id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_72543792321b | unity_docs | scripting | What is `Rendering.RenderStateMask` in Unity? Explain its purpose and usage. | RenderStateMask
enumeration
Description
Specifies which parts of the render state that is overriden.
In order to override multiple parts of the render state, the desired values should be logically OR'd together.
Additional resources:
RenderStateBlock
.
Properties
Property
Description
Nothing
No render states ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_892ccdc6d7eb | unity_docs | scripting | What is `VersionControl.ResolveMethod` in Unity? Explain its purpose and usage. | ResolveMethod
enumeration
Description
How assets should be resolved.
Additional resources:
Provider.Resolve
.
Properties
Property
Description
UseMine
Use "mine" (local version).
UseTheirs
Use "theirs" (other/remote version).
UseMerged
Use merged version. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b63b88392aa | unity_docs | scripting | What is `Playables.PlayableExtensions.GetOutputCount` in Unity? Explain its purpose and usage. | PlayableExtensions.GetOutputCount
Declaration
public static int
GetOutputCount
(U
playable
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
Returns
int
The count of outputs on the Playable.
Description
Returns the number of outputs supported by the
Playable
.
Curr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_287120a92924_doc_3 | github | scripting | What does `BeginMovieLoad` do in this Unity script? Explain its purpose and signature. | Start loading all frames for movie mode. Returns false if RAM check fails.
Signature:
```csharp
public bool BeginMovieLoad(Action<int, int> onProgress)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_9c35f3e94cfe | unity_docs | scripting | Give me an overview of the `ResourceRequest` class in Unity. | ResourceRequest
class in
UnityEngine
/
Inherits from:
AsyncOperation
/
Implemented in:
UnityEngine.CoreModule
Description
Asynchronous load request from the Resources bundle.
Additional resources:
Resources.LoadAsync
,
AsyncOperation
.
Properties
Property
Description
asset
Asset object being loaded (Rea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aaa68ed1acfb | unity_docs | performance | What is `Unity.Profiling.ProfilerRecorderOptions` in Unity? Explain its purpose and usage. | ProfilerRecorderOptions
enumeration
Description
ProfilerRecorder lifecycle and collection options.
Properties
Property
Description
StartImmediately
Use to start data collection immediately upon ProfilerRecorder initialization.
KeepAliveDuringDomainReload
Use to keep the ProfilerRecorder unmanaged instance runn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_657c3850f0fa | unity_docs | scripting | What is `Rendering.BatchDrawCommandProceduralIndirect.indexBufferHandle` in Unity? Explain its purpose and usage. | BatchDrawCommandProceduralIndirect.indexBufferHandle
public
GraphicsBufferHandle
indexBufferHandle
;
Description
Handle of an index buffer to use for indexed drawing.
If no buffer is provided the draws will be non indexed.
This changes how the data in the buffer pointed to by indirectArgsBufferHandle is int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_445715c4871f | github | scripting | Write a Unity C# script called Animation State Data | ```csharp
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
namespace Farmer.Core
{
public struct AnimationStateData : IComponentData
{
public float CurrentTime;
public int CurrentSprite;
public float Step;
}
class SpriteAnimationSystem : ComponentSystem
{
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_1aa5de27c925 | unity_docs | rendering | What is `Playables.ScriptPlayableBinding.Create` in Unity? Explain its purpose and usage. | ScriptPlayableBinding.Create
Declaration
public static
Playables.PlayableBinding
Create
(string
name
,
Object
key
,
Type
type
);
Parameters
Parameter
Description
key
A reference to a UnityEngine.Object that acts as a key for this binding.
type
The type of object that will be bound to the
ScriptPlaya... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2291e7377490 | unity_docs | rendering | Explain 'Convert data types' in Unity. | You can use type converters to convert data types between the data source and the UI. This allows you to:
Bind data types that are different from the UI, such as binding to a Texture2D property from an int value.
Convert data types that are the same as the UI when you want a different representation of the data, such a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c4730bfd599 | unity_docs | editor | What is `SerializedProperty.hasMultipleDifferentValues` in Unity? Explain its purpose and usage. | SerializedProperty.hasMultipleDifferentValues
public bool
hasMultipleDifferentValues
;
Description
Does this property represent multiple different values due to multi-object editing? (Read Only)
Returns true when there are multiple target objects, and they do not all have the same value.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6a17979c4696_doc_1 | github | scripting | What does `InvokeOnChanged` do in this Unity script? Explain its purpose and signature. | NOTE: This is also called from the .
Signature:
```csharp
protected override void InvokeOnChanged()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_82f2894c48f4 | unity_docs | ui | Show me a Unity code example for 'Create a custom style for a custom control'. | tHub repository
.
