id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_500250ab9022 | unity_docs | editor | What is `Search.SearchProvider.trackSelection` in Unity? Explain its purpose and usage. | SearchProvider.trackSelection
public Action<SearchItem,SearchContext>
trackSelection
;
Description
Called when the selection changed and can be tracked.
```csharp
[SearchItemProvider]
internal static SearchProvider CreateProvider()
{
return new SearchProvider("example_tree", "Trees")
{
filterId = "tree:",
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ed1c1995b4c | unity_docs | performance | What is `Search.QueryGraphOptimizationOptions.swapFilterFunctionsToRightHandSide` in Unity? Explain its purpose and usage. | QueryGraphOptimizationOptions.swapFilterFunctionsToRightHandSide
public bool
swapFilterFunctionsToRightHandSide
;
Description
Swaps filter functions to the right-hand side of combining operations (i.e. "And", "Or"). Useful if those filter operations are slow. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b43bbb7f0772 | unity_docs | editor | What is `EditorApplication.SetTemporaryProjectKeepPath` in Unity? Explain its purpose and usage. | EditorApplication.SetTemporaryProjectKeepPath
Declaration
public static void
SetTemporaryProjectKeepPath
(string
path
);
Parameters
Parameter
Description
path
The path that the current temporary project should be relocated to when closing it.
Description
Sets the path that Unity should store the current te... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e19c8c47f73b | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.MeshDataArray`. | th multiple meshes at the same time. It is thus much more efficient to use a single
MeshDataArray/
struct for multiple meshes, than to operate on several individual structs.
It is important to dispose of a
MeshDataArray
struct once you have finished working with it. Use
Dispose
to dispose of the struct when you h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dde9967eb964 | unity_docs | rendering | Show me a Unity C# example demonstrating `GL.wireframe`. | GL.wireframe
public static bool
wireframe
;
Description
Should rendering be done in wireframe?
Turning on wireframe mode will affect all objects rendered after the call, until you turn
wireframe back off. In the Unity editor, wireframe mode is always turned off
before repainting any window.
Note that some platf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541_doc_11 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The prefix added to every feedback if `feedbackPrefixEnabled` is enabled.
Signature:
```csharp
public string feedbackPrefixText = DEFAULT_FEEDBACK_PREFIX;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f5de686896e | unity_docs | ui | What is `UIElements.VisualElement.TryGetBinding` in Unity? Explain its purpose and usage. | VisualElement.TryGetBinding
Declaration
public bool
TryGetBinding
(
UIElements.BindingId
bindingId
,
out
UIElements.Binding
binding
);
Parameters
Parameter
Description
bindingId
The binding ID.
binding
When this method returns, contains the binding associated with the target property, if it exists; oth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b611a7c1213b | unity_docs | rendering | In Unity's 'Safe Mode', what is 'Common causes of compilation errors' and how does it work? | Some common scenarios that might result in you encountering compilation errors occur when you:
Upgrade a project from an older version of Unity to a newer version.
Open a project in a different version of Unity from the one it was created in.
Open a project with a missing package , or an incorrect version of a package.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99686779256c | unity_docs | xr | What is `HDROutputSettings` in Unity? Explain its purpose and usage. | HDROutputSettings
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provides access to HDR display settings and information.
Static Properties
Property
Description
displays
The list of currently connected displays with possible HDR availability.
main
The HDROutputSettings for the mai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4b388e2eb51 | unity_docs | physics | What is `ArticulationBody.SetDriveTargets` in Unity? Explain its purpose and usage. | ArticulationBody.SetDriveTargets
Declaration
public void
SetDriveTargets
(List<float>
targets
);
Parameters
Parameter
Description
targets
Supplied list of floats used to set the joint drive targets.
Description
Assigns articulation body joint drive targets for the entire hierarchy of bodies.
This sets j... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_938b3b03e198 | github | scripting | Write a Unity C# MonoBehaviour script called Singleton Monobehaviour | ```csharp
using SiegfriedWagner.Singletons.Internal;
using UnityEngine;
namespace SiegfriedWagner.Singletons
{
/// <summary>
/// A singleton inheriting from MonoBehaviour.
/// </summary>
/// <typeparam name="T">Class type.</typeparam>
public abstract class SingletonMonoBehaviour<T> : MonoBehaviour where T : S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70cc8c53b210 | unity_docs | rendering | What is `Rendering.RayTracingSubMeshFlags.Enabled` in Unity? Explain its purpose and usage. | RayTracingSubMeshFlags.Enabled
Description
The sub-mesh is provided as input to a
RayTracingAccelerationStructure
build operation.
