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local_man_8b29e8732dea
unity_docs
rendering
Show me a Unity code example for 'Change or detect the active render pipeline'.
values of GraphicsSettings.defaultRenderPipeline and QualitySettings.renderPipeline . For information on how to use these values, see Determining the active render pipeline or the following code sample. To detect and execute code when the type of the active render pipeline changes, use RenderPipelineManager.activeRende...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_834998cf4d6d
unity_docs
math
What is `Mesh.MeshData.GetIndexData` in Unity? Explain its purpose and usage.
Mesh.MeshData.GetIndexData Declaration public NativeArray<T> GetIndexData (); Returns NativeArray<T> Returns a NativeArray containing the index buffer data. Description Gets raw data from the index buffer of the MeshData . GetIndexData returns a direct "pointer" into the raw index buffer data without...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4c73cef12fc0
unity_docs
scripting
What are the parameters of `Camera.ScreenToWorldPoint` in Unity?
Returns Vector3 The world space point created by converting the screen space point at the provided distance z from the camera plane. Description Transforms a point from screen space into world space, where world space is defined as the coordinate system at the very top of your game's hierarchy. World space coordinates ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8438be556ee
unity_docs
scripting
Give me an overview of the `MeshTopology` class in Unity.
MeshTopology enumeration Description Topology of Mesh faces. Normally meshes are composed of triangles (three vertex indices per face), but in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e3edd2db657
unity_docs
rendering
What is `Renderer.GetMaterials` in Unity? Explain its purpose and usage.
Renderer.GetMaterials Declaration public void GetMaterials (List<Material> m ); Parameters Parameter Description m A list of materials to populate. Description Returns all the instantiated materials of this object. Use this method instead of materials if you control the life cycle of the list passed in ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d7f253e608fd
unity_docs
scripting
What is `UIElements.IBinding.PreUpdate` in Unity? Explain its purpose and usage.
IBinding.PreUpdate Declaration public void PreUpdate (); Description Called at regular intervals to synchronize bound properties to their IBindable counterparts. Called before the Update() method.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_871b5c53a0dc
unity_docs
physics
What is `SpringJoint2D.frequency` in Unity? Explain its purpose and usage.
SpringJoint2D.frequency public float frequency ; Description The frequency at which the spring oscillates around the distance distance between the objects. The spring will oscillate with a certain frequency as it attempts to reestablish the desired distance between the objects. A damping ratio can be set to c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33f991fb3f5e
unity_docs
ui
Show me a Unity C# example demonstrating `EditorGUI.MinMaxSlider`.
. minValue The lower value of the range the slider shows, passed by reference. maxValue The upper value at the range the slider shows, passed by reference. minLimit The limit at the left end of the slider. maxLimit The limit at the right end of the slider. Description Makes a special slider the user can use t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_810f7a6f9992
unity_docs
physics
Explain 'Debug shaders with Visual Studio' in Unity.
You can use Visual Studio to debug shaders in a Unity application on Windows platforms using DirectX 11 or 12. This page contains information on how to do this. Note: If you are using DirectX 12, Microsoft recommends that you use PIX to debug shaders instead of Visual Studio. For information on using PIX on Windows wit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c74127026190
unity_docs
math
What is `TerrainData.GetSupportedLayers` in Unity? Explain its purpose and usage.
TerrainData.GetSupportedLayers Declaration public int[] GetSupportedLayers (int xBase , int yBase , int totalWidth , int totalHeight ); Declaration public int[] GetSupportedLayers ( Vector2Int positionBase , Vector2Int size ); Description Returns an array of all supported detail layer indices in the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ce1dc987f2d2
unity_docs
physics
What is `ParticleSystem.ForceOverLifetimeModule` in Unity? Explain its purpose and usage.
ForceOverLifetimeModule struct in UnityEngine / Implemented in: UnityEngine.ParticleSystemModule Description Script interface for the ForceOverLifetimeModule of a Particle System. Additional resources: ParticleSystem , ParticleSystem.forceOverLifetime . Properties Property Description enabled Specifies w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_289fc4bce548
unity_docs
scripting
What is `HandleUtility.pickGameObjectCustomPasses` in Unity? Explain its purpose and usage.
HandleUtility.pickGameObjectCustomPasses Description Subscribe to this event to add additional picking objects to the HandleUtility.PickGameObject method. PickGameObject invokes this delegate when clicking in the SceneView . An example use case for this event would be if you are rendering meshes with Graphics....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_10b00f7d54ad
unity_docs
rendering
What is `Mesh.SetUVs` in Unity? Explain its purpose and usage.
