id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_cf300125a93d | unity_docs | input | Show me a Unity C# example demonstrating `AI.NavMeshAgent.FindClosestEdge`. | e resulting location.
Returns
bool
True if a nearest edge is found.
Description
Locate the closest NavMesh edge.
The returned
NavMeshHit
object contains the position
and details of the nearest point on the nearest edge of the
Navmesh. Since an edge typically corresponds to a wall or
other large object, this ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_043ba5036d40 | unity_docs | physics | What are the parameters of `PhysicsShapeGroup2D.GetShapeVertex` in Unity? | Returns Vector2 Returns the specified shape vertex. Description Gets a single vertex of a shape. The vertex index is zero-based with the shape having a quantity of vertex specified by PhysicsShape2D.vertexCount . NOTE : When accessing multiple vertices, it is more efficient to do one of the following: Get all the shape... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12c06693ffba | unity_docs | rendering | What is `ParticleSystemRenderer.SetMeshWeightings` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.SetMeshWeightings
Declaration
public void
SetMeshWeightings
(float[]
weightings
,
int
size
);
Declaration
public void
SetMeshWeightings
(float[]
weightings
);
Parameters
Parameter
Description
weightings
The array of weights to use.
size
The number of elements from the weighting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4b3a5491bcd | unity_docs | scripting | What is `DeviceType.Unknown` in Unity? Explain its purpose and usage. | DeviceType.Unknown
Description
Device type is unknown. You should never see this in practice.
```csharp
//Attach this script to a GameObject
//This script checks what device type the Application is running on and outputs this to the consoleusing UnityEngine;public class DeviceTypeExample : MonoBehaviour
{
//This i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b32dcaa84d61 | unity_docs | rendering | What is `Unity.Android.Gradle.Manifest.ForegroundServiceType` in Unity? Explain its purpose and usage. | ForegroundServiceType
enumeration
Description
Mirrors the
ForegroundServiceType
enum.
For more information about the attribute, see Android's documentation:
ForegroundServiceType attribute
Properties
Property
Description
Camera
Mirrors android:foregroundServiceType="camera".
ConnectedDevice
Mirrors andro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_622b2311093b | unity_docs | scripting | What is `Unity.Collections.NativeSlice_1.Stride` in Unity? Explain its purpose and usage. | NativeSlice<T0>.Stride
public int
Stride
;
Description
Gets the stride value for the
NativeSlice<T0>
instance.
The stride value allows a NativeSlice to represent non-contiguous memory ranges. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7ffdc280a6e | unity_docs | rendering | What is `RenderingPath` in Unity? Explain its purpose and usage. | RenderingPath
enumeration
Description
Rendering path of a
Camera
.
Properties
Property
Description
UsePlayerSettings
Use Player Settings.
VertexLit
Vertex Lit.
Forward
Forward Rendering.
DeferredShading
Deferred Shading. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b7ef64caf838 | unity_docs | scripting | In Unity's 'How Unity builds iOS applications', what is 'The build process' and how does it work? | Unity collects project resources, code libraries, and
plug-ins
from your Unity project and uses them to create a valid
Xcode project
.
Unity updates the Xcode project based on the Unity project’s
Player settings
and build settings. Depending on whether you use
replace or append mode
, Unity replaces or preserves previo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33ed6f8fce0b | unity_docs | scripting | What is `Assertions.Comparers.FloatComparer.s_ComparerWithDefaultTolerance` in Unity? Explain its purpose and usage. | FloatComparer.s_ComparerWithDefaultTolerance
public static floatComparer
s_ComparerWithDefaultTolerance
;
Description
Default instance of a comparer class with deafult error epsilon and absolute error check. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eda4d07d3a2e | unity_docs | xr | In Unity's 'Create an XR project', what is 'Start from a non-XR project' and how does it work? | You can always convert an existing non-XR project:
Use the Unity Hub to open the project.
In the Editor,
configure the project’s XR plug-ins
with the
XR Plug-in Management
system.
Add additional XR packages, such as
AR Foundation
and the
XR Interaction Toolkit
, using the Package Manager.
Set up an XR scene
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_61d3b575ba55 | unity_docs | xr | In Unity's 'Search preferences reference', what is 'General search settings' and how does it work? | Setting Function Track the current selection in the search
Enable this setting to execute the
SearchProvider.trackSelection
callback each time the Search selection changes.
The callback pings Assets in the Project window or Hierarchy window, which can slow Search navigation in large Projects.
Generate an asset preview ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba2df9d1c448 | unity_docs | rendering | What is `WebCamDevice.isAutoFocusPointSupported` in Unity? Explain its purpose and usage. | WebCamDevice.isAutoFocusPointSupported
public bool
isAutoFocusPointSupported
;
Description
Returns true if the camera supports automatic focusing on points of interest and false otherwise.
