id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_055ba8117215 | unity_docs | rendering | In Unity's 'Troubleshooting Light Probes', what is 'Ringing' and how does it work? | Under certain circumstances, Light Probes exhibit an unwanted behaviour called “ringing”. This often happens when there are significant differences in the light surrounding a
Light Probe
. For example, if you have bright light on one side of a Light Probe, and no light on the other side, the light intensity can “oversh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f12b10ab07f1 | unity_docs | physics | What is `ArticulationJacobian.columns` in Unity? Explain its purpose and usage. | ArticulationJacobian.columns
public int
columns
;
Description
Number of columns of the matrix is equal to the total number of all joint degrees of freedom(DOF), plus 6 if
ArticulationBody.immovable
is false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a91e9f503478 | unity_docs | rendering | What is `RenderPickingArgs.pickingIndex` in Unity? Explain its purpose and usage. | RenderPickingArgs.pickingIndex
public int
pickingIndex
;
Description
Specifies the picking index value that the first pickable object uses to write to the picking render texture.
The picking index must be encoded to a
Vector4
selectionId
value that uses
HandleUtility.EncodeSelectionId
, and output from the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f7acab578261 | unity_docs | scripting | Show me a Unity code example for 'Create a binding with the Inspector'. | xample creates in this
GitHub repository
.
## Define the custom Inspector component
Define a custom Inspector UI class called TankScript , style it with USS, and set the
visual elements
and the binding path in UXML.
In your
Project window
, create a folder named
create-a-binding-inspector
to store all your files.
Cre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce7c1ebfc8c6 | unity_docs | editor | What is `Callbacks.RunAfterClassAttribute` in Unity? Explain its purpose and usage. | RunAfterClassAttribute
class in
UnityEditor.Callbacks
Description
Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified class.
To define dependencies for a callback, use the following attributes:
RunAfterClassAttribute
,
RunBeforeClassA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f9f05b035a7 | unity_docs | scripting | Explain 'Troubleshooting on iOS devices' in Unity. | Use the following information to help find solutions to common crashes and other problems when running your Unity application on iOS devices.
Note
: If your issue persists after troubleshooting, refer to
Report crash bugs for iOS
.
Application stops responding and Xcode displays interrupted in the status bar
Xcode cons... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65b13f0ba8be | unity_docs | rendering | What is `ReflectionProbe.BlendCubemap` in Unity? Explain its purpose and usage. | ReflectionProbe.BlendCubemap
Declaration
public static bool
BlendCubemap
(
Texture
src
,
Texture
dst
,
float
blend
,
RenderTexture
target
);
Parameters
Parameter
Description
src
Cubemap to blend from.
dst
Cubemap to blend to.
blend
Blend weight.
target
RenderTexture which will hold the result ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64e7072e33cc | unity_docs | performance | What are the parameters of `Profiling.Profiler.BeginThreadProfiling` in Unity? | Description Enables profiling on the thread from which you call this method. Makes the thread show up with its registered name in the Profiler Timeline View, showing the duration of each sample on the thread.
Samples which cross frame boundaries are sliced and might contribute time to multiple frames. Note: Calling thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_872b9056ea6a | unity_docs | physics | Explain 'Advanced Text Generator' in Unity. | Advanced Text Generator is a text rendering module that employs Harfbuzz ,
ICU
, and FreeType to deliver comprehensive Unicode support and text shaping capabilities.
With Advanced Text Generator, you can use a wide array of languages and scripts , such as right-to-left (RTL) languages like Arabic and Hebrew.
## Enable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f15300306e14 | github | scripting | Write a Unity C# XR/VR script for Exception Render Script | ```csharp
// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicab... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f55186f72d15 | unity_docs | physics | What is `JointBreakAction2D.Ignore` in Unity? Explain its purpose and usage. | JointBreakAction2D.Ignore
Description
When the
Joint2D
breaks, no action will be taken and
Joint2D.OnJointBreak2D
will not be called.
This option effectively disables any joint breaking and will ignore any
Joint2D.breakForce
or
Joint2D.breakTorque
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55fcd37c2a57 | unity_docs | performance | What is `Mesh.MeshData.GetIndices` in Unity? Explain its purpose and usage. | Mesh.MeshData.GetIndices
Declaration
public void
GetIndices
(NativeArray<ushort>
outIndices
,
int
submesh
,
bool
applyBaseVertex
= true);
Declaration
public void
GetIndices
(NativeArray<int>
outIndices
,
int
submesh
,
bool
applyBaseVertex
= true);
Parameters
Parameter
Description
outIndices
The d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_847959da4028 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.imagePosition`. | GUIStyle.imagePosition
public
ImagePosition
imagePosition
;
Description
How image and text of the
GUIContent
is combined.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Prints how image and text is placed.
