id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_5766ba876284 | unity_docs | xr | What is `XR.XRSettings.eyeTextureWidth` in Unity? Explain its purpose and usage. | XRSettings.eyeTextureWidth
public static int
eyeTextureWidth
;
Description
The current width of an eye texture for the loaded device.
This value will be the product of the default eye texture size for the HMD and
XRSettings.eyeTextureResolutionScale
. If XR isn't enabled this value will be zero. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_412c29ee9994 | unity_docs | scripting | Give me an overview of the `ContextMenuItemAttribute` class in Unity. | ContextMenuItemAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this attribute to add a context menu to a field that calls a named method.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
[ContextMenuItem("Reset", "Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f228801d29b | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystemForceField`. | ber of forces can be applied to particles that are within this volume: directional, gravitational, rotational, drag, and a vector field.
The settings for each type of force make use of the
MinMaxCurve
type, which is also used in the Particle System. This type allows you to set simple uniform values, or more complicat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c56f59c934d | unity_docs | editor | Show me a Unity C# example demonstrating `Android.AndroidPluginImporterUtilities.GetAndroidSharedLibraryType`. | dPluginImporterUtilities.GetAndroidSharedLibraryType
Declaration
public static
Android.AndroidSharedLibraryType
GetAndroidSharedLibraryType
(
PluginImporter
importer
);
Returns
AndroidSharedLibraryType
Returns the
AndroidSharedLibraryType
that represents the type of content that the shared library contai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cedbb1575ae | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorUtility.DisplayPopupMenu`. | EditorUtility.DisplayPopupMenu
Declaration
public static void
DisplayPopupMenu
(
Rect
position
,
string
menuItemPath
,
MenuCommand
command
);
Description
Displays a popup menu.
Menu is shown at position
pos
, generated from a submenu specified by
menuItemPath
using a
MenuCommand
as menu context.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_feb8b4f62115 | unity_docs | scripting | Show me a Unity code example for 'Vector2IntField'. | ield lets users enter a Vector2Int value.
Note
: To align a Vector2IntField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Vector2IntField
You can create a Vector2IntField with UI Builder, UXML, and C#. The f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a430338c89dc | unity_docs | scripting | What is `Build.Content.ObjectIdentifier.operator_ne` in Unity? Explain its purpose and usage. | ObjectIdentifier.operator !=
public static bool
operator !=
(
Build.Content.ObjectIdentifier
a
,
Build.Content.ObjectIdentifier
b
);
Description
Returns true if the ObjectIdentifiers are different.
Internal use only. See
ObjectIdentifier
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1397c4465d52 | unity_docs | rendering | What is `Light.AddCommandBufferAsync` in Unity? Explain its purpose and usage. | Light.AddCommandBufferAsync
Declaration
public void
AddCommandBufferAsync
(
Rendering.LightEvent
evt
,
Rendering.CommandBuffer
buffer
,
Rendering.ComputeQueueType
queueType
);
Declaration
public void
AddCommandBufferAsync
(
Rendering.LightEvent
evt
,
Rendering.CommandBuffer
buffer
,
Rendering.Shad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aca1c0ebbfee | unity_docs | rendering | Explain 'DirectX' in Unity. | Unity supports the DirectX graphics API including both DirectX 11 and DirectX 12. However, not all features are available in DirectX 11. For more information, refer to
Feature comparison of DirectX 11 and DirectX 12 in Unity
.
## Set your default graphics API to DirectX
You can choose to set DirectX 11 (DX11) or Dire... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_02e8dd62f2b3_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Gets the unique identifier of the active new entry control.
Signature:
```csharp
public static Guid ActiveControlID
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc96e8c6b627 | unity_docs | scripting | What is `Rendering.FastMemoryFlags` in Unity? Explain its purpose and usage. | FastMemoryFlags
enumeration
Description
Control Fast Memory render target layout.
Properties
Property
Description
None
Use the default fast memory layout.
SpillTop
Sections of the render target not placed in fast memory will be taken from the top of the image.
SpillBottom
Sections of the render target not pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8145d43af25c | unity_docs | scripting | What is `UIElements.BaseBoolField.ToggleValue` in Unity? Explain its purpose and usage. | BaseBoolField.ToggleValue
Declaration
protected void
ToggleValue
();
Description
Inverts the BaseBoolField.value property.
Override this method to change the logic of toggling the value in your subclass. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8dec42c16397 | unity_docs | scripting | In Unity's 'Vector3Field', what is 'Example' and how does it work? | The following UXML example creates a Vector3Field with a placeholder:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<Vector3Field label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the Vector3Field:
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ed71938e1ce | unity_docs | rendering | What is `SystemInfo.supportsMipStreaming` in Unity? Explain its purpose and usage. | SystemInfo.supportsMipStreaming
public static bool
supportsMipStreaming
;
Description
Is streaming of texture mip maps supported? (Read Only)
Additional resources:
QualitySettings.streamingMipmapsActive
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bed04ca836ba | unity_docs | scripting | What is `Gizmos.DrawLine` in Unity? Explain its purpose and usage. | Gizmos.DrawLine
Declaration
public static void
DrawLine
(
Vector3
from
,
Vector3
to
);
Description
Draws a line starting at
from
towards
to
.