Additional resources:
WebCamTexture.autoFocusPoint
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2992ebaff2b | unity_docs | math | Show me a Unity C# example demonstrating `AudioListener.GetSpectrumData`. | ject basis. As a result, the output data will initially be empty until the engine processes sufficient audio to populate the buffer. Please note this function isn't suited for critical or chronological, real-time data analysis or processing, or scenarios where you require low latency.
Additional resources:
AudioListen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cb94ccabe61 | unity_docs | scripting | What is `UIElements.UxmlHash128AttributeDescription.TryGetValueFromBag` in Unity? Explain its purpose and usage. | UxmlHash128AttributeDescription.TryGetValueFromBag
Declaration
public bool
TryGetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
,
ref
Hash128
value
);
Parameters
Parameter
Description
bag
The bag of attributes.
cc
The context in which the values are retrieved.
value
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d04befb2e8f4 | unity_docs | scripting | What is `AndroidJNI.SetStaticShortField` in Unity? Explain its purpose and usage. | AndroidJNI.SetStaticShortField
Declaration
public static void
SetStaticShortField
(IntPtr
clazz
,
IntPtr
fieldID
,
short
val
);
Description
Sets the value of a static field in the specified object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d397cb56c21 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.LongestReadTimeMicroseconds` in Unity? Explain its purpose and usage. | AsyncReadManagerSummaryMetrics.LongestReadTimeMicroseconds
public float
LongestReadTimeMicroseconds
;
Description
The longest read time (not including time in queue) included in the summary calculation in microseconds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30cc898c4a1f | unity_docs | input | In Unity's 'FloatField', what is 'Customize the input text selection' and how does it work? | Input text is selectable by default. You can customize the selection behaviors such as selectAllOnMouseUP and
selectAllOnFocus
.
In C#, set them through
textSelection
:
```
myElement.textSelection.selectAllOnMouseUp = false;
myElement.textSelection.selectAllOnFocus = false;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a9b75bc811d | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetAssetPathFromTextMetaFilePath`. | AssetDatabase.GetAssetPathFromTextMetaFilePath
Declaration
public static string
GetAssetPathFromTextMetaFilePath
(string
path
);
Parameters
Parameter
Description
path
The .meta file name.
Description
Gets the path to the asset file associated with a text .meta file.
```csharp
using System.IO;
using UnityE... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bbe11e4ab8b | unity_docs | scripting | What is `Search.SearchField.name` in Unity? Explain its purpose and usage. | SearchField.name
public string
name
;
Description
Field selector name. Compared to label, this field can be decorated with tokens such as # when this field selects a dynamic serialized property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c751650ffcae | unity_docs | scripting | What is `Scripting.RequiredInterfaceAttribute` in Unity? Explain its purpose and usage. | RequiredInterfaceAttribute
class in
UnityEngine.Scripting
/
Implemented in:
UnityEngine.CoreModule
Description
When a type is marked, all interface implementations of the specified types will be marked.
```csharp
using System;
using UnityEngine;
using UnityEngine.Scripting;public class NewBehaviourScript : Mono... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3932991844fb | unity_docs | performance | What is `Unity.Profiling.ProfilerRecorder.CurrentValue` in Unity? Explain its purpose and usage. | ProfilerRecorder.CurrentValue
public long
CurrentValue
;
Description
Gets current value of the Profiler metric.
Use to obtain immediate profiler counter value or marker timing.
If the current value is the only data you are interested in, there is no need to start ProfilerRecorder or allocate sample storage. In ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee4ddc705fb5 | unity_docs | rendering | What is `Rendering.SortingSettings.ctor` in Unity? Explain its purpose and usage. | SortingSettings Constructor
Declaration
public
SortingSettings
(
Camera
camera
);
Parameters
Parameter
Description
camera
The camera's transparency sort mode is used to determine whether to use orthographic or distance based sorting.
Description
Create a sorting settings struct.
Additional resources: Scr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93cc5ed03f7c | unity_docs | rendering | What is `ComputeBufferType.Counter` in Unity? Explain its purpose and usage. | ComputeBufferType.Counter
Description
ComputeBuffer
with a counter.
Adds a "counter" to a
RWStructuredBuffer
and allows using
IncrementCounter
/
DecrementCounter
HLSL functions on it.
The
stride
passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.
See Micros... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6c696e93e39 | unity_docs | ui | What is `GUI.ToolbarButtonSize` in Unity? Explain its purpose and usage. | ToolbarButtonSize
enumeration
Description
Determines how toolbar button size is calculated.