void OnGUI()
{
Debug.Log(GUI.skin.button.imagePosition);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea7563dbe031 | unity_docs | editor | What are the parameters of `Android.IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidProject` in Unity? | Description Implement this function to receive a callback after the Android Gradle project is generated and before the build process begins. Use this function to modify the generated Gradle files before the build process begins. Note : To compile the script for this function as an Editor script and prevent any compilat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78a356eb3a93 | unity_docs | editor | What are the parameters of `Profiling.HierarchyFrameDataView.GetItemMergedSamplesMetadataCount` in Unity? | Returns int Returns metadata count. Description Returns metadata count associated with hierarchy item. ```csharp
using System.Text;
using UnityEditor.Profiling;public class Example
{
public static string GetFormattedMetadata(HierarchyFrameDataView frameDataView, int itemId, int mergedSampleIndex)
{
int ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c341f28c5ce1 | unity_docs | editor | What is `EditorUserBuildSettings.windowsDevicePortalAddress` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.windowsDevicePortalAddress
public static string
windowsDevicePortalAddress
;
Description
Specifies the Windows DevicePortal connection address of the device to deploy and launch the UWP app on when using Build and Run.
The WDP connection address typically can be found next to the DeviceP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_aac12b3c87d3 | github | scripting | Write a Unity C# script called Teleport Area With Fade | ```csharp
using System.Collections;
using UnityEngine.Events;
using UnityEngine.XR.Interaction.Toolkit;
public class TeleportAreaWithFade : TeleportationArea
{
private FadeCanvas fadeCanvas = null;
protected override void Awake()
{
base.Awake();
fadeCanvas = FindObjectOfType<FadeCanvas>()... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_02cd0850d68c | unity_docs | scripting | Explain 'Content Size Fitter' in Unity. | ## Properties
Property:
Function:
Horizontal Fit
How the width is controlled.
Unconstrained
Do not drive the width based on the layout element.
Min Size
Drive the width based on the minimum width of the layout element.
Preferred Size
Drive the width based on the preferred width of the layout element.
Vertical Fit
How ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00ecb25e5d7f | unity_docs | physics | Give me an overview of the `RaycastHit2D` class in Unity. | RaycastHit2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Returns information about 2D Colliders detected by a 2D physics query in the scene.
The RaycastHit2D struct is used to return results from many 2D physics queries. It contains many pieces of information about a detectio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96dae00e6ffe | unity_docs | rendering | Show me a Unity C# example demonstrating `Display`. | Linux
QNX
Some features in the
Display
class only work on some of the supported platforms. For more information about platform compatibility, refer to the individual properties and methods.
Use the
Display
class to operate on the displays and
Camera.targetDisplay
to set up cameras for rendering to individual di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca0969f07cb2 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchMonitor.GetView`. | in
PropertyDatabases
.
Multiple nested calls to
GetView
are supported. If those calls are on the same thread, it will return the same instance to avoid opening and closing new views. If the calls are on different threads, new views will be opened.
Here is an example of a custom Scene
SearchProvider
using
GetView... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d05367e6967 | unity_docs | rendering | Give me an overview of the `SparseTexture` class in Unity. | SparseTexture
class in
UnityEngine
/
Inherits from:
Texture
/
Implemented in:
UnityEngine.CoreModule
Description
Class for handling Sparse Textures.
Sparse textures are textures where not the whole texture data can be present in memory at once. They are also commonly called "tiled textures" or "mega textures"... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3df4a5636e32 | unity_docs | editor | In Unity's 'File Access Profiler module reference', what is 'Chart categories' and how does it work? | The upper half of the Profiler window displays a File Access chart with the following categories:
Chart Description Files Opened
The total number of files successfully opened in the local file system this frame.
Files Closed
The total number of files successfully closed in the local file system this frame.
File Seeks
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef5feadfaa7c | unity_docs | ui | Show me a Unity C# example demonstrating `Overlays.DockPosition`. | DockPosition
enumeration
Description
DockPosition describes the alignment of an
Overlay
within a
DockZone
.
Use
DockPosition
in an
OverlayAttribute
to set the default location for an Overlay.
```csharp
using UnityEditor;
using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.UIElements;// Use Ove... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d810bcd236a1 | unity_docs | editor | What are the parameters of `EditorGUILayout.Vector3Field` in Unity? | Returns Vector3 The value entered by the user. Description Make an X, Y & Z field for entering a Vector3 . Measure the distance between 2 GameObjects or 2 positions in 3D space. ```csharp
using UnityEditor;
using UnityEngine;public class EditorGUILayoutVector3Field : UnityEditor.EditorWindow
{
float distance = 0f;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82c30f82981a | unity_docs | editor | In Unity's 'The Simulator view', what is 'Control Panel' and how does it work? | To open the Control Panel, click
Control Panel
in the top-right corner of the
Toolbar
. By default, the Control Panel contains settings for the
Application simulated class
.
Property Description System Language
Specifies the value to receive from
Device.Application.systemLanguage
.
