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local_sr_fdb6de6ee5bf
unity_docs
scripting
What is `Selection.gameObjects` in Unity? Explain its purpose and usage.
Selection.gameObjects public static GameObject[] gameObjects ; Description Returns the actual game object selection. Includes Prefabs, non-modifiable objects. When working with objects that are primarily in a Scene, it is strongly recommended to use Selection.transforms instead.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1b171606090f
unity_docs
scripting
Show me a Unity C# example demonstrating `WaitForSecondsRealtime.ctor`.
WaitForSecondsRealtime Constructor Declaration public WaitForSecondsRealtime (float time ); Description Creates a yield instruction to wait for a given number of seconds using unscaled time. ```csharp using UnityEngine; using System.Collections;public class WaitForSecondsExample : MonoBehaviour { void Start()...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_69cc8b203190
unity_docs
rendering
What is `ParticleSystemNoiseQuality` in Unity? Explain its purpose and usage.
ParticleSystemNoiseQuality enumeration Description The quality of the generated noise. Properties Property Description Low Low quality 1D noise. Medium Medium quality 2D noise. High High quality 3D noise.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_309111157810
unity_docs
editor
Show me a Unity C# example demonstrating `Presets.Preset.GetAllDefaultTypes`.
Preset.GetAllDefaultTypes Declaration public static PresetType[] GetAllDefaultTypes (); Description Returns all the PresetType that have at least one DefaultPreset entry in the default Presets list. Use this method to gather all existing DefaultPreset and all Preset used as default in a project. ```csh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eb784f9db334
unity_docs
rendering
What is `TextureImporter.androidETC2FallbackOverride` in Unity? Explain its purpose and usage.
TextureImporter.androidETC2FallbackOverride public AndroidETC2FallbackOverride androidETC2FallbackOverride ; Description ETC2 texture decompression fallback override on Android devices that don't support ETC2. Allows to choose which texture format to decompress the texture to on Android devices that have no ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dabe57e0bb3b
unity_docs
math
What is `Android.AndroidAssetPacks.CancelAssetPackDownload` in Unity? Explain its purpose and usage.
AndroidAssetPacks.CancelAssetPackDownload Declaration public static void CancelAssetPackDownload (string[] assetPackNames ); Parameters Parameter Description assetPackNames The array of names of the Android asset packs to cancel the download for. Description Cancels Android asset pack downloads. This meth...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_260fca322f56
unity_docs
rendering
Explain 'Create cookies in the Built-In Render Pipeline' in Unity.
The most convenient way to create a cookie for use with the Built-in Render Pipeline is to create a grayscale texture, import that texture to Unity, and then let Unity convert the texture’s brightness to alpha. Note that in the Built-in Render Pipeline, cookies only use data from the alpha channel. This means that you ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b6efb0d9df87
unity_docs
rendering
Show me a Unity C# example demonstrating `GUI.DrawTexture`.
age (enabled by default). imageAspect Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height. Description Draw a textu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_294596646145
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.Android.resizeableActivity`.
ableActivity ; Description Indicates whether your Android application is resizable. By default the Android application is resizable. Disable this option to make the application non-resizable. Note: If you enable this option, your application will continue to run when it loses focus but is visible on screen. If th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_982c85173185_doc_3
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Called if the player completed a quick tap motion. The argument is the screen position. Signature: ```csharp public event Action<Vector2> onTap; ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_bddff8dbee4a
unity_docs
rendering
What is `NormalMapEncoding.XYZ` in Unity? Explain its purpose and usage.
NormalMapEncoding.XYZ Description Three-component normal map encoding. This is the default normal map encoding on mobile platforms. Compared to NormalMapEncoding.DXT5nm , the normal maps are of lower quality, but are less computationally expensive to decode in shaders.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_67265bf02c3e
unity_docs
editor
In Unity's 'Enable Unity Editor installation by standard users (Windows)', what is 'Important considerations for third-party requirements' and how does it work?
Once enabled, this feature can reduce the administrators’ involvement to installing only the following items: Any optional components, such as Visual Studio Code or platform-specific build support. Any missing dependencies the Unity installer detects, such as Visual C++ runtime libraries. These dependencies change infr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_88b6baabecfb
unity_docs
physics
What is `WheelCollider.GetGroundHit` in Unity? Explain its purpose and usage.
WheelCollider.GetGroundHit Declaration public bool GetGroundHit (out WheelHit hit ); Description Gets ground collision data for the wheel. If the wheel collides with something, returns true and fills the hit structure. If the wheel is not colliding, returns false and leaves hit structure unchanged. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d1aa752fc025
unity_docs
performance
Explain 'Configure vertex compression' in Unity.
