id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_fdaf42471dd6 | unity_docs | rendering | Give me an overview of the `ParticleSystemStopBehavior` class in Unity. | ParticleSystemStopBehavior
enumeration
Description
The behavior to apply when calling
Stop
.
Properties
Property
Description
StopEmittingAndClear
Stops Particle System emitting and removes all existing emitted particles.
StopEmitting
Stops Particle System emitting any further particles. All existing particles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17fea4f1bf0d | unity_docs | scripting | Show me a Unity C# example demonstrating `Animator.ResetTrigger`. | Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
Description
Resets the value of the given trigger parameter.
Use this to reset a Trigger
parameter
in an Animator Controller that could still be active. Make sure to create a parameter in the Animator Controller with the same name... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68271a22fd3f | unity_docs | math | What is `Vector2Int.Min` in Unity? Explain its purpose and usage. | Vector2Int.Min
Declaration
public static
Vector2Int
Min
(
Vector2Int
lhs
,
Vector2Int
rhs
);
Description
Returns a vector that is made from the smallest components of two vectors.
Additional resources:
Max
function. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff0eeb677c57 | unity_docs | scripting | What is `SystemInfo.graphicsDeviceName` in Unity? Explain its purpose and usage. | SystemInfo.graphicsDeviceName
public static string
graphicsDeviceName
;
Description
The name of the graphics device (Read Only).
This is the name of user's graphics card, as reported by the graphics driver.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Prints using the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1543668dcf21 | unity_docs | physics | What is `PhysicsScene2D.BoxCast` in Unity? Explain its purpose and usage. | PhysicsScene2D.BoxCast
Declaration
public
RaycastHit2D
BoxCast
(
Vector2
origin
,
Vector2
size
,
float
angle
,
Vector2
direction
,
float
distance
,
int
layerMask
= Physics2D.DefaultRaycastLayers);
Declaration
public
RaycastHit2D
BoxCast
(
Vector2
origin
,
Vector2
size
,
float
angle
,
Vecto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1a4128638c3a | unity_docs | editor | In Unity's 'Refreshing the Asset Database', what is 'Refresh process' and how does it work? | Unity performs the following steps during an Asset Database refresh:
Check if any files in the Assets and Packages folders have been added, modified, or deleted since the last check and update the Asset Database accordingly.
Import and compile code-related files such as .dll, .asmdef, .asmref, .rsp, and .cs files.
Relo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8369a3ccea15 | unity_docs | xr | What is `XR.XRDisplaySubsystem.ReprojectionMode` in Unity? Explain its purpose and usage. | ReprojectionMode
enumeration
Description
The kind of reprojection the app requests to stabilize its holographic rendering relative to the user's head motion.
Properties
Property
Description
Unspecified
Does not specify the type of reprojection mode to use.
PositionAndOrientation
Stabilizes the image for change... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fa38bfeb0a52 | github | scripting | Write a Unity C# script called Ring Buffer | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RingBuffer<T>
{
T[] backingValues;
public int Count { get; private set; }
private int frontIndex = 0;
public RingBuffer(int bufferSize)
{
backingValues = new T[bufferSize];
Coun... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_22c93be18efc | unity_docs | physics | Explain 'Select a broad phase pruning algorithm' in Unity. | Select the most efficient broad phase pruning algorithm.
In the Unity Editor, you can select these algorithms for broad phase collision detection:
Sweep and Prune (SAP): Projects Axis-Aligned Bounding Boxes (AABBs) onto axes. While generally efficient, SAP can generate false positives in large, flat worlds with many
co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_103347a59c12_doc_11 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores the used to select the number of degrees to rotate for snap turning.
Signature:
```csharp
public Dropdown snapTurnAmountDropdown
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_15ea424c321f | unity_docs | scripting | What is `RenderParams.instanceID` in Unity? Explain its purpose and usage. | RenderParams.instanceID
public int
instanceID
;
Description
The instance ID of the GameObject that issues the draw. Provide an instanceID to make a rendered GameObject pickable in the scene view when you click on it. The default value is 0, which means that you can't pick or outline the procedural GameObject in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a7c3a858d26 | unity_docs | math | What is `AsyncInstantiateOperation_1.Result` in Unity? Explain its purpose and usage. | AsyncInstantiateOperation<T0>.Result
public T[]
Result
;
Description
If isDone is true, then Result contains instantiated objects of type T. The size of the array is the same as the 'count' argument for the InstantiateAsync method call. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45d1db5f015c | unity_docs | rendering | What are the parameters of `LightTransport.IDeviceContext.CreateBuffer` in Unity? | Returns BufferID Unique identifier for the newly created buffer. Description Allocates a new buffer on the device with the specified element count and stride. Creates a buffer that can store the specified number of elements, each with the given stride (size in bytes). The actual memory allocation may occur in CPU memor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_31a4f63e0c1c | unity_docs | rendering | Explain 'Branch in a shader via built-in macros' in Unity. | Resources for adding a condition in a shader based on the platform, shader model, Unity Version, or shader pass.
