id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_587b5e600dcb | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.EnumFlagsField`. | Note:
This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2d7a1e74745 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.InheritVelocityModule.curveMultiplier`. | ParticleSystem.InheritVelocityModule.curveMultiplier
public float
curveMultiplier
;
Description
Change the curve multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall curve multiplier.
```csharp
using UnityEngine;
using System.Collections;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1089cea580f0 | unity_docs | scripting | What is `Rigidbody.constraints` in Unity? Explain its purpose and usage. | Rigidbody.constraints
public
RigidbodyConstraints
constraints
;
Description
Controls which degrees of freedom are allowed for the simulation of this Rigidbody.
By default this is set to
RigidbodyConstraints.None
, allowing rotation and movement along all axes.
In some cases, you may want to constrain a
Rig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd5969767f34 | unity_docs | animation | What is `AnimatorTransitionInfo.duration` in Unity? Explain its purpose and usage. | AnimatorTransitionInfo.duration
public float
duration
;
Description
Duration of the transition.
Depending on
AnimatorTransitionInfo.durationUnit
the duration can either be expressed in seconds (i.e.
DurationUnit.Fixed
) or in percentage (i.e.
DurationUnit.Normalized
). A normalized duration is based on the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae09cca9475f | unity_docs | input | What is `Playables.PlayableExtensions.GetInputWeight` in Unity? Explain its purpose and usage. | PlayableExtensions.GetInputWeight
Declaration
public static float
GetInputWeight
(U
playable
,
int
inputIndex
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
inputIndex
The port index.
Returns
float
The current weight of the connected
Playable
.
Description
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dba438279587 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.gravityModifier`. | ParticleSystem.MainModule.gravityModifier
public
ParticleSystem.MinMaxCurve
gravityModifier
;
Description
A scale that this Particle System applies to gravity, defined either by
Physics.gravity
or [Physics2D.gravity]].
Additional resources:
MinMaxCurve
,
ParticleSystem.MainModule.gravitySource
.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9165395e9ea | unity_docs | rendering | What is `Search.FetchPreviewOptions` in Unity? Explain its purpose and usage. | FetchPreviewOptions
enumeration
Description
Options for the search provider on how the preview should be fetched.
These options are used by the
SearchProvider.fetchPreview
functor.
```
static Texture2D FetchPreview(SearchItem item, SearchContext context, Vector2 size, FetchPreviewOptions options)
{
var obj = O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6dc43600409 | unity_docs | scripting | What is `EventModifiers` in Unity? Explain its purpose and usage. | EventModifiers
enumeration
Description
Types of modifier key that can be active during a keystroke event.
Additional resources:
Event
,
GUI Scripting Guide
.
Properties
Property
Description
None
No modifier key pressed during a keystroke event.
Shift
Shift key.
Control
Control key.
Alt
Alt key.
Command
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c4e7d65941e0 | unity_docs | rendering | Explain 'Upgrade to Unity 2023.2' in Unity. | This page lists changes in Unity 2023.2 which might affect existing projects when you upgrade them from a 2023.1 version to 2023.2.
## Page outline
Environment lighting: Ambient probe and skybox Reflection Probe are no longer baked by default
Auto-generated lighting has been removed
DepthAuto, ShadowAuto and VideoAut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be40f9eb31a0 | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.Recorder.enabled`. | Recorder.enabled
public bool
enabled
;
Description
Enables recording.
When enabled Recorder collects data regardless of Profiler being enabled or not.
Note:
Set to
false
to make measurements available immediately for synchronous testing scenarious.
```csharp
using UnityEngine;
using UnityEngine.Profiling;pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4229010c7b3 | unity_docs | physics | What is `RaycastHit.distance` in Unity? Explain its purpose and usage. | RaycastHit.distance
public float
distance
;
Description
The distance from the ray's origin to the impact point.
In the case of a ray, the distance represents the magnitude of the vector from the ray's origin to the impact point.
In the case of a swept volume or sphere cast, the distance represents the magnitude... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e04e3c0aa954 | unity_docs | physics | Give me an overview of the `RaycastCommand` class in Unity. | RaycastCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Struct used to set up a raycast command to be performed asynchronously during a job.
When you use this struct to schedule a batch of raycasts, they will be performed asynchronously and in parallel to each other. The res... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f8317922e53 | unity_docs | physics | What is `PhysicsMaterial2D.frictionCombine` in Unity? Explain its purpose and usage. | PhysicsMaterial2D.frictionCombine
public
PhysicsMaterialCombine2D
frictionCombine
;
Description
Determines how the effective friction is calculated when two
Collider2D
come into contact.