Mesh.SetUVs Declaration public void SetUVs (int channel , Vector2[] uvs ); Declaration public void SetUVs (int channel , Vector3[] uvs ); Declaration public void SetUVs (int channel , Vector4[] uvs ); Declaration public void SetUVs (int channel , List<Vector2> uvs ); Declaration public void ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_84836a55adbe
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersion`.
PBXProject.AddRemotePackageReferenceAtVersion Declaration public string AddRemotePackageReferenceAtVersion (string url , string version ); Parameters Parameter Description url The URL of the repository. version The version to use. Returns string Returns the GUID of the remote package reference. Des...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cbd91cd6430c
unity_docs
scripting
What is `Screen.autorotateToLandscapeRight` in Unity? Explain its purpose and usage.
Screen.autorotateToLandscapeRight public static bool autorotateToLandscapeRight ; Description Enables auto-rotation to landscape right. This property is used when orientation is set to AutoRotation .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3acad3f9ab0f
unity_docs
animation
What is `AnimationMode.AddEditorCurveBinding` in Unity? Explain its purpose and usage.
AnimationMode.AddEditorCurveBinding Declaration public static void AddEditorCurveBinding ( GameObject gameObject , EditorCurveBinding binding ); Parameters Parameter Description gameObject The GameObject being modified. binding The binding for the property being modified. Description Marks a property...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_560c0d246d5e
unity_docs
math
What is `Transform.TransformDirection` in Unity? Explain its purpose and usage.
Transform.TransformDirection Declaration public Vector3 TransformDirection ( Vector3 direction ); Description Transforms direction from local space to world space. This operation is not affected by scale or position of the transform. The returned vector has the same length as direction . If you need the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fd6a25efd420
unity_docs
xr
In Unity's 'Set up your IIS server configuration for Web builds', what is 'Configure your IIS server configuration for uncompressed Web builds' and how does it work?
To update your server configuration file so that it works with an uncompressed Web build, follow these instructions: Use the following server configuration: ```csharp <?xml version="1.0" encoding="UTF-8"?> <configuration> <system.webServer> <!-- IIS does not provide default handlers for .data and .wasm files (and in ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_88659d40937b
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.SetCompileFlagsForFile` in Unity?
Description Sets the compilation flags for the given file in the given target. ```csharp using UnityEditor; using System.Collections.Generic; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; using System;public class Sample_SetCompileFlagsForFile { [PostProcessBuild] public static vo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9ca62d2a3cd
unity_docs
rendering
What is `Rendering.LightShadowResolution` in Unity? Explain its purpose and usage.
LightShadowResolution enumeration Description Shadow resolution options for a Light . Additional resources: Light.shadowResolution , QualitySettings.shadowResolution , Shadow map size calculation . Properties Property Description FromQualitySettings Use resolution from QualitySettings (default). Low Low s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b3ab3ad21a6
unity_docs
rendering
What is `UIElements.Vertex.uv` in Unity? Explain its purpose and usage.
Vertex.uv public Vector2 uv ; Description The UV coordinate of the vertex. This is used to sample the required region of the associated texture if any. Values outside the range 0..1 are currently not supported and could lead to undefined results.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_af19b4f5e7be
unity_docs
scripting
What is `iOS.Xcode.XcScheme.FrameCaptureMode` in Unity? Explain its purpose and usage.
FrameCaptureMode enumeration Description Frame Capture mode. Use the members of the FrameCaptureMode enumeration to set the /GPU Frame Capture Mode/ option in the scheme of an Xcode project generated by Unity. These options determine whether GPU frames are captured when using the Metal API. Additional resources:...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_68566e3cc88a
github
scripting
Write a Unity C# XR/VR script for Action To Control
```csharp using System.Collections; using UnityEngine.InputSystem; using UnityEngine.UI; using UnityEngine.XR.OpenXR.Input; namespace UnityEngine.XR.OpenXR.Samples.ControllerSample { public class ActionToControl : MonoBehaviour { [Tooltip("Action Reference that represents the control")] [Serial...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_473edc65523f
unity_docs
networking
What is `Android.AndroidScreenLayoutSize.Large` in Unity? Explain its purpose and usage.
AndroidScreenLayoutSize.Large Description Mirrors the Android property value SCREENLAYOUT_SIZE_LARGE . For information about the property value, refer to the Android developer documentation on SCREENLAYOUT_SIZE_LARGE .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_40ee83b51022
unity_docs
editor
Give me an overview of the `EditorSnapSettings` class in Unity.
EditorSnapSettings class in UnityEditor Description Control the behavior of handle snapping in the editor. Static Properties Property Description gridSize Gets or sets the grid size used for snapping. gridSnapActive Gets whether grid snapping is active. gridSnapEnabled Gets or sets whether grid snapping is e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4a65faa19714
unity_docs
scripting
What is `Rendering.RenderTargetBinding.depthStoreAction` in Unity? Explain its purpose and usage.
