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local_sr_1a3775a0cfe0
unity_docs
scripting
What is `AsyncOperation.progress` in Unity? Explain its purpose and usage.
AsyncOperation.progress public float progress ; Description What's the operation's progress. (Read Only) Return an operation's progress. (Read Only) This returns how close the operation is to finishing. The operation is finished when the progress float reaches 1.0 and isDone is called. If you set allowSceneActi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9d87c2d75ca
unity_docs
scripting
Show me a Unity C# example demonstrating `PlayerPrefs.SetFloat`.
ame variable in PlayerPrefs.SetFloat as an identifier, and Value as the contents to store. For example, you could use PlayerPrefs.SetFloat to store the user’s current health, like this: /PlayerPrefs.SetFloat(“CharacterHealth”, 60.5f)/. The GetFloat function then uses the same KeyName variable to retrieve the v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3c8ecfcba4d7
unity_docs
editor
In Unity's 'Manage packages in the Asset Store', what is 'Hiding packages from the My Assets list' and how does it work?
You can mark packages as hidden in your My Assets list. For example, if you no longer need a deprecated package, hiding it from your list in the Asset Store or the Package Manager window can reduce the clutter. Because you can’t remove Asset Store packages from your account, this is the equivalent of deleting the packa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_892da38edca6
unity_docs
rendering
Explain 'Upgrade your Unity project' in Unity.
Upgrading your project gives you access to the latest features, improvements, and bug fixes introduced in a newer version of the Unity Editor. This page details some recommended best practices to upgrade your project. However, how you apply those practices to your project depends on the circumstance of your project. Th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2e07487ebdd
unity_docs
physics
What is `PhysicsMaterialCombine2D.Minimum` in Unity? Explain its purpose and usage.
PhysicsMaterialCombine2D.Minimum Description Uses a Minimum algorithm when combining friction or bounciness i.e. the minimum of the two values is used. Given two friction or bounciness values, the Minimum algorithm used is: valueA < valueB ? valueA : valueB .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_faff7017dd9d
github
scripting
Write a Unity C# MonoBehaviour script called Entity
```csharp using System; using UnityEngine; namespace starikcetin.Joy.Core { /// <summary> /// This will be attached to a GameObject to make it an Entity for Joy framework. /// </summary> public class Entity : MonoBehaviour, IEquatable<Entity> { // // Unique Entity ID assignment ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_5fafb01d6b6a
unity_docs
ui
What is `ScriptableWizard.isValid` in Unity? Explain its purpose and usage.
ScriptableWizard.isValid public bool isValid ; Description Allows you to enable and disable the wizard create button, so that the user can not click it. Additional resources: ScriptableWizard.OnWizardUpdate The finish button gets disabled until the user sets the number to 5. ```csharp // Asks the user to set...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fe9775b3941a
unity_docs
scripting
Explain 'Deactivate GameObjects' in Unity.
To temporarily remove a GameObject from your scene , you can mark the GameObject as inactive. To do this, navigate to the Inspector window and clear the checkbox to the left of the GameObject’s name. The names of deactivated GameObjects appear faded in the Hierarchy window. To deactivate a GameObject through script, us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6d6bff3fd581
unity_docs
scripting
What is `Rendering.RenderPipelineGraphicsSettingsExtensions` in Unity? Explain its purpose and usage.
RenderPipelineGraphicsSettingsExtensions class in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description Class that contains extensions for <see cref="IRenderPipelineGraphicsSettings"/> Static Methods Method Description NotifyValueChanged Manually throw a notification event for your IRend...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fcee52e7e8f7
unity_docs
scripting
Show me a Unity code example for 'The GameObject class'.
d to a GameObject are also Components themselves). To do this, the first step is to get a reference to the Component instance you want to work with. This is done with the GetComponent method. Typically, you want to assign the Component object to a variable, which is done in using the following code. In this example the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ff8a2a03c43
unity_docs
rendering
What is `Media.VideoTrackEncoderAttributes` in Unity? Explain its purpose and usage.
VideoTrackEncoderAttributes struct in UnityEditor.Media Description Descriptor for video track format. ```csharp using UnityEditor.Media; using UnityEditor; using UnityEngine;public class Recorder { public VideoTrackEncoderAttributes CreateEncoderAttributes() { H264EncoderAttributes h264Attr = new H264EncoderA...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_18ce45327686
unity_docs
math
What is `Vector3.OrthoNormalize` in Unity? Explain its purpose and usage.
Vector3.OrthoNormalize Declaration public static void OrthoNormalize (ref Vector3 normal , ref Vector3 tangent ); Description Makes vectors normalized and orthogonal to each other. Normalizes normal . Normalizes tangent and makes sure it is orthogonal to normal (that is, angle between them is 90 degr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9b84119b17f5
unity_docs
editor
What is `iOS.Xcode.PBXProject.UpdateBuildPropertyForConfig` in Unity? Explain its purpose and usage.