Properties
Property
Description
Fixed
Calculates the button size by dividing the available width by the number of buttons. The minimum size is the maximum content width.
FitToContents
The width of each toolbar button is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_51abaa700230 | unity_docs | scripting | In Unity's 'Preserving code using annotations', what is 'Root annotations' and how does it work? | Root annotations force the Unity linker to treat code elements as roots, which aren’t stripped in the code stripping process. There are two types of root annotations you can use, depending on whether you need to preserve individual types with their constructors or assemblies:
Preserve Attribute
: Annotates individual t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_998e066251dd | unity_docs | scripting | What is `Unity.IO.Archive.ArchiveFileInterface.MountAsync` in Unity? Explain its purpose and usage. | ArchiveFileInterface.MountAsync
Declaration
public static
Unity.IO.Archive.ArchiveHandle
MountAsync
(
Unity.Content.ContentNamespace
namespaceId
,
string
filePath
,
string
prefix
);
Parameters
Parameter
Description
namespaceId
ContentNamespace identifier.
filePath
Path of the archive on disk.
prefix
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e422d38ea80 | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioClip.loadInBackground`. | perty is useful if you have a lot of files or large files to load. If you load them in a separate thread from the main thread, it can help prevent frame rate drops. You can’t change this property during runtime so if you need to set this property, do one of the following before you enter Play mode:
Enable
Load In Ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f8735828a24 | unity_docs | rendering | Show me a Unity code example for 'Light Probe data format'. | cks
. Geomerics’ original approach was based on the notation and reconstruction method from Ramamoorthi/Hanrahan’s paper,
An Efficient Representation for Irradiance Environment Maps
.
The shader code for reconstruction is found in UnityCG.cginc and is using the method from Appendix A10 Shader/CPU code for Irradiance Env... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_afa07019ebf4 | unity_docs | rendering | Explain 'Remove SRP Batcher compatibility for GameObjects in URP' in Unity. | In some rare cases, you might want to intentionally make particular GameObjects incompatible with the SRP Batcher. For example, if you want to use
GPU instancing
, which isn’t compatible with the SRP Batcher. If you want to render many identical meshes with the exact same material, GPU instancing can be more efficient ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5e670cbee12 | unity_docs | rendering | What is `SystemInfo.supportsCubemapArrayTextures` in Unity? Explain its purpose and usage. | SystemInfo.supportsCubemapArrayTextures
public static bool
supportsCubemapArrayTextures
;
Description
Are Cubemap Array textures supported? (Read Only)
Additional resources:
CubemapArray
class. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae3dfb7b3163 | unity_docs | xr | What is `WSA.Tile.Delete` in Unity? Explain its purpose and usage. | Tile.Delete
Declaration
public void
Delete
();
Declaration
public void
Delete
(
Vector2
pos
);
Declaration
public void
Delete
(
Rect
area
);
Parameters
Parameter
Description
pos
The coordinates for a request to unpin tile.
area
The area on the screen above which the request to unpin tile will be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50a8372667ea | unity_docs | rendering | What is `AMD.GraphicsDevice` in Unity? Explain its purpose and usage. | GraphicsDevice
class in
UnityEngine.AMD
/
Implemented in:
UnityEngine.AMDModule
Description
Provides the main entry point for the AMD Module. Use this to interact with the FSR2 feature.
The
GraphicsDevice
includes an interface for creating and managing feature contexts, handling FSR2 command execution, and pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4896d34e76f6 | unity_docs | animation | Give me an overview of the `AnimatorOverrideController` class in Unity. | AnimatorOverrideController
class in
UnityEngine
/
Inherits from:
RuntimeAnimatorController
/
Implemented in:
UnityEngine.AnimationModule
Description
Interface to control Animator Override Controller.
Animator Override Controller is used to override Animation Clips from a controller to specialize animations fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f3e9e4fbdf0 | unity_docs | xr | What is `Unity.CodeEditor.CodeEditor.SetCodeEditor` in Unity? Explain its purpose and usage. | CodeEditor.SetCodeEditor
Declaration
public void
SetCodeEditor
(string
editorPath
);
Parameters
Parameter
Description
path
The absolute path to the code editor executable. Unity uses this to open files you request.
Description
Sets the path to the code editor that Unity uses to open script assets. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e1ed298df80 | unity_docs | scripting | What is `UIElements.SearchFieldBase_2.value` in Unity? Explain its purpose and usage. | SearchFieldBase<T0,T1>.value
public T
value
;
Description
The object currently being exposed by the field.
If the new value is different from the current value, this method notifies registered callbacks with a ChangeEvent_1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bf5cf5c5d6e1_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Behavior that provides events for when an starts and ends a poke gesture. The gesture isdetected if the index finger is extended and the middle, ring, and little fingers are curled in.