RenderTargetBinding.depthStoreAction public Rendering.RenderBufferStoreAction depthStoreAction ; Description Store action for the depth/stencil buffer. Not all platforms support store actions. If the platform you are using does not support store actions, RenderBufferStoreAction.Store will be used instead.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_77eb6338e7cc
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.SearchExpressionType`.
SearchExpressionType enumeration Description Type used to characterize an expression. An expression might have multiple types. For example a Set is also an iterable. A keyword is also considered a string value. SearchExpressionType can be used with SearchExpressionEvaluatorAttribute to describe the parameter li...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a5bcf089e29e
unity_docs
xr
What is `XR.XRDisplaySubsystem` in Unity? Explain its purpose and usage.
XRDisplaySubsystem class in UnityEngine.XR / Inherits from: IntegratedSubsystem / Implemented in: UnityEngine.XRModule Description An XRDisplaySubsystem controls rendering to a head tracked display. Properties Property Description appliedViewportScale The portion of the allocated display texture used by th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5c9a50f7e6b5
unity_docs
rendering
Show me a Unity code example for 'Load and unload assets with the Resources system'.
. Note: You can have multiple Resources folders located in different subfolders within your Assets folder, and packages can also contain Resources folders. Whenever you want to load an asset from one of these folders, call Resources.Load in your code. Only assets in the Resources folder can be accessed in this way. For...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8d0cb3356c38_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
JSON serialization utilitiesHandles complex objects and arrays Signature: ```csharp public static class JsonUtils ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_9e2084af0d02
unity_docs
ui
Show me a Unity C# example demonstrating `UIElements.ScrollView.ScrollTo`.
ScrollView.ScrollTo Declaration public void ScrollTo ( UIElements.VisualElement child ); Parameters Parameter Description child The child to scroll to. Description Scroll to a specific child element. This example creates a ScrollView that contains multiple labels. A Button is used to scroll to a sele...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d002e22ac1d2
unity_docs
scripting
What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemMove` in Unity?
Description Copies a specified number of bytes from a source memory location to a destination, allowing overlapping regions. The MemMove method is designed to transfer a block of memory from one location to another. Unlike standard memory copy operations, MemMove can safely handle overlapping memory regions by ensuring...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_548c4d13f88f
unity_docs
physics
Explain 'Particle emissions and emitters' in Unity.
Understand particle emissions, and how Unity manages them via Particle System modules. ## Rate of emission The rate of emission can be constant or can vary over the lifetime of the system according to a curve. If the Emission module Rate over Distance mode is active, a certain number of particles are released per uni...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6910d9d9a9ea_doc_28
github
scripting
What does `OnBecameVisibleAsObservable` do in this Unity script? Explain its purpose and signature.
OnBecameVisible is called when the renderer became visible by any camera. Signature: ```csharp public static IObservable<Unit> OnBecameVisibleAsObservable(this Component component) ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
gh_400776c26109_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Type info of .could monified by . Signature: ```csharp public struct TypeInfo : IEquatable<TypeInfo> ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_7aa656d5edd1
unity_docs
scripting
What is `Build.NamedBuildTarget.FromBuildTargetGroup` in Unity? Explain its purpose and usage.
NamedBuildTarget.FromBuildTargetGroup Declaration public static Build.NamedBuildTarget FromBuildTargetGroup ( BuildTargetGroup buildTargetGroup ); Parameters Parameter Description buildTargetGroup Build target group. Description Returns the appropriate NamedBuildTarget that corresponds to the specified ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1623432092ad
unity_docs
scripting
What is `Undo.PostprocessModifications` in Unity? Explain its purpose and usage.
Undo.PostprocessModifications Declaration public delegate UndoPropertyModification[] PostprocessModifications (UndoPropertyModification[] modifications ); Parameters Parameter Description modifications The set of property modifications to process. Description Delegate used for postprocessModifications .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9616a1f953e7
unity_docs
rendering
Explain 'Particle systems' in Unity.
A particle system simulates and renders many small images or Meshes, called particles, to produce a visual effect. Each particle in a system represents an individual graphical element in the effect. The system simulates every particle collectively to create the impression of the complete effect. Particle systems are us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1dcdad67864e
unity_docs
rendering
Explain 'Optimize baking' in Unity.
In most configurations, the Progressive GPU Lightmapper performs much faster than the Progressive CPU Lightmapper. The performance depends on the selected Baking Profile . However, the specifications of the GPU you use to bake and the amount of VRAM dedicated to that GPU both influence your experience of the lightmappe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_86b1358c01dd
unity_docs
rendering
What is `Mesh.uv2` in Unity? Explain its purpose and usage.
