id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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local_sr_0c0897df5ce7 | unity_docs | scripting | What is `Resources` in Unity? Explain its purpose and usage. | Resources
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
The Resources class allows you to find and access objects including assets.
When you build your project, all assets in any
Resources
folders are included in the built Player. You can then load these assets at runtime using
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85290bba35d4 | unity_docs | rendering | What is `Rendering.RayTracingAABBsInstanceConfig` in Unity? Explain its purpose and usage. | RayTracingAABBsInstanceConfig
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
The parameters you use to add an instance of ray tracing axis-aligned bounding boxes (AABBs) to a
RayTracingAccelerationStructure
.
Use this structure to share parameters across different ray trac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive five arguments as part of its initialization process.-derived classes that implement this interface can be instantiated with their dependency using the function.-derived classes that implement this interface can be added to a with their dependency using the function.If the class ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_23d70e17b6f4 | unity_docs | editor | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle.GetAvailable` in Unity? Explain its purpose and usage. | ProfilerRecorderHandle.GetAvailable
Declaration
public static void
GetAvailable
(List<ProfilerRecorderHandle>
outRecorderHandleList
);
Description
Gets all available handles which can be accessed with ProfilerRecorder.
Enumerates all available built-in or dynamically created handles of Profiler markers and cou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ded4e37b7209 | unity_docs | math | What is `XR.CommonUsages.secondary2DAxisClick` in Unity? Explain its purpose and usage. | CommonUsages.secondary2DAxisClick
public static InputFeatureUsage<bool>
secondary2DAxisClick
;
Description
Represents the secondary 2D axis being clicked or otherwise depressed.
The secondary 2D axis is the
Vector2
input feature tagged with
CommonUsages.secondary2DAxis
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad03b54ba715 | unity_docs | animation | What is `Animations.AnimatorStateMachine.GetStateMachineTransitions` in Unity? Explain its purpose and usage. | AnimatorStateMachine.GetStateMachineTransitions
Declaration
public AnimatorTransition[]
GetStateMachineTransitions
(
Animations.AnimatorStateMachine
sourceStateMachine
);
Parameters
Parameter
Description
sourceStateMachine
The source state machine.
Description
Gets the list of all outgoing state machine t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bf0802f7a95 | unity_docs | scripting | What is `UIElements.Experimental.StyleValues.borderBottomRightRadius` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StyleValues.borderBottomRightRadius
public float
borderBottomRightRadius
;
Description
The radius of the bottom-right corner when a rounded rectangle is drawn in the element's box. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_173ba33b0d5e | unity_docs | xr | What is `Networking.DownloadHandlerTexture.GetContent` in Unity? Explain its purpose and usage. | DownloadHandlerTexture.GetContent
Declaration
public static
Texture2D
GetContent
(
Networking.UnityWebRequest
www
);
Parameters
Parameter
Description
www
A finished UnityWebRequest object with
DownloadHandlerTexture
attached.
Returns
Texture2D
The same as
DownloadHandlerTexture.texture
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f353d4f46b1c | unity_docs | rendering | Show me a Unity code example for 'Sample a 2D texture array in a shader'. | To sample a texture array in a custom shader , follow these steps:
To create a texture array material property, add a
2DArray
material property declaration. For example:
```
Properties
{
_MainTex ("Texture array", 2DArray) = "" {}
}
```
To set the texture array as a shader input, add a UNITY_DECLARE_TEX2DARRAY macro. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98a7b76fa2a1 | unity_docs | scripting | What is `Search.SearchService.SetActive` in Unity? Explain its purpose and usage. | SearchService.SetActive
Declaration
public static void
SetActive
(string
providerId
,
bool
active
);
Parameters
Parameter
Description
providerId
Search provider ID to activate or deactivate.
active
Activation state.
Description
Activates or deactivates a search provider. Call Refresh after this to take ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c5564a9cc8a9_doc_3 | github | scripting | What does `SetAR` do in this Unity script? Explain its purpose and signature. | Set video see through mode.True (default) to set video see through mode. False to set VR mode.
Signature:
```csharp
public void SetAR(bool isAR = true)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_fd4b2cfc3687 | unity_docs | scripting | What is `Device.Application.isBatchMode` in Unity? Explain its purpose and usage. | Application.isBatchMode
public static bool
isBatchMode
;
Description
This has the same functionality as
Application.isBatchMode
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_9 | github | scripting | What does `SetElevation` do in this Unity script? Explain its purpose and signature. | Set the elevation of this Positioner, in meters. The behaviour of this depends on the ElevationMode.The elevation, in meters.
Signature:
```csharp
public void SetElevation(double elevation)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37b3449c8d3b | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.CommandBuffer.SetRayTracingAccelerationStructure`. | r Inline Ray Tracing (Ray Queries). This functionality is available on platforms where this feature is supported. Use
SystemInfo.supportsInlineRayTracing
to check this.
