id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_8dc281e3c20a | unity_docs | xr | What is `Rendering.AsyncGPUReadback` in Unity? Explain its purpose and usage. | AsyncGPUReadback
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Allows the asynchronous read back of GPU resources.
This class is used to copy resource data from the GPU to the CPU without any stall (GPU or CPU), but adds a few frames of latency.
Additional resources:
Async... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08d31070934c | unity_docs | physics | What is `PhysicsVisualizationSettings.useVariedContactColors` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.useVariedContactColors
public static bool
useVariedContactColors
;
Description
Whether varied colors are used for
PhysicsDebugWindow
contact visualization.
If you set this property to false,
PhysicsVisualizationSettings.contactColor
,
PhysicsVisualizationSettings.contactImpulseC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_488973e1ecc9 | unity_docs | scripting | In Unity's 'Animator component', what is 'Properties' and how does it work? | Property Function Controller
The animator controller attached to this character.
Avatar The Avatar
for this character. (If the Animator is being used to animate a humanoid character)
Apply Root Motion
Select whether to control the character’s position and rotation from the animation itself or from script.
Update Mode
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05e6b671deed | unity_docs | xr | What is `Networking.DownloadHandlerAssetBundle.autoLoadAssetBundle` in Unity? Explain its purpose and usage. | DownloadHandlerAssetBundle.autoLoadAssetBundle
public bool
autoLoadAssetBundle
;
Description
If true, the AssetBundle will be loaded as part of the
UnityWebRequest
process. If false, the
AssetBundle
will be loaded on demand when accessing the
DownloadHandlerAssetBundle.assetBundle
property.
Default: false... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe27bd36c5a4 | unity_docs | rendering | In Unity's 'Lighting Settings Asset Inspector window reference', what is 'Realtime Lighting' and how does it work? | This section contains settings related to the
Enlighten Realtime Global Illumination system
.
Property Description Realtime
Global Illumination
Enable this property to use the Enlighten Realtime Global Illumination system in Scenes that use this Lighting Settings Asset.
Realtime Environment Lighting
Enable this propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43745e574f15 | unity_docs | scripting | What is `ContactFilter2D.ClearDepth` in Unity? Explain its purpose and usage. | ContactFilter2D.ClearDepth
Declaration
public void
ClearDepth
();
Description
Turns off depth filtering by setting
useDepth
to false. The associated values of
minDepth
and
maxDepth
are not changed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4345833b3b99 | unity_docs | editor | What is `Handles.SnapValue` in Unity? Explain its purpose and usage. | Handles.SnapValue
Declaration
public static float
SnapValue
(float
value
,
float
snap
);
Parameters
Parameter
Description
value
The value to snap.
snap
The increment to snap to.
Returns
float
If snapping is
active
, rounds
value
to the closest multiple of
snap
(snap can only be positive).
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ef2fa4a3a4d | unity_docs | xr | What is `CachedAssetBundle` in Unity? Explain its purpose and usage. | CachedAssetBundle
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Data structure for downloading AssetBundles to a customized cache path. Additional resources:
UnityWebRequestAssetBundle.GetAssetBundle
for more information.
Properties
Property
Description
hash
Hash128 which is use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee60bf1c1550 | unity_docs | scripting | What is `AndroidJNI.SetStaticIntField` in Unity? Explain its purpose and usage. | AndroidJNI.SetStaticIntField
Declaration
public static void
SetStaticIntField
(IntPtr
clazz
,
IntPtr
fieldID
,
int
val
);
Description
Sets the value of a static field in the specified object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90ad35aa8007 | unity_docs | rendering | What is `FileUtil.DeleteFileOrDirectory` in Unity? Explain its purpose and usage. | FileUtil.DeleteFileOrDirectory
Declaration
public static bool
DeleteFileOrDirectory
(string
path
);
Description
Deletes a file or a directory given a path.
This function's path is relative to the project root folder but it can also accept absolute paths.
All file separators should be forward ones "/" (Unix sty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f8d930f9b7e | unity_docs | animation | What is `Animations.PropertyStreamHandle.SetInt` in Unity? Explain its purpose and usage. | PropertyStreamHandle.SetInt
Declaration
public void
SetInt
(
Animations.AnimationStream
stream
,
int
value
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
value
The new integer property value.
Description
Sets the integer property value into a stream.
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7bf6ad4a5051 | unity_docs | ui | Explain 'Selector lists' in Unity. | A selector list is a comma-separated list of selectors that share the same style rule.
## Syntax
A selector list consists of multiple selectors separated by commas:
```
selector1, selector2 {...}
```
## Example
The following two USS snippets have the same effect.
