id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_e63cce9a6eeb | unity_docs | xr | What is `XR.MeshGenerationResult.Attributes` in Unity? Explain its purpose and usage. | MeshGenerationResult.Attributes
public
XR.MeshVertexAttributes
Attributes
;
Description
The
MeshVertexAttributes
that were written to the
MeshGenerationResult.Mesh
.
The vertex attributes will be the intersection of those requested by the caller of
XRMeshSubsystem.GenerateMeshAsync
and what the subsyste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2fccf5ba1a75 | unity_docs | rendering | In Unity's 'USS common properties', what is 'Margins' and how does it work? | ```
margin-left: <length> | auto;
margin-top: <length> | auto
margin-right: <length> | auto
margin-bottom: <length> | auto
/* Shorthand */
margin: [<length> | auto]{1,4}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f5efdc63e38 | unity_docs | input | Show me a Unity C# example demonstrating `Screen.sleepTimeout`. | mes using accelerometer as the main
source of input. However, such games should allow screen dimming while
in menu or paused. Currently you will only be able to set this property
to one of the values predefined in
SleepTimeout
class. A get
will return either one of the predefined values, or the actual number
of secon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ec2047d10f0b | unity_docs | rendering | In Unity's 'Validate and correct materials in the Built-In Render Pipeline', what is 'Validate albedo' and how does it work? | Unity’s
Material charts
define the standard luminance range as 50–243 sRGB for non-metals, and 186–255 sRGB for metals.
Validate Albedo
mode colors any pixels outside of these ranges with different colors to indicate that the value is too low or too high.
In the example below, the first texture is below the minimum lum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e18120367cd8 | unity_docs | rendering | Show me a Unity C# example demonstrating `LightTransport.RadeonRaysContext.Initialize`. | text.Initialize
Declaration
public bool
Initialize
();
Returns
bool
True if the device context was initialized successfully.
Description
Initialize the device context.
RadeonRaysContext
implements the
IDeviceContext
interface. It uses the RadeonRays SDK for intersection testing and the OpenCL 1.2 API f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31f0bcf29d8d | unity_docs | animation | Show me a Unity C# example demonstrating `Animator.SetTrigger`. | have a
true
option which automatically returns back to
false
. A typical example might be to have a Jump option. If this option is entered during run-time the character will jump. At the end of the Jump the previous motion (perhaps a walk or run state) will be returned to.
In the example script below, pressing
UpAr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e265f150292 | unity_docs | editor | What is `EditorSnapSettings` in Unity? Explain its purpose and usage. | EditorSnapSettings
class in
UnityEditor
Description
Control the behavior of handle snapping in the editor.
Static Properties
Property
Description
gridSize
Gets or sets the grid size used for snapping.
gridSnapActive
Gets whether grid snapping is active.
gridSnapEnabled
Gets or sets whether grid snapping is e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8f542aebd9f9 | github | scripting | Write a Unity C# physics script for Plain Game Object | ```csharp
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System.Text;
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace PlainSaveLoad
{
[Serializable]
public class PlainGameObject
{
[Serializable]
public class ScriptProperties
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ab6f18be58e | unity_docs | scripting | What is `GameObject.GetComponentIndex` in Unity? Explain its purpose and usage. | GameObject.GetComponentIndex
Declaration
public int
GetComponentIndex
(
Component
component
);
Parameters
Parameter
Description
component
The component to search for.
Returns
int
The index of the specified Component if it exists. Otherwise, returns
-1
.
Description
Retrieves the index of the speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_86a40083c1e4 | unity_docs | scripting | Show me a Unity code example for 'Reference type management'. | ged heap and they are subject to garbage collection. Because strings are immutable and can’t change once created, avoid creating temporary strings wherever possible.
The following example code combines an array of strings into a single string. Every time a new string is added inside the loop, the previous contents of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a31c03de0cd | unity_docs | physics | What is `ShortcutManagement.ShortcutBinding` in Unity? Explain its purpose and usage. | ShortcutBinding
struct in
UnityEditor.ShortcutManagement
Description
Represents a key binding used to trigger a shortcut.
Static Properties
Property
Description
empty
A key combination representing the empty binding.
Properties
Property
Description
keyCombinationSequence
The sequence of key combinations re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d6dc8536a90 | unity_docs | math | What is `Compilation.ScriptCompilerOptions.RoslynAdditionalFilePaths` in Unity? Explain its purpose and usage. | ScriptCompilerOptions.RoslynAdditionalFilePaths
public string[]
RoslynAdditionalFilePaths
;
Description
Array of strings representing the paths of any additional files defined for Roslyn analyzers in the current assembly.