In compute shaders, ray queries can be used to perform acceleration structure traversal and geometry intersection tests. To access this functionality... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_320c811166bd | unity_docs | rendering | What is `Matrix4x4.Perspective` in Unity? Explain its purpose and usage. | Matrix4x4.Perspective
Declaration
public static
Matrix4x4
Perspective
(float
fov
,
float
aspect
,
float
zNear
,
float
zFar
);
Parameters
Parameter
Description
fov
Vertical field-of-view in degrees.
aspect
Aspect ratio (width divided by height).
zNear
Near depth clipping plane value.
zFar
Far depth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0c21a682304 | unity_docs | physics | What is `SimulationMode2D.Script` in Unity? Explain its purpose and usage. | SimulationMode2D.Script
Description
Use this enumeration to specify to Unity that it should execute the physics simulation manually when you call
Physics2D.Simulate
.
Executing the physics simulation in a script provides full control over when the simulation runs and the time over which it runs. Using this mode, y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fa3623be810 | unity_docs | scripting | What is `AssetImporters.AssetImportContext.LogImportError` in Unity? Explain its purpose and usage. | AssetImportContext.LogImportError
Declaration
public void
LogImportError
(string
msg
,
Object
obj
);
Parameters
Parameter
Description
msg
The error message.
obj
Optional Object that is targeted by the error.
Description
Logs an error message encountered during import.
Use this method to notify the us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e622ae35149d | unity_docs | audio | Explain 'Audio Effects' in Unity. | You can modify the output of
Audio Mixer
components by applying
Audio Effects
. These can filter the frequency ranges of the sound or apply reverb and other effects.
The effects are applied by adding effect components to the relevant section of the Audio Mixer. The ordering of the components is important, since it refl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77149f0ea784 | unity_docs | xr | Show me a Unity C# example demonstrating `Networking.UnityWebRequest.EscapeURL`. | when present in URLs. If you need to include those characters in URL parameters then you must represent them with escape sequences. It is recommended that you use this function on any text supplied by a user before passing the text as a URL parameter. This will ensure that a malicious user can't manipulate the contents... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5648ed9ee5d8 | unity_docs | scripting | What is `Experimental.GraphView.Orientation.Horizontal` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Orientation.Horizontal
Description
Horizontal orientation used for nodes and connections flowing to the left or right. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_77cac53c676c | unity_docs | physics | In Unity's 'Link XML formatting reference', what is 'Supported XML elements' and how does it work? | The following XML elements are supported in link.xml files:
Element
Description
<linker></linker>
Must be used in all
link.xml
files as the outermost element enclosing all other elements.
<assembly></assembly>
Declare code preservation annotations specific to an assembly.
<type></type>
Declare code preservation annotat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6f39e5fb36f | unity_docs | physics | Show me a Unity C# example demonstrating `Collider2D.OnTriggerEnter2D`. | and
GameObject2
. These both have script files which makes the example work. The first script,
Example1
, creates a
Sprite
and adds a
BoxCollider2D
and a
Rigidbody2D
. This object falls under gravity and collides with
Example2
.
Example2
has no visibility. (The rectangle it creates is visible in the Scene win... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97fefd39f6d0 | unity_docs | editor | What is `EditorApplication.RepaintProjectWindow` in Unity? Explain its purpose and usage. | EditorApplication.RepaintProjectWindow
Declaration
public static void
RepaintProjectWindow
();
Description
Can be used to ensure repaint of the ProjectWindow.
Additional resources:
ProjectWindowItemCallback
,
EditorApplication.projectWindowItemOnGUI
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5aff1b17afbe | unity_docs | scripting | What is `IMGUI.Controls.TreeView.RowGUIArgs.isRenaming` in Unity? Explain its purpose and usage. | TreeView.RowGUIArgs.isRenaming
public bool
isRenaming
;
Description
This value is true when the ::item is currently being renamed.
By default the item's displayName is not rendered when the rename overlay is showing by using an empty string instead of item.displayName. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a4745533245 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.DeleteCommand`. | SerializedProperty.DeleteCommand
Declaration
public bool
DeleteCommand
();
Description
Deletes the array element referenced by the SerializedProperty.
The serialized property can't be used anymore after calling this function. A new iterator must be created in that case.
Additional resources:
DeleteArrayElemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2f1a7d93f35f | unity_docs | rendering | In Unity's 'Check how many shader variants you have', what is 'Get a list of shader variants the Editor uses' and how does it work? | You can generate a list of shader variants that the Editor uses in the Scene view and the Game view. To do this:
Go to
Edit > Project Settings > Graphics
.
Under
Shader Loading
, you can see how many shaders and shader variants you have next to
Currently tracked:
.
