id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_fa4a27343c0b | unity_docs | scripting | What is `UIElements.PointerDownEvent.ctor` in Unity? Explain its purpose and usage. | PointerDownEvent Constructor
Declaration
public
PointerDownEvent
();
Description
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3b4b8c6e465d | github | scripting | Write a Unity Editor script for TMP_Package Resource Importer | ```csharp
#if UNITY_EDITOR
using System;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace TMPro
{
[System.Serializable]
public class TMP_PackageResourceImporter
{
bool m_EssentialResourcesImported;
bool m_ExamplesAndExtrasResourcesImported;
internal bool m_IsImpor... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_23601942807e | unity_docs | physics | In Unity's 'Rigidbody component reference', what is 'Layer overrides' and how does it work? | The Layer Overrides section provides properties that allow you to override the project-wide
Layer-based collision detection
settings for all colliders attached to this Rigidbody.
Property Description Layer Override Priority
Define the priority of the collider override for colliders attached to this Rigidbody. When coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0beefdd77912 | unity_docs | scripting | What are the parameters of `Undo.SetCurrentGroupName` in Unity? | Description Set the name of the current undo group. Setting a name manually will override an implicitly generated name for the group. Additional resources: Undo.GetCurrentGroupName . ```csharp
using UnityEditor;
using UnityEngine;
public class ResetPositionForSelectedGameObjectsExample : MonoBehaviour
{
[MenuItem(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ace9cf169d5f | unity_docs | scripting | Show me a Unity code example for 'Stop and restart Unity Accelerator'. | nd net start
console commands from a terminal to stop and start the service.
Examples:
C:\> net stop "Unity Accelerator" # Stops the service
C:\> net start "Unity Accelerator" # Starts the service
## macOS
Run the launchctl command from the terminal to control the
com.unity3d.accelerator
service from the LaunchContro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_821107229184 | unity_docs | rendering | What is `AssetImporters.LightDescription.GetStringPropertyNames` in Unity? Explain its purpose and usage. | LightDescription.GetStringPropertyNames
Declaration
public void
GetStringPropertyNames
(List<string>
names
);
Parameters
Parameter
Description
names
The list of retrieved property names.
Description
Retrieves the property names of type string for this light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b3ffc04bbfa | unity_docs | scripting | What is `UIElements.LongField.ValueToString` in Unity? Explain its purpose and usage. | LongField.ValueToString
Declaration
protected string
ValueToString
(long
v
);
Parameters
Parameter
Description
v
The long integer to be converted to string.
Returns
string
The long integer as string.
Description
Converts the given long integer to a string. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba5925ad827a | unity_docs | rendering | Show me a Unity C# example demonstrating `UIElements.MeshGenerationContext`. | enerationContext.painter2D
property, and then use it to
issue drawing commands. You can find an example in the
Painter2D
documentation.
If you manually provide content with
MeshGenerationContext.Allocate
and also provide a texture during the allocation, you can use the
Vertex.uv
vertex values to map it to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f15f037d6ac | unity_docs | editor | What is `Build.Reporting.BuildSummary` in Unity? Explain its purpose and usage. | BuildSummary
struct in
UnityEditor.Build.Reporting
Description
Contains overall summary information about a build.
Properties
Property
Description
buildEndedAt
The time the build ended.
buildStartedAt
The time the build was started.
buildType
The type of build.
guid
The Application.buildGUID of the build.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2463482929f4 | unity_docs | editor | What are the parameters of `Unity.Profiling.Editor.ProfilerModuleViewController.Dispose` in Unity? | Description Disposes the view controller. Unity calls this method automatically when the view controller is no longer required, and its view will be removed from the window hierarchy. Override this method to do any necessary clean up of your view controller, such as unsubscribing from events. You should always call the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2adca0d3aaf1 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetAssetOrScenePath`. | atic string
GetAssetOrScenePath
(
Object
assetObject
);
Parameters
Parameter
Description
assetObject
The asset object to check.
Description
Returns the path name relative to the project folder where the asset or scene is stored.
All paths are relative to the project folder, for example: "Assets/MyTextures/... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c187d087c1f | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.InsertArrayElementAtIndex`. | SerializedProperty.InsertArrayElementAtIndex
Declaration
public void
InsertArrayElementAtIndex
(int
index
);
Description
Insert an new element at the specified index in the array.
The value of the inserted element is undefined and should be explicitly set after calling this function.
Additional resources:
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_86f357931255 | unity_docs | rendering | In Unity's 'Use video sources', what is 'File system' and how does it work? | On native build platforms, you can set the URL to any file path to directly use files in your file system. You can use a
file://
prefix but it’s not necessary.