PBXProject.UpdateBuildPropertyForConfig Declaration public void UpdateBuildPropertyForConfig (string configGuid , string name , IEnumerable<string> addValues , IEnumerable<string> removeValues ); Declaration public void UpdateBuildPropertyForConfig (IEnumerable<string> configGuids , string name , IEnumerab...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d7fce68d8373
unity_docs
editor
What is `AssetDatabase.GetLabels` in Unity? Explain its purpose and usage.
AssetDatabase.GetLabels Declaration public static string[] GetLabels ( Object obj ); Parameters Parameter Description obj The asset object to check. Returns string[] Returns all labels attached to a given asset. Description Obtains all labels of a given asset. ```csharp using System.Linq; using Uni...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3a1f6c0c1815
unity_docs
editor
In Unity's 'Burst', what is 'Compatible with Unity' and how does it work?
These package versions are available in Unity version 6000.0: Documentation location: State Versions available: com.unity.burst@2.0 compatible 2.0.0-pre.1, 2.0.0-pre.2, 2.0.0-pre.3, 2.0.0-pre.4, 2.0.0-pre.5, 2.0.0-pre.6, 2.0.0-pre.7, 2.0.0-pre.10, 2.0.0-pre.11 com.unity.burst@1.8 released 1.8.29
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c6efb1b69dbb
unity_docs
math
What is `AndroidJNI.GetShortArrayElement` in Unity? Explain its purpose and usage.
AndroidJNI.GetShortArrayElement Declaration public static short GetShortArrayElement (IntPtr array , int index ); Description Returns the value of one element of a primitive array. This function is a special case of GetShortArrayRegion(), called with region size set to 1. Additional resources: Java Native In...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_03945ff2e37d
unity_docs
rendering
What is `LightingSettings.aoExponentDirect` in Unity? Explain its purpose and usage.
LightingSettings.aoExponentDirect public float aoExponentDirect ; Description Determines the degree to which direct lighting is considered when calculating ambient occlusion in lightmaps. (Editor only). Ambient occlusion (AO) is an effect that approximates how much ambient light a given point on a surface rece...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_12fb01e3f595
unity_docs
physics
Show me a Unity C# example demonstrating `MonoBehaviour.OnMouseUp`.
tached to the Collider . This function is not called on objects that belong to Ignore Raycast layer. This function is called on Colliders and 2D Colliders marked as trigger when the following properties are set to true: For 3D physics: Physics.queriesHitTriggers For 2D physics: Physics2D.queriesHitTriggers OnMous...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5f0ba85300cf
unity_docs
editor
What are the parameters of `TypeCache.GetTypesDerivedFrom` in Unity?
Returns TypeCollection Returns an unordered collection of derived types. If assemblyName is specified, returns only types defined in this assembly. Description Retrieves an unordered collection of types derived from the T type. This method provides fast access to all classes loaded from a given assembly or all Unity do...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_486f3dc18652
unity_docs
scripting
What is `Cloth.bendingStiffness` in Unity? Explain its purpose and usage.
Cloth.bendingStiffness public float bendingStiffness ; Description Bending stiffness of the cloth. Must be between zero and one. Setting the value to zero disables bending stiffness simulation. In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6910d9d9a9ea_doc_8
github
scripting
What does `OnDestroyAsObservable` do in this Unity script? Explain its purpose and signature.
This function is called when the MonoBehaviour will be destroyed. Signature: ```csharp public static IObservable<Unit> OnDestroyAsObservable(this Component component) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_5d211e644310
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Faroese`.
SystemLanguage.Faroese Description Faroese. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Faroese language if (Application.systemLanguage == SystemLanguage.Faroese) { //Outputs into console that the system is Faroe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93293935243f
unity_docs
scripting
What is `UIElements.IDataSourceViewHashProvider.GetViewHashCode` in Unity? Explain its purpose and usage.
IDataSourceViewHashProvider.GetViewHashCode Declaration public long GetViewHashCode (); Returns long The hash code of the view. Description Returns the hash code of the view, which can be used to notify the data binding system to refresh.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_649347278227
unity_docs
scripting
What is `WaitTimeoutMode` in Unity? Explain its purpose and usage.