Unity does not consider a sub-mesh opaque if this is the only flag it has, and allows the GPU to invoke a user-defined any hit shader when a ray intersects with that sub-mesh. This ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7376fb420524 | unity_docs | scripting | What is `Experimental.GraphView.GraphViewToolWindow.OnGraphViewChanged` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewToolWindow.OnGraphViewChanged
Declaration
protected void
OnGraphViewChanged
();
Description
Callback invoked when the GraphView has changed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbbf91ebafeb | unity_docs | editor | What is `Build.IActiveBuildTargetChanged` in Unity? Explain its purpose and usage. | IActiveBuildTargetChanged
interface in
UnityEditor.Build
Implements interfaces:
IOrderedCallback
Description
Implement this interface to receive a callback after the active build platform has changed.
Additional resources:
OnActiveBuildTargetChanged
.
Public Methods
Method
Description
OnActiveBuildTargetCha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d68f72664a45 | unity_docs | audio | What is `AudioRolloffMode` in Unity? Explain its purpose and usage. | AudioRolloffMode
enumeration
Description
Rolloff modes that a 3D sound can have in an audio source.
Properties
Property
Description
Logarithmic
Use this mode when you want a real-world rolloff.
Linear
Use this mode when you want to lower the volume of your sound over the distance.
Custom
Use this when you wan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3ed7ff9559e | unity_docs | rendering | Show me a Unity C# example demonstrating `Camera.Render`. | entual image filters.
This is used for taking precise control of render order. To make use of this feature, create a
camera and disable it. Then call Render on it.
You are not able to call the Render function from a camera that is currently rendering. If you wish to
do this create a copy of the camera, and make it matc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27ae51d57306 | unity_docs | animation | Give me an overview of the `AvatarIKHint` class in Unity. | AvatarIKHint
enumeration
Description
IK Hint.
Used to set and get IK weights and position.
Additional resources:
Animator.GetIKHintPosition
,
Animator.GetIKHintPositionWeight
,
Animator.SetIKHintPosition
, and
Animator.SetIKHintPositionWeight
.
Properties
Property
Description
LeftKnee
The left knee IK hint... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08fdac8493cb | unity_docs | input | What is `UIElements.MouseMoveEvent.ctor` in Unity? Explain its purpose and usage. | MouseMoveEvent Constructor
Declaration
public
MouseMoveEvent
();
Description
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6e6c7d07c83e_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Gets or sets the prefab for MonoBehaviour-based objects in this pool.
Signature:
```csharp
public GameObject MonoPrefab
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_82c1a0b605f0 | unity_docs | editor | What is `ShortcutManagement.KeyCombination` in Unity? Explain its purpose and usage. | KeyCombination
struct in
UnityEditor.ShortcutManagement
Description
Represents a combination of a non-modifier key and zero or more modifier keys.
Properties
Property
Description
action
Is the action key modifier part of the key combination? The action key represents the Control key on Windows and Linux, and t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0548d73fb50a | unity_docs | audio | Show me a Unity C# example demonstrating `AudioLowPassFilter.lowpassResonanceQ`. | AudioLowPassFilter.lowpassResonanceQ
public float
lowpassResonanceQ
;
Description
Determines how much the filter's self-resonance is dampened.
Higher Lowpass Resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.
Lowpass resonance Q value goes from 1.0 to 10.0. Default = 1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec5c806eb637 | unity_docs | rendering | What is `Search.SearchService.ShowPicker` in Unity? Explain its purpose and usage. | SearchService.ShowPicker
Declaration
public static
Search.ISearchView
ShowPicker
(
Search.SearchContext
context
,
Action<SearchItem,bool>
selectHandler
,
Action<SearchItem>
trackingHandler
,
Func<SearchItem,bool>
filterHandler
,
IEnumerable<SearchItem>
subset
,
string
title
,
float
itemSize
,
float
defaul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0e01d9962f4 | unity_docs | editor | Show me a Unity C# example demonstrating `Callbacks.RunAfterAssemblyAttribute`. | s a dependency graph and uses topological sorting to ensure that all dependencies are run in sequence based on their dependencies. If callbacks dependencies are not present in the project then the instruction will be ignored during the generation of the dependency graph.
Note:
Defining callback dependencies is current... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f302e3471ec0 | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.NewStaticSafetyId` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.NewStaticSafetyId
Declaration
public static int
NewStaticSafetyId
(byte*
ownerTypeNameBytes
,
int
byteCount
);
Parameters
Parameter
Description
ownerTypeNameBytes
The name of the scripting type that owns the
AtomicSafetyHandle
, to be embedded in error messages involving
the handle. Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2dcd47d301e2 | unity_docs | rendering | In Unity's 'Navigating the Profiler window', what is 'Increasing frame count' and how does it work? | By default, the Profiler records and keeps the last 300 frames of your application, and displays detailed information about every frame. To increase the default frame count:
Open the Preferences window (
Unity > Settings
)
Select the Profiler preferences (
Analysis > Profiler
)
Enter a value for the
Frame Count
, up to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08b1d97227c7 | unity_docs | rendering | What is `ParticleSystem.ShapeModule` in Unity? Explain its purpose and usage. | ShapeModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the ShapeModule.