Select
Save to asset…
to create a
shader variant colle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6e19668900c5 | unity_docs | xr | Explain 'XR project set up' in Unity. | To set up a Unity project for
XR
:
Use the XR Plug-in Management settings to enable and configure the plug-ins needed for the XR devices and platforms supported by the project
Add XR support packages, such as AR Foundation and the XR Interaction Toolkit
Add the components and GameObjects needed to support XR to your sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_400559e1c09e | unity_docs | scripting | What is `Camera.pixelRect` in Unity? Explain its purpose and usage. | Camera.pixelRect
public
Rect
pixelRect
;
Description
Where on the screen is the camera rendered in pixel coordinates.
```csharp
//Attach this script to an empty GameObject
//Create a new Camera (Create>Camera) and position it appropriately. Attach it to the Second Camera field in the Inspector of the GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a9e22f9468e | unity_docs | editor | What are the parameters of `AssetDatabase.SetImporterOverride` in Unity? | Description Sets a specific importer to use for the asset. Multiple Importers may be registered to a single asset by using either the override extension list, or composite extensions. ```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;
using UnityEngine.Assertions;public class AssetDatabas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2c7122067ee | unity_docs | physics | Show me a Unity C# example demonstrating `Search.SearchIndexer.LoadBytes`. | Binary buffer containing the index representation.
finished
Callback that triggers when the index is fully loaded. The callback parameters indicates if loading was succesful.
Returns
bool
Returns false if the index is of an unsupported version or if there was a problem initializing the reading thread.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de5920466c1b | unity_docs | rendering | Show me a Unity C# example demonstrating `GUI.Button`. | for the button.
text
Text to display on the button.
image
Texture
to display on the button.
content
Text, image and tooltip for this button.
style
The style to use. If left out, the
button
style from the current
GUISkin
is used.
Returns
bool
true
when the users clicks the button.
Description
Make a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20906937bc3d | unity_docs | scripting | What is `Cloth.SetEnabledFading` in Unity? Explain its purpose and usage. | Cloth.SetEnabledFading
Declaration
public void
SetEnabledFading
(bool
enabled
,
float
interpolationTime
);
Parameters
Parameter
Description
enabled
Fading enabled or not.
Description
Fade the cloth simulation in or out. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74adf0720668 | unity_docs | scripting | What are the parameters of `Apple.ReplayKit.ReplayKit.StartBroadcasting` in Unity? | Description Initiates and starts a new broadcast
When StartBroadcast is called, user is presented with a broadcast provider selection screen, and then a broadcast setup screen. Once it is finished, a broadcast will be started, and the callback will be invoked.
It will also be invoked in case of any error. ```csharp
usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_026f827a90a2 | unity_docs | editor | What is `Search.IPropertyDatabaseRecordValue` in Unity? Explain its purpose and usage. | IPropertyDatabaseRecordValue
interface in
UnityEditor.Search
Description
Interface of a record value.
A record value contains the property value that is stored in the record. If the data is serializable (see
PropertyDatabase.IsPersistedType
), the record value contains the serialized data, otherwise it contains ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e5cdafaba51 | unity_docs | scripting | What is `ObjectChangeKind.CreateGameObjectHierarchy` in Unity? Explain its purpose and usage. | ObjectChangeKind.CreateGameObjectHierarchy
Description
A change of this type indicates that a
GameObject
has been created, possibly with additional objects below it in the hierarchy. This happens for example when
Undo.RegisterCreatedObjectUndo
is used with a
GameObject
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ed45e556d53 | unity_docs | editor | What is `Help.HasHelpForObject` in Unity? Explain its purpose and usage. | Help.HasHelpForObject
Declaration
public static bool
HasHelpForObject
(
Object
obj
);
Description
Is there a help page for this object?
Additional resources:
Help.ShowHelpForObject
,
Help.GetHelpURLForObject
.
Editor Window that lets you load docs for any Selected GameObject.
```csharp
using UnityEngine;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14ff70b42ca3 | unity_docs | scripting | What is `AI.NavMesh.IsLinkValid` in Unity? Explain its purpose and usage. | NavMesh.IsLinkValid
Declaration
public static bool
IsLinkValid
(
AI.NavMeshLinkInstance
handle
);
Parameters
Parameter
Description
handle
The identifier of the link instance to check.
Returns
bool
True if the NavMesh link is added to the navigation system - otherwise false.
Description
Determines wh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9a772745766 | unity_docs | rendering | What is `SceneView.GetAllSceneCameras` in Unity? Explain its purpose and usage. | SceneView.GetAllSceneCameras
Declaration
public static Camera[]
GetAllSceneCameras
();
Returns
Camera[]
Returns an array of camera components.