To define additional files for Roslyn analyzers and source generators to use, add them to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96dce8f952f7 | unity_docs | rendering | Explain 'Material Validator in the Built-In Render Pipeline' in Unity. | Resources on using the Material Validator in the Built-In
Render Pipeline
to check and fix values in materials that are too large or small.
Page Description Introduction to the Material Validator in the Built-In Render Pipeline
Understand how the Material Validator can help you make sure materials use values that fall ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ccc342d832b | unity_docs | scripting | What is `Windows.WebCam.PhotoCaptureFrame.GetUnsafePointerToBuffer` in Unity? Explain its purpose and usage. | PhotoCaptureFrame.GetUnsafePointerToBuffer
Declaration
public IntPtr
GetUnsafePointerToBuffer
();
Returns
IntPtr
A native COM pointer to the IMFMediaBuffer which contains the image data.
Description
Provides a COM pointer to the native IMFMediaBuffer that contains the image data.
This method provides very... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_225919124c58 | unity_docs | scripting | What is `Transform.localPosition` in Unity? Explain its purpose and usage. | Transform.localPosition
public
Vector3
localPosition
;
Description
Position of the transform relative to the parent transform.
If the transform has no parent, it is the same as
Transform.position
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6632799560c7 | unity_docs | rendering | Explain 'Example of a DOTS Instancing shader that accesses per-instance data in URP' in Unity. | In this example:
The metadata value for Color is
0x80001000
.
The instance index is
5
.
Data for instance 0 starts at address 0x1000.
Data for instance 5 is at address 0x1000 + 5 * sizeof(float4) = 0x1050
Because the most significant bit is already set, the accessor macros don’t load defaults. This means that c0 ,
c1
,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7e953de14fc | unity_docs | scripting | What is `Windows.WebCam.PhotoCapture.OnPhotoModeStoppedCallback` in Unity? Explain its purpose and usage. | PhotoCapture.OnPhotoModeStoppedCallback
Declaration
public delegate void
OnPhotoModeStoppedCallback
(
Windows.WebCam.PhotoCapture.PhotoCaptureResult
result
);
Parameters
Parameter
Description
result
Indicates whether or not photo mode was successfully deactivated.
Description
Called when photo mode has be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2f0a8fff52de | unity_docs | math | In Unity's 'Create a scriptable tile', what is 'Prerequisite' and how does it work? | You must have the
2D Tilemap Editor
package installed before proceeding with the task. This package is part of the
2D feature set
and is automatically installed if you select one of the
2D templates
when creating a new project. You can also manually install this package via
Unity’s Package Manager
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bd66c10e481 | unity_docs | physics | What is `Collider2D.density` in Unity? Explain its purpose and usage. | Collider2D.density
public float
density
;
Description
The density of the collider used to calculate its mass (when auto mass is enabled).
When using
Rigidbody2D.useAutoMass
, increasing the collider density increases its
mass - as does increasing its area - as the collider mass is calculated as a product of d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c0c2885e9e8 | unity_docs | scripting | What is `Windows.WebCam.PhotoCapture` in Unity? Explain its purpose and usage. | PhotoCapture
class in
UnityEngine.Windows.WebCam
/
Implemented in:
UnityEngine.CoreModule
Description
Captures a photo from the web camera and stores it in memory or on disk.
Demonstrates how to take a photo using the PhotoCapture functionality and display it on a Unity GameObject.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_496d6d482a2d | unity_docs | editor | In Unity's 'Set up live debugging for Unity', what is 'Live debug the Unity Editor' and how does it work? | You can use Visual Studio or WinDbg to debug processes within the Unity Editor itself, rather than your game or application. This is useful if you want to investigate when the Editor behaves unexpectedly.
Follow these instructions to attach a debugger to the Editor on launch:
Navigate to the folder containing your Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3500b70b590 | unity_docs | scripting | What is `GameObject` in Unity? Explain its purpose and usage. | GameObject
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Base class for all objects that can exist in a scene. Add components to a GameObject to control its appearance and behavior.
The
GameObject
is the fundamental object type in Unity. Use
GameObject
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e2032597cad | unity_docs | rendering | What is `RenderTextureReadWrite` in Unity? Explain its purpose and usage. | RenderTextureReadWrite
enumeration
Description
Color space conversion mode of a
RenderTexture
.
When using Gamma
color space
, no conversions are done of any kind, and this setting is not used.
When Linear color space is used, then by default non-HDR render textures are considered
to contain sRGB data (i.e. "reg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62956ffa08d9 | unity_docs | rendering | In Unity's 'Select colors and color gradients', what is 'Color window types' and how does it work? | The Unity Editor opens the type of Color window that matches the property you’re editing. The window can be one of three types:
Single color: Used for most color properties.