Mesh.uv2 public Vector2[] uv2 ; Description The texture coordinates (UVs) in the second channel. This channel is also commonly called "UV1". It maps to the shader semantic `TEXCOORD1`. When you call Mesh.HasVertexAttribute , this channel corresponds to VertexAttribute.TexCoord1 . Unity can use this channel t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d35333d1dcce_doc_4
github
scripting
What does `RemoveSubscription_internal` do in this Unity script? Explain its purpose and signature.
Entirely removes the subscription to a given GameProperty or GameEvent.Don't use it for OnDisable/OnEnable safety; this functionality is automatic. Signature: ```csharp protected void RemoveSubscription<T>(IEventSource<T> eventSource) => RemoveSubscription_internal(eventSource); ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_0a63e1754571
unity_docs
scripting
What is `Windows.Speech.PhraseRecognizer.OnPhraseRecognized` in Unity? Explain its purpose and usage.
PhraseRecognizer.OnPhraseRecognized Parameters Parameter Description value Delegate that will be invoked when the event occurs. Description Event that gets fired when the phrase recognizer recognizes a phrase.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5d58acad4054
unity_docs
scripting
What is `Windows.WebCam.WebCamMode.PhotoMode` in Unity? Explain its purpose and usage.
WebCamMode.PhotoMode Description Resource is in Photo Mode. This mode is entered when calling PhotoCapture.StartPhotoModeAsync and this mode is exited when calling PhotoCapture.StopPhotoModeAsync .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d7d11fef59e
unity_docs
physics
What is `PhysicsScene.ReleaseLastSimulationStepBuffers` in Unity? Explain its purpose and usage.
PhysicsScene.ReleaseLastSimulationStepBuffers Declaration public void ReleaseLastSimulationStepBuffers (); Description Clear and deallocate the simulation results. Calling this method will result in all simulation result buffers used by this PhysicsScene to be deallocated. The method offers a manual alternative...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9939c7633d7c
unity_docs
rendering
In Unity's 'Set a shader to require a package', what is 'Require a version within a range' and how does it work?
Inside the PackageRequirements block, use [MINIMUM,MAXIMUM] , where MININUM is the minimum version and MAXIMUM is the maximum version. The range is inclusive. For example: "com.my.package": "[17.2,17.5]" to require package version 17.2 or later, up to and including 17.5 . "unity": "[6000.2,6000.3]" to require Unity ver...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a105af3a9cbe
unity_docs
rendering
What is `Editor.GetInfoString` in Unity? Explain its purpose and usage.
Editor.GetInfoString Declaration public string GetInfoString (); Description Implement this method to show asset information on top of the asset preview. You will also have to implement HasPreviewGUI and OnPreviewGUI in addition to this method. The default implementation just returns an empty string, which ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1349980dc1bc
unity_docs
rendering
What is `Video.VideoPlayer.Stop` in Unity? Explain its purpose and usage.
VideoPlayer.Stop Declaration public void Stop (); Description Stops the playback and sets the current time to 0. This also destroys all internal resources such as textures or buffered content. After calling /Stop()/, VideoPlayer.isPrepared becomes false .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82df1b1f09d0
unity_docs
editor
What is `PrefabUtility.ApplyRemovedComponent` in Unity? Explain its purpose and usage.
PrefabUtility.ApplyRemovedComponent Declaration public static void ApplyRemovedComponent ( GameObject instanceGameObject , Component assetComponent , InteractionMode action ); Parameters Parameter Description instanceGameObject The GameObject on the Prefab instance which the component has been removed...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_05bfb98f10ff
unity_docs
rendering
Explain 'Choose a Light Mode' in Unity.
You can choose whether lighting is pre-calculated (baked), updated in real-time, or a combination (mixed), depending on the performance and visual quality you aim for: Baked: Provides essential illumination without significant performance impact. Mixed: Ensures a stable lighting setup and preserves shadows. Realtime: A...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_b9f412052fdc
github
scripting
Write a Unity C# script called Prefab Pool Asset
```csharp using Gilzoide.PrefabPool.Internal; using UnityEngine; namespace Gilzoide.PrefabPool { public class PrefabPoolAsset<T> : APrefabPoolAsset<T, PrefabPool<T>> where T : Object { } [CreateAssetMenu(menuName = "Prefab Pool/Prefab Pool Asset")] public class PrefabPoolAsset : PrefabPool...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_cafad74c0e0f
unity_docs
editor
What is `IMGUI.Controls.SearchField.autoSetFocusOnFindCommand` in Unity? Explain its purpose and usage.
