id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_8a2e9672e53d | unity_docs | scripting | In Unity's 'Button', what is 'Add an icon to a Button' and how does it work? | You can enhance the visual appeal of your Button by incorporating an icon, such as a Texture,
Render Texture
,
Sprite
, or Vector image asset that exists in your project. For information on how to reference an image asset, refer to
Assets
.
To add an icon for a Button with UI Builder:
From the Button’s Inspector tab, c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e35fdfd46d8 | unity_docs | physics | What is `Tilemaps.Tile.ColliderType` in Unity? Explain its purpose and usage. | ColliderType
enumeration
Description
Enum for determining what collider shape is generated for this
Tile
by the
TilemapCollider2D
.
Properties
Property
Description
None
No collider shape is generated for the Tile by the TilemapCollider2D.
Sprite
The Sprite outline is used as the collider shape for the Tile ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab53f2c01755 | unity_docs | physics | What is `TextureImporterSettings.spriteGenerateFallbackPhysicsShape` in Unity? Explain its purpose and usage. | TextureImporterSettings.spriteGenerateFallbackPhysicsShape
public bool
spriteGenerateFallbackPhysicsShape
;
Description
Generates a default physics shape for a Sprite if a physics shape has not been set by the user. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4362b00f759a | unity_docs | input | What is `TouchScreenKeyboard.InputFieldAppearance.Customizable` in Unity? Explain its purpose and usage. | TouchScreenKeyboard.InputFieldAppearance.Customizable
Description
Customize the visibility of the input field based on the requirement of your application.
Use
TouchScreenKeyboard.hideInput
to control the visibility of the input field.
TouchScreenKeyboard.hideInput
has an effect only if
TouchScreenKeyboard.inp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5100e9390be | unity_docs | scripting | What is `Sprite.RemoveScriptableObjectAt` in Unity? Explain its purpose and usage. | Sprite.RemoveScriptableObjectAt
Declaration
public bool
RemoveScriptableObjectAt
(uint
i
);
Parameters
Parameter
Description
i
The index of the
ScriptableObject
reference to remove.
Returns
bool
Returns true if the reference is removed. Returns false if the sprite is not referencing the
ScriptableObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ce97b01a640 | unity_docs | animation | What is `Experimental.Animations.AnimationStreamSource` in Unity? Explain its purpose and usage. | AnimationStreamSource
enumeration
Description
Describes how an
AnimationStream
is initialized
On every frame, the values in the
AnimationStream
must be reinitialized.
AnimationStreamSource
describes which values should be used: the default values as stored in the
Animator
, or the result of previous inputs.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c598865f2153 | unity_docs | rendering | In Unity's 'Rich Text', what is 'Markup format' and how does it work? | The markup system is inspired by HTML but isn't intended to be strictly compatible with standard HTML. The basic idea is that a section of text can be enclosed inside a pair of matching tags:-
We are <b>not</b> amused.
As the example shows, the tags are just pieces of text inside the "angle bracket" characters,
<
and
>... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_71cb5d227952_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Gets a value indicating whether or not the Editor is in Play Mode or not.The value of this property is updated during every event to reflect the current state of the Editor.Reading the value of this property is a a thread safe operation and can be used instead of in threaded contexts such as in the constructorof a or ... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_1367f9afbd18 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.selectedIndex` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.selectedIndex
public int
selectedIndex
;
Description
Returns or sets the selected item's index in the data source. If multiple items are selected, returns the
first selected item's index. If multiple items are provided, sets them all as selected. If no item is selected, returns -1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2693947c999 | unity_docs | scripting | Show me a Unity C# example demonstrating `Renderer.localBounds`. | can override the default bounding box by setting your own local space bounding box. This is mostly useful when the
renderer uses a shader that does custom vertex deformations, and the default bounding box is not accurate.
Use
ResetLocalBounds
to remove custom bounds override. Note that the custom
local bounds value i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2a8423a9ffb | unity_docs | physics | What is `Rendering.CustomMarkerCallbackFlags` in Unity? Explain its purpose and usage. | CustomMarkerCallbackFlags
enumeration
Description
Flags that determine what custom events get called when native plugin callback is issued.
You can combine flags by using the bitwise OR operator.
Properties
Property
Description
CustomMarkerCallbackDefault
No custom event is called.
CustomMarkerCallbackForceIn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d0183a19cb0 | unity_docs | editor | What is `EditorGUIUtility.labelWidth` in Unity? Explain its purpose and usage. | EditorGUIUtility.labelWidth
public static float
labelWidth
;
Description
The width in pixels reserved for labels of Editor GUI controls.