Note:
Some web browsers allow you to manually disable browser Cross-Origin Resource Sharing (CORS) security for
file://
URL access for local development and tes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a939dd34e1c7 | unity_docs | rendering | Show me a Unity C# example demonstrating `GL.PopMatrix`. | GL.PopMatrix
Declaration
public static void
PopMatrix
();
Description
Restores the model, view and projection matrices off the top of the matrix stack.
Changing the model, view or projection matrices overrides the current rendering matrices.
It is good practice to save and restore these matrices using
GL.PushM... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4d5a7e0dcf33 | github | scripting | Write a Unity C# ScriptableObject for Grid State Color Palette Data | ```csharp
using UnityEngine;
namespace FactoryMustScale.Runtime.Visualization
{
/// <summary>
/// Runtime color lookup for cell state ids.
/// Baked from ScriptableObject authoring and used in minimap hot paths (array lookup, no dictionary).
/// </summary>
public struct GridStateColorPaletteData
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_fe9867c72a4f | unity_docs | scripting | What is `PlayerSettings.iOS.VisionOSManualProvisioningProfileType` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.VisionOSManualProvisioningProfileType
public static
ProvisioningProfileType
VisionOSManualProvisioningProfileType
;
Description
A
ProvisioningProfileType
that will be set when building a visionOS Xcode project.
The type will be set automatically if the used provisioning profile is instal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdeb7b9ca316 | unity_docs | scripting | What is `BuildPlayerWithProfileOptions.assetBundleManifestPath` in Unity? Explain its purpose and usage. | BuildPlayerWithProfileOptions.assetBundleManifestPath
public string
assetBundleManifestPath
;
Description
The path to a manifest file describing all the AssetBundles used in the build (optional).
When you call
BuildPipeline.BuildAssetBundles
to create your AssetBundles, Unity will also generate a .manifest fi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4fe566868a61 | unity_docs | physics | What are the parameters of `Collider2D.GetContacts` in Unity? | Returns int Returns the number of contacts placed in the contacts array. Description Retrieves all contact points for this Collider. Contacts involving a Collider2D set to be a trigger will never be returned here because trigger Colliders do not have contact points. You should pass an array that is large enough to cont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c24c28eeb467 | unity_docs | math | What is `Vector2.magnitude` in Unity? Explain its purpose and usage. | Vector2.magnitude
public float
magnitude
;
Description
Returns the length of this vector (Read Only).
The length of the vector is square root of
(x*x+y*y)
.
If you only need to compare magnitudes of some vectors, you can compare squared magnitudes of them
using
sqrMagnitude
(computing squared magnitudes is f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2151cb47ade3 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.Set`. | Vector3.Set
Declaration
public void
Set
(float
newX
,
float
newY
,
float
newZ
);
Description
Set x, y and z components of an existing Vector3.
```csharp
// Attach this script to a GameObject. Create an empty GameObject that will act as your "New Transform". Assign this in the Inspector.
// Press the "Set" bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52c749ed43cc | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.FindPropertyRelative`. | SerializedProperty.FindPropertyRelative
Declaration
public
SerializedProperty
FindPropertyRelative
(string
relativePropertyPath
);
Description
Retrieves the SerializedProperty at a relative path to the current property.
When the SerializedProperty references a compound type, such as a struct, class or array,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b88e0e73261 | unity_docs | physics | Show me a Unity C# example demonstrating `EditorApplication.quitting`. | this event when the editor application is quitting.
Add an event handler to this event to receive a notification that the application is quitting.
Note that this will not fire if the Editor is forced to quit or if there is a crash. This event is raised when the quitting process cannot be cancelled.
To prevent the Edit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f64f7c806751 | unity_docs | scripting | Give me an overview of the `CreateGameObjectHierarchyEventArgs` class in Unity. | CreateGameObjectHierarchyEventArgs
struct in
UnityEditor
Description
A change of this type indicates that a
GameObject
has been created, possibly with additional objects below it in the hierarchy. This happens for example when
Undo.RegisterCreatedObjectUndo
is used with a
GameObject
.
Properties
Property
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_61f8cc5cc525 | unity_docs | editor | Explain 'Search performance and debugging' in Unity. | These search providers help you debug your project and improve its performance.
Provider Description Search performance trackers
Search Performance Trackers.
Search Profiler Markers Search Profiler Markers
.
Search Logs
Search the Editor log. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17ad687d28fa | unity_docs | rendering | What is `Build.Content.WriteParameters` in Unity? Explain its purpose and usage. | WriteParameters
struct in
UnityEditor.Build.Content
Description
This struct collects all the WriteSerializedFile parameters in to a single place.