Signature:
```csharp
public class PokeGestureDetector : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_93d4884d3cb0 | unity_docs | editor | Explain 'Implement a custom native container' in Unity. | To implement a custom native container, you must annotate your type with the the NativeContainer attribute. You should also understand how native containers are integrated with
the safety system
.
There are two major elements to implement:
Usage tracking:
Allows Unity to keep track of scheduled jobs that use a NativeCo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3cf5472b5425 | unity_docs | ui | Show me a Unity code example for 'Example native audio plug-ins included in the SDK'. | response.
## Code to analyze plug-in data and GUI performance
Both Equalizer and Multiband plug-ins also provide code to overlay the input and output spectra for visualizing the effect of the plug-ins. The GUI code runs at much lower update rate than the audio processing and doesn’t have access to the audio streams. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37c0c941b875 | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.LaunchMode` in Unity? Explain its purpose and usage. | LaunchMode
enumeration
Description
Mirrors the
LaunchMode
enum.
For more information about the attribute, see Android's documentation:
LaunchMode attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
Standard
Mirrors android:launchMode="standard".
Single... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_362a146e2f20 | unity_docs | physics | Show me a Unity C# example demonstrating `CollisionDetectionMode`. | CollisionDetectionMode
enumeration
Description
The collision detection mode constants used for
Rigidbody.collisionDetectionMode
.
```csharp
//This script allows you to switch collision detection mode at the press of the space key, and move your GameObject. It also outputs collisions that occur to the console.
//A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_897fae08003d | unity_docs | scripting | What is `Search.SearchColumn` in Unity? Explain its purpose and usage. | SearchColumn
class in
UnityEditor.Search
Implements interfaces:
ISerializationCallbackReceiver
Description
Search columns are used to display additional information in the Search Table view.
See
SearchProvider.fetchColumns
and
SearchColumnProviderAttribute
for some examples.
Properties
Property
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_13 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Will cause collision geometry to be generated for terrain meshes if true.
Signature:
```csharp
public bool TerrainCollision
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_2a266d77059b | unity_docs | rendering | What is `Material.shader` in Unity? Explain its purpose and usage. | Material.shader
public
Shader
shader
;
Description
The shader used by the material.
Additional resources:
Shader.Find
method,
Materials
,
ShaderLab documentation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Toggle between Diffuse and Transparent/Diffuse shaders
// when space... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_462c1321d9c6 | unity_docs | rendering | What is `QualitySettings.shadows` in Unity? Explain its purpose and usage. | QualitySettings.shadows
public static
ShadowQuality
shadows
;
Description
Real-time Shadows type to be used.
This determines which type of shadows should be used. The available options are Hard and Soft Shadows, Hard Shadows Only and Disable Shadows.
Additional resources:
Light.shadows
.
```csharp
using Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74c92939d7e2 | unity_docs | rendering | What is `Display` in Unity? Explain its purpose and usage. | Display
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provides access to a display or screen for rendering operations.
Unity supports multi-display rendering on the following platforms:
Desktop platforms (Windows, macOS, and Linux)
Android (OpenGL ES and Vulkan)
iOS
Embedded Linu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1724f442d80c_doc_12 | github | scripting | What does `ReverseTriangleWinding` do in this Unity script? Explain its purpose and signature. | Flips winding order by swapping indices indexA and indexB.indexA and indexB must be in the range [0, 2] and not equal to each other.
Signature:
```csharp
public static void ReverseTriangleWinding(GeometryPool pool, int indexA, int indexB)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3cccfeaa735 | unity_docs | animation | What is `AnimationUtility.GetKeyBroken` in Unity? Explain its purpose and usage. | AnimationUtility.GetKeyBroken
Declaration
public static bool
GetKeyBroken
(
AnimationCurve
curve
,
int
index
);
Parameters
Parameter
Description
curve
Curve to query.
index
Keyframe index.
Returns
bool
Broken flag at specified index.
Description
Retrieves the broken tangent flag for a specfic key... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4adda6d10c20 | unity_docs | scripting | What is `BillboardAsset.imageCount` in Unity? Explain its purpose and usage. | BillboardAsset.imageCount
public int
imageCount
;
Description
Number of pre-rendered images that can be switched when the billboard is viewed from different angles.
Additional resources:
GetImageTexCoords
,
SetImageTexCoords
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af41d42c5f19 | unity_docs | scripting | What is `Color.operator_subtract` in Unity? Explain its purpose and usage. | Color.operator -
public static
Color
operator -
(
Color
a
,
Color
b
);
Description
Subtracts color
b
from color
a
. Each component is subtracted separately.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color redColor = Color.magenta - Color.blue;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a066a93ec39 | unity_docs | scripting | Show me a Unity C# example demonstrating `Grid.GetCellCenterLocal`. | s.