High Dynamic Range (HDR) color: For example, for the emission color in the
standard shader
. For more information, refer to the
HDR color picker r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ccbcc4f8993 | unity_docs | scripting | What is `MPE.EventService.UnregisterEventHandler` in Unity? Explain its purpose and usage. | EventService.UnregisterEventHandler
Declaration
public static void
UnregisterEventHandler
(string
eventType
,
Func<string,object[],object>
handler
);
Parameters
Parameter
Description
eventType
The event to unregister from.
handler
The handler to unregister.
Description
Unregisters a handler from a speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_257ccaee6688 | unity_docs | scripting | Show me a Unity C# example demonstrating `Random.insideUnitSphere`. | Random.insideUnitSphere
public static
Vector3
insideUnitSphere
;
Description
Returns a random point inside or on a sphere with radius 1.0 (Read Only).
Note that the probability space includes the surface of the sphere because
value
, which is inclusive to 1.0, is used to acquire a random radius.
```csharp
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65cc65225d65 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.AttributeFloat` in Unity? Explain its purpose and usage. | AttributeFloat
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseAttribute
Description
An attribute that represents a
float
value.
Public Methods
Method
Description
Get
Gets the value of the float attribute.
Set
Sets a new float value for the attribute.
Inherited M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_005537c4063e | unity_docs | rendering | What is `Rendering.BatchFilterSettings.shadowCastingMode` in Unity? Explain its purpose and usage. | BatchFilterSettings.shadowCastingMode
public
Rendering.ShadowCastingMode
shadowCastingMode
;
Description
Specifies how instances from the draw commands in this draw range cast shadows.
This corresponds to
Renderer.shadowCastingMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9199c6f8180 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddCopyFilesBuildPhaseBeforeTargetPostprocess` in Unity? Explain its purpose and usage. | PBXProject.AddCopyFilesBuildPhaseBeforeTargetPostprocess
Declaration
public string
AddCopyFilesBuildPhaseBeforeTargetPostprocess
(string
targetGuid
,
string
name
,
string
dstPath
,
string
subfolderSpec
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
GetU... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2cee973752c | unity_docs | input | Show me a Unity C# example demonstrating `KeyCode.LeftShift`. | KeyCode.LeftShift
Description
Left shift key.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.LeftShift))
{
Debug.Log("Left Shift key was pressed");
} if (Input.GetKeyUp(KeyCode.LeftShift))
{
Debug.Log("Left Shift key was released");
} if (Inp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a617643f211 | unity_docs | physics | What is `MPE.ProcessService.SlaveProcessExitedEvent` in Unity? Explain its purpose and usage. | ProcessService.SlaveProcessExitedEvent
Parameters
Parameter
Description
value
The first parameter is the process ID (PID) of the slave process that exited. The second parameter is the
ProcessState
of the slave process.
Description
An event triggered in a master instance of UnityEditor when you start a slave i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_683df6c3b331 | unity_docs | rendering | What is `ParticleSystem.MainModule.startRotation3D` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startRotation3D
public bool
startRotation3D
;
Description
A flag to enable 3D particle rotation.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a02fc93c5ead | unity_docs | scripting | What is `IMGUI.Controls.TreeView.RowGUI` in Unity? Explain its purpose and usage. | TreeView.RowGUI
Declaration
protected void
RowGUI
(
IMGUI.Controls.TreeView.RowGUIArgs
args
);
Parameters
Parameter
Description
args
Row data.
Description
Override this method to add custom GUI content for the rows in the TreeView.
This method is called once per visible row. The
See Also
section below ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f96f050f8fe | unity_docs | rendering | Explain 'Projector component reference for the Built-In Render Pipeline' in Unity. | Explore the properties in the Projector component to configure a material’s projection onto a surface.
Property:
Function:
Near Clip Plane
Objects in front of the near clip plane will not be projected upon.
Far Clip Plane
Objects beyond this distance will not be projected upon.
Field Of View
The field of view in degree... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9941f368b82 | unity_docs | editor | What is `Device.SystemInfo.supportsGyroscope` in Unity? Explain its purpose and usage. | SystemInfo.supportsGyroscope
public static bool
supportsGyroscope
;
Description
This has the same functionality as
SystemInfo.supportsGyroscope
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e005bdcb8889 | unity_docs | editor | What is `Experimental.Rendering.IScriptableBakedReflectionSystem.Tick` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableBakedReflectionSystem.Tick
Declaration
public void
Tick
(
Experimental.Rendering.SceneStateHash
sceneStateHash
,
Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier
handle
);
Parameters
Parame... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8393993ca78b | unity_docs | physics | Give me an overview of the `QueryParameters` class in Unity. | QueryParameters
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Creates a struct to set up parameters for batch queries:
RaycastCommand
,
BoxcastCommand
,
CapsulecastCommand
,
SpherecastCommand
.