Properties
Property
Description
bundleInfo
Optional Parameter used when writing a serialized file for an Asset Bundle.
globalUsage
The global lighting information t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e263bff29a6 | unity_docs | audio | What is `Networking.UnityWebRequestMultimedia` in Unity? Explain its purpose and usage. | UnityWebRequestMultimedia
class in
UnityEngine.Networking
/
Implemented in:
UnityEngine.UnityWebRequestAudioModule
Description
Helpers for downloading multimedia files using
UnityWebRequest
.
Static Methods
Method
Description
GetAudioClip
Create a UnityWebRequest to download an audio clip via HTTP GET and c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2461a216549 | unity_docs | math | What is `GridBrushBase.Move` in Unity? Explain its purpose and usage. | GridBrushBase.Move
Declaration
public void
Move
(
GridLayout
gridLayout
,
GameObject
brushTarget
,
BoundsInt
from
,
BoundsInt
to
);
Parameters
Parameter
Description
grid
Grid
used for layout.
brushTarget
Target of the move operation. By default the currently selected GameObject.
from
Source bo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f31eeb05b5c5 | unity_docs | rendering | Explain 'Customizing the Player loop' in Unity. | Unity runtime applications run in a continuous loop called the Player loop. During each iteration of the Player loop, Unity calls various systems to perform tasks such as rendering, physics simulation, and input handling.
The various systems and subsystems updated during the Player loop are called in a defined default ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f37b267825e | unity_docs | scripting | What is `Rendering.RenderTargetBinding.ctor` in Unity? Explain its purpose and usage. | RenderTargetBinding Constructor
Declaration
public
RenderTargetBinding
(
Rendering.RenderTargetIdentifier
colorRenderTarget
,
Rendering.RenderBufferLoadAction
colorLoadAction
,
Rendering.RenderBufferStoreAction
colorStoreAction
,
Rendering.RenderTargetIdentifier
depthRenderTarget
,
Rendering.RenderBuffer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62933bbcdb9f | unity_docs | editor | What is `Build.Player.ScriptCompilationSettings` in Unity? Explain its purpose and usage. | ScriptCompilationSettings
struct in
UnityEditor.Build.Player
Description
Struct containing information on how to build scripts.
Note: this struct and its members exist to provide low-level support for the
Scriptable Build Pipeline
package. This is intended for internal use only; use the
Scriptable Build Pipeli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3d554abd486 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.ringBufferLoopRange`. | ge
;
Description
When
ParticleSystem.MainModule.ringBufferMode
is set to loop, this value defines the proportion of the particle life that loops.
This enables you to use other particle properties that are applied over the particle lifetimes, such as SizeOverLifetime. When the system must replace a particle, it p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541_doc_16 | github | scripting | What does `GetConfigCsvHeader` do in this Unity script? Explain its purpose and signature. | Returns the csv header of the config.The header is: "quizMode,questionOrdering,answersAmount,answersOrdering,questionType,answerType,feedbackMode,feedbackType"Separator character (Default: DataGatherer.DEFAULT_COLUMN_SEPARATOR).The configs csv header string.
Signature:
```csharp
public static string GetConfigCsvHeader... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_219121181d7e | unity_docs | editor | Show me a Unity C# example demonstrating `AssetModificationProcessor.OnWillSaveAssets`. | AssetModificationProcessor.OnWillSaveAssets(string[])
Description
This is called by Unity when it is about to write serialized assets or Scene files to disk.
If it is implemented, it allows you to override which files are written by returning an array
containing a subset of the pathnames which have been passed by U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bc4dcc18644 | unity_docs | physics | What is `PhysicsVisualizationSettings.QueryFilter.Ray` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.QueryFilter.Ray
Description
Whether the filter includes ray queries.
For example, ray queries include
Physics.Raycast
,
Physics.RaycastAll
, and
Physics.RaycastNonAlloc
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d30e43d11be8 | unity_docs | scripting | What is `MPE.ChannelService.BroadcastBinary` in Unity? Explain its purpose and usage. | ChannelService.BroadcastBinary
Declaration
public static void
BroadcastBinary
(int
channelId
,
byte[]
data
);
Parameters
Parameter
Description
channelId
The ID of the channel to send the message to.
data
The binary data to send.
Description
Sends a message to all of a specific channel's
ChannelClient
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_103347a59c12_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores the used to display the current move speed of continuous movement.
Signature:
```csharp
public Text moveSpeedValueText
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32ad9a52b61e | unity_docs | editor | What is `Rendering.ResourcePathsBaseAttribute` in Unity? Explain its purpose and usage. | ResourcePathsBaseAttribute
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
This abstract attribute is used to describe what path to the asset should be used.
This is used in class implementing
IRenderPipelineResources
.