Default to
PhysicsMaterialCombine2D.Mean
which allows either
Collider2D
to reduce friction to zero. For example, anyt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5b59934c8863_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This is the main entry point to one of the scenes
Signature:
```csharp
public class Scene03_CustomizeEnvironment : MonoBehaviour
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_609496ad1e82 | unity_docs | physics | Show me a Unity C# example demonstrating `UIElements.EventDispatcherGate`. | to store the events it receives in a queue. At the end of the
using
block, Dispose is called, which triggers opening the gate. When all gates on a dispatcher open, the events stored in the queue are processed. Closing a gate while the event queue is processed does not stop it from being processed. Instead, a new queu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aba1651c4b35 | unity_docs | editor | What are the parameters of `UIElements.DropdownMenu.InsertAction` in Unity? | Description Adds an item that executes an action in the dropdown menu. The item is added to the end of the specified index in the list. ```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;public class ContextMenuWindow : EditorWindow
{
[MenuItem("My/Context Menu Window")]
static void Sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_def20f129e54 | unity_docs | scripting | What is `Pool.LinkedPool_1.Get` in Unity? Explain its purpose and usage. | LinkedPool<T0>.Get
Declaration
public T
Get
();
Returns
T
A pooled object or a new instance if the pool is empty.
Description
Get an instance from the pool. If the pool is empty then a new instance will be created.
```csharp
using System.Text;
using UnityEngine;
using UnityEngine.Pool;// This component re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a15ae6116ce0 | unity_docs | scripting | What is `AnimationState.AddMixingTransform` in Unity? Explain its purpose and usage. | AnimationState.AddMixingTransform
Declaration
public void
AddMixingTransform
(
Transform
mix
,
bool
recursive
= true);
Parameters
Parameter
Description
mix
The transform to animate.
recursive
Whether to also animate all children of the specified transform.
Description
Adds a transform which should be ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de63c56f5a17 | unity_docs | rendering | What is `Rendering.SphericalHarmonicsL2` in Unity? Explain its purpose and usage. | SphericalHarmonicsL2
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Spherical harmonics up to the second order (3 bands, 9 coefficients).
Spherical harmonics (SH) represent a function or signal over directions, and are commonly used in computer graphics to efficiently evalu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f92dbb6d210 | unity_docs | scripting | What is `GUISkin.verticalScrollbarThumb` in Unity? Explain its purpose and usage. | GUISkin.verticalScrollbarThumb
public
GUIStyle
verticalScrollbarThumb
;
Description
Style used by default for the thumb that is dragged in
GUI.VerticalScrollbar
controls.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the vertical scrollbar thumb of the current GUISkin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_af777016e251 | unity_docs | rendering | Explain 'OpenGL Core' in Unity. | OpenGL Core is a back end capable of supporting the latest OpenGL features on Windows, macOS, and Linux. This scales from OpenGL 3.2 to OpenGL 4.5, depending on the OpenGL driver support.
For information about how to enable OpenGL Core as your default Graphics API in the Editor or Standalone Player, refer to
Override d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99d6398e46c7 | unity_docs | scripting | Give me an overview of the `SerializeField` class in Unity. | SerializeField
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Force Unity to serialize a private field.
Unity only serializes public fields by default. To serialize private fields, add the
[SerializeField]
attribute to them.
Unity serializes all your script components, reloads the n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_24576090fa8c | unity_docs | scripting | In Unity's 'Scene picking controls', what is 'Toggle the pickability of a GameObject' and how does it work? | Control scene picking status for individual GameObjects from the Hierarchy window
.
To toggle the scene picking status of a GameObject:
Select a GameObject’s pickability icon in the Hierarchy window
to toggle between enabling and disabling picking the GameObject and its children. Toggling pickability for a GameObject a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91b464cb9c8e | unity_docs | editor | What is `PlayerSettings.allowUnsafeCode` in Unity? Explain its purpose and usage. | PlayerSettings.allowUnsafeCode
public static bool
allowUnsafeCode
;
Description
Allow unsafe C# code to be compiled for predefined assemblies.
Enable to pass
/unsafe
to the C# compiler when compiling predefined assemblies, such as
Assembly-CSharp.dll
. This setting only affects code that isn't compiled into... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2183ee1db711 | unity_docs | scripting | What is `ShortcutManagement.IShortcutManager.GetShortcutBinding` in Unity? Explain its purpose and usage. | IShortcutManager.GetShortcutBinding
Declaration
public
ShortcutManagement.ShortcutBinding
GetShortcutBinding
(string
shortcutId
);
Parameters
Parameter
Description
shortcutId
ID of shortcut to retrieve binding for.
Returns
ShortcutBinding
Active binding for shortcut.