```
#container2 {
background-color: pink;
border-r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9374d2c65276 | unity_docs | physics | What is `MonoBehaviour.OnMouseEnter` in Unity? Explain its purpose and usage. | MonoBehaviour.OnMouseEnter()
Description
Called when the mouse enters the
Collider
.
The corresponding
OnMouseOver
function is called while the mouse
stays over the object and
OnMouseExit
is called when it moves away.
This event is sent to all scripts attached to the
Collider
. This function is not called on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10c7556ca0e0 | unity_docs | networking | What is `Android.AndroidScreenLayoutSize.Undefined` in Unity? Explain its purpose and usage. | AndroidScreenLayoutSize.Undefined
Description
Mirrors the Android property value
SCREENLAYOUT_SIZE_UNDEFINED
.
For information about the property value, refer to the Android developer documentation on
SCREENLAYOUT_SIZE_UNDEFINED
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4767fd1883a | unity_docs | scripting | Show me a Unity C# example demonstrating `ExecuteAlways`. | heel
that's not forwarded to
EventType.KeyDown
or
EventType.KeyUp
. Events forwarded to the
Game
view are added to a queue and aren't guaranteed to be processed immediately.
OnRenderObject
and the other rendering callback functions are called on every redraw of the
Scene
view or
Game
view.
See Also:
Appli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fad5d8fe1994 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetGlobalMatrix` in Unity? Explain its purpose and usage. | CommandBuffer.SetGlobalMatrix
Declaration
public void
SetGlobalMatrix
(string
name
,
Matrix4x4
value
);
Declaration
public void
SetGlobalMatrix
(int
nameID
,
Matrix4x4
value
);
Description
Add a "set global shader matrix property" command.
When the command buffer will be executed, a global shader ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_056044e3b820 | unity_docs | input | What is `Input.GetMouseButtonUp` in Unity? Explain its purpose and usage. | Input.GetMouseButtonUp
Declaration
public static bool
GetMouseButtonUp
(int
button
);
Description
Returns true during the frame the user releases the given mouse button.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_103347a59c12_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores the used to enable or disable strafing (sideways movement) of continuous movement.
Signature:
```csharp
public Toggle enableStrafeToggle
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_18449183e565 | unity_docs | rendering | What is `GUI.ModalWindow` in Unity? Explain its purpose and usage. | GUI.ModalWindow
Declaration
public static
Rect
ModalWindow
(int
id
,
Rect
clientRect
,
GUI.WindowFunction
func
,
string
text
);
Declaration
public static
Rect
ModalWindow
(int
id
,
Rect
clientRect
,
GUI.WindowFunction
func
,
Texture
image
);
Declaration
public static
Rect
ModalWindow
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83bf0adf23e6 | unity_docs | math | What is `ComputeShader.SetInts` in Unity? Explain its purpose and usage. | ComputeShader.SetInts
Declaration
public void
SetInts
(string
name
,
params int[]
values
);
Declaration
public void
SetInts
(int
nameID
,
params int[]
values
);
Parameters
Parameter
Description
name
Array variable name in the shader code.
nameID
Property name ID, use
Shader.PropertyToID
to get it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a15961e6455 | unity_docs | animation | Give me an overview of the `HumanBodyBones` class in Unity. | HumanBodyBones
enumeration
Description
Human Body Bones.
Additional resources:
Animator.GetBoneTransform
.
Properties
Property
Description
Hips
This is the Hips bone.
LeftUpperLeg
This is the Left Upper Leg bone.
RightUpperLeg
This is the Right Upper Leg bone.
LeftLowerLeg
This is the Left Knee bone.
Righ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9e42bcc1a915 | unity_docs | scripting | In Unity's 'HelpBox', what is 'Example' and how does it work? | The following UXML example creates a HelpBox with a warning message:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<HelpBox text="UXML Help Box" message-type="Info" name="the-uxml-help-box" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4418fd94734 | unity_docs | scripting | What is `Handheld.SetActivityIndicatorStyle` in Unity? Explain its purpose and usage. | Handheld.SetActivityIndicatorStyle
Declaration
public static void
SetActivityIndicatorStyle
(
AndroidActivityIndicatorStyle
style
);
Description
Sets the desired activity indicator style.
Note that the change will take effect on next call to StartActivityIndicator. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6f2fa8648fe | unity_docs | scripting | What is `Search.SearchUtils.CreateGroupProvider` in Unity? Explain its purpose and usage. | SearchUtils.CreateGroupProvider
Declaration
public static
Search.SearchProvider
CreateGroupProvider
(
Search.SearchProvider
templateProvider
,
string
groupId
,
int
groupPriority
,
bool
cacheProvider
);
Parameters
Parameter
Description
templateProvider
Search provider template to copy.
groupId
New gro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb552ed3c31a | unity_docs | scripting | Show me a Unity C# example demonstrating `Application.logMessageReceived`. | Application.logMessageReceived
Description
Event that is fired if a log message is received.