## Create the custom control
Create a C# script to define the custom control and a USS file to define the custom style.
Create a Unity project with any template.
Create a folder named
create-custom-style-custom-control
to store your files.
In the ExampleElementCustomStyle folder, create a C# script ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15ce958f62f2 | unity_docs | editor | What is `Handles.EndGUI` in Unity? Explain its purpose and usage. | Handles.EndGUI
Declaration
public static void
EndGUI
();
Description
End a 2D GUI block and get back to the 3D handle GUI.
Additional resources:
Handles.BeginGUI
.
GUI in the Scene View.
```csharp
// Change the transform values for the selected object.
// When selected this script starts and the handleExampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d7a2e7eb6fb | unity_docs | scripting | What is `Search.SearchExpression.ToString` in Unity? Explain its purpose and usage. | SearchExpression.ToString
Declaration
public string
ToString
();
Returns
string
Returns string representation of a
SearchExpression
.
Description
Convert an expression to a string representation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_45e3bf917f73 | unity_docs | rendering | In Unity's 'Graphics', what is 'Set Default Render Pipeline Asset' and how does it work? | Use the Default Render Pipeline
field to set the default render pipeline Unity uses to render your project. For example, set
Default Render Pipeline
to a Universal Render Pipeline (URP) Asset to use URP to render your project.
If
Default Render Pipeline
is set to None , Unity uses the Built-In Render Pipeline. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1ae188a4c52f | unity_docs | editor | In Unity's 'Install Unity from the command line', what is 'Install the Unity Editor and components on Windows' and how does it work? | Use the following command line arguments to install the Editor and other components on Windows.
Command line argument
Description
/S
Performs an installation which runs silently without any user interaction.
/D=PATH
Sets the default installation directory. Use with the silent installation option. The default folder is
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eaabdf5b402f | unity_docs | editor | What is `AssetDatabase.GetCacheServerAddress` in Unity? Explain its purpose and usage. | AssetDatabase.GetCacheServerAddress
Declaration
public static string
GetCacheServerAddress
();
Returns
string
Returns the IP address of the Cache Server in Editor Settings. Returns empty string if IP address is not set in Editor settings.
Description
Gets the IP address of the Cache Server in Editor Settin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c023be22700d | unity_docs | editor | What are the parameters of `EditorGUILayout.TextArea` in Unity? | Returns string The text entered by the user. Description Make a text area. This works just like @@ GUILayout.TextArea @@ with proper responsiveness to actions like Select all , Copy , Paste in the Editor. For Undo support, see Undo.RecordObject . To make the text wrap, set EditorStyles.textField.wordWrap . Quick script... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72f6ca184ed8 | unity_docs | scripting | What is `AndroidJNI.GetStaticLongField` in Unity? Explain its purpose and usage. | AndroidJNI.GetStaticLongField
Declaration
public static long
GetStaticLongField
(IntPtr
clazz
,
IntPtr
fieldID
);
Description
Returns the value of a static field of an object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e85b4bb3168 | unity_docs | xr | Give me an overview of the `AudioSpeakerMode` class in Unity. | AudioSpeakerMode
enumeration
Description
The speaker configurations that Unity supports.
Unity supports multiple speaker types. Each speaker type has a different number of channels and is suitable for different device types and situations. The operating system (OS) and hardware determine the final output. Unity re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d5f9d370f872_doc_9 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Input actions associated with locomotion that are affected by the active movement control scheme.Can use this list to select exactly the actions to affect instead of setting control scheme masks by Asset or Map.
Signature:
```csharp
public List<InputActionReference> actions
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86d6b362fe7b | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingConfig.minSolidAngle` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingConfig.minSolidAngle
public float
minSolidAngle
;
Description
The minimum solid angle in degrees that Unity uses for culling ray tracing instances associated with the Renderers in a Scene.
If the projected solid angle of a Renderer relative to cameraPosition value from
RayTracingInstan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8817d036df0 | unity_docs | scripting | What is `Experimental.GraphView.MiniMap.anchored` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
MiniMap.anchored
public bool
anchored
;
Description
True if the MiniMap is pinned or achored (non-movable). False if you can drag and move it around. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_caf07b414158 | unity_docs | editor | Show me a Unity code example for 'Search the Asset Database'. | To enable it, refer to
Activate and deactivate search providers
.
Tip:
You can use the Asset Database provider in the general Search window, or in a specialised window. To open a specialized search window for the Asset Database provider, from the main menu, select
Window
>
Search
>
Asset Database
.
## Query syntax
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43d84987103a | unity_docs | xr | What is `Search.SearchItem.TryGetField` in Unity? Explain its purpose and usage. | SearchItem.TryGetField(string,Field)
Parameters
Parameter
Description
name
Field name.
field
Copy of the field found.