Configures the initial positions and directions of particles.
Additional resources:
ParticleSystem
,
ParticleSystem.shape
.
Properties
Property
Description
alignToDirecti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a1da7f797ed | unity_docs | editor | What is `AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName` in Unity? Explain its purpose and usage. | AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName
Declaration
public static string[]
GetAssetPathsFromAssetBundleAndAssetName
(string
assetBundleName
,
string
assetName
);
Parameters
Parameter
Description
assetBundleName
The name of the AssetBundle.
assetName
The name of the asset.
Description
Get ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7906745c326c | unity_docs | physics | Show me a Unity C# example demonstrating `Handheld.Vibrate`. | Handheld.Vibrate
Declaration
public static void
Vibrate
();
Description
Triggers device vibration.
Note:
Duration of vibration is determined by the operating system of the target platform.
To configure advanced vibration settings, use platform specific libraries.
```csharp
using UnityEngine;
using System.Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3158a10f53c5 | unity_docs | physics | What is `QueryParameters.Default` in Unity? Explain its purpose and usage. | QueryParameters.Default
public static
QueryParameters
Default
;
Description
Create a default QueryParameters struct.
LayerMask
is set to default raycasting mask, hitMultipleFaces and hitBackfaces are set to false, hitTriggers is set to use global parameter
Physics.queriesHitTriggers
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d52adde1ce3 | unity_docs | rendering | What is `Texture2D.ignoreMipmapLimit` in Unity? Explain its purpose and usage. | Texture2D.ignoreMipmapLimit
public bool
ignoreMipmapLimit
;
Description
This property causes a texture to ignore all texture mipmap limit settings.
When this property is
true
, Unity always uploads the texture to the GPU at full resolution, disregarding the active quality setting's global texture mipmap limit ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d585d54188c4_doc_7 | github | scripting | What does `GetRefreshedPackageData` do in this Unity script? Explain its purpose and signature. | Retrieve, update the cache and return the updated data for a previously cached package
Signature:
```csharp
public static async Task<APIResult> GetRefreshedPackageData(string packageId)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b9929769add4 | unity_docs | rendering | In Unity's 'Android requirements and compatibility', what is 'Android support' and how does it work? | Unity supports Android 6.0 “Marshmallow” (API level 23) and above. For more information, refer to
AndroidSdkVersions
.
You can now target newer Android API levels in the following Unity versions:
Unity 6000.0.18f1 and later versions support API level 35
Unity 6000.0.46f1 and later versions support API level 36 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebbf37f3bad5 | unity_docs | rendering | What is `XR.InputDevice.characteristics` in Unity? Explain its purpose and usage. | InputDevice.characteristics
public
XR.InputDeviceCharacteristics
characteristics
;
Description
Read Only. A bitmask of enumerated flags describing the characteristics of this InputDevice.
Use
Characteristics
to determine whether an
InputDevice
has specific features or capabilities. For example, if the set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_125f3b479829 | unity_docs | scripting | What is `AssetBundle.Unload` in Unity? Explain its purpose and usage. | AssetBundle.Unload
Declaration
public void
Unload
(bool
unloadAllLoadedObjects
);
Parameters
Parameter
Description
unloadAllLoadedObjects
Determines whether the current instances of objects loaded from the AssetBundle will also be unloaded.
Description
Unloads an AssetBundle freeing its data.
When
unload... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_824b9da5c8f8 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddFile`. | ee.Group
tree is not supported.
Returns
string
The GUID of the added file. You can use it later, for example, to add the file for building to targets.
Description
Adds a new file reference to the list of known files.
The group structure is automatically created to correspond to the project path. To add the fi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bb517467cf1a | unity_docs | physics | In Unity's 'Triggers module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Description Inside
Specifies the action the Particle System takes for particles every frame they are inside a Collider. The options... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e6e8ee9c747 | unity_docs | physics | Show me a Unity C# example demonstrating `Collider2D.OnTriggerStay2D`. | e another object is within a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_598e916f23a8 | unity_docs | editor | In Unity's 'Android Logcat', what is 'Description' and how does it work? | Android Logcat package provides support for:
- Android log messages
- Android application memory statistics
- Input injection
- Android Screen Capture
- Android Screen Recorder
- Stacktrace Utility
Click the ‘View documentation’ link above for more information.
The window can be accessed in Unity Editor via ‘Window > A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f382d74c8a02 | unity_docs | rendering | What is `MipmapLimitDescriptor.ctor` in Unity? Explain its purpose and usage. | MipmapLimitDescriptor Constructor
Declaration
public
MipmapLimitDescriptor
(bool
useMipmapLimit
,
string
groupName
);
Parameters
Parameter
Description
useMipmapLimit
Enable or disable mipmap limit effects for a Texture.
groupName
The
TextureMipmapLimitGroup
to use the mipmap limit of.