Description
Returns the active ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e1bec998611 | unity_docs | rendering | What is `LightBakingOutput.mixedLightingMode` in Unity? Explain its purpose and usage. | LightBakingOutput.mixedLightingMode
public
MixedLightingMode
mixedLightingMode
;
Description
In case of a
LightmapBakeType.Mixed
light, describes what Mixed mode was used to bake the light, irrelevant otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_908050311f25_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | RectTransform プロパティをキャッシュする MonoBehaviour
Signature:
```csharp
public abstract class CacheableUIBehaviour : CacheableMonoBehaviour
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_b28e4091d371 | unity_docs | scripting | What is `Vector3.operator_multiply` in Unity? Explain its purpose and usage. | Vector3.operator *
public static
Vector3
operator *
(
Vector3
a
,
float
d
);
Description
Multiplies a vector by a number.
Multiplies each component of
a
by a number
d
.
```csharp
// make the vector twice longer: prints (2.0,4.0,6.0)
using UnityEngine;
using System.Collections;public class ExampleClass ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0792cbcc62ec | unity_docs | rendering | What is `RaycastHit.barycentricCoordinate` in Unity? Explain its purpose and usage. | RaycastHit.barycentricCoordinate
public
Vector3
barycentricCoordinate
;
Description
The barycentric coordinate of the triangle we hit.
This lets you interpolate any of the vertex data along the 3 axes.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Attach this script to a camera and i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eaad079415a | unity_docs | physics | What is `ConfigurableJoint.angularYMotion` in Unity? Explain its purpose and usage. | ConfigurableJoint.angularYMotion
public
ConfigurableJointMotion
angularYMotion
;
Description
Allow rotation around the Y axis to be Free, completely Locked, or Limited according to Angular YLimit. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8566ff695b17 | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.Orbit`. | MouseCursor.Orbit
Description
Cursor with an eye for orbit.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a colo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b4b537b4a4a6 | unity_docs | ui | In Unity's 'ToolbarPopupSearchField', what is 'Inherited UXML attributes' and how does it work? | This element inherits the following attributes from its base class:
Name Type Description focusable boolean
If false, this prevents the element from being focused.
The element can only be focused if its canGrabFocus property is true.
placeholder-text string A short hint to help users understand what to enter in the fie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82cb0fdd695b | unity_docs | animation | What is `Animator.GetCurrentAnimatorClipInfoCount` in Unity? Explain its purpose and usage. | Animator.GetCurrentAnimatorClipInfoCount
Declaration
public int
GetCurrentAnimatorClipInfoCount
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
int
The number of
AnimatorClipInfo
in the current state.
Description
Returns the number of
AnimatorClipInfo
in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25c7af29d1f1 | unity_docs | rendering | What is `Handles.DrawGizmos` in Unity? Explain its purpose and usage. | Handles.DrawGizmos
Declaration
public static void
DrawGizmos
(
Camera
camera
);
Parameters
Parameter
Description
camera
The camera of the current view.
Description
Draw the Gizmos for the specified camera.
Additional resources:
ScriptableRenderContext.DrawGizmos
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c405e3c01c95 | github | scripting | Write a Unity C# ScriptableObject for Pool Config | ```csharp
using UnityEngine;
namespace Pool.Runtime
{
/// <summary>
/// PoolConfig is a ScriptableObject that holds configuration data for object pools.
/// It contains an array of PoolDatum, each of which defines the settings for a specific pool.
/// </summary>
[CreateAssetMenu(fileName = "PoolCo... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_69e852738ad8 | unity_docs | math | What is `Color.linear` in Unity? Explain its purpose and usage. | Color.linear
public
Color
linear
;
Description
A linear value of an sRGB color.
Colors are typically expressed in sRGB color space. This property returns "linearized" color value,
i.e. with inverse of sRGB gamma curve applied.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5958814edfa | unity_docs | ui | What is `Connect.CoppaDrawer.GetVisualElement` in Unity? Explain its purpose and usage. | CoppaDrawer.GetVisualElement
Declaration
public
UIElements.VisualElement
GetVisualElement
();
Returns
VisualElement
Returns the visual element containing the Coppa UI.
Description
A method that retrieves the Coppa compliance UI. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4aac4a52a6f5 | unity_docs | scripting | What is `PlayerSettings.iOS.iOSManualProvisioningProfileType` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.iOSManualProvisioningProfileType
public static
ProvisioningProfileType
iOSManualProvisioningProfileType
;
Description
A
ProvisioningProfileType
that will be set when building an iOS Xcode project.
The type will be set automatically if the used provisioning profile is installed on the bui... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_81e45d08c672 | github | scripting | Write a Unity C# script called Random Integer | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MBT
{
[AddComponentMenu("")]
[MBTNode(name = "Tasks/Random Integer")]
public class RandomInteger : Leaf
{
public IntReference min = new IntReference(0);
public IntReference max = new IntR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d99c7effbd8f | unity_docs | scripting | Show me a Unity C# example demonstrating `AI.NavMeshAgent.destination`. | to the valid navmesh position that's closest to the requested destination.