Returns
void
Returns true if the requested field name exists.
Description
Returns an item field if available. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52d927e3cebf | unity_docs | scripting | What is `UIElements.Experimental.PointerOverLinkTagEvent.GetPooled` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointerOverLinkTagEvent.GetPooled
Declaration
public static
UIElements.Experimental.PointerOverLinkTagEvent
GetPooled
(
UIElements.IPointerEvent
evt
,
string
linkID
,
string
linkText
);
Returns
PointerOverLinkTagEvent
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78b4fe0d2b93 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.allowDraggingColumnsToReorder` in Unity? Explain its purpose and usage. | MultiColumnHeader.allowDraggingColumnsToReorder
protected bool
allowDraggingColumnsToReorder
;
Description
Use this property to control whether the user can drag and drop columns to re-order them. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7f9354c5d657 | github | scripting | Write a Unity Editor script for Modify Unity Android App Manifest | ```csharp
using System.IO;
using System.Text;
using System.Xml;
using UnityEditor.Android;
using UnityEngine;
namespace MagicLeap.SetupTool.Editor.Utilities
{
// reference: https://stackoverflow.com/questions/43293173/use-custom-manifest-file-and-permission-in-unity
public class ModifyUnityAndroidAppManifest ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09e7762beb79 | unity_docs | scripting | What is `Playables.PlayableOutputExtensions.AddNotificationReceiver` in Unity? Explain its purpose and usage. | PlayableOutputExtensions.AddNotificationReceiver
Declaration
public static void
AddNotificationReceiver
(U
output
,
Playables.INotificationReceiver
receiver
);
Parameters
Parameter
Description
output
The target output.
receiver
The receiver to register.
Description
Registers a new receiver that listen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69fdf52e41cc | unity_docs | scripting | What is `Rendering.RenderPipelineManager.activeRenderPipelineTypeChanged` in Unity? Explain its purpose and usage. | RenderPipelineManager.activeRenderPipelineTypeChanged
Description
Delegate that you can use to invoke custom code when Unity changes the active render pipeline, and the new
RenderPipeline
has a different type to the old one.
If the
RenderPipeline
that Unity uses to render a frame is a different type to the one ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9755582228d8 | unity_docs | rendering | What is `SpeedTree.Importer.MaterialSettingsCallbackAttribute.ctor` in Unity? Explain its purpose and usage. | MaterialSettingsCallbackAttribute.ctor(int methodVersion)
Parameters
Parameter
Description
methodVersion
The given method version.
Description
Initializes a new instance of the MaterialSettingsCallbackAttribute with the given method version. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f14183eb7834 | unity_docs | rendering | Show me a Unity code example for 'Declare shader keywords'. | To declare shader keywords, use a
#pragma
directive in the HLSL code. For example:
```
#pragma shader_feature REFLECTION_TYPE1 REFLECTION_TYPE2 REFLECTION_TYPE3
```
Use one of the following shader directives:
dynamic_branch
to keep branching code in one compiled shader program. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c430632c1915 | unity_docs | rendering | In Unity's 'Introduction to font assets', what is 'Dynamic font asset' and how does it work? | Dynamic font assets start with an empty atlas texture. Dynamic font assets look for characters in the source font file and adds the characters dynamically as you use them in a UI. Use Dynamic font assets for unknown text in your project, such as any
text input fields
. Dynamic font assets are flexible, but they have ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cfeacc5fa45 | unity_docs | physics | What is `CapsulecastCommand` in Unity? Explain its purpose and usage. | CapsulecastCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Use this struct to set up a capsule cast command that is performed asynchronously during a job.
When you use this struct to schedule a batch of capsule casts, the capsule casts are performed asynchronously and in pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a279ad82c057 | unity_docs | ui | What is `EditorWindow.wantsMouseMove` in Unity? Explain its purpose and usage. | EditorWindow.wantsMouseMove
public bool
wantsMouseMove
;
Description
Checks whether MouseMove events are received in the GUI in this Editor window.
Editor Window that detects mouse moves when the toggle button is activated and the mouse is over the window.
```csharp
// Editor Script that shows the mouse moveme... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c62e6d0c7fd8_doc_1 | github | scripting | What does `UpdateLineRendering` do in this Unity script? Explain its purpose and signature. | Coroutine to draw the line between the tooltip and the attach point.Called once this gameobject is enabled.