Description
Retrieves an array of all
camera
components from all open Scene views. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6bb1c8306b9 | unity_docs | performance | What is `Unity.Jobs.IJobParallelFor.Execute` in Unity? Explain its purpose and usage. | IJobParallelFor.Execute
Declaration
public void
Execute
(int
index
);
Parameters
Parameter
Description
index
The index of the Parallel for loop at which to perform work.
Description
Performs work against a specific iteration index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e05697dc215f | unity_docs | input | In Unity's 'Large screen and foldable device support', what is 'Application and Configuration APIs' and how does it work? | The
AndroidApplication API
provides information on your Android application while it runs on a device. You can use this API to perform the following actions:
Access the current activity’s Java instance.
Invoke events on the UI thread or main thread of your application.
Detect and handle configuration changes while your... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d3c0f4898d5 | unity_docs | scripting | What is `Undo.GetCurrentGroup` in Unity? Explain its purpose and usage. | Undo.GetCurrentGroup
Declaration
public static int
GetCurrentGroup
();
Returns
int
The index of the current undo group.
Description
Unity automatically groups undo operations by the current group index.
The current group index is automatically increased on mouse down, clicking on menu items and other oper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60a61f4f66d8 | unity_docs | rendering | What is `Sprite.GetSecondaryTextureCount` in Unity? Explain its purpose and usage. | Sprite.GetSecondaryTextureCount
Declaration
public int
GetSecondaryTextureCount
();
Returns
int
Returns the number of Secondary Textures that the Sprite is using.
Description
Gets the number of Secondary Textures that the Sprite is using.
```csharp
using UnityEngine;// Create a Sprite with Secondary Text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d8dee07e3484 | unity_docs | ui | Show me a Unity code example for 'MinMaxSlider'. | values for various parameters, such as volume levels, character stats, or other numerical values in your UI. To use it, define the minimum and maximum values, and then slide the handle to select the range you want.
## Create a MinMaxSlider
You can create a MinMaxSlider with UI Builder, UXML, or C#. The following C# e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08c7adde1bb6 | unity_docs | rendering | What are the parameters of `WebCamTexture.GetPixels32` in Unity? | Returns Color32[] An array that contains the pixel colors. Description Gets the pixel color data for a mipmap level as Color32 structs. This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true . The array contains the pixels row by row, starting at the bottom left of the texture. The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cae2037d1b1 | unity_docs | math | What is `SceneVisibilityManager.Isolate` in Unity? Explain its purpose and usage. | SceneVisibilityManager.Isolate
Declaration
public void
Isolate
(
GameObject
gameObject
,
bool
includeDescendants
);
Parameters
Parameter
Description
gameObject
GameObject to isolate.
includeDescendants
Whether to include descendants.
Description
Isolates a GameObject and its descendants.
If a GameObje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c493c795e6a | unity_docs | editor | Show me a Unity C# example demonstrating `Build.IPreprocessBuildWithReport.OnPreprocessBuild`. | Description
report
A report containing information about the build, such as its target platform and output path.
Description
Implement this function to receive a callback before the build is started.
This callback is invoked during Player builds, but not during AssetBundle builds.
Additional resources:
IPos... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83deffa4bb3e | unity_docs | audio | Show me a Unity C# example demonstrating `Gyroscope.rotationRate`. | Description
Returns rotation rate as measured by the device's gyroscope.
The rotation rate is given as a Vector3 representing the speed of rotation around each of the three
axes in radians per second. This is the value as it is reported by the gyroscope hardware - a more
accurate measurement that has been processed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0e7f6c8f6ffe | unity_docs | editor | Explain 'Create an aspect ratio custom control' in Unity. | The
aspect ratio
is the ratio between the width and height of the display. The aspect ratio is used to maintain the proportions of the display. For example, if you have a
4:3
aspect ratio, then the display is
4 pixels wide for every
3
pixels in height. If you have a
16:9
aspect ratio, then the display is
16
pixels wide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb07a0f615e2 | unity_docs | animation | What is `ModelImporterClipAnimation.ConfigureMaskFromClip` in Unity? Explain its purpose and usage. | ModelImporterClipAnimation.ConfigureMaskFromClip
Declaration
public void
ConfigureMaskFromClip
(ref
AvatarMask
mask
);
Parameters
Parameter
Description
mask
AvatarMask
to which the masking values will be saved.
Description
Copy the current masking settings from the clip to an
AvatarMask
.
When writing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0253a6a9f765 | github | scripting | Write a Unity C# MonoBehaviour script called Board Highlights | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoardHighlights : MonoBehaviour
{
private BoardManager _BoardManager;
private void Start()
{
_BoardManager = gameObject.GetComponent<BoardManager>();
}
public void HighlightSquares(bo... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_756d3db368b3 | unity_docs | editor | What is `Search.IQueryHandlerFactory_3` in Unity? Explain its purpose and usage. | IQueryHandlerFactory<T0,T1,T2>
interface in
UnityEditor.Search
Description
Interface for query handler factories.