Editor GUI controls have a certain width allocated for labels. This width can be changed by setting labelWidth to a different value. Setting it to 0 will reset the label width... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6893737f287 | unity_docs | ui | Show me a Unity C# example demonstrating `Overlays.Overlay`. | d customizable panels and toolbars that are available within Editor Windows. Use Overlays to expose actions and tool options in a convenient and user-controllable way.
This is the base class that all overlays inherit from. To create an overlay, return a UnityEngine.UIElements.VisualElement.
The simplest way to display... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_63e0cb4235fe | github | scripting | Write a Unity Editor script for Utils | ```csharp
using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Duck.HierarchyBehaviour
{
internal static class Utils
{
public static GameObject CreateChildGameObject(GameObject parent, string name)
{
var gameObject = new GameObject(name);
gameObject.transform.SetParent(parent.tran... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_90b2620209fb | unity_docs | scripting | What is `Debug.Assert` in Unity? Explain its purpose and usage. | Debug.Assert
Declaration
public static void
Assert
(bool
condition
);
Declaration
public static void
Assert
(bool
condition
,
Object
context
);
Declaration
public static void
Assert
(bool
condition
,
object
message
);
Declaration
public static void
Assert
(bool
condition
,
object
message
,
Obj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97735a13b954 | unity_docs | performance | What is `Unity.Profiling.ProfilerRecorder.Capacity` in Unity? Explain its purpose and usage. | ProfilerRecorder.Capacity
public int
Capacity
;
Description
Maximum amount of samples ProfilerRecorder can capture.
Shows the maximum amount of samples the ProfilerRecorder can capture. You can use this to set a maximum array size when you copy collected sample data with
CopyTo
or
GetSample
methods. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6ec1c0a5e43 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchUtils.GetHierarchyPath`. | c static string
GetHierarchyPath
(
GameObject
gameObject
,
bool
includeScene
);
Parameters
Parameter
Description
gameObject
GameObject to extract a path from.
includeScene
If true, will append the scene name to the path.
Returns
string
Returns the path of a GameObject.
Description
Get the hierarchy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eaf3c3c148ba | unity_docs | scripting | What is `Unity.Android.Gradle.BuildType` in Unity? Explain its purpose and usage. | BuildType
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
buildTypes
child element in a gradle file.
Build types define certain properties that Gradle uses when building and packaging your app, and are typically configured for different stages... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_533a7eb788b6 | unity_docs | scripting | In Unity's 'Basic Layout', what is 'The Rect Tool' and how does it work? | Every UI element is represented as a rectangle for layout purposes. This rectangle can be manipulated in the Scene View using the
Rect Tool
in the toolbar. The Rect Tool is used both for Unity's 2D features and for UI, and in fact can be used even for 3D objects as well.
The Rect Tool can be used to move, resize and ro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_4 | github | scripting | What does `Update` do in this Unity script? Explain its purpose and signature. | Updates Wrld map resources. Should be called once per frame in Unity Mono Update().
Signature:
```csharp
public void Update()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_708152a99f18 | unity_docs | animation | In Unity's 'Introduction to assets in Unity', what is 'How Unity manages assets' and how does it work? | Unity uses the
Asset Database
to store the assets in your project and maintain consistency between the original source files and their imported versions used by your application at runtime. You can use the
Import Activity window
to inspect how Unity imports the assets in your project. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89ce06753251 | unity_docs | physics | What is `Physics2D.callbacksOnDisable` in Unity? Explain its purpose and usage. | Physics2D.callbacksOnDisable
public static bool
callbacksOnDisable
;
Description
Use this to control whether or not the appropriate OnCollisionExit2D or OnTriggerExit2D callbacks should be called when a
Collider2D
is disabled.
If the
Collider2D
being disabled has at least a single contact with another
Coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_506404dd4a01 | unity_docs | editor | Explain 'Create a drag-and-drop UI to drag between Editor windows' in Unity. | Version:
2021.3+
This example demonstrates how to use UI Toolkit’s drag events along with the
UnityEditor.DragAndDrop
class to enable drag-and-drop UI between windows.
## Example overview
The example creates two custom Editor windows. You can drag an asset from the
Project window
into the Editor windows. You can also... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aeeca5261fb1 | unity_docs | scripting | What is `Mesh` in Unity? Explain its purpose and usage. | Mesh
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
A class that allows you to create or modify meshes.
Meshes contain vertices and multiple triangle arrays.
Conceptually, all vertex data is stored in separate arrays of the same size. For example, if you hav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d661c6b1d2e | unity_docs | rendering | What is `RenderSettings.ambientEquatorColor` in Unity? Explain its purpose and usage. | RenderSettings.ambientEquatorColor
public static
Color
ambientEquatorColor
;
Description
Ambient lighting coming from the sides.