Page Description Branch based on platform or graphics API Use SHADER_API
macros to make shader behaviour conditional on the platform or graphics API.
Branch based on shader model Use SHADER_TARGET
to make sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4aa563694ccd | unity_docs | physics | What is `PlayerSettings.useFlipModelSwapchain` in Unity? Explain its purpose and usage. | PlayerSettings.useFlipModelSwapchain
public static bool
useFlipModelSwapchain
;
Description
Use DXGI flip model swap chain for D3D11.
Direct3D 11 supports two presentation modes: Windows 7-style BitBlt and the modern flip models. The BitBlt model has historically been the only way to present the Direct3D swap ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98835722e9a2 | unity_docs | scripting | What is `Android.AndroidAssetPackError.InsufficientStorage` in Unity? Explain its purpose and usage. | AndroidAssetPackError.InsufficientStorage
Description
Indicates that there is not enough storage space on the device to download the Android asset pack.
Additional resources:
AndroidAssetPacks.DownloadAssetPackAsync
,
AndroidAssetPacks.GetAssetPackStateAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32167d74551b | unity_docs | ui | What is `UIElements.BaseListView.showAddRemoveFooter` in Unity? Explain its purpose and usage. | BaseListView.showAddRemoveFooter
public bool
showAddRemoveFooter
;
Description
This property controls whether a footer will be added to the list view.
The default value is
false
.
When this property is set to
true
, Unity adds a footer under the scroll view.
This footer contains two buttons:
A "+" butt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e75dc9c0a23d | unity_docs | ui | What is `UIElements.VisualElement.EnableInClassList` in Unity? Explain its purpose and usage. | VisualElement.EnableInClassList
Declaration
public void
EnableInClassList
(string
className
,
bool
enable
);
Parameters
Parameter
Description
className
The name of the class to enable or disable.
enable
A boolean flag that adds or removes the class name from the class list. If true, EnableInClassList adds... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0fdd0253b4bb | unity_docs | audio | Show me a Unity C# example demonstrating `AudioChorusFilter.dryMix`. | AudioChorusFilter.dryMix
public float
dryMix
;
Description
Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
void Start()
{
GetCompon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b | github | scripting | Write a Unity C# script called Config Params | ```csharp
using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace Wrld
{
/// <summary>
/// These are parameters required during initialization and construction of the map.
/// They are only used for startup. Please use the [API endpoints]({{ site.baseurl }}/docs/api) to in... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_2fca5bf5f36f | unity_docs | scripting | What is `Rendering.UVChannelFlags` in Unity? Explain its purpose and usage. | UVChannelFlags
enumeration
Description
A flag representing each UV channel.
Properties
Property
Description
UV0
First UV channel.
UV1
Second UV channel.
UV2
Third UV channel.
UV3
Fourth UV channel. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f27bdb6e5b29 | unity_docs | ui | Explain 'Toggle' in Unity. | A Toggle includes an image and a label. Just like other standard UI Toolkit controls, such as a Button , a Toggle has a Clickable manipulator attached to it that registers to MouseUpEvent and
PointerUpEvent
. When one of those events triggers the manipulator, the Toggle’s value changes from true to false or from false ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2316b22db149 | unity_docs | rendering | What is `TerrainData.holesTexture` in Unity? Explain its purpose and usage. | TerrainData.holesTexture
public
Texture
holesTexture
;
Description
Returns the Terrain holes Texture.
An uncompressed Terrain holes Texture is a RenderTexture in the Editor and at runtime. A compressed Terrain holes Texture is a Texture2D at runtime only. You might use an uncompressed Terrain holes Texture as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b3120c9ef55b | unity_docs | rendering | Explain 'Asynchronous shader compilation in the Editor' in Unity. | Resources for compiling shader variants in the background, and using placeholder shaders in the meantime.
Page Description Introduction to asynchronous shader compilation
Learn about how asynchronous shader compilation works, and exceptions.
Enable or disable asynchronous shader compilation
Enable or disable asynchrono... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcb54b762f91 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.Max`. | Vector3.Max
Declaration
public static
Vector3
Max
(
Vector3
lhs
,
Vector3
rhs
);
Description
Returns a vector that is made from the largest components of two vectors.