Public Methods
Method
Description
Create
Implement this function to create a new query handler for a specific query graph. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f26c58e197f4 | unity_docs | scripting | What is `Random.onUnitSphere` in Unity? Explain its purpose and usage. | Random.onUnitSphere
public static
Vector3
onUnitSphere
;
Description
Returns a random point on the surface of a sphere with radius 1.0 (Read Only).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Sets the rigidbody velocity to 10 and in a random direction. GetComponent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90e2ddf4e030 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetRenderTextureFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetRenderTextureFormat
Declaration
public static
RenderTextureFormat
GetRenderTextureFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Description
Translates GraphicsFormat into RenderTextureF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fe5e6781b93 | unity_docs | scripting | Show me a Unity C# example demonstrating `KeyCode.UpArrow`. | KeyCode.UpArrow
Description
Up arrow key.
Use this as a parameter to a function like
Input.GetKey
to detect when the user presses the up arrow key.
Additional resources:
Input.GetKey
,
Input.GetKeyDown
,
Input.GetKeyUp
.
```csharp
//Attach this to a GameObject
//This script tells when the up arrow key is pres... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3661564daf8 | unity_docs | rendering | Show me a Unity C# example demonstrating `Renderer.sortingOrder`. | e it, the further back the GameObject appears. The higher the number, the closer the GameObject looks to the Camera. This is very effective when creating 2D scroller games, as you may want certain GameObjects on the same layer but certain parts to appear in front of others, for example, layering clouds and making them ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75a704c6691f | unity_docs | editor | What is `Search.SearchValue` in Unity? Explain its purpose and usage. | SearchValue
struct in
UnityEditor.Search
Description
Search value is used to extend a query engine with custom type parsers and filters to search results by value.
Static Properties
Property
Description
invalid
Represent an invalid search value.
Properties
Property
Description
boolean
Boolean value.
float... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f76b70c95bf3 | unity_docs | editor | What is `VersionControl.Provider.GetLatestIsValid` in Unity? Explain its purpose and usage. | Provider.GetLatestIsValid
Declaration
public static bool
GetLatestIsValid
(
VersionControl.AssetList
assets
);
Parameters
Parameter
Description
assets
List of assets to test.
Description
The task tests the given asset list and returns true if
Provider.GetLatest
is valid operation for one or more assets.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8babbfd074df | unity_docs | xr | In Unity's 'Run an XR application', what is 'Play mode' and how does it work? | On the Windows platform, some XR provider
plug-ins
support a “hybrid” play mode in which the project runs on a connected XR device when you enter Play mode. The Unity
Game view
mirrors the headset display. You have the choice of the following options for the Game view:
Left Eye
: shows the left eye only
Right Eye
: sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c9687e63484 | unity_docs | xr | Show me a Unity C# example demonstrating `Search.SearchService.GetItems`. | search items matching the search query.
Description
Initiates a search and returns all search items matching the search context. Other items can be found later using asynchronous searches.
Unity suggests using
SearchService.Request
to execute a search query.
GetItems
usually requires setting up more context to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5aa115d5c5b | unity_docs | rendering | In Unity's 'Scene view Draw Modes and View Options overlays', what is 'The Draw Modes overlay' and how does it work? | Change the way meshes render in the Scene view.
Draw Mode Description Shading Mode Wireframe Draw meshes with a wireframe representation.
Shaded Wireframe
Show meshes textured and with wireframes overlaid.
Unlit
Don’t use scene lighting.
Shaded
Show surfaces with their textures visible.
Debug
Refer to the Debug Mode op... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e77688425e98 | unity_docs | physics | In Unity's 'Mesh collider component reference', what is 'Layer overrides' and how does it work? | The Layer Overrides section provides properties that allow you to override the project-wide
Layer-based collision detection
settings for this collider.
Property Description Layer Override Priority
Define the priority of this collider override. When two colliders have conflicting overrides, the settings of the collider ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cec6c508b901 | unity_docs | math | Show me a Unity C# example demonstrating `Vector4.operator_Vector3`. | Vector4.Vector4
Description
Converts a
Vector3
to a Vector4.
Vector3s can be implicitly converted to Vector4 (w is set to zero in the result).
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Start()
{
// color as a Vector3 (red, green, blue)
Vector3 colo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24a1e43b6165 | unity_docs | editor | What is `Handles.SnapToGrid` in Unity? Explain its purpose and usage. | Handles.SnapToGrid
Declaration
public static void
SnapToGrid
(Transform[]
transforms
,
SnapAxis
axis
);
Declaration
public static void
SnapToGrid
(Vector3[]
positions
,
SnapAxis
axis
);
Parameters
Parameter
Description
transforms
The transforms to snap.
positions
The positions to snap.
axis
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_127b18e29eb3 | unity_docs | scripting | What is `UIElements.DataBinding.UpdateUI` in Unity? Explain its purpose and usage. | DataBinding.UpdateUI<TValue>(BindingContext,TValue)
Parameters
Parameter
Description
context
Context object containing the necessary information to resolve a binding.
value
The resolved value from the data source.