SearchField.autoSetFocusOnFindCommand public bool autoSetFocusOnFindCommand ; Description Changes the keyboard focus to the search field when the user presses ‘Ctrl/Cmd + F’ when set to true. It is true by default. An ExecuteCommand event is dispatched when a user presses ‘Ctrl/Cmd + F’. The search field automa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5ea575093c15
unity_docs
rendering
What is `Rendering.RendererListStatus` in Unity? Explain its purpose and usage.
RendererListStatus enumeration Description Options that represent the result of a ScriptableRenderContext.QueryRendererList operation. Properties Property Description kRendererListInvalid The RendererList from the query operation is invalid. kRendererListProcessing Unity is still processing the RendererList. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_913d92823924
unity_docs
editor
In Unity's 'Introduction to runtime asset management', what is 'Runtime asset management options' and how does it work?
Choosing the right approach depends on factors like your target platform, content delivery requirements, and whether you need dynamic loading capabilities. The following management systems are available: Direct references : The default way of managing assets. Unity loads all assets referenced in a scene into memory bef...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_84b35345c60d_doc_5
github
scripting
What does `GetCharacterFromFontAssets` do in this Unity script? Explain its purpose and signature.
Returns the text element (character) for the given unicode value taking into consideration the requested font style and weight.Function searches the provided list of font assets, the list of font assets assigned as alternative typefaces to them as well as their fallbacks.The font asset out parameter contains a referenc...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_d18eb44a6b50
unity_docs
physics
What is `Joint.connectedBody` in Unity? Explain its purpose and usage.
Joint.connectedBody public Rigidbody connectedBody ; Description A reference to another rigidbody this joint connects to. If not set then the joint connects the object to a fixed point in world space. Unity does not support connecting a joint to a Rigidbody in a different Scene that is using a local physi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8fea91fae563
unity_docs
rendering
What is `ParticleSystemRenderer.maxParticleSize` in Unity? Explain its purpose and usage.
ParticleSystemRenderer.maxParticleSize public float maxParticleSize ; Description Clamp the maximum particle size. Particles can become very heavy on fillrate. Use this setting to make sure they don't use too much performance when up close to the viewer. ```csharp using UnityEngine; using System.Collections;[R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fb324676c0df
unity_docs
xr
In Unity's 'Choose and configure XR provider plug-ins', what is 'Enable provider plug-ins' and how does it work?
You must enable each provider plug-in your project targets using XR Plug-in Management. To enable provider plug-ins: Open the Project Settings window (menu: Edit > Project Settings ). Select XR Plug-in Management from the sections on the left side of the Project Settings window. Select the tab for your target build pla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_135b58362c11
unity_docs
scripting
Show me a Unity C# example demonstrating `UIElements.ToolbarBreadcrumbs`.
b UI element for the toolbar to help users navigate a hierarchy. For example, the visual scripting breadcrumb toolbar makes it easier to explore scripts because users can jump to any level of the script by clicking a breadcrumb item. For more information, refer to UXML element ToolbarBreadcrumbs . Represents a bre...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_279cf08bcb23
unity_docs
math
What is `Rendering.ScriptableRenderContext.ExecuteCommandBufferAsync` in Unity? Explain its purpose and usage.
ScriptableRenderContext.ExecuteCommandBufferAsync Declaration public void ExecuteCommandBufferAsync ( Rendering.CommandBuffer commandBuffer , Rendering.ComputeQueueType queueType ); Parameters Parameter Description commandBuffer The CommandBuffer to be executed. queueType Describes the desired async ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_33c32d3079a9
github
scripting
Write a Unity C# UI script for Text Asset Loader
```csharp #if UNITY_EDITOR using UnityEditor; #endif using System; using System.IO; using UnityEngine; using UnityEngine.Networking; namespace GameUtil.Config { /// <summary> /// 加载文本资源 /// </summary> public static class TextAssetLoader// : MonoBehaviour { // private static TextAssetLoader ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_95fb8dcc1862
unity_docs
rendering
What is `XR.XRDisplaySubsystem.XRRenderPass.motionVectorRenderTarget` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.XRRenderPass.motionVectorRenderTarget public Rendering.RenderTargetIdentifier motionVectorRenderTarget ; Description The output render-texture target for the motion-vector generation render pass.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4b49154e18dc
unity_docs
math
What is `Mesh.GetNormals` in Unity? Explain its purpose and usage.
Mesh.GetNormals Declaration public void GetNormals (List<Vector3> normals ); Parameters Parameter Description normals A list of vertex normals to populate. Description Gets the vertex normals of the Mesh. The normal at each index corresponds to the vertex with the same index. Use this method instead of ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e951fe7bbad4
unity_docs
scripting
What is `EditorGUI.Vector4Field` in Unity? Explain its purpose and usage.