This event only ever triggers on the main thread. Use it if your handler requires accessing parts of the Unity API that are restricted to the main thread or if for other reasons your handler isn't thread-safe.
```csharp
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_342c7213aad1 | unity_docs | rendering | In Unity's 'Control material variant properties', what is 'Remove an override' and how does it work? | To remove an override, right-click the name of the property and select
Revert
. The child material reverts to inheriting the value from its parent.
You can also select
Revert all Overrides
to remove all the overrides on the material. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f06eecd7b1b7 | unity_docs | animation | What is `Animations.AnimatorJobExtensions.BindStreamTransform` in Unity? Explain its purpose and usage. | AnimatorJobExtensions.BindStreamTransform
Declaration
public static
Animations.TransformStreamHandle
BindStreamTransform
(
Animator
animator
,
Transform
transform
);
Parameters
Parameter
Description
animator
The
Animator
instance that calls this method.
transform
The
Transform
to bind.
Returns
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd5db785b0a0 | unity_docs | scripting | What is `SceneManagement.Stage.OnCloseStage` in Unity? Explain its purpose and usage. | Stage.OnCloseStage
Declaration
protected void
OnCloseStage
();
Description
Unity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method.
A Stage can remain open even after another Stage becomes the active Stage. Unity only closes a Stage once it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5db182a69f4 | unity_docs | animation | What is `Animations.AnimationHumanStream.SetHintWeightPosition` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetHintWeightPosition
Declaration
public void
SetHintWeightPosition
(
AvatarIKHint
index
,
float
value
);
Parameters
Parameter
Description
index
The AvatarIKHint that is queried.
value
The position weight of the IK Hint.
Description
Sets the position weight of the IK Hint.
Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30d2de9e0e57 | unity_docs | audio | In Unity's 'Validate and upload assets to your package', what is 'Install the Asset Store Publishing Tools package' and how does it work? | Use the
Asset Store
Publishing Tools package to validate, upload, and preview your assets. To add it to your project:
Go to the
Asset Store Publishing Tools
.
Select
Open in Unity
.
In the Unity Editor go to
Window
>
Package Management
>
Package Manager
.
Select
My Assets
.
Search for and select the Asset Store Publish... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_12 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Destroys all objects in the non-MonoBehaviour-based pool.The type of non-MonoBehaviour objects to destroy.
Signature:
```csharp
public void DestroyAllPure<T>() where T : class, IPoolable => GetPool<PurePool<T>, T>(_purePools).DestroyAll();
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_2c9151184881 | unity_docs | scripting | What is `UIElements.TrickleDown` in Unity? Explain its purpose and usage. | TrickleDown
enumeration
Description
Use this enum to specify during which phases the event handler is executed.
Properties
Property
Description
NoTrickleDown
The event handler should be executed during the AtTarget and BubbleUp phases.
TrickleDown
The event handler should be executed during the AtTarg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7e629731de0 | unity_docs | scripting | What is `UIElements.INotifyValueChangedExtensions.UnregisterValueChangedCallback` in Unity? Explain its purpose and usage. | INotifyValueChangedExtensions.UnregisterValueChangedCallback
Declaration
public static bool
UnregisterValueChangedCallback
(INotifyValueChanged<T>
control
,
EventCallback<ChangeEvent<T>>
callback
);
Description
Unregisters this callback from receiving ChangeEvent_1 when the value is changed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2329a7941cc1_doc_9 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The interactor instance that is associated with this state
Signature:
```csharp
public XRBaseInteractor m_Interactor;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5ae4ae95403b | unity_docs | physics | In Unity's 'Enable or disable asynchronous shader compilation', what is 'In an immediate scope' and how does it work? | In an immediate scope, you can use
ShaderUtil.allowAsyncCompilation
.
To do this:
Store the current state of
ShaderUtil.allowAsyncCompilation
in a variable.
Before you call the rendering commands, set
ShaderUtil.allowAsyncCompilation to false
.
Call the rendering commands.
After calling the rendering commands, restore
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_edc56e3b2fab | unity_docs | scripting | What is `UIElements.UxmlValueMatches` in Unity? Explain its purpose and usage. | UxmlValueMatches
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.UxmlTypeRestriction
/
Implemented in:
UnityEngine.UIElementsModule
Description
Restricts the value of an attribute to match a regular expression.
Properties
Property
Description
regex
The regular expression that should be mat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b99d33366ee5 | unity_docs | audio | Explain 'Edit Animation curves' in Unity. | There are several different features and windows in the Unity Editor which use Curves to display and edit data. The methods you can use to view and manipulate curves is largely the same across all these areas, although there are some exceptions.