Returns
void
A
BindingResult
indicating if the binding update succeeded or not.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86111bfc1237 | unity_docs | performance | What is `Unity.Collections.NativeArray_1.GetSubArray` in Unity? Explain its purpose and usage. | NativeArray<T0>.GetSubArray
Declaration
public NativeArray<T>
GetSubArray
(int
start
,
int
length
);
Parameters
Parameter
Description
start
The start index of the sub array.
length
The length of the sub array.
Returns
NativeArray<T>
A view into the array that aliases the original array, which can't be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bd798e3261d | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.ctor`. | Quaternion Constructor
Declaration
public
Quaternion
(float
x
,
float
y
,
float
z
,
float
w
);
Description
Constructs new Quaternion with given x,y,z,w components.
```csharp
//Create three Sliders (Create>UI>Slider) and three Text GameObjects (Create>UI>Text). These are for manipulating the x, y, and z val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_04cb43fb487a | unity_docs | scripting | In Unity's 'Enter Play mode with domain reload disabled', what is 'Effects of disabling domain reload when entering Play mode' and how does it work? | When you disable domain reload:
Non-serialized fields keep the values assigned to them during Play mode on returning to Edit mode. This applies for fields of all script types, including MonoBehaviours (including those on prefab assets), ScriptableObjects, and your own custom C# types. For detailed information on what i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_27 | github | scripting | What does `OnBecameInvisibleAsObservable` do in this Unity script? Explain its purpose and signature. | OnBecameInvisible is called when the renderer is no longer visible by any camera.
Signature:
```csharp
public static IObservable<Unit> OnBecameInvisibleAsObservable(this Component component)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_50ec082b68d2 | unity_docs | rendering | What is `MaterialProperty.displayName` in Unity? Explain its purpose and usage. | MaterialProperty.displayName
public string
displayName
;
Description
Display name of the property (Read Only).
This is the user-visible property name, for example "Main Texture" that is declared in the shader's Properties block.
Additional resources:
name
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72a80a817442 | unity_docs | scripting | What is `PlayerPrefs.GetInt` in Unity? Explain its purpose and usage. | PlayerPrefs.GetInt
Declaration
public static int
GetInt
(string
key
);
Parameters
Parameter
Description
key
The key used to retrieve the corresponding int value in the player preferences.
Returns
int
The int value that corresponds to the given
key
. Returns
0
if no int value is found for the given
ke... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c9e232c9795 | unity_docs | ui | What is `UIElements.PanelSettings.themeStyleSheet` in Unity? Explain its purpose and usage. | PanelSettings.themeStyleSheet
public
UIElements.ThemeStyleSheet
themeStyleSheet
;
Description
Specifies a style sheet that Unity applies to every UI Document attached to the panel.
By default this is the main Unity style sheet, which contains default styles for Unity-supplied
elements such as buttons, sl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca553181a603 | unity_docs | scripting | What is `Camera.SetStereoViewMatrix` in Unity? Explain its purpose and usage. | Camera.SetStereoViewMatrix
Declaration
public void
SetStereoViewMatrix
(
Camera.StereoscopicEye
eye
,
Matrix4x4
matrix
);
Parameters
Parameter
Description
eye
Specifies the stereoscopic view matrix to set.
matrix
The matrix to be set.
Description
Sets a custom view matrix for a specific stereoscopic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_617a74e30414 | unity_docs | editor | What are the parameters of `EditorPrefs.SetInt` in Unity? | Description Sets the value of the preference identified by key as an integer. Sets the value of the preference identified by key as an integer. Additional resources: GetInt . ```csharp
// A small editor window that allows an integer value to be
// read and written to the EditorPrefs online storage.
//
// SetIntExample ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ace3020f0e1 | unity_docs | audio | What is `Rendering.SplashScreen.Begin` in Unity? Explain its purpose and usage. | SplashScreen.Begin
Declaration
public static void
Begin
();
Description
Initializes the splash screen so it is ready to begin drawing. Call this before you start calling
SplashScreen.Draw
. Internally this function resets the timer and prepares the logos for drawing.
```csharp
using System.Collections;
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac08288f40ca | unity_docs | xr | Show me a Unity C# example demonstrating `Scripting.RequireImplementorsAttribute`. | RequireImplementorsAttribute
class in
UnityEngine.Scripting
/
Implemented in:
UnityEngine.CoreModule
Description
When the interface type is marked, all types implementing that interface will be marked.