To use the Vertex Compression setting, you must first prepare the mesh , then apply compression in the project’s optimization settings. ## Prepare the mesh for vertex compression The mesh must meet the following requirements to use vertex compression: The mesh must have its Read/Write Enabled property disabled. You c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_869534e86552
unity_docs
rendering
What is `ParticleSystem.customData` in Unity? Explain its purpose and usage.
ParticleSystem.customData public ParticleSystem.CustomDataModule customData ; Description Script interface for the CustomDataModule of a Particle System. Once configured, this module will generate custom per-particle data, which you can use either in script or shaders. To read the data from script, simply ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a82551169d35
unity_docs
editor
What is `EditorUtility.IsRunningUnderCPUEmulation` in Unity? Explain its purpose and usage.
EditorUtility.IsRunningUnderCPUEmulation Declaration public static bool IsRunningUnderCPUEmulation (); Description Gets a boolean value. This value indicates whether your CPU is unable to execute Unity natively and is running an emulated version. This property returns true if your computer is running Unity via ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3b46123b96b2
unity_docs
scripting
What is `Media.MediaRational.isNegative` in Unity? Explain its purpose and usage.
MediaRational.isNegative public bool isNegative ; Description Whether the rational number is negative. A rational is considered negative when it is valid (see isValid ) and strictly less than zero.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1a50774f69fc
unity_docs
editor
Explain 'Create a mesh' in Unity.
You can add meshes to a Unity project in the following ways: Create a mesh as part of a model in a 3D modeling program, then import it. Unity creates a mesh asset as a part of the model hierarchy when you import a model. For more information, see Importing Models . Create a mesh directly with in-Editor tools. Unity has...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_36e4a3d9e19b
github
scripting
Write a Unity C# script called Event Canvas Provider
```csharp // "Wave SDK // © 2020 HTC Corporation. All Rights Reserved. // // Unless otherwise required by copyright law and practice, // upon the execution of HTC SDK license agreement, // HTC grants you access to and use of the Wave SDK(s). // You shall fully comply with all of HTC’s SDK license agreement terms and /...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_e6bf3d38a422
unity_docs
scripting
What is `RenderSettings.fogEndDistance` in Unity? Explain its purpose and usage.
RenderSettings.fogEndDistance public static float fogEndDistance ; Description The ending distance of linear fog. Fog start and end distances are used by Linear fog mode. Additional resources: RenderSettings.fogStartDistance , RenderSettings.fogMode .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2fff33655c96
unity_docs
scripting
What is `Animations.RotationConstraint` in Unity? Explain its purpose and usage.
RotationConstraint class in UnityEngine.Animations / Inherits from: Behaviour / Implemented in: UnityEngine.AnimationModule Implements interfaces: IConstraint Description Constrains the rotation of an object relative to the rotation of one or more source objects. Properties Property Description constraint...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c3b117d94981
unity_docs
editor
Show me a Unity C# example demonstrating `Build.Profile.BuildProfile.GetActiveBuildProfile`.
BuildProfile.GetActiveBuildProfile Declaration public static Build.Profile.BuildProfile GetActiveBuildProfile (); Returns BuildProfile The active build profile. Returns null when a platform profile is active. Description Gets the active build profile. Additional resources: Platform profile . ```csharp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e71242e36de
unity_docs
rendering
What is `Shader.SetGlobalMatrix` in Unity? Explain its purpose and usage.
Shader.SetGlobalMatrix Declaration public static void SetGlobalMatrix (string name , Matrix4x4 value ); Declaration public static void SetGlobalMatrix (int nameID , Matrix4x4 value ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name Th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7ef801130517
unity_docs
editor
In Unity's 'Create a drag-and-drop UI inside a custom Editor window', what is 'Create a custom Editor window' and how does it work?
To start, create a default custom Editor window from the menu. Change the menu name and window title to Drag And Drop , and remove the code for the default labels, to make the UI more user-friendly. Create a project in Unity with any template. Right-click in the Assets folder and select Create > UI Toolkit > Editor Win...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8442f88d204f
unity_docs
scripting
In Unity's 'Work with blend shapes', what is 'Scripting access' and how does it work?
You can also set the blend weights through scripting using functions like GetBlendShapeWeight and SetBlendShapeWeight . To check how many blend shapes a Mesh has, use the blendShapeCount variable. This code example demonstrates how to blend a default shape into two other blend shapes over time when attached to a GameOb...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_814f7e9e16c5
unity_docs
physics
What is `MonoBehaviour.FixedUpdate` in Unity? Explain its purpose and usage.