• The path result may not become available until after a few frames. Use
pathPending
to query for outstanding results.
• If it's not possible to find a valid nearby navmesh position (e.g. Scene has no navmesh) no path is requested. Use
SetDe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0183debc2a01 | unity_docs | rendering | What is `ParticleSystem.Trails` in Unity? Explain its purpose and usage. | Trails
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for storing the particle trail data.
Additional resources:
ParticleSystem
,
ParticleSystem.GetTrails
,
ParticleSystem.SetTrails
.
Properties
Property
Description
capacity
Reserve memory for the p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68f65c1e98d0 | unity_docs | scripting | What is `SearchService.SceneSearch.EngineScope` in Unity? Explain its purpose and usage. | SceneSearch.EngineScope
public static
SearchService.SearchEngineScope
EngineScope
;
Description
A enum that indicates the search scope for
SceneSearch
engines. It is used by
SceneSearchContext
.
Additional resources:
ISearchContext.engineScope
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa5543d814fe | unity_docs | ui | What is `GUILayout.AreaScope` in Unity? Explain its purpose and usage. | AreaScope
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Disposable helper class for managing
BeginArea
/
EndArea
.
BeginArea
is called at construction, and
EndArea
is called when the instance is disposed.
By default, any GUI controls made using GUILayout are placed in the top-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46540dfd62f9 | unity_docs | rendering | What is `Unity.Profiling.Editor.ProfilerModuleMetadataAttribute.IconPath` in Unity? Explain its purpose and usage. | ProfilerModuleMetadataAttribute.IconPath
public string
IconPath
;
Description
The path to the attributed Profiler module’s icon.
Unity displays a Profiler module’s icon next to its name in the Profiler window. The recommended icon size at the specified path is 16x16 pixels.
To provide a retina icon use the “@2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_283c90b7d164 | unity_docs | scripting | What are the parameters of `QualitySettings.IncreaseLevel` in Unity? | Description Increase the current quality level. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
QualitySettings.IncreaseLevel(false);
}
}
``` IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true. Additional resources: D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5887ce366c3e | unity_docs | scripting | What is `ArticulationDriveType.Target` in Unity? Explain its purpose and usage. | ArticulationDriveType.Target
Description
Drives in this mode have a very high stiffness and track the
ArticulationDrive.target
almost kinematically.
The stiffness value that's used in this mode is not serialized, so switching back to a different
ArticulationDriveType
will use the serialized values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_47a9a29f489e | unity_docs | physics | Show me a Unity code example for 'Use a scoped registry in your project'. | ion type assumes that packages follow the
Reverse domain name notation
. This ensures that
com.unity
is equivalent to any package name that matches the
com.unity
namespace, such as
com.unity.timeline or com.unity.2d.animation
.
Warning:
Unity doesn’t support npm’s
@scope
notation.
## Project manifest example
In the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33ab5c6b95fa | unity_docs | rendering | What is `Rendering.TierSettings.detailNormalMap` in Unity? Explain its purpose and usage. | TierSettings.detailNormalMap
public bool
detailNormalMap
;
Description
Whether to sample a Detail Normal Map, if assigned.
Enabling or disabling this setting will add or remove the UNITY_ENABLE_DETAIL_NORMALMAP shader compiler define. If disabled detail normal nap will be never sampled disregarding texture assi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8dd8c8a8f74 | unity_docs | input | What is `KeyCode.LeftShift` in Unity? Explain its purpose and usage. | KeyCode.LeftShift
Description
Left shift key.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.LeftShift))
{
Debug.Log("Left Shift key was pressed");
} if (Input.GetKeyUp(KeyCode.LeftShift))
{
Debug.Log("Left Shift key was released");
} if (Inp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_95a1b253adf9 | unity_docs | rendering | Explain 'Configuring lights with the Light Explorer' in Unity. | Resources for using the Light Explorer window to check and configure the light components in a
scene
.
Page Description Light Explorer window
Open the Light Explorer window and use it to select and edit light sources.
Customize the Light Explorer
Create your own version of the Light Explorer window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f5e99780533 | unity_docs | input | What is `IMGUI.Controls.TreeView.SetupDepthsFromParentsAndChildren` in Unity? Explain its purpose and usage. | TreeView.SetupDepthsFromParentsAndChildren
Declaration
protected static void
SetupDepthsFromParentsAndChildren
(
IMGUI.Controls.TreeViewItem
root
);
Parameters
Parameter
Description
root
TreeViewItem from which the descendentans should have their depth updated.