The
Animation Window
uses curves to display and edit the values of animate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed27aacf914c | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.ContainsFramework`. | d by
TargetGuidByName
.
framework
The name of the framework. The extension of the filename must be .framework
.
Returns
bool
Returns true if the given framework is a dependency of the given target.
Description
Checks whether the given system framework is a dependency of a target.
The function assumes system... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f3c67782f461 | unity_docs | ui | In Unity's 'IMGUIContainer', what is 'Inherited UXML attributes' and how does it work? | This element inherits the following attributes from its base class:
Name Type Description focusable boolean
If false, this prevents the element from being focused.
The element can only be focused if its canGrabFocus property is true.
tabindex int An integer used to sort focusable elements in the focus ring. Must be gre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5b743e5c168 | unity_docs | rendering | What is `Random.ColorHSV` in Unity? Explain its purpose and usage. | Random.ColorHSV
Declaration
public static
Color
ColorHSV
();
Declaration
public static
Color
ColorHSV
(float
hueMin
,
float
hueMax
);
Declaration
public static
Color
ColorHSV
(float
hueMin
,
float
hueMax
,
float
saturationMin
,
float
saturationMax
);
Declaration
public static
Color
ColorHS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec99f5a0958b | unity_docs | rendering | What is `Material.HasConstantBuffer` in Unity? Explain its purpose and usage. | Material.HasConstantBuffer
Declaration
public bool
HasConstantBuffer
(string
name
);
Declaration
public bool
HasConstantBuffer
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property. Use
Shader.PropertyToID
to get this ID.
name
The name of the property.
Returns
bool
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fe532aae121 | unity_docs | physics | Give me an overview of the `ModifiableMassProperties` class in Unity. | ModifiableMassProperties
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Mass-related modifiable properties of a contact pair.
Mostly useful to make a collider appear lighter to the solver than it actually is when the bodies in this contact pair have very different mass values.
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0495f5c5bd33 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.A2R10G10B10_SIntPack32` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.A2R10G10B10_SIntPack32
Description
A four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d82ce4dd7e01 | unity_docs | ui | What is `AssetImporters.AssetImporterEditor.ApplyButton` in Unity? Explain its purpose and usage. | AssetImporterEditor.ApplyButton
Declaration
protected bool
ApplyButton
();
Returns
bool
Returns true if the new settings were successfully applied.
Description
Implements the 'Apply' button of the inspector.
The Apply button saves changes made to the setting values in your custom importer. Then, it re-imp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdf5472b7a82 | unity_docs | rendering | Give me an overview of the `Texture3D` class in Unity. | Texture3D
class in
UnityEngine
/
Inherits from:
Texture
/
Implemented in:
UnityEngine.CoreModule
Description
Class for handling 3D Textures, Use this to create
3D texture assets
.
3D textures are commonly used as lookup tables by shaders, or to represent volumetric data.
Typically you'd create a 3D texture,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7967224e4120 | unity_docs | rendering | What is `Rendering.SortingSettings` in Unity? Explain its purpose and usage. | SortingSettings
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
This struct describes the methods to sort objects during rendering.
Additional resources:
DrawingSettings
, ScriptableRenderContext.DrawRenderers.
Properties
Property
Description
cameraPosition
Used to calc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26f5a2d7e216 | unity_docs | scripting | What is `UIElements.AttachToPanelEvent` in Unity? Explain its purpose and usage. | AttachToPanelEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.PanelChangedEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent after an element is added to an element that is a descendant of a panel.
Don't modify the parent of the element in your registered ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cedaaa2b4b5 | unity_docs | scripting | What is `GameObject.GetComponentInChildren` in Unity? Explain its purpose and usage. | GameObject.GetComponentInChildren
Declaration
public T
GetComponentInChildren
(bool
includeInactive
= false);
Parameters
Parameter
Description
includeInactive
Whether to include inactive child GameObjects in the search.
Returns
T
A Component of the matching type
T
, otherwise
null
if no matching Com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_93aa55d2fe2e | github | scripting | Write a Unity C# UI script for Title View | ```csharp
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace AntiMonoBehaviour.Views
{
public interface ITitleView
{
UniTask StartButtonClickAsync(CancellationToken cancel);
}
public class TitleView : UnityViewBase, ITitleView
{
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_952560340525 | unity_docs | rendering | What is `ParticleSystemRenderer.BakeMesh` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.BakeMesh
Declaration
public void
BakeMesh
(
Mesh
mesh
,
ParticleSystemBakeMeshOptions
options
);
Declaration
public void
BakeMesh
(
Mesh
mesh
,
Camera
camera
,
ParticleSystemBakeMeshOptions
options
);
Obsolete
BakeMesh with useTransform is deprecated. Use BakeMesh with Pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_460ccc26f471 | unity_docs | scripting | What is `ObjectChangeEventStream.Builder.PushChangeAssetObjectPropertiesEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.Builder.PushChangeAssetObjectPropertiesEvent
Declaration
public void
PushChangeAssetObjectPropertiesEvent
(ref
ChangeAssetObjectPropertiesEventArgs
data
);
Parameters
Parameter
Description
data
The event data to add to the stream.