It only keep given data in its constructor in Editor co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc50421d295f | unity_docs | input | What is `Touch.radius` in Unity? Explain its purpose and usage. | Touch.radius
public float
radius
;
Description
An estimated value of the radius of a touch. Add radiusVariance to get the maximum touch size, subtract it to get the minimum touch size.
Android
: Works correctly on a limited set of devices. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e217944ef54 | unity_docs | scripting | What is `Search.StringView.ctor` in Unity? Explain its purpose and usage. | StringView Constructor
Declaration
public
StringView
(string
baseString
);
Parameters
Parameter
Description
baseString
The base string.
Description
Constructs a
StringView
over an entire string.
Declaration
public
StringView
(string
baseString
,
int
startIndex
);
Parameters
Parameter
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_36a11d958d2a | unity_docs | rendering | In Unity's 'Upgrade to Unity 2021 LTS', what is 'Render pipelines' and how does it work? | This upgrade guide describes how to upgrade to version 2021 of Unity’s built-in render pipeline.
To upgrade to other render pipelines to version 2021, see:
The URP upgrade guide
The HDRP upgrade guide
To upgrade other packages, refer to the documentation for the packages you are using. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98659add684a | unity_docs | scripting | What is `Projector.nearClipPlane` in Unity? Explain its purpose and usage. | Projector.nearClipPlane
public float
nearClipPlane
;
Description
The near clipping plane distance.
The projector will not affect anything that is nearer than this distance.
Additional resources:
projector component
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Project... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28a97504abdf | unity_docs | editor | What is `AssetDatabase.UnregisterCustomDependencyPrefixFilter` in Unity? Explain its purpose and usage. | AssetDatabase.UnregisterCustomDependencyPrefixFilter
Declaration
public static uint
UnregisterCustomDependencyPrefixFilter
(string
prefixFilter
);
Parameters
Parameter
Description
prefixFilter
Prefix filter for the custom dependencies to unregister.
Returns
uint
Number of custom dependencies removed.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d29df27658dd | unity_docs | physics | What is `AI.NavMeshEditorHelpers.CollectSourcesInStage` in Unity? Explain its purpose and usage. | NavMeshEditorHelpers.CollectSourcesInStage
Description
Creates a list of build sources directly from the current geometry in the specified editor stage.
The collection can be controlled in terms of layers, type of geometry and by collecting either by hierarchy or volume.
The
stageProxy
parameter is used for pick... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84ed7f449012 | unity_docs | scripting | What are the parameters of `Logger.Log` in Unity? | Description Logs message to the Unity Console using default logger. Additional resources: ILogger , ILogHandler . ```csharp
using UnityEngine;
using System.Collections;public class MyGameClass : MonoBehaviour
{
private static ILogger logger = Debug.unityLogger;
private static string kTAG = "MyGameTag"; void ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c9a8d301bc5 | unity_docs | scripting | What is `Mesh.MeshData.GetSubMesh` in Unity? Explain its purpose and usage. | Mesh.MeshData.GetSubMesh
Declaration
public
Rendering.SubMeshDescriptor
GetSubMesh
(int
index
);
Parameters
Parameter
Description
index
The index of the sub-mesh. See
subMeshCount
. If you specify an out of range index, Unity throws an exception.
Returns
SubMeshDescriptor
Returns sub-mesh data.
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97ddd916cd98 | unity_docs | rendering | Give me an overview of the `LightmapsModeLegacy` class in Unity. | LightmapsModeLegacy
enumeration
Description
Single, dual, or directional lightmaps rendering mode, used only in GIWorkflowMode.Legacy
Additional resources: LightmapSettings.lightmapsModeLegacy.
Properties
Property
Description
Single
Single, traditional lightmap rendering mode.
Dual
Dual lightmap rendering mod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_949f8dc63215 | unity_docs | ui | What is `EditorUtility.DisplayProgressBar` in Unity? Explain its purpose and usage. | EditorUtility.DisplayProgressBar
Declaration
public static void
DisplayProgressBar
(string
title
,
string
info
,
float
progress
);
Description
Displays or updates a progress bar.
The window title will be set to
title
and the info will be set to
info
.
Progress should be set to a value between 0.0 and 1.0,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fba822971fd8 | unity_docs | scripting | Give me an overview of the `FullScreenMode` class in Unity. | FullScreenMode
enumeration
Description
Sets the full-screen mode. For information on platform compatibility, refer to the description of each mode.
Additional resources:
Screen.fullScreenMode
,
PlayerSettings.fullScreenMode
,
PlayerSettings.Android.fullscreenMode
Properties
Property
Description
ExclusiveFul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a30f7d4fdff5 | unity_docs | xr | What is `Rendering.VirtualTexturing.System` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
System
class in
UnityEngine.Rendering.VirtualTexturing
/
Implemented in:
UnityEngine.VirtualTexturingModule
Description
The virtual texturing system.