WaitTimeoutMode enumeration Description Determines which mode of time measurement to use in wait operations. Properties Property Description Realtime Evaluates timeout values as units of real time. InGameTime Evaluates timeout values as units of in-game time, which is scaled according to the value of ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_334c6744f764
github
scripting
Write a Unity C# script called Extensions
```csharp using JetBrains.Annotations; using UnityEngine.XR; namespace Demo.UIs { public static class Extensions { [Pure] public static bool? TryGetFeatureValue(this InputDevice device, InputFeatureUsage<bool> feature) => device.TryGetFeatureValue(feature, out var value) ? value ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_783d54431dab
unity_docs
scripting
Show me a Unity C# example demonstrating `GameObject.CreatePrimitive`.
erer BoxCollider SphereCollider To ensure you have the required references, declare private properties of these types to prevent them being stripped from the build. Your project must also reference the Default-Material. If it doesn't, the primitive object will be shown in pink to indicate the missing material. For m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8fdd11a92f7b
unity_docs
animation
What is `AnimationUtility.GetObjectReferenceValue` in Unity? Explain its purpose and usage.
AnimationUtility.GetObjectReferenceValue Declaration public static bool GetObjectReferenceValue ( GameObject root , EditorCurveBinding binding , out Object data ); Parameters Parameter Description root The root GameObject of the animated hierarchy. binding The binding that defines the path and the p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cabb8e3f3cb0
unity_docs
animation
What is `Animations.AnimatorControllerPlayable.CrossFadeInFixedTime` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable.CrossFadeInFixedTime(int,float,int,float,float) Parameters Parameter Description stateName The name of the state. stateHashName The hash name of the state. fixedTransitionDuration The duration of the transition (in seconds). layer The layer where the crossfade occurs. fixedTimeOf...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_24444190e007
unity_docs
physics
What is `FrameTimingManager.CaptureFrameTimings` in Unity? Explain its purpose and usage.
FrameTimingManager.CaptureFrameTimings Declaration public static void CaptureFrameTimings (); Description This function triggers the FrameTimingManager to capture a snapshot of FrameTiming's data, that can then be accessed by the user. The FrameTimingManager tries to capture as many frames as the platform allow...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ad7674b7e65d
github
scripting
Write a Unity C# XR/VR script for Benchmark01
```csharp using UnityEngine; using System.Collections; namespace TMPro.Examples { public class Benchmark01 : MonoBehaviour { public int BenchmarkType = 0; public TMP_FontAsset TMProFont; public Font TextMeshFont; private TextMeshPro m_textMeshPro; private TextContai...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_0087d8a3744a
unity_docs
rendering
What is `Rendering.ReflectionProbeMode` in Unity? Explain its purpose and usage.
ReflectionProbeMode enumeration Description Reflection probe's update mode. Properties Property Description Baked Reflection probe is baked in the Editor. Realtime Reflection probe is updating in real-time. Custom Reflection probe uses a custom texture specified by the user.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4cee8c279389
unity_docs
physics
Explain 'Ragdoll physics' in Unity.
Ragdoll physics are a set of colliders , rigid bodies and joints that you can apply to a humanoid character, to simulate behaviour such as impact collisions and character death. Unity provides a Ragdoll Wizard that allows you to configure ragdoll physics behaviours on your character. Topic Description Create a ragdoll ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ad0ba3dca861
unity_docs
rendering
Explain 'Introduction to post-processing' in Unity.
Unity provides a number of post-processing effects and full-screen effects that can greatly improve the appearance of your application with little set-up time. You can use these effects to simulate physical camera and film properties, or to create stylised visuals. This page contains the following information: Render p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c395a2e9545d
unity_docs
xr
What is `GizmoUtility.TryGetGizmoInfo` in Unity? Explain its purpose and usage.
GizmoUtility.TryGetGizmoInfo Declaration public static bool TryGetGizmoInfo (Type type , out GizmoInfo info ); Parameters Parameter Description type The type to get GizmoInfo for. info The output argument will contain a valid GizmoInfo when this function returns true. Returns bool Returns true if Un...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_951747cb202b
unity_docs
ui
Show me a Unity C# example demonstrating `GUIStyle.alignment`.
GUIStyle.alignment public TextAnchor alignment ; Description Text alignment. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Prints how text alignment is set. void OnGUI() { Debug.Log(GUI.skin.button.alignment); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5afedfe182f9
unity_docs
rendering
What is `Lightmapping.AdditionalBakeDelegate` in Unity? Explain its purpose and usage.
Lightmapping.AdditionalBakeDelegate Declaration public delegate void AdditionalBakeDelegate (ref float progress , ref bool done ); Parameters Parameter Description progress The progress of the additional baking stage (0.0-1.0). This progress will be displayed in the progress bar. done Wether the additiona...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6715ed18be86
unity_docs
xr
In Unity's 'Troubleshooting for Android', what is 'Cause' and how does it work?