EditorGUI.Vector4Field Declaration public static Vector4 Vector4Field ( Rect position , string label , Vector4 value ); Parameters Parameter Description position Rectangle on the screen to use for the field. label Label to display above the field. value The value to edit. Returns Vector4 The v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_60228de1be63
github
scripting
Write a Unity C# UI script for Process Base
```csharp using System.Collections.Generic; using UnityEngine; using VContainer; using VContainer.Unity; namespace AntiMonoBehaviour.Processes { public abstract class ProcessBase : IProcess { [Inject] readonly Canvas _canvas; protected Canvas Canvas => _canvas; LifetimeScope _lifetime...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_ae9ccdc94ae7
unity_docs
editor
What is `EditorWindow.wantsLessLayoutEvents` in Unity? Explain its purpose and usage.
EditorWindow.wantsLessLayoutEvents public bool wantsLessLayoutEvents ; Description Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or EventType.KeyDown ), or is only performed before repaint events. When set to true, a layout pass is only performed before...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_814eb6c30604
unity_docs
scripting
What are the parameters of `Events.UnityEventBase.GetPersistentListenerState` in Unity?
Returns UnityEventCallState Execution state of the persistent listener. Description Returns the execution state of a persistent listener. ```csharp using UnityEngine; using UnityEngine.Events;public class Example : MonoBehaviour { public UnityEvent onAction; void Start() { // Prints out the details o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_668c1aeca503
unity_docs
rendering
What is `Windows.WebCam.VideoCapture.OnStartedRecordingVideoCallback` in Unity? Explain its purpose and usage.
VideoCapture.OnStartedRecordingVideoCallback Declaration public delegate void OnStartedRecordingVideoCallback ( Windows.WebCam.VideoCapture.VideoCaptureResult result ); Parameters Parameter Description result Indicates whether or not video recording started successfully. Description Called when the web ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d54c1127d5cf
unity_docs
editor
What is `VersionControl.Provider.Delete` in Unity? Explain its purpose and usage.
Provider.Delete Declaration public static VersionControl.Task Delete (string assetProjectPath ); Declaration public static VersionControl.Task Delete ( VersionControl.AssetList assets ); Declaration public static VersionControl.Task Delete ( VersionControl.Asset asset ); Parameters Parameter ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_492ed05d6fe7
unity_docs
scripting
What is `Search.SearchExpression.outerText` in Unity? Explain its purpose and usage.
SearchExpression.outerText public stringView outerText ; Description This is the outer text of the expression. This means the full text with any special delimiters. Ex: the expression [1, 2, 3] which is a set expression would have an outerText of [1,2,3].
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6e3b3da0b260
github
scripting
Write a Unity C# script called Random Chance
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MBT { [AddComponentMenu("")] [MBTNode("Decorators/Random Chance")] public class RandomChance : Decorator { [Tooltip("Probability should be between 0 and 1")] public FloatReference probabi...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_52e154529706
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.RemoveAssetTagFromDefaultInstall`.
string targetGuid , string tag ); Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName . tag The name of the asset tag. Description Removes the asset tag from the list of tags to download during initial installation. The function does nothing if...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_422e58fceaaa
unity_docs
physics
What is `LowLevelPhysics.IGeometry.GeometryType` in Unity? Explain its purpose and usage.
IGeometry.GeometryType public LowLevelPhysics.GeometryType GeometryType ; Description Return the geometry type of the shape that implemented this interface. Additional resources: GeometryType .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2dcc98b9e288
unity_docs
physics
What is `ArticulationBody.driveForce` in Unity? Explain its purpose and usage.
ArticulationBody.driveForce public ArticulationReducedSpace driveForce ; Description The drive force in reduced coordinates. Units of measurement - N (newtons) for linear and Nm (newton-meters) for angular motion.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_adb6d1b5e706
unity_docs
scripting
What is `CacheServerMode` in Unity? Explain its purpose and usage.
CacheServerMode enumeration Description Selects the cache server configuration mode. Properties Property Description AsPreferences Use this if you want to use the global cache server settings. Enabled Use this if you want to enable use of the project specific cache server settings. Disabled Use this if you wa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e50424cfd1b8
unity_docs
math
What is `Rendering.BatchCullingOutputDrawCommands.instanceSortingPositions` in Unity? Explain its purpose and usage.
BatchCullingOutputDrawCommands.instanceSortingPositions public float* instanceSortingPositions ; Description If BatchDrawCommandFlags.HasSortingPosition is set for one or more draw commands, the instanceSortingPositions array contains explicit float3 world space positions that Unity uses for depth sorting....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5a2a3e1a05a
unity_docs
scripting
Give me an overview of the `DefaultExecutionOrder` class in Unity.