Description
Get the logical center coordinate of a grid cell in local space.
In a rectangular grid layout, a call to
GridLayout.CellToLocal
with
Vector3Int
parameter, returns a
Vector3
coordinate that represents the bottom-left of the cell. This is mathematically correct, but when for example instantiatin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4f884d77e269 | unity_docs | scripting | In Unity's 'Update a UPM package for the Asset Store', what is 'Validate and update the package' and how does it work? | Edit the package manifest file
by updating the
version property
. The version number of the package must be unique, and the technical naming consistent.
Use the
Asset Store Validator window in the
Asset Store Publishing Tools
validate the package.
Use the
Asset Store Uploader
window to upload a new version of the packa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_703ca75914ce | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Lithuanian`. | SystemLanguage.Lithuanian
Description
Lithuanian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Lithuanian language
if (Application.systemLanguage == SystemLanguage.Lithuanian)
{
//Outputs into console that the sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c4c330fd011 | unity_docs | math | What is `Rendering.RayTracingMeshInstanceConfig.frontTriangleCounterClockwise` in Unity? Explain its purpose and usage. | RayTracingMeshInstanceConfig.frontTriangleCounterClockwise
public bool
frontTriangleCounterClockwise
;
Description
Whether to flip the way triangles face in this ray tracing instance.
If
True
, front-facing triangles become back-facing, and vice versa. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e6f8a9dd929 | unity_docs | rendering | Give me an overview of the `ShadowResolution` class in Unity. | ShadowResolution
enumeration
Description
Default shadow resolution. Each decrease in quality level halves the resolution of shadows.
Additional resources:
QualitySettings.shadowResolution
,
Light.shadowResolution
,
Shadow map size calculation
.
Properties
Property
Description
Low
Low shadow map resolution.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_362d11d0c88d | unity_docs | audio | In Unity's 'Set up your environment for Embedded Linux', what is 'Toolchain packages' and how does it work? | Operating system Package Windows
com.unity.toolchain.win-x86_64-embeddedlinux
Windows(Arm64)
com.unity.toolchain.win-arm64-embeddedlinux macOS com.unity.toolchain.macos-x86_64-embeddedlinux
macOS(Arm64)
com.unity.toolchain.macos-arm64-embeddedlinux Linux com.unity.toolchain.linux-x86_64-embeddedlinux
When you install a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e33a4a1e471a | unity_docs | editor | What is `Search.SearchFlags.WantsMore` in Unity? Explain its purpose and usage. | SearchFlags.WantsMore
Description
Sets the search to search for all results. This might take longer than unusual if
SearchProvider
are using multiple sources of items (files on disk, AssetDatabase...)
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
stat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbc76e91486f | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchUtils.CreateGroupProvider`. | ID later.
Returns
SearchProvider
A new search provider that can be used temporarily for a given search session.
Description
Copy of a search provider to create a new group copy.
This can be useful to base a new search provider on an existing one simply by replacing a few handlers. Note that this search provide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_25649ab7847f | unity_docs | rendering | In Unity's 'Sample a texture in HLSL', what is 'Sample other textures with the same sampler' and how does it work? | To sample a second texture with the sampler from a texture, follow these steps:
In the HLSLPROGRAM block, declare the second texture using the UNITY_DECLARE_TEX2D_NOSAMPLER macro. For example:
```
UNITY_DECLARE_TEX2D_NOSAMPLER(_SecondTex);
```
To sample the texture, use the UNITY_SAMPLE_TEX2D_SAMPLER macro, passing in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ba4592d3d2b | unity_docs | editor | What is `Profiling.FrameDataView.GetCounterValuePtr` in Unity? Explain its purpose and usage. | FrameDataView.GetCounterValuePtr
Declaration
public void*
GetCounterValuePtr
(int
markerId
);
Parameters
Parameter
Description
markerId
Marker identifier.
Returns
void*
Returns unsafe pointer to the counter value.
Description
Gets unsafe pointer to the last value of a counter marker in the frame.
Us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7aca7abd0851 | unity_docs | rendering | What is `Terrain.GetSplatMaterialPropertyBlock` in Unity? Explain its purpose and usage. | Terrain.GetSplatMaterialPropertyBlock
Declaration
public void
GetSplatMaterialPropertyBlock
(
MaterialPropertyBlock
dest
);
Description
Get the previously set splat material properties by copying to the
dest
MaterialPropertyBlock object.