Description
Utility method using the depth o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_901fdaf69fa9 | unity_docs | rendering | What is `ParticleSystem.LifetimeByEmitterSpeedModule` in Unity? Explain its purpose and usage. | LifetimeByEmitterSpeedModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
The Lifetime By Emitter Speed Module controls the initial lifetime of each particle based on the speed of the emitter when the particle was spawned.
This module multiplies the start lifetime of par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16789be983b2 | unity_docs | scripting | What is `Windows.Speech.GrammarRecognizer` in Unity? Explain its purpose and usage. | GrammarRecognizer
class in
UnityEngine.Windows.Speech
/
Inherits from:
Windows.Speech.PhraseRecognizer
/
Implemented in:
UnityEngine.CoreModule
Description
The GrammarRecognizer is a complement to the KeywordRecognizer. In many cases developers will find the KeywordRecognizer fills all their development needs.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fbb42817c7d1 | unity_docs | rendering | Explain 'Direct and indirect lighting' in Unity. | Resources on choosing whether Unity calculates
global illumination
in real time, or stores baked lighting in a build.
Page Description Lighting data
Resources for how Unity stores lighting data and visibility data for lightmapping,
Light Probes
, and
Reflection Probes
.
Precalculating surface lighting with lightmaps
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e055973772c | unity_docs | editor | What are the parameters of `Search.SearchService.ShowWindow` in Unity? | Returns ISearchView Returns the search view window instance. Description Creates a new search window. ```csharp
using UnityEditor;
using UnityEditor.Search;
static class Example_SearchService_ShowWindow
{
[MenuItem("Examples/SearchService/ShowWindowEmpty")]
public static void Run1()
{
SearchService... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_046089cb65e1 | unity_docs | scripting | What is `Video.VideoPlayer.source` in Unity? Explain its purpose and usage. | VideoPlayer.source
public
Video.VideoSource
source
;
Description
The source that the
VideoPlayer
uses for playback.
It is valid to set both a
VideoClip
and a URL in the
VideoPlayer
. This property controls which one will get used for playback.
When setting a new clip or URL, the source will automatically... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_854013b94803 | unity_docs | scripting | What is `PrefabUtility.IsPartOfPrefabInstance` in Unity? Explain its purpose and usage. | PrefabUtility.IsPartOfPrefabInstance
Declaration
public static bool
IsPartOfPrefabInstance
(
Object
componentOrGameObject
);
Parameters
Parameter
Description
componentOrGameObject
The object to check. Must be a component or GameObject.
Returns
bool
True if the object is part of a Prefab instance.
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e081df6cc55 | unity_docs | ui | What is `Experimental.GraphView.Edge.edgeControl` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Edge.edgeControl
public
Experimental.GraphView.EdgeControl
edgeControl
;
Description
The VisualElement child of Edge that draws the lines and does the hit detection. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35eea7d98e12 | unity_docs | editor | What is `AssetDatabase.DisallowAutoRefresh` in Unity? Explain its purpose and usage. | AssetDatabase.DisallowAutoRefresh
Declaration
public static void
DisallowAutoRefresh
();
Description
Increments an internal counter which Unity uses to determine whether to allow automatic AssetDatabase refreshing behavior.
Unity uses this method and the corresponding AssetDatabase.AllowAutoRefresh together int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b375912ff6c6 | unity_docs | physics | Show me a Unity C# example demonstrating `CollisionDetectionMode.ContinuousSpeculative`. | ionMode.ContinuousSpeculative
Description
Speculative continuous collision detection is on for static and dynamic geometries
This is a collision detection mode that can be used on both dynamic and kinematic objects. It is generally cheaper than other CCD mode. It also handles angular motion much better. However, in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ff8c5c84ff8 | unity_docs | rendering | What is `ShaderKeywordFilter.ApplyRulesIfTagsEqualAttribute.ctor` in Unity? Explain its purpose and usage. | ApplyRulesIfTagsEqualAttribute Constructor
Declaration
public
ApplyRulesIfTagsEqualAttribute
(params string[]
tags
);
Parameters
Parameter
Description
tags
An array of strings with tag names and values. Use the first element in the array for the tag name, then the second element for the tag value, and so on.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_576da2e6ba38 | unity_docs | scripting | What is `Rendering.RenderStateBlock.stencilReference` in Unity? Explain its purpose and usage. | RenderStateBlock.stencilReference
public int
stencilReference
;
Description
The value to be compared against and/or the value to be written to the buffer, based on the stencil state.
Unity applies these values to the GPU's render state if
RenderStateBlock.mask
includes a value of
RenderStateMask.Stencil
.