Signature:
```csharp
public IEnumerator UpdateLineRendering()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_c8446c71a422 | unity_docs | rendering | In Unity's 'ZWrite command in ShaderLab reference', what is 'Syntax' and how does it work? | This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
Signature
Example syntax Function ZWrite [state]
ZWrite Off
Enables or disables writing to the depth buffer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_164f884a1be3 | github | scripting | Write a Unity C# script called Angular Resizing Element Utils | ```csharp
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine.UIElements;
using static UIToolkitXRAdapter.AngularResizing.AngularResizingUtils;
using static UnityEngine.UIElements.Visibility;
namespace UIToolkitXRAdapter.AngularResizing.DefaultElements {
internal static class A... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_23d7a18a3c02 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchProvider.isExplicitProvider`. | SearchProvider.isExplicitProvider
public bool
isExplicitProvider
;
Description
This search provider is only active when specified explicitly using the filterId.
```csharp
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class SearchProvider_isExplicitProvider
{
internal static string typ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb5af592f24b | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.RemoveFile`. | PBXProject.RemoveFile
Declaration
public void
RemoveFile
(string
fileGuid
);
Parameters
Parameter
Description
fileGuid
The GUID of the file or folder reference.
Description
Removes the given file from project.
The file is removed from the list of files to build for each native target and also removed from... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47adf659b5f9 | unity_docs | scripting | What is `Vector3.MoveTowards` in Unity? Explain its purpose and usage. | Vector3.MoveTowards
Declaration
public static
Vector3
MoveTowards
(
Vector3
current
,
Vector3
target
,
float
maxDistanceDelta
);
Parameters
Parameter
Description
current
The position to move from.
target
The position to move towards.
maxDistanceDelta
Distance to move
current
per call.
Returns
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7726641f2202 | unity_docs | xr | Explain 'iOS 14 Advertising Support' in Unity. | com.unity.ads.ios-support
## Description
Provides support for App Tracking Transparency and SkAdNetwork API newly introduced in Apple iOS 14.
Includes a sample implementation of a customizable context screen to show before requesting tracking permission.
## Released for Unity
Package version 1.0.1 is released for U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4e9131eb1ab | unity_docs | scripting | What is `Windows.WebCam.PhotoCapture.OnPhotoModeStartedCallback` in Unity? Explain its purpose and usage. | PhotoCapture.OnPhotoModeStartedCallback
Declaration
public delegate void
OnPhotoModeStartedCallback
(
Windows.WebCam.PhotoCapture.PhotoCaptureResult
result
);
Parameters
Parameter
Description
result
Indicates whether or not photo mode was successfully activated.
Description
Called when photo mode has been... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f9f39d01e378 | unity_docs | scripting | In Unity's 'CurveField', what is 'Example' and how does it work? | The following UXML example creates a CurveField:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:CurveField label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the CurveField:
```
/// <sample>
// Get ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8e8d23e692a | unity_docs | scripting | What is `Terrain.GetActiveTerrains` in Unity? Explain its purpose and usage. | Terrain.GetActiveTerrains
Declaration
public static void
GetActiveTerrains
(List<Terrain>
terrainList
);
Parameters
Parameter
Description
activeTerrainsList
A List of Terrains this function populates with the active Terrains in the Scene.
Description
Populates a List of Terrains with the active Terrains i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62c95e9aaddf | unity_docs | scripting | Give me an overview of the `ChangeGameObjectStructureEventArgs` class in Unity. | ChangeGameObjectStructureEventArgs
struct in
UnityEditor
Description
A change of this type indicates that the structure of a
GameObject
has changed. This happens when a component is added to or removed from the
GameObject
using
Undo.AddComponent
or
Undo.DestroyObjectImmediate
.
Note that multiple changes t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8872733d8e69 | unity_docs | rendering | In Unity's 'Create a Profiler module', what is 'Create a Profiler module in code' and how does it work? | To create a Profiler module via code, you must create a new ProfilerModule script and define the module’s properties including the counters it displays, its name, and its icon.
To define a Profiler module, your script must do the following:
Define a class derived from ProfilerModule in your project or package. In the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_18 | github | scripting | What does `SetUseTheme` do in this Unity script? Explain its purpose and signature. | Enable or disable automatic theme integration for this button.When enabled, button colors will update automatically when the theme changes.True to use theme manager, false to use manual colors.
Signature:
```csharp
public void SetUseTheme(bool enable = true)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0ba196a9613 | unity_docs | scripting | What is `Search.SearchExpressionType.Number` in Unity? Explain its purpose and usage. | SearchExpressionType.Number
Description
Denote a Literal expression of a numerical value.
```csharp
[SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)]
[SearchExpressionEvaluatorSignatureOverload(SearchExpressionType.Number, SearchExpressionType.Iterable | SearchExpressionType... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df8196365913 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsUnmanaged` in Unity? Explain its purpose and usage. | UnsafeUtility.IsUnmanaged
Declaration
public static bool
IsUnmanaged
();
Declaration
public static bool
IsUnmanaged
(Type
type
);
Parameters
Parameter
Description
type
The
System.Type
of a struct.
