration of a UnityWebRequest . Most use cases will require the attachment of a DownloadHandler , an Up... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f489ca9be023 | unity_docs | rendering | What is `Editor.HasPreviewGUI` in Unity? Explain its purpose and usage. | Editor.HasPreviewGUI
Declaration
public bool
HasPreviewGUI
();
Returns
bool
True if this component can be Previewed in its current state.
Description
Override this method in subclasses if you implement
OnPreviewGUI
.
You can also use it to disable or enable preview depending on the target asset.
The defa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3356e4f91810 | unity_docs | performance | What is `Unity.Collections.LowLevel.Unsafe.NativeContainerAttribute` in Unity? Explain its purpose and usage. | NativeContainerAttribute
class in
Unity.Collections.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Allows you to create your own custom native container.
Native containers let you create new container types, which don't allocate any GC memory and give explicit control over allocations.
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f63ca18f920 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetStaticSafetyId` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.SetStaticSafetyId
Declaration
public static void
SetStaticSafetyId
(ref
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
,
int
staticSafetyId
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to modify.
staticSafetyId
The static safety ID to associate with t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4397ad170434 | unity_docs | rendering | What is `Rendering.VertexAttribute.TexCoord1` in Unity? Explain its purpose and usage. | VertexAttribute.TexCoord1
Description
Additional texture coordinate.
UVs usually use
Vector2
format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD1
semantic in HLSL. This UV channel is also commonly called "UV1". It corresponds to
Mesh.uv2
.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6cef84973e7 | unity_docs | rendering | What is `TrueTypeFontImporter.characterSpacing` in Unity? Explain its purpose and usage. | TrueTypeFontImporter.characterSpacing
public int
characterSpacing
;
Description
Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4469ff781edd | unity_docs | math | What is `Rendering.SubMeshDescriptor.vertexCount` in Unity? Explain its purpose and usage. | SubMeshDescriptor.vertexCount
public int
vertexCount
;
Description
Number of vertices used by the index buffer of this sub-mesh.
Together with
firstVertex
, this defines the range of vertices that are possibly used by this sub-mesh.
You must set the vertex count so that
firstVertex+vertexCount
encompasses th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_633510a078c3 | github | scripting | Write a Unity Editor script for Set Default Texture Compression Step | ```csharp
using System;
using System.Linq;
using MagicLeap.SetupTool.Editor.Interfaces;
using MagicLeap.SetupTool.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace MagicLeap.SetupTool.Editor.Setup
{
public class SetDefaultTextureCompressionStep : ISetupStep
{
//Localization
private const string ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4f9abc034119 | unity_docs | rendering | Explain 'Reflection Surface Shader examples in the Built-In Render Pipeline' in Unity. | Here’s a Shader that does cubemapped reflection using built-in worldRefl input. It’s very similar to built-in Reflective/Diffuse Shader:
```csharp
Shader "Example/WorldRefl" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_Cube ("Cubemap", CUBE) = "" {}
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ac02735994e | unity_docs | editor | What is `PlayerSettings.SetTemplateCustomValue` in Unity? Explain its purpose and usage. | PlayerSettings.SetTemplateCustomValue
Declaration
public static void
SetTemplateCustomValue
(string
name
,
string
value
);
Parameters
Parameter
Description
name
Name of the variable.
value
Value of the custom template variable.
Description
Sets a value of a custom template variable.
During the build p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_781853cf5cb2 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.textureUVChannel` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.textureUVChannel
public int
textureUVChannel
;
Description
When using a Mesh as a source shape type, this option controls which UV channel on the Mesh to use for reading the source Texture.
Additional resources:
ParticleSystem.ShapeModule.texture
,
ParticleSystem.ShapeModule.shapeT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_786744489073 | unity_docs | rendering | What is `SpriteDrawMode.Sliced` in Unity? Explain its purpose and usage. | SpriteDrawMode.Sliced
Description
The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale.
When resizing a 9-sliced sprite the corners will remain unscaled while the other sections will be scaled. Note: For this method to work properly th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9e38afe2ca7d | unity_docs | editor | In Unity's 'Create a drag-and-drop UI inside a custom Editor window', what is 'Create slots and objects' and how does it work? | Next, add UI controls to your custom window:
One named slots with two children named slot_row1 and
slot_row2
. Each row should have two children named slot1 and
slot2
.
One named object at the same level as
slots
.
object
must come after slots in the
Hierarchy
.