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2d5759d6721d | unity_docs | rendering | In Unity's 'Set shadow distance in a scene', what is 'Shadow Distance and Shadowmask Lighting Mode' and how does it work? | If your Scene uses the
Shadowmask Lighting Mode
, Unity renders shadows from
Mixed Lights
beyond the Shadow Distance, using either
Light Probes
or a shadow mask Texture. You can configure how Unity renders shadows beyond the Shadow Distance. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34b8be41238c | unity_docs | scripting | What is `UIElements.UxmlDoubleAttributeDescription.GetValueFromBag` in Unity? Explain its purpose and usage. | UxmlDoubleAttributeDescription.GetValueFromBag
Declaration
public double
GetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
);
Parameters
Parameter
Description
bag
The bag of attributes.
cc
The context in which the values are retrieved.
Returns
double
The value of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_272486ca89ee | unity_docs | rendering | Explain 'Editing scene templates' in Unity. | To edit a scene template, select it in the
Project window
, then open it in an
Inspector window
.
Note
: When you first create an
empty scene template
, you must edit its properties to associate it with a scene before you can use it. Templates that you create from the active scene, or an existing scene asset, have some... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83e90593b2d5 | unity_docs | math | What are the parameters of `Mesh.SetVertexBufferData` in Unity? | Description Sets the data of the vertex buffer of the Mesh. Simple usage of Mesh scripting API involves using functions like vertices , normals to setup vertex data. For advanced use cases that require maximum performance, you can use the advanced API, which has functions like SetSubMesh , SetIndexBufferParams , SetInd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d261f1f076c3 | unity_docs | physics | What is `Search.PropertyDatabase` in Unity? Explain its purpose and usage. | PropertyDatabase
class in
UnityEditor.Search
Description
The
PropertyDatabase
is a system that can store, in a thread-safe manner, properties of different kinds into a single file that we call a property database.
The idea of the
PropertyDatabase
is that most of the time, fetching a property value can be cost... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a971ffe48a7 | unity_docs | scripting | Show me a Unity C# example demonstrating `LowLevel.PlayerLoop.GetDefaultPlayerLoop`. | systems in Unity.
The default update order is the order in which systems update unless you change it with
SetPlayerLoop
. The
PlayerLoopSystem
returned by this method can be modified to create a custom update order which you can set using
SetPlayerLoop
. If a custom Player loop has been previously set, then use
G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_461abc2da13c | unity_docs | physics | What is `Rigidbody2D.Overlap` in Unity? Explain its purpose and usage. | Rigidbody2D.Overlap
Declaration
public int
Overlap
(
Vector2
position
,
float
angle
,
List<Collider2D>
results
);
Parameters
Parameter
Description
position
The position to overlap the Rigidbody at.
angle
The angle to overlap the Rigidbody at.
results
The list to receive results.
Returns
int
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b10abae35456 | unity_docs | math | Show me a Unity C# example demonstrating `GUIUtility.GUIToScreenPoint`. | reenPoint
Declaration
public static
Vector2
GUIToScreenPoint
(
Vector2
guiPoint
);
Description
Convert a point from GUI position to screen space.
Note:
In Unity the screen space
y
coordinate varies from zero at the top
edge of the window to a maximum at the bottom edge of the window. This is
different fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_609ae28d8797 | unity_docs | rendering | What is `CreateAssetObjectEventArgs` in Unity? Explain its purpose and usage. | CreateAssetObjectEventArgs
struct in
UnityEditor
Description
A change of this type indicates that an asset object has been created. This happens for example when
Undo.RegisterCreatedObjectUndo
is used with an instance of an asset (e.g.
Texture
). Note that this only covers creation of asset objects in memory an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf849f812caf | unity_docs | rendering | What is `LightTransport.PostProcessing.IProbePostProcessor` in Unity? Explain its purpose and usage. | IProbePostProcessor
interface in
UnityEngine.LightTransport.PostProcessing
Description
Interface for light probe post processing.
The interface provides common operations for light probes encoded as
SphericalHarmonicsL2
. Operations include radiance to irradiance conversion, conversion to the format expected by ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b22f10d8128 | unity_docs | scripting | What are the parameters of `Debug.DrawRay` in Unity? | Description Draws a line from start to start + dir in world coordinates. The duration parameter determines how long the line will be visible after the frame it is drawn. If duration is 0 (the default) then the line is rendered 1 frame. If depthTest is set to true then the line will be obscured by other objects in the S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_053fc2b3833b | unity_docs | rendering | What is `Cubemap.streamingMipmapsPriority` in Unity? Explain its purpose and usage. | Cubemap.streamingMipmapsPriority
public int
streamingMipmapsPriority
;
Description
Sets the relative priority for this Texture when reducing memory size to fit within the memory budget.
When mipmap streaming is enabled, Unity automatically reduces the size of Textures until they fit into the Texture streaming m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b7cfc526d0ed_doc_1 | github | scripting | What does `HasRegisteredObjects` do in this Unity script? Explain its purpose and signature. | Returns whether there are any objects registered for managed updates.