MonoBehaviour.FixedUpdate() Description Update called at regular, fixed intervals as part of Unity's physics update loop. The interval between calls is determined by the value of Time.fixedDeltaTime . You can modify this value from code or by updating the Fixed Timestep value in the Unity Editor's Time setting...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_194178b4685b
github
scripting
Write a Unity C# MonoBehaviour script called Game Process Installer
```csharp using UnityEngine; using VContainer; namespace AntiMonoBehaviour.Processes.Installers { [CreateAssetMenu(fileName = "GameProcessInstaller", menuName = "AntiMonoBehaviour/GameProcessInstaller", order = 2)] public class GameProcessInstaller : ProcessInstallerBase<GameProcess>, IGameProcessPara...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_a8e886356ea1
unity_docs
scripting
What are the parameters of `HandleUtility.DistanceToCube` in Unity?
Returns float Distance from mouse to cube in pixels. Description Returns the distance in pixels from the mouse pointer to a cube. Calculates the screen space distance from the mouse pointer to a cube at given world space position with the given rotation and size . Returns zero when mouse pointer is directly over the cu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4519e6cafe8b
unity_docs
scripting
What is `TerrainRenderFlags` in Unity? Explain its purpose and usage.
TerrainRenderFlags enumeration Description Enum provding terrain rendering options. Properties Property Description Heightmap Render heightmap. Trees Render trees. Details Render terrain details. All Render all options.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fd1545b118ae
unity_docs
rendering
In Unity's 'Optimize the size of the iOS Player', what is 'Release build' and how does it work?
It’s recommended to create final release builds within Xcode. Navigate to the menu bar and select Product > Archive . This option ensures the build has the correct release configuration and strips any debug symbols. After issuing this command, Xcode switches to the Organizer window Archives tab. For further information...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_466e0da629b8
unity_docs
rendering
In Unity's 'Configure reflections in prebuilt shaders', what is 'Select a workflow' and how does it work?
Select a material in the Hierarchy window, then in the Inspector window of the material do one of the following: If your project uses the Universal Render Pipeline (URP), set Workflow Mode to Metallic or Specular in the Surface Options section. If your project uses the Built-In Render Pipeline, set Shader to Standard t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_628e81722e59
unity_docs
scripting
Explain 'What’s new in Unity' in Unity.
Topic Description New in Unity 6.0 Find out what’s changed in Unity 6.0 since 2022.3. New in Unity 6.0 documents new features introduced since Unity 6.0 preview and all the features documented in New in Unity 6.0 Preview , New in Unity 2023.2 , and New in Unity 2023.1 . New in Unity 6.0 Preview Find out what’s changed ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_30b2717b8780
unity_docs
rendering
Explain 'Cookie texture Import Settings window reference' in Unity.
The Cookie texture type formats the texture asset so it’s suitable to use as a light cookie in the Built-in Render Pipeline . For this texture type, Unity updates the Texture Shape automatically based on the Light Type you select: Directional Light and Spot Light cookies use the 2D shape. Point Light cookies use the Cu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_363f59c2918f
unity_docs
rendering
Give me an overview of the `AssetPostprocessor` class in Unity.
AssetPostprocessor class in UnityEditor Description AssetPostprocessor lets you hook into the import pipeline and run scripts before or after importing assets. During model import the functions are called in the following order: OnPreprocessModel is called at the very beginning and you can override ModelImport...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f79b9978e10c
unity_docs
editor
Show me a Unity C# example demonstrating `AssetModificationProcessor.CanOpenForEdit`.
e if all files can be opened for editing. Description This is called by Unity when inspecting assets to determine if they can potentially be opened for editing. This is called by Unity's own systems, but you can also call it if you are implementing your own Editor tools such as a custom version control integratio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ec5e713a6d2
unity_docs
animation
What is `Animations.PropertySceneHandle.IsValid` in Unity? Explain its purpose and usage.
PropertySceneHandle.IsValid Declaration public bool IsValid ( Animations.AnimationStream stream ); Parameters Parameter Description stream The AnimationStream managing this handle. Returns bool Whether or not the handle is valid. Description Returns whether or not the handle is valid.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c44bfdba6cdd_doc_0
github
scripting
What does `BuildPathIfNotExists` do in this Unity script? Explain its purpose and signature.
Creates nodes if path does not exists. Supports only signle level folders.Path to build. Last element should be actual node name.Reference to dictionary to store references to itemsPath to provided node in path Signature: ```csharp protected string BuildPathIfNotExists(string[] path, ref Dictionary<string, ClassTypeDr...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_103eca710c06
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.ProfilerMarkerDataType.Blob8`.