If you need to draw many lines consider the
Gizmos.DrawLineList
or
Gizmos.DrawLineStrip
functions which are much faster than repeatedly calling this function ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d136b7ff554 | unity_docs | rendering | Give me an overview of the `MaterialPropertyType` class in Unity. | MaterialPropertyType
enumeration
Description
The type of a given material property.
Properties
Property
Description
Float
A Float Property.
Int
An Integer Property.
Vector
A Vector Property.
Matrix
A Matrix Property.
Texture
A Texture Property.
ConstantBuffer
A Constant Buffer Property.
ComputeBuffer
A Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65b91af99c8a | unity_docs | physics | What is `SpringJoint2D.autoConfigureDistance` in Unity? Explain its purpose and usage. | SpringJoint2D.autoConfigureDistance
public bool
autoConfigureDistance
;
Description
Should the
distance
be calculated automatically?
When true, the
distance
property will be calculated automatically to match the distance between the
anchor
and
connectedAnchor
properties. When false, the distance can be ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a606bf974e83 | unity_docs | animation | What is `AnimationState.enabled` in Unity? Explain its purpose and usage. | AnimationState.enabled
public bool
enabled
;
Description
Enables / disables the animation.
For the animation to take any effect the weight also needs to be set to a value higher than zero.
If the animation is disabled, time will be paused until the animation is enabled again.
```csharp
using UnityEngine;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42b3b13fe773 | unity_docs | scripting | What is `Unity.Android.Gradle.Dependencies.AddDependencyImplementationRaw` in Unity? Explain its purpose and usage. | Dependencies.AddDependencyImplementationRaw
Declaration
public
Unity.Android.Gradle.Element
AddDependencyImplementationRaw
(string
value
);
Parameters
Parameter
Description
value
Raw string implementation value.
Returns
Element
The added dependency.
Description
Adds a plugin implementation element ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3928c36b1227 | unity_docs | physics | In Unity's 'Aspect Ratio Fitter', what is 'Properties' and how does it work? | Property:
Function:
Aspect Mode
How the rectangle is resized to enforce the aspect ratio.
None
Do not make the rect fit the aspect ratio.
Width Controls Height
The height is automatically adjusted based on the width.
Height Controls Width
The width is automatically adjusted based on the height.
Fit In Parent
The width,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_93dfdf98dd04 | unity_docs | performance | In Unity's 'Visual Studio project generation for Windows', what is 'Create a Visual Studio Solution' and how does it work? | Warning:
Make sure you save and back up any changes you make in Visual Studio before rebuilding your Unity project. If you do not back up your changes, Unity overwrites them during the build process.
Open the
Build Profiles
window (menu:
File
>
Build Profiles
).
From the list of platforms in the Platforms panel, select... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf23b15716ab | unity_docs | rendering | In Unity's 'Search GameObjects with the Hierarchy search provider', what is 'Query examples' and how does it work? | Query example Description h: camera
Find all GameObjects in the scene that have the word camera in their name.
h: t=MeshFilter vertices>4096
Find all meshes in the scene that are bigger than 4096 vertices.
h: t=MeshRenderer ref="Assets/Art/Environment/Materials/Architect/M_Metal01.mat"
Find all renderers in the scene u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36799db31ac1 | unity_docs | performance | What is `MPE.ProcessService.EnableProfileConnection` in Unity? Explain its purpose and usage. | ProcessService.EnableProfileConnection
Declaration
public static int
EnableProfileConnection
(string
dataPath
);
Parameters
Parameter
Description
dataPath
Where to save profiling data. Normally this is set to
Application.dataPath
.
Returns
int
Greater than 0 if successful.
Description
Enables a conn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6416c2600dde | unity_docs | performance | What is `Unity.Profiling.ProfilerRecorderOptions.CollectOnlyOnCurrentThread` in Unity? Explain its purpose and usage. | ProfilerRecorderOptions.CollectOnlyOnCurrentThread
Description
Use to collect samples only on the thread ProfilerRecorder was initialized on.
```csharp
using System;
using Unity.Profiling;
using UnityEngine;public class CollectGCAllocCountExample
{
static void PrintGCAllocCount(Action a)
{
using (var gcAllocReco... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45ea94d8827d | unity_docs | editor | Show me a Unity C# example demonstrating `Undo.RegisterImporterUndo`. | Undo.RegisterImporterUndo
Declaration
public static void
RegisterImporterUndo
(string
path
,
string
name
);
Parameters
Parameter
Description
path
Path of the asset importer to register for Undo.
name
The name of the undo operation.