Style the UI controls as the following:
For slot1 and slo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1fd0ef3fd82 | unity_docs | rendering | What is `Rendering.DepthState` in Unity? Explain its purpose and usage. | DepthState
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Values for the depth state.
Use this with
RenderStateBlock
and ScriptableRenderContext.DrawRenderers to override the GPU's render state.
Corresponds to the
ZTest
and
ZWrite
commands in
ShaderLab
.
Additional r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bfbdfe2dbee | unity_docs | scripting | Show me a Unity C# example demonstrating `Debug.Log`. | oduced the message.
Example 2
,
below, illustrates how this feature works. When you run this example, first click one of
the cubes it creates in the Scene. The example prints a log message to the
Console
.
When you click on the message, Unity highlights the
context
object in the
Hierarchy
window — in this case, t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ba9a76d0d1ae | unity_docs | rendering | Explain 'Import and configure plug-ins' in Unity. | If you have a
managed plug-in
or a
native plug-in
, you can import it into Unity, then configure it. Within the Editor, a
plug-in
is treated as an asset, similar to a script, and you can configure it in an Inspector window.
You can use the plug-in configurations to specify where a plug-in runs; which platforms and whic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a3194dacb74 | unity_docs | rendering | What is `LightingSettings` in Unity? Explain its purpose and usage. | LightingSettings
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
An object containing settings for precomputing lighting data, that Unity can serialize as a
Lighting Settings Asset
.
When the Unity Editor precomputes lighting data for a Scene that uses the B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0673e102afc8 | unity_docs | math | Give me an overview of the `Plane` class in Unity. | Plane
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of a plane in 3D space.
A plane is an infinitely large, flat surface that exists in 3D space and divides the space into two halves known as
half-spaces
. It is easy to determine which of the two half-spaces a partic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a436be43648 | unity_docs | physics | What is `ConfigurableJoint.angularYZDrive` in Unity? Explain its purpose and usage. | ConfigurableJoint.angularYZDrive
public
JointDrive
angularYZDrive
;
Description
Definition of how the joint's rotation will behave around its local Y and Z axes. Only used if Rotation Drive Mode is Swing & Twist. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e1fd6d5bc58 | unity_docs | rendering | What is `SystemInfo` in Unity? Explain its purpose and usage. | SystemInfo
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Access system and hardware information.
Use this class to figure out capabilities of the underlying platform and hardware. For example, you can check which
RenderTexture
formats are supported (
SupportsRenderTextureFormat
), ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b896e091cf77 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.SubEmittersModule.SetSubEmitterEmitProbability`. | SetSubEmitterEmitProbability
Declaration
public void
SetSubEmitterEmitProbability
(int
index
,
float
emitProbability
);
Parameters
Parameter
Description
index
The index of the sub-emitter you want to modify.
emitProbability
The probability value.
Description
Sets the probability that the sub-emitter em... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a44ac9f1a5a8 | unity_docs | math | Show me a Unity C# example demonstrating `EditorTools.EditorToolAttribute`. | ute
class in
UnityEditor.EditorTools
/
Inherits from:
EditorTools.ToolAttribute
Description
Registers an
EditorTool
as either a Global tool or a
Component
tool for a specific target type.
A Global tool works on any selection. A Global tool is also always available from the top toolbar. A Component tool, lik... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba8d13991da0 | unity_docs | animation | What is `AnimationUtility.GetDiscreteIntValue` in Unity? Explain its purpose and usage. | AnimationUtility.GetDiscreteIntValue
Declaration
public static bool
GetDiscreteIntValue
(
GameObject
root
,
EditorCurveBinding
binding
,
out int
data
);
Parameters
Parameter
Description
root
The root GameObject of the animated hierarchy.
binding
The binding that defines the path and the properties of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f18dc4d14a8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Behaviour.enabled`. | Behaviour.enabled
public bool
enabled
;
Description
Enabled Behaviours are Updated, disabled Behaviours are not.
This is shown as the small checkbox in the inspector of the behaviour.
```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33ca110d033a | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.IsInTransition` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.IsInTransition
Declaration
public bool
IsInTransition
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
bool
True if there is a transition on the given layer, false otherwise.
Description
Returns true if there is a transition on the giv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b4c025429e6 | unity_docs | scripting | What is `TileEditor` in Unity? Explain its purpose and usage. | TileEditor
class in
UnityEditor
/
Inherits from:
TileBaseEditor
Description
Default editor for
Tile
assets.