Trilight ambient lighing mode uses this color to affect sideways-facing object parts.
In Flat ambient lighting mode, equator color is just the single ambient color, and has the same... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8031c57fec47 | github | scripting | Write a Unity C# script called Slider3D Round | ```csharp
using System;
using ExPresSXR.Misc;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
namespace ExPresSXR.Interaction.ValueRangeInteractable
{
/// <summary>
/// Defines a three dimensional slider interactable with a spherical shape.
/// </summary>
public class Slider3DRound : Valu... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_c8c788148214 | unity_docs | audio | Explain 'Audio Distortion Filter' in Unity. | The
Audio Distortion Filter
distorts the sound from an
Audio Source
or sounds that reach the
Audio Listener
.
## Properties
Property:
Function:
Distortion Level
Distortion value to apply to the sound. Value ranges from 0.0 to 1.0. Default is 0.5.
## Details
Apply the
Audio Distortion Filter
to simulate the sound of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35a801d3799f | unity_docs | rendering | What is `Rendering.RayTracingAccelerationStructure.RemoveInstance` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.RemoveInstance
Declaration
public void
RemoveInstance
(
Renderer
targetRenderer
);
Parameters
Parameter
Description
targetRenderer
The Renderer associated with the ray tracing instance.
Description
Removes a ray tracing instance associated with a Renderer from this RayTraci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4716661e16b3 | unity_docs | scripting | Show me a Unity code example for 'AssetBundle file format reference'. | any AssetBundles that this AssetBundle depends on, as absolute paths.
Type usage information that is used for type stripping. This includes usage of Unity objects, MonoBehaviour and ScriptableObject-derived classes, and SerializeReference types. For more information, refer to
BuildPlayerOptions.assetBundleManifestPath
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_23 | github | scripting | What does `OnTriggerEnterAsObservable` do in this Unity script? Explain its purpose and signature. | OnTriggerEnter is called when the Collider other enters the trigger.
Signature:
```csharp
public static IObservable<Collider> OnTriggerEnterAsObservable(this Component component)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_022c26eeef5f | unity_docs | rendering | In Unity's 'Create a Movie Texture', what is 'Playing the Movie' and how does it work? | Your Movie Texture will not play automatically when the game begins running. You must use a short script to tell it when to play.
```
// this line of code will make the Movie Texture begin playing
((MovieTexture)GetComponent<Renderer>().material.mainTexture).Play();
```
Attach the following script to toggle Movie playb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d580c03076b5_doc_8 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Contains camera intrinsics, which describe physical characteristics of a passthrough camera
Signature:
```csharp
public struct PassthroughCameraIntrinsics
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_d399c68b61b1 | unity_docs | math | What is `GeometryUtility.TryCreatePlaneFromPolygon` in Unity? Explain its purpose and usage. | GeometryUtility.TryCreatePlaneFromPolygon
Declaration
public static bool
TryCreatePlaneFromPolygon
(Vector3[]
vertices
,
out
Plane
plane
);
Parameters
Parameter
Description
vertices
An array of vertex positions that define the shape of a polygon.
plane
A valid plane that goes through the vertices.
Retu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3701f4b12f4a | unity_docs | input | What is `UIElements.InputEvent` in Unity? Explain its purpose and usage. | InputEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.EventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Sends an event when text from a TextField changes.
Properties
Property
Description
newData
The new text.
previousData
The text before the change occured.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d44d23ee0505 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.GetChild`. | ust be smaller than Transform.childCount.
Returns
Transform
Transform child by index.
Description
Returns a transform child by index.
If the transform has no child, or the index argument has a value greater than the number of children then an error will be generated. In this case "Transform child out of bounds... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d56c4cee0055 | unity_docs | editor | What is `PrefabUtility.prefabInstanceUnpacking` in Unity? Explain its purpose and usage. | PrefabUtility.prefabInstanceUnpacking
Parameters
Parameter
Description
value
Instance root GameObject and unpack mode.
Description
Unity calls this method automatically before a Prefab instance is unpacked. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb6bba33f846 | unity_docs | math | What is `AndroidJNI.CallShortMethod` in Unity? Explain its purpose and usage. | AndroidJNI.CallShortMethod
Declaration
public static short
CallShortMethod
(IntPtr
obj
,
IntPtr
methodID
,
jvalue[]
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
Additional resources:
Java Native Interface Specificati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8e7502e2b95 | unity_docs | math | Show me a Unity C# example demonstrating `Gizmos.DrawLineStrip`. | ]
and
points[0]
. When this is
false
, the lines terminate at the last point.
Description
Draws a line between each point in the supplied span.