Internet Reachability
Specifies the v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_617f85eaca49 | unity_docs | rendering | What is `RenderTextureCreationFlags.EnableRandomWrite` in Unity? Explain its purpose and usage. | RenderTextureCreationFlags.EnableRandomWrite
Description
Set this flag to enable random access writes to the RenderTexture from shaders.
Normally, pixel shaders only operate on pixels they are given. Compute shaders cannot write to textures without this flag. Random write enables shaders to write to arbitrary locati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e612548ded6 | unity_docs | scripting | What is `DragAndDrop.PrepareStartDrag` in Unity? Explain its purpose and usage. | DragAndDrop.PrepareStartDrag
Declaration
public static void
PrepareStartDrag
();
Description
Clears drag & drop data.
Clears everything stored in the drag & drop object and prepares it so you can write into it for initiating a drag operation.
Additional resources:
StartDrag
,
paths
,
objectReferences
.
```c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e4fefb83935 | unity_docs | editor | What is `Overlays.ICreateToolbar` in Unity? Explain its purpose and usage. | ICreateToolbar
interface in
UnityEditor.Overlays
Description
Implement ICreateToolbar to draw Overlay content in horizontal and vertical toolbars from a set of
EditorToolbarElementAttribute
.
Properties
Property
Description
toolbarElements
List of toolbarElements IDs to show when the Overlay is in a toolbar l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7b2e238efa9 | unity_docs | scripting | What is `LogType` in Unity? Explain its purpose and usage. | LogType
enumeration
Description
The type of the log message in Debug.unityLogger.Log or delegate registered with Application.RegisterLogCallback.
Additional resources:
Logger
,
ILogger
,
Debug.unityLogger
,
Application.RegisterLogCallback.
Properties
Property
Description
Error
LogType used for Errors.
Ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ae2b26a3226 | unity_docs | ui | Show me a Unity C# example demonstrating `EditorTools.ToolAttribute.variantGroup`. | ToolAttribute.variantGroup
public Type
variantGroup
;
Description
Tool variants are used to group logically similar tools into a single button in the Tools Overlay.
The variantGroup type acts a key to specify groups of tools that should be considered a group in the UI.
```csharp
using System;
using UnityEditor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_674d6e0acdad | unity_docs | input | What is `HDROutputSettings.maxToneMapLuminance` in Unity? Explain its purpose and usage. | HDROutputSettings.maxToneMapLuminance
public int
maxToneMapLuminance
;
Description
Maximum input luminance at which gradation is preserved when 10% of the screen is bright.
Measured in nits. This value is -1 if Unity cannot obtain a value from the HDR display.
Accessing this member results in an exception if HD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92cd4838b35d | unity_docs | scripting | What is `BuildCompression.LZ4` in Unity? Explain its purpose and usage. | BuildCompression.LZ4
public static
BuildCompression
LZ4
;
Description
LZ4HC "Chunk Based" Compression.
LZ4HC (LZ4 High Compression) compression results in smaller compressed file sizes than LZ4 and larger compressed file sizes than LZMA, but does not require the entire bundle to be decompressed before use lik... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b213b8a82247 | unity_docs | animation | In Unity's 'Avatar Mask window reference', what is 'Humanoid body selection' and how does it work? | If your animation uses a Humanoid Avatar , you can select or deselect portions of the simplified humanoid body diagram to indicate where to mask the animation:
The body diagram groups body parts into these portions:
Head
Left Arm
Right Arm
Left Hand
Right Hand
Left Leg
Right Leg
Root (denoted by the “shadow” under the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc477ad08a9c | unity_docs | rendering | What is `Light.cookie` in Unity? Explain its purpose and usage. | Light.cookie
public
Texture
cookie
;
Description
The cookie texture projected by the light.
Point
lights require a cube map texture. If the cookie is a cube map, the light will become a
Point
light.
Note that cookies are displayed for pixel ("important") and baked/mixed lights, but not for vertex/SH ("n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b87067b12a8 | unity_docs | scripting | What is `Rendering.ReflectionProbeClearFlags` in Unity? Explain its purpose and usage. | ReflectionProbeClearFlags
enumeration
Description
Values for ReflectionProbe.clearFlags, determining what to clear when rendering a
ReflectionProbe
.
Additional resources:
reflection probe component
.
Properties
Property
Description
Skybox
Clear with the skybox.
SolidColor
Clear with a background color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7007f48d9ce | unity_docs | physics | What is `Texture.streamingTextureDiscardUnusedMips` in Unity? Explain its purpose and usage. | Texture.streamingTextureDiscardUnusedMips
public static bool
streamingTextureDiscardUnusedMips
;
Description
This property forces the streaming Texture system to discard all unused mipmaps instead of caching them until the Texture
memory budget
is exceeded. This is useful when you profile or write tests to kee... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b900a52a0a8 | unity_docs | rendering | Show me a Unity C# example demonstrating `TextureFormat`. | TextureFormat
enumeration
Description
Format used when creating textures from scripts.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Create a new alpha-only texture and assign it
// to the renderer's material
Texture2D texture = new Texture2D(128, 128, TextureFormat.Alph... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f385e10d11f5 | unity_docs | scripting | In Unity's 'Script Execution Order reference', what is 'Configuring execution order' and how does it work? | To configure script execution order, go to:
Edit
>
Project Settings
, and then select the
Script Execution Order
category.