Public Methods
Method
Description
OnInspectorGUI
Draws the default Tile Inspector GUI.
RenderStaticPreview
Creates a texture preview for rendering the Tile asset preview.
Inherited Members
Propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5085e530e0cd | unity_docs | editor | What is `TransformUtils` in Unity? Explain its purpose and usage. | TransformUtils
class in
UnityEditor
Description
Editor Transform Utility Class.
Static Methods
Method
Description
GetConstrainProportions
Returns Constrain Proportions toggle value as it is shown in the Transform Inspector window.
GetInspectorRotation
Returns the rotation of a transform as it is shown in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23e440abf852 | unity_docs | performance | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetNestedContainer` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.SetNestedContainer
Declaration
public static void
SetNestedContainer
(
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
,
bool
isNestedContainer
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to flag.
isNestedContainer
Set to
true
to flag the container p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ac32018ed52 | unity_docs | editor | Explain 'UI Toolkit runtime examples' in Unity. | This section provides examples that demonstrate how to create and manage UI elements at runtime using the UI Toolkit.
Topic Description Get started with runtime UI
Use this example to get started with runtime UI.
Create a list view runtime UI
Use ListView to create a simple character selection screen runtime UI.
Create... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_052a633db95d | unity_docs | scripting | What is `Windows.WebCam.VideoCapture.VideoCaptureResult.hResult` in Unity? Explain its purpose and usage. | VideoCapture.VideoCaptureResult.hResult
public long
hResult
;
Description
The specific Windows HRESULT code.
If the operation fails, this contains the actual error code returned by the Windows API.
For details on Windows HRESULT values, see Microsoft's documentation on
HRESULT
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_42030a0cf75f | unity_docs | ui | In Unity's 'Panel events', what is 'Unique properties' and how does it work? | originPanel
: The originPanel contains data specific to the
DetachFromPanelEvent
. It contains the source panel that the visual element detaches from during a panel change.
destinationPanel
: The destinationPanel contains data specific to the
AttachToPanelEvent
. It provides the panel where the visual element is now at... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00c72ef155a5 | unity_docs | audio | What is `AudioSource.time` in Unity? Explain its purpose and usage. | AudioSource.time
public float
time
;
Description
Playback position in seconds.
Use this property to read the current playback time or to seek to a new playback time.
If the audio source is
not playing
,
time
will always return 0, regardless of any previously set or expected playback position.
If you need t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50bf97d4112d | unity_docs | editor | Show me a Unity C# example demonstrating `SearchService.ObjectSelectorSearchEndSessionModes.CloseSelector`. | ObjectSelectorSearchEndSessionModes.CloseSelector
Description
The session is ending because the current object selector needs to be closed.
Here is an example of an object selector engine using
CloseSelector
to close the currently opened selector:
```csharp
using System;
using UnityEditor.SearchService;
using Ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5bdb52234eba | github | scripting | Write a Unity C# script called Overwrite Child Tests | ```csharp
using Duck.HierarchyBehaviour.Tests.Behaviours;
using NUnit.Framework;
using UnityEngine;
namespace Duck.HierarchyBehaviour.Tests
{
[TestFixture]
internal partial class GameObjectExtensionsTests
{
[Test]
public void Expect_OverwriteChild_New_ToOverwrite()
{
Component original;
var toReplace =... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_b707f3b874cb | unity_docs | scripting | What is `PrefabUtility.GetRemovedComponents` in Unity? Explain its purpose and usage. | PrefabUtility.GetRemovedComponents
Declaration
public static List<RemovedComponent>
GetRemovedComponents
(
GameObject
prefabInstance
);
Parameters
Parameter
Description
prefabInstance
The Prefab instance to get information about.