This function provides a more efficient way to draw multiple lines than repeatedly calling the
Gizmos.DrawLine
function for each one.
Unity draws the first line from
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbdb58d4f92e | unity_docs | rendering | What is `DetailPrototype` in Unity? Explain its purpose and usage. | DetailPrototype
class in
UnityEngine
/
Implemented in:
UnityEngine.TerrainModule
Description
Detail prototype used by the Terrain GameObject.
Properties
Property
Description
alignToGround
Rotate detail axis parallel to the ground's normal direction, so that the detail is perpendicular to the ground.
density... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5914c817a73a | unity_docs | physics | Show me a Unity C# example demonstrating `MonoBehaviour.OnParticleSystemStopped`. | all particles in the system have died, and no new particles will be born. New particles cease to be created either after Stop is called, or when the duration property of a non-looping system has been exceeded.
This can be used to notify a script of when a Particle System has finished.
In order to receive the callback,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1bd8a760456b | unity_docs | rendering | In Unity's 'Set the culling mode in a shader', what is 'Example' and how does it work? | ```
Shader "Examples/CommandExample"
{
SubShader
{
// The rest of the code that defines the SubShader goes here.
Pass
{
// Disable culling for this Pass.
// You would typically do this for special effects, such as transparent objects or double-sided walls.
Cull Off
// The rest of the code that defines the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b03815162f0 | unity_docs | math | What is `Build.Reporting.BuildReport.GetFiles` in Unity? Explain its purpose and usage. | BuildReport.GetFiles
Declaration
public BuildFile[]
GetFiles
();
Returns
BuildFile[]
An array of all the files output by the build process.
Description
Returns an array of all the files output by the build process.
The returned array is a copy and this method execution length scales linearly with number o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62bf9ea577c9 | unity_docs | scripting | Explain 'Configuring global particle properties' in Unity. | The Particle System’s Main module contains global properties that affect the whole system. Most of these properties control the initial state of newly created particles.
The system emits particles for a specific duration, and can be set to emit continuously using the Looped property. This allows you to set particles to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b1b89068f5bd | unity_docs | ui | In Unity's 'Download and import an asset package', what is 'Viewing imported assets' and how does it work? | After you import an asset package, or a subset of assets from an asset package, you can view a list of the imported assets.
To view imported assets:
Select
My Assets
in the
navigation panel
.
Select the package in the
list panel
.
Select the
Imported Assets
tab in the
details panel
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20b61196db4a | unity_docs | animation | What is `Animator.GetLayerName` in Unity? Explain its purpose and usage. | Animator.GetLayerName
Declaration
public string
GetLayerName
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
string
The layer name.
Description
Returns the layer name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b45201e73f6 | unity_docs | scripting | What is `Playables.ScriptPlayableOutput.Create` in Unity? Explain its purpose and usage. | ScriptPlayableOutput.Create
Declaration
public static
Playables.ScriptPlayableOutput
Create
(
Playables.PlayableGraph
graph
,
string
name
);
Parameters
Parameter
Description
graph
The
PlayableGraph
that will contain the ScriptPlayableOutput.
name
The name of this ScriptPlayableOutput.
Returns
Scrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_678c5937f812 | unity_docs | editor | What are the parameters of `EditorPrefs.HasKey` in Unity? | Returns bool The existence or not of the key. Description Returns true if key exists in the preferences file. The preferences file is examined to identify whether the specified key
exists. True or false is returned. In the following example a key and value can be
written into the preference file, or d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_538278e65250 | unity_docs | scripting | Show me a Unity C# example demonstrating `Animator.SetIKRotationWeight`. | al is a target position and rotation for a specific body part. Unity can calculate how to move the part toward the target from the starting point (ie, the current position and rotation obtained from the animation).
This function sets a weight value in the range 0..1 to determine how far between the start and goal rotat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_61ccf2793955 | unity_docs | editor | Explain 'Build Profiles Profiler settings' in Unity. | Configure the way the Profiler collects data when you build your application.
The
Build Profiles window
has settings which you can enable to change how the Profiler measures data.
## Profiler Build Profiles settings
There are two settings related to how the Profiler collects data.
Setting Description Autoconnect Prof... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cc446a41164e | unity_docs | rendering | In Unity's 'Blend command in ShaderLab reference', what is 'Parameters' and how does it work? | Parameter Value Function
render target
Integer, range 0 through 7
The render target index.
state Off Disables blending.
factor One The value of this input is one. Use this to use the value of the source or the destination color.
Zero
The value of this input is zero. Use this to remove either the source or the destinati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff4a0a6aaafa | unity_docs | physics | Show me a Unity C# example demonstrating `Collider2D.isTrigger`. | Collider2D.isTrigger
public bool
isTrigger
;
Description
Is this collider configured as a trigger?
