id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
gh_d580c03076b5_doc_12 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The skew coefficient which represents the non-perpendicularity of the image sensor's x and y axes
Signature:
```csharp
public float Skew;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4537818d0785_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The initial scales of the object in `_scaledChildren`. Only available at runtime.
Signature:
```csharp
private Vector3[] _initialScales;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c1966c1df305 | unity_docs | rendering | In Unity's 'Add a shader pass in a custom shader', what is 'Using the Pass name with C# scripts' and how does it work? | To access the name of a Pass from C#
scripts
, you can use APIs such as
Material.FindPass
,
Material.GetPassName
, or
ShaderData.Pass.Name
.
Note:
Material.GetShaderPassEnabled and Material.SetShaderPassEnabled
do not reference Passes by name; instead, they reference Passes using the value of the
LightMode tag
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cd0d52db420e | unity_docs | ui | In Unity's 'Bind with UXML and C# script', what is 'Example overview' and how does it work? | This example creates a custom Editor window with a TextField that binds to the name property of any GameObject in a
scene
.
You can find the completed files that this example creates in this
GitHub repository
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11b5e762ef66 | unity_docs | rendering | What is `TextureImporterFormat` in Unity? Explain its purpose and usage. | TextureImporterFormat
enumeration
Description
Imported texture format for
TextureImporter
.
Most of the values match the ones in
TextureFormat
, with addition of the "Automatic" ones that pick the best format based
on platform and texture type or usage.
Additional resources: TextureImporter.textureFormat.
Prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3caa1ae3934e | unity_docs | scripting | What is `PlayerSettings.Android.keystorePass` in Unity? Explain its purpose and usage. | PlayerSettings.Android.keystorePass
public static string
keystorePass
;
Description
Android keystore password.
This is the password for retrieving and updating the keys inside a particular keystore (known as [-storepass <storepass>] on the keytool/jarsigner command line).
For a detailed code example, refer to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7005703b5cdf | unity_docs | rendering | In Unity's 'Introduction to lighting data', what is 'Generating data' and how does it work? | Unityβs precomputed lighting solutions only consider static geometry. To begin the lighting precompute process, you need at least one Static GameObject
in your
Scene
.
When you initiate a precompute, the Unity Editor evaluates and computes all aspects of your Scene lighting. To recalculate and bake only
Reflection Prob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b74c03623046 | unity_docs | rendering | In Unity's 'Reflective Parallax Specular', what is 'Reflective Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly is reflected. The main textureβs alpha channel defines the strength of reflection on the objectβs surf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8d5bc506421 | unity_docs | rendering | What is `LightTransport.RadeonRaysContext.ctor` in Unity? Explain its purpose and usage. | RadeonRaysContext Constructor
Declaration
public
RadeonRaysContext
();
Declaration
public
RadeonRaysContext
(IntPtr
ptr
);
Description
Constructor.
Create a new
RadeonRaysContext
.
```csharp
using UnityEngine.LightTransport;using var ctx = new RadeonRaysContext();
```
How to create a RadeonRaysContext. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d03025ae2739 | github | scripting | Write a Unity C# MonoBehaviour script called Event Dispatcher | ```csharp
ο»Ώusing System;
using System.Collections;
using System.Collections.Generic;
using BehaviourInject;
using UnityEngine;
public class EventDispatcher : MonoBehaviour {
[Inject]
public IEventDispatcher EventManager { get; private set; }
IEnumerator Start () {
yield return new WaitForSeconds(2f);
Debug... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_4091f4462a28_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Load scene using name, or reload the active scene
Signature:
```csharp
public class LoadScene : MonoBehaviour
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_fab787589861 | unity_docs | scripting | What is `UIElements.PropertyField.RegisterValueChangeCallback` in Unity? Explain its purpose and usage. | PropertyField.RegisterValueChangeCallback
Declaration
public void
RegisterValueChangeCallback
(EventCallback<SerializedPropertyChangeEvent>
callback
);
Description
Registers this callback to receive SerializedPropertyChangeEvent when a value is changed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a2ce28e19784 | unity_docs | rendering | Explain 'Check whether a mesh uses the asynchronous upload pipeline' in Unity. | To identify which upload pipeline Unity is using for a mesh , you can use the Profiler or another profiling tool and observe thread activity and
profiler markers
.
The following indicate that Unity is using the asynchronous upload pipeline to upload textures or meshes:
The
AsyncUploadManager.ScheduleAsyncRead
,
AsyncRe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f3ffe7be6557 | unity_docs | scripting | Explain 'Graphics API support' in Unity. | Unity supports DirectX, Metal, OpenGL, and Vulkan graphics APIs, depending on the availability of the API on a particular platform.