Description
Adds an
ChangeAssetObjectPropertiesEv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b51e6ba31496 | unity_docs | editor | What is `EditorTools.ToolManager.SetActiveTool` in Unity? Explain its purpose and usage. | ToolManager.SetActiveTool
Declaration
public static void
SetActiveTool
();
Declaration
public static void
SetActiveTool
(Type
type
);
Declaration
public static void
SetActiveTool
(
EditorTools.EditorTool
tool
);
Parameters
Parameter
Description
type
The
EditorTool
type to set as the active tool.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d7610f66ba2 | unity_docs | scripting | What is `AndroidJNI.GetStaticFieldID` in Unity? Explain its purpose and usage. | AndroidJNI.GetStaticFieldID
Declaration
public static IntPtr
GetStaticFieldID
(IntPtr
clazz
,
string
name
,
string
sig
);
Description
Returns the field ID for a static field of a class.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15034da26350 | unity_docs | physics | What is `ControllerColliderHit.controller` in Unity? Explain its purpose and usage. | ControllerColliderHit.controller
public characterController
controller
;
Description
The controller that hit the collider.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
//Disable collision detection on CharacterControllers we touch.
void OnControllerColliderHit(ControllerColliderHit hit)
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc337fd7df0c | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.operator_multiply`. | Vector3.operator *
public static
Vector3
operator *
(
Vector3
a
,
float
d
);
Description
Multiplies a vector by a number.
Multiplies each component of
a
by a number
d
.
```csharp
// make the vector twice longer: prints (2.0,4.0,6.0)
using UnityEngine;
using System.Collections;public class ExampleClass ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66098013b341 | unity_docs | physics | What is `Animations.AnimationScriptPlayable.SetProcessInputs` in Unity? Explain its purpose and usage. | AnimationScriptPlayable.SetProcessInputs
Declaration
public void
SetProcessInputs
(bool
value
);
Parameters
Parameter
Description
value
The new value for processing the inputs or not.
Description
Sets the new value for processing the inputs or not.
In some cases, like for custom mixers, it is wanted to ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9891c753ab52 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.ctor`. | Vector3 Constructor
Declaration
public
Vector3
(float
x
,
float
y
,
float
z
);
Description
Creates a new vector with given x, y, z components.
```csharp
//Attach this script to a GameObject.
//Attach a Rigidbody component to the GameObject (Click Add Component button in the Inspector window and go to Physics... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fec36789183 | unity_docs | scripting | Show me a Unity C# example demonstrating `Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings.system`. | mental
: this API is experimental and might be changed or removed in the future.
ScriptableRuntimeReflectionSystemSettings.system
public static
Experimental.Rendering.IScriptableRuntimeReflectionSystem
system
;
Description
The current scriptable runtime reflection system instance.
Set this property in a meth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4a1e04725075_doc_11 | github | scripting | What does `ActionWithChangeCheck` do in this Unity script? Explain its purpose and signature. | Method to call GUI action that returns state of change
Signature:
```csharp
private bool ActionWithChangeCheck(Action action)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4794e86fca9 | unity_docs | rendering | What is `Search.SearchProposition` in Unity? Explain its purpose and usage. | SearchProposition
struct in
UnityEditor.Search
Description
Search propositions are used to display choices to the user to add new filters to a search query.
```
static IEnumerable<SearchProposition> EnumerateDecalPropositions(SearchContext context, SearchPropositionOptions options)
{
if (!options.flags.HasAny(Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98aa3eda9fea | unity_docs | math | What is `IMGUI.Controls.PrimitiveBoundsHandle.DefaultMidpointHandleSizeFunction` in Unity? Explain its purpose and usage. | PrimitiveBoundsHandle.DefaultMidpointHandleSizeFunction
Declaration
public static float
DefaultMidpointHandleSizeFunction
(
Vector3
position
);
Parameters
Parameter
Description
position
The current position of the handle in the space of
Handles.matrix
.