Description
Copies the state of the importer for the given asset path.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be6752b3900d | unity_docs | editor | What is `SerializedProperty.minArraySize` in Unity? Explain its purpose and usage. | SerializedProperty.minArraySize
public int
minArraySize
;
Description
The smallest number of elements in the array across all target objects. (Read Only)
If the SerializedObject contains multiple objects, this property returns the smallest number of elements. Unlike
SerializedProperty.arraySize
the minimum si... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_609f6c97819e | unity_docs | scripting | What is `Rendering.RenderStateBlock.stencilState` in Unity? Explain its purpose and usage. | RenderStateBlock.stencilState
public
Rendering.StencilState
stencilState
;
Description
Specifies the new stencil state.
Unity applies these values to the GPU's render state if
RenderStateBlock.mask
includes a value of
RenderStateMask.Stencil
.
The default value is
StencilState.defaultValue
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_10 | github | scripting | What does `static` do in this Unity script? Explain its purpose and signature. | Check whether there is enough free system RAM (estimated) to load all files.Returns (fitsInRam, estimatedBytes, availableBytes).
Signature:
```csharp
public static (bool fits, long estimatedBytes, long availableBytes) CheckMovieRamFit(IReadOnlyList<string> files)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_842587fec52d | unity_docs | rendering | Explain 'Fallback block in ShaderLab reference' in Unity. | This page contains information on using a Fallback block in your ShaderLab code to assign a fallback Shader object. For information on how a
Shader object
works, and how Unity chooses when to use a fallback, see
Shader objects introduction
.
## Render pipeline compatibility
Feature name Universal Render Pipeline
(URP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6b071b69658 | unity_docs | physics | Explain 'Introduction to layerMasks' in Unity. | Every GameObject exists on a single layer, but Unity APIs that let you set which layers the API affect don’t directly use layers. Instead, they use layerMasks.
A layer is a standard integer, but a layerMask is an integer formatted as a bitmask where every
1
represents a layer to include and every
0
represents a layer t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a75239e702dd | unity_docs | scripting | What is `TerrainTools.PaintDetailsToolUtility.FindDetailPrototype` in Unity? Explain its purpose and usage. | PaintDetailsToolUtility.FindDetailPrototype
Declaration
public static int
FindDetailPrototype
(
Terrain
terrain
,
Terrain
sourceTerrain
,
int
sourceDetail
);
Parameters
Parameter
Description
terrain
The target terrain.
sourceTerrain
The source terrain.
sourceDetail
The index of the source detail.
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e0ebd811282 | unity_docs | rendering | What is `ParticleSystem.LightsModule.useRandomDistribution` in Unity? Explain its purpose and usage. | ParticleSystem.LightsModule.useRandomDistribution
public bool
useRandomDistribution
;
Description
Randomly assign Lights to new particles based on
ParticleSystem.LightsModule.ratio
.
When this property is false, the system assigns Lights at regular intervals according to the
ParticleSystem.LightsModule.ratio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d744deab90dc | unity_docs | ui | In Unity's 'Create a pie chart in the Editor and runtime UI', what is 'Add the pie chart in the Editor UI' and how does it work? | Create a folder named Editor to store your files.
In the Editor folder, create a C# script named
PieChartWindow.cs
with the following contents:
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class PieChartWindow : EditorWindow
{
[MenuItem("UI Toolkit Examples/PieChart Window")]
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_102942c1b467 | unity_docs | scripting | What is `UIElements.DragLeaveEvent` in Unity? Explain its purpose and usage. | DragLeaveEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.DragAndDropEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Use the DragLeaveEvent class to manage events sent when dragging leaves an element or one of its descendants. The DragLeaveEvent does not trickle down an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c30708a55c0 | unity_docs | rendering | In Unity's 'Sample a 3D texture in a shader', what is 'Example' and how does it work? | The following is an example of a shader that uses raymarching to sample a 3D texture and render it as a semi-transparent volume.
To use the example, follow these steps:
In the Project window, use
Add
>
Shader
>
Unlit Shader
to create a new basic shader.
Replace the shader code with the example code.