Topic Description Configure graphics APIs
How to use Unityβs default APIs or alternate APIs available on the platform.
DirectX
How to set up DirectX graphics API.
Metal
Information about M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8813cc90bed1 | unity_docs | rendering | In Unity's 'Sky', what is 'Sky and render pipelines' and how does it work? | The sky solutions you can use depend on which
render pipeline
your Project uses.
Render pipeline
Sky Solution
Universal Render Pipeline (URP)
URP uses the same sky solution as the Built-in Render Pipeline and allows you to specify the sky on a per-Scene basis and override the sky for an individual Camera.
β’ For informa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d6c5f1f1833 | unity_docs | scripting | What is `AudioDistortionFilter` in Unity? Explain its purpose and usage. | AudioDistortionFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio Distortion Filter distorts the sound from an
AudioSource
or sounds reaching the
AudioListener
.
Additional resources:
Audio Distortion Filter
information.
Properties
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1c3ebc68da06 | github | scripting | Write a Unity C# script called Static Cube View | ```csharp
ο»Ώusing TinyECS.Impls;
using TinyECS.Interfaces;
using TinyECSUnityIntegration.Impls;
using UnityEngine;
public class StaticCubeView: BaseStaticView, IEventListener<TComponentChangedEvent<TRotationComponent>>
{
public override void RegisterSubscriptions(IEventManager eventManager, uint entityId)
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_856e13282fec | unity_docs | math | What are the parameters of `GameObject.FindGameObjectsWithTag` in Unity? | Description Retrieves an array of all active GameObjects tagged with the specified tag. Returns an empty array if no GameObjects have the tag. Tags must be declared in the tag manager before using them. A UnityException will be thrown if the tag does not exist or if an empty string or null is supplied as the tag param... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b0dbc31bcb2 | unity_docs | scripting | What is `UIElements.ScrollView.verticalHorizontalVariantViewportUssClassName` in Unity? Explain its purpose and usage. | ScrollView.verticalHorizontalVariantViewportUssClassName
public static string
verticalHorizontalVariantViewportUssClassName
;
Description
USS class name that's added when the Viewport is in both horizontal and vertical mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_339fce0971a2 | unity_docs | scripting | What is `Debug.Log` in Unity? Explain its purpose and usage. | Debug.Log
Declaration
public static void
Log
(object
message
);
Declaration
public static void
Log
(object
message
,
Object
context
);
Parameters
Parameter
Description
message
String or object to be converted to string representation for display.
context
Object to which the message applies.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0765a2ca5826 | unity_docs | animation | What is `StateMachineBehaviour.OnStateIK` in Unity? Explain its purpose and usage. | StateMachineBehaviour.OnStateIK(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
Parameters
Parameter
Description
animator
The Animator evaluating this state machine.
animatorStateInfo
Information about the state being evaluated.
layerIndex
The current layer being evaluated.
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6331825fcebc | unity_docs | scripting | What are the parameters of `Vector3.Project` in Unity? | Returns Vector3 The vector that results from the projection of vector . This vector points in the same direction as onNormal . Description Projects a vector onto another vector. The resulting projection is the amount of vector that points in the same direction as onNormal . Diagram showing a vector projected onto the v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b40547c47146 | github | scripting | Write a Unity C# script called Persistance Controller | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public class PersistanceController {
private int presetNumb;
private int themeNumb;
public PersistanceController() {
presetNumb = 10;
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_9506bc2fb3db | github | scripting | Write a Unity C# XR/VR script for VR Locomotion | ```csharp
// SPDX-License-Identifier: MIT
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
/// <summary>
/// Smooth locomotion and snap-turn for the VR Gaussian Splatting viewer.
///
/// Controls (VR):
/// Left stick β smooth move (relative to HMD facing direction, XZ plane)
/// R... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_cd10934ed7ac | unity_docs | xr | What is `XR.XRInputSubsystemDescriptor` in Unity? Explain its purpose and usage. | XRInputSubsystemDescriptor
class in
UnityEngine.XR
/
Inherits from:
IntegratedSubsystemDescriptor
/
Implemented in:
UnityEngine.XRModule
Description
Information about an Input subsystem.
Properties
Property
Description
disablesLegacyInput
When true, will suppress legacy support for Daydream, Oculus, OpenVR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6d6a5ab2a8e | unity_docs | physics | What is `ParticleSystem.CollisionModule.voxelSize` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.voxelSize
public float
voxelSize
;
Description
Size of voxels in the collision cache.
