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local_sr_1d43162cec13
unity_docs
performance
What is `Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription.Name` in Unity? Explain its purpose and usage.
ProfilerCategoryDescription.Name public string Name ; Description Gets Profiler category name as string. Note: Accessing this property allocates a new managed string on every access, which contributes to GC allocated memory. As such, this might slow down the performance of your application.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff75680cd4c0
unity_docs
scripting
Show me a Unity C# example demonstrating `AudioType.IT`.
AudioType.IT Description The audio file you want to stream has the Impulse Tracker (IT) audio file format. Use this enumeration value to ensure the format type of the audio file has the IT audio file format. Use this audio type for audio files with the extension .it. If the audio file has a different format, Unity ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2dfa619d36e
unity_docs
scripting
What are the parameters of `Color.ctor` in Unity?
Description Constructs a new Color with given r,g,b,a components. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Color newColor = new Color(0.3f, 0.4f, 0.6f, 0.3f); } } ``` Declaration public Color (float r , float g , float b ); Parameters Parameter Description r ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_149e5c97258e
unity_docs
scripting
Show me a Unity C# example demonstrating `JointDrive.positionSpring`.
JointDrive.positionSpring public float positionSpring ; Description Strength of a rubber-band pull toward the defined direction. Only used if mode includes Position. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Create a JointDrive, configure it and assign the JointDrive to // the zD...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a181a21bbc7f
unity_docs
scripting
Give me an overview of the `IHVImageFormatImporter` class in Unity.
IHVImageFormatImporter class in UnityEditor / Inherits from: AssetImporter Description Use IHVImageFormatImporter to modify Texture2D import settings for Textures in IHV (Independent Hardware Vendor) formats such as .DDS and .PVR from Editor scripts. Properties Property Description filterMode Filtering mod...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_eeae6189ee81
unity_docs
editor
Explain 'Packages' in Unity.
View lists of packages based on their state. Topic Description Released packages , Pre-release packages View the lists of supported packages for this version of the Unity Editor, and learn about the criteria a package must meet to be in these states. Core packages View the list of packages that are bound to this versio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_44070f6c7990
unity_docs
audio
What is `Audio.AudioPlayableBinding` in Unity? Explain its purpose and usage.
AudioPlayableBinding class in UnityEngine.Audio / Implemented in: UnityEngine.AudioModule Description A PlayableBinding that contains information representing an AudioPlayableOutput . Static Methods Method Description Create Creates a PlayableBinding that contains information representing an AudioPlayable...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d104ecc6aef
unity_docs
editor
What is `SceneManagement.EditorSceneManager.sceneManagerSetupRestored` in Unity? Explain its purpose and usage.
EditorSceneManager.sceneManagerSetupRestored Description This can be useful to get notified when the SceneManager's scenes are replaced with a set of new scenes from calls to RestoreSceneManagerSetup . Use the scenes argument to check what scenes has just been opened. Additional resources: SceneManagerSetupResto...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_44863acade36_doc_6
github
scripting
What does `TryGetScreenPoint` do in this Unity script? Explain its purpose and signature.
Try to get the projected screen-space position of the resultant transformed position.Try to get the on-screen position of this Positioner.Note that the screen point value obtained via this method may change every frame.The screen point of this Positioner. The value is only valid if the returned result is true.True if t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de405a5ac42a
unity_docs
physics
What is `SimulationMode2D` in Unity? Explain its purpose and usage.
SimulationMode2D enumeration Description A selection of modes that control when Unity executes the 2D physics simulation. Additional resources: Physics2D.simulationMode . Properties Property Description FixedUpdate Use this enumeration to specify to Unity that it should execute the physics simulation immediat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8e7d2d3a961a
unity_docs
scripting
Explain 'Analyze the import process' in Unity.
Unity has tools which you can use to monitor how long Unity took to import the assets in your project and check the consistency of the import process. Topic Description Check the consistency of an importer Verify that the import process produces consistent results for the same asset. Import Activity window Collect data...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1aeb49e7299a
unity_docs
networking
What is `Networking.MultipartFormDataSection.sectionName` in Unity? Explain its purpose and usage.
MultipartFormDataSection.sectionName public string sectionName ; Returns string The section's name, or null . Description Returns the name of this section, if any. Additional resources: IMultipartFormSection.sectionName .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de953dfd0eb0
unity_docs
rendering
What is `Experimental.GlobalIllumination.LightMode.Realtime` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. LightMode.Realtime Description The light is real-time. No contribution will be baked in lightmaps or light probes.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fd25693db509
unity_docs
editor
What is `SceneManagement.PrefabStageUtility.GetPrefabStage` in Unity? Explain its purpose and usage.