DefaultExecutionOrder class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Specifies the script execution order for a MonoBehaviour-derived class relative to other MonoBehaviour-derived types. The DefaultExecutionOrder attribute offers a way to specify the execution order between differen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2986ea4e1023
unity_docs
xr
What is `WWWForm.headers` in Unity? Explain its purpose and usage.
WWWForm.headers public Dictionary<string,string> headers ; Description (Read Only) Returns the correct request headers for posting the form using the WWW class. This field only contains one header, /"Content-Type"/, which is set to the correct mime type for the form: " application/x-www-form-urlencoded " for no...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e8af92f270c
unity_docs
scripting
What is `UIElements.RenderingLayerMaskField.ctor` in Unity? Explain its purpose and usage.
RenderingLayerMaskField Constructor Declaration public RenderingLayerMaskField (uint defaultMask ); Declaration public RenderingLayerMaskField (string label , uint defaultMask ); Declaration public RenderingLayerMaskField (); Declaration public RenderingLayerMaskField (string label ); Parameters ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_407c61b3e70f
unity_docs
rendering
What is `MaterialPropertyBlock.HasTexture` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.HasTexture Declaration public bool HasTexture (string name ); Declaration public bool HasTexture (int nameID ); Parameters Parameter Description name The name of the property. nameID The name ID of the property. Use Shader.PropertyToID to get this ID. Returns bool Returns t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e581f3e5b2a8
unity_docs
editor
What is `BuildAssetBundleOptions.DryRunBuild` in Unity? Explain its purpose and usage.
BuildAssetBundleOptions.DryRunBuild Description Do a dry run build. This allows you to do a dry run build for the AssetBundles but not actually build them. With this option enabled, BuildPipeline.BuildAssetBundles still returns an AssetBundleManifest object which contains valid AssetBundle dependencies and hash...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13a0d16166d8
unity_docs
editor
What is `PlayerPrefs` in Unity? Explain its purpose and usage.
PlayerPrefs class in UnityEngine / Implemented in: UnityEngine.CoreModule Description PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption. D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2bfdbbd5836b
unity_docs
physics
Show me a Unity C# example demonstrating `LayerMask.value`.
LayerMask.value public int value ; Description Converts a layer mask value to an integer value. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Casts a ray using the layer mask, // which can be modified in the inspector. LayerMask mask = -1; void Update() { if (Physics.Raycast(transfo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc31687fb207
unity_docs
rendering
What is `Rendering.SortingCriteria.CommonTransparent` in Unity? Explain its purpose and usage.
SortingCriteria.CommonTransparent Description Typical sorting for transparencies. This is the same as SortingLayer , RenderQueue , BackToFront , OptimizeStateChanges flags combined. Additional resources: DrawingSettings.sorting, ScriptableRenderContext.DrawRenderers.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7626aed06efd
unity_docs
scripting
What are the parameters of `WaitUntil.ctor` in Unity?
Description Initializes a yield instruction with a given delegate to be evaluated. Declaration public WaitUntil (Func<bool> predicate , TimeSpan timeout , Unity.Android.Gradle.Manifest.Action onTimeout , WaitTimeoutMode timeoutMode ); Parameters Parameter Description predicate Supplied delegate will be evaluated each f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_20fc79471568
unity_docs
rendering
Explain 'Rendering trails for moving GameObjects' in Unity.
The Trail Renderer component renders a trail of polygons behind a moving GameObject , over time. This can be used to give an emphasized feeling of motion to a moving object, or to highlight the path or position of moving objects. The Trail Renderer uses the same algorithm for trail rendering as the Line Renderer . ## ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b68fa8c4f550
unity_docs
physics
Give me an overview of the `OverlapBoxCommand` class in Unity.
OverlapBoxCommand struct in UnityEngine / Implemented in: UnityEngine.PhysicsModule Description Struct used to set up an overlap box command to be performed asynchronously during a job. When you use this struct to schedule a batch of overlap box commands, the commands are performed asynchronously. The results o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d171e635d7c2
unity_docs
scripting
What is `SceneManagement.StageUtility.GetStageHandle` in Unity? Explain its purpose and usage.
StageUtility.GetStageHandle Declaration public static SceneManagement.StageHandle GetStageHandle ( GameObject gameObject ); Parameters Parameter Description gameObject The GameObject to find the stage of. Returns StageHandle The stage of the GameObject. Description Get the stage in which the given...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c293dcba2c6d
unity_docs
rendering
What is `TerrainDetailMeshRenderMode.VertexLit` in Unity? Explain its purpose and usage.