Static Properties
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_755a66700385 | unity_docs | scripting | What is `Experimental.GraphView.PlacematContainer.HideCollapsedEdges` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PlacematContainer.HideCollapsedEdges
Declaration
public void
HideCollapsedEdges
();
Description
Hides the edges that are hidden because of collapsed placemats. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47432714a947 | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.SetIndexBufferData`. | SetSubMesh
.
By default, the index buffer
data
array is checked for out-of-bounds indices.
flags
parameter can be set to
MeshUpdateFlags.DontValidateIndices
to turn the validation off for performance reasons.
For information about the difference between the simpler and more advanced methods of assigning data to a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1b925f8a3a7 | unity_docs | rendering | What is `LightingExplorerTab.ctor` in Unity? Explain its purpose and usage. | LightingExplorerTab Constructor
Declaration
public
LightingExplorerTab
(string
title
,
Func<Object[]>
objects
,
Func<LightingExplorerTableColumn[]>
columns
);
Parameters
Parameter
Description
title
The title of the tab.
objects
The objects that the tab must contain.
columns
How the columns should look ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_724090836f66 | unity_docs | physics | Give me an overview of the `SliderJoint2D` class in Unity. | SliderJoint2D
class in
UnityEngine
/
Inherits from:
AnchoredJoint2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Joint that restricts the motion of a
Rigidbody2D
object to a single line.
Additional resources:
Rigidbody2D
,
DistanceJoint2D
,
HingeJoint2D
,
SpringJoint2D
,
JointTranslationLi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_875fd91cdba6 | unity_docs | xr | What is `XR.MeshVertexAttributes` in Unity? Explain its purpose and usage. | MeshVertexAttributes
enumeration
Description
A set of vertex attributes.
This enum is used by
XRMeshSubsystem.GenerateMeshAsync
to request particular vertex attributes, or by
MeshGenerationResult
to indicate which vertex attributes were written to the
Mesh
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_238f30f25c02 | unity_docs | math | Show me a Unity C# example demonstrating `Graphics.RenderMeshIndirect`. | pute shaders
.
Use this function to draw the same Mesh multiple times times using a custom shader and GPU controlled rendering arguments. Use
RenderParams.worldBounds
to define bounds to cull and sort the geometry rendered with the method as a single entity..
Add the following lines in the pass section of a shader to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e989e06d2d88 | unity_docs | scripting | What is `UIElements.EventInterestOptions.Inherit` in Unity? Explain its purpose and usage. | EventInterestOptions.Inherit
Description
Use the Inherit option when only the events needed by the base
class are required.
For example, a class that overrides the
CallbackEventHandler.HandleEventBubbleUp
method and checks if an enabled flag is active before calling its base.ExecuteDefaultActionAtTarget method... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c2e94fc756e | unity_docs | math | What are the parameters of `AndroidJavaObject.Call` in Unity? | Description Calls a Java method on an object (non-static). To call a method with return type 'void', use the regular version. Declaration public ReturnType Call (string methodName ,
params object[] args ); Declaration public ReturnType Call (string methodName ,
T[] args ); Parameters Parameter Description methodName Sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa3503457a2e | unity_docs | performance | What are the parameters of `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CreateMarker` in Unity? | Returns IntPtr Returns the marker native handle. Description Constructs a new Profiler marker handle for code instrumentation. Use profiler marker handle with ProfilerUnsafeUtility methods only. The categoryId parameter associates the marker with one of the predefined categories in ProfilerCategory struct. Note: Marker... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87705700f758 | unity_docs | animation | What is `AnimatorTransitionInfo.fullPathHash` in Unity? Explain its purpose and usage. | AnimatorTransitionInfo.fullPathHash
public int
fullPathHash
;
Description
The hash name of the Transition.
Format is "FULLPATH.CURRENT_STATE -> FULLPATH.NEXT_STATE".
The hash is generated using
Animator.StringToHash
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ea5123d2aa9 | unity_docs | editor | Give me an overview of the `StaticOcclusionCulling` class in Unity. | StaticOcclusionCulling
class in
UnityEditor
Description
StaticOcclusionCulling lets you perform static occlusion culling operations.
Static Properties
Property
Description
doesSceneHaveManualPortals
Does the Scene contain any occlusion portals that were added manually rather than automatically?
isRunning
Used... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6d42077ccde | unity_docs | ui | What is `UIElements.VisualElement.visualTreeAssetSource` in Unity? Explain its purpose and usage. | VisualElement.visualTreeAssetSource
public
UIElements.VisualTreeAsset
visualTreeAssetSource
;
Description
Stores the asset reference, if the generated element is cloned from a VisualTreeAsset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b1f7b2d742c8 | unity_docs | ui | Explain 'Add styles to UXML' in Unity. | In UI Toolkit, you can use USS to customize the appearance of
visual elements
. The suggested workflow for USS is that you visually style an element in UI Builder, extract the style to a USS file, and then reference it in UXML.