PrefabStageUtility.GetPrefabStage Declaration public static SceneManagement.PrefabStage GetPrefabStage ( GameObject gameObject ); Parameters Parameter Description gameObject The GameObject to check. Returns PrefabStage The containing Prefab stage. Description Get the Prefab stage which contains th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8d88f932d757_doc_1
github
scripting
What does `Update` do in this Unity script? Explain its purpose and signature.
The method is a main part of the system and it's called every frame Signature: ```csharp public void Update(float deltaTime) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_b6dcb07d70a5
unity_docs
rendering
What is `Rendering.BatchDrawCommandProceduralIndirect.splitVisibilityMask` in Unity? Explain its purpose and usage.
BatchDrawCommandProceduralIndirect.splitVisibilityMask public ushort splitVisibilityMask ; Description Indicates which splits that the draw command is visible in. Unity uses this when it culls shadow map splits simultaneously. A split refers to a shadow cascade in a directional light shadow map or a cube map f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b861303e0106
unity_docs
rendering
What is `StreamingController.streamingMipmapBias` in Unity? Explain its purpose and usage.
StreamingController.streamingMipmapBias public float streamingMipmapBias ; Description Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value. When texture streaming is active, Unity loads mipm...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a864a33c1a81
github
scripting
Write a Unity Editor script for Singleton Attribute
```csharp using System; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; /// <summary> /// Tag singletons automatically adding it to the Windows->Singletons menu list /// which allows you to select it in the Inspector. /// /// Note, this generates a class automatically after ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_324a7bb80a54
unity_docs
rendering
What is `UIElements.Button.imageUSSClassName` in Unity? Explain its purpose and usage.
Button.imageUSSClassName public static string imageUSSClassName ; Description The USS class name of the image element that will be used to display the icon texture. Unity adds this USS class to an instance of the Image element that will be used to display the Button.iconImage property value. Any styling ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6d55b2bad8d1
unity_docs
rendering
What is `Rendering.BuiltinShaderType.DeferredReflections` in Unity? Explain its purpose and usage.
BuiltinShaderType.DeferredReflections Description Shader used for deferred reflection probes. When using deferred shading, reflection probes are rendered in "deferred" way by default. All deferred objects in the Scene get per-pixel reflection probes that are calculated using this shader. When setting deferred ref...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_88d2e5a9af4d
unity_docs
scripting
Show me a Unity C# example demonstrating `WindZoneMode.Spherical`.
WindZoneMode.Spherical Description Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge. ```csharp // Creates a Spherical Wind Zone. using UnityEngine;public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_18ec50ba7734
unity_docs
input
In Unity's 'Input in Web', what is 'Gamepad and Joystick support' and how does it work?
Web supports the following inputs for gamepads: Input InputSystem Web also supports joysticks for browsers that support the HTML5 Gamepad API . Some browsers allow access to input devices only after the user interacts with the device while the application is in focus. This type of security measure prevents the user fro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_78bd5ef71cb0
github
scripting
Write a Unity C# XR/VR script for Display Device Info From Action ISX
```csharp using UnityEngine.UI; using UnityEngine.InputSystem; namespace UnityEngine.XR.OpenXR.Samples.ControllerSample { public class DisplayDeviceInfoFromActionISX : MonoBehaviour { [SerializeField] InputActionProperty m_Property; public InputActionProperty property { get => m_Propert...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_6a77670b147e
unity_docs
rendering
Explain 'Bake data in multiple scenes' in Unity.
You can reduce the time taken to bake data and the size of the generated data if you bake your data into multiple scenes . ## Bake lightmaps with multiple scenes To predetermine the brightness of surfaces in your scenes, you can bake lightmaps . There are two ways to bake lightmaps for multiple scenes at once: To aut...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1f3bb75b86af
unity_docs
scripting
What is `Search.QueryEngineFilterAttribute.useRegularExpressionToken` in Unity? Explain its purpose and usage.
QueryEngineFilterAttribute.useRegularExpressionToken public bool useRegularExpressionToken ; Description Indicates if the filter uses a regular expression token or not. This flag is set to true when a filter is created with a regular expression. See QueryEngineFilterAttribute .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4481e892535
unity_docs
rendering
What is `Rendering.PerObjectData.OcclusionProbeProxyVolume` in Unity? Explain its purpose and usage.
PerObjectData.OcclusionProbeProxyVolume Description Setup per-object occlusion probe proxy volume data (occlusion in alpha channels). Additional resources: DrawingSettings , ScriptableRenderContext.DrawRenderers.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9b6139a0de92
unity_docs
scripting
What are the parameters of `Handles.Slider` in Unity?