Smaller values improve accuracy, but require higher memory usage and are less efficient. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cc98d843c4a | unity_docs | editor | What is `Rendering.ResourcePathsAttribute` in Unity? Explain its purpose and usage. | ResourcePathsAttribute
class in
UnityEngine.Rendering
/
Inherits from:
Rendering.ResourcePathsBaseAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Attribute specifying information about the paths where these resources are located.
This is only used in the editor and doesn't have any effect at ru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cd43f85af188 | unity_docs | ui | Show me a Unity code example for 'IMGUI Layout Modes'. | different buttons based on Save Game files, you donβt know exactly how many buttons will be drawn. In this case Automatic Layout might make more sense. It is really dependent on the design of your game and how you want to present your interface.
There are two key differences when using Automatic Layout:
GUILayout
is us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3007a82d0081 | unity_docs | scripting | What is `SceneManagement.EditorSceneManager.SceneOpeningCallback` in Unity? Explain its purpose and usage. | EditorSceneManager.SceneOpeningCallback
Declaration
public delegate void
SceneOpeningCallback
(string
path
,
SceneManagement.OpenSceneMode
mode
);
Parameters
Parameter
Description
path
Path of the Scene to be opened. This is relative to the Project path.
mode
Mode that is used when opening the Scene.
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54d4112c10e1 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.LoadAssetAtPath`. | .
Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects).
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
Note:
The
assetPath
parameter is not case sensitive.
This returns only an asset object that is visible ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d96b3b1591ba | unity_docs | scripting | What is `IMGUI.Controls.TreeView.DoubleClickedItem` in Unity? Explain its purpose and usage. | TreeView.DoubleClickedItem
Declaration
protected void
DoubleClickedItem
(int
id
);
Parameters
Parameter
Description
id
ID of TreeViewItem that was double clicked.
Description
Override this method to handle double click events on an item. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2397aa495bb | unity_docs | ui | What is `UIElements.VisualElement.GetBindingInfos` in Unity? Explain its purpose and usage. | VisualElement.GetBindingInfos
Declaration
public IEnumerable<BindingInfo>
GetBindingInfos
();
Returns
IEnumerable<BindingInfo>
The bindings information.
Description
Gets information on all the bindings of the current element.
The order in which the binding information is returned is undefined. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64c90bc78ff9 | unity_docs | rendering | What are the parameters of `PlayerSettings.SetPlatformIcons` in Unity? | Description Assign a list of icons for the specified build target and platform icon kind. The icons array must be the one returned by PlayerSettings.GetPlatformIcons for the same build target and kind; texture assets must be in the project. The BuildTargetGroup overload is marked for deprecation in the future; use the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c241bfff55ea | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.ToggleGroupScope`. | ToggleGroupScope
class in
UnityEditor
Description
Begin a vertical group with a toggle to enable or disable all the controls within at once.
Additional resources:
BeginToggleGroup
.
Align position/rotation/scale of the selected GameObjects.
```csharp
// C# Example
// Simple script that lets you align GameObjec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e855074e2a4c_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Native UnityXR Right-Hand device handle
Signature:
```csharp
public static InputDevice handRight
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b74e205aee00 | unity_docs | editor | What is `EditorUserBuildSettings.wsaUWPBuildType` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.wsaUWPBuildType
public static
WSAUWPBuildType
wsaUWPBuildType
;
Description
The build type for the Universal Windows Platform.
Additional resources:
WSAUWPBuildType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_082aa86c2497 | unity_docs | physics | What is `PreprocessorOverride` in Unity? Explain its purpose and usage. | PreprocessorOverride
enumeration
Description
This enum is now obsolete. Unity always uses the Caching Shader Preprocessor.
Additional resources:
The Caching Shader Preprocessor
Properties
Property
Description
UseProjectSettings
This enum is now obsolete. Unity always uses the Caching Shader Preprocessor.
For... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_137e89a631d7 | unity_docs | rendering | Explain 'Check how many shader variants you have' in Unity. | You can use logging and profiling tools to check how many shader variants Unity compiles, and identify ways you can remove (
strip
) variants to improve build times and reduce memory usage. You can do the following:
Get a list of shader variants the Editor uses
Get a list of shader variants Unity creates at build time
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_145297f74f88 | unity_docs | rendering | What is `Rendering.GlobalKeyword.ctor` in Unity? Explain its purpose and usage. | GlobalKeyword Constructor
Declaration
public
GlobalKeyword
(string
name
);
Parameters
Parameter
Description
name
The name of the global shader keyword.