Use this struct to configure hit flags and layer mask. This supports hit triggers,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4efcd030248a | unity_docs | animation | What is `AnimationUtility.CalculateTransformPath` in Unity? Explain its purpose and usage. | AnimationUtility.CalculateTransformPath
Declaration
public static string
CalculateTransformPath
(
Transform
targetTransform
,
Transform
root
);
Returns
string
Returns a string that represents the path from the root Transform to the target Transform.
Description
Retrieves the path from the root Transfo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_028570c3e347 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.AttributeBoolean` in Unity? Explain its purpose and usage. | AttributeBoolean
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseAttribute
Description
An attribute that represents a
bool
value.
Public Methods
Method
Description
Get
Gets the value of the bool attribute.
Set
Sets a new bool value for the attribute.
Inherited Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d87e7ade11b7 | unity_docs | scripting | What are the parameters of `Video.VideoClip.GetAudioSampleRate` in Unity? | Returns uint The sampling rate in hertz. Description Get the audio track sampling rate in hertz (Hz). The audio sampling rate is the number of times per second a sample of audio is captured. Higher sample rates usually result in more realistic sounds and better sound quality, but files are larger.
This is useful to kn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20d286c9b8d7 | unity_docs | editor | What is `PlayerSettings.SetArchitecture` in Unity? Explain its purpose and usage. | PlayerSettings.SetArchitecture
Declaration
public static void
SetArchitecture
(
Build.NamedBuildTarget
buildTarget
,
int
architecture
);
Obsolete
Use SetArchitecture(NamedBuildTarget buildTarget, int architecture) instead.
Declaration
public static void
SetArchitecture
(
BuildTargetGroup
targetGroup
,
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f4bffda5074 | unity_docs | scripting | What is `WindZone.mode` in Unity? Explain its purpose and usage. | WindZone.mode
public
WindZoneMode
mode
;
Description
Defines the type of wind zone to be used (Spherical or Directional).
```csharp
// Creates a Directional Wind Zone.
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
var wind = gameObject.AddComponent<WindZone>();
wind.mode =... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_814ef2a875b0 | unity_docs | math | In Unity's 'Parallel tessellation', what is 'Jobified tessellation with allocation in the job' and how does it work? | If it’s computationally expensive to calculate the number of vertices or indices, insert a MeshGenerationNode into the draw sequence. Then provide the node to your job, along with a
TempMeshAllocator
. You can do so with the following APIs:
MeshGenerationContext.InsertMeshGenerationNode
MeshGenerationContext.GetTempMes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7758397c41d8 | unity_docs | input | What is `UIElements.IPointerEvent.pressure` in Unity? Explain its purpose and usage. | IPointerEvent.pressure
public float
pressure
;
Description
Gets the amount of pressure currently applied by a touch.
If the device does not report pressure, the value of this property is 1.0f. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44e41bce06d8 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.state` in Unity? Explain its purpose and usage. | MultiColumnHeader.state
public
IMGUI.Controls.MultiColumnHeaderState
state
;
Description
This is the state of the MultiColumnHeader.
It contains state for each column and state for the entire header, for example which columns are sorted and which columns are visible. Parts of this class are serializable other... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_871cdd258bd3 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.DisplayMode`. | DisplayMode
enumeration
Description
Options for setting the display mode to use for a search view.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_displayMode
{
[MenuItem("Examples/ISearchView/displayMode")]
public static void Run()
{
// SearchService... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81de83908e54 | unity_docs | rendering | What is `LightmapParameters.clusterResolution` in Unity? Explain its purpose and usage. | LightmapParameters.clusterResolution
public float
clusterResolution
;
Description
Controls the resolution at which Enlighten Realtime Global Illumination stores and can transfer input light.
Typically this resolution can be slightly lower than the resolution of the real-time lightmap without significantly redu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1429c9325e5f | unity_docs | editor | In Unity's 'Visualizing profiler counters', what is 'Adding metrics to your code' and how does it work? | The following example assumes that the GameManager class handles high level logic and knows about enemies. To update the value of the counter, in the Update or LateUpdate method (depending on when the logic is performed with spawning or destroying enemies), use the Sample method to push the enemy’s count value to the P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1085eba29eec | unity_docs | rendering | What is `ShadowQuality` in Unity? Explain its purpose and usage. | ShadowQuality
enumeration
Description
Determines which type of shadows should be used.
The available options are Hard and Soft Shadows, Hard Shadows Only and Disable Shadows.
Additional resources:
QualitySettings.shadows
,
Light.shadows
.
Properties
Property
Description
Disable
Disable Shadows.
HardOnly
Har... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4aea9e90549 | unity_docs | scripting | Show me a Unity C# example demonstrating `Compass.trueHeading`. | ng in degrees relative to the geographic North Pole. (Read Only)
The value in this property is always measured relative to the top
of the screen in its current orientation.