Use the plus (+) button to add scripts to the list. Use the minus (-) button on a list item to remove it from the list.
To specify the execution order, drag items in the list into the desired posit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_19f5c2849fb0 | unity_docs | rendering | Explain 'Single color shader example in the Built-In Render Pipeline' in Unity. | ```
Shader "Unlit/SingleColor"
{
Properties
{
// Color property for material inspector, default to white
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader
{
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
// vertex shader
// this time instead of using "appdata" ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68e86f57c8c3 | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastCommand`. | e hits per Mesh. You should adjust maxHits and result array size accordingly to store all hits. For solid objects (Sphere, Capsule, Box, Convex), this returns a maximum of one result. Use
QueryParameters
to control hit flags.
Note: Only BatchQuery.ExecuteRaycastJob is logged into the profiler. Query count information... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ee360cbd06d | unity_docs | physics | What is `SimulationOption` in Unity? Explain its purpose and usage. | SimulationOption
enumeration
Description
An enumerator that specifies physics simulation options.
Properties
Property
Description
None
Shorthand for no SimulationOption flags.
SyncTransforms
Define whether or not to sync modified Transform poses to the physics system.
IgnoreEmptyScenes
Define whether or not t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85f5fe4a3b27 | unity_docs | physics | What is `Physics.Raycast` in Unity? Explain its purpose and usage. | Physics.Raycast
Declaration
public static bool
Raycast
(
Vector3
origin
,
Vector3
direction
,
float
maxDistance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Description
origin
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a465090e69aa | unity_docs | scripting | Explain 'Particle collisions' in Unity. | The Collisions module controls how particles collide with GameObjects in the
Scene
.
When other objects surround a
Particle System
, the effect is often more convincing when the particles interact with those objects. For example, water or debris should be obstructed by a solid wall rather than simply passing through it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60c8bec6be89 | unity_docs | physics | Give me an overview of the `ParticleSystemSubEmitterType` class in Unity. | ParticleSystemSubEmitterType
enumeration
Description
The events that cause new particles to be spawned.
Properties
Property
Description
Birth
Spawns new particles when particles from the parent system are born.
Collision
Spawns new particles when particles from the parent system collide with something.
Death
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c5c4f3b1f99 | unity_docs | editor | What is `Compilation.ScriptCompilerOptions.AnalyzerConfigPath` in Unity? Explain its purpose and usage. | ScriptCompilerOptions.AnalyzerConfigPath
public string
AnalyzerConfigPath
;
Description
Stores the path to the Roslyn global config file.
You can define a project-wide analyzer configuration in a file with the .globalconfig file extension. Use key-value pairs to configure the default behavior of all files in yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc60e61f75ec | unity_docs | editor | Show me a Unity C# example demonstrating `MeshUtility.SetMeshCompression`. | compression
);
Parameters
Parameter
Description
mesh
The mesh to set the compression mode for.
compression
The compression mode to set.
Description
Change the mesh compression setting for a mesh.
This allows you to enable mesh compression for meshes created from scripting, which have not been generated by t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc1e9300ec7e | unity_docs | input | What is `Subsystem` in Unity? Explain its purpose and usage. | Method group is Obsolete
Subsystem
class in
UnityEngine
/
Implemented in:
UnityEngine.SubsystemsModule
Implements interfaces:
ISubsystem
Obsolete
Use SubsystemWithProvider instead.
Description
A Subsystem is initialized from a
SubsystemDescriptorWithProvider
for a given Subsystem (Example, Input, Display,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbed02d5b850 | unity_docs | performance | What is `Jobs.TransformAccessArray.Allocate` in Unity? Explain its purpose and usage. | TransformAccessArray.Allocate
Declaration
public static void
Allocate
(int
capacity
,
int
desiredJobCount
,
out
Jobs.TransformAccessArray
array
);
Parameters
Parameter
Description
capacity
Capacity.
desiredJobCount
Desired job count.
array
TransformAccessArray.