Description
Creates and returns a GlobalKeyword struct that represents an existing global shader keyword.
If a global shader keyword with the given name e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4e2e4e71264 | unity_docs | rendering | What is `Terrain.compressedHolesFormat` in Unity? Explain its purpose and usage. | Terrain.compressedHolesFormat
public static
Experimental.Rendering.GraphicsFormat
compressedHolesFormat
;
Description
Graphics format of the Terrain holes Texture when it is compressed.
Additional resources:
TerrainData.holesTexture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cee302e70681 | unity_docs | scripting | What is `Search.ISearchQuery.GetViewState` in Unity? Explain its purpose and usage. | ISearchQuery.GetViewState
Declaration
public
Search.SearchViewState
GetViewState
();
Returns
SearchViewState
Persisted search view state.
Description
Returns the search query view state.
This view state is used to restore the search view UI and item view mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_583d2b7b8ec3 | unity_docs | xr | What is `Networking.MultipartFormFileSection` in Unity? Explain its purpose and usage. | MultipartFormFileSection
class in
UnityEngine.Networking
/
Implemented in:
UnityEngine.UnityWebRequestModule
Implements interfaces:
IMultipartFormSection
Description
A helper object for adding file uploads to multipart forms via the [IMultipartFormSection] API.
This object is similar to the
MultipartFormDataS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b46587a3c6f3 | github | scripting | Write a Unity C# MonoBehaviour script called Waypoint Progress Tracker | ```csharp
using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class WaypointProgressTracker : MonoBehaviour
{
// This script can be used with any object that is supposed to follow a
// route marked out by waypoints.
// This script manages the amoun... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_e812c0511848 | unity_docs | scripting | What are the parameters of `AssetBundle.LoadFromMemory` in Unity? | Returns AssetBundle Loaded AssetBundle object or null if failed. Description Synchronously load an AssetBundle from a memory region. Use this method to load an AssetBundle from an array of bytes. This is useful when you have downloaded the data with encryption and need to load the AssetBundle from the decrypted bytes. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54a8a8f22653 | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.SortChildren` in Unity? Explain its purpose and usage. | Hierarchy.SortChildren
Declaration
public void
SortChildren
(ref
Unity.Hierarchy.HierarchyNode
node
,
bool
recurse
);
Parameters
Parameter
Description
node
The hierarchy node.
recurse
Whether to sort the child nodes recursively.
Description
Sorts the child nodes of a hierarchy node according to their... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff6e697e2c12 | unity_docs | rendering | What are the parameters of `ParticleSystemJobs.IJobParticleSystemParallelFor.Execute` in Unity? | Description Implement this method to access and modify particle properties. Below is an example of a script that you can use to attract particles to a supplied position. ```csharp
using System;
using Unity.Collections;
using UnityEngine;
using UnityEngine.ParticleSystemJobs;public class ParticleJob : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ce86956ba9b | unity_docs | animation | What is `Animations.AnimationPlayableBinding` in Unity? Explain its purpose and usage. | AnimationPlayableBinding
class in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
A
PlayableBinding
that contains information representing an
AnimationPlayableOutput
.
Static Methods
Method
Description
Create
Creates a PlayableBinding that contains information representing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_48a85f408bf0 | github | scripting | Write a Unity C# MonoBehaviour script called A Prefab Pool Component | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Gilzoide.PrefabPool.Internal
{
public abstract class APrefabPoolComponent<T, TPool> : MonoBehaviour, IPrefabPool<T>, IDisposable
where T : Object
where TPool : APrefabPool<T>, n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_50ccbd944add | unity_docs | rendering | In Unity's 'Video Player component targets', what is 'Display your video content on a Camera plane' and how does it work? | You can choose to project the video onto the near plane or far plane of the
Camera
. To enable this setting, set
Render Mode to Camera Near Plane or Camera Far Plane
.
The near plane shows the video in front of any objects in the scene. Displaying the video on this plane is useful for video cutscenes or UI elements tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_63463e09eeb9 | unity_docs | rendering | Explain 'Cubemaps' in Unity. | Resources for creating and using a collection of six square textures that represent the reflections in an environment, and form an imaginary cube around a
GameObject
.
Page Description Introduction to cubemaps
Understand that a cubemap has six squares forming the faces of an imaginary cube that surrounds an object.
Cre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcc3aa7b91bc | unity_docs | editor | Show me a Unity C# example demonstrating `BuildPipeline.BuildPlayer`. | on, those changes won't take effect.