Right-click the sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1887e517a937 | unity_docs | math | What is `TrailRenderer.SetPositions` in Unity? Explain its purpose and usage. | TrailRenderer.SetPositions
Declaration
public void
SetPositions
(Vector3[]
positions
);
Declaration
public void
SetPositions
(NativeArray<Vector3>
positions
);
Declaration
public void
SetPositions
(NativeSlice<Vector3>
positions
);
Parameters
Parameter
Description
positions
The array of positions ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4d7a47681ebb | unity_docs | xr | In Unity's 'Set up your Nginx server configuration for Web builds', what is 'Handle requests for data files' and how does it work? | For on-disk gzip-precompressed data files, add the following code:
```
location ~ .+\.(data|symbols\.json)\.gz$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding gzip;
default_type application/gzip;
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bad428542a52 | unity_docs | scripting | What are the parameters of `Vector3.Angle` in Unity? | Returns float The angle in degrees between the two vectors. Description Calculates the angle between two vectors. The angle returned is the angle of rotation from the first vector to the second, when treating these two vector inputs as directions. Note: The angle returned will always be between 0 and 180 degrees, becau... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58f95ad6e9ba | unity_docs | scripting | What is `AssetBundleRecompressOperation.success` in Unity? Explain its purpose and usage. | AssetBundleRecompressOperation.success
public bool
success
;
Description
True if the recompress operation is complete and was successful, otherwise false (Read Only).
Note that accessing before
isDone
will return false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6e53b226ba2 | unity_docs | scripting | What is `SpriteRenderer.flipX` in Unity? Explain its purpose and usage. | SpriteRenderer.flipX
public bool
flipX
;
Description
Flips the sprite on the X axis.
Only the rendering is affected. Use negative Transform.scale, if you want to affect all the other components (for example colliders). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_864ef32bb950 | unity_docs | xr | In Unity's 'Install a UPM package by name', what is 'Procedure' and how does it work? | To install a UPM package by name, follow these steps:
Open the
Package Manager window
, if it’s not already open.
Click the install button in the
toolbar
. The options for installing packages appear.
Select
Install package by name
from the install menu. Two text boxes and an Install button appear.
Enter the package Nam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dc14515e956b | github | scripting | Write a Unity Editor script for Tonemapping Editor | ```csharp
using System;
using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[CustomEditor (typeof(Tonemapping))]
class TonemappingEditor : Editor
{
SerializedObject serObj;
SerializedProperty type;
// CURVE specific parameter
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cc1919b564e | unity_docs | scripting | What is `AndroidJNI.FindClass` in Unity? Explain its purpose and usage. | AndroidJNI.FindClass
Declaration
public static IntPtr
FindClass
(string
name
);
Description
This function loads a locally-defined class.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88ce611ad79f | unity_docs | scripting | What is `Graphics.preserveFramebufferAlpha` in Unity? Explain its purpose and usage. | Graphics.preserveFramebufferAlpha
public static bool
preserveFramebufferAlpha
;
Description
True when rendering over native UI is enabled in Player Settings (readonly).
Additional resources:
PlayerSettings.preserveFramebufferAlpha
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_23ba69262518 | github | scripting | Write a Unity C# MonoBehaviour script called Boid | ```csharp
using UnityEngine;
using System.Collections;
public class Boid : MonoBehaviourPlus<Boid> {
Vector3[] pos = new Vector3[2];
Quaternion[] rotation = new Quaternion[2];
public Vector3 Position;
public Vector3 Velocity = Vector3.zero;
BoidsManager manager;
public BoidsManager SetManager {
set {
ma... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_fdc15f5938e5 | unity_docs | editor | Explain 'Assign icons to inspected items' in Unity. | Use the Inspector window to assign an icon to the item you’re inspecting. The icon appears in the Scene view, making it easier to identify the item.
The icon’s behavior in the
Scene view
depends on the item type:
GameObject
: The icon appears over that GameObject, and any duplicates.
Prefab
: The icon appears over any ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddd8eefd3a3a | unity_docs | editor | What is `AssetDatabase.AssetEditingScope.ctor` in Unity? Explain its purpose and usage. | AssetDatabase.AssetEditingScope Constructor
Declaration
public
AssetDatabase.AssetEditingScope
();
Description
Instantiates AssetEditingScope. Equivalent to calling
AssetDatabase.StartAssetEditing
(). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6abbfe601f1 | unity_docs | rendering | What is `CustomRenderTexture.wrapUpdateZones` in Unity? Explain its purpose and usage. | CustomRenderTexture.wrapUpdateZones
public bool
wrapUpdateZones
;
Description
When this parameter is set to true, Unity wraps Update zones around the border of the Custom Render Texture. Otherwise, Unity clamps Update zones at the border of the Custom Render Texture. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_660023ed2e1a | unity_docs | rendering | What is `Rendering.RayTracingGeometryInstanceConfig.subMeshFlags` in Unity? Explain its purpose and usage. | RayTracingGeometryInstanceConfig.subMeshFlags
public
Rendering.RayTracingSubMeshFlags
subMeshFlags
;
Description
Flags that determine the ray-geometry intersection behavior relative to Material type during ray tracing.
The Material type can influence the value of this flag. For example if Unity considers the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6e7039d2844 | unity_docs | scripting | What is `GameObject.GetComponentAtIndex` in Unity? Explain its purpose and usage. | GameObject.GetComponentAtIndex
Declaration
public
Component
GetComponentAtIndex
(int
index
);
Parameters
Parameter
Description
index
The index position in the array of components at which to find the requested object.