Signature:
```csharp
public bool HasRegisteredObjects => _updatableObjects.Count > 0
|| _lateUpdatableObjects.Count > 0
|| _fixedUpdatableObjects.Count > 0;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_afc060c41fcc | unity_docs | rendering | Give me an overview of the `ScalableBufferManager` class in Unity. | ScalableBufferManager
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Scales render textures to support dynamic resolution if the target platform/graphics API supports it.
The
ScalableBufferManager
class handles the scaling of any render textures that you have marked as
DynamicallyS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2a23b92cc2e5 | unity_docs | scripting | In Unity's 'MultiColumnListView', what is 'Bind the MultiColumnListView to data' and how does it work? | You can bind the MultiColumnListView to a data source, and automatically populate the rows and columns based on the provided data.
The following example demonstrates how to bind a MultiColumnListView to a SerializedObject. For an example of runtime binding, refer to
Bind ListView to a list with runtime binding
.
If you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c17ac340fab0 | unity_docs | editor | What is `GameObjectUtility` in Unity? Explain its purpose and usage. | GameObjectUtility
class in
UnityEditor
Description
GameObject utility functions.
Static Methods
Method
Description
AreStaticEditorFlagsSet
Returns true if the passed in StaticEditorFlags are set on the GameObject specified.
DuplicateGameObject
Duplicates a single GameObject and returns the new GameObject.
Du... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc2ecf1439e7 | unity_docs | rendering | Explain 'Checkerboard pattern shader example in the Built-In Render Pipeline' in Unity. | Here’s a shader that outputs a checkerboard pattern based on texture coordinates of a
mesh
:
```
Shader "Unlit/Checkerboard"
{
Properties
{
_Density ("Density", Range(2,50)) = 30
}
SubShader
{
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f
{
float2 uv : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13dda77a66a1 | unity_docs | scripting | What is `QualitySettings.names` in Unity? Explain its purpose and usage. | QualitySettings.names
public static string[]
names
;
Description
The indexed list of available Quality Settings.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
string[] names;
names = QualitySettings.names;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2093ec8a59a8 | unity_docs | rendering | Explain 'Marking textures as “Virtual Texturing Only”' in Unity. | In the Unity Editor, you can mark textures that only Virtual Texturing uses. This optimizes memory usage and Scene loading times, and reduces the size of the build. To mark a texture as one that only Virtual Texturing uses, open its Texture Importer and enable
Virtual Texture Only
.
In practice, when you use Virtual Te... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f188579173f2 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemInstanceID` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemInstanceID
Declaration
public int
GetItemInstanceID
(int
id
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
Description
Returns InstanceID of the UnityEngine.Object associated with the sample.
Additional resources:
FrameDataView.GetUnityObjectInfo
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd2fa033f7ee | unity_docs | scripting | Show me a Unity C# example demonstrating `FrameTimingManager.GetCpuTimerFrequency`. | c static ulong
GetCpuTimerFrequency
();
Returns
ulong
CPU timer frequency for current platform.
Description
This returns the frequency of CPU timer on the current platform, used to interpret timing results. If the platform does not support returning this value it will return 0.
The following example demonst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_040ad2f4f57d | unity_docs | performance | Explain 'Native memory allocators' in Unity. | Unity provides several allocator types, where each type represents a different relative prioritization of the following key factors:
The performance impact of creating, accessing, and freeing memory.
The overhead of tracking memory usage.
Thread access safety.
If an application has a lot of spare memory, it can use fas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b275433d14dc | unity_docs | rendering | Explain 'Example of Particle System GPU instancing in a Surface Shader' in Unity. | Here is a complete working example of Surface Shader using Particle System GPU Instancing:
```csharp
Shader "Instanced/ParticleMeshesSurface" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1))... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b2fa57bbdaa | unity_docs | scripting | Give me an overview of the `Tree` class in Unity. | Tree
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.TerrainModule
Description
Tree Component for the tree creator.
Properties
Property
Description
data
Data asociated to the Tree.
hasSpeedTreeWind
Tells if there is wind data exported from SpeedTree are saved on this compone... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05dbe3798a61 | unity_docs | rendering | What is `GL.ClearWithSkybox` in Unity? Explain its purpose and usage. | GL.ClearWithSkybox
Declaration
public static void
ClearWithSkybox
(bool
clearDepth
,
Camera
camera
);
Parameters
Parameter
Description
clearDepth
Should the depth buffer be cleared?
camera
Camera to get projection parameters and skybox from.
Description
Clear the current render buffer with camera's sk... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e8ede43e239 | unity_docs | scripting | What is `AvatarMask.GetTransformPath` in Unity? Explain its purpose and usage. | AvatarMask.GetTransformPath
Declaration
public string
GetTransformPath
(int
index
);
Parameters
Parameter
Description
index
The index of the transform.