Returns Vector3 The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the position value passed into the function. Description Make a 3D slider that moves along one axis. This method will draw a 3D-draggable handle on the screen. The handle is constrained...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c5f7c681a1ec
unity_docs
rendering
What is `Texture.GetNativeTexturePtr` in Unity? Explain its purpose and usage.
Texture.GetNativeTexturePtr Declaration public IntPtr GetNativeTexturePtr (); Returns IntPtr Pointer to an underlying graphics API Texture resource. Description Retrieve a native (underlying graphics API) pointer to the Texture resource. Use this function to retrieve a pointer/handle corresponding to a pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b9569823705a
unity_docs
scripting
In Unity's 'EnumField', what is 'Create an EnumField' and how does it work?
You can create an EnumField with UI Builder, UXML, and C#. Assume you have the following enumeration: ``` enum ColorOptions { Red, Green, Blue, Yellow } ``` The following C# example creates an EnumField with the ColorOptions enumeration and sets the default value to Red : ``` EnumField myElement = new EnumField("La...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_137423007001
unity_docs
scripting
What is `SystemInfo.GetTiledRenderTargetStorageSize` in Unity? Explain its purpose and usage.
SystemInfo.GetTiledRenderTargetStorageSize Declaration public static int GetTiledRenderTargetStorageSize ( Experimental.Rendering.GraphicsFormat format , int sampleCount ); Parameters Parameter Description format The GraphicsFormat format to look up. sampleCount The number of MSAA samples. Returns in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_91da78e2e782
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.ExternalForcesModule.influenceMask`.
ParticleSystem.ExternalForcesModule.influenceMask public LayerMask influenceMask ; Description Particle System Force Field Components with a matching Layer affect this Particle System. Additional resources: LayerMask . ```csharp using UnityEngine;[RequireComponent(typeof(ParticleSystem))] public class Exam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6ac174159c52
unity_docs
rendering
What is `Rendering.AmbientMode.Skybox` in Unity? Explain its purpose and usage.
AmbientMode.Skybox Description Skybox-based or custom ambient lighting. Ambient color is calculated from the current skybox, or set manually. Additional resources: RenderSettings.ambientMode , RenderSettings.ambientProbe , Lighting Window .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_209d1f0d507a
unity_docs
rendering
What is `Experimental.Rendering.GraphicsStateCollection.ctor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsStateCollection Constructor Declaration public GraphicsStateCollection (); Declaration public GraphicsStateCollection (string filePath ); Parameters Parameter Description filePath Path to GraphicsTextureCollec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_19a3b9807c6b
unity_docs
scripting
What is `Search.QueryBlock` in Unity? Explain its purpose and usage.
QueryBlock class in UnityEditor.Search / Inherits from: UIElements.VisualElement Description A query block is the visual element of a query node in a query. In example, shader=lit will be a query filter block with QueryBlock.name equal to shader , QueryBlock.value equal to lit and the QueryBlock.op e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_782342616a9b
unity_docs
rendering
What is `Rendering.ScriptableCullingParameters.cullingMatrix` in Unity? Explain its purpose and usage.
ScriptableCullingParameters.cullingMatrix public Matrix4x4 cullingMatrix ; Description The matrix for the culling operation. Unity copies this value from the Camera.cullingMatrix property of the Camera from which you obtained the CullingParameters object. You can override this value before performing the cu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57f048a15f02
unity_docs
editor
Show me a Unity C# example demonstrating `SearchService.AdvancedObjectSelectorAttribute`.
l over the UI, so you can create your own search window if you wish to. There are two methods that need to be registered: the object selector handler and the validator. The handler opens the object selector, and the validator validates that the object selector can be opened for the current selection context . Here is ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ac90d2ecae1
unity_docs
rendering
What is `Camera.transparencySortMode` in Unity? Explain its purpose and usage.
Camera.transparencySortMode public TransparencySortMode transparencySortMode ; Description Transparent object sorting mode. By default, perspective Cameras sort objects based on distance from Camera position to the object center; and orthographic Cameras sort based on distance along the view direction. If yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27d4dca22915
unity_docs
scripting
What is `ParticleSystem.CollisionModule.SetPlane` in Unity? Explain its purpose and usage.