Note, that if you want this property to contain a valid value, you
must also enable location updates by calling
Input.location.Start()
. (Read On... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_49d7554b6575_doc_2 | github | scripting | What does `ModBusPoll` do in this Unity script? Explain its purpose and signature. | Class constructorThe register address to pollThe active ModBus connection
Signature:
```csharp
public ModBusPoll(ushort registerAddress, ModBusConnection connection)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80240eda28fb | unity_docs | math | Show me a Unity C# example demonstrating `UIElements.MeshGenerationContext.AddMeshGenerationJob`. | onContext.AddMeshGenerationJob
Declaration
public void
AddMeshGenerationJob
(
Unity.Jobs.JobHandle
jobHandle
);
Parameters
Parameter
Description
jobHandle
JobHandle to wait for.
Description
Instructs the renderer to wait for the completion of the provided JobHandle before beginning processing the meshes.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cabb3c64fba8 | unity_docs | editor | What is `Rendering.RenderPipelineEditorUtility.TryRemoveLastRenderingLayerName` in Unity? Explain its purpose and usage. | RenderPipelineEditorUtility.TryRemoveLastRenderingLayerName
Declaration
public static bool
TryRemoveLastRenderingLayerName
();
Returns
bool
Returns
true
if the change was successful.
Description
Remove a last Layer to Rendering Layers in the
Tags and Layers manager
. The default Rendering Layer cannot b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e42f1f94d54 | unity_docs | rendering | What is `TextureImporterSettings.readable` in Unity? Explain its purpose and usage. | TextureImporterSettings.readable
public bool
readable
;
Description
Is texture data readable from scripts.
Texture has to be set as "readable" in order for
Texture2D.GetPixel
,
Texture2D.GetPixels
and similar functions
to work. Textures are
not
set as readable by default.
When texture is not readable, it c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1448339d476c | unity_docs | scripting | What is `index` in Unity? Explain its purpose and usage. | Welcome to the Unity Scripting Reference!
This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the
Scripting section
of our manual.
The scripting ref... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_823aeae7b950 | unity_docs | math | What is `AsyncInstantiateOperation.Result` in Unity? Explain its purpose and usage. | AsyncInstantiateOperation.Result
public Object[]
Result
;
Description
If isDone is true, then Result contains the instantiated objects. The size of the array is the same as the 'count' argument for the InstantiateAsync call. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e116e5fac1db | unity_docs | scripting | What is `Application.AdvertisingIdentifierCallback` in Unity? Explain its purpose and usage. | Application.AdvertisingIdentifierCallback
Declaration
public delegate void
AdvertisingIdentifierCallback
(string
advertisingId
,
bool
trackingEnabled
,
string
errorMsg
);
Parameters
Parameter
Description
advertisingId
Advertising ID.
trackingEnabled
Indicates whether the user has chosen to limit ad track... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42d5ae13755c | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsProvider.OnInspectorUpdate`. | SettingsProvider.OnInspectorUpdate
Declaration
public void
OnInspectorUpdate
();
Description
OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. See
EditorWindow.OnInspectorUpdate
for more details.
```csharp
using UnityEditor;
public static class PresetManagerHelper
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb707fb19bc1 | unity_docs | rendering | What is `ScriptableObject.OnValidate` in Unity? Explain its purpose and usage. | ScriptableObject.OnValidate()
Description
Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
OnValidate
is usually used to perform an action after a value changes in the Inspector. For example, making sure that data stays within a certain range.
The following oper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1c8323188ad | unity_docs | scripting | Give me an overview of the `StackTraceLogType` class in Unity. | StackTraceLogType
enumeration
Description
Stack trace logging options.
Additional resources: Application.stackTraceLogType.
Properties
Property
Description
None
No stack trace will be outputed to log.
ScriptOnly
Only managed stack trace will be outputed.
Full
Native and managed stack trace will be logged. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e7b37ae87eb2 | unity_docs | scripting | In Unity's 'Manage GameObjects in the Hierarchy window', what is 'Create a new GameObject' and how does it work? | To create a new GameObject in the Hierarchy window:
Right-click on empty space in the Hierarchy window under your selected scene.
Select the GameObject you want to create from the context menu.
You can also use the keyboard shortcut
Ctrl
+
Shift
+
N
(macOS:
Command
+
Shift
+
N
) to create a new empty GameObject.