ProfilerMarkerDataType.Blob8 Description Indicates that ProfilerMarkerData.Ptr points to a raw byte array. Use Blob8 to arbitrary binary data to the ProfilerUnsafeUtility.BeginSampleWithMetadata . ```csharp using System.Diagnostics; using System.Runtime.CompilerServices; using Unity.Profiling; using Unity.Pro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a8c7aa8d36f1
unity_docs
physics
What is `AudioListener.velocityUpdateMode` in Unity? Explain its purpose and usage.
AudioListener.velocityUpdateMode public AudioVelocityUpdateMode velocityUpdateMode ; Description This lets you set whether the Audio Listener should be updated in the fixed or dynamic update. Make sure this is set to update in the same update loop as the Audio Listener is moved in if you are experiencing pro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cc69ae85b828
unity_docs
rendering
What is `ShaderData.PreprocessedVariant` in Unity? Explain its purpose and usage.
PreprocessedVariant struct in UnityEditor Description Represents the results of preprocessing a variant using ShaderData.Pass.PreprocessVariant . Properties Property Description Messages Stores errors and warnings produced during preprocessing (Read Only). PreprocessedCode Stores the preprocessed code for th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7767e1d3b533
unity_docs
rendering
In Unity's 'Toggle shader keywords in the Editor', what is 'Example' and how does it work?
The following example adds a property called _RED , which enables and disables the keyword _RED_ON . ``` Shader "Unlit/ToggleRed" { Properties { [Toggle] _RED ("Make red", Integer) = 0 } SubShader { Tags { "RenderType"="Opaque" } Pass { HLSLPROGRAM #pragma vertex vert #pragma fragment frag // Add the key...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59d696600b84
unity_docs
editor
What are the parameters of `AssetDatabase.LoadAllAssetRepresentationsAtPath` in Unity?
Returns Object[] Returns all sub-assets at assetPath . Description Obtains all sub-assets at assetPath . This method only returns sub-assets that are visible in the Project view. All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png" Note : Sub-assets can be added explicitly via AssetD...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1f63baf272d1
unity_docs
ui
Show me a Unity code example for 'Universal selectors'.
A USS universal selector, also called the wildcard selector, matches any element. USS universal selectors are analogous to CSS universal selectors. ## Syntax The following is the syntax for a USS universal selector: ``` * { ... } ``` ## Example To demonstrate how simple selectors match elements, here is an example ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_650078cf0062
unity_docs
xr
What is `InsecureHttpOption.DevelopmentOnly` in Unity? Explain its purpose and usage.
InsecureHttpOption.DevelopmentOnly Description Allow UnityWebRequest to use plain text HTTP connections in development builds only. In development builds, UnityWebRequest is allowed to use plain text HTTP connections. Otherwise, it is only allowed to use HTTPS connections. Choose this option to if you want to u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_549777bdf927
unity_docs
physics
Show me a Unity C# example demonstrating `PhysicsShape2D.shapeType`.
PhysicsShape2D.shapeType public PhysicsShapeType2D shapeType ; Description The shape type determines how the vertices and radius are used by this PhysicsShape2D . Refer to the PhysicsShapeType2D documentation for more information about the different shape types. ```csharp using UnityEngine; using UnityEng...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_09d16d28546e
unity_docs
scripting
What is `Unity.Android.Gradle.BaseElement.AddElementDependency` in Unity? Explain its purpose and usage.
BaseElement.AddElementDependency Declaration public void AddElementDependency ( Unity.Android.Gradle.BaseElement element ); Declaration public void AddElementDependency (uint elementId ); Parameters Parameter Description element Element which this element depend on. elementId ID of an element which t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a1f1d762e2f1
unity_docs
scripting
What is `AssetBundleBuild.assetBundleVariant` in Unity? Explain its purpose and usage.
AssetBundleBuild.assetBundleVariant public string assetBundleVariant ; Description AssetBundle variant. When specified, this property is converted to lowercase and appended, like a file extension, to the assetBundleName property to build the complete AssetBundle filename. AssetBundle variants are used t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_83980b5de48b_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
--------------------------------------------------------------------------------------------Factory-------------------------------------------------------------------------------------------- Signature: ```csharp private CharacterFactory _factory; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ef9b3604efe
unity_docs
scripting
What is `Experimental.GraphView.GraphView.graphElements` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.graphElements public UQueryState<GraphElement> graphElements ; Description All GraphElements in the graph.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_404ea3809f42_doc_4
github
scripting
What does `Link` do in this Unity script? Explain its purpose and signature.