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Collider2D coll; // Use this for initialization
void Start()
{
//Check if the isTrigger option on the Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0844af0c7172 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PlistElementDict`. | PlistElementDict
class in
UnityEditor.iOS.Xcode
/
Inherits from:
iOS.Xcode.PlistElement
Description
Represents a dictionary element in plist document.
```csharp
using System;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class PlistDocumentExample
{
[PostProcessBuild]
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cbe826fb9997 | unity_docs | scripting | In Unity's 'Deep linking on Android', what is 'Enable deep linking for Android applications' and how does it work? | Use an
intent filter
to enable deep linking for Android applications. An intent filter overrides the standard
Android App Manifest
to include a specific intent filter section for
Activity
.
To set up an intent filter, use the following steps:
Navigate to
Edit
>
Project Settings
>
Player
.
In the
Android settings
tab, e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f299643aeefe | unity_docs | scripting | In Unity's 'Use Unity through web proxies', what is 'macOS' and how does it work? | Unity version
Proxy authentication Solution Other information
Editor 2022.3.21f1, 2023.3.0a18 (or later)
and
Hub version 3.4.2 or later
Accepts basic authentication
Do these tasks:
Enable automatic proxy configuration
.
Store your credentials for automatic proxy configuration (macOS)
.
Refer to footnote 1 that follows ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9e7ab9a62a0e | unity_docs | xr | Explain 'Web request high-level API reference' in Unity. | You can use the high-level API to send simple web requests to backends with common HTTP verbs such as GET ,
POST
,
PUT
. The following table lists some of the common operations supported by the high-level API. Refer to the linked API documentation for details and example usage for each operation:
Method Description Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d3cb28b128dc | unity_docs | scripting | In Unity's 'Display camera views on multiple monitors', what is 'Previewing multiple displays in your Project' and how does it work? | To preview different Camera views, follow these steps:
In the Camera’s Inspector , select a
Target Display
for that Camera.
Make sure you’re in the Game view.
From the Display menu in the top-left corner, select the Display to Preview. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_707210116068 | unity_docs | rendering | Show me a Unity C# example demonstrating `SceneView.AddCameraMode`. | scription
name
The name for the new mode.
section
The section in which the new mode will be added. This can be an existing or new section.
Returns
CameraMode
A CameraMode with the provided name and section.
Description
Add a custom camera mode to the Scene view camera mode list.
When a user-defined mode is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fb48e7eec812 | unity_docs | editor | In Unity's 'Import assets simultaneously', what is 'Enable parallel importing' and how does it work? | To enable parallel importing:
Go to
Edit
>
Project Settings
>
Editor
.
Under the
Asset Pipeline
section, enable the
Parallel Import
setting.
Parallel importing only happens when the Editor performs a standard
Asset Database refresh
, which happens when it detects new or modified assets in the Project folder and automat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97c67f2ce165 | unity_docs | animation | Show me a Unity C# example demonstrating `HumanTrait.BoneName`. | HumanTrait.BoneName
public static string[]
BoneName
;
Description
Array of the names of all human bone types defined by Mecanim.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Start()
{
string[] boneName = HumanTrait.BoneName;
for (int i = 0; i < Human... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2b6ab5e9ddb | unity_docs | math | What is `Pose` in Unity? Explain its purpose and usage. | Pose
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of a Position, and a Rotation in 3D Space
This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.
Static Properties
Property
Description
identity
Shorthand for p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c4dd2f67a48 | unity_docs | animation | Explain 'Animation state machine' in Unity. | It’s common for a character or a GameObject to have several animations for the different actions it performs in a game. For example, a character might breath and sway slightly when idle, walk when commanded, and raise their arms when they fall from a platform. A sliding door might open, close, or jam.
Mecanim uses a
st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ee01f776a13 | unity_docs | xr | What is `GradientMode.PerceptualBlend` in Unity? Explain its purpose and usage. | GradientMode.PerceptualBlend
Description
Linearly interpolate between the gradient keys, using a perceptual color space for colors.
This mode finds the two keys adjacent to the requested evaluation time, and interpolates between them.
Color keys are interpolated using a perceptual "
Oklab
" color space, which often... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e93af652c65 | unity_docs | scripting | Explain 'Developing for macOS' in Unity. | This section of the User Manual has macOS-specific development information.
Topic Description Deep linking for macOS
Explains how to use deep linking on macOS.