Description
Crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c44460d2da37 | unity_docs | scripting | What is `UIElements.ScrollerVisibility` in Unity? Explain its purpose and usage. | ScrollerVisibility
enumeration
Description
Options for controlling the visibility of scroll bars in the
ScrollView
.
Properties
Property
Description
Auto
Displays a scroll bar only if the content does not fit in the scroll view. Otherwise, hides the scroll bar.
AlwaysVisible
The scroll bar is always ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_14b767f81517 | unity_docs | input | In Unity's 'Input in Web', what is 'Map the controller' and how does it work? | The Web
game controller
mapping for the old input system aligns with the
W3 spec
, where the button mapping layout is laid out as follows:
Buttons Description buttons[0]
Bottom button in right cluster = CROSS (X)
buttons[1]
Right button in right cluster = CIRCLE
buttons[2]
Left button in right cluster = SQUARE
buttons[... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2abdbcbcdfe | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddCopyFilesBuildPhase` in Unity? Explain its purpose and usage. | PBXProject.AddCopyFilesBuildPhase
Declaration
public string
AddCopyFilesBuildPhase
(string
targetGuid
,
string
name
,
string
dstPath
,
string
subfolderSpec
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
GetUnityFrameworkTargetGuid
.
name
The name of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5e6d15df540 | unity_docs | math | What is `Tilemaps.ITilemap.GetColor` in Unity? Explain its purpose and usage. | ITilemap.GetColor
Declaration
public
Color
GetColor
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
Returns
Color
Color of the
Tile
at the XYZ coordinate.
Description
Gets the color of a Tile given the XYZ coordinates of a cell in the Til... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a9050d77d95f | unity_docs | editor | In Unity's 'Manage Asset Store packages in the Editor', what is 'Using Asset Store packages' and how does it work? | To use an Asset Store package, perform the following steps:
Open the
Unity Package Manager window
Select the
My Assets
context to view the
list of available Asset Store packages
. You can also
search by name
for Asset Store packages.
The method to add the package to your project depends on the type you’ve downloaded:
F... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df695626eaeb | unity_docs | scripting | What is `IMGUI.Controls.TreeView.AfterRowsGUI` in Unity? Explain its purpose and usage. | TreeView.AfterRowsGUI
Declaration
protected void
AfterRowsGUI
();
Description
This is called after all rows have their
RowGUI
called.
Can be used together with
BeforeRowsGUI
to postprocess items or rendering. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5efce1b8358 | unity_docs | rendering | What is `Rendering.BuiltinRenderTextureType.CameraTarget` in Unity? Explain its purpose and usage. | BuiltinRenderTextureType.CameraTarget
Description
Target texture of currently rendering camera.
This is the render target where the current camera would be ultimately rendering into. The render target that is active
right now might be different (e.g. during light shadow map rendering, or right after another
Comman... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d66a05606aea | unity_docs | scripting | Show me a Unity C# example demonstrating `ArticulationBody.GetPointVelocity`. | ArticulationBody.GetPointVelocity
Declaration
public
Vector3
GetPointVelocity
(
Vector3
worldPoint
);
Description
Gets the velocity of the articulation body at the specified
worldPoint
in global space.
GetPointVelocity takes the angularVelocity of the articulation body into account when calculating the v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5dabb6736f68 | unity_docs | xr | What is `Rendering.AsyncGPUReadbackRequest.WaitForCompletion` in Unity? Explain its purpose and usage. | AsyncGPUReadbackRequest.WaitForCompletion
Declaration
public void
WaitForCompletion
();
Description
Waits for completion of the request.
Calling
AsyncGPUReadbackRequest.done
on the request after this call, will always result in true whether the request has completed successfully or not.
AsyncGPUReadbackReque... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fa87303518f | unity_docs | scripting | Give me an overview of the `BrokenPrefabAsset` class in Unity. | BrokenPrefabAsset
class in
UnityEditor
/
Inherits from:
DefaultAsset
Description
BrokenPrefabAsset is for Prefab files where the file content cannot be loaded without errors.
A Prefab Asset can be broken if the content of the file invalid or if it is a Variant Prefab where the parent Prefab is either invalid or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd7e12856afc | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Permission` in Unity? Explain its purpose and usage. | Permission
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<permission>
Android Manifest element.
For more information about the element, see Android's documentation:
Permission element
Properties
Property
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42b9021e8f00 | unity_docs | editor | What is `PlayerSettings.WSA.mediumTileShowName` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.mediumTileShowName
public static bool
mediumTileShowName
;
Description
The application name to display on the
Medium Tile
.
In the Editor, Unity displays this under
Tile section
in
UWP Player Settings
.