The method links current view's instance with a given entity's identifierAn integral identifier which represents some existing entity Signature: ```csharp public virtual void Link(EntityId entityId) ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f2179645f2c3
unity_docs
scripting
What is `Rendering.VertexAttribute.BlendWeight` in Unity? Explain its purpose and usage.
VertexAttribute.BlendWeight Description Bone blend weights for skinned Meshes. Blend weights are usually floats. This vertex attribute maps to BLENDWEIGHTS Semantic in the HLSL shading language. Additional resources: Mesh.HasVertexAttribute , Mesh.SetBoneWeights .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c7e7a90099ef
unity_docs
rendering
What is `Mesh.uv5` in Unity? Explain its purpose and usage.
Mesh.uv5 public Vector2[] uv5 ; Description The texture coordinates (UVs) in the fifth channel. This channel is also commonly called "UV4". It maps to the shader semantic `TEXCOORD4`. When you call Mesh.HasVertexAttribute , this channel corresponds to VertexAttribute.TexCoord4 . Unity stores UVs in 0-1 space...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2d76ed396719
unity_docs
scripting
Show me a Unity C# example demonstrating `MonoBehaviour.StopCoroutine`.
to. The MonoBehaviour script is destroyed with a call to Object.Destroy . Note : Disabling the MonoBehaviour script by setting Behaviour.enabled to `false` doesn't stop coroutines. StopCoroutine(null) throws a NullReferenceException. Add checks to your code to ensure the argument is not null before calling StopC...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6270dc8825b7
unity_docs
scripting
What is `Device.Application.installerName` in Unity? Explain its purpose and usage.
Application.installerName public static string installerName ; Description This has the same functionality as Application.installerName . At the moment, the Device Simulator doesn't support simulation of this property.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d579f8ce4455
unity_docs
rendering
What is `Camera.HorizontalToVerticalFieldOfView` in Unity? Explain its purpose and usage.
Camera.HorizontalToVerticalFieldOfView Declaration public static float HorizontalToVerticalFieldOfView (float horizontalFieldOfView , float aspectRatio ); Parameters Parameter Description horizontalFOV The horizontal FOV value in degrees. aspectRatio The aspect ratio value used for the conversion Descri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ee7b356ed13
unity_docs
editor
What is `PrefabUtility.prefabInstanceUnpacked` in Unity? Explain its purpose and usage.
PrefabUtility.prefabInstanceUnpacked Parameters Parameter Description value Instance root GameObject and unpack mode. Description Unity calls this method automatically after a Prefab instance is unpacked.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e56a42b6825c
unity_docs
ui
What is `Experimental.GraphView.Node.outputContainer` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Node.outputContainer public UIElements.VisualElement outputContainer ; Description Outputs container, used for output ports.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6d9e091a9c6
unity_docs
scripting
What is `AudioSource.Stop` in Unity? Explain its purpose and usage.
AudioSource.Stop Declaration public void Stop (); Description Stops playing the clip . The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. Additional resources: Play , Pause functions. ```csharp //This script all...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_486a7aa7813c
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Swedish`.
SystemLanguage.Swedish Description Swedish. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Swedish language if (Application.systemLanguage == SystemLanguage.Swedish) { //Outputs into console that the system is Swedi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de33ca48a9a8
unity_docs
rendering
What is `AssetPostprocessor.assetPath` in Unity? Explain its purpose and usage.
AssetPostprocessor.assetPath public string assetPath ; Description The path name of the asset being imported. ```csharp using UnityEngine; using UnityEditor;// Automatically sets Textures settings upon first import and prints the // path from where is being importedclass CustomImportSettings : AssetPostprocesso...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_60f95749cbac
unity_docs
math
What is `Tilemaps.Tilemap.GetTilesBlockNonAlloc` in Unity? Explain its purpose and usage.
Tilemap.GetTilesBlockNonAlloc Declaration public int GetTilesBlockNonAlloc ( BoundsInt bounds , TileBase[] tiles ); Parameters Parameter Description bounds The bounds to retrieve from. tiles The array of Tile s to contain the Tiles at the given bounds. Returns int Returns the number of Tiles retriev...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_858c2a11f580
github
scripting
Write a Unity C# ScriptableObject for Data Config Base
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GameUtil.Config { public interface IDataConfig { void Init(); void Assign(IEnumerable enumerable); void Add(object item); } public class DataConfigBase<T> : ScriptableObject, ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_517331067c00
unity_docs
audio
What is `AudioSettings.GetConfiguration` in Unity? Explain its purpose and usage.