Returns
bool
True if
type
is unmanaged, otherwise false.
Description
Checks whether the struct o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_821512a6eccb | unity_docs | physics | In Unity's 'Optimize raycasts and other physics queries', what is 'Use batch queries for multiple operations' and how does it work? | Running many individual physics queries (for example, many raycasts per frame) can reduce performance because of the overhead of each call. If you need to perform many queries simultaneously, batch them using APIs like RaycastCommand ,
SpherecastCommand
, or BoxcastCommand in conjunction with the
job system
.
This appr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28b8c88c809e | unity_docs | editor | Give me an overview of the `ExportPackageOptions` class in Unity. | ExportPackageOptions
enumeration
Description
Export package option. Multiple options can be combined together using the | operator.
Additional resources:
AssetDatabase.ExportPackage
.
Properties
Property
Description
Default
Default mode. Will not include dependencies or subdirectories nor include Library asse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe046551832e | unity_docs | rendering | Show me a Unity code example for 'Set the depth clip mode in a shader'. | Setting the GPU’s depth clip mode to clamp can be useful for stencil shadow rendering; it means that there is no need for special case handling when the geometry goes beyond the far plane, which results in fewer rendering operations. However, it can result in incorrect Z ordering.
## Example
This example code demonst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a497415ad74 | unity_docs | scripting | What is `Windows.WebCam.PhotoCapture.SupportedResolutions` in Unity? Explain its purpose and usage. | PhotoCapture.SupportedResolutions
public static IEnumerable<Resolution>
SupportedResolutions
;
Description
A list of all the supported device resolutions for taking pictures.
```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.Windows.WebCam;public class PhotoCaptureResolutionExample : Mono... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fed9e4b6933 | unity_docs | ui | What is `TerrainData.SetHeightsDelayLOD` in Unity? Explain its purpose and usage. | TerrainData.SetHeightsDelayLOD
Declaration
public void
SetHeightsDelayLOD
(int
xBase
,
int
yBase
,
float[,]
heights
);
Parameters
Parameter
Description
xBase
First x index of heightmap samples to set.
yBase
First y index of heightmap samples to set.
heights
Array of heightmap samples to set (values ran... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_670fb1c22788 | github | scripting | Write a Unity C# MonoBehaviour script called Socket Client | ```csharp
using UnityEngine;
using System;
using System.Collections.Generic;
namespace TapLive.Network
{
/// <summary>
/// WebSocket client for real-time communication
/// NOTE: This is a stub - requires external WebSocket library (e.g., WebSocketSharp, NativeWebSocket)
/// </summary>
public class ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_595feb00cae1 | unity_docs | scripting | What is `PlayerSettings.hdrBitDepth` in Unity? Explain its purpose and usage. | PlayerSettings.hdrBitDepth
public static
HDRDisplayBitDepth
hdrBitDepth
;
Description
The number of bits in each color channel for swap chain buffers.
The bit count defines the method Unity uses to render content to the display.
When set to
10
, Unity uses the R10G10B10A2 buffer format, Rec2020 primaries, a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7d4be2136fb | unity_docs | editor | Show me a Unity C# example demonstrating `Help.BrowseURL`. | Help.BrowseURL
Declaration
public static void
BrowseURL
(string
url
);
Description
Open
url
in the default web browser.
Editor Window that lets you load docs for any Selected GameObject.
```csharp
using UnityEngine;
using UnityEditor;// EditorScript that quickly searchs for a help page
// of the selected Ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3acf170da0fb | unity_docs | scripting | What is `U2D.SpriteAtlasExtensions.GetPackingSettings` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions.GetPackingSettings
Declaration
public static
U2D.SpriteAtlasPackingSettings
GetPackingSettings
(
U2D.SpriteAtlas
spriteAtlas
);
Description
Current
SpriteAtlasPackingSettings
to use when packing this
SpriteAtlas
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_69830fccbb43 | unity_docs | xr | Explain 'Set up your 3D panoramic video' in Unity. | Use 3D panoramic videos to create immersive environments in
virtual reality
(VR) or 3D
scenes
.
This information covers how to use your panoramic video for 3D scenes or for use in
VR
. VR support is especially useful if your source video has stereo content.
## Set up your 360° 3D panoramic video
360° 3D panoramic vid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6eca90f244ec | unity_docs | rendering | Explain 'Choose a method for optimizing draw calls' in Unity. | Use draw call optimization if the CPU sends too many draw calls to the GPU, which is also known as being CPU-bound. For more information about draw calls, refer to
Introduction to optimizing draw calls
.