It also means that the built-in scripting symbols defined for the current active target platform (such as UNITY_STANDALONE_WIN, or UNITY_ANDROID) remain in place even if you try to build for a different target platform, which can result in the wrong code being compiled into your bui... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f9ca0610d03 | unity_docs | physics | Give me an overview of the `ColliderErrorState2D` class in Unity. | ColliderErrorState2D
enumeration
Description
Indicates what (if any) error was encountered when creating a 2D Collider.
This error state can be read directly from the 2D Collider via the property:
Collider2D.errorState
.
Properties
Property
Description
None
Indicates that no error was encountered, therefore t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1297db13c013 | unity_docs | math | What is `HandleUtility.placeObjectCustomPasses` in Unity? Explain its purpose and usage. | HandleUtility.placeObjectCustomPasses
Description
Subscribe to this event to handle object placement in the
SceneView
.
This delegate is invoked by
PlaceObject
when drag and dropping objects from the Hierarchy and Project views.
```csharp
using UnityEditor;
using UnityEngine;static class PlaceObjectExample
{
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96d491c40fa9 | unity_docs | editor | What is `Search.SearchIndexer.AddExactWord` in Unity? Explain its purpose and usage. | SearchIndexer.AddExactWord
Declaration
public void
AddExactWord
(string
word
,
int
score
,
int
documentIndex
);
Parameters
Parameter
Description
word
Word to add to the index.
score
Relevance score of the word.
documentIndex
Document where the indexed word was found.
Description
Adds a new word comin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee54b1aefa42 | unity_docs | ui | In Unity's 'Create a custom control with two attributes', what is 'Create a UXML to see the attribute' and how does it work? | Create a UXML file with any name you want.
Double-click the UXML file to open it in the UI Builder.
In the Library section of the UI Builder, select
Project
>
Custom Controls (C#)
>
MyElement
.
Drag MyElement to the Hierarchy window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9d6daaf9bfe | unity_docs | rendering | Give me an overview of the `ResourcesAPI` class in Unity. | ResourcesAPI
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Derive from this base class to provide alternative implementations to the C# behavior of specific
Resources
methods.
The example provided logs the time taken to handle slower Resources APIs to the player or editor log.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4b48b97a41c | unity_docs | xr | What is `XR.XRDisplaySubsystem.GetRenderPassCount` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.GetRenderPassCount
Declaration
public int
GetRenderPassCount
();
Returns
int
Count of render passes.
Description
The number of
XRRenderPass
entries for this XR Display. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5cf76baf16c2 | unity_docs | scripting | Explain 'Audio Source component reference' in Unity. | View and edit the properties and settings of the audio source to change how it plays audio.
To open the audio sourceβs settings, select a GameObject that contains an
Audio Source
component. To learn how to create an audio source, refer to
Set up an Audio Source component
.
## Audio Source component settings
Use the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab6551a8126b | unity_docs | math | What are the parameters of `AI.NavMesh.GetAreaFromName` in Unity? | Returns int Index if the specified area name exists, or -1 if no area type has the specified name. Description Returns the area index for a named NavMesh area type. ```csharp
// NearestPointOnWater
using UnityEngine;
using UnityEngine.AI;public class NearestPointOnWater : MonoBehaviour
{
void Update()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_22c48f0f93d7_doc_2 | github | scripting | What does `Register` do in this Unity script? Explain its purpose and signature. | Register to have its update job scheduled every frameand optionally synchronize job data every frame.Job data provider If true and implements , data synchronization will be called every frame.Registering job provider objects is O(1).Registering an object more than once is a no-op.
Signature:
```csharp
public void ... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_58b595c3ad27 | unity_docs | scripting | What is `PlayerSettings.Android.keystoreName` in Unity? Explain its purpose and usage. | PlayerSettings.Android.keystoreName
public static string
keystoreName
;
Description
Contains the path to the Android keystore file.
To set the keystore file path, specify an absolute path or a relative path to your Unity project's location. If you provide an absolute or a relative path to the keystore file wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f679c5af28e8 | unity_docs | scripting | What is `BuildCompression.UncompressedRuntime` in Unity? Explain its purpose and usage. | BuildCompression.UncompressedRuntime
public static
BuildCompression
UncompressedRuntime
;
Description
Uncompressed Asset Bundle.
Uncompressed Asset Bundles are large, but are the fastest to access once downloaded. Uncompressed bundles are 16-byte aligned.
This BuildCompression is only supported for recompress... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2590a2d708df | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.BringWindowToBack`. | GUI.BringWindowToBack
Declaration
public static void
BringWindowToBack
(int
windowID
);
Parameters
Parameter
Description
windowID
The identifier used when you created the window in the
Window
call.