Description
Allocate. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ee8759bbb84 | unity_docs | scripting | What is `Color.operator_multiply` in Unity? Explain its purpose and usage. | Color.operator *
public static
Color
operator *
(
Color
a
,
Color
b
);
Description
Multiplies two colors together. Each component is multiplied separately.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color grayColor = Color.gray * Color.white;
}
}
```
public sta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_739c7ca8867f | github | scripting | Write a Unity C# UI script for Installer | ```csharp
using System.IO;
using UnityEngine;
using UnityEngine.EventSystems;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem.UI;
#endif
using UnityEngine.SceneManagement;
namespace DebugMenu
{
public class Installer : MonoBehaviour
{
private const string EnableFileName = ".enable_debug_menu";
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_7c1f56e468b6 | unity_docs | scripting | What is `Animations.AnimatorJobExtensions.AddJobDependency` in Unity? Explain its purpose and usage. | AnimatorJobExtensions.AddJobDependency
Declaration
public static void
AddJobDependency
(
Animator
animator
,
Unity.Jobs.JobHandle
jobHandle
);
Parameters
Parameter
Description
animator
The
Animator
instance that calls this method.
jobHandle
The
JobHandle
of the job that needs to run before animator... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c998dde4f1e | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.SphereHandleCap`. | iption
Draw a sphere handle. Pass this into handle functions.
On
EventType.Layout
event, calculates handle distance to mouse and calls
HandleUtility.AddControl
accordingly.
On
EventType.Repaint
event, draws the handle shape.
Sphere Handle Cap in the Scene View.
Add the following script to your Assets folder as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5c08c926170 | unity_docs | scripting | What is `ParticleSystem.ExternalForcesModule.AddInfluence` in Unity? Explain its purpose and usage. | ParticleSystem.ExternalForcesModule.AddInfluence
Declaration
public void
AddInfluence
(
ParticleSystemForceField
field
);
Parameters
Parameter
Description
field
The Force Field to add to the influencers list.
Description
Adds a
ParticleSystemForceField
to the influencers list.
When
influenceFilter
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c854f72ef5ae | unity_docs | math | What is `UIElements.StyleScale.ctor` in Unity? Explain its purpose and usage. | StyleScale Constructor
Declaration
public
StyleScale
(
UIElements.Scale
v
);
Description
Creates a new StyleScale from a
Scale
.
Declaration
public
StyleScale
(
UIElements.StyleKeyword
keyword
);
Description
Creates a new StyleScale from a
StyleKeyword
.
Declaration
public
StyleScale
(
Vector... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa32d6c319fb | unity_docs | ui | In Unity's 'Apply masking effects in UI Toolkit', what is 'Masking with arbitrary shapes' and how does it work? | To make a masking effect with an arbitrary shape, set an SVG as the background image of the masking element as shown in the following example:
For information on how to use an SVG image as a background image, refer to
Set background images
The UXML looks like this:
```
<UXML>
<VisualElement name="MaskSVG" >
<VisualEl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa6884533689 | unity_docs | xr | What is `Highlighter.Highlight` in Unity? Explain its purpose and usage. | Highlighter.Highlight
Declaration
public static bool
Highlight
(string
windowTitle
,
string
text
);
Declaration
public static bool
Highlight
(string
windowTitle
,
string
text
,
HighlightSearchMode
mode
);
Parameters
Parameter
Description
windowTitle
The title of the window the element is inside.
t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cabd016123f2 | unity_docs | editor | What is `ScriptableWizard.errorString` in Unity? Explain its purpose and usage. | ScriptableWizard.errorString
public string
errorString
;
Description
Allows you to set the error text of the wizard.
Additional resources:
ScriptableWizard.OnWizardUpdate
Error String on a ScriptableWizard window.
```csharp
// Creates a simple Wizard window and prints an error
// string until you set the num... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c18a1ceb7695 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.SizeBySpeedModule.sizeMultiplier`. | ParticleSystem.SizeBySpeedModule.sizeMultiplier
public float
sizeMultiplier
;
Description
A multiplier for
ParticleSystem.SizeBySpeedModule.size
.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier.
```csharp
using UnityEngine;
usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d67345a265c9 | unity_docs | performance | What is `Profiling.IProfilerFrameTimeViewSampleSelectionController.selectionChanged` in Unity? Explain its purpose and usage. | IProfilerFrameTimeViewSampleSelectionController.selectionChanged
Parameters
Parameter
Description
value
The first parameter contains the Profiler module the selection change occurred in, the second parameter is the new selection.
Description
Calls the methods in its invocation list when the selection in this
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c912187f1255 | unity_docs | rendering | What is `MaterialPropertyBlock.SetInt` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetInt
Declaration
public void
SetInt
(int
nameID
,
int
value
);
Declaration
public void
SetInt
(string
name
,
int
value
);
Parameters
Parameter
Description
name
The name of the property.
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
value
The int val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_379d73752587 | unity_docs | scripting | What is `XR.XRMeshSubsystem` in Unity? Explain its purpose and usage. | XRMeshSubsystem
class in
UnityEngine.XR
/
Inherits from:
IntegratedSubsystem
/
Implemented in:
UnityEngine.XRModule
Description
Allows external systems to provide dynamic meshes to Unity.