Note
:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_db5d734c2d46 | github | scripting | Write a Unity C# UI script for Canvas Component | ```csharp
using UnityEngine;
namespace GI.UnityToolkit.Components.UI
{
[RequireComponent(typeof(Canvas))]
public abstract class CanvasComponent : MonoBehaviour
{
protected Canvas Canvas { get; private set; }
protected void Awake()
{
Canvas = GetComponent<Canvas>... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d98602e43d5e | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddRemotePackageReferenceWithVersionRange` in Unity? | Returns string Returns the GUID of the remote package reference. Description Adds a reference to the remote package and allows updates in the given version range. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_AddRemotePackageReferenceWithVersi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5436cf38cd8 | unity_docs | scripting | What is `ShortcutManagement.ShortcutManager.defaultProfileId` in Unity? Explain its purpose and usage. | ShortcutManager.defaultProfileId
public static string
defaultProfileId
;
Description
A constant defining the ID of the default shortcut profile. See the documentation for the
IShortcutManager.activeProfileId
property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_252fe8c15e00 | unity_docs | scripting | Explain 'Mobile feature set' in Unity. | Use the Mobile
feature set
to optimize your apps for mobile devices and provide a performant experience for your users. This feature set includes utilities for debugging on device and support for notifications.
## Getting started
To get started with the Mobile feature set, the following setup is required:
Enable data... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7682660e14de | unity_docs | math | What is `Mesh.GetVertexAttributes` in Unity? Explain its purpose and usage. | Mesh.GetVertexAttributes
Declaration
public VertexAttributeDescriptor[]
GetVertexAttributes
();
Returns
VertexAttributeDescriptor[]
Array of vertex attribute information.
Description
Get information about vertex attributes of a Mesh.
Many of mesh vertex data attributes are optional, for example a mesh mi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f2ef678e007 | unity_docs | ui | What is `EnumButtonsAttribute.ctor` in Unity? Explain its purpose and usage. | EnumButtonsAttribute Constructor
Declaration
public
EnumButtonsAttribute
(bool
includeObsolete
);
Parameters
Parameter
Description
includeObsolete
Whether to display obsolete enum values?
Description
Attribute to enable editing an enum with a
ToggleButtonGroup
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c29dc7c6b91a | unity_docs | ui | Show me a Unity C# example demonstrating `GUIContent.text`. | GUIContent.text
public string
text
;
Description
The text contained.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void OnGUI()
{
GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("Click me!"));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd4a92da51fa | unity_docs | scripting | What is `SystemLanguage.Hebrew` in Unity? Explain its purpose and usage. | SystemLanguage.Hebrew
Description
Hebrew.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Hebrew language
if (Application.systemLanguage == SystemLanguage.Hebrew)
{
//Outputs into console that the system is Hebrew
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2c9cd2a0323 | unity_docs | rendering | What is `Sprite.spriteAtlasTextureScale` in Unity? Explain its purpose and usage. | Sprite.spriteAtlasTextureScale
public float
spriteAtlasTextureScale
;
Description
The Variant scale of Texture used by the Sprite. This is useful to check when a Variant SpriteAtlas is being used by Sprites. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1da008f62402 | unity_docs | scripting | Give me an overview of the `LogOption` class in Unity. | LogOption
enumeration
Description
Option flags for specifying special treatment of a log message.
Properties
Property
Description
None
Normal log message.
NoStacktrace
The log message will not have a stacktrace appended automatically. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b2e6159102a | unity_docs | rendering | What is `AssetImporters.TextureGenerationOutput.thumbNail` in Unity? Explain its purpose and usage. | TextureGenerationOutput.thumbNail
public
Texture2D
thumbNail
;
Description
Thumbnail version of the generated texture. This may be null depending on the import settings. E.g. cubemaps will not return a thumbnail. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_122c7fe5dd7a | unity_docs | scripting | What is `Experimental.ArtifactKey.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ArtifactKey Constructor
Declaration
public
ArtifactKey
(GUID
g
);
Declaration
public
ArtifactKey
(GUID
guid
,
Type
importerType
);
Parameters
Parameter
Description
g
The guid.
guid
The guid.
importerType
The man... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6aa38106e5a | unity_docs | xr | What is `RenderTextureDescriptor.vrUsage` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.vrUsage
public
VRTextureUsage
vrUsage
;
Description
If this RenderTexture is a VR eye texture used in stereoscopic rendering, this property decides what special rendering occurs, if any. Instead of setting this manually, use the value returned by
eyeTextureDesc
or other VR functions r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6b12a781779 | unity_docs | rendering | Show me a Unity C# example demonstrating `BuildAssetBundleOptions.StrictMode`. | BuildAssetBundleOptions.StrictMode
Description
Do not allow the build to succeed if any errors are reporting during it.
Without this flag, non-fatal errors - such as a failure to compile a shader for a particular platform - will not cause the build to fail, but may result in incorrect behaviour at runtime.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4774a568a800 | unity_docs | rendering | What is `Rendering.RenderPipelineAsset.autodeskInteractiveMaskedShader` in Unity? Explain its purpose and usage. | RenderPipelineAsset.autodeskInteractiveMaskedShader
public
Shader
autodeskInteractiveMaskedShader
;
Returns
Shader
Returns the default shader.