Returns
float
The size to use for a handle at the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_008c352eb077 | unity_docs | scripting | What is `MPE.ChannelClient.IsConnected` in Unity? Explain its purpose and usage. | ChannelClient.IsConnected
Declaration
public bool
IsConnected
();
Returns
bool
Return true if connected, and false otherwise.
Description
Checks whether the
ChannelClient
connected to a
ChannelService
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d0bb3324b3e | unity_docs | input | What is `XR.XRInputSubsystem.GetSupportedTrackingOriginModes` in Unity? Explain its purpose and usage. | XRInputSubsystem.GetSupportedTrackingOriginModes
Declaration
public
XR.TrackingOriginModeFlags
GetSupportedTrackingOriginModes
();
Returns
TrackingOriginModeFlags
A single series of flags that contains all supported
TrackingOriginModeFlags
.
Description
Gets all
TrackingOriginModeFlags
that this subsy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af3e86e3e59a | unity_docs | rendering | What are the parameters of `Search.SearchService.ShowPicker` in Unity? | Returns ISearchView Creates a new search window. Description Open a search item picker window. Declaration public static Search.ISearchView ShowPicker ( Search.SearchViewState viewState ); Parameters Parameter Description viewState Search view state used to open the Search Picker window. Returns ISearchView Creates a n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfe253170156 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.FileInfoResult.FileState` in Unity? Explain its purpose and usage. | FileInfoResult.FileState
public
Unity.IO.LowLevel.Unsafe.FileState
FileState
;
Description
Indicates whether the file exists or not.
Possible values are
FileState.Exists
or
FileState.Absent
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_124ad5ff1695 | unity_docs | physics | What are the parameters of `MonoBehaviour.OnTriggerEnter2D` in Unity? | Description Sent when another object enters a trigger collider attached to this object (2D physics only). Further information about the other collider is reported in the Collider2D parameter passed during the call. This message is sent to the trigger Collider2D and the Rigidbody2D (if any) that the trigger Collider2D b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac34edf0398d | unity_docs | scripting | What is `SearchService.ProjectSearchContext.engineScope` in Unity? Explain its purpose and usage. | ProjectSearchContext.engineScope
public
SearchService.SearchEngineScope
engineScope
;
Description
An enum that identifies the scope of the current search. This property is automatically set to SearchService.Project.EngineScope. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad6661f9773c | unity_docs | xr | What is `Rendering.VirtualTexturing.Streaming` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
Streaming
class in
UnityEngine.Rendering.VirtualTexturing
/
Implemented in:
UnityEngine.VirtualTexturingModule
Description
Static class representing the Streaming Virtual ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b77a20d5394f | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Clamp01`. | Mathf.Clamp01
Declaration
public static float
Clamp01
(float
value
);
Description
Clamps value between 0 and 1 and returns value.
If the value is negative then zero is returned. If value is greater than one then one is returned.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Set the p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_44fa89ff0d8d | unity_docs | editor | Explain 'Develop for Embedded Linux' in Unity. | Find information specific to Embedded Linux development, such as
plug-ins
, optional features, and troubleshooting.
Topic Description Autodetect plug-ins for Embedded Linux
Detect plug-ins automatically for Embedded Linux.
Enable optional features for Embedded Linux
Enable optional features to improve your application ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6a17979c4696_doc_0 | github | scripting | What does `InvokeOnValidate` do in this Unity script? Explain its purpose and signature. | NOTE: This is also called from the .
Signature:
```csharp
protected override void InvokeOnValidate()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_74fc56c7f25a_doc_4 | github | scripting | What does `Erase` do in this Unity script? Explain its purpose and signature. | Erases Prefabs in a given position within the selected layers.The PrefabBrush overrides this to provide Prefab erasing functionality.Grid used for layout.Target of the erase operation. By default the currently selected GameObject.The coordinates of the cell to erase data from.
Signature:
```csharp
public override void... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_12e25b09d67d | unity_docs | scripting | Show me a Unity C# example demonstrating `Assertions.Assert.AreApproximatelyEqual`. | ximate equality check (|a-b| <
tolerance
). Default
tolerance
is 0.00001f.
Note: Every time you call the method with tolerance specified, a new instance of
FloatComparer
is created. For performance reasons you might want to instance your own comparer and pass it to the
AreApproximatelyEqual
method. If the tolera... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e119a22ad077 | unity_docs | editor | What is `ShortcutManagement.ShortcutManager.RegisterTag` in Unity? Explain its purpose and usage. | ShortcutManager.RegisterTag
Declaration
public static void
RegisterTag
(string
tag
);
Declaration
public static void
RegisterTag
(Enum
e
);
Parameters
Parameter
Description
tag
Context string identifier.
e
Context enum identifier.