## Check the number of draw calls
To check if your scene sends too many draw calls, do any of the following:
Open ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fad4c81bca2 | unity_docs | scripting | What is `SystemInfo.maxTiledPixelStorageSize` in Unity? Explain its purpose and usage. | SystemInfo.maxTiledPixelStorageSize
public static int
maxTiledPixelStorageSize
;
Description
Returns the maximum per-pixel storage size in bytes for Multiple Render Targets (MRT) in tile or render target memory on the current platform.
Each GPU architecture has a limit on the amount of memory that can be alloc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b8188fb146d | unity_docs | editor | What is `EditorPrefs.SetString` in Unity? Explain its purpose and usage. | EditorPrefs.SetString
Declaration
public static void
SetString
(string
key
,
string
value
);
Description
Sets the value of the preference identified by
key
. Note that EditorPrefs does not support null strings and will store an empty string instead.
Quick notes that last between Unity Sessions.
```csharp
//... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_087e00928c55 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.CanMultiSelect` in Unity? Explain its purpose and usage. | TreeView.CanMultiSelect
Declaration
protected bool
CanMultiSelect
(
IMGUI.Controls.TreeViewItem
item
);
Parameters
Parameter
Description
item
Can this item be part of a multiselection.
Description
Override this method to control whether the item can be part of a multiselection.
Default behavior: returns ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d43dcbc17c3d | unity_docs | math | What is `AndroidJNI.CallStaticIntMethod` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticIntMethod
Declaration
public static int
CallStaticIntMethod
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue[]
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java Native Interface S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db2d4cda63be | unity_docs | scripting | What is `ReflectionProbe.renderDynamicObjects` in Unity? Explain its purpose and usage. | ReflectionProbe.renderDynamicObjects
public bool
renderDynamicObjects
;
Description
Specifies whether Unity should render non-static GameObjects into the Reflection Probe. If you set this to
true
, Unity renders non-static GameObjects into the Reflection Probe. If you set this to
false
, Unity does not render... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85f8c4459f26 | unity_docs | scripting | Show me a Unity C# example demonstrating `RigidbodyConstraints.FreezeRotationZ`. | RigidbodyConstraints.FreezeRotationZ
Description
Freeze rotation along the Z-axis.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the z axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space k... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e37d26cbd924 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector4.Scale`. | Vector4.Scale
Declaration
public static
Vector4
Scale
(
Vector4
a
,
Vector4
b
);
Description
Multiplies two vectors component-wise.
Every component in the result is a component of
a
multiplied by the same component of
b
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b499551ab2ff | unity_docs | math | Give me an overview of the `RectTransformUtility` class in Unity. | RectTransformUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.UIModule
Description
Utility class containing helper methods for working with
RectTransform
.
Static Methods
Method
Description
CalculateRelativeRectTransformBounds
Creates a Bounds object that encapsulates all the child RectTransform o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12b6341e78ff | unity_docs | scripting | What is `SceneManagement.StageUtility.GetMainStage` in Unity? Explain its purpose and usage. | StageUtility.GetMainStage
Declaration
public static
SceneManagement.MainStage
GetMainStage
();
Returns
MainStage
The Main Stage object.
Description
Get the
MainStage
object. This object is always available.
Additional resources:
StageUtility.GetCurrentStage
,
StageUtility.GetStage
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_218303c91c93 | unity_docs | rendering | What is `Rendering.BuiltinShaderMode.Disabled` in Unity? Explain its purpose and usage. | BuiltinShaderMode.Disabled
Description
Don't use any shader, effectively disabling the functionality.
This is primarily used as a build size optimization, for example if you know the project never uses deferred shading,
you could disable support for it in
Graphics Settings
and save some build data size.
When
Bui... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe38cbc7133a | unity_docs | networking | What is `Networking.CertificateHandler.ValidateCertificate` in Unity? Explain its purpose and usage. | CertificateHandler.ValidateCertificate
Declaration
protected bool
ValidateCertificate
(byte[]
certificateData
);
Parameters
Parameter
Description
certificateData
Certificate data in PEM or DER format. If certificate data contains multiple certificates, the first one is the leaf certificate.
Returns
bool
t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1e34105663f | unity_docs | rendering | What is `SceneView.ClearUserDefinedCameraModes` in Unity? Explain its purpose and usage. | SceneView.ClearUserDefinedCameraModes
Declaration
public static void
ClearUserDefinedCameraModes
();
Description
Remove all user-defined camera modes.