Use IL2CPP with macOS
Describes the use of
plug-ins
for macOS applications using
IL2CPP
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6cf685286109 | unity_docs | ui | Explain 'IMGUI Controls' in Unity. | ## IMGUI Control Types
There are a number of different IMGUI Controls that you can create. This section lists all of the available display and interactive Controls. There are other IMGUI functions that affect layout of Controls, which are described in the Layout section of the Guide.
## Label
The Label is non-intera... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_da1930754594 | unity_docs | xr | In Unity's 'Submit a license request from a command line and browser (macOS, Linux)', what is 'Procedure' and how does it work? | To manually activate your Unity license, follow these steps:
Create a license request file
(.alf
) from the command line. You must do this step from the computer where you installed Unity.
Use that.alf
file to
generate a Unity license file
(.ulf
) from Unity. You must do this step from any computer that has internet ac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c676eb92ddb2 | unity_docs | math | What is `XR.Bone.TryGetRotation` in Unity? Explain its purpose and usage. | Bone.TryGetRotation
Declaration
public bool
TryGetRotation
(out
Quaternion
rotation
);
Parameters
Parameter
Description
rotation
Quaternion to receive the rotation of the bone in Unity world space.
Returns
bool
true if the rotation was retrieved, false otherwise.
Description
Gets the world rotation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a54949ccdea4 | unity_docs | scripting | What is `ArticulationDriveType.Velocity` in Unity? Explain its purpose and usage. | ArticulationDriveType.Velocity
Description
Drives in this mode have a very high damping and track the
ArticulationDrive.targetVelocity
almost kinematically.
The damping value that's used in this mode is not serialized, so switching back to a different
ArticulationDriveType
will use the serialized values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57ee85f44b8c | unity_docs | scripting | What is `TextMesh.fontStyle` in Unity? Explain its purpose and usage. | TextMesh.fontStyle
public
FontStyle
fontStyle
;
Description
The font style to use (for dynamic fonts).
If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style.
This is only supported for fonts set to use dynamic font rendering. Other fonts will al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2b493ab8016d | unity_docs | physics | In Unity's 'Event functions', what is 'GUI events' and how does it work? | For projects that use the legacy
IMGUI UI system
, the
MonoBehavior.OnGUI
callback is called periodically to draw and manage UI elements.
Note
: Adding an OnGUI callback, even if empty, to any object in a scene also adds IMGUI processing to the frame handling process, which creates extra overhead. Only use OnGUI if you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a00133e8fff | unity_docs | math | What is `Tilemaps.Tilemap.SetTileFlags` in Unity? Explain its purpose and usage. | Tilemap.SetTileFlags
Declaration
public void
SetTileFlags
(
Vector3Int
position
,
Tilemaps.TileFlags
flags
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
flags
TileFlags
to set onto the
Tile
.
Description
Sets the
TileFlags
onto the
Tile
at the given positio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6dbeb637ebc4 | unity_docs | scripting | What is `AndroidJNI.GetStaticObjectField` in Unity? Explain its purpose and usage. | AndroidJNI.GetStaticObjectField
Declaration
public static IntPtr
GetStaticObjectField
(IntPtr
clazz
,
IntPtr
fieldID
);
Description
Returns the value of a static field of an object.
The result is a reference to a
java.lang.Object
, or a subclass thereof.
Additional resources:
Java Native Interface Specifica... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61d07395066c | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector2.Lerp`. | Vector2.Lerp
Declaration
public static
Vector2
Lerp
(
Vector2
a
,
Vector2
b
,
float
t
);
Description
Linearly interpolates between vectors
a
and
b
by
t
.
The parameter
t
is clamped to the range [0, 1].
When
t
= 0 returns
a
.
When
t
= 1 return
b
.
When
t
= 0.5 returns the midpoint of
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7bc84e69bd00 | unity_docs | ui | In Unity's 'Install Unity using installer files', what is 'Download the Unity Editor installer file' and how does it work? | To download the Unity Editor for the operating system of your development computer, follow these steps:
Access the
Unity download archive
website to select the release versions of the Unity Editor.
Note
: To get early access to features in the upcoming release, check the
Unity Beta Program
.
Use the filter controls to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d04edf24261 | unity_docs | rendering | What is `Rendering.LocalKeyword.type` in Unity? Explain its purpose and usage. | LocalKeyword.type
public
Rendering.ShaderKeywordType
type
;
Description
The type of the shader keyword (Read Only).
Local shader keywords can either be built-in, specified by a user, or created by a shader compiler plugin. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d35e7c115d8c | unity_docs | scripting | What is `Rendering.VirtualTexturing.Streaming.GetGPUCacheSettings` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
Streaming.GetGPUCacheSettings
Declaration
public static GPUCacheSetting[]
GetGPUCacheSettings
();
Description
Gets the GPU cache settings used by Streaming Virtual Texturi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee0cefa1c1bc | unity_docs | rendering | Give me an overview of the `ModelImporterNormals` class in Unity. | ModelImporterNormals
enumeration
Description
Normal generation options for
ModelImporter
.