```csharp
using System;
using UnityEngine;
using UnityEngine.Scripting;public class NewBehaviourScript : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_283b79527e4b | unity_docs | xr | What is `Windows.WebCam.VideoCapture.CaptureResultType` in Unity? Explain its purpose and usage. | CaptureResultType
enumeration
Description
Contains the result of the capture request.
Properties
Property
Description
Success
Specifies that the desired operation was successful.
UnknownError
Specifies that an unknown error occurred. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d23de58a14d6 | unity_docs | animation | What is `Animations.GameObjectRecorder.currentTime` in Unity? Explain its purpose and usage. | GameObjectRecorder.currentTime
public float
currentTime
;
Description
Returns the current time of the recording. (Read Only)
The returned time is 0.0f when
TakeSnapshot
is called for the first time and delta time is added for every subsequent call. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ba17da8514e | unity_docs | scripting | What is `ArticulationBody.SetDriveTarget` in Unity? Explain its purpose and usage. | ArticulationBody.SetDriveTarget
Declaration
public void
SetDriveTarget
(
ArticulationDriveAxis
axis
,
float
value
);
Parameters
Parameter
Description
axis
The drive axis.
value
The value to set the target to.
Description
Sets the target value of the specified drive.
Additional resources:
Articulatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_abd090015bed_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | When an object is tilted, run some functionalityUsed with a grabable object
Signature:
```csharp
public class OnTilt : MonoBehaviour
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_8e09d12df2a9 | unity_docs | rendering | Explain 'Web graphics' in Unity. | WebGL
is an API for rendering graphics in web browsers, which is based on the functionality of the OpenGL ES graphics library. WebGL 2.0 roughly matches with the OpenGL ES 3.0 functionality.
## Camera clear
By default, Unity Web clears the drawing buffer after each frame, which means the content of the frame buffer c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f4132312b77b | unity_docs | physics | Explain 'Importing a model with humanoid animations' in Unity. | When Unity imports Model files that contain Humanoid Rigs and Animation, it needs to reconcile the bone structure of the Model to its Animation. It does this by mapping each bone in the file to a Humanoid Avatar so that it can play the Animation properly. For this reason, it is important to carefully prepare your
Model... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c71c9a731cd9 | unity_docs | animation | What is `Animations.AnimationStreamHandleUtility` in Unity? Explain its purpose and usage. | AnimationStreamHandleUtility
class in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
Static class providing utility functions for animation stream handles.
Additional resources:
AnimationStream
and
PropertyStreamHandle
.
Static Methods
Method
Description
ReadFloats
Reads... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc1c4f888d03 | unity_docs | rendering | Explain 'Introduction to shadow cascades' in Unity. | Shadow cascades let you improve the visual fidelity of shadows without increasing the shadow map resolution.
For example, the following illustration shows shadow rendering with different numbers of shadow cascades. The shadow resolution is 2048 in all cases.
Shadow rendering with different cascade numbers. A: 1 (no cas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7dcbadfcfcba | unity_docs | rendering | In Unity's 'Introduction to prefabs', what is 'Working with prefabs' and how does it work? | To work with prefabs, you
create a prefab asset
, which you then use to create prefab instances within a scene.
You can
nest prefabs
inside other prefabs to create complex hierarchies of objects that you can edit at multiple levels. However, not all prefab instances need to be identical. You can override settings on in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd990ee0aa25 | unity_docs | physics | What is `Collider2D.IsTouchingLayers` in Unity? Explain its purpose and usage. | Collider2D.IsTouchingLayers
Declaration
public bool
IsTouchingLayers
(int
layerMask
= Physics2D.AllLayers);
Parameters
Parameter
Description
layerMask
Any colliders on any of these layers count as touching.
Returns
bool
Whether this collider is touching any collider on the specified
layerMask
or not.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b098ce50d299 | unity_docs | scripting | Explain 'Memory in Unity' in Unity. | To ensure your application runs with no performance issues, it’s important to understand how Unity uses and allocates memory.
Topic Description Memory in Unity introduction
Understand the different ways that Unity manages memory.
Managed memory
Automatically manage the release and allocation of memory in your applicati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f3d90b097b1b | github | scripting | Write a Unity C# MonoBehaviour script called Sample Default Mono Behaviour | ```csharp
using UnityEngine;
namespace FieldSearch.Samples
{
/// <summary>
/// Sample monobehaviour without specific inspector
/// </summary>
public class SampleDefaultMonoBehaviour : MonoBehaviour
{
[SerializeField] private Transform Receiver;
[SerializeField] private Transform Se... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9e729ee05f66 | unity_docs | editor | What is `Build.Content.SceneBundleInfo` in Unity? Explain its purpose and usage. | SceneBundleInfo
class in
UnityEditor.Build.Content
Description
Container for holding asset loading information for a streamed Scene AssetBundle to be built.