Returns
Component
A reference to a component at the specified index. If no component... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6754771c3a6 | unity_docs | input | What is `GUIUtility` in Unity? Explain its purpose and usage. | GUIUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Utility class for making new GUI controls.
Unless you are creating your own GUI controls from scratch, you should not use these functions.
Static Properties
Property
Description
hasModalWindow
A global property, which is t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c1eee01c1a26 | github | scripting | Write a Unity C# XR/VR script for Register Visualizer Object | ```csharp
// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicab... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_5286445ae3f3 | unity_docs | physics | What is `ArticulationBody.GetJointCoriolisCentrifugalForces` in Unity? Explain its purpose and usage. | ArticulationBody.GetJointCoriolisCentrifugalForces
Declaration
public int
GetJointCoriolisCentrifugalForces
(List<float>
forces
);
Parameters
Parameter
Description
forces
Supplied list of floats to store the counteracting Coriolis/centrifugal force data.
Returns
int
Total degrees of freedom (DoF) for th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f7a59d3a9be | unity_docs | rendering | What is `GUILayout.RepeatButton` in Unity? Explain its purpose and usage. | GUILayout.RepeatButton
Declaration
public static bool
RepeatButton
(
Texture
image
,
params GUILayoutOption[]
options
);
Declaration
public static bool
RepeatButton
(string
text
,
params GUILayoutOption[]
options
);
Declaration
public static bool
RepeatButton
(
GUIContent
content
,
params GUILayoutOpt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad16cfc4d55f | unity_docs | scripting | What is `UIElements.ScrollViewMode.VerticalAndHorizontal` in Unity? Explain its purpose and usage. | ScrollViewMode.VerticalAndHorizontal
Description
Configure
ScrollView
for vertical and horizontal scrolling.
Requires elements with the height property explicitly defined. A ScrollView configured with this mode has the
ScrollView.verticalHorizontalVariantUssClassName
class in its class list.
The differenc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_716201bb707e | github | scripting | Write a Unity C# MonoBehaviour script called Initiator Behaviour | ```csharp
using UnityEngine;
using System.Collections;
using BehaviourInject;
public class InitiatorBehaviour : MonoBehaviour {
private Context _context1;
// Use this for initialization
void Awake () {
Network networker = new Network();
_context1 = Context.Create()
.RegisterDependencyAs<Net... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_654734bda0ef | unity_docs | networking | In Unity's 'Package manifest file', what is 'Required properties' and how does it work? | If these properties aren’t present, either the registry refuses the package when it’s published, or the Package Manager can’t fetch or load the package.
Property
JSON Type Description name String A unique identifier that conforms to the Unity Package Manager naming convention, which uses reverse domain name notation. F... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34d6ad701115 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetProjectionMatrix` in Unity? Explain its purpose and usage. | CommandBuffer.SetProjectionMatrix
Declaration
public void
SetProjectionMatrix
(
Matrix4x4
proj
);
Parameters
Parameter
Description
proj
Projection (camera to clip space) matrix.
Description
Add a command to set the projection matrix.
The projection matrix is the matrix that transforms from view space int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08480de209a9 | unity_docs | physics | What is `CollisionDetectionMode` in Unity? Explain its purpose and usage. | CollisionDetectionMode
enumeration
Description
The collision detection mode constants used for
Rigidbody.collisionDetectionMode
.
```csharp
//This script allows you to switch collision detection mode at the press of the space key, and move your GameObject. It also outputs collisions that occur to the console.
//A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00bf244ab599 | unity_docs | xr | Give me an overview of the `AssetPreview` class in Unity. | AssetPreview
class in
UnityEditor
Description
Utility for fetching asset previews by instance ID of assets, See
AssetPreview.GetAssetPreview
. Since previews are loaded asynchronously methods are provided for requesting if all previews have been fully loaded, see
AssetPreview.IsLoadingAssetPreviews
. Loaded prev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ce52f7ee0bf | unity_docs | rendering | What is `LightingSettings.denoiserTypeDirect` in Unity? Explain its purpose and usage. | LightingSettings.denoiserTypeDirect
public
LightingSettings.DenoiserType
denoiserTypeDirect
;
Description
Determines the denoiser that the Progressive Lightmapper applies to direct lighting. (Editor only).
Use denoising to remove visual noise from your lightmaps. Denoising can reduce the number of samples ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cbad60b6d24 | unity_docs | physics | What is `PhysicsScene2D.subStepLostTime` in Unity? Explain its purpose and usage. | PhysicsScene2D.subStepLostTime
public float
subStepLostTime
;
Description
The amount of simulation time that has been "lost" due to simulation sub-stepping hitting the maximum number of allowed sub-steps.