Normals can either be imported from the Model file (default), calculated by Unity, or not included in the imported Mesh at all. Vertex normals are most often used for real-time lighting.
Additional resources:
ModelImporter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bab9c4f296c6 | unity_docs | physics | What is `HumanDescription.legStretch` in Unity? Explain its purpose and usage. | HumanDescription.legStretch
public float
legStretch
;
Description
Amount by which the leg's length is allowed to stretch when using IK.
Inverse Kinematics (IK) can often be handled more smoothly if a small amount of "slack" is allowed in the positions of bones relative to each other. This property controls how ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8bfad99b487 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfCanceledRequests` in Unity? Explain its purpose and usage. | AsyncReadManagerSummaryMetrics.NumberOfCanceledRequests
public int
NumberOfCanceledRequests
;
Description
The total number of canceled requests in the metrics included in the summary calculation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2690312d7d22_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Real simulation-backed minimap source that reads authoritative references from SimulationLoopDriver.
Signature:
```csharp
public sealed class SimLoopMinimapSource : GridMinimapSourceBase
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f960f1edeab9 | unity_docs | scripting | What is `Resources.UnloadUnusedAssets` in Unity? Explain its purpose and usage. | Resources.UnloadUnusedAssets
Declaration
public static
AsyncOperation
UnloadUnusedAssets
();
Returns
AsyncOperation
Object on which you can yield to wait until the operation completes.
Description
Unloads assets that are not used.
An asset is deemed to be unused if it isn't reached after walking the who... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65a4c25e09c8 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.showAlternatingRowBackgrounds` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.showAlternatingRowBackgrounds
public
UIElements.AlternatingRowBackground
showAlternatingRowBackgrounds
;
Description
This property controls whether the background colors of collection view rows alternate.
Takes a value from the
AlternatingRowBackground
enum. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4c9fc2e165c5_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | class EntityObserverThe class is used to provide the debug information about some entity within Unity editor
Signature:
```csharp
public class EntityObserver: MonoBehaviour
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_42a8d62ffd4c | unity_docs | rendering | Show me a Unity code example for 'Rich Text'. | f00ffff
maroon
#800000ff
navy
#000080ff
olive
#808000ff
orange
#ffa500ff
purple
#800080ff
red
#ff0000ff
silver
#c0c0c0ff
teal
#008080ff
white
#ffffffff
yellow
#ffff00ff
## Editor GUI
Rich text is disabled by default in the editor GUI system but it can be enabled explicitly using a custom
GUIStyle
. The richText prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e052322084c | unity_docs | scripting | Give me an overview of the `ParticleCollisionEvent` class in Unity. | ParticleCollisionEvent
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Information about a particle collision.
Properties
Property
Description
colliderComponent
The Collider or Collider2D for the GameObject struck by the particles.
intersection
Intersection point of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35abf4eb620f | unity_docs | editor | What is `Experimental.GraphView.SearchWindow.Open` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchWindow.Open
Declaration
public static bool
Open
(
Experimental.GraphView.SearchWindowContext
context
,
T
provider
);
Parameters
Parameter
Description
context
Structure of parameters that configure the search windo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94f0bbca1deb | unity_docs | rendering | What are the parameters of `Texture3D.SetPixelData` in Unity? | Description Sets the raw data of an entire mipmap level directly in CPU memory. This method sets pixel data for the texture in CPU memory. Texture.isReadable must be true , and you must call Apply after SetPixelData to upload the changed pixels to the GPU. SetPixelData is useful if you want to load compressed or other ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3034cddcc147 | unity_docs | rendering | In Unity's 'Scriptable Render Pipeline fundamentals', what is 'ScriptableRenderContext' and how does it work? | ScriptableRenderContext
is a class that acts as an interface between the custom C# code in the render pipeline and Unity’s low-level graphics code.
Use the ScriptableRenderContext API to schedule and execute rendering commands. For information, see
Scheduling and executing rendering commands in the Scriptable Render Pi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19bc5c5b689a | unity_docs | rendering | What is `RenderTextureFormat.ARGB1555` in Unity? Explain its purpose and usage. | RenderTextureFormat.ARGB1555
Description
Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels.