Returns
List<RemovedComponent>
List of objects with information about remo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c6d7f8c5737 | unity_docs | rendering | What is `SkinnedMeshRenderer.forceMatrixRecalculationPerRender` in Unity? Explain its purpose and usage. | SkinnedMeshRenderer.forceMatrixRecalculationPerRender
public bool
forceMatrixRecalculationPerRender
;
Description
Forces the Skinned Mesh to recalculate its matricies when rendered
This property must be set in cases where the user would like to manually render a skinned mesh multiple times within a single upda... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efc73791dc61 | unity_docs | input | What are the parameters of `Event.KeyboardEvent` in Unity? | Returns Event A new Event with EventType.KeyDown and the requested KeyCode and optional EventModifier. Description Create a keyboard event. This is useful when you need to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string is a key name
(same as in the Input Manager), optio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_88ea88520b86 | unity_docs | performance | In Unity's 'Collections', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.collections@2.7 compatible 2.7.0-exp.1
com.unity.collections@2.6 released 2.6.5 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f9eb7f361c59 | unity_docs | rendering | Explain 'Gizmos menu reference' in Unity. | The
Scene view
and the
Game view
both have a Gizmos menu. Click the Gizmos button in the toolbar of the Scene view or the Game view to access the Gizmos menu.
## General options
Property Function 3D Icons The 3D Icons
checkbox controls whether component icons (such as those for Lights and Cameras) are drawn by the Ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_061deb5a04e8 | unity_docs | math | What is `UIElements.IntegerField.ApplyInputDeviceDelta` in Unity? Explain its purpose and usage. | IntegerField.ApplyInputDeviceDelta
Declaration
public void
ApplyInputDeviceDelta
(
Vector3
delta
,
UIElements.DeltaSpeed
speed
,
int
startValue
);
Parameters
Parameter
Description
delta
A vector used to compute the value change.
speed
A multiplier for the value change.
startValue
The start value.
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13849e05d987 | unity_docs | rendering | What is `CanvasRenderer.DisableRectClipping` in Unity? Explain its purpose and usage. | CanvasRenderer.DisableRectClipping
Declaration
public void
DisableRectClipping
();
Description
Disables rectangle clipping for this CanvasRenderer.
Additional resources:
CanvasRenderer.EnableRectClipping
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ed6bc65dc46d | github | scripting | Write a Unity C# UI script for TMP_Text Selector_A | ```csharp
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
namespace TMPro.Examples
{
public class TMP_TextSelector_A : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
private TextMeshPro m_TextMeshPro;
private Camera m_Camera;
private bool m_... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_7f98ff63249e | unity_docs | scripting | In Unity's 'Focused Inspectors', what is 'Use a focused Inspector' and how does it work? | A focused Inspector window is dedicated to a single GameObject , component, or asset. It always displays the properties of the item you opened it for, even if you select something else in the scene or project.
You can open as many focused Inspector windows as you want. Focused Inspector windows open in floating windows... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a86d569fde1 | unity_docs | rendering | What is `ParticleSystem.Simulate` in Unity? Explain its purpose and usage. | ParticleSystem.Simulate
Declaration
public void
Simulate
(float
t
);
Declaration
public void
Simulate
(float
t
,
bool
withChildren
= true);
Declaration
public void
Simulate
(float
t
,
bool
withChildren
= true,
bool
restart
= true);
Declaration
public void
Simulate
(float
t
,
bool
withChildren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e19ca6a74ea1 | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit2D.transform`. | physics query, the
collider
refers to the specific
Collider2D
that was detected however
transform
refers to the
Transform
on the
GameObject
that the
RaycastHit2D.collider
is attached to.
NOTE
:
transform
is equivalent to using
Collider2D.transform
and is provided for convenience only. This field will be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6800e7fcbda5 | unity_docs | math | Show me a Unity C# example demonstrating `Handles.Button`. | yle of the button.
Returns
bool
True when the user clicks the button.
Description
Make a 3D Button.
This button works like one drawn with
GUI.Button
, but it has a 3D position and is drawn by a handle function.
Button Handle as a rectangle in the Scene View.
Add the following script to your Assets folder as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_011ae4848cec | unity_docs | xr | In Unity's 'Code sign your application', what is 'Locate the application identifier' and how does it work? | To notarize your application, Apple needs to identify it using an application identifier. There are two ways to get an application identifier: in Unity, or in the application’s
information property list file
.
In Unity:
Go to
Edit
>
Project Settings
>
Player
.
Expand the
Other Settings section Navigate to
Identificatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0add85103fc2 | unity_docs | scripting | What is `PlayerSettings.vulkanEnablePreTransform` in Unity? Explain its purpose and usage. | PlayerSettings.vulkanEnablePreTransform
public static bool
vulkanEnablePreTransform
;
Description
Applies the display rotation during rendering.
When this option is enabled, Unity rotates your content when rendering to the framebuffer. Most Android phones typically use portrait as their native display orientat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.