AudioSettings.GetConfiguration Declaration public static AudioConfiguration GetConfiguration (); Returns AudioConfiguration The new configuration to be applied. Description Returns the current configuration of the audio device and system. The values in the struct may then be modified and reapplied via ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8bc382a7209b
unity_docs
rendering
What is `MeshDeformation` in Unity? Explain its purpose and usage.
MeshDeformation enumeration Description Specifies which method Unity uses to process mesh deformations for skinning. Additional resources: PlayerSettings.meshDeformation . Properties Property Description CPU Enables Unity using the CPU to process mesh deformations. GPU Enables Unity using compute shaders to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_aadba85ed9e9
unity_docs
rendering
In Unity's 'GPU instancing shader reference for the Built-In Render Pipeline', what is 'Instancing_options switches' and how does it work?
The [#pragma instancing_options] (#pragma-instancing_options) directive can use the following switches: Switch Description forcemaxcount:batchSize and maxcount:batchSize On most platforms, Unity automatically calculates the instancing data array size. It divides the maximum constant buffer size on the target device wit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_efb90c313a07
unity_docs
scripting
What is `Profiling.HierarchyFrameDataView.GetItemMergedSamplesMetadataAsLong` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.GetItemMergedSamplesMetadataAsLong Declaration public long GetItemMergedSamplesMetadataAsLong (int id , int sampleIndex , int metadataIndex ); Parameters Parameter Description id Hierarchy item identifier. sampleIndex Merged sample index. metadataIndex Metadata index. Returns l...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_045bc821dbca
github
scripting
Write a Unity Editor script for System Manager Observer Editor
```csharp using TinyECS.Interfaces; using TinyECSUnityIntegration.Impls; using UnityEditor; using UnityEngine; namespace TinyECSUnityIntegrationEditor.Inspectors { [CustomEditor(typeof(SystemManagerObserver), true)] public class SystemManagerObserverEditor: Editor { public override void OnInspect...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_97f7e206b84a
unity_docs
math
What is `Material.SetColorArray` in Unity? Explain its purpose and usage.
Material.SetColorArray Declaration public void SetColorArray (string name , Color[] values ); Declaration public void SetColorArray (int nameID , Color[] values ); Declaration public void SetColorArray (string name , List<Color> values ); Declaration public void SetColorArray (int nameID , List<C...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a64d2250eb51_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Get/Set the ARHumanBodyManager. Signature: ```csharp public ARHumanBodyManager humanBodyManager ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_920246fedfbb
unity_docs
rendering
In Unity's 'Organizing assets into AssetBundles', what is 'Strategies for organizing AssetBundles' and how does it work?
You can organize your assets in the following ways: By function : Organize assets based on functional portions of your project. Typical categories might include user interface, characters, environments, and other elements frequently used throughout your application. By type : Type Grouping focuses on bundling assets of...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9daf4c6a9edd
unity_docs
audio
Show me a Unity C# example demonstrating `AudioEchoFilter.wetMix`.
AudioEchoFilter.wetMix public float wetMix ; Description Volume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0. ```csharp using UnityEngine;[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Mixes both Echo generated sound...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_aa44a3c802f4
unity_docs
scripting
Explain 'Unity .NET features' in Unity.
Unity integrates the .NET platform, which enables you to write performant C# code that runs on a wide range of target hardware configurations and platforms. The exact C# API surface available to your code and the level of support for specific APIs varies depending on the API compatibility level you select and the platf...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9dd2afe36a2a
unity_docs
math
What is `Embree.GpuBvhBuildQuality` in Unity? Explain its purpose and usage.
GpuBvhBuildQuality enumeration Description BVH build quality. The quality levels represent a trade-off between acceleration structure build performance and ray tracing performance. The slower the acceleration structure build speed, the higher the runtime ray tracing performance is. Properties Property Descripti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dd623cf223b1
unity_docs
editor
Show me a Unity C# example demonstrating `BuildAssetBundleOptions.DryRunBuild`.
BuildAssetBundleOptions.DryRunBuild Description Do a dry run build. This allows you to do a dry run build for the AssetBundles but not actually build them. With this option enabled, BuildPipeline.BuildAssetBundles still returns an AssetBundleManifest object which contains valid AssetBundle dependencies and hash...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cd57825a5265
unity_docs
editor
What is `PropertyModification` in Unity? Explain its purpose and usage.
PropertyModification class in UnityEditor Description Defines a single modified property. Used by the Prefab system to track any changes applied to an instance. Properties Property Description objectReference The value being applied when it is an object reference (which can not be represented as a string). p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7f192a2c3d3a
unity_docs
xr
Explain 'Garbage collector overview' in Unity.