Additional resources:
SetSplatMaterialPropertyBlock
,
Renderer.GetPr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d1102ac6933 | unity_docs | physics | Show me a Unity C# example demonstrating `Cursor.SetCursor`. | spot
The offset from the top left of the texture to use as the target point. This must be in the bounds of the cursor.
cursorMode
Whether to render this cursor as a hardware cursor on supported platforms, or force software cursor.
Description
Sets a custom cursor to use as your cursor.
Call Cursor.SetCursor with ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01e97fc73a23 | unity_docs | rendering | What is `ParticleSystemGradientMode` in Unity? Explain its purpose and usage. | ParticleSystemGradientMode
enumeration
Description
The particle gradient mode.
This is used by
MinMaxGradient
to determine which mode to evaluate color gradients in.
Properties
Property
Description
Color
Use a single color for the MinMaxGradient.
Gradient
Use a single color gradient for the MinMaxGradient.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_518d89bdbf0b | unity_docs | physics | Give me an overview of the `TerrainCollider` class in Unity. | TerrainCollider
class in
UnityEngine
/
Inherits from:
Collider
/
Implemented in:
UnityEngine.TerrainPhysicsModule
Description
A heightmap based collider.
Additional resources:
SphereCollider
,
CapsuleCollider
,
PhysicsMaterial
,
Rigidbody
.
Properties
Property
Description
terrainData
The terrain that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_048b3c7e06ed | unity_docs | rendering | Explain 'Create a cubemap' in Unity. | ## Creating Cubemaps from Textures
The fastest way to create cubemaps is to import them from specially laid out
Textures
.
Select the Texture in the
Project window
, to see the Import Settings in the Inspector window. In the Import Settings, set the
Texture Type to Default
,
Normal Map or Single Channel
, and the
Text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bc0e53cb2e5 | unity_docs | scripting | What is `Undo.GetCurrentGroupName` in Unity? Explain its purpose and usage. | Undo.GetCurrentGroupName
Declaration
public static string
GetCurrentGroupName
();
Returns
string
Name of the current group or an empty string if the current group is empty.
Description
Get the name that will be shown in the UI for the current undo group.
By default, this name is inferred from the actions ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3035b6e96b5 | unity_docs | rendering | Give me an overview of the `ParticleSystemShapeType` class in Unity. | ParticleSystemShapeType
enumeration
Description
The emission shape.
This is used by the
ShapeModule
to determine how to sort the particles.
Properties
Property
Description
Sphere
Emit from a sphere.
Hemisphere
Emit from a half-sphere.
Cone
Emit from the base of a cone.
Box
Emit from the volume of a box.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f1faa05472e | unity_docs | performance | What is `ParticleSystemJobs.IJobParticleSystemParallelForBatchExtensions.EarlyJobInit` in Unity? Explain its purpose and usage. | IJobParticleSystemParallelForBatchExtensions.EarlyJobInit
Declaration
public static void
EarlyJobInit
();
Description
Gathers and caches reflection data for the internal job system's managed bindings. Unity is responsible for calling this method - don't call it yourself.
When the Jobs package is included in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39156b151913 | unity_docs | editor | What is `AssetImporter.assetPath` in Unity? Explain its purpose and usage. | AssetImporter.assetPath
public string
assetPath
;
Description
The path name of the asset for this importer. (Read Only)
```csharp
using UnityEngine;
using UnityEditor;
public class AssetPathExample : MonoBehaviour
{
[MenuItem("Tools/AssetPathExample")]
static void Example()
{
var importers = AndroidAssetPac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49c05407948b | unity_docs | rendering | What is `U2D.SpriteRendererDataAccessExtensions.DeactivateDeformableBuffer` in Unity? Explain its purpose and usage. | SpriteRendererDataAccessExtensions.DeactivateDeformableBuffer
Declaration
public static void
DeactivateDeformableBuffer
(
SpriteRenderer
renderer
);
Description
Stop using the deformable buffer to render the Sprite and use the original mesh instead. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e02ddb2eda24 | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.ToggleButtonGroupState.GetInactiveOptions`. | ToggleButtonGroupState.GetInactiveOptions
Declaration
public Span<int>
GetInactiveOptions
(Span<int>
inactiveOptionsIndices
);
Parameters
Parameter
Description
inactiveOptionsIndices
A Span of type integers with the allocated size to hold the number of inactive indices.
Description
Retrieves a Span of int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7013559b4487 | unity_docs | scripting | What is `GameObject.AddComponent` in Unity? Explain its purpose and usage. | GameObject.AddComponent
Declaration
public
Component
AddComponent
(Type
componentType
);
Description
Adds a component of the specified type to the GameObject.
There is no corresponding method for removing a component from a GameObject. To remove a component, use
Object.Destroy
.