When simulation sub-stepping occurs, the number of sub-steps that run are limited to
Physics2D.maxSubStepC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25a91f2cb064 | unity_docs | rendering | What is `LightShadows` in Unity? Explain its purpose and usage. | LightShadows
enumeration
Description
Shadow casting options for a
Light
.
Additional resources:
light component
.
Properties
Property
Description
None
Do not cast shadows (default).
Hard
Cast "hard" shadows (with no shadow filtering).
Soft
Cast "soft" shadows (with 4x PCF filtering). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_05acdb19f029 | unity_docs | scripting | In Unity's 'Web Build folder', what is 'File extensions' and how does it work? | If you enable a Compression Method
for your build, Unity identifies the extension that corresponds with the compression method and adds this extension to the names of the files inside the Build sub folder. If you enable
Decompression Fallback
, Unity appends the extension.unityweb
to the build file names. Otherwise, Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e6b789c5649 | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.Apply`. | either at import/construction time or by using
Texture2D.ignoreMipmapLimit
at runtime.
You usually only set
updateMipmaps
to
false
if you've already updated the mipmap levels, for example using
SetPixels
.
Apply
is an expensive operation because it copies all the pixels in the texture even if you've only change... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e17556d562f9 | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.WriteAccessRequiredAttribute` in Unity? Explain its purpose and usage. | WriteAccessRequiredAttribute
class in
Unity.Collections.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Specify which struct method and property requires write access to be invoked.
Used in conjunction with the
ReadOnlyAttribute
, WriteAccessRequiredAttribute lets you specify which struct ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f50a3f3de803 | unity_docs | scripting | What are the parameters of `Mesh.GetVertexAttributeOffset` in Unity? | Returns int The byte offset within a atream of the data attribute, or -1 if it is not present. Description Get offset within a vertex buffer stream of a specific vertex data attribute on this Mesh. Meshes usually use a single vertex buffer stream, but it is possible to set up a vertex layout where attributes
use differ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a8179ccf669 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.numericType`. | as
SerializedPropertyType.Float
.
This property exposes the precise type, for example
SerializedPropertyNumericType.UInt8
and
SerializedPropertyNumericType.Double
, and is more efficient than using the string-based
type
property.
For enum properties (
SerializedPropertyType.Enum
) it returns the underlying type... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf0fa299aa73 | unity_docs | rendering | What is `DynamicGI.materialUpdateTimeSlice` in Unity? Explain its purpose and usage. | DynamicGI.materialUpdateTimeSlice
public static int
materialUpdateTimeSlice
;
Description
The number of milliseconds that can be spent on material updates.
Material updates render albedo and emissive textures per system on the GPU, read them back and pass the buffers to Enlighten Realtime Global Illumination. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d585d54188c4_doc_9 | github | scripting | What does `UploadPackageAsync` do in this Unity script? Explain its purpose and signature. | Upload a content file (.unitypackage) to a provided package versionName of the package. Only used for identifying the package in classPath to the .unitypackage fileThe value of the main content folder for the provided packageThe local path (relative to the root project folder) of the main content folder for the provi... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_b952d44de1e3 | unity_docs | rendering | Show me a Unity C# example demonstrating `SpriteRenderer.color`. | SpriteRenderer.color
public
Color
color
;
Description
Rendering color for the Sprite graphic.
The selected vertex color becomes the rendering color, and is accessible in a pixel shader. The default color is white when no color is selected.
```csharp
//This example outputs Sliders that control the red green a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4180fa1c1a9c | unity_docs | scripting | Give me an overview of the `RenderMode` class in Unity. | RenderMode
enumeration
Description
RenderMode for the Canvas.
```csharp
//Attach this script to your Canvas GameObjectusing UnityEngine;public class Example : MonoBehaviour
{
enum RenderModeStates { camera, overlay, world };
RenderModeStates m_RenderModeStates; Canvas m_Canvas; // Use this for initialization
vo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2484aaf68527 | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.limitYMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.limitYMultiplier
public float
limitYMultiplier
;
Description
Change the limit multiplier on the y-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall limit multiplier.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_212f4d57477e | unity_docs | animation | What is `Animations.CurveFilterOptions.floatError` in Unity? Explain its purpose and usage. | CurveFilterOptions.floatError
public float
floatError
;
Description
The amount the float animation curve is allowed to deviate from its original curve. This amount is expressed as a percentage: a positive value between 0 and 100. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45efa63f4d08 | unity_docs | rendering | What is `Sprites.SpriteUtility` in Unity? Explain its purpose and usage. | SpriteUtility
class in
UnityEditor.Sprites
Description
Helper utilities for accessing
Sprite
data.
Static Methods
Method
Description
GetSpriteTexture
Returns the generated Sprite texture. If Sprite is packed, it is possible to query for both source and atlas textures.