Additional resources:
Min
function.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac4045825be9 | unity_docs | scripting | What is `RigidbodyConstraints.None` in Unity? Explain its purpose and usage. | RigidbodyConstraints.None
Description
No constraints.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the z axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key
//Attach this to a GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f90542798e44 | unity_docs | ui | What is `GUISkin.horizontalScrollbarRightButton` in Unity? Explain its purpose and usage. | GUISkin.horizontalScrollbarRightButton
public
GUIStyle
horizontalScrollbarRightButton
;
Description
Style used by default for the right button on
GUI.HorizontalScrollbar
controls.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the horizontal scrollbar
// left button o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a92231b14252 | unity_docs | animation | Explain 'State Machine Transitions' in Unity. | State Machine Transitions exist to help you simplify large or complex State Machines. They allow you to have a higher level of abstraction over the
state machine
logic.
Each view in the
animator window
has an Entry and Exit node. These are used during State Machine Transitions.
The Entry node is used when transitioning... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ce0594f1612 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingTest.allowTransparentMaterials` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingTest.allowTransparentMaterials
public bool
allowTransparentMaterials
;
Description
Whether to allow Renderers that use transparent Materials.
Use
RayTracingInstanceCullingConfig.transparentMaterialConfig
to define when a Material is considered alpha tested.
If this value is false and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_457126652c4a | unity_docs | math | What is `HandleUtility.CalcLineTranslation` in Unity? Explain its purpose and usage. | HandleUtility.CalcLineTranslation
Declaration
public static float
CalcLineTranslation
(
Vector2
src
,
Vector2
dest
,
Vector3
srcPosition
,
Vector3
constraintDir
);
Parameters
Parameter
Description
src
The source point of the drag.
dest
The destination point of the drag.
srcPosition
The 3D posit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1446feda981b | unity_docs | physics | Show me a Unity code example for 'Measure performance with the built-in profiler'. | lt-in profiler for iOS to provide insight on how the application is running. Every 30 frames, the built-in profiler emits console messages from the application running on the device to help determine if it’s CPU or GPU-bound. If your application is CPU-bound, you can determine whether script code or garbage collection ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b60e3322bb8b | unity_docs | physics | Explain 'Physics 2D reference' in Unity. | The following
Project settings
manage the global settings for Physics 2D, which define the limits on the accuracy of the physics simulation of 2D GameObjects in the Unity physics system. A more accurate simulation requires more processing overhead, and these settings allow you to adjust the trade-off between accuracy a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbbe8bdf16a4 | unity_docs | scripting | What is `Terrain.treeDistance` in Unity? Explain its purpose and usage. | Terrain.treeDistance
public float
treeDistance
;
Description
The maximum distance at which trees are rendered.
The higher this is, the further the distance trees can be seen and the slower it will run.
Additional resources:
Terrain.treeBillboardDistance
.
```csharp
using UnityEngine;public class Example : Mon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92f40f7486ab | unity_docs | animation | What is `UIElements.Experimental.ValueAnimation_1.Recycle` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ValueAnimation<T0>.Recycle
Declaration
public void
Recycle
();
Description
Returns this animation object into its object pool.
Keeping a reference to the animation object afterwards could lead to unspecified behaviour. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88b3d6c6f42d | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.iOS.buildNumber`. | PlayerSettings.iOS.buildNumber
public static string
buildNumber
;
Description
The build number of the bundle
It is saved to the 'CFBundleVersion' field in the built app's info.plist file.
```csharp
using UnityEngine;
using UnityEditor;public class BuildNumberExample
{
// This example will create a Menu Item... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb642860c48d | unity_docs | scripting | What is `Tools` in Unity? Explain its purpose and usage. | Tools
class in
UnityEditor
/
Inherits from:
ScriptableObject
Description
Class used to manipulate the tools used in Unity's Scene View.
Static Properties
Property
Description
current
The tool that is currently selected for the Scene View.
handlePosition
The position of the tool handle in world space.
handl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3963de09921b | unity_docs | math | What is `TerrainLayer.normalScale` in Unity? Explain its purpose and usage. | TerrainLayer.normalScale
public float
normalScale
;
Description
A float value that scales the normal vector. The minimum value is 0, the maximum value is 1.
Specifying a value of 0 neutrializes the normal vector ((0,0,1) in the tangent space). Specifying a value greater than 1 exaggerates the normal further fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_074424552f79 | unity_docs | rendering | What is `EditorUtility.CopySerializedManagedFieldsOnly` in Unity? Explain its purpose and usage. | EditorUtility.CopySerializedManagedFieldsOnly
Declaration
public static void
CopySerializedManagedFieldsOnly
(object
source
,
object
dest
);
Parameters
Parameter
Description
source
The object to copy data from.
dest
The object to copy data to.
Description
Copies the serializable fields from one managed ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_249d1fc88d6c | unity_docs | rendering | Give me an overview of the `RenderTextureReadWrite` class in Unity. | RenderTextureReadWrite
enumeration
Description
Color space conversion mode of a
RenderTexture
.