Note
: If you do not set a logo image for
this tile size
, Unity ignores this prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b615060b3549 | unity_docs | physics | What are the parameters of `PhysicsScene2D.OverlapBox` in Unity? | Returns Collider2D The collider overlapping the box. Description Checks a box against Colliders in the PhysicsScene2D, returning the first intersection only. An "OverlapBox" is conceptually like looking at the Scene through a box shape to determine what can be seen. Any Collider2D seen can be detected and reported. Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e08c5e1f1bec | github | scripting | Write a Unity C# script called Mesh Drawer | ```csharp
using System.Collections.Generic;
using UnityEngine;
public class MeshDrawer {
private Triangulator triangulator;
private List<int> triangles;
public MeshDrawer() {
this.triangulator = new Triangulator();
this.triangles = new List<int>();
}
public Mesh GetMe... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_bbde6f7b50f4 | unity_docs | rendering | In Unity's 'Deferred rendering path in the Built-In Render Pipeline', what is 'Requirements' and how does it work? | It requires a graphics card with Multiple Render Targets (MRT),
Shader
Model 3.0 (or later) and support for Depth
render textures
. Most PC graphics cards made after 2006 support deferred shading, starting with GeForce 8xxx, Radeon X2400, Intel G45.
On mobile, deferred shading is supported on all devices running at lea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbf3f654329a | unity_docs | animation | What is `AnimatorTransitionInfo.nameHash` in Unity? Explain its purpose and usage. | AnimatorTransitionInfo.nameHash
public int
nameHash
;
Description
The simplified name of the Transition.
Format is "CURRENT_STATE -> NEXT_STATE".
The hash is generated using
Animator.StringToHash
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd08a3fdc465 | unity_docs | ui | What is `EditorWindow.DiscardChanges` in Unity? Explain its purpose and usage. | EditorWindow.DiscardChanges
Declaration
public void
DiscardChanges
();
Description
Discards unsaved changes to the contents of the window.
Override DiscardChanges() to discard unsaved work when a window is closed.
The Editor calls this method internally when the user closes the window. After the Editor calls t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb7abe919aa4 | unity_docs | rendering | Show me a Unity C# example demonstrating `RenderTexture.Create`. | xture is already created.
The initial contents of a newly created render texture are undefined. On some platforms and APIs the contents will default to black, but you shouldn't depend on this. You can use
LoadStoreActionDebugModeSettings
to highlight undefined areas of the display, to help you debug rendering problem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1acb4d30e684 | unity_docs | editor | In Unity's 'Include additional files in a build', what is 'StreamingAssets folder limitations' and how does it work? | At runtime the StreamingAssets location is read-only and you can’t modify or write new files to it. To write files, you can use
Application.persistentDataPath
instead.
Don’t put Unity files (such as.unity
,.prefab
, and.asset
) into the StreamingAssets folder. These file types must be processed by a Player or AssetBund... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_916fd3a8f939 | unity_docs | scripting | Show me a Unity code example for 'Vector3IntField'. | lets users enter a Vector3Int value.
Note
: To align a Vector3IntField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Vector3IntField
You can create a Vector3IntField with UI Builder, UXML, and C#. The follow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22bb260bed27 | unity_docs | ui | What are the parameters of `EditorPrefs.GetFloat` in Unity? | Returns float The float value stored in the preference file or the defaultValue id the
requested float does not exist. Description Returns the float value corresponding to key if it exists in the preference file. If GetFloat does not exist in the Preference file the defaultValue will
be returned. ```c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f61f94af05f | unity_docs | scripting | Explain 'Publish a UPM package on the Asset Store' in Unity. | You can upload your own assets to the
Asset Store
in the UPM format, which supports versioning, package dependencies, and more.
Topic Description UPM package Asset Store publishing workflow
Overview of the UPM publishing workflow and prerequisites for creating
UPM packages
.
Enroll as a UPM publisher on the Publisher P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_676bd139179c | unity_docs | xr | What is `Rendering.BatchCullingViewType.SelectionOutline` in Unity? Explain its purpose and usage. | BatchCullingViewType.SelectionOutline
Description
The Scene view is requesting culling so that it can render the selection outline of the objects currently picked. Unity calls the
OnPerformCulling()
with this enum value when rendering the selection outline. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3d18c7cebb41 | unity_docs | scripting | Explain 'Achievements Building Block' in Unity. | The Achievements Unity Building Block demonstrates an achievement system that uses Unity Gaming Services (UGS).
The achievements are synchronized and persist in the Unity cloud, which means you can access them on any other device or platform that runs the same project.
The Achievements Building Block uses the following... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6015acd5c1e | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.ExternalForcesModule.influenceCount`. | ParticleSystem.ExternalForcesModule.influenceCount
public int
influenceCount
;
Description
The number of Force Fields explicitly provided to the influencers list.