Description
Bring a specific window to back of the floating windows.
```csharp
// Draws 2 overlapped windo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c41dff3cee7 | unity_docs | scripting | What is `GUI.PasswordField` in Unity? Explain its purpose and usage. | GUI.PasswordField
Declaration
public static string
PasswordField
(
Rect
position
,
string
password
,
char
maskChar
);
Declaration
public static string
PasswordField
(
Rect
position
,
string
password
,
char
maskChar
,
int
maxLength
);
Declaration
public static string
PasswordField
(
Rect
position
,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_662e7cb50ee4 | unity_docs | editor | Give me an overview of the `PlayerConnectionInitiateMode` class in Unity. | PlayerConnectionInitiateMode
enumeration
Description
Describes how the player connects to the Editor.
Properties
Property
Description
None
Player connection mode not set.
PlayerConnectsToHost
Player connection is initiated by the player connecting to the host, usually the host is the Editor.
PlayerListens
Pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_822f2758cf24 | unity_docs | audio | Explain 'Introduction to audio files' in Unity. | As with Meshes or Textures, the workflow for
Audio File
assets is designed to be smooth and simple. Unity can import almost every common file format, but there are a few details that are useful to be aware of when you work with audio files.
For an extensive description of the compression formats and other options avail... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88df6bcfd90f | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.companyName`. | PlayerSettings.companyName
public static string
companyName
;
Description
The name of your company.
This is used to locate the preferences file.
Custom player settings.
```csharp
using UnityEngine;
using UnityEditor;
// Simple Script that saves and loads custom
// Stand-alone/Web player screen settings among... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_01d2fa3b7a52 | unity_docs | rendering | Explain 'Use video sources' in Unity. | Reference your video sources in the Video Player to use video in Unity.
To use video in Unity, you must reference your files in the Video Player through the Source dropdown. The Video Player can play video sources from video clips or URLs.
This information covers referencing video files only. To configure the Video Pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6b69ec87b91 | unity_docs | animation | What is `Animator.GetFloat` in Unity? Explain its purpose and usage. | Animator.GetFloat
Declaration
public float
GetFloat
(string
name
);
Declaration
public float
GetFloat
(int
id
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
Returns
float
The value of the parameter.
Description
Returns the value of the given float parameter.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a034c7bd6ef | unity_docs | scripting | What is `IMGUI.Controls.AdvancedDropdownItem.AddChild` in Unity? Explain its purpose and usage. | AdvancedDropdownItem.AddChild
Declaration
public void
AddChild
(
IMGUI.Controls.AdvancedDropdownItem
child
);
Parameters
Parameter
Description
child
AdvancedDropdownItem to be added to the children list.
Description
Adds the given AdvancedDropdownItem child to the children list. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5970c17482b | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefs.GetString`. | preferences.
defaultValue
The value to return when no string is found for the given
key
in the player preferences.
Returns
string
The string corresponding to the given
key
,
defaultValue
if no string is found for the given
key
.
Description
Gets the string that corresponds to
key
in the player prefere... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4d419c557b54 | unity_docs | scripting | In Unity's 'Verify the Unity Accelerator version', what is 'Verify on a client machine' and how does it work? | From the client, access the API agent health end point by visiting the following page from a browser:
http://[AcceleratorIP]:[AcceleratorPort]/api/agent-health
Alternatively, examine the unity-accelerator.log file in the log folder of the Accelerators configuration directory. The sysinfo message displays the currently ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c51265872ede | unity_docs | scripting | Show me a Unity C# example demonstrating `AsyncOperation`. | ne until an asynchronous operation completes.
WaitForSecondsRealtime
can only be used with a
yield
statement in coroutines.
You can
yield
until the
AsyncOperation
completes, check whether it's done with
AsyncOperation.isDone
, or check on its progress with
AsyncOperation.progress
.
Additional resources:
Scen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e383e7194db9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Debug.LogError`. | plies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about
rich text
for details of the different markup tags avail... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b3bc9744db1 | unity_docs | scripting | Show me a Unity C# example demonstrating `CollisionDetectionMode.ContinuousDynamic`. | Mode.ContinuousDynamic
Description
Continuous collision detection is on for colliding with static and dynamic geometry.
Prevent this Rigidbody from passing through static mesh geometry, and through other
Rigidbodies which have continuous collision detection enabled, when it is moving fast.