When using Gamma
color space
, no conversions are done of any kind, and this setting is not used.
When Linear color space is used, then by default non-HDR render textures are considered
to contain sRGB data (i.e. "reg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcdc5008f1f9 | unity_docs | rendering | What is `Rendering.TierSettings.reflectionProbeBoxProjection` in Unity? Explain its purpose and usage. | TierSettings.reflectionProbeBoxProjection
public bool
reflectionProbeBoxProjection
;
Description
Whether to use Reflection Probes Box Projection.
Enabling or disabling this setting will add or remove the UNITY_SPECCUBE_BOX_PROJECTION shader compiler define. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8f482dccdc87_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Singleton container that is not destroyed on scene change
Signature:
```csharp
public static GameObject GlobalSingletonsContainer
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_0bfc865cae38 | unity_docs | rendering | What is `Texture2D.ClearRequestedMipmapLevel` in Unity? Explain its purpose and usage. | Texture2D.ClearRequestedMipmapLevel
Declaration
public void
ClearRequestedMipmapLevel
();
Description
Resets the requestedMipmapLevel field.
Resetting the requestedMipmapLevel allows the mipmap streaming system to start choosing which mipmap should be loaded based on the position of cameras. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70fe0fb5a1a6 | unity_docs | math | Show me a Unity C# example demonstrating `Tilemaps.Tilemap.SetTransformMatrix`. | lic void
SetTransformMatrix
(
Vector3Int
position
,
Matrix4x4
transform
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
transform
The transform matrix.
Description
Sets the transform matrix of a
Tile
given the XYZ coordinates of a cell in the
Tilemap
.
Note that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80029d1629be | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector2.Scale`. | Vector2.Scale
Declaration
public static
Vector2
Scale
(
Vector2
a
,
Vector2
b
);
Description
Multiplies two vectors component-wise.
Every component in the result is a component of
a
multiplied by the same component of
b
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c932d2a85dd8 | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.reportGooglePlayAppDependencies`. | PlayerSettings.Android.reportGooglePlayAppDependencies
public static bool
reportGooglePlayAppDependencies
;
Description
Indicates whether to track application dependencies for Google Play Store verification.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class ReportGooglePlayAp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_07ca87a5d43f | unity_docs | input | In Unity's 'UnsignedIntegerField', what is 'Create an UnsignedIntegerField' and how does it work? | You can create an UnsignedIntegerField with UI Builder, UXML, or C#. The following C# code creates an UnsignedIntegerField:
```
var unsignedIntegerField = new UnsignedIntegerField();
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_73e2fc525c3f | unity_docs | performance | In Unity's 'Web build settings', what is 'Web build settings reference' and how does it work? | The following table gives an overview of the Web build settings.
Property Description Client Browser Type
Select the browser client that you want your application to launch at runtime. For example, if you choose System Default, then your application launches the default browser, and removes the
Path to Client Browser
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8628c36e1946 | unity_docs | scripting | Show me a Unity C# example demonstrating `PrimitiveType.Quad`. | PrimitiveType.Quad
Description
A quad primitive.
Additional resources:
GameObject.CreatePrimitive
.
```csharp
using UnityEngine;
using System.Collections;// Creates a quad primitivepublic class ExampleClass : MonoBehaviour
{
void Start()
{
GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
}
}
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffe7434ed5be | unity_docs | xr | What is `ResourcesAPI.Load` in Unity? Explain its purpose and usage. | ResourcesAPI.Load
Declaration
protected Object
Load
(string
path
,
Type
systemTypeInstance
);
Parameters
Parameter
Description
path
Path to the target resource to load.
systemTypeInstance
The requested asset's Type.
Returns
Object
The requested asset returned as an Object.
Description
Override for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6946a322cf1b | unity_docs | animation | Explain 'Unity Asset Store' in Unity. | The Unity
Asset Store
contains a library of free and commercial assets that Unity Technologies and members of the community create. A wide variety of assets are available, including textures, models, animations, entire project examples, tutorials, and extensions for the Unity Editor.
Topic Description Introduction to t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32c4ddb83241 | unity_docs | scripting | What is `VersionControl.Provider.Lock` in Unity? Explain its purpose and usage. | Provider.Lock
Declaration
public static
VersionControl.Task
Lock
(
VersionControl.AssetList
assets
,
bool
locked
);
Declaration
public static
VersionControl.Task
Lock
(
VersionControl.Asset
asset
,
bool
locked
);
Parameters
Parameter
Description
asset
Asset to lock/unlock.
assets
List of asset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0d53af94a44 | unity_docs | math | What is `Rendering.RayTracingInstanceCullingFlags.EnableLODCulling` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingFlags.EnableLODCulling
Description
Causes
RayTracingAccelerationStructure.CullInstances
to perform LOD culling.