When
influenceFilter
is set to
ParticleSystemGameObjectFilter.List
then only Force Fields in the influencers list affect the Particle System.
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_05e1b4239ea7 | unity_docs | scripting | Show me a Unity code example for 'Execute Static API methods'. | c API search provider to execute Unity’s parameterless public static API methods and properties.
Note:
You can’t implicitly use this search provider
as part of a default search
. You must explicitly use its search token or its
visual query
filter.
## Query syntax
Provider token:
api:
Query example: Searches for metho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_319d69f6f96c | unity_docs | rendering | What is `StandaloneRenderResize` in Unity? Explain its purpose and usage. | StandaloneRenderResize
enumeration
Description
Enum used to determine if a Canvas should be resized when a manual Camera.Render call is performed.
Properties
Property
Description
Enabled
Resize the Canvas when a manual Camera.Render call is performed.
Disabled
Do not resize the Canvas when a manual Camera.Rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a257cf0c6361 | unity_docs | physics | In Unity's '2D preferences reference', what is '2D physics contacts settings' and how does it work? | Set the colors used for the following UI elements.
Property Function Contact Color
Set the color of the Collider 2D Gizmo’s contacts which are displayed as a directional arrow starting at the contact point in the direction of the contact normal.
Contact Arrow Scale
Set the scale of the Collider 2D contacts arrow. Large... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e10e7193143d | unity_docs | rendering | What is `Rendering.LocalKeywordSpace` in Unity? Explain its purpose and usage. | LocalKeywordSpace
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents the local keyword space of a
Shader
or
ComputeShader
.
Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and
global shader keyword... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a2763cdad17 | unity_docs | scripting | What is `Application.genuine` in Unity? Explain its purpose and usage. | Application.genuine
public static bool
genuine
;
Description
Returns false if application is altered in any way after it was built.
Otherwise returns true.
Note
: Use
Application.genuineCheckAvailable
along with
Application.genuine
to verify app integrity. Accessing the
Application.genuine
property is a r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6d0ef29a582 | unity_docs | rendering | What is `UIElements.MeshGenerationContext.DrawMesh` in Unity? Explain its purpose and usage. | MeshGenerationContext.DrawMesh
Declaration
public void
DrawMesh
(NativeSlice<Vertex>
vertices
,
NativeSlice<ushort>
indices
,
Texture
texture
);
Parameters
Parameter
Description
vertices
The vertices to be drawn. All referenced vertices must be initialized.
indices
The triangle list indices. Must be a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f3973efce45 | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShape2D.vertexCount`. | PhysicsShape2D.vertexCount
public int
vertexCount
;
Description
The total number of vertices used to represent the
shape type
.
See
PhysicsShapeType2D
for details on how each type uses different quantities of vertices to represent itself.
```csharp
using UnityEngine;
using UnityEngine.Assertions;public clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_475e5a256b86 | unity_docs | rendering | Explain 'Paint Holes' in Unity. | Use the
Paint Holes
tool to hide portions of your
Terrain
. It allows you to paint openings in the Terrain for formations such as caves and cliffs.
To access the tool, click the
Paint Terrain
icon, and select
Paint Holes
from the drop-down menu.
To access
Paint Holes
from an overlay:
In the
Terrain Tools
overlay, selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_662f71ebd7ac | unity_docs | physics | What is `Profiling.Profiler.GetMonoUsedSizeLong` in Unity? Explain its purpose and usage. | Profiler.GetMonoUsedSizeLong
Declaration
public static long
GetMonoUsedSizeLong
();
Returns
long
Returns a long integer value of the memory in use.
Description
Gets the allocated managed memory for live objects and non-collected objects.
This function returns the amount of allocated managed-memory for all... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3d724b335d8b | unity_docs | scripting | Explain 'Android application size restrictions' in Unity. | Digital distribution services
often have application size restrictions which means that larger applications must split their assets up. This section of the documentation explains how to overcome application size restrictions for each publishing format.
Topic Description Introduction to asset splitting
Understand the op... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b83515535930 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddBuildConfig` in Unity? | Description Creates a new set of build configurations for all targets in the project. The number and names of the build configurations is a project-wide setting. Each target has the same number of build configurations and the names of these build configurations is the same. The created configurations are initially empt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2f628f7d0b0 | unity_docs | physics | What are the parameters of `PhysicsScene.SphereCast` in Unity? | Returns bool True when the sphere sweep intersects any collider, otherwise false. Description Casts a sphere along a ray and returns detailed information on what was hit. Additional resources: Physics.SphereCast . Declaration public int SphereCast ( Vector3 origin ,
float radius , Vector3 direction ,
RaycastHit[] resul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4dfdeaaf6868 | unity_docs | rendering | What is `ParticleSystem.Particle.GetMeshIndex` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.GetMeshIndex
Declaration
public int
GetMeshIndex
(
ParticleSystem
system
);
Parameters
Parameter
Description
system
The Particle System from which this particle was emitted.