Note that not all graphics cards support 16 bit textures. Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb528a4637d5 | unity_docs | rendering | What is `Mesh.GetUVs` in Unity? Explain its purpose and usage. | Mesh.GetUVs
Declaration
public void
GetUVs
(int
channel
,
List<Vector2>
uvs
);
Declaration
public void
GetUVs
(int
channel
,
List<Vector3>
uvs
);
Declaration
public void
GetUVs
(int
channel
,
List<Vector4>
uvs
);
Parameters
Parameter
Description
channel
The UV channel, in [0..7] range.
uvs
A ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_563b73cec870 | unity_docs | rendering | In Unity's 'Transparent Cutout Vertex-Lit', what is 'Vertex-Lit Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader is
Vertex-Lit
, which is one of the simplest shaders. All lights shining on it are rendered in a single pass and calculated at vertices only.
Because it is vertex-lit, it won’t display any pixel-based rendering effects, such as light c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9028cebf7c8 | unity_docs | math | What is `Matrix4x4.inverse` in Unity? Explain its purpose and usage. | Matrix4x4.inverse
public
Matrix4x4
inverse
;
Description
The inverse of this matrix. (Read Only)
Inverted matrix is such that if multiplied by the original would result
in
identity
matrix.
If as matrix transforms vectors in a particular way,
then the inverse matrix can transform them back. For example,
Tran... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4864050153f0 | unity_docs | scripting | Explain 'Vector3Field' in Unity. | A Vector3Field lets users enter a Vector3 value.
Note
: To align a Vector3Field with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Vector3Field
You can create a Vector3Field with UI Builder, UXML, and C#. The fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4c6950067dd | unity_docs | scripting | What is `SystemLanguage.Latvian` in Unity? Explain its purpose and usage. | SystemLanguage.Latvian
Description
Latvian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Latvian language
if (Application.systemLanguage == SystemLanguage.Latvian)
{
//Outputs into console that the system is Latvi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc43654cf346 | unity_docs | math | What is `U2D.SpriteDataAccessExtensions.SetBindPoses` in Unity? Explain its purpose and usage. | SpriteDataAccessExtensions.SetBindPoses
Declaration
public static void
SetBindPoses
(
Sprite
sprite
,
NativeArray<Matrix4x4>
src
);
Parameters
Parameter
Description
src
The list of bind poses for this Sprite. The array must be disposed of by the caller.
Description
Sets the bind poses for this Sprite.
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ef10608562d4 | github | scripting | Write a Unity C# XR/VR script for Increment UI Text | ```csharp
using UnityEngine.UI;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
{
/// <summary>
/// Add this component to a GameObject and call the <see cref="IncrementText"/> method
/// in response to a Unity Event to update a text display to count up with each event.
/// </summary>... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_8a4189777e80 | unity_docs | rendering | What is `TextureFormat.DXT1` in Unity? Explain its purpose and usage. | TextureFormat.DXT1
Description
Compressed color texture format.
DXT1 (BC1) format compresses textures to 4 bits per pixel, and is widely supported on PC and console platforms.
It is a good format to compress most of RGB textures. For RGBA (with alpha) textures, use
DXT5
.
Additional resources:
Texture2D.format
, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_798d1be9dedb | unity_docs | scripting | What is `RenderingLayerMask.GetDefinedRenderingLayerCount` in Unity? Explain its purpose and usage. | RenderingLayerMask.GetDefinedRenderingLayerCount
Declaration
public static int
GetDefinedRenderingLayerCount
();
Returns
int
The number of defined Rendering Layers.
Description
Returns a number of Rendering Layers defined in the
Tags and Layers manager
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d5d305a20e3 | unity_docs | scripting | What is `Compilation.ScriptCompilerOptions.AdditionalCompilerArguments` in Unity? Explain its purpose and usage. | ScriptCompilerOptions.AdditionalCompilerArguments
public string[]
AdditionalCompilerArguments
;
Description
Additional compiler arguments.
Compiler arguments must be preceded by a dash (
-
) or a slash (
/
).
To get a list of available compiler arguments, see
Microsoft's official documentation on compiler opti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae517bc26b89 | unity_docs | scripting | What is `Rendering.VertexAttributeFormat.SInt16` in Unity? Explain its purpose and usage. | VertexAttributeFormat.SInt16
Description
16-bit signed integer.
This format matches the @short@ data type in C#, with values ranging from -32768 to 32767.
Additional resources:
Mesh
class,
VertexAttribute
enum,
Mesh.GetVertexAttributeFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8819c20351b5 | unity_docs | editor | What is `Profiling.FrameDataView.GetCounterValueAsDouble` in Unity? Explain its purpose and usage. | FrameDataView.GetCounterValueAsDouble
Declaration
public double
GetCounterValueAsDouble
(int
markerId
);
Parameters
Parameter
Description
markerId
Marker identifier.
Returns
double
Returns the counter value as
double
.
Description
Gets the last value of a counter marker in the frame as a double data... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.