The parameters used for LOD culling are specified in
RayTracingInstanceCullingConfig.lodParameters
.
LOD cross fading is not not supported currently.
Additional resources:
LOD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_515e9b6f310c | unity_docs | editor | What are the parameters of `AssetModificationProcessor.MakeEditable` in Unity? | Returns void Returns true if all files have been made editable. Description Unity calls this method when one or more files need to be opened for editing. It must be static if implemented. Additional resources: AssetDatabase.MakeEditable . ```csharp
using System.Collections.Generic;
using UnityEngine;class CustomAssetMo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2292bf23cd7 | unity_docs | scripting | What is `Categorization.CategoryInfoAttribute.Name` in Unity? Explain its purpose and usage. | CategoryInfoAttribute.Name
public string
Name
;
Description
The name to use for this category.
If Name is not specified, the element name will be used. This can falback on type name if no
ElementInfoAttribute
specifying Name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bcd2681ecc94 | unity_docs | rendering | What is `CameraProjectionCache.ScreenToGUIPoint` in Unity? Explain its purpose and usage. | CameraProjectionCache.ScreenToGUIPoint
Declaration
public
Vector2
ScreenToGUIPoint
(
Vector2
screenPoint
);
Parameters
Parameter
Description
screenPoint
A point in screen space.
Returns
Vector2
screenPoint
converted to GUI space relative to the cached camera viewport.
Description
Converts a point ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b898f785b3a2 | unity_docs | scripting | Show me a Unity C# example demonstrating `Projector.aspectRatio`. | Projector.aspectRatio
public float
aspectRatio
;
Description
The aspect ratio of the projection.
This is projection width divided by height. An aspect ratio of 1.0
makes the projection square; a ratio of 2.0 makes it twice as wide
than high.
Additional resources:
projector component
.
```csharp
using UnityEn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22f12411d7d3 | unity_docs | editor | Show me a Unity C# example demonstrating `Experimental.Rendering.ScriptableBakedReflectionSystemSettings.system`. | the future.
ScriptableBakedReflectionSystemSettings.system
public static
Experimental.Rendering.IScriptableBakedReflectionSystem
system
;
Description
The currently active ScriptableBakedReflectionSystem, see
IScriptableBakedReflectionSystem
.
Set this property in a class with
InitializeOnLoadAttribute
or ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f487ad5a0bd2 | unity_docs | performance | What are the parameters of `Profiling.Profiler.EmitSessionMetaData` in Unity? | Description Write metadata associated with the whole Profiler session capture. Use EmitSessionMetaData to write arbitrary binary data that should be available for all frames of this session. Data must contain only blittable types. If the information you want to store in the Profiler meta data might change from frame to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_76f0c04aace1 | unity_docs | rendering | Explain 'Asset Pipeline preferences reference' in Unity. | Contains preferences for how Unity imports and caches assets. To open the preferences, go to
Edit > Preferences > Asset Pipeline
(macOS:
Unity > Settings > Asset Pipeline
).
Property Function Auto Refresh
Enable this setting to import Assets automatically as they change.
Import Worker Count %
Set a percentage of availa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5d3fdd467bf | unity_docs | scripting | What is `DetailInstanceTransform` in Unity? Explain its purpose and usage. | DetailInstanceTransform
struct in
UnityEngine
/
Implemented in:
UnityEngine.TerrainModule
Description
Describes the transform of a Terrain detail object.
Additional resources:
TerrainData.ComputeDetailInstanceTransforms
.
Properties
Property
Description
posX
The X coordinate of the detail object in the Ter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c81190c4f6e3 | unity_docs | rendering | What is `Build.Reporting.BuildFile.role` in Unity? Explain its purpose and usage. | BuildFile.role
public string
role
;
Description
The role the file plays in the build output.
Use this field to understand what purpose a file serves within the built player. Common roles for files are captured by the members of the
CommonRoles
class. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_469c28337072 | unity_docs | editor | What is `Android.AndroidProjectFilesModifierContext` in Unity? Explain its purpose and usage. | AndroidProjectFilesModifierContext
class in
UnityEditor.Android
Description
Represents a container that specifies additional dependencies and additional outputs for
AndroidProjectFilesModifier
.
```csharp
using System.IO;
using Unity.Android.Gradle;
using UnityEditor;
using UnityEditor.Android;
using UnityEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b6eca6b490a | unity_docs | scripting | What is `Search.ISearchQuery.GetSearchTable` in Unity? Explain its purpose and usage. | ISearchQuery.GetSearchTable
Declaration
public
Search.SearchTable
GetSearchTable
();
Returns
SearchTable
Search table configuration.