ParticleSystem.CollisionModule.SetPlane Declaration public void SetPlane (int index , Transform transform ); Parameters Parameter Description index The plane entry to set. transform The plane to collide particles against. Description Set a collision plane to use with this Particle System. If the ind...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_3f884535fcf0
github
scripting
Write a Unity C# script called Screen Overlay
```csharp using System; using UnityEngine; namespace UnityStandardAssets.ImageEffects { [ExecuteInEditMode] [RequireComponent (typeof(Camera))] [AddComponentMenu ("Image Effects/Other/Screen Overlay")] public class ScreenOverlay : PostEffectsBase { public enum OverlayBlendMode { ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_dfa9cccb438c
unity_docs
scripting
Show me a Unity C# example demonstrating `Object.FindObjectsOfType`.
solete, use Object.FindObjectsByType instead. This replacement allows you to specify whether to sort the resulting array. FindObjectsOfType() always sorts by InstanceID, so calling FindObjectsByType(FindObjectsSortMode.InstanceID) produces identical results. If you specify not to sort the array, the function runs sig...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d33b9479e5e
unity_docs
scripting
What is `AI.NavMesh.RemoveNavMeshData` in Unity? Explain its purpose and usage.
NavMesh.RemoveNavMeshData Declaration public static void RemoveNavMeshData ( AI.NavMeshDataInstance handle ); Parameters Parameter Description handle The instance of a NavMesh to remove. Description Removes the specified NavMeshDataInstance from the game, making it unavailable for agents and queries. U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b0d9f2441f43
unity_docs
editor
Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerModuleMetadataAttribute`.
ProfilerModuleMetadataAttribute class in Unity.Profiling.Editor Description Provides metadata related to a ProfilerModule , such as its name and icon path. You must attribute a ProfilerModule derived type with ProfilerModuleMetadataAttribute for Unity to display it in the Profiler window. ```csharp using Sy...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d2a25d00637
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetShellScriptBuildPhaseForTarget`.
matching phase or null if it does not exist. Description Returns the GUID of matching copy shell script build phase for the given target. If the target already has a shell script build phase with the same name , shellPath , and shellScript configured for it, the function returns the existing phase. The new pha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e6f53580e11
unity_docs
scripting
What is `SearchService.SceneSearchContext.engineScope` in Unity? Explain its purpose and usage.
SceneSearchContext.engineScope public SearchService.SearchEngineScope engineScope ; Description An enum that identifies the scope of the current search. This property is automatically set to SearchService.Scene.EngineScope.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ef656a63d873
unity_docs
rendering
Show me a Unity C# example demonstrating `ImageConversion.EncodeToJPG`.
ion Encodes this texture into JPG format. This function returns a byte array which is the JPG file data. You can store the encoded data as a file or send it over the network without further processing. This function does not work on any compressed format. Texture.isReadable must be true . The encoded JPG data wil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c14924867c65
unity_docs
rendering
Explain 'Reflections shader example in the Built-In Render Pipeline' in Unity.
When a Skybox is used in the scene as a reflection source (see Lighting window ), then essentially a “default” Reflection Probe is created, containing the skybox data. A reflection probe is internally a Cubemap texture; we will extend the world-space normals shader above to look into it. The code is starting to get a b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3a385bce50e
unity_docs
scripting
What is `Playables.INotificationReceiver` in Unity? Explain its purpose and usage.
INotificationReceiver interface in UnityEngine.Playables Description Implement this interface to create a class that will receives notifications from PlayableOutput. Public Methods Method Description OnNotify The method called when a notification is raised.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_658653d267bc
unity_docs
xr
What is `Application.targetFrameRate` in Unity? Explain its purpose and usage.
Application.targetFrameRate public static int targetFrameRate ; Description Specifies the target frame rate at which Unity tries to render your application. Accepts an integer > 0, or special value -1 (default). Desktop If QualitySettings.vSyncCount is set to 0 , then Application.targetFrameRate chooses a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bb8b989497c3
unity_docs
physics
What are the parameters of `Collider.OnCollisionStay` in Unity?
Description OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody. In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don'...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f0e7d5343327
unity_docs
editor
What are the parameters of `PluginImporter.GetIcon` in Unity?
Returns Texture2D Returns the custom icon that will be associated with the imported MonoScript . If no custom icon will be associated with the imported MonoScript , returns null. Description Gets the custom icon to associate with a MonoScript at import time. Additional resources: MonoScript.GetClass , Type.FullName, Pl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9b9271edbe0e
unity_docs
ui
Show me a Unity C# example demonstrating `EditorGUILayout.MinMaxSlider`.
erride settings defined by the style . Additional resources: GUILayout.Width , GUILayout.Height , GUILayout.MinWidth , GUILayout.MaxWidth , GUILayout.MinHeight , GUILayout.MaxHeight , GUILayout.ExpandWidth , GUILayout.ExpandHeight . Description Make a special slider the user can use to specify a range betwe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93d14cf64816
unity_docs
animation
Show me a Unity C# example demonstrating `AssetPostprocessor.OnPreprocessAnimation`.