```csharp
using UnityEngin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3afd6c8eaa48 | unity_docs | rendering | What is `XR.XRDisplaySubsystem.scaleOfAllViewports` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.scaleOfAllViewports
public float
scaleOfAllViewports
;
Description
Controls how much of the allocated display texture should be used for rendering.
Valid range is 0.0 to 1.0. This value can be changed at runtime without reallocating textures, which makes it useful for dynamically adjusting re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb3633adc12d | unity_docs | rendering | What is `TerrainTools.TerrainInspectorUtility.TerrainShaderValidationGUI` in Unity? Explain its purpose and usage. | TerrainInspectorUtility.TerrainShaderValidationGUI
Declaration
public static void
TerrainShaderValidationGUI
(
Material
material
);
Parameters
Parameter
Description
material
The Material to validate.
Description
Checks whether a Material is compatible with Terrain.
This method determines whether a Mater... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_221713f444a3_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Destroys the given GameObject if it is not null, then creates a child GameObject from resources and assigns it to the reference.Can be null, if it is not then it will be destroyed.The path to the resourced asset.The new TComponent
Signature:
```csharp
public static TComponent OverwriteChild<TComponent>(this GameObject... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_8c6581cdda21 | unity_docs | rendering | Show me a Unity C# example demonstrating `LightTransport.IProbeIntegrator`. | erations are essential for baking light probes in Unity's lighting system.
Unity provides a concrete implementation of this interface:
- UnityEngine.LightTransport.RadeonRaysProbeIntegrator for GPU-accelerated integration using OpenCL 1.2.
The integrator operates on light probe positions and produces spherical harmonic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_76a1bd80e9ba | unity_docs | physics | In Unity's 'Use build callbacks', what is 'Supported callbacks' and how does it work? | The following table lists the build callbacks that Unity supports:
Callback Method Description BuildPlayerProcessor PrepareForBuild
Add files and perform custom setup before the build starts.
IPreprocessBuildWithContext OnPreprocessBuild Called at the start of a build.
IPostprocessBuildWithContext OnPostprocessBuild Ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07edacd8cfaa | unity_docs | scripting | What is `RenderSettings.fogDensity` in Unity? Explain its purpose and usage. | RenderSettings.fogDensity
public static float
fogDensity
;
Description
The density of the exponential fog.
Fog density is used by
Exponential
and
ExponentialSquared
modes.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
// Set the fog de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44d6bdf6e3bf | unity_docs | scripting | Show me a Unity C# example demonstrating `Screen.fullScreen`. | Screen.fullScreen
public static bool
fullScreen
;
Description
Enables full-screen mode for the application.
Use this property to toggle full-screen mode:
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Toggle fullscreen
Screen.fullScreen = !Screen.fullScreen;
}
}
```
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cc9af3518af0 | unity_docs | scripting | Explain 'JSON Serialization' in Unity. | Use the JsonUtility class to convert Unity objects to and from the JSON format. For example, you can use JSON Serialization to interact with web services, or to easily pack and unpack data to a text-based format.
JSON Serialization uses a notion of “structured” JSON: you create a class or structure to describe what var... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42141674ceb4 | unity_docs | scripting | Give me an overview of the `OcclusionArea` class in Unity. | OcclusionArea
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.CoreModule
Description
OcclusionArea is an area in which occlusion culling is performed.
Properties
Property
Description
center
Center of the occlusion area relative to the transform.
size
Size that the occlusion ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_936c61a12b24 | unity_docs | rendering | Show me a Unity C# example demonstrating `TerrainData.SetAlphamaps`. | TerrainData.SetAlphamaps
Declaration
public void
SetAlphamaps
(int
x
,
int
y
,
float[,,]
map
);
Description
Assign all splat values in the given map area.
The array supplied to this function determines the width and height
of the portion to be replaced. The third dimension of the array
corresponds to the num... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90ef3cbb0a18 | unity_docs | editor | What is `EditorApplication.isPlaying` in Unity? Explain its purpose and usage. | EditorApplication.isPlaying
public static bool
isPlaying
;
Description
Whether the Editor is in Play mode.
Returns true if the Editor is in Play mode. Setting
isPlaying
delays the result until after all script code has completed for this frame.
This also returns true if the Editor is paused.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88e0acfcc9c5 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.LightsModule.rangeMultiplier`. | ParticleSystem.LightsModule.rangeMultiplier
public float
rangeMultiplier
;
Description
Range multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall range multiplier.
Additional resources:
ParticleSystem.LightsModule.range
.