Description
Returns the path of the transform at the given index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d826d8b30827 | unity_docs | editor | Give me an overview of the `GameObjectUtility` class in Unity. | GameObjectUtility
class in
UnityEditor
Description
GameObject utility functions.
Static Methods
Method
Description
AreStaticEditorFlagsSet
Returns true if the passed in StaticEditorFlags are set on the GameObject specified.
DuplicateGameObject
Duplicates a single GameObject and returns the new GameObject.
Du... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e67f2ce606c9 | unity_docs | scripting | What is `Component.GetComponent` in Unity? Explain its purpose and usage. | Component.GetComponent
Declaration
public T
GetComponent
();
Returns
T
A reference to a component of the type
T
if one is found, otherwise
null
.
Description
Gets a reference to a component of type
T
on the same GameObject as the component specified.
The typical usage for this method is to call it fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6ab02cf8d23 | unity_docs | scripting | What is `Search.IQueryEngineFilter.type` in Unity? Explain its purpose and usage. | IQueryEngineFilter.type
public Type
type
;
Description
The type of the data that is compared by the filter.
This type represents the type of objects that are filtered by this filter. See
AddFilter
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_38d36e722383 | unity_docs | ui | In Unity's 'Install Unity using installer files', what is 'Installation on Windows and macOS' and how does it work? | Use your file manager application to go to the location where you downloaded the installer file.
Note
: You can use the downloaded installer file to install the Unity Editor on other computers using the command line.
Run the installer file and follow the Introduction and License prompts.
Choose the folder location wher... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e19b93dd368 | unity_docs | scripting | What is `SystemLanguage.Faroese` in Unity? Explain its purpose and usage. | SystemLanguage.Faroese
Description
Faroese.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Faroese language
if (Application.systemLanguage == SystemLanguage.Faroese)
{
//Outputs into console that the system is Faroe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_768e0afbf532 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.GetRenameRect` in Unity? Explain its purpose and usage. | TreeView.GetRenameRect
Declaration
protected
Rect
GetRenameRect
(
Rect
rowRect
,
int
row
,
IMGUI.Controls.TreeViewItem
item
);
Parameters
Parameter
Description
rowRect
Row rect for the item currently being renamed.
row
Row index for the item currently being renamed.
item
TreeViewItem that are curr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_46fae0f90aac | github | scripting | Write a Unity C# XR/VR script for Controller Pose Mode Test | ```csharp
// "Wave SDK
// © 2020 HTC Corporation. All Rights Reserved.
//
// Unless otherwise required by copyright law and practice,
// upon the execution of HTC SDK license agreement,
// HTC grants you access to and use of the Wave SDK(s).
// You shall fully comply with all of HTC’s SDK license agreement terms and
/... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f78209aa02fc | unity_docs | scripting | What is `Experimental.GraphView.EdgeDragHelper_1.Reset` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeDragHelper<T0>.Reset
Declaration
public void
Reset
(bool
didConnect
);
Parameters
Parameter
Description
didConnect
Whether the connection was successful or not. View will not reset in this case.
Description
Reset th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ba1953de003 | unity_docs | audio | What is `AudioSource.GetCustomCurve` in Unity? Explain its purpose and usage. | AudioSource.GetCustomCurve
Declaration
public
AnimationCurve
GetCustomCurve
(
AudioSourceCurveType
type
);
Parameters
Parameter
Description
type
The curve type to get.
Returns
AnimationCurve
The custom AnimationCurve corresponding to the given curve type.
Description
Get the current custom curve ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42a3803c0386 | unity_docs | rendering | What is `Rendering.AmbientMode` in Unity? Explain its purpose and usage. | AmbientMode
enumeration
Description
Ambient lighting mode.
Unity can provide ambient lighting in several modes, for example directional ambient with separate sky, equator and ground colors, or flat ambient with a single color.
Additional resources:
RenderSettings.ambientMode
,
Lighting Window
.
Properties
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89f4dbca8d77 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.multiColumnHeader` in Unity? Explain its purpose and usage. | TreeView.multiColumnHeader
public
IMGUI.Controls.MultiColumnHeader
multiColumnHeader
;
Description
Get the MultiColumnHeader of the TreeView. Can be null if the TreeView was created without a MultiColumnHeader.
Additional resources:
MultiColumnHeader
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e74dafb1e57 | unity_docs | math | What is `Matrix4x4.Rotate` in Unity? Explain its purpose and usage. | Matrix4x4.Rotate
Declaration
public static
Matrix4x4
Rotate
(
Quaternion
q
);
Description
Creates a rotation matrix.
```csharp
// Translate, rotate and scale a mesh. Try varying
// the parameters in the inspector while running
// to see the effect they have.using UnityEngine;
using System.Collections;publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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