AssetPostprocessor.OnPreprocessAnimation() Description Add this function to a subclass to get a notification just before animation from a model (.fbx, .mb file etc.) is imported. This lets you control the import settings through code. ```csharp using UnityEngine; using UnityEditor;public class Example : AssetPostp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0092a989c8ff
unity_docs
ui
What is `Experimental.GraphView.ContentDragger` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ContentDragger class in UnityEditor.Experimental.GraphView / Inherits from: UIElements.MouseManipulator Description Manipulator that allows mouse-dragging of one or more elements. Properties Property Description clampToPa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_89fecb034038
unity_docs
editor
What is `PluginImporter.GetExcludeEditorFromAnyPlatform` in Unity? Explain its purpose and usage.
PluginImporter.GetExcludeEditorFromAnyPlatform Declaration public bool GetExcludeEditorFromAnyPlatform (); Description Is Editor excluded when Any Platform is set to true. See also PluginImporter.SetExcludeFromAnyPlatform .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_39cb82438bbe
unity_docs
physics
What is `Physics.SphereCastNonAlloc` in Unity? Explain its purpose and usage.
Physics.SphereCastNonAlloc Declaration public static int SphereCastNonAlloc ( Vector3 origin , float radius , Vector3 direction , RaycastHit[] results , float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_639f8dd2d5b1
unity_docs
ui
What is `UIElements.BaseSlider_1.pageSize` in Unity? Explain its purpose and usage.
BaseSlider<T0>.pageSize public float pageSize ; Description Represents the value that should be applied to the calculated scroll offset while scrolling the slider, such as when clicking within the track or clicking the slider arrows.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8c3fd7856ba
unity_docs
rendering
Show me a Unity C# example demonstrating `LightTransport.BufferID.Slice`.
ates a BufferSlice that provides a typed view into the buffer starting at the specified offset. This is a convenience method equivalent to constructing a BufferSlice manually. The offset is measured in elements of type T, not in bytes. This method provides type safety and helps prevent common offset calculation errors....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_47d3847f8ff0
unity_docs
input
Give me an overview of the `GUI` class in Unity.
GUI class in UnityEngine / Implemented in: UnityEngine.IMGUIModule Description The GUI class is the interface for Unity's GUI with manual positioning. Additional resources: GUI tutorial . Static Properties Property Description backgroundColor Global tinting color for all background elements rendered by the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_15a347101336
unity_docs
rendering
In Unity's 'Error and loading shaders', what is 'The default error shader' and how does it work?
Unity renders an object with the default error shader when there’s a problem with that object’s material or shader; for example, if no material is assigned, if the shader doesn’t compile, or if the shader isn’t supported. Unity uses the default error shader in the Unity Editor, and in builds. The default error shader i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7440b2a56799
unity_docs
scripting
What is `Accessibility.AccessibilityNode` in Unity? Explain its purpose and usage.
AccessibilityNode class in UnityEngine.Accessibility / Implemented in: UnityEngine.AccessibilityModule Description An instance of a node in the AccessibilityHierarchy , representing an element in the UI that the screen reader can read, focus, and execute actions on. Properties Property Description allow...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_22d14d8ee063
unity_docs
rendering
What is `LightTransport.PostProcessing.RadeonRaysProbePostProcessor.ScaleSphericalHarmonicsL2` in Unity? Explain its purpose and usage.
RadeonRaysProbePostProcessor.ScaleSphericalHarmonicsL2 Declaration public bool ScaleSphericalHarmonicsL2 ( LightTransport.IDeviceContext context , BufferSlice<SphericalHarmonicsL2> shIn , BufferSlice<SphericalHarmonicsL2> shOut , int probeCount , float scale ); Parameters Parameter Description context D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_075ee5d2ba64
unity_docs
scripting
Show me a Unity C# example demonstrating `Rendering.Watermark.IsVisible`.
Watermark.IsVisible Declaration public static bool IsVisible (); Returns bool True, if the watermark is visible. Description Returns true if the watermark is visible on-screen. Whether the watermark is visible depends on your build settings and Unity plan. The following code sample checks if the waterma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_790d21d0d50c
unity_docs
scripting
Explain 'Create components with scripts' in Unity.