The XRMeshSubsystem enables external systems to provide dynamic meshes to Unity. The meshes are processed on background t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b7bb739031a | unity_docs | rendering | What is `UIElements.PanelRenderMode.WorldSpace` in Unity? Explain its purpose and usage. | PanelRenderMode.WorldSpace
Description
Renders the panel as an object within the 3D world.
The panel is rendered by one or more cameras at a specified world-space position and can be
occluded by other objects in the scene. This mode is suitable for in-world UI such as
interactive screens, billboards, or diege... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8f6e26b866c | unity_docs | rendering | What is `GUI.RepeatButton` in Unity? Explain its purpose and usage. | GUI.RepeatButton
Declaration
public static bool
RepeatButton
(
Rect
position
,
string
text
);
Declaration
public static bool
RepeatButton
(
Rect
position
,
Texture
image
);
Declaration
public static bool
RepeatButton
(
Rect
position
,
GUIContent
content
);
Declaration
public static bool
Repe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ee56972b8dc | unity_docs | scripting | What is `Quaternion.Angle` in Unity? Explain its purpose and usage. | Quaternion.Angle
Declaration
public static float
Angle
(
Quaternion
a
,
Quaternion
b
);
Description
Returns the angle in degrees between two rotations
a
and
b
. The resulting angle ranges from 0 to 180.
Example: Think of two GameObjects (A and B) moving around a third GameObject (C). Lines from C to A ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5349188d572a | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSpeedMultiplier`. | ParticleSystem.MainModule.startSpeedMultiplier
public float
startSpeedMultiplier
;
Description
A multiplier for
ParticleSystem.MainModule.startSpeed
.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier.
```csharp
using UnityEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fcc735ce97f | unity_docs | rendering | What is `LightTransport.RadeonRaysProbeIntegrator.IntegrateOcclusion` in Unity? Explain its purpose and usage. | RadeonRaysProbeIntegrator.IntegrateOcclusion
Declaration
public
LightTransport.IProbeIntegrator.Result
IntegrateOcclusion
(
LightTransport.IDeviceContext
context
,
int
positionOffset
,
int
positionCount
,
int
sampleCount
,
int
maxLightsPerProbe
,
BufferSlice<int>
perProbeLightIndices
,
BufferSlice<float>
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e18c8a6a6eca | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.IntField`. | UIStyle
style
= EditorStyles.numberField);
Parameters
Parameter
Description
position
Rectangle on the screen to use for the int field.
label
Optional label to display in front of the int field.
value
The value to edit.
style
Optional
GUIStyle
.
Returns
int
The value entered by the user.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | These are parameters required during initialization and construction of the map.They are only used for startup. Please use the [API endpoints]({{ site.baseurl }}/docs/api) to interact with the map.
Signature:
```csharp
public struct ConfigParams
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_a9c05feed228 | unity_docs | xr | In Unity's 'Store credentials for automatic proxy configuration (macOS)', what is 'Alternatives for other platforms and environments' and how does it work? | Unity’s automatic proxy configuration feature doesn’t fully support some platforms and environments. Some examples are:
Linux, which isn’t supported by Unity’s automatic proxy configuration feature.
A continuous integration (CI) or continuous delivery (CD) environment, where a pipeline (rather than a user) interacts wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c5613148b81e | unity_docs | physics | In Unity's 'Use components', what is 'Add components' and how does it work? | You can add components to the selected GameObject through the Component menu. To add a Rigidbody component, select the GameObject and select
Component
>
Physics
>
Rigidbody
from the menu. The Inspector displays the Rigidbody’s properties. If you press Play while you have the empty GameObject selected, the Y position of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_694cc3d21e9c | github | scripting | Write a Unity C# script called Game Event | ```csharp
using Hudossay.AttributeEvents.Assets.Runtime.EventLinks;
using System.Collections.Generic;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.GameEvents
{
public class GameEvent<T1> : GameEventBase
{
public List<EventLink<T1>> Links = new List<EventLink<T1>>();
pu... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_f21988dfcb19 | unity_docs | editor | What is `EditorApplication.RepaintHierarchyWindow` in Unity? Explain its purpose and usage. | EditorApplication.RepaintHierarchyWindow
Declaration
public static void
RepaintHierarchyWindow
();
Description
Can be used to ensure repaint of the HierarchyWindow.
Additional resources:
HierarchyWindowItemCallback
,
EditorApplication.hierarchyWindowItemOnGUI
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa17bc76d33d | unity_docs | ui | What is `Experimental.GraphView.GraphElement.IsSelected` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.IsSelected
Declaration
public bool
IsSelected
(
UIElements.VisualElement
selectionContainer
);
Parameters
Parameter
Description
selectionContainer
The container.
Returns
bool
Returns true if the GraphEle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12d5a1911397 | unity_docs | scripting | What is `UIElements.TimeValue.ctor` in Unity? Explain its purpose and usage. | TimeValue Constructor
Declaration
public
TimeValue
(float
value
);
Description
Creates from a float and an optional
TimeUnit
.