Note: this class and its members exist to provide low-level support for the
Scriptable Build Pipeline
package. This is intended for internal use only; use ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_59e2038ccb74 | unity_docs | scripting | Explain 'The GameObject class' in Unity. | Unity’s GameObject class represents anything that can exist in a
Scene
. GameObjects are the building blocks for scenes in Unity and act as a container for functional components which determine how the GameObject looks and what it does.
The
GameObject class
class provides a collection of methods which allow you to work... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_cf41fd5ba932_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Whether to use the specified head transform or controller transform to direct the XR Origin's movement for the right hand.
Signature:
```csharp
public MovementDirection rightHandMovementDirection
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_48b8430b4a35 | unity_docs | physics | Explain 'Introduction to Mesh colliders' in Unity. | Mesh colliders
match the shape of a Mesh exactly, for extremely accurate collision simulation.
The Mesh collider builds its collision geometry to match an assigned Mesh , including its shape, position and scale. The benefit of this is that you can make the shape of the collider exactly the same as the shape of the visi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a788d9613de | unity_docs | performance | What is `Unity.Jobs.IJobForExtensions.EarlyJobInit` in Unity? Explain its purpose and usage. | IJobForExtensions.EarlyJobInit
Declaration
public static void
EarlyJobInit
();
Description
Gathers and caches reflection data for the internal job system's managed bindings.
Unity is responsible for calling this method - don't call it yourself. When the Jobs package is included in the project, Unity generates c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a393958b29a | unity_docs | scripting | What is `ProfilerWindow` in Unity? Explain its purpose and usage. | ProfilerWindow
class in
UnityEditor
/
Inherits from:
EditorWindow
Implements interfaces:
IHasCustomMenu
Description
Use the
ProfilerWindow
class for interactions with the
Profiler Window
such as checking which frame it currently shows and controlling the selected Profiler sample in the
CPU
or
GPU Usage
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a0c0617caf2 | unity_docs | editor | What is `Search.QueryEngine_1.SetDefaultFilter` in Unity? Explain its purpose and usage. | QueryEngine<T0>.SetDefaultFilter
Declaration
public void
SetDefaultFilter
(Func<TData,string,string,string,bool>
handler
);
Parameters
Parameter
Description
handler
Callback used to handle the filter. Takes an object of type TData, the filter identifier, the operator, and the filter value, and returns a bool... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_223b5e324439 | unity_docs | editor | Show me a Unity C# example demonstrating `WebGLInput.stickyCursorLock`. | ursorLock
;
Description
Set cursor lock behavior to be "sticky" or "unsticky".
Sticky cursor lock means if the browser unlocks the cursor when the user presses the ESC key, the cursor will remain locked in Unity. To match the browser's behavior, this property can be set to false, which will "unstick" the cursor lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_beed4e2cce16 | unity_docs | ui | In Unity's 'Runtime UI event system and input handling', what is 'Set the active input handling system' and how does it work? | To set the active input handling system in your project:
Select
Edit
>
Project Settings
>
Player
.
In the Player window, under
Other Settings
>
Configuration
, set
Active Input Handling
to one of the following options:
Input Manager (Old)
: Use the legacy Input Manager.
Input System Package (New)
: Use the Input System... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0104dc3f43f8 | unity_docs | scripting | What is `PlayerSettings.GetIl2CppCompilerConfiguration` in Unity? Explain its purpose and usage. | PlayerSettings.GetIl2CppCompilerConfiguration
Declaration
public static
Il2CppCompilerConfiguration
GetIl2CppCompilerConfiguration
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Returns
Il2CppCompilerConfiguration
Returns compiler configur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_87fcd774de34 | unity_docs | rendering | In Unity's 'Create a particle material in the Built-In Render Pipeline', what is 'Types of particle shader' and how does it work? | Unity has the following types of particle shader:
Standard Particles
Surface Shader
- This comes with functionality similar to the Standard Shader, but works especially well with particles. Like the Standard Shader, it supports
Physically Based Shading
. It does not include features that are unsuitable for dynamic part... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2872143296cb | unity_docs | scripting | Explain 'Navigation panel reference' in Unity. | Use the Package Manager’s navigation panel to select which subset of packages you want to view.
Select a context from the navigation panel
(A)
to list those types of packages in the list panel
(B)
. When you select a package from the list panel, its details display in the details view
(C)
.
## Context list
Select the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba1a88d8844e | unity_docs | rendering | What is `Rendering.GizmoSubset` in Unity? Explain its purpose and usage. | GizmoSubset
enumeration
Description
Specifies whether gizmos render before or after postprocessing for a camera render.
Properties
Property
Description
PreImageEffects
Specifies gizmos that are rendered before ImageEffects.
PostImageEffects
Specifies gizmos that are rendered after ImageEffects. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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