Components add functionality to a GameObject . To customize and add to the components in the Editor, you can write your own scripts . To create a component with script, you need to write the script and then attach it to a GameObject. Scripts attached to a GameObject appear in the GameObject’s Inspector window because t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f221fedf94cd
unity_docs
physics
What is `LowLevelPhysics.SphereGeometry.ctor` in Unity? Explain its purpose and usage.
SphereGeometry Constructor Declaration public SphereGeometry (float radius ); Parameters Parameter Description radius The radius of the sphere. Description Create a sphere shape with the provided parameter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5c638674826
unity_docs
scripting
What is `Experimental.Rendering.IScriptableBakedReflectionSystem.Clear` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. IScriptableBakedReflectionSystem.Clear Declaration public void Clear (); Description Clear the state of the ScriptableBakedReflectionSystem. Your implementation of this method must clear the current in-memory state and baked...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_537fd167c9a2
unity_docs
rendering
Give me an overview of the `RenderParams` class in Unity.
RenderParams struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Rendering parameters used by various rendering functions. This struct defines common parameters shared across various rendering functions. Additional resources: Graphics.RenderMesh , Graphics.RenderMeshInstanced , Graphic...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2c6f11153dd3
unity_docs
physics
What are the parameters of `Rigidbody2D.GetContacts` in Unity?
Returns int Returns the number of contacts placed in the contacts array. Description Retrieves all contact points for all of the Collider(s) attached to this Rigidbody. Contacts involving a Collider2D set to be a trigger will never be returned here because trigger Colliders do not have contact points. When retrieving c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d3e9bac09ac6
unity_docs
animation
What is `Animations.ParentConstraint.locked` in Unity? Explain its purpose and usage.
ParentConstraint.locked public bool locked ; Description Locks the offsets and position (translation and rotation) at rest. In Edit mode, unlocks the constraint to update its offsets. In Play mode, the constraint is always locked.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2156290e621d
unity_docs
rendering
What is `LightTransport.IDeviceContext.DestroyEvent` in Unity? Explain its purpose and usage.
IDeviceContext.DestroyEvent Declaration public void DestroyEvent ( LightTransport.EventID id ); Parameters Parameter Description id ID of the event to destroy. Description Destroy the event with the given ID. You should call this to free temporary resources associated with an event. Attempting to use the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_0983dc57611c
github
scripting
Write a Unity C# script called Entity Operations
```csharp using UnityEngine; namespace starikcetin.Joy.Core { public static class EntityOperations { public static void EnableEntity(Entity entity) { if (entity.gameObject.activeSelf == true) return; entity.gameObject.SetActive(true); Manager.EntityEnabled(e...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_7935c5442b71
unity_docs
rendering
What is `ParticleSystem.RotationBySpeedModule.z` in Unity? Explain its purpose and usage.
ParticleSystem.RotationBySpeedModule.z public ParticleSystem.MinMaxCurve z ; Description Rotation by speed curve for the z-axis. Additional resources: MinMaxCurve . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c6cc6a1f367
unity_docs
editor
What is `PlayerSettings.Android.resizeableActivity` in Unity? Explain its purpose and usage.
PlayerSettings.Android.resizeableActivity public static bool resizeableActivity ; Description Indicates whether your Android application is resizable. By default the Android application is resizable. Disable this option to make the application non-resizable. Note: If you enable this option, your application w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a431e5038f5d_doc_6
github
scripting
What does `IsTextureCompressionSet` do in this Unity script? Explain its purpose and signature.
Checks if the current compression is set to a specified value:- Unknown- ETC- ETC2- ASTC- PCRTC- DXTC- BPTCchecked using reflections See source . Signature: ```csharp public static bool IsTextureCompressionSet(BuildTargetGroup buildTargetGroup, string label) ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_07cf1d9b9629
unity_docs
ui
What is `GUILayout.EndVertical` in Unity? Explain its purpose and usage.
GUILayout.EndVertical Declaration public static void EndVertical (); Description Close a group started with BeginVertical. Vertical Layout. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void OnGUI() { GUILayout.BeginVertical("box"); GUILayout.Button("I'm the top button"); GUILayo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4cb1c76734da
github
scripting
Write a Unity C# script called T Click Component
```csharp using TinyECS.Interfaces; using UnityEngine; /// <summary> /// This type defines a flag-component, because it doesn't store /// some internal data /// </summary> public struct TClickComponent : IComponent { } /// <summary> /// This type contains an information about user's input. You can store /// any typ...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_db1b519f4ee7
unity_docs
editor
What is `EditorUtility.IsDirty` in Unity? Explain its purpose and usage.