If you style an element in UI Builder, the style is added as an inline style to the style at... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44f513e8e17b | unity_docs | editor | Show me a Unity C# example demonstrating `MonoImporter.GetScript`. | MonoImporter.GetScript
Declaration
public
MonoScript
GetScript
();
Returns
MonoScript
Returns the imported script.
Description
Gets the imported
MonoScript
. If the imported C# file contains multiple classes, the first is returned.
```csharp
using UnityEngine;
using UnityEditor;class Example
{
[MenuIt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97fd30777238 | unity_docs | physics | What is `Physics.BoxCastNonAlloc` in Unity? Explain its purpose and usage. | Physics.BoxCastNonAlloc
Declaration
public static int
BoxCastNonAlloc
(
Vector3
center
,
Vector3
halfExtents
,
Vector3
direction
,
RaycastHit[]
results
,
Quaternion
orientation
= Quaternion.identity,
float
maxDistance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
QueryTriggerInteraction
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c1df8ba7e1c | unity_docs | scripting | Show me a Unity C# example demonstrating `GameObject.ctor`. | o parent by default.
If you call the constructor in a context where there is no valid scene loaded, such as during static initialization, or in scripts executing in Edit mode, the GameObject may be created in the "preview scene" or an internal context and not be part of any visible scene. In this case, you can explicit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c80b1c93eef3 | unity_docs | rendering | Explain 'Font Asset properties reference' in Unity. | You can adjust the properties of a font asset after the font asset is created. To adjust the properties of a font asset, select the font asset, and change the values of its properties in the Inspector window.
## Font Asset properties
This section describes all the Font Asset properties.
## Face Info
Use the Face In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef0e744b8483 | unity_docs | physics | What are the parameters of `Assertions.Assert.AreNotApproximatelyEqual` in Unity? | Description Asserts that the values are approximately not equal. An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f. ```csharp
using UnityEngine;
using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour
{
Rigidbody rb; void Upd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20b00cb4d683 | unity_docs | scripting | What is `Handles.DrawDottedLine` in Unity? Explain its purpose and usage. | Handles.DrawDottedLine
Declaration
public static void
DrawDottedLine
(
Vector3
p1
,
Vector3
p2
,
float
screenSpaceSize
);
Parameters
Parameter
Description
p1
The start point.
p2
The end point.
screenSpaceSize
The size in pixels for the lengths of the line segments and the gaps between them.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f423c837965 | unity_docs | scripting | What is `Unity.Properties.Property_2.SetValue` in Unity? Explain its purpose and usage. | Property<T0,T1>.SetValue
Declaration
public void
SetValue
(ref TContainer
container
,
TValue
value
);
Parameters
Parameter
Description
container
The container whose property value will be set.
value
The new property value.
Description
Sets the property value of a specified container. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b3be6044aad | unity_docs | scripting | What is `Rendering.VertexAttribute.Color` in Unity? Explain its purpose and usage. | VertexAttribute.Color
Description
Vertex color.
Colors usually use the
Color32
format. Color32 uses four bytes and is low precision.
This vertex attribute maps to
COLOR
Semantic in the HLSL shading language.
Additional resources:
Mesh.HasVertexAttribute
,
Mesh.SetColors
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61f264c85898 | unity_docs | editor | What is `UIElements.DropdownMenu.InsertAction` in Unity? Explain its purpose and usage. | DropdownMenu.InsertAction(int,string,Action<DropdownMenuAction>,Func<DropdownMenuAction,DropdownMenuAction.Status>,object)
Parameters
Parameter
Description
atIndex
The index to insert the item at.
actionName
The name of the item. This name is displayed in the dropdown menu.
action
Callback to execute when the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09cd0e81ff9b | unity_docs | math | What is `Rendering.BatchCullingOutputDrawCommands.drawRanges` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.drawRanges
public BatchDrawRange*
drawRanges
;
Description
Contains filtering settings for draw commands, which tell Unity in which conditions it should render a given draw command.
Each draw range covers a continuous range of draw commands in the
BatchCullingOutputDrawCommands.d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b745a4f2e6b5 | unity_docs | editor | What is `EditorUserBuildSettings.SwitchActiveBuildTargetAsync` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.SwitchActiveBuildTargetAsync
Declaration
public static bool
SwitchActiveBuildTargetAsync
(
BuildTargetGroup
targetGroup
,
BuildTarget
target
);
Parameters
Parameter
Description
targetGroup
Build target group.
target
Target build platform.