When building a Unity Android application, Gradle generates the final application manifest by merging manifest files from various sources including plug-ins and packages. This process might automatically include certain unexpected permissions in the manifest based on the dependencies and the target SDK version.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d2f5b8dbf1f6
unity_docs
scripting
What is `iOSLaunchScreenImageType` in Unity? Explain its purpose and usage.
iOSLaunchScreenImageType enumeration Description iOS launch screen settings. Properties Property Description iPhonePortraitImage Portrait oriented launch screen image on the iPhone. iPhoneLandscapeImage Landscape oriented launch screen image on the iPhone. iPadImage Launch screen image on the iPad.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d5fa0924f149
unity_docs
scripting
What is `ISubsystem.running` in Unity? Explain its purpose and usage.
ISubsystem.running public bool running ; Description Will be true if asking the subsytem to start was successful. False in the case that the subsystem has stopped, was asked to stop or has not been started yet.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f97bff800b0b
unity_docs
rendering
What is `TerrainTools.PaintContext.GetClippedPixelRectInRenderTexturePixels` in Unity? Explain its purpose and usage.
PaintContext.GetClippedPixelRectInRenderTexturePixels Declaration public RectInt GetClippedPixelRectInRenderTexturePixels (int terrainIndex ); Parameters Parameter Description terrainIndex Index of the Terrain. Returns RectInt Returns the clipped pixel rectangle. Description Retrieves the clipped p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_9f4917548802_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Destroys the child GameObject and creates a new child GameObject with the given TComponent component.TComponent will be initialized with the given arguments.The child Component to destroy.The TArgs object to be passed in on initialization.The type of Component to be created.The type of arguments to be given on initiali...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_790256ad230f
unity_docs
scripting
Explain 'Optimize application startup times' in Unity.
Android devices can optimize the startup process for an application to reduce the time it takes the application to become interactive. For Android to do this, the application must indicate when it finishes initialization and becomes interactive for end users. Android then prioritizes work that must complete before the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9cb282b6a456
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf` in Unity? Explain its purpose and usage.
UnsafeUtility.AlignOf Declaration public static int AlignOf (); Returns int The alignment size in bytes required for the specified struct type. Description Retrieves the minimum memory alignment requirement for a specified struct type. The AlignOf method calculates the minimum alignment required for a s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b0300cac3b7e
unity_docs
rendering
Explain 'Self-Illuminated Diffuse' in Unity.
Note. Unity 5 introduced the Standard Shader which replaces this shader . ## Self-Illuminated Properties Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the obje...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4ddfae5222bf_doc_1
github
scripting
What does `HandRay` do in this Unity script? Explain its purpose and signature.
Initializes a new instance of the class.The half-life value is optional and is used for the smoothing or filtering function.A smaller half-life results in less smoothing. Signature: ```csharp public HandRay(float halfLife = 0.01f) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_638d1d5a3a27
unity_docs
input
What is `TerrainTools.TerrainPaintUtility.FindTerrainLayerIndex` in Unity? Explain its purpose and usage.
TerrainPaintUtility.FindTerrainLayerIndex Declaration public static int FindTerrainLayerIndex ( Terrain terrain , TerrainLayer inputLayer ); Parameters Parameter Description terrain Terrain tile. inputLayer Terrain layer to search for. Returns int Returns the index of the terrain layer if it exists...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a1c9c5e26da0
unity_docs
physics
What is `Rigidbody2D.excludeLayers` in Unity? Explain its purpose and usage.
Rigidbody2D.excludeLayers public LayerMask excludeLayers ; Description The additional Layers that all Collider2D attached to this Rigidbody2D should exclude when deciding if a contact with another Collider2D should happen or not. The Layer Collision Matrix defines which Layers can and cannot contact oth...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5af045f4a0da
unity_docs
scripting
In Unity's 'Make the camera perspective oblique', what is 'Setting frustum obliqueness with Lens Shift' and how does it work?
Enable a camera’s Physical Camera properties to expose the Lens Shift options. You can use these to offset the camera’s focal center along the X and Y axes in a way that minimizes distortion of the rendered image. Shifting the lens reduces the frustum angle on the side opposite the direction of the shift. For example, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5feb95fd38fb
unity_docs
editor
What is `AI.NavMeshBuildDebugSettings` in Unity? Explain its purpose and usage.
NavMeshBuildDebugSettings struct in UnityEngine.AI / Implemented in: UnityEngine.AIModule Description Specify which of the temporary data generated while building the NavMesh should be retained in memory after the process has completed. It is possible to collect and display in the Editor the intermediate data u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a9e64d1b947c
unity_docs
scripting
What is `Terrain.treeLODBiasMultiplier` in Unity? Explain its purpose and usage.