Description
Registers the tag as a custom context used to filter shor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f87ac5342a61 | unity_docs | editor | What is `Device.SystemInfo.operatingSystem` in Unity? Explain its purpose and usage. | SystemInfo.operatingSystem
public static string
operatingSystem
;
Description
This has the same functionality as
SystemInfo.operatingSystem
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d604752b7b8 | unity_docs | scripting | What is `UIElements.MeshWriteData.SetNextIndex` in Unity? Explain its purpose and usage. | MeshWriteData.SetNextIndex(UInt16)
Parameters
Parameter
Description
index
The value of the next index.
Description
Assigns the value of the next index of the allocated indices list.
Used to iteratively fill the values of the allocated indices via repeated calls to this function until all values have been p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c2850352346 | unity_docs | scripting | Show me a Unity C# example demonstrating `VersionControl.Provider.Lock`. | .
locked
True to lock assets, false to unlock assets.
Description
Attempt to lock an asset for exclusive editing.
Depending on version control system and server setup this might be an exclusive lock preventing other people from even modifing the asset (for example: Plastic SCM or Git) or it might simply prevent ot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf287ce66d68 | unity_docs | scripting | What is `Search.IPropertyDatabaseView.InvalidateMask` in Unity? Explain its purpose and usage. | IPropertyDatabaseView.InvalidateMask
Declaration
public void
InvalidateMask
(ulong
documentKeyMask
);
Parameters
Parameter
Description
documentKeyMask
A document key mask.
Description
Invalidate all properties stored from multiple documents that match a document key mask.
This operation is slower than the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c03ed1119c7 | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.ToggleButtonGroupState.GetActiveOptions`. | ToggleButtonGroupState.GetActiveOptions
Declaration
public Span<int>
GetActiveOptions
(Span<int>
activeOptionsIndices
);
Parameters
Parameter
Description
activeOptionsIndices
A Span of type integers with the allocated size to hold the number of active indices.
Description
Retrieves a Span of integers cont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f33d0595f773 | unity_docs | editor | In Unity's 'InspectorElement', what is 'Inherited UXML attributes' and how does it work? | This element inherits the following attributes from its base class:
Name Type Description
binding-path string Path of the target property to be bound.
focusable boolean If false, this prevents the element from being focused.
The element can only be focused if its canGrabFocus property is true.
tabindex int An integer u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1986322ce9a0 | unity_docs | scripting | What is `Search.ISearchQuery.GetProviderIds` in Unity? Explain its purpose and usage. | ISearchQuery.GetProviderIds
Declaration
public IEnumerable<string>
GetProviderIds
();
Returns
IEnumerable<string>
Provider ids.
Description
Returns the list of provider ids that search query is executed with. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed5903932ecf | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.ResizeUpRight`. | MouseCursor.ResizeUpRight
Description
Resize up-right for window edges.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4cb7e9e8696d | unity_docs | rendering | Show me a Unity code example for 'Text assets'. | on the ways you can generate text in Unity, refer to
UI systems
.
## Binary data
Text assets can also store binary data. If you create a file with the.bytes
extension, you can load it as a text asset and access it through the bytes property.
For example, put a.jpeg
file into the Resources folder and change the extens... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e66e548d04e | unity_docs | rendering | What is `AssetDatabase.GetCachedIcon` in Unity? Explain its purpose and usage. | AssetDatabase.GetCachedIcon
Declaration
public static
Texture
GetCachedIcon
(string
path
);
Parameters
Parameter
Description
path
Path to the asset.
Description
Retrieves an icon for the asset at the given asset path.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cccc15919903 | unity_docs | scripting | What is `Experimental.GraphView.StickyNote.fontSize` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StickyNote.fontSize
public
Experimental.GraphView.StickyNoteFontSize
fontSize
;
Description
The font size of the [StickyNote]. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bf347e59694 | unity_docs | rendering | What is `AssetPostprocessor.OnAssignMaterialModel` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnAssignMaterialModel(Material,Renderer)
Description
Feeds a source material.
The returned material will be assigned to the renderer.
If you return null, Unity will use its default material finding / generation method to assign a material.
The
sourceMaterial
is generated directly from the model... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d81dea180e5f | unity_docs | rendering | Give me an overview of the `MaterialProperty` class in Unity. | MaterialProperty
class in
UnityEditor
Description
Describes information and value of a single shader property.
MaterialProperty is used with the
MaterialEditor
when writing custom material editors, or implementing custom
MaterialPropertyDrawer
classes.
Additional resources:
MaterialEditor
,
MaterialProperty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d701fe7f008b | unity_docs | editor | What is `Search.ObjectField.ctor` in Unity? Explain its purpose and usage. | ObjectField Constructor
Declaration
public
ObjectField
();
Declaration
public
ObjectField
(string
label
);
Parameters
Parameter
Description
label
Display label if used in a property editor.