Returns
bool
True if the build targe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0b389706444 | unity_docs | scripting | Show me a Unity C# example demonstrating `AssetBundle.LoadFromFileAsync`. | request for an AssetBundle. Use
assetBundle
property to get an AssetBundle once it is loaded.
Description
Asynchronously loads an AssetBundle from a file on disk.
The function supports bundles of any compression type.
In case of
LZMA
compression, the data will be decompressed to the memory. See
AssetBundles c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_807857aa1984 | unity_docs | scripting | What is `Transform.Find` in Unity? Explain its purpose and usage. | Transform.Find
Declaration
public
Transform
Find
(string
n
);
Parameters
Parameter
Description
n
The search string, either the name of an immediate child or a hierarchy path for finding a descendent.
Returns
Transform
The found child transform. Null if child with matching name isn't found.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e011ab9056de | unity_docs | rendering | Show me a Unity code example for 'Create a Profiler module'. | dule in code
To create a Profiler module via code, you must create a new ProfilerModule script and define the module’s properties including the counters it displays, its name, and its icon.
To define a Profiler module, your script must do the following:
Define a class derived from ProfilerModule in your project or pac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2107b2677fc9 | unity_docs | animation | In Unity's 'Sub-State Machines', what is 'External transitions' and how does it work? | As noted above, a sub-state machine is just a way of visually collapsing a group of states in the editor, so when you make a transition to a sub-state machine, you have to choose which of its states you want to connect to.
You will notice an extra state in the sub-state machine whose name begins with
Up
.
The Up state ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff9ac0adbcb3 | unity_docs | ui | What is `Canvas.willRenderCanvases` in Unity? Explain its purpose and usage. | Canvas.willRenderCanvases
Description
Event that is called just before
Canvas
rendering happens.
This allows you to delay processing / updating of canvas based elements until just before they are rendered. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28521e78c931 | unity_docs | rendering | What is `ShaderUtil.GetMissShaderRayPayloadSize` in Unity? Explain its purpose and usage. | ShaderUtil.GetMissShaderRayPayloadSize
Declaration
public static int
GetMissShaderRayPayloadSize
(
Rendering.RayTracingShader
s
,
int
shaderIndex
);
Parameters
Parameter
Description
s
The
RayTracingShader
instance.
shaderIndex
The miss Shader index for which to retrieve the ray payload size.
Returns
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_201f63fda833 | unity_docs | xr | Explain 'Panoramic video' in Unity. | Use panoramic videos in your game or application to provide a more immersive experience.
Topic Description Introduction to panoramic videos
Learn more about panoramic videos in Unity.
Set up a panoramic video
Instructions on how to set up a panoramic video in Unity.
Set up a panoramic video as a skybox
Instructions on ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74ad60420827 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.columnSelfTime` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.columnSelfTime
public static int
columnSelfTime
;
Description
The CPU time in milliseconds that Unity spends in a sample itself, excluding the time from child samples.
This value is the
columnTotalTime
value of the sample minus the
columnTotalTime
values of child samples.
Note:
If
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3fc186c84eea_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Whether to require that the hits an with an alignment of in order to spawn anything.
Signature:
```csharp
public bool requireHorizontalUpSurface
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_57d08da6228c | unity_docs | editor | What are the parameters of `EditorUtility.OpenFilePanel` in Unity? | Description Displays the "open file" dialog and returns the selected path name. Additional resources: SaveFilePanel function. Open File Panel. ```csharp
using System.IO;
using UnityEngine;
using UnityEditor;public class OpenFilePanelExample : EditorWindow
{
[MenuItem("Example/Overwrite Texture")]
static void Ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0838ccad95d4_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | GameObject with this script attached to it won't be destroyed on load.
Signature:
```csharp
public class DDOL : MonoBehaviour
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_7bec8a8f613d | unity_docs | ui | What is `UIElements.VisualElement.PlaceInFront` in Unity? Explain its purpose and usage. | VisualElement.PlaceInFront
Declaration
public void
PlaceInFront
(
UIElements.VisualElement
sibling
);
Parameters
Parameter
Description
sibling
The sibling element.
Description
Places this element right after the sibling element in their parent children list. If the element and the sibling position overla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c3bcf8c3b56 | unity_docs | scripting | What is `UIElements.CustomStyleResolvedEvent` in Unity? Explain its purpose and usage. | CustomStyleResolvedEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.EventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent after the custom style properties of a
VisualElement
have been resolved.
Properties
Property
Description
customStyle
Returns the cust... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cdb591924ab | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.ShaderVariant` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ShaderVariant
struct in
UnityEngine.Experimental.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Identifies a specific variant of a shader stored in a
GraphicsStateCollection
.