GetSpriteUVs
Returns the generated Spri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b07113494415 | unity_docs | math | What is `Unity.Android.Gradle.Manifest.AttributeStringArray` in Unity? Explain its purpose and usage. | AttributeStringArray
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseAttribute
Description
An attribute that represents a
string[]
value.
Public Methods
Method
Description
Get
Gets the value of the string[] attribute.
Set
Sets a new string[] value for the attribut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8a5cc995182 | unity_docs | editor | What is `VersionControl.Task` in Unity? Explain its purpose and usage. | Task
class in
UnityEditor.VersionControl
Description
A Task describes an instance of a version control operation.
An object of this type allows you to process operations such as
Provider.Checkout
,
Provider.GetLatest
, and
Provider.Submit
. Unity creates this item almost every time you ask
Provider
to perfor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_435e68eb3ba6 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.QueryEngine_1.RemoveOperator`. | QueryEngine<T0>.RemoveOperator
Declaration
public void
RemoveOperator
(string
op
);
Parameters
Parameter
Description
op
The operator identifier.
Description
Removes a custom operator that was added on the
QueryEngine
.
```
// Remove an operator based on its token
var operatorToken = "%";
queryEngine.Remo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f28fa58850a0 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.DrawDottedLine`. | Handles.DrawDottedLine
Declaration
public static void
DrawDottedLine
(
Vector3
p1
,
Vector3
p2
,
float
screenSpaceSize
);
Parameters
Parameter
Description
p1
The start point.
p2
The end point.
screenSpaceSize
The size in pixels for the lengths of the line segments and the gaps between them.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_021ba1b067f8 | unity_docs | rendering | What is `Rendering.LightProbeUsage.CustomProvided` in Unity? Explain its purpose and usage. | LightProbeUsage.CustomProvided
Description
The light probe shader uniform values are extracted from the material property block set on the renderer.
Property
unity_SHAr
,
unity_SHAg
,
unity_SHAb
,
unity_SHBr
,
unity_SHBg
,
unity_SHBb
and
unity_SHC
will be set to zero if they are not part of the MaterialPro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c30b24f6f3c | unity_docs | rendering | What is `Profiling.Profiler.GetTotalAllocatedMemoryLong` in Unity? Explain its purpose and usage. | Profiler.GetTotalAllocatedMemoryLong
Declaration
public static long
GetTotalAllocatedMemoryLong
();
Returns
long
The amount of memory allocated by Unity. This returns 0 if the Profiler is not available.
Description
The total memory allocated by the internal allocators in Unity. Unity reserves large pools o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e4da3e01470 | unity_docs | xr | Show me a Unity C# example demonstrating `Networking.DownloadHandlerBuffer.ctor`. | DownloadHandlerBuffer Constructor
Declaration
public
DownloadHandlerBuffer
();
Description
Default constructor.
```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;public class Example : MonoBehaviour
{
IEnumerator Start()
{
using (var uwr = new UnityWebRequest("https://unity3... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d57d35703c93 | unity_docs | rendering | In Unity's 'Materials tab', what is 'Location and Materials' and how does it work? | Property Description Location
Define how the materials are accessed. These options aren’t available for .st9 files, which only use embedded materials. The following options are available:
Use Embedded Materials
- Import materials as sub-assets inside the SpeedTree model. This is the default and recommended option.
Use ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_520de6cad829 | unity_docs | math | What is `Mathf.PerlinNoise1D` in Unity? Explain its purpose and usage. | Mathf.PerlinNoise1D
Declaration
public static float
PerlinNoise1D
(float
x
);
Parameters
Parameter
Description
x
The X-coordinate of the given sample point.
Returns
float
A value in the range of 0.0 and 1.0. The value might be slightly higher or lower than this range.
Description
Generates a 1D pseu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fea85e760c85 | unity_docs | math | What is `Mathf.Repeat` in Unity? Explain its purpose and usage. | Mathf.Repeat
Declaration
public static float
Repeat
(float
t
,
float
length
);
Description
Loops the value t, so that it is never larger than length and never smaller than 0.
This is similar to the modulo operator but it works with floating point numbers. For example, using 3.0 for
t
and 2.5 for
length
, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_255eafb52995_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This is a simple behavior that can be attached to a parent of the CameraRig in orderto provide movement via the gamepad. This is useful when testing an application inthe Unity editor without the HMD.To use it, create a game object in your scene and drag your CameraRig to be a childof the game object. Then, add the OVRD... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_e0b1b403fa39 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerFlowEventType.Begin`. | iler samples which belong to the same flow.
Next
denotes the next point of the flow and
End
denotes the flow termination.
Flow identifier starts from 1 and is incremented by 1 for each new
Begin
.
An example of a flow start point is job scheduling. For instance,
IJobExtensions.Schedule
generates an implicit
Beg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_315bae97615c | unity_docs | editor | What is `EditorGUIUtility.wideMode` in Unity? Explain its purpose and usage. | EditorGUIUtility.wideMode
public static bool
wideMode
;
Description
Is the Editor GUI currently in wide mode?