Description
Construct an advanced search field UITK control. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d908abee1bee | unity_docs | editor | Explain 'Manage packages in the Asset Store' in Unity. | Use the
My Assets
page of the
Asset Store
to organize the packages that you own and have downloaded.
## Use the My Assets page
To access the My Assets page do one of the following:
Select the
My Assets
folder icon in the top navigation of the Asset Store.
Select your user name in the top right of the navigation, then... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e853b338b75 | unity_docs | rendering | What is `RenderTexture.graphicsFormat` in Unity? Explain its purpose and usage. | RenderTexture.graphicsFormat
public
Experimental.Rendering.GraphicsFormat
graphicsFormat
;
Description
The color format of the render texture. You can set the color format to None to achieve depth-only rendering.
Additional resources:
GraphicsFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e1b65683c97 | unity_docs | rendering | What is `Material.SetPass` in Unity? Explain its purpose and usage. | Material.SetPass
Declaration
public bool
SetPass
(int
pass
);
Parameters
Parameter
Description
pass
Shader pass number to setup.
Returns
bool
If false is returned, no rendering should be done.
Description
Activate the given
pass
for rendering.
Pass indices start from zero and go up to (but not in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13ec235123ff | unity_docs | scripting | Give me an overview of the `BodyDof` class in Unity. | BodyDof
enumeration
Description
Enumeration of all the muscles in the body.
These muscles are a sub-part of a human part.
Additional resources:
HumanPartDof
.
Properties
Property
Description
SpineFrontBack
The spine front-back muscle.
SpineLeftRight
The spine left-right muscle.
SpineRollLeftRight
The spine ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6f51c873473c | unity_docs | rendering | Show me a Unity code example for 'Using Streaming Virtual Texturing in Shader Graph'. | ng
. For more information, see
How Streaming Virtual Texturing works
.
To use a Sample Virtual Texture node in the vertex stage, you first need to disable
Automatic Streaming
on the Sample Virtual Texture node, and then select the Lod Level
mode. You must then use a script to manually request that SVT loads the tiles. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7ded0467538 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SetLeakDetectionMode` in Unity? Explain its purpose and usage. | UnsafeUtility.SetLeakDetectionMode
Declaration
public static void
SetLeakDetectionMode
(
Unity.Collections.NativeLeakDetectionMode
value
);
Parameters
Parameter
Description
value
The mode of leak detection. 1 = disabled, 2 = enabled, or 3 = enabled with callstacks.
Description
Set the leak detection mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7b503460596 | unity_docs | input | Show me a Unity C# example demonstrating `KeyCode.Escape`. | KeyCode.Escape
Description
Escape key.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
Debug.Log("Escape key was pressed");
} if (Input.GetKeyUp(KeyCode.Escape))
{
Debug.Log("Escape key was released");
} if (Input.GetKey(KeyCode.Esc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d5e32358772 | unity_docs | rendering | What are the parameters of `AssetDatabase.ForceReserializeAssets` in Unity? | Description Forcibly load and re-serialize the given assets, flushing any outstanding data changes to disk. When Unity loads old data from an asset or Scene file, the data is dynamically upgraded in memory, but not written back to disk unless the user does something that explicitly dirties the object (like changing a v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14623d4d8163 | unity_docs | editor | What is `EditorGUILayout.BeginToggleGroup` in Unity? Explain its purpose and usage. | EditorGUILayout.BeginToggleGroup
Declaration
public static bool
BeginToggleGroup
(string
label
,
bool
toggle
);
Declaration
public static bool
BeginToggleGroup
(
GUIContent
label
,
bool
toggle
);
Parameters
Parameter
Description
label
Label to show above the toggled controls.
toggle
Enabled state o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0330ae3b03d7 | unity_docs | input | What is `Input.touchCount` in Unity? Explain its purpose and usage. | Input.touchCount
public static int
touchCount
;
Description
Number of touches. Guaranteed not to change throughout the frame. (Read Only)
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System pack... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a615c883495 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryEngine_1.AddOperator`. | QueryEngine<T0>.AddOperator
Declaration
public void
AddOperator
(string
op
);
Parameters
Parameter
Description
op
The operator identifier.
Description
Adds a custom filter operator.
```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa2e79024315 | unity_docs | editor | What is `ShortcutManagement.ShortcutManager.UnregisterTag` in Unity? Explain its purpose and usage. | ShortcutManager.UnregisterTag
Declaration
public static void
UnregisterTag
(string
tag
);
Parameters
Parameter
Description
tag
Context string identifier.
Description
Removes a tag from the custom context list.
```csharp
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine;public clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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