Properties
Property
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2170664693b6 | unity_docs | editor | What is `EditorAnalyticsSessionInfo` in Unity? Explain its purpose and usage. | EditorAnalyticsSessionInfo
class in
UnityEditor
Description
Provides access to Editor Analytics session information.
This class contains static methods for looking up session information collected by the Editor Analytics system.
Static Properties
Property
Description
activeElapsedTime
The total time, in milli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05d37f303bf5 | unity_docs | editor | What is `Profiling.HierarchyFrameDataView.GetItemMergedSamplesMetadata` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemMergedSamplesMetadata
Declaration
public string
GetItemMergedSamplesMetadata
(int
id
,
int
sampleIndex
,
int
metadataIndex
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
sampleIndex
Merged sample index.
metadataIndex
Metadata index.
Returns
string
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_939731f297f1 | unity_docs | editor | What is `Search.SearchMonitor` in Unity? Explain its purpose and usage. | SearchMonitor
class in
UnityEditor.Search
Description
The search monitor is responsible to track any changes that occurs in Unity in order to update search indexes or other search data structure at runtime.
Static Properties
Property
Description
pending
Indicates if the changes still need to be processed by th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b03ce60b0b3f | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemColumnDataAsFloat` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemColumnDataAsFloat
Declaration
public float
GetItemColumnDataAsFloat
(int
id
,
int
column
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
column
Column identifier.
Returns
float
Value of the correspnding column as float.
Description
Returns float repr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_454be7141478 | unity_docs | scripting | What is `Experimental.Rendering.IScriptableBakedReflectionSystem.BakeAllReflectionProbes` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableBakedReflectionSystem.BakeAllReflectionProbes
Declaration
public bool
BakeAllReflectionProbes
();
Returns
bool
Returns true when the reflection probe baking process completed successfully. Returns false when the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3f629beb6fbc_doc_9 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Searches through the specified search scope until a component of type T is foundand assigns it to the passed variable reference if and only iff the variable hasnothing assigned to it yet. When no component could be found in the specified scope,a new component of type T is added to the game object instead.A reference to... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_d97ce078a19d | unity_docs | physics | What is `PhysicsShapeGroup2D.AddBox` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.AddBox
Declaration
public int
AddBox
(
Vector2
center
,
Vector2
size
,
float
angle
= 0f,
float
edgeRadius
= 0f);
Parameters
Parameter
Description
center
The center point of the box shape. This is analogous to
Collider2D.offset
.
size
The size of the box. This is identical to
B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5728d022533b | unity_docs | scripting | Give me an overview of the `SpritePackingRotation` class in Unity. | SpritePackingRotation
enumeration
Description
Sprite rotation modes for the Sprite Packer.
Properties
Property
Description
None
No rotation.
FlipHorizontal
Sprite is flipped horizontally when packed.
FlipVertical
Sprite is flipped vertically when packed.
Rotate180
Sprite is rotated 180 degree when packed.
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6accbfbe62d3 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.hasMultipleDifferentValues`. | SerializedProperty.hasMultipleDifferentValues
public bool
hasMultipleDifferentValues
;
Description
Does this property represent multiple different values due to multi-object editing? (Read Only)
Returns true when there are multiple target objects, and they do not all have the same value.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ba3adab602f | unity_docs | editor | What is `EditorGUI.EndFoldoutHeaderGroup` in Unity? Explain its purpose and usage. | EditorGUI.EndFoldoutHeaderGroup
Declaration
public static void
EndFoldoutHeaderGroup
();
Description
Closes a group started with BeginFoldoutHeaderGroup.
Additional resources:
EditorGUILayout.BeginFoldoutHeaderGroup
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_489110791b6c | unity_docs | performance | Explain 'Memory performance data' in Unity. | Use the Memory Profiler module to investigate where Unity allocated memory in your application.
Topic Description Memory Profiler module introduction
Visualize how Unity allocated memory in your application.
Accessing memory counters in players
Display memory metrics in a built player.
Memory Profiler module reference
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b52d11358817 | unity_docs | ui | What is `EditorGUILayout` in Unity? Explain its purpose and usage. | EditorGUILayout
class in
UnityEditor
Description
Auto laid out version of
EditorGUI
.
Static Methods
Method
Description
BeginBuildTargetSelectionGrouping
Begin a build target grouping and get the selected BuildTargetGroup back.
BeginFadeGroup
Begins a group that can be be hidden/shown and the transition will... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_57c5fd7d8089_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The amount of time, in seconds, between updates to the indicator pointing at the potential destination.
Signature:
```csharp
public float potentialIndicatorUpdateFrequency
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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