Terrain.treeLODBiasMultiplier public float treeLODBiasMultiplier ; Description The multiplier to the current LOD bias used for rendering LOD trees (i.e. SpeedTree trees). The value by default is 1 and must be greater than 0. The exact LOD bias value used by tree rendering is QualitySettings.lodBias * value. T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_dfeac5175bca
github
scripting
Write a Unity C# script called Environment Data
```csharp using RMC.Mini.Samples.Configurator.Standard; using RMC.Mini.Samples.Configurator.Standard.Gameplay; using UnityEngine; namespace RMC.Mini.Samples.Configurator.Mini.Model.Data { /// <summary> /// Defines the customizable characteristics for the <see cref="Environment"/> /// </summary> [System...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_316824f8b01a
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.InsertCopyFilesBuildPhase`.
The following usages are known: 10 for embedding frameworks. 13 for embedding app extension content. 16 for embedding watch content. Returns string Returns the GUID of the new phase. Description Creates a new copy files build phase for a given target. The build phase is inserted at the specified position. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_117afec0f67d
unity_docs
editor
Give me an overview of the `TextClipping` class in Unity.
TextClipping enumeration Description Different methods for how the GUI system handles text being too large to fit the rectangle allocated. Properties Property Description Overflow Text flows freely outside the element. Clip Text gets clipped to be inside the element. Ellipsis Text gets clipped to be inside th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b348d0eded0f
unity_docs
performance
What is `Mesh.ApplyAndDisposeWritableMeshData` in Unity? Explain its purpose and usage.
Mesh.ApplyAndDisposeWritableMeshData Declaration public static void ApplyAndDisposeWritableMeshData ( Mesh.MeshDataArray data , Mesh mesh , Rendering.MeshUpdateFlags flags ); Declaration public static void ApplyAndDisposeWritableMeshData ( Mesh.MeshDataArray data , Mesh[] meshes , Rendering.MeshUpda...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6f53fefe43f8
unity_docs
rendering
Show me a Unity code example for 'Web graphics'.
ame, which means the content of the frame buffer clears regardless of the Camera.clearFlags setting. However, you can change this behavior at instantiation time. To do this, set webglContextAttributes.preserveDrawingBuffer to true in the index.html file of your Web template. Note : If you set any WebGL context attribut...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e124df997fd4
unity_docs
animation
What is `Animations.ParentConstraint.RemoveSource` in Unity? Explain its purpose and usage.
ParentConstraint.RemoveSource Declaration public void RemoveSource (int index ); Parameters Parameter Description index The index of the source to remove. Description Removes a source from the component. Throws InvalidOperationException, if the list of sources is empty. Throws ArgumentOutOfRangeException,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3b18aed0a974
unity_docs
rendering
What is `ShaderUtil.CreateComputeShaderAsset` in Unity? Explain its purpose and usage.
ShaderUtil.CreateComputeShaderAsset Declaration public static ComputeShader CreateComputeShaderAsset ( AssetImporters.AssetImportContext context , string source ); Parameters Parameter Description context The context object the asset system uses to register shader dependencies. source The string that c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_87035e24068f
unity_docs
editor
What are the parameters of `Search.SearchIndexer.Finish` in Unity?
Description Finalizes the current index, sorting and compiling of all the indexes. ```csharp using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; /// <summary> /// SearchIndexer.Finish is always a threaded operation, meaning that all indexes /// will be computed in a thread and Search wil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae4352dde793
unity_docs
scripting
What is `SpeedTreeImporter.bestWindQuality` in Unity? Explain its purpose and usage.
SpeedTreeImporter.bestWindQuality public int bestWindQuality ; Description Returns the best-possible wind quality on this asset (configured in SpeedTree modeler). The possible wind quality values are as follows: 0 - Off 1 - Fastest 2 - Fast 3 - Better 4 - Best 5 - Palm (only available on palm-like t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1c6439b5f10e
unity_docs
scripting
What is `Rendering.RenderPipelineManager.activeRenderPipelineDisposed` in Unity? Explain its purpose and usage.
RenderPipelineManager.activeRenderPipelineDisposed Description Delegate that you can use to invoke custom code right before RenderPipelineManager.currentPipeline is disposed. Whenever you switch GraphicsSettings.currentRenderPipeline or QualitySettings.renderPipeline , Unity will dispose the current RenderPip...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dda84b07ed99
unity_docs
rendering
What is `ParticleSystem.ShapeModule.meshSpawnSpeed` in Unity? Explain its purpose and usage.
ParticleSystem.ShapeModule.meshSpawnSpeed public ParticleSystem.MinMaxCurve meshSpawnSpeed ; Description In animated modes, this determines how quickly the particle emission position moves across the Mesh. The value is specified in terms of the number of complete passes over the Mesh. A value of 2 would mean...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e3638f791235_doc_1
github
scripting
What does `DefaultScriptTemplate` do in this Unity script? Explain its purpose and signature.
Default script template, used in Signature: ```csharp public T DefaultScriptTemplate => _defaultScriptTemplate; ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_a7ed6a416e53
unity_docs
editor
Show me a Unity C# example demonstrating `AssetImporters.AssetImporterEditor.Awake`.