This is the slowest colli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_369e21837b0f | unity_docs | animation | What is `Animations.GameObjectRecorder.SaveToClip` in Unity? Explain its purpose and usage. | GameObjectRecorder.SaveToClip
Declaration
public void
SaveToClip
(
AnimationClip
clip
);
Declaration
public void
SaveToClip
(
AnimationClip
clip
,
float
fps
);
Declaration
public void
SaveToClip
(
AnimationClip
clip
,
float
fps
,
Animations.CurveFilterOptions
filterOptions
);
Parameters
Parame... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76298552668d | unity_docs | rendering | What is `MaterialEditor.IntegerProperty` in Unity? Explain its purpose and usage. | MaterialEditor.IntegerProperty
Declaration
public int
IntegerProperty
(
MaterialProperty
prop
,
string
label
);
Declaration
public int
IntegerProperty
(
Rect
position
,
MaterialProperty
prop
,
string
label
);
Parameters
Parameter
Description
label
Label for the property.
Description
Draw a prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c65b3ba7664b | unity_docs | performance | What is `ParticleSystemJobs.ParticleSystemJobData.aliveTimePercent` in Unity? Explain its purpose and usage. | ParticleSystemJobData.aliveTimePercent
public NativeArray<float>
aliveTimePercent
;
Description
Specifies how long each particle has been alive.
The value is a value between 0 and 100, where 0 means the particle has just been born, and 100 means it is at the end of its lifetime. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b800f53c466f | unity_docs | rendering | What is `XR.XRSettings.renderViewportScale` in Unity? Explain its purpose and usage. | XRSettings.renderViewportScale
public static float
renderViewportScale
;
Description
Controls how much of the allocated eye texture should be used for rendering.
Valid range is 0.0 to 1.0. This value can be changed at runtime without reallocating eye textures. Therefore it is useful for dynamically adjusting ey... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0055683fe11 | unity_docs | physics | What is `CompositeCollider2D.offsetDistance` in Unity? Explain its purpose and usage. | CompositeCollider2D.offsetDistance
public float
offsetDistance
;
Description
Vertices are offset by this distance when compositing multiple physic shapes. Any vertices between shapes within this distance are combined.
Do not set the distance offset to higher than 1% of the Sprite's length, as this may result in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecde2a5e7fa5 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryValidationOptions.validateFilters`. | QueryValidationOptions.validateFilters
public bool
validateFilters
;
Description
Boolean indicating if filters should be validated. Default is false.
If true and
skipUnknownFilters
is false, unknown filters will generate errors if no default handler is provided with
QueryEngine.SetDefaultFilter
.
```csharp
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bcc39f2743c | unity_docs | rendering | What is `XR.XRDisplaySubsystem.LateLatchNode` in Unity? Explain its purpose and usage. | LateLatchNode
enumeration
Description
Type of node to be late latched.
Properties
Property
Description
Head
Head node type for late latching. This represents the camera node in the pose hierarchy.
LeftHand
Left hand node type for late latching. This represents the left hand anchor node in the pose hierarchy.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f860a9e48923 | unity_docs | physics | Show me a Unity C# example demonstrating `GameObject.tag`. | d a tag can be overwritten when its `Awake` is called. If you do this, Unity generates the warning
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
.
The example below sets the current GameObject's tag to "Player" and then implements
MonoBehaviour.OnTriggerEnter
to check if the
Collider
o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_103347a59c12_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores the used to select when gravity is applied with continuous movement.
Signature:
```csharp
public Dropdown gravityApplicationModeDropdown
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_25280c5d80ef | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddShellScriptBuildPhase` in Unity? | Returns string Returns the GUID of the new phase. Description Creates a new copy shell script phase for a given target. If a shell script build phase with the same name, shellPath , and shellScript is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_199b8d033fd5 | unity_docs | rendering | What is `LightmapParameters.isTransparent` in Unity? Explain its purpose and usage. | LightmapParameters.isTransparent
public bool
isTransparent
;
Description
If enabled, the object appears transparent during GlobalIllumination lighting calculations.
Backfaces are not contributing to and light travels through the surface. This is useful for emissive invisible surfaces. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aefe6af209d4 | unity_docs | rendering | What are the parameters of `GUI.Toolbar` in Unity? | Returns int The index of the selected button. Description Make a toolbar. ```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public int toolbarInt = 0;
public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1ba67885917 | unity_docs | rendering | What is `RenderTextureCreationFlags.DynamicallyScalable` in Unity? Explain its purpose and usage. | RenderTextureCreationFlags.DynamicallyScalable
Description
Set this flag to mark this RenderTexture for Dynamic Resolution should the target platform/graphics API support Dynamic Resolution.