EditorUtility.IsDirty Declaration public static bool IsDirty (int instanceID ); Declaration public static bool IsDirty ( Object target ); Parameters Parameter Description instanceID The object's instance ID. target The object. Returns bool True if the object has changed; otherwise false. Descr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_503e400533c5
unity_docs
scripting
What are the parameters of `Quaternion.RotateTowards` in Unity?
Returns Quaternion A unit quaternion rotated towards to by an angular step of maxDegreesDelta . Description Rotates a rotation from towards to . The from quaternion is rotated towards to by an angular step of maxDegreesDelta . The rotation will not overshoot the to quaternion. Negative values of maxDegreesDelta moves a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93b2bd8e42b4
unity_docs
input
What is `UIElements.PointerStationaryEvent` in Unity? Explain its purpose and usage.
Method group is Obsolete PointerStationaryEvent class in UnityEngine.UIElements / Inherits from: UIElements.PointerEventBase_1 / Implemented in: UnityEngine.UIElementsModule Obsolete Not sent by input backend. Description This event is sent when a pointer does not change for a set amount of time, determin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ea58eb773d32
unity_docs
rendering
What are the parameters of `Texture2D.SetPixels32` in Unity?
Description Sets the pixel colors of an entire mipmap level. This method sets pixel data for the texture in CPU memory. Texture.isReadable must be true , and you must call Apply after SetPixels32 to upload the changed pixels to the GPU. colors must contain the pixels slice by slice starting at the front of the texture....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73fd3ea0fe15
unity_docs
ui
Show me a Unity C# example demonstrating `UIElements.UxmlTypeReferenceAttribute`.
TypeReference attribute to specify the base type that the value should inherit from. This allows you to provide additional information about the expected type of the value and helps Unity ensure that the correct type is assigned to the attribute. The following example creates a custom control and restricts the a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6556e381b1dc
unity_docs
scripting
Give me an overview of the `ColorGamut` class in Unity.
ColorGamut enumeration Description Represents a color gamut. Properties Property Description sRGB sRGB color gamut. Rec709 Rec. 709 color gamut. Rec2020 Rec. 2020 color gamut. DisplayP3 Display-P3 color gamut. HDR10 HDR10 high dynamic range color gamut. DolbyHDR DolbyHDR high dynamic range color gamut. P3...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_23f4d77a5158
unity_docs
rendering
In Unity's 'Tree Editor concepts', what is 'The Tree Hierarchy view' and how does it work?
To open the Tree Hierarchy view, add a Tree GameObject ( GameObject > 3D Object > Tree ). At the top of the tree’s Inspector is the Tree Hierarchy view, which shows the tree root node and any branch and leaf groups the tree has. Use the Tree Hierarchy view to add and delete branch and leaf groups, to control their prop...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7edcaa7906ad
unity_docs
rendering
In Unity's 'World building', what is 'Additional resources and examples' and how does it work?
📖 E-Book : Introduction to game level design ⚙️ Sample project : Terrain Sample Asset Pack ⚙️ Sample project : Unity Terrain - HDRP Demo Scene ⚙️ Sample project : Unity Terrain - URP Demo Scene 📺 Video : 3D modeling with ProBuilder in Unity 📺 Video : ProBuilder for grey-boxing in Unity 📺 Video : Deep dive into the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_92940c5e2dbf
unity_docs
scripting
What is `AssetBundle.LoadFromStream` in Unity? Explain its purpose and usage.
AssetBundle.LoadFromStream Declaration public static AssetBundle LoadFromStream (Stream stream ); Declaration public static AssetBundle LoadFromStream (Stream stream , uint crc ); Declaration public static AssetBundle LoadFromStream (Stream stream , uint crc , uint managedReadBufferSize ); Par...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b69d0ac0072
unity_docs
audio
What is `AudioConfiguration.sampleRate` in Unity? Explain its purpose and usage.
AudioConfiguration.sampleRate public int sampleRate ; Description The current sample rate of the audio output device used. For an example of how to use this property, refer to AudioSettings.Reset .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2a47c731bc56
unity_docs
rendering
What are the parameters of `GUILayout.Box` in Unity?
Description Make an auto-layout box. This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions ( BeginHorizontal , BeginVertical , BeginArea , etc...). Boxes in the Game View. ```csharp us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a8d10dd978a9
unity_docs
rendering
What is `CanvasRenderer.onRequestRebuild` in Unity? Explain its purpose and usage.
CanvasRenderer.onRequestRebuild Description (Editor Only) Event that gets fired whenever the data in the CanvasRenderer gets invalidated and needs to be rebuilt. For instance, whenever a Texture gets re-imported this event gets fired.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a5889bb29b1c_doc_34
github
scripting
What does `GetHashCode` do in this Unity script? Explain its purpose and signature.