AssetImporterEditor.Awake Declaration protected void Awake (); Description This function is called when the Editor script is started. Awake is called as the AssetImporterEditor script starts. This happens as the editor is launched and is similar to MonoBehaviour.Awake . ```csharp using UnityEngine; using Unit...
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local_sr_146923401ed7
unity_docs
rendering
What is `Texture2D.requestedMipmapLevel` in Unity? Explain its purpose and usage.
Texture2D.requestedMipmapLevel public int requestedMipmapLevel ; Description The mipmap level to load. By default, the mipmap streaming system selects which mipmap to load based on the position of all Cameras. Setting this field forces a specific mipmap to be loaded and overrides the mipmap streaming system. Th...
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local_sr_6da2dcd4b0d5
unity_docs
scripting
What is `IMGUI.Controls.TreeView.DoesItemMatchSearch` in Unity? Explain its purpose and usage.
TreeView.DoesItemMatchSearch Declaration protected bool DoesItemMatchSearch ( IMGUI.Controls.TreeViewItem item , string search ); Parameters Parameter Description item Item used for matching against the search string. search The search string of the TreeView. Returns bool True if item matches search ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fe5d27f27b4d
unity_docs
rendering
In Unity's 'Modify source assets from code', what is 'Applicable classes and properties' and how does it work?
The previously described programming pattern of using local or shared properties for temporary or permanent changes respectively applies for the following asset types: Asset type Property for temporary changes Property for permanent changes Material Renderer.material Renderer.sharedMaterial Mesh MeshFilter.mesh MeshFil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8d03c0bca757
unity_docs
rendering
What is `PropertyName.ToString` in Unity? Explain its purpose and usage.
PropertyName.ToString Declaration public string ToString (); Description For debugging purposes only. Returns the string value representing the string in the Editor. Returns "UnityEngine.PropertyName" in the player.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff6174e9740e
unity_docs
scripting
What is `Font.ctor` in Unity? Explain its purpose and usage.
Font Constructor Declaration public Font (); Declaration public Font (string name ); Parameters Parameter Description name The name of the created Font object. Description Create a new Font. You may want to use this if you need to create Font objects programmatically to set up your own font by assigni...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_086a4ee2bcfb
unity_docs
physics
Explain 'Optimizing arrays' in Unity.
The following page outlines examples to improve the performance of your code when using arrays . ## Pass arrays as parameters to methods Sometimes it might be convenient to write a method that creates a new array, fills the array with values and then returns it. However, if this method is called repeatedly, then new ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6c1170e1e929
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddFolderReference`.
orted. Returns string The GUID of the added folder reference. You can use it later, for example, to add the file for building to targets. Description Adds a new folder reference to the list of known files. The group structure is automatically created to correspond to the project path. To add the folder referen...
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gh_55f2625f4699
github
scripting
Write a Unity C# XR/VR script for Hand Presence
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; public class HandPresence : MonoBehaviour { public bool showController = false; public InputDeviceCharacteristics controllerCharacteristics; public List<GameObject> controllerPrefabs; public...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_0b72043d51e7
unity_docs
scripting
Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemMove`.
erlapping memory regions by ensuring that data is transferred correctly even when source and destination areas overlap. This function is essential in scenarios where memory regions may overlap, such as moving elements within an array or buffer. Be cautious when using it to ensure both pointers are valid and the destina...
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local_man_4740f6d1d463
unity_docs
physics
In Unity's 'Introduction to rigid body physics', what is 'Rigid body GameObjects without physics-based movement' and how does it work?
There are some cases where you might want the physics system to detect a GameObject, but not to control it. For example, you might want Colliders to detect a GameObject, but you intend to control that GameObject’s movement and position via its Transform . Movement in Unity that is not physics-based is called kinematic ...
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local_sr_7a637da87bbf
unity_docs
physics
What is `ArticulationBody.ResetInertiaTensor` in Unity? Explain its purpose and usage.
ArticulationBody.ResetInertiaTensor Declaration public void ResetInertiaTensor (); Description Resets the inertia tensor value and rotation. Computes the inertia tensor and the inertia tensor rotation from the colliders attached to this articulation body and stores it. When you call this method, the inertia te...
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local_sr_dfb48637443d
unity_docs
scripting
What is `Tilemaps.Tilemap.tilemapPositionsChanged` in Unity? Explain its purpose and usage.
Tilemap.tilemapPositionsChanged Parameters Parameter Description value A callback set by a user to notify them when Tiles are changed on a Tilemap. Description Callback when Tiles on a Tilemap have changed. This returns the list of positions on the Tilemap which have been updated.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_805addcc49fc
unity_docs
scripting
What is `Windows.Speech.PhraseRecognitionSystem.OnError` in Unity? Explain its purpose and usage.