Description
Returns the query search table configuration if any. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_914f9875c8aa | unity_docs | scripting | What is `Selection` in Unity? Explain its purpose and usage. | Selection
class in
UnityEditor
Description
Access to the selection in the editor.
Static Properties
Property
Description
activeContext
Returns the current context object, as was set via SetActiveObjectWithContext.
activeGameObject
Returns the active game object. (The one shown in the inspector).
activeInstan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_961b2a20be06 | unity_docs | scripting | In Unity's 'Branch group reference', what is 'Geometry' and how does it work? | Property Function LOD Multiplier
The tree
root node
sets the level of detail (LOD) for the whole tree. Use the LOD Multiplier to give the branch group a higher or lower LOD.
Geometry Mode
Type of geometry for this branch group: Branch Only, Branch + Fronds, Fronds Only.
Branch Material
Material for the branch bark.
Bre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd70bf604f4f | unity_docs | editor | What is `SceneView.SupportsStageHandling` in Unity? Explain its purpose and usage. | SceneView.SupportsStageHandling
Declaration
protected bool
SupportsStageHandling
();
Returns
bool
True if the Scene view automatically reacts to stage changes.
Description
Override this method to control whether the Scene view should change when you switch from one stage to another stage.
By default, the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_af30360605d3 | unity_docs | physics | Show me a Unity code example for 'Search settings and preferences'. | Use the Settings search provider to find settings in the
Project Settings and Preferences
windows.
## Query syntax
Provider token:
set:
Query example: Searches for all light-related settings and preferences.
```
set: light
```
## Provider filters
The Settings provider has additional filters in the
visual query buil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6ea736a9ac5 | unity_docs | scripting | What is `Search.QueryEngine_1.skipUnknownFilters` in Unity? Explain its purpose and usage. | QueryEngine<T0>.skipUnknownFilters
public bool
skipUnknownFilters
;
Description
Boolean. Indicates if unknown filters should be skipped.
If true, unknown filters are skipped. If false and
validateFilters
is true, unknown filters will generate errors if no default filter handler is provided.
See
QueryValidati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0dbb8dd564ce | unity_docs | editor | In Unity's 'Search logs', what is 'Actions' and how does it work? | The context menu for the Logs search provider includes the following actions:
Action Description Copy to clipboard
Copies the log message to the clipboard. This is the default double-click action. To change the default action, refer to
Preferences
.
Open
Opens the log file in your operating system’s file browser. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9cbd0a5e25f5 | unity_docs | ui | In Unity's 'Selector lists', what is 'Example' and how does it work? | The following two USS snippets have the same effect.
```
#container2 {
background-color: pink;
border-radius: 10px;
}
Button {
background-color: pink;
border-radius: 10px;
}
```
```
#container2, Button {
background-color: pink;
border-radius: 10px;
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7cbf77b20203 | unity_docs | rendering | In Unity's 'CameraEvent and LightEvent events order reference for the Built-In Render Pipeline', what is 'Deferred rendering path' and how does it work? | BeforeGBuffer
: Unity renders opaque geometry
AfterGBuffer
: Unity resolves depth.
BeforeReflections
: Unity renders default reflections, and
Reflection Probe
reflections.
AfterReflections
: Unity copies reflections to the Emissive channel of the G-buffer.
BeforeLighting
: Unity renders shadows. See
LightEvent order of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_025933b0cabb | unity_docs | scripting | What is `DragAndDrop.ProjectBrowserDropHandler` in Unity? Explain its purpose and usage. | DragAndDrop.ProjectBrowserDropHandler
Declaration
public delegate
DragAndDropVisualMode
ProjectBrowserDropHandler
(int
dragInstanceId
,
string
dropUponPath
,
bool
perform
);
Parameters
Parameter
Description
dragInstanceId
ID of the dragged asset that is dropped into the Project browser window.
dropUponP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d85631f27e03 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.one`. | Vector3.one
public static
Vector3
one
;
Description
Shorthand for writing
Vector3(1, 1, 1)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position = Vector3.one;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00b7ec84926c | unity_docs | ui | What is `UIElements.MouseManipulator.CanStopManipulation` in Unity? Explain its purpose and usage. | MouseManipulator.CanStopManipulation
Declaration
protected bool
CanStopManipulation
(
UIElements.IMouseEvent
e
);
Parameters
Parameter
Description
e
MouseEvent to validate.
Returns
bool
True if MouseEvent uses the current activator button. False otherwise.
Description
Checks whether the MouseEvent ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abcf7ea9d85c | unity_docs | rendering | What is `Unity.Profiling.ProfilerCategory` in Unity? Explain its purpose and usage. | ProfilerCategory
struct in
Unity.Profiling
/
Implemented in:
UnityEngine.CoreModule
Description
Use to specify category for instrumentation Profiler markers.