This flag is mutually exclusive with
RenderTextureCreationFlags.DynamicallyScalableExplicit
. Refer to
ScalableBufferManage... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ad40a5f7afa | unity_docs | rendering | What is `ShaderMessage` in Unity? Explain its purpose and usage. | ShaderMessage
struct in
UnityEditor
Description
Contains information about messages generated by Unity's Shader Compiler.
Properties
Property
Description
file
The source file where the shader message was found.
line
The line of code where the shader message was found.
message
The message returned by the Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d8ccf0f3d6b | unity_docs | physics | What is `ContactFilter2D` in Unity? Explain its purpose and usage. | ContactFilter2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
A set of parameters for filtering contact results. Define the angle by referring to their position in world space, where 0 degrees is parallel to the positive x-axis, 90 degrees is parallel to the positive y-axis, 180... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1d4f8268566 | unity_docs | rendering | What are the parameters of `AnimationClip.SetCurve` in Unity? | Description Assigns the curve to animate a specific property. If curve is null the curve will be removed. If a curve already exists
for that property, it will be replaced. Note: SetCurve will only work at runtime for legacy animation clips. For non-legacy AnimationClips
it is an editor-only function. The following scri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0475214607b1 | unity_docs | scripting | What is `Keyframe.inWeight` in Unity? Explain its purpose and usage. | Keyframe.inWeight
public float
inWeight
;
Description
Sets the incoming weight for this key. The incoming weight affects the slope of the curve from the previous key to this key.
The weight is a value between 0 and 1. Set
weightedMode
to
WeightedMode.In
or
WeightedMode.Both
to include weight when calculat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34e7126b0b22 | unity_docs | physics | What are the parameters of `Rigidbody2D.MoveRotation` in Unity? | Description Rotates the Rigidbody to angle (given in degrees). Rotates the Rigidbody to the specified angle by calculating the appropriate angular velocity required to rotate the Rigidbody to that angle during the next physics update. During the move, angularDamping won't affect the body. This causes the object to rap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6efb05e47a6f | unity_docs | input | What is `TouchPhase.Ended` in Unity? Explain its purpose and usage. | TouchPhase.Ended
Description
A finger was lifted from the screen. This is the final phase of a touch.
```csharp
//Attach this script to an empty GameObject
//Create some UI Text by going to Create>UI>Text.
//Drag this GameObject into the Text field of your GameObjectβs Inspector window.using UnityEngine;
using Syst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_21fb6a971c40 | unity_docs | audio | In Unity's 'An overview of the concepts and Audio Mixer', what is 'Routing and Mixing' and how does it work? | http://en.wikipedia.org/wiki/Audio_mixing
Audio routing is the process of taking a number of input audio signals and outputting 1 or more output signals. The term signal here refers to a continuous stream of digital audio data, which can be broken down into digital audio channels (such as stereo or 5.1 (6 channels)).
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_794422798905 | unity_docs | scripting | Show me a Unity C# example demonstrating `WaitUntil.ctor`. | ion to perform when the
timeout
is reached. Only performed if the predicate fails to return
true
before the maximum time specified.
timeoutMode
Mode in which to measure time to determine
timeout
. Real time by default. Can be set to in-game time, which is scaled according to the value of
Time.timeScale
.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_74f64a3e3a43 | unity_docs | rendering | Show me a Unity code example for 'Low-level native plug-in interface'. | acks when certain events happen. You can use this to implement low-level rendering in your
plug-in
so it can work with Unityβs multithreaded rendering.
## Interface Registry
To handle main Unity events, a plug-in must export UnityPluginLoad and UnityPluginUnload functions. IUnityInterfaces enables the plug-in to acce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ea1dbae7baa9_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Manages network connections (API, WebSocket, WebRTC)
Signature:
```csharp
public class NetworkManager : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_4758a8974ba6 | unity_docs | scripting | What is `PackageManager.UI.IPackageManagerExtension.OnPackageRemoved` in Unity? Explain its purpose and usage. | IPackageManagerExtension.OnPackageRemoved
Declaration
public void
OnPackageRemoved
(PackageInfo
packageInfo
);
Parameters
Parameter
Description
packageInfo
The package information.
Description
Called by the Package Manager UI when a package is removed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fc8e1f06bd9 | unity_docs | rendering | Give me an overview of the `LightmapBakeType` class in Unity. | LightmapBakeType
enumeration
Description
Enum describing what part of a light contribution can be baked.
Properties
Property
Description
Realtime
Real-time lights cast run time light and shadows. They can change position, orientation, color, brightness, and many other properties at run time. No lighting gets ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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