TimeUnit.Second
is the default unit.
Declaration
public
TimeValue
(float
value
,
UIElements.TimeUnit
unit
);
Description
Creates from a float and an optional
TimeUni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fe43c3f9840 | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyFlattenedNodeChildren` in Unity? Explain its purpose and usage. | HierarchyFlattenedNodeChildren
struct in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Description
Represents an enumerable over the children of an
HierarchyNode
.
Properties
Property
Description
Count
Gets the number of children.
this[int]
Gets the child at the specified index... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ecf4c0cb8b5 | unity_docs | xr | What is `XR.InputDeviceCharacteristics` in Unity? Explain its purpose and usage. | InputDeviceCharacteristics
enumeration
Description
A set of bit flags describing
InputDevice
characteristics.
The XR system combines the
InputDeviceFlags
members into the
InputDevice.characteristics
bitmask to describe the characteristics and capabilities of an input device. You can also pass a bitwise combi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bca558e3514f | unity_docs | editor | Show me a Unity code example for 'Enable automatic proxy configuration'. | the client computer, and create it if it’s missing:
Windows:
C:\ProgramData\Unity\config
macOS:
/Library/Application\ Support/Unity/config
Check if the directory in the previous step has a
services-config.json
file, and create it if it’s missing.
Add the
"enableProxyAutoconfig"
key to the file and assign a value of
tru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_924e0600a8ce | github | scripting | Write a Unity C# XR/VR script for Set Physics Step By Headset Refresh Rate | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class SetPhysicsStepByHeadsetRefreshRate : MonoBehaviour
{
void OnEnable()
{
XRDevice.deviceLoaded += OnDeviceLoaded;
}
void OnDisable()
{
XRDevice.deviceLoaded +... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_369606bc91cf | unity_docs | rendering | Explain 'ChoosingYourParticleSystem' in Unity. | ## Choosing your particle system solution
To provide flexibility when you author a particle system, Unity offers two solutions to choose from. If your Project targets platforms that support
Compute Shaders
, Unity allows you to use both at the same time. The two
particle system
solutions are:
The
Built-in Particle Sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82325b973306 | unity_docs | animation | What is `Animations.AnimationHumanStream.GetHintPosition` in Unity? Explain its purpose and usage. | AnimationHumanStream.GetHintPosition
Declaration
public
Vector3
GetHintPosition
(
AvatarIKHint
index
);
Parameters
Parameter
Description
index
The AvatarIKHint that is queried.
Returns
Vector3
The position of this IK Hint.
Description
Returns the position of this IK Hint in world space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37b35b45250e | unity_docs | ui | What is `UIElements.CollectionViewController` in Unity? Explain its purpose and usage. | CollectionViewController
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Base collection view controller. View controllers are meant to take care of data virtualized by any
BaseVerticalCollectionView
inheritor.
Properties
Property
Description
itemsSource
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_302f747bab3d | unity_docs | xr | In Unity's 'Purchase or download an Asset Store package', what is 'Buy a paid Asset Store package' and how does it work? | To buy an Asset Store package:
From the package’s main information page, select
Buy Now
, or select the
Add to Cart
icon. A message confirms that the package is in your shopping cart.
When you’re ready to pay for your item(s), select
Proceed to Checkout
, or access your cart and select
Checkout
. The Checkout page appe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f5838e594be5 | github | scripting | Write a Unity Editor script for Unity Open XR Feature | ```csharp
/*
* Copyright (c) 2019-2024, Lenovo.
* MIT license.
* Author: Wentao Sun
*/
using System.Collections.Generic;
using UnityEngine.XR.OpenXR;
using UnityEngine.XR.OpenXR.Features;
using Object = System.Object;
using UnityEngine.XR.OpenXR.Features.Interactions;
using System;
using UnityEngine;
using System... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_fc5f40fb2902 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.dragHoverMarkerUssClassName` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.dragHoverMarkerUssClassName
public static string
dragHoverMarkerUssClassName
;
Description
The USS class name of the drag hover circular marker used to indicate depth.
Unity adds this USS class to the bar that appears when the user drags an item in the list. Any styling applied to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_979597b55d84 | unity_docs | scripting | What is `VideoClipImporter.keepAlpha` in Unity? Explain its purpose and usage. | VideoClipImporter.keepAlpha
public bool
keepAlpha
;
Description
Whether to keep the alpha from the source into the transcoded clip.
When set to true and source has no alpha, the resulting clip will have an opaque alpha stored. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa516eb43a25 | unity_docs | math | What is `Gizmos.DrawLineList` in Unity? Explain its purpose and usage. | Gizmos.DrawLineList
Declaration
public static void
DrawLineList
(ReadOnlySpan<Vector3>
points
);
Parameters
Parameter
Description
points
Pairs of points to use as the beginning and end of each line to draw. Unity throws an exception if
points
contains an odd number of elements.