If a user-defined camera mode is the currently selected camera mode, it will be readded to the list. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f50dce9c06a4 | unity_docs | xr | What is `Networking.UnityWebRequest.SerializeFormSections` in Unity? Explain its purpose and usage. | UnityWebRequest.SerializeFormSections
Declaration
public static byte[]
SerializeFormSections
(List<IMultipartFormSection>
multipartFormSections
,
byte[]
boundary
);
Parameters
Parameter
Description
multipartFormSections
A List of
IMultipartFormSection
objects.
boundary
A unique boundary string to separa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_70b9ee27b70f | unity_docs | physics | In Unity's 'Configure a particle trigger', what is 'Accessing particles within OnParticleTrigger()' and how does it work? | If you select Callback as the reaction to one of the trigger events, you can access the particles that fulfill the event condition from an attached script. To do this, you first need to add the
OnParticleTrigger()
function to an attached script. Inside this function, call the
ParticlePhysicsExtensions.GetTriggerParticl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_483aa34999c7 | unity_docs | physics | What is `Joint.connectedAnchor` in Unity? Explain its purpose and usage. | Joint.connectedAnchor
public
Vector3
connectedAnchor
;
Description
Position of the anchor relative to the connected Rigidbody.
If
Joint.autoConfigureConnectedAnchor
is not enabled, then this will be used to set the position of the anchor on the connected rigidbody. The position is given in local coordinates... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8792d37af58 | unity_docs | editor | Show me a Unity C# example demonstrating `Android.UserBuildSettings.DebugSymbols.format`. | UserBuildSettings.DebugSymbols.format
public static
Unity.Android.Types.DebugSymbolFormat
format
;
Description
Specifies the format for the symbol package.
```csharp
using UnityEditor.Android;
using Unity.Android.Types;public class Settings
{
public void Setup()
{
UserBuildSettings.DebugSymbols.format = De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f873f81729c | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.UQueryBuilder_1`. | t enables you to search for elements and execute the query on any VisualElement, making it easier to navigate
and filter the VisualElement tree in large UIs, by type, name, class, and hierarchy conditions.
For more information, refer to the
UQuery manual page
.
The following example demonstrates how to use UQuer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8c0190cb0a5 | unity_docs | physics | What is `ParticleSystemForceField.drag` in Unity? Explain its purpose and usage. | ParticleSystemForceField.drag
public
ParticleSystem.MinMaxCurve
drag
;
Description
Apply drag to particles within the volume of the Force Field.
Use this property to slow down particles.
Additional resources:
ParticleSystemForceField
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80267c538b44 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.isPlaying`. | Clip
or AudioRandomContainer. This includes if you use PlayOneShot() or if you play a video or timeline track through the AudioSource.
Note:
AudioSource.isPlaying
returns
false
when
AudioSource.Pause()
is called. If you use
AudioSource.Play()
back again, it returns true.
Note:
If you use
AudioSource.PlayDe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24e84871f9fb | unity_docs | scripting | What is `UIElements.BaseField_1` in Unity? Explain its purpose and usage. | BaseField<T0>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BindableElement
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IMixedValueSupport
,
INotifyValueChanged<T0>
Description
Abstract base class for controls.
A BaseField is a base class for field elements like
TextF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07bddc46cc64 | unity_docs | scripting | Show me a Unity C# example demonstrating `RigidbodyConstraints.FreezePositionZ`. | RigidbodyConstraints.FreezePositionZ
Description
Freeze motion along the Z-axis.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the z axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb692eb35054 | unity_docs | scripting | What is `IExposedPropertyTable.GetReferenceValue` in Unity? Explain its purpose and usage. | IExposedPropertyTable.GetReferenceValue
Declaration
public Object
GetReferenceValue
(
PropertyName
id
,
out bool
idValid
);
Parameters
Parameter
Description
id
Identifier of the ExposedReference.
idValid
Is the identifier valid?
Returns
Object
The value stored in the table.
Description
Retrieves ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d40a0e19e565 | unity_docs | math | What is `Input.compositionCursorPos` in Unity? Explain its purpose and usage. | Input.compositionCursorPos
public static
Vector2
compositionCursorPos
;
Description
The current text input position used by IMEs to open windows.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdc25d7d07eb | unity_docs | editor | What is `IMGUI.Controls.PrimitiveBoundsHandle.handleColor` in Unity? Explain its purpose and usage. | PrimitiveBoundsHandle.handleColor
public
Color
handleColor
;
Description
Returns or specifies the color of the control handles.
This value is multiplied with the value of
Handles.color
at the time
DrawHandle
is called. If
Color.a
is
0
then the control handles are disabled.
Additional resources:
midp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_273ccef71462 | unity_docs | scripting | What is `Camera.pixelWidth` in Unity? Explain its purpose and usage. | Camera.pixelWidth
public int
pixelWidth
;
Description
How wide is the camera in pixels (not accounting for dynamic resolution scaling) (Read Only).
Use this to return how wide the Camera viewport is in pixels. This is read-only.
```csharp
//Attach this script to an empty GameObject
//Create a new Camera (Crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ace72be6abb | unity_docs | math | Show me a Unity C# example demonstrating `Quaternion.Lerp`. | d unit quaternion value, returned when t = 1.
t
Interpolation ratio. The value is clamped to the range [0, 1].