Unity uses a garbage collector to reclaim memory from objects that your application and Unity are no longer using. When a script tries to make an allocation on the managed heap but there isn’t enough free heap memory to accommodate the allocation, Unity runs the garbage collector. When the garbage collector runs, it ex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f5673f7ea789
github
scripting
Write a Unity C# XR/VR script for VR Rig
```csharp // SPDX-License-Identifier: MIT using System.Collections.Generic; using GaussianSplatting.Runtime; using UnityEngine; using UnityEngine.XR; /// <summary> /// Manages the XR camera rig for Gaussian Splatting VR viewing. /// /// Hierarchy: /// XROrigin [this script + VRLocomotion] /// └── CameraOffset //...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_5c9de42f73f9
unity_docs
physics
Give me an overview of the `NPOTSupport` class in Unity.
NPOTSupport enumeration Description NPOT textures support. Properties Property Description Restricted Limited NPOT support: no mipmaps and clamp wrap mode will be forced. Full Full NPOT support.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a44637629fa
unity_docs
physics
What is `JointSuspension2D.dampingRatio` in Unity? Explain its purpose and usage.
JointSuspension2D.dampingRatio public float dampingRatio ; Description The amount by which the suspension spring force is reduced in proportion to the movement speed. The suspension spring will oscillate with a certain frequency as forces are added and removed from it. The higher the damping ratio, the quicker ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73c387cc00ad
unity_docs
animation
What is `Animation.RemoveClip` in Unity? Explain its purpose and usage.
Animation.RemoveClip Declaration public void RemoveClip ( AnimationClip clip ); Description Remove clip from the animation list. This willl remove the clip and any animation states based on it. Declaration public void RemoveClip (string clipName ); Description Remove clip from the animation list. Thi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bade156c9a93
unity_docs
scripting
What is `Profiling.HierarchyFrameDataView.GetItemDepth` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.GetItemDepth Declaration public int GetItemDepth (int id ); Parameters Parameter Description id Hierarchy item identifier. Description Returns hierarchy level of the item.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_03bfcf1a626a
unity_docs
physics
What is `EdgeCollider2D.useAdjacentStartPoint` in Unity? Explain its purpose and usage.
EdgeCollider2D.useAdjacentStartPoint public bool useAdjacentStartPoint ; Description Set this to true to use the adjacentStartPoint to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's start point. Set this to false to not use the adjacen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_21e69fa92c5e
unity_docs
rendering
In Unity's 'Add GameObjects to reflections', what is 'Update Reflection Probes' and how does it work?
To update probes, do one of the following: In a probe’s Inspector window, select Bake . In the Lighting window, select Generate Lighting . This updates all probes. The bake process will take place asynchronously while you continue to work in the editor. If you move any static objects, change their materials or otherwis...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6ae005a6da53
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetEntitlementFilePathForTarget`.
Declaration public string GetEntitlementFilePathForTarget (string targetGuid ); Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName . Returns string The relative path to the entitlement file or null if it does not exist. Description Return...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_89be4dc43fc4
unity_docs
scripting
What is `TerrainTools.FoliageIndex` in Unity? Explain its purpose and usage.
FoliageIndex enumeration Description The index at which you should place the foliage tools in the Terrain Tools overlay. Properties Property Description PaintDetails The index at which you should place the Paint Details foliage tool in the Terrain Tools overlay. PaintTrees The index at which you should place t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27e903c13d2f
unity_docs
rendering
What is `TextureImporterPlatformSettings.ignorePlatformSupport` in Unity? Explain its purpose and usage.
TextureImporterPlatformSettings.ignorePlatformSupport public bool ignorePlatformSupport ; Description Ignores platform support checks for the selected texture format. By default, `TextureGenerator` checks if the active build target supports the selected texture format. If you enable this property, `TextureGener...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_876c87fe8605
unity_docs
input
In Unity's 'Mobile Keyboard', what is 'Manual Keyboard Handling' and how does it work?
Note : The TouchScreenKeyboard API is only supported on native iPhone, Android, and Windows Store Apps. Attempting to access its properties on unsupported platforms throws an exception. If you’re targeting multiple platforms, make sure your code checks TouchScreenKeyboard.isSupported before attempting to use it. Use th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc3a6aced067
unity_docs
math
What is `Rendering.CommandBuffer.SetRayTracingMatrixArrayParam` in Unity? Explain its purpose and usage.