Returns
int
The index of the mesh used for rendering the particle.
Description
Calculate the Mesh ind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67953727677e | unity_docs | scripting | What is `PlayerSettings.GetArchitecture` in Unity? Explain its purpose and usage. | PlayerSettings.GetArchitecture
Declaration
public static int
GetArchitecture
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Returns
int
An integer value associated with the architecture of the build target. 0 - None, 1 - ARM64, 2 - Universal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b3fae32fa27 | unity_docs | math | Show me a Unity C# example demonstrating `Quaternion.operator_multiply`. | uaternion.
rhs
Right-hand side quaternion.
Description
Combines rotations
lhs
and
rhs
.
Rotating by the product
lhs
*
rhs
is the same as applying the two rotations in sequence:
lhs
first and then
rhs
, relative to the reference frame resulting from
lhs
rotation. Note that this means rotations are not c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fcfeaa032535 | unity_docs | scripting | In Unity's 'AssetBundle caching', what is 'Cache version hash' and how does it work? | The AssetBundle cache uses hash values as the version of an AssetBundle. You can provide a 128-bit hash (
Hash128
) or 32-bit uint value to distinguish versions. This can be a build-generated hash, a numeric version, or a custom value. It’s crucial to update this version when a new AssetBundle build is released so devi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_67db6eedd1d9 | unity_docs | physics | In Unity's 'Introduction to physics articulations', what is 'Articulation setup vs. regular joints' and how does it work? | In the most basic scenario to get two physical bodies linked with a single joint, you can either build an articulation or use regular joints, as described in the following table.
Unity component
Articulation setup
Setup with regular joint Hierarchy GameObject + Articulation Body
GameObject + Articulation Body
GameObjec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4650fd8220a | unity_docs | rendering | What is `Build.Content.ContentBuildInterface.GetGlobalUsageFromGraphicsSettings` in Unity? Explain its purpose and usage. | ContentBuildInterface.GetGlobalUsageFromGraphicsSettings
Declaration
public static
Build.Content.BuildUsageTagGlobal
GetGlobalUsageFromGraphicsSettings
();
Description
Returns the global usage information calculated by the Shader Stripping section of Graphics Settings.
Internal use only. See note on
ContentB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_39793fa70054 | unity_docs | rendering | In Unity's 'Font Asset properties reference', what is 'Generation Settings' and how does it work? | You can change the generation settings for a font asset. For dynamic or dynamic OS font assets, you can change the settings directly in the Inspector Window without regenerating the atlas. To update the generation settings for a static font asset, select
Update Atlas Texture
, and make changes in the Font Asset Creator... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed67d42e4c5d | unity_docs | scripting | What is `WaitUntil.ctor` in Unity? Explain its purpose and usage. | WaitUntil Constructor
Declaration
public
WaitUntil
(Func<bool>
predicate
);
Parameters
Parameter
Description
predicate
Supplied delegate will be evaluated each frame after
MonoBehaviour.Update
and before
MonoBehaviour.LateUpdate
until delegate returns
true
.
Description
Initializes a yield instruction... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e35e55c6768 | unity_docs | scripting | What is `Android.AndroidLocale.language` in Unity? Explain its purpose and usage. | AndroidLocale.language
public string
language
;
Description
Indicates the language as an ISO code.
For example,
en
(English),
de
(German). For more information, refer to the the Android developer documentation on
Locale
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ac7f43ab82d | unity_docs | rendering | What is `MaterialEditor.OnInspectorGUI` in Unity? Explain its purpose and usage. | MaterialEditor.OnInspectorGUI
Declaration
public void
OnInspectorGUI
();
Description
Implement specific MaterialEditor GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_271016758b38 | unity_docs | scripting | In Unity's 'Parent Constraint component', what is 'Constraint Settings' and how does it work? | Property Description Lock
Toggle to let the Constraint move and rotate the GameObject. Disable this property to edit the position and rotation of this GameObject. You can also edit the Rotation At Rest, Position At Rest, Position Offset, and Rotation Offset properties.
If
Is Active
is enabled, the Constraint updates th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73c0f20310f3 | unity_docs | rendering | What are the parameters of `ParticleSystem.SubEmittersModule.SetSubEmitterEmitProbability` in Unity? | Description Sets the probability that the sub-emitter emits particles. Accepts a value from 0 to 1, where 0 is never and 1 is always. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// A simple particle material with no texture.
var particleMaterial = new Materi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8188c3bcebd5 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUI.SetNextControlName`. | GUI.SetNextControlName
Declaration
public static void
SetNextControlName
(string
name
);
Description
Set the name of the next control.
This makes the following control be registered with a given name.
Additional resources:
GetNameOfFocusedControl
,
FocusControl
.