Returns
Quaternion
A unit quaternion interpolated between quaternions
a
and
b
.
Description
Interpolates between
a
and
b
by
t
and normalizes the result afterwards.
This is faster than Slerp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5174cf97b9e6 | unity_docs | scripting | What is `Android.AndroidAssetPackState.error` in Unity? Explain its purpose and usage. | AndroidAssetPackState.error
public
Android.AndroidAssetPackError
error
;
Description
Indicates an error code that describes what happened when querying the Android asset pack state.
The default value is AndroidAssetPackError.NoError which indicates no errors.
Read-only.
Additional resources:
AndroidAssetPack... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_133bebeacd1d | unity_docs | editor | Explain 'Access package assets using scripts' in Unity. | This section explains how to access or refer to assets that are defined inside a package:
Referring to package paths
Loading a Texture inside a package
Resolving absolute paths
Note
: Package Manager doesn’t support streaming assets in packages. Use the Addressables package instead.
## Referring to package paths
To r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc192609bf13 | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.pixelRect`. | Camera.pixelRect
public
Rect
pixelRect
;
Description
Where on the screen is the camera rendered in pixel coordinates.
```csharp
//Attach this script to an empty GameObject
//Create a new Camera (Create>Camera) and position it appropriately. Attach it to the Second Camera field in the Inspector of the GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8f0b3012d6ed | unity_docs | editor | In Unity's 'Set up your environment for QNX', what is 'Direct dependencies' and how does it work? | Direct dependencies load at the application startup. Use the following dependencies for all versions of QNX:
libm.so.3
libgcc_s.so.1
libscreen.so.1
libc.so.5
libsocket.so.3
(also known as
io-pkt
)
libasound.so.3 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2cf4be31a6f | unity_docs | scripting | Show me a Unity C# example demonstrating `LightProbes.Tetrahedralize`. | LightProbes.Tetrahedralize
Declaration
public static void
Tetrahedralize
();
Description
Synchronously tetrahedralize the currently loaded LightProbe positions.
Call this function to tetrahedralize the currently loaded LightProbe positions.
You should generally only call this function upon receiving a
LightPro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e18979352783 | unity_docs | rendering | What is `Rendering.LightShadowResolution.FromQualitySettings` in Unity? Explain its purpose and usage. | LightShadowResolution.FromQualitySettings
Description
Use resolution from QualitySettings (default).
Additional resources:
Light.shadowResolution
,
Shadow map size calculation
,
Quality Settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c50ca35fe3f0 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.SetImporterOverride`. | AssetDatabase.SetImporterOverride
Declaration
public static void
SetImporterOverride
(string
path
);
Parameters
Parameter
Description
path
Project relative path for the asset.
Description
Sets a specific importer to use for the asset.
Multiple Importers may be registered to a single asset by using either ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc2fa2914b42 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.RemoveAssetTagForFile` in Unity? | Description Removes an asset tag for the given file. This function does nothing if the file isn't configured for building in the given target, or if the asset tag is not present in the list of asset tags configured for file. If the file was the last file referring to the given tag across the Xcode project, then the tag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f355f9983fac | unity_docs | scripting | What is `IMGUI.Controls.TreeView.searchString` in Unity? Explain its purpose and usage. | TreeView.searchString
public string
searchString
;
Description
Current search string of the TreeView.
If this search string is set then remember to use it to filter items when
BuildRows
is called. Note that this search string is stored in the TreeViewState object (
state
). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b573a013614 | unity_docs | xr | What is `XR.XRDevice.GetNativePtr` in Unity? Explain its purpose and usage. | XRDevice.GetNativePtr
Declaration
public static IntPtr
GetNativePtr
();
Returns
IntPtr
The native pointer to the XR device.
Description
This method returns an IntPtr representing the native pointer to the XR device if one is available, otherwise the value will be IntPtr.Zero.
This native pointer can be us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_89211301da65_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Controller coordinates everything betweenthe s and contains the core app logic
Signature:
```csharp
public class SceneSystemController: BaseController // Extending 'base' is optional
<SceneSystemModel, SceneSystemView, DummyService>
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1dc63a5d8ee | unity_docs | editor | What is `PluginImporter.SetExcludeEditorFromAnyPlatform` in Unity? Explain its purpose and usage. | PluginImporter.SetExcludeEditorFromAnyPlatform
Declaration
public void
SetExcludeEditorFromAnyPlatform
(bool
excludedFromAny
);
Description
Exclude
Editor
from compatible platforms when
Any Platform
is set to true.
See also
PluginImporter.SetExcludeFromAnyPlatform
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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