PhraseRecognitionSystem.OnError Parameters Parameter Description value Delegate that will be invoked when the event occurs. Description Event that gets invoked when phrase recognition system encounters an error. If any errors occurred due to issues the user can fix (e.g. the microphone being unavailable), you ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82a3aa4121e2
unity_docs
rendering
What is `ParticleSystem.TrailModule` in Unity? Explain its purpose and usage.
TrailModule struct in UnityEngine / Implemented in: UnityEngine.ParticleSystemModule Description Script interface for the TrailsModule. This module adds trails to your particles. For example, you can make the trails stay in the wake of particles as they move, or make them connect each particle in the system to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a2a4d30d6936
unity_docs
scripting
Show me a Unity C# example demonstrating `MenuItem`.
tem is also added to the context menu in the Project window. For example, "Assets/Do something" adds the Do something menu item to the context menu in the Project window. Important: Only initialize public fields of [MenuItem] via the corresponding constructor parameters. Modifying these fields later can lead to ...
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local_sr_12ca7e9e01d8
unity_docs
scripting
Show me a Unity C# example demonstrating `GraphicsBuffer.Target.CopySource`.
GraphicsBuffer.Target.CopySource Description GraphicsBuffer can be used as a source for CopyBuffer. The source buffer for Graphics.CopyBuffer or CommandBuffer.CopyBuffer must have CopySource target set. This target is most often combined with other target flags. ```csharp using UnityEngine;public class Examp...
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local_man_6f1bbda96c01
unity_docs
ui
Explain 'Get custom styles in C# scripts' in Unity.
You can use the VisualElement.customStyle property to get the value of a custom style property (variables) applied to an element. However, you can’t directly query it as you would with VisualElement.style or VisualElement.resolvedStyle . Instead, do the following: Register to the CustomStyleResolvedEvent event. Call th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_48746821626e
unity_docs
physics
Explain 'Emission module reference' in Unity.
The properties in this module affect the rate and timing of Particle System emissions. ## Properties For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to Vary Particle System properties over time . Property Function Rate over Time The ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27ad36a03c8b
unity_docs
physics
What is `Collider.OnTriggerEnter` in Unity? Explain its purpose and usage.
Collider.OnTriggerEnter(Collider) Parameters Parameter Description other The other Collider involved in this collision. Description Called when a Collider with the Collider.isTrigger property overlaps another Collider. OnTriggerEnter is invoked when two GameObjects with a Collider component touch or overla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c15ecb071f13
unity_docs
rendering
In Unity's 'Visualizing vertex data shader examples in the Built-In Render Pipeline', what is 'Visualizing UVs' and how does it work?
The following example shader visualizes the first set of UVs of a mesh . This shader is useful for debugging the coordinates. The code defines a struct called appdata as its vertex shader input. This struct takes the vertex position and the first texture coordinate as its inputs. ``` Shader "Debug/UV 1" { SubShader { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b7cf28557e7
unity_docs
editor
What is `Tilemaps.Tilemap.SetEditorPreviewTile` in Unity? Explain its purpose and usage.
Tilemap.SetEditorPreviewTile Declaration public void SetEditorPreviewTile ( Vector3Int position , Tilemaps.TileBase tile ); Parameters Parameter Description position Position of the editor preview Tile on the Tilemap . tile The editor preview Tile to be placed the cell. Description Sets an editor ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_479a461fceed
unity_docs
rendering
Explain 'Upgrade material assets to URP or HDRP' in Unity.
When you upgrade your project from the Built-In Render Pipeline (BiRP) to either the Universal Render Pipeline (URP) or the High Definition Render Pipeline (HDRP), you need to upgrade your materials, otherwise, the materials appear bright pink in Scene view. Notes: Make sure there are no shader-related errors in the co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cc474b038928
unity_docs
input
Show me a Unity C# example demonstrating `KeyCode.Mouse3`.
KeyCode.Mouse3 Description Additional (fourth) mouse button. Use this for detecting mouse button presses. The “3” mouse button is the fourth button on the user’s mouse if any additional buttons exist, for example, extra volume buttons. Unity defines this as the "3" mouse button, as the mouse button numbering begins...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f08e51160e0b
unity_docs
ui
What is `UIElements.ListViewController` in Unity? Explain its purpose and usage.
ListViewController class in UnityEngine.UIElements / Inherits from: UIElements.BaseListViewController / Implemented in: UnityEngine.UIElementsModule Description List view controller. View controllers of this type are meant to take care of data virtualized by any ListView inheritor. Properties Property ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b3df5fefc4ce
unity_docs
scripting
Give me an overview of the `ProvisioningProfileType` class in Unity.