```csharp
using Unity.Profiling;public class MySystemClass
{
static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c987804a76c9 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGB_PVRTC_4Bpp_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGB_PVRTC_4Bpp_SRGB
Description
A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20ce1bc7d4f5 | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.Incoming`. | Provider.Incoming
Declaration
public static
VersionControl.Task
Incoming
();
Description
Starts a task that queries the version control server for incoming changes.
The task returns the incoming changesets which then can be accessed through the task's
Task.changeSets
property once it has been completed.
``... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0b2e471a701 | unity_docs | math | What is `Vector2Int.FloorToInt` in Unity? Explain its purpose and usage. | Vector2Int.FloorToInt
Declaration
public static
Vector2Int
FloorToInt
(
Vector2
v
);
Description
Converts a
Vector2
to a
Vector2Int
by doing a Floor to each value.
As there is a conversion of float to integer, there is a loss of precision. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f48a3c64adf | unity_docs | audio | What is `AudioSpatialExperience` in Unity? Explain its purpose and usage. | AudioSpatialExperience
enumeration
Description
Defines the types of audio spatialization experience available in player and audio settings.
The
AudioSpatializationExperience
setting is only supported on visionOS.
Additional resources: AudioSettings.audioSpatializationExperience
Properties
Property
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf9bc6d5cecf | unity_docs | scripting | What is `AI.NavMeshAgent.angularSpeed` in Unity? Explain its purpose and usage. | NavMeshAgent.angularSpeed
public float
angularSpeed
;
Description
Maximum turning speed in (deg/s) while following a path.
This is the maximum rate at which the agent can turn as it rounds the "corner" defined by a waypoint. The actual turning circle is also influenced by the speed of the agent on approach and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7c27c0227c48 | github | scripting | Write a Unity C# script called Time Counter | ```csharp
using System;
using System.Collections;
using UnityEngine;
namespace THEBADDEST.Coroutines
{
public class TimeCounter : CoroutineDelay
{
private string resultString;
private Coroutine coroutine;
private bool isPlaying = true;
private int incr = 0;
private int ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_8275b0ef7cbc | unity_docs | scripting | What is `GameObject.GetComponent` in Unity? Explain its purpose and usage. | GameObject.GetComponent
Declaration
public T
GetComponent
();
Returns
T
A reference to a component of the specified type, returned as an object of type
T
. If no component is found, returns
null
.
Description
Retrieves a reference to a component of the specified type, by providing the component type as ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f3f57e3b38e5 | unity_docs | xr | Explain 'Unity Accelerator Prometheus metrics reference' in Unity. | Each Unity Accelerator hosts
Prometheus metric reports
as
/metrics
, which you can query from the local network. The following is a full list of metrics that you can access:
Metric Description process_resident_memory_bytes
The amount of memory used by the cache server.
uta_agent_sys_cpu_percent
The amount of CPU used b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b97edde447a1 | unity_docs | scripting | What is `Rendering.RenderPipelineAsset` in Unity? Explain its purpose and usage. | RenderPipelineAsset
class in
UnityEngine.Rendering
/
Inherits from:
ScriptableObject
/
Implemented in:
UnityEngine.CoreModule
Description
An asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8e144dff619 | unity_docs | editor | What is `IMGUI.Controls.TreeView` in Unity? Explain its purpose and usage. | TreeView
class in
UnityEditor.IMGUI.Controls
Description
The TreeView is an IMGUI control that lets you create tree views, list views and multi-column tables for Editor tools.
It is customizable with regards to row content rendering, dragging logic, selection logic, searching, sorting and renaming of items. To en... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dab84368e4b | unity_docs | scripting | What is `Progress.GetStartDateTime` in Unity? Explain its purpose and usage. | Progress.GetStartDateTime
Declaration
public static long
GetStartDateTime
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
long
The progress indicator's start timestamp.
Description
Gets the timestamp of when the progress indicator started. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48eaa8c39cbe | unity_docs | scripting | Show me a Unity C# example demonstrating `QualitySettings.activeQualityLevelChanged`. | QualitySettings.activeQualityLevelChanged
Parameters
Parameter
Description
value
If the current Quality level is being changed this callback will be raised.
Description
Delegate that you can use to invoke custom code when Unity changes the current Quality Level.