Description
Retrieves the default Autodesk Interactive masked
Shader
for this pipeline.
This method is called whenever a model with Autodesk Interactive masked... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3212972f7e0d | github | scripting | Write a Unity C# script called Multi State Enabled Canvas | ```csharp
using UnityEngine;
#if UNITY_2019
using System;
using System.Collections.Generic;
using System.Linq;
using GI.UnityToolkit.State;
#if ODIN_INSPECTOR
using Sirenix.OdinInspector;
#else
using GI.UnityToolkit.Attributes;
#endif
#endif
namespace GI.UnityToolkit.Components.UI
{
/// <summary>
/// Enables... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_555235d4f78a | unity_docs | rendering | What is `Rendering.CommandBuffer.SetComputeConstantBufferParam` in Unity? Explain its purpose and usage. | CommandBuffer.SetComputeConstantBufferParam
Declaration
public void
SetComputeConstantBufferParam
(
ComputeShader
computeShader
,
int
nameID
,
ComputeBuffer
buffer
,
int
offset
,
int
size
);
Declaration
public void
SetComputeConstantBufferParam
(
ComputeShader
computeShader
,
string
name
,
ComputeBuf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd894aa045cd | unity_docs | rendering | What are the parameters of `Search.SearchUtils.GetHierarchyAssetPath` in Unity? | Returns string Returns the path of a scene or prefab. Description Get the path of the scene (or prefab) containing a GameObject. ```
static Texture2D FetchPreview(SearchItem item, SearchContext context, Vector2 size, FetchPreviewOptions options)
{
var obj = ObjectFromItem(item);
if (obj == null)
return ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_624b42c5df6f | unity_docs | scripting | What is `Compilation.ScriptCompilerOptions.RoslynAnalyzerDllPaths` in Unity? Explain its purpose and usage. | ScriptCompilerOptions.RoslynAnalyzerDllPaths
public string[]
RoslynAnalyzerDllPaths
;
Description
Stores the paths to the .dll files.
RoslynAnalyzerDllPaths contain either relative or absolute paths, for example C:\MyUnityProject\Assets\MyRoslynAnalyzer.dll, or Assets\MyRoslynAnalyzer.dll. Your Unity project is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_477d11855d3f | unity_docs | physics | Explain 'Collider interactions' in Unity. | When two colliders make contact, you can call functions to trigger other events in your project via scripting.
The two essential function types for collision interaction are OnCollision and
OnTrigger
.
Topic Description Use collisions to trigger other events
Overview of collision events and triggers, and the scripting ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d42182db0739 | unity_docs | scripting | Show me a Unity C# example demonstrating `Caching.GetCacheAt`. | Caching.GetCacheAt
Declaration
public static
Cache
GetCacheAt
(int
cacheIndex
);
Parameters
Parameter
Description
cacheIndex
Index of the cache to get.
Returns
Cache
A reference to the Cache at the index specified.
Description
Returns the Cache at the given position in the cache list.
```csharp
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_68044c256107 | unity_docs | rendering | In Unity's 'Remove SRP Batcher compatibility for GameObjects in URP', what is 'Removing shader compatibility' and how does it work? | You can make both hand-written and Shader Graph shaders incompatible with the SRP Batcher. However, for Shader Graph shaders, if you change and recompile the Shader Graph often, it’s simpler to make the
renderer incompatible
instead.
To make a Unity shader incompatible with the SRP Batcher, you need to make changes to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36e4a3d9e19b_doc_0 | github | scripting | What does `RegisterEventCanvas` do in this Unity script? Explain its purpose and signature. | After a raycaster is registered to the provider, an index number of the raycaster will return.
Signature:
```csharp
public static int RegisterEventCanvas(in GraphicRaycaster raycaster)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_112c1824a7f7 | unity_docs | editor | What is `Search.QueryValidationOptions` in Unity? Explain its purpose and usage. | QueryValidationOptions
struct in
UnityEditor.Search
Description
Struct containing the available query validation options.
Properties
Property
Description
skipIncompleteFilters
Boolean indicating if incomplete filters should be skipped.
skipUnknownFilters
Boolean indicating if unknown filters should be skipped... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a34b80434ba7 | unity_docs | physics | What is `BuoyancyEffector2D.density` in Unity? Explain its purpose and usage. | BuoyancyEffector2D.density
public float
density
;
Description
The density of the fluid used to calculate the buoyancy forces.
Buoyancy forces are calculated by comparing the density of the effector to the
Collider2D.density
of the
Collider2D
. If the collider is less dense than the effector then the collider... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_494fb33278be | unity_docs | rendering | What is `Vector2` in Unity? Explain its purpose and usage. | Vector2
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of 2D vectors and points.