CommandBuffer.SetRayTracingMatrixArrayParam Declaration public void SetRayTracingMatrixArrayParam ( Rendering.RayTracingShader rayTracingShader , string name , params Matrix4x4[] values ); Declaration public void SetRayTracingMatrixArrayParam ( Rendering.RayTracingShader rayTracingShader , int nameID , pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6fe35a8b7512
unity_docs
scripting
In Unity's 'Scale Constraint component', what is 'Constraint Settings' and how does it work?
Property Description Lock Enable to let the Constraint resize the GameObject. Disable this property to edit the scale of this GameObject. You can also edit the Scale At Rest and Scale Offset properties. If Is Active is enabled, the Constraint updates the Scale At Rest or Scale Offset properties for you as you resize th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f1c5a96284e8
unity_docs
scripting
What are the parameters of `Gizmos.DrawIcon` in Unity?
Description Draw an icon at a position in the Scene view. Place the image file in the Assets/Gizmos folder. DrawIcon can be used to allow important objects in your game to be selected quickly. ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void OnDrawGizmos() {...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_354c609c9c3d
unity_docs
xr
What is `Networking.DownloadHandler.isDone` in Unity? Explain its purpose and usage.
DownloadHandler.isDone public bool isDone ; Description Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a7e8674f481a
unity_docs
rendering
Explain 'Advertisement Legacy' in Unity.
com.unity.ads ## Description NOTE: as of January 31, 2026, the Unity Ads network is completing its transition to in-app bidding and direct integration of the Unity Ads SDK using this package for monetization purposes is no longer supported. To begin or continue monetizing with Unity Ads and receiving access to all Un...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_75fdab290def
unity_docs
math
What is `Search.QueryEngine_1.AddFilter` in Unity? Explain its purpose and usage.
QueryEngine<T0>.AddFilter Declaration public void AddFilter (string token , Func<TData,TFilter> getDataFunc , string[] supportedOperatorType ); Declaration public void AddFilter (string token , Func<TData,TFilter> getDataFunc , stringComparison stringComparison , string[] supportedOperatorType ); Param...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4601cc219db4
unity_docs
rendering
What is `ModelImporterNormals` in Unity? Explain its purpose and usage.
ModelImporterNormals enumeration Description Normal generation options for ModelImporter . Normals can either be imported from the Model file (default), calculated by Unity, or not included in the imported Mesh at all. Vertex normals are most often used for real-time lighting. Additional resources: ModelImporter...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2f89732efa16
unity_docs
rendering
What is `Rendering.ShadowDrawingSettings.splitData` in Unity? Explain its purpose and usage.
Method group is Obsolete ShadowDrawingSettings.splitData Obsolete ShadowDrawingSettings.splitData is deprecated. The equivalent data must be passed to ScriptableRenderContext.CullShadowCasters. public Rendering.ShadowSplitData splitData ; Description The split data.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59964945c18a
unity_docs
editor
Show me a Unity C# example demonstrating `AssetDatabase.GetMainAssetTypeAtPath`.
AtPath Declaration public static Type GetMainAssetTypeAtPath (string assetPath ); Parameters Parameter Description assetPath Filesystem path of the asset to load. Returns Type Returns the type of the main asset object at assetPath . Description Obtains the type of the main asset object. All paths a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad4f224e363b
unity_docs
rendering
What is `Rendering.LocalKeyword` in Unity? Explain its purpose and usage.
LocalKeyword struct in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description Represents a shader keyword declared in a shader source file. Shader keywords determine which shader variants Unity uses. You can use a LocalKeyword to enable, disable, or check the state of a local shader keyw...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a2d665b51f92
unity_docs
xr
What is `WSA.Tile.DeleteSecondary` in Unity? Explain its purpose and usage.
Tile.DeleteSecondary Declaration public static void DeleteSecondary (string tileId ); Declaration public static void DeleteSecondary (string tileId , Vector2 pos ); Declaration public static void DeleteSecondary (string tileId , Rect area ); Parameters Parameter Description tileId An identifi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e467bfc67d24
unity_docs
physics
Explain 'Cloth' in Unity.
The Cloth component works with the Skinned Mesh Renderer to provide a physics-based solution for simulating fabrics. It is specifically designed for character clothing, and only works with the Skinned Mesh Renderer . If you add a Cloth component to a GameObject with a regular Mesh Renderer, Unity removes the Mesh Rende...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3b605e884254
unity_docs
networking
What are the parameters of `Experimental.Rendering.GraphicsStateCollection.SendToEditor` in Unity?
Returns bool Returns true if successfully sent, false otherwise. Description Send GraphicsStateCollection to the Editor using PlayerConnection. This method sends serialized GraphicsStateCollection data to a connected Editor instance on-demand. The Editor instance will save the GraphicsStateCollection to disk in the ope...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.