Wide mode is a mode for Editor GUI where the controls for structs such as Vector3 and Rect are inlined so they take up less vertical space. For example, in wide mode a Vector3Field takes up one line hei... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c14bcc29592 | unity_docs | scripting | What is `PrefabUtility.GetPrefabInstanceHandle` in Unity? Explain its purpose and usage. | PrefabUtility.GetPrefabInstanceHandle
Declaration
public static Object
GetPrefabInstanceHandle
(
Object
instanceComponentOrGameObject
);
Parameters
Parameter
Description
instanceComponentOrGameObject
An object from the Prefab instance.
Returns
Object
The Prefab instance handle.
Description
Retrieves... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eb733de6fa3a | unity_docs | math | Explain 'Debug Web builds in development' in Unity. | Inspect logs, use
development builds
, and configure exception support to diagnose problems during development.
## Debug your build in a browser’s JavaScript console
The Unity Web platform doesn’t have access to your file system, so it doesn’t write a log file like other platforms. However, it does write all logging ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acd51561696d | unity_docs | rendering | What is `Renderer.SetSharedMaterials` in Unity? Explain its purpose and usage. | Renderer.SetSharedMaterials
Declaration
public void
SetSharedMaterials
(List<Material>
materials
);
Parameters
Parameter
Description
m
A list of materials to assign to this object.
Description
Assigns the shared materials of this object using the list of materials provided.
Use this method to set the mate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47ea6db30d98 | unity_docs | scripting | What is `UIElements.BaseTreeView.GetIdForIndex` in Unity? Explain its purpose and usage. | BaseTreeView.GetIdForIndex
Declaration
public int
GetIdForIndex
(int
index
);
Parameters
Parameter
Description
index
The TreeView item index.
Returns
int
The TreeView item's identifier.
Description
Gets the specified TreeView item's identifier. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1af06c7f1e48 | unity_docs | rendering | What is `TextureImporter.SetPlatformTextureSettings` in Unity? Explain its purpose and usage. | TextureImporter.SetPlatformTextureSettings
Declaration
public void
SetPlatformTextureSettings
(
TextureImporterPlatformSettings
platformSettings
);
Parameters
Parameter
Description
platformSettings
A
TextureImporterPlatformSettings
instance that contains the platform settings.
Description
Sets specific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b2d2e277a28 | unity_docs | audio | What is `Windows.WebCam.VideoCapture.AudioState` in Unity? Explain its purpose and usage. | AudioState
enumeration
Description
Specifies what audio sources should be recorded while recording the video.
Properties
Property
Description
MicAudio
Only include the mic audio in the video recording.
ApplicationAudio
Only include the application audio in the video recording.
ApplicationAndMicAudio
Include b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2dc8d784f249 | unity_docs | scripting | What are the parameters of `AI.NavMeshAgent.SamplePathPosition` in Unity? | Returns bool True if terminated before reaching the position at maxDistance, false otherwise. Description Sample a position along the current path. This function looks ahead a specified distance along the current path. Details of the mesh
at that position are then returned in a NavMeshHit object. This could be used, f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e677d6dfbbf | unity_docs | scripting | What is `Rendering.CommandBufferExecutionFlags` in Unity? Explain its purpose and usage. | CommandBufferExecutionFlags
enumeration
Description
Flags describing the intention for how the command buffer will be executed. Set these via
CommandBuffer.SetExecutionFlags
.
Properties
Property
Description
None
When no flags are specified, the command buffer is considered valid for all means of execution. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_362ab199fb09_doc_3 | github | scripting | What does `Post` do in this Unity script? Explain its purpose and signature. | Generic POST request
Signature:
```csharp
public void Post(string endpoint, string jsonData, Action<string> onSuccess, Action<string> onError)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_4e0f58c7e484 | unity_docs | performance | Explain 'Job dependencies' in Unity. | Often, one job depends on the results of another job. For example, Job A might write to a NativeArray that job B uses as input. You must tell the job system about such a dependency when you schedule a dependent job. The job system won’t run the dependent job until the job it depends upon is finished. One job can depend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df10fe9b3038 | unity_docs | input | What is `Screen.sleepTimeout` in Unity? Explain its purpose and usage. | Screen.sleepTimeout
public static int
sleepTimeout
;
Description
A power saving setting, allowing the screen to dim some time after the last active user interaction.
Most useful for handheld devices,
allowing OS to preserve battery life in most efficient ways. Does
nothing on non-handheld devices.
sleepTimeout ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0123039d74d | unity_docs | ui | What is `Experimental.GraphView.StackNode.headerContainer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.headerContainer
public
UIElements.VisualElement
headerContainer
;
Description
Use this property to customize the header for this StackNode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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