Hashes the contents of the brush cell.A hash code of the brush cell. Signature: ```csharp public override int GetHashCode() ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_a91e5434fac2
unity_docs
scripting
What are the parameters of `MonoBehaviour.OnCollisionEnter` in Unity?
Description OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider. OnCollisionEnter receives an instance of the Collision class as the collision paramter. This parameter contains information about the collision such as contact points and impact velocity. If you don't use ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8039087bf69b
github
scripting
Write a Unity Editor script for Android Xml Document
```csharp using System.Text; using System.Xml; using UnityEngine; namespace MagicLeap.SetupTool.Editor.Utilities { internal class AndroidXmlDocument : XmlDocument { private readonly string _path; protected readonly XmlNamespaceManager _xmlNamespaceManager; public readonly string AndroidXmlNamespace = "http://...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_f05eee23f9ed
unity_docs
animation
What is `Animations.AnimationStream.AsHuman` in Unity? Explain its purpose and usage.
AnimationStream.AsHuman Declaration public Animations.AnimationHumanStream AsHuman (); Returns AnimationHumanStream Returns the same stream, but as an AnimationHumanStream . Description Gets the same stream, but as an AnimationHumanStream . This function throws an InvalidOperationException is the av...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_9f9202ed40a1
github
scripting
Write a Unity Editor script for Editor Script Generator Window
```csharp using CodeGeneration; using System; using System.Linq; using UnityEditor; using UnityEngine; namespace FieldSearch.EditorScriptGeneration.Editor { /// <summary> /// Window for <see cref="EditorScriptGenerator"/> /// </summary> public partial class EditorScriptGeneratorWindow : EditorWindow ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_942ec5798bad
unity_docs
scripting
What is `SerializedProperty.hasVisibleChildren` in Unity? Explain its purpose and usage.
SerializedProperty.hasVisibleChildren public bool hasVisibleChildren ; Description Does it have visible child properties? (Read Only) Additional resources: hasChildren , NextVisible , HideInInspector .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_566ee8826961
unity_docs
physics
What is `Rigidbody.collisionDetectionMode` in Unity? Explain its purpose and usage.
Rigidbody.collisionDetectionMode public CollisionDetectionMode collisionDetectionMode ; Description The Rigidbody's collision detection mode. Use this to set up a Rigidbody for continuous collision detection. You can use continuous collision detection to prevent fast moving objects from passing through othe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c5b83d5edaba
unity_docs
editor
Show me a Unity C# example demonstrating `Search.SearchProvider.trackSelection`.
SearchProvider.trackSelection public Action<SearchItem,SearchContext> trackSelection ; Description Called when the selection changed and can be tracked. ```csharp [SearchItemProvider] internal static SearchProvider CreateProvider() { return new SearchProvider("example_tree", "Trees") { filterId = "tree:", p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ccf42606dd4f
unity_docs
xr
What is `Networking.UnityWebRequest.downloadedBytes` in Unity? Explain its purpose and usage.
UnityWebRequest.downloadedBytes public ulong downloadedBytes ; Description Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only) If the UnityWebRequest has no download handler, this method will always return zero.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a05805a1c916
github
scripting
Write a Unity C# script called Raycast Pointer Event Dara
```csharp using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace VrBlocks { // This class is used to store an additional selection ray along with the pointer event data. // This selection ray is used by the VrBlocks.Raycaster to test UI elements. public class Rayc...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_3dd11fa9bb3d
unity_docs
scripting
What is `SceneTemplate.SceneTemplateAsset.templatePipeline` in Unity? Explain its purpose and usage.
SceneTemplateAsset.templatePipeline public MonoScript templatePipeline ; Description A script that derives from ISceneTemplatePipeline. It allows you to execute custom code when a template is instantiated.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7bb8b65bc08e
unity_docs
editor
What is `ApplicationInstallMode` in Unity? Explain its purpose and usage.
ApplicationInstallMode enumeration Description Application installation mode (Read Only). Properties Property Description Unknown Application install mode unknown. Store Application installed via online store. DeveloperBuild Application installed via developer build. Adhoc Application installed via ad hoc di...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ed1c2ded473
unity_docs
scripting
What is `ScreenOrientation.LandscapeRight` in Unity? Explain its purpose and usage.
ScreenOrientation.LandscapeRight Description Landscape orientation, clockwise from the portrait orientation. Available on iOS and on Android 2.3+. On older Androids falls back to LandscapeLeft. Additional resources: Screen.orientation .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.