Description
Draws multiple... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a00be16793a6 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.supportsWindowedBlackboard` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.supportsWindowedBlackboard
public bool
supportsWindowedBlackboard
;
Description
Set to true when this GraphView supports windowed Blackboards. Set to false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dabbd5da32f5 | unity_docs | rendering | Explain 'Playing video in Movie Textures' in Unity. | Resources for importing a video file into Unity as an animated texture, and playing it back.
Note:
MovieTexture is due to be deprecated in a future version of Unity. You should use VideoPlayer for video download and movie playback.
Page Description Create a movie texture
Convert a video file to a Movie Texture asset, a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_461a95289f0a | unity_docs | xr | Show me a Unity code example for 'Submit a license request from a command line and browser (Windows)'. | d Prompt as an administrator. If you lack administrator privilege, make sure you run this procedure’s command from within your user profile folder.
Make sure you’re aware which directory you’re in. The directory you run the command from is the same directory where the.alf
file is output.
Enter the following command, re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b64ec26b5b38 | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.Profiler.EmitSessionMetaData`. | .
data
Binary data.
Description
Write metadata associated with the whole Profiler session capture.
Use
EmitSessionMetaData
to write arbitrary binary data that should be available for all frames of this session. Data must contain only blittable types.
If the information you want to store in the Profiler meta data... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a7d76bd017a | unity_docs | scripting | What is `Search.SearchExpression.GetBooleanValue` in Unity? Explain its purpose and usage. | SearchExpression.GetBooleanValue
Declaration
public bool
GetBooleanValue
(bool
defaultValue
);
Parameters
Parameter
Description
defaultValue
Initial value if we cannot convert the innerText.
Returns
bool
Returns the boolean representation of the expression.
Description
Try to parse the innerText and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38eed3048d78 | unity_docs | scripting | Show me a Unity C# example demonstrating `Object.operator_Object`. | Object.bool
Description
Does the object exist?
The three examples below give the same result.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// check if there is a rigidbody attached to this transform
void Start()
{
if (GetComponent<Rigidbody>() == true)
{
Debug.Log("Rigidbody attached t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cf1502ebdcb | unity_docs | scripting | What is `UIElements.ICustomStyle` in Unity? Explain its purpose and usage. | ICustomStyle
interface in
UnityEngine.UIElements
Description
This interface exposes methods to read custom style properties applied from USS files to visual elements.
Public Methods
Method
Description
TryGetValue
Gets the value associated with the specified CustomStyleProperty_1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b78e33fbdbf0 | unity_docs | editor | In Unity's 'Remote Config', what is 'Keywords' and how does it work? | remote
,
config
,
configuration
,
settings
,
remote settings
,
remote config
,
firebase
,
staged rollouts
,
feature flagging
,
roll-out
,
adapt
,
tune
,
tailor
,
test
,
experiment
,
experimentation
,
app update
,
target
,
targeting
,
segment
,
segmentation
,
segmenting
,
override
,
rules
,
variants
,
variation
,
parame... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca260b4e9506 | unity_docs | physics | What is `AsyncInstantiateOperation.IsWaitingForSceneActivation` in Unity? Explain its purpose and usage. | AsyncInstantiateOperation.IsWaitingForSceneActivation
Declaration
public bool
IsWaitingForSceneActivation
();
Returns
bool
True if the operation is waits for user to allow the scene activation.
Description
This property can be true only if allowSceneActivation is set to false, and if the operation has alre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_731360b514ad | unity_docs | rendering | Show me a Unity code example for 'Set shader variables with material property values'. | ## Using material properties to set variables in ShaderLab code
To set the value of a variable in your ShaderLab code from a material property, put the material property name in square brackets in your ShaderLab code.
This example code demonstrates the syntax for using a material property to set the units value of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52c8d990f722 | unity_docs | rendering | What is `Lightmapping.BakeReflectionProbe` in Unity? Explain its purpose and usage. | Lightmapping.BakeReflectionProbe
Declaration
public static bool
BakeReflectionProbe
(
ReflectionProbe
probe
,
string
path
);
Parameters
Parameter
Description
probe
Target probe.
path
The location where cubemap will be saved.
Returns
bool
Returns true if baking was succesful.
Description
Starts a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f7578a9d273 | unity_docs | scripting | Give me an overview of the `IntegrityCheckLevel` class in Unity. | IntegrityCheckLevel
enumeration
Description
Enumeration specifying a integrity check level.
Additional resources:
Debug.CheckIntegrity
Properties
Property
Description
Low
Fast checks.
Medium
Moderate checks.
High
Thorough but slow checks. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_138fdb84a130_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Event emitted when the locale changes.The parameters are: locale_idx, locale_name, locale_code
Signature:
```csharp
public UnityEvent<int, string, string> OnLocaleChanged;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
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