ProvisioningProfileType enumeration Description The type of the iOS provisioning profile if manual signing is used. Properties Property Description Automatic The provisioning profile type will be determined automatically when building the Xcode project. Development Development provisioning profiles are used to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_34836cdf9e69
unity_docs
rendering
What is `MaterialPropertyBlock.SetTexture` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.SetTexture Declaration public void SetTexture (string name , Texture value ); Declaration public void SetTexture (int nameID , Texture value ); Declaration public void SetTexture (string name , RenderTexture value , Rendering.RenderTextureSubElement element ); Declarat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9730fb7b22b3
unity_docs
networking
Explain 'Connect the profiler to UWP' in Unity.
You can use the Unity profiler to get performance information about your application. For more information, refer to Profiling your application . Due to restrictions with UWP, you won’t be able to connect the profiler if the Unity Editor is running on the same machine as UWP. Therefore, make sure to run the Unity Edito...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_669178599c89
unity_docs
rendering
In Unity's 'Toggle shader keywords in a script', what is 'Prevent global keyword objects affecting shaders' and how does it work?
To prevent global keyword objects affecting shader keywords, give the shader keyword local scope instead of global scope. Add _local to the keyword directive. For example: ``` #pragma shader_feature_local RED ``` Now the shader isn’t affected by global Shader APIs. You can only enable or disable the keyword using Mater...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb1e99068907
unity_docs
scripting
What is `Windows.WebCam.PhotoCapture.CreateAsync` in Unity? Explain its purpose and usage.
PhotoCapture.CreateAsync Declaration public static void CreateAsync ( Windows.WebCam.PhotoCapture.OnCaptureResourceCreatedCallback onCreatedCallback ); Declaration public static void CreateAsync (bool showHolograms , Windows.WebCam.PhotoCapture.OnCaptureResourceCreatedCallback onCreatedCallback ); Param...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b40001cb9a4
unity_docs
scripting
What is `Android.AndroidAssetPackStatus.Downloading` in Unity? Explain its purpose and usage.
AndroidAssetPackStatus.Downloading Description Indicates that the device is downloading the Android asset pack. Additional resources: AndroidAssetPacks.DownloadAssetPackAsync , AndroidAssetPacks.GetAssetPackStateAsync .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8f4a6908cfca
unity_docs
scripting
What is `Search.ItemSelectors.CreateColumn` in Unity? Explain its purpose and usage.
ItemSelectors.CreateColumn Declaration public static Search.SearchColumn CreateColumn (string path , string selector , string provider , Search.SearchColumnFlags options ); Parameters Parameter Description path Column path. selector Column selector. provider Column provider. options Column flags...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4dfb2af4aa46
unity_docs
scripting
What is `Search.SearchContext.asyncItemReceived` in Unity? Explain its purpose and usage.
SearchContext.asyncItemReceived Parameters Parameter Description value Event is used to receive any asynchronous search result. Description This event is used to receive any asynchronous search result.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_40092db695ab
unity_docs
rendering
What is `Material.GetBuffer` in Unity? Explain its purpose and usage.
Material.GetBuffer Declaration public GraphicsBufferHandle GetBuffer (string name ); Parameters Parameter Description name The name of the graphics buffer resource property to return. Returns GraphicsBufferHandle Returns the handle of the graphics buffer resource property. Description Get a named ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4300a4d961ca
unity_docs
scripting
In Unity's 'tvOS Player Settings', what is 'Configuration' and how does it work?
tvOS has the same Configuration settings as iOS, except for one - the Require Extended Game Controller setting. If your application requires a game controller, enable the Require Extended Game Controller setting. For more information, see the Apple Developer documentation on Game Controllers .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7e871d2c83b9
unity_docs
editor
Show me a Unity code example for 'Create looping transitions'.
y template. In your Project window , create a folder named loop-transition-example . Right-click in the folder, and select Create > UI Toolkit > Editor Window . In the UI Toolkit Editor Window Creator window, enter LoopingExample . Save your changes. This creates three files as LoopingExample.cs , LoopingExample.uss , ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2e0381e6cbf7
unity_docs
audio
In Unity's 'Native audio plug-in SDK', what is 'Important files your DSP and GUI code uses' and how does it work?
The AudioPluginInterface.h file has the necessary structures, types, and function declarations required to create a custom audio plug-in. Both native DSP and GUI DLLs can contain multiple plug-ins. To add multiple plug-in effects within the same DLL, Unity provides additional code to handle the effect definition and pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_34a1c2438ba8
unity_docs
rendering
What is `PlayerSettings.iOS.SetLaunchScreenImage` in Unity? Explain its purpose and usage.
PlayerSettings.iOS.SetLaunchScreenImage Declaration public static void SetLaunchScreenImage ( Texture2D image , iOSLaunchScreenImageType type ); Description Sets the image to display on screen when the game launches for the specified iOS device. This function adds the specified image to the launch screen'...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.