This structure is used in some places to represent 2D positions and vectors (e.g. texture
coordinates in a
Mesh
or texture offsets in
Material
). In the majority of other cases a Vector... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb104e912f53 | unity_docs | editor | What is `Search.QueryEngine_1.SetNestedQueryHandler` in Unity? Explain its purpose and usage. | QueryEngine<T0>.SetNestedQueryHandler
Declaration
public void
SetNestedQueryHandler
(Func<string,string,IEnumerable<TNestedQueryData>>
handler
);
Parameters
Parameter
Description
handler
The function that handles nested queries. It receives the nested query and the filter token on which the query is applied,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea69f4383141 | unity_docs | editor | What is `EditorTools.ToolAttribute.defaultPriority` in Unity? Explain its purpose and usage. | ToolAttribute.defaultPriority
public static int
defaultPriority
;
Description
The default value for
ToolAttribute.toolPriority
and
ToolAttribute.variantPriority
. Specify a priority lower than this value to display a tool before the default entries, or specify a higher value to display it after the default en... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_607065b4e483 | unity_docs | rendering | Explain 'Lines and trails' in Unity. | Unity uses specialized components to configure and render lines, trails, and
billboards
.
Topic Description Rendering lines
Techniques for rendering individual lines in 3D space, and applying materials to those lines.
Rendering trails
Techniques for rendering trails that appear behind moving GameObjects , and applying ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a03aa2b7da3 | unity_docs | physics | What is `Collider.attachedRigidbody` in Unity? Explain its purpose and usage. | Collider.attachedRigidbody
public
Rigidbody
attachedRigidbody
;
Description
The rigidbody the collider is attached to.
Returns null if the collider is attached to no rigidbody.
Colliders are automatically connected to the rigidbody attached
to the same game object or attached to any parent game object.
```cs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_44d792667a62 | unity_docs | editor | Explain 'Prefabs' in Unity. | Unity’s prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable asset. The prefab asset acts as a template from which you can create new prefab instances in the
Scene
.
Topic Description Introduction to prefabs
Understa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_234e1d160cb2 | unity_docs | performance | In Unity's 'Job system overview', what is 'Multithreading' and how does it work? | Unity uses its own native job system to process its own native code over multiple
worker threads
, which are dependent on the number of CPU cores available on the device your application runs on. Usually Unity executes your code on one thread which runs by default at the start of the program, called the
main thread
. H... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b04141680c1 | unity_docs | xr | What is `XR.XRDisplaySubsystem.reprojectionMode` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.reprojectionMode
public
XR.XRDisplaySubsystem.ReprojectionMode
reprojectionMode
;
Description
The kind of reprojection the app requests to stabilize its holographic rendering relative to the user's head motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ca2df977fe3 | unity_docs | scripting | What is `Unity.Profiling.Memory.MemorySnapshotMetadata` in Unity? Explain its purpose and usage. | MemorySnapshotMetadata
class in
Unity.Profiling.Memory
/
Implemented in:
UnityEngine.CoreModule
Description
Container for memory snapshot metadata.
Code that subscribes to the
MemoryProfiler.CreatingMetadata
event receives a MemorySnapshotMetadata object to populate with meta data for a memory snapshot that i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc500d6edee1 | unity_docs | rendering | What is `Tilemaps.TilemapRenderer.detectChunkCullingBounds` in Unity? Explain its purpose and usage. | TilemapRenderer.detectChunkCullingBounds
public
Tilemaps.TilemapRenderer.DetectChunkCullingBounds
detectChunkCullingBounds
;
Description
Returns whether the
TilemapRenderer
automatically detects the bounds to extend chunk culling by. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48a94aa45c87 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R16_SFloat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R16_SFloat
Description
A one-component, 16-bit signed floating-point format that has a single 16-bit R component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3a1ef88a248b | unity_docs | ui | Show me a Unity code example for 'ScrollView'. | (
#unity-content-container
) of the ScrollView.
## Create a ScrollView
You can create a ScrollView with UI Builder, UXML, or C#. The following C# example creates a ScrollView with both horizontal and vertical scroll capabilities, that contains a title Label, and a number of Toggle elements. It also adds a button that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f93c11e8929 | unity_docs | editor | What is `Device.SystemInfo.processorFrequency` in Unity? Explain its purpose and usage. | SystemInfo.processorFrequency
public static int
processorFrequency
;
Description
This has the same functionality as
SystemInfo.processorFrequency
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f01a53f3a0c0 | unity_docs | scripting | Give me an overview of the `AudioReverbZone` class in Unity. | AudioReverbZone
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
Reverb Zones are used when you want to create location based ambient effects in the Scene.
As the Audio Listener moves into a Reverb Zone, the ambient effect associated with the zone is gradu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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