Parameters are the previous Quality Level and t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8b63b952d7d0 | unity_docs | audio | In Unity's 'Tracker Modules', what is 'Benefits of Using Tracker Modules' and how does it work? | Tracker module files differ from mainstream PCM formats (.aif
,.wav
,.mp3
, and.ogg
) in that they can be very small without a corresponding loss of sound quality. A single sound sample can be modified in pitch and volume (and can have other effects applied), so it essentially acts as an “instrument” which can play a t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1dad1c9abbbe | unity_docs | rendering | In Unity's 'Customizing native memory allocators', what is 'Using command line arguments' and how does it work? | You can use
command line arguments
to set the size of each allocator. To find the name of the allocator parameters you want to change, check the list of allocator settings the Editor and players print when they start up.
For example, to change the block size of the main heap allocators, use the following:
-memorysetup-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26d2fe4e9984 | unity_docs | animation | What is `AnimationEvent.time` in Unity? Explain its purpose and usage. | AnimationEvent.time
public float
time
;
Description
The time at which the event will be fired off.
The
AnimationEvent
obtains the clip length from its attached clip.
The time property determines when the event is processed. For example, if the clip length is
2s and
time
is set to 1.5f, then the function i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5041c69ea8a5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Light`. | /
Implemented in:
UnityEngine.CoreModule
Description
Script interface for
light components
.
Use this to control all aspects of Unity's lights. The properties are an exact match for the
values shown in the Inspector.
For more information about shadow maps, refer to
Shadow Mapping
.
Usually lights are just c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88f25b5f1188 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.Pause`. | AudioSource.Pause
Declaration
public void
Pause
();
Description
Pauses playing the
clip
.
Additional resources:
Play
,
Stop
functions.
```csharp
// Allow a song to be chosen and played. If can be paused, and the song played further.
// Two songs are supported.using System.Collections;
using System.Collect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1724f442d80c_doc_16 | github | scripting | What does `ChangeBasis` do in this Unity script? Explain its purpose and signature. | Given a TrTransform, returns that transform as a mat4 in another basis.The new basis is specified by the payload.This changes both axes and units.
Signature:
```csharp
public static Matrix4x4 ChangeBasis(
TrTransform xfInput, SceneStatePayload payload)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_ec1bdf02bf63 | unity_docs | scripting | Give me an overview of the `TileBaseEditor` class in Unity. | TileBaseEditor
class in
UnityEditor
/
Inherits from:
Editor
Description
Default editor for
TileBase
assets.
Constructors
Constructor
Description
TileBaseEditor
Default editor for TileBase assets.
Public Methods
Method
Description
RenderStaticPreview
Creates a texture preview for rendering the TileBase ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e598ba39ca96 | unity_docs | scripting | What is `UIElements.Experimental.StyleValues.paddingLeft` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StyleValues.paddingLeft
public float
paddingLeft
;
Description
Space reserved for the left edge of the padding during the layout phase. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22bf0b46c723 | unity_docs | rendering | What is `Light.AddCommandBuffer` in Unity? Explain its purpose and usage. | Light.AddCommandBuffer
Declaration
public void
AddCommandBuffer
(
Rendering.LightEvent
evt
,
Rendering.CommandBuffer
buffer
);
Declaration
public void
AddCommandBuffer
(
Rendering.LightEvent
evt
,
Rendering.CommandBuffer
buffer
,
Rendering.ShadowMapPass
shadowPassMask
);
Parameters
Parameter
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4394e834afaf | unity_docs | scripting | What is `AnimationWindow` in Unity? Explain its purpose and usage. | AnimationWindow
class in
UnityEditor
/
Inherits from:
EditorWindow
Implements interfaces:
IHasCustomMenu
Description
Use the AnimationWindow class to select and edit Animation clips.
The Animation window will update when selecting Animation clips in the Project window or game objects with Animation players (su... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1af3cdd601b3 | unity_docs | ui | What is `UIElements.ListView.destroyItem` in Unity? Explain its purpose and usage. | ListView.destroyItem
public Action<VisualElement>
destroyItem
;
Description
Callback invoked when a
VisualElement
created via makeItem is no longer needed and will be destroyed.
The method called by this callback receives the VisualElement that will be destroyed from the pool. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce2153b68293 | unity_docs | scripting | What is `Android.AndroidAssetPackError.ApiNotAvailable` in Unity? Explain its purpose and usage. | AndroidAssetPackError.ApiNotAvailable
Description
Indicates that the Asset Delivery API is not available.
One possible cause of this is that the PlayCore version you added to the project is too old.
Additional resources:
AndroidAssetPacks.DownloadAssetPackAsync
,
AndroidAssetPacks.GetAssetPackStateAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b1b1e68ce03 | unity_docs | scripting | Show me a Unity C# example demonstrating `TextMesh.anchor`. | TextMesh.anchor
public
TextAnchor
anchor
;
Description
Which point of the text shares the position of the Transform.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
GetComponent<TextMesh>().anchor = TextAnchor.MiddleCenter;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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