TerrainDetailMeshRenderMode.VertexLit Description Uses the vertex lit shader for rendering details In this mode, Unity uses a custom vertex lit shader for rendering details. Additional resources: DetailRenderMode.VertexLit .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d6ab7ecd7174
github
scripting
Write a Unity C# XR/VR script for Singleton
```csharp using UnityEngine; namespace LearnXR.Core { public class Singleton<T> : MonoBehaviour where T : Component { private static T _instance; public static T Instance { get { if (_instance == null) { ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_440a62b574ee
unity_docs
scripting
What is `Vector3.Lerp` in Unity? Explain its purpose and usage.
Vector3.Lerp Declaration public static Vector3 Lerp ( Vector3 a , Vector3 b , float t ); Parameters Parameter Description a Start value. This value is returned when t = 0 . b End value. This value is returned when t = 1 . t Value used to interpolate between a and b . Values greater than one a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ea8164451598
unity_docs
scripting
What is `Profiling.HierarchyFrameDataView.GetItemAncestors` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.GetItemAncestors Declaration public void GetItemAncestors (int id , List<int> outAncestors ); Parameters Parameter Description id Hierarchy item identifier. outAncestors List filled with item ancestor identifiers as a result of a method call. Description Retrieves a list of hierar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_371989ed4e5c
unity_docs
scripting
What is `Rendering.DepthState.ctor` in Unity? Explain its purpose and usage.
DepthState Constructor Declaration public DepthState (bool writeEnabled , Rendering.CompareFunction compareFunction ); Parameters Parameter Description writeEnabled Controls whether pixels from this object are written to the depth buffer. compareFunction How should depth testing be performed. Descripti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cadace1d21e9
unity_docs
rendering
What is `LightTransport.BakeProgressState.SetTotalWorkSteps` in Unity? Explain its purpose and usage.
BakeProgressState.SetTotalWorkSteps Declaration public void SetTotalWorkSteps (ulong total ); Parameters Parameter Description total Total amount of work steps. Description Sets the total amount of work steps for the progress state. Increase the completed work steps using IncrementCompletedWorkSteps. Conf...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_590efb1e2def
unity_docs
rendering
What is `Rendering.BuiltinShaderDefine` in Unity? Explain its purpose and usage.
BuiltinShaderDefine enumeration Description Defines set by editor when compiling shaders, based on the target platform and GraphicsTier . Additional resources: GraphicsSettings.HasShaderDefine . Properties Property Description UNITY_NO_DXT5nm UNITY_NO_DXT5nm is set when compiling shader for platform that do ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_69bad0d8d215
unity_docs
editor
What is `RenderParams.sceneCullingMask` in Unity? Explain its purpose and usage.
RenderParams.sceneCullingMask public ulong sceneCullingMask ; Description Overrides the scene culling mask for the rendered object. This can help you control prefab stage visibility or entities sub-scene visibiliy. This property is only available in the Editor, you can still access it in a Player but it'll be ig...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2d0fb4dcb8a1
unity_docs
rendering
What is `Experimental.GlobalIllumination.LightDataGI.cookieID` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. LightDataGI.cookieID public int cookieID ; Description The cookie texture's instance id projected by the light.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f79038b0349c
unity_docs
rendering
What is `Build.Content.WriteSceneParameters` in Unity? Explain its purpose and usage.
WriteSceneParameters struct in UnityEditor.Build.Content Description This struct collects all the WriteSceneSerializedFile parameters in to a single place. Properties Property Description globalUsage The global lighting information to use when writing the serialized file. preloadInfo The set of external objec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c454616c7e8
unity_docs
scripting
Show me a Unity C# example demonstrating `GameObject.SendMessage`.
viour attached to the GameObject. A value parameter specified for a method that doesn't accept parameters is ignored. If options is set to SendMessageOptions.RequireReceiver an error is printed if the message is not picked up by any component. Note : Messages are not sent to MonoBehaviours attached to objects fo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3837d82782c0
unity_docs
scripting
What are the parameters of `TestTools.Coverage.ResetFor` in Unity?
Description Resets the coverage data for the specified method. ```csharp using UnityEngine; using UnityEngine.TestTools; using System.Reflection; using System;// A simple test class to get coverage information for. public class CoverageClass { public bool CoveredMethod1() { return true; } public ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dbade3c6ad68
unity_docs
scripting
Show me a Unity code example for 'Supporting presets for custom types'.
settings in your UI. This allows your users to have the same UI in your EditorWindow as when editing saved presets. Expose a Preset button and use your own PresetSelectorReceiver implementation to keep your EditorWindow settings up-to-date when a Preset is selected in the Select Preset window. The following example dem...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.