```csharp
// Sets the login textfield with "... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ee8fed3a71d | unity_docs | scripting | What is `RenderMode.WorldSpace` in Unity? Explain its purpose and usage. | RenderMode.WorldSpace
Description
Render using any
Camera
in the Scene that can render the layer.
```csharp
//Attach this script to your Canvas GameObjectusing UnityEngine;public class Example : MonoBehaviour
{
enum RenderModeStates { camera, overlay, world };
RenderModeStates m_RenderModeStates; Canvas m_Canva... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f24775a2be99 | unity_docs | editor | What is `Input.GetPenEvent` in Unity? Explain its purpose and usage. | Input.GetPenEvent
Declaration
public static
PenData
GetPenEvent
(int
index
);
Returns
PenData
Pen event details in the struct.
Description
Returns the
PenData
for the pen event at the given index in the pen event queue.
Note
: This API is part of the legacy Input Manager. The recommended best practic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff6974b73f9f | unity_docs | scripting | What is `SceneManagement.EditorSceneManager.SceneOpenedCallback` in Unity? Explain its purpose and usage. | EditorSceneManager.SceneOpenedCallback
Declaration
public delegate void
SceneOpenedCallback
(
SceneManagement.Scene
scene
,
SceneManagement.OpenSceneMode
mode
);
Parameters
Parameter
Description
scene
The Scene that was opened.
mode
The mode used to open the Scene.
Description
Callbacks of this type ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94fb74009aa6 | unity_docs | scripting | What is `Physics.ComputePenetration` in Unity? Explain its purpose and usage. | Physics.ComputePenetration
Declaration
public static bool
ComputePenetration
(
Collider
colliderA
,
Vector3
positionA
,
Quaternion
rotationA
,
Collider
colliderB
,
Vector3
positionB
,
Quaternion
rotationB
,
out
Vector3
direction
,
out float
distance
);
Parameters
Parameter
Description
coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1f5ec8b6b624 | unity_docs | input | In Unity's 'Create a custom control', what is 'Style custom controls with USS' and how does it work? | Use USS to customize the look of a custom control the same way as a built-in control. You can also create
USS custom properties
to style a custom control.
Note
: The Inspector window in the UI Builder doesn’t show USS custom properties. To edit USS custom properties, use a text editor to edit your USS file directly.
To... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c6c6d490c3f | unity_docs | math | What is `UIElements.Columns.CopyTo` in Unity? Explain its purpose and usage. | Columns.CopyTo
Declaration
public void
CopyTo
(Column[]
array
,
int
arrayIndex
);
Parameters
Parameter
Description
array
The array to copy to.
arrayIndex
The starting index.
Description
Copies the elements of the current collection to a Array, starting at the specified index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_043b57a7dea7 | unity_docs | editor | Give me an overview of the `Tool` class in Unity. | Tool
enumeration
Description
Which tool is active in the editor.
Properties
Property
Description
View
The view tool is active - Use Tools.viewTool to find out which view tool we're talking about.
Move
The move tool is active.
Rotate
The rotate tool is active.
Scale
The scale tool is active.
Rect
The rect to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2aa737b37c53 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.GetCellRect` in Unity? Explain its purpose and usage. | MultiColumnHeader.GetCellRect
Declaration
public
Rect
GetCellRect
(int
visibleColumnIndex
,
Rect
rowRect
);
Description
Calculates a cell rect for a column and row using the visibleColumnIndex and rowRect parameters.
Note that columns can be hidden so to get the visible column index from a column index us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b3f231d6a051 | unity_docs | rendering | Explain 'Console window reference' in Unity. | The Console window displays errors, warnings, and other messages the Editor generates. These errors and warnings help you find issues in your project, such as script compilation errors. They also alert you to actions the Editor has taken automatically, such as replacing missing meta files, which could cause an issue so... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_864d0302c7fd | unity_docs | math | What is `Animations.TransformSceneHandle.GetLocalTRS` in Unity? Explain its purpose and usage. | TransformSceneHandle.GetLocalTRS
Declaration
public void
GetLocalTRS
(
Animations.AnimationStream
stream
,
out
Vector3
position
,
out
Quaternion
rotation
,
out
Vector3
scale
);
Parameters
Parameter
Description
stream
The AnimationStream that manages this handle.
position
The position of the trans... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a51a0d612dc1 | unity_docs | rendering | What is `Rendering.FilteringSettings.ctor` in Unity? Explain its purpose and usage. | FilteringSettings Constructor
Declaration
public
FilteringSettings
(Nullable<RenderQueueRange>
renderQueueRange
= RenderQueueRange.all,
int
layerMask
,
uint
renderingLayerMask
,
int
excludeMotionVectorObjects
);
Parameters
Parameter
Description
renderQueueRange
A
RenderQueueRange
struct that sets the v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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