```csharp
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f2386f763d6 | unity_docs | scripting | What is `Experimental.GraphView.TokenNode` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
TokenNode
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.Node
Description
The TokenNode class includes methods for creating and managing a Node that resembles a capsule. The TokenNode clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e57c8b01519 | unity_docs | scripting | What is `DrawGizmo` in Unity? Explain its purpose and usage. | DrawGizmo
class in
UnityEditor
Description
The DrawGizmo attribute allows you to supply a gizmo renderer for any
Component
.
The renderer function must be static, and take two parameters: the object
for which the gizmo is being drawn, and a
GizmoType
parameter which indicates the context in which the gizmo is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_617882e3d3af | unity_docs | scripting | What are the parameters of `Search.SearchUtils.SelectMultipleItems` in Unity? | Description Select and ping multiple objects in the Project Browser. ```csharp
private static void DeleteAssets(IEnumerable<SearchItem> items)
{
var oldSelection = Selection.objects;
SearchUtils.SelectMultipleItems(items, pingSelection: false);
// We call ProjectBrowser.DeleteSelectedAssets for the confirma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d83063f7d91 | unity_docs | scripting | What is `ContactFilter2D.useOutsideDepth` in Unity? Explain its purpose and usage. | ContactFilter2D.useOutsideDepth
public bool
useOutsideDepth
;
Description
Sets the contact filter to filter within the
minDepth
and
maxDepth
range, or outside that range.
useOutsideDepth
uses the range between
minDepth
and
maxDepth
to filter depth.
Set
useOutsideDepth
to true to only return object de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d216903a14d2 | unity_docs | scripting | What are the parameters of `Object.DestroyImmediate` in Unity? | Description Destroys the specified object immediately. Use with caution and in Edit mode only. DestroyImmediate is intended for use in scripts that run in Edit mode, not at runtime. In Edit mode, the usual delayed destruction performed by Destroy does not occur, so immediate destruction is necessary. In runtime code, u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3bf6566e74d7 | unity_docs | editor | Show me a Unity code example for 'Access package assets using scripts'. | This section explains how to access or refer to assets that are defined inside a package:
Referring to package paths
Loading a Texture inside a package
Resolving absolute paths
Note
: Package Manager doesn’t support streaming assets in packages. Use the Addressables package instead.
## Referring to package paths
To r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e545978702d6 | unity_docs | math | What is `UIElements.MeshWriteData.SetAllIndices` in Unity? Explain its purpose and usage. | MeshWriteData.SetAllIndices(UInt16[])
Parameters
Parameter
Description
indices
The array of indices to copy from. The length of the array must match the allocated index count.
Description
Fills the values of the allocated indices with values copied directly from an array. Each 3 consecutive indices form a sing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60eae7e7274a | unity_docs | scripting | What is `UIElements.MouseCaptureEvent` in Unity? Explain its purpose and usage. | MouseCaptureEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.MouseCaptureEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent after a handler starts capturing the mouse.
Inherited Members
Properties Property Description
bubbles
Returns whether this event ty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6f637ee62d9 | unity_docs | animation | What is `Animator.GetIKHintPosition` in Unity? Explain its purpose and usage. | Animator.GetIKHintPosition
Declaration
public
Vector3
GetIKHintPosition
(
AvatarIKHint
hint
);
Parameters
Parameter
Description
hint
The AvatarIKHint that is queried.
Returns
Vector3
Return the current position of this IK hint in world space.
Description
Gets the position of an IK hint. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6ee16b8a989 | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.DrawGizmos` in Unity? Explain its purpose and usage. | ScriptableRenderContext.DrawGizmos
Declaration
public void
DrawGizmos
(
Camera
camera
,
Rendering.GizmoSubset
gizmoSubset
);
Parameters
Parameter
Description
camera
The camera of the current view.
gizmoSubset
Set to GizmoSubset.PreImageEffects to draw Gizmos that should be affected by postprocessing, o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a103f1f790b | unity_docs | math | What is `AndroidJNI.CallObjectMethod` in Unity? Explain its purpose and usage. | AndroidJNI.CallObjectMethod
Declaration
public static IntPtr
CallObjectMethod
(IntPtr
obj
,
IntPtr
methodID
,
jvalue[]
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
This method returns a reference to a
java.lang.Objec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b893bb8738df | unity_docs | scripting | What is `SystemLanguage.German` in Unity? Explain its purpose and usage. | SystemLanguage.German
Description
German.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the German language
if (Application.systemLanguage == SystemLanguage.German)
{
//Outputs into console that the system is German
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c2bb08dafe2 | unity_docs | scripting | What is `ArticulationBody.GetRelativePointVelocity` in Unity? Explain its purpose and usage. | ArticulationBody.GetRelativePointVelocity
Declaration
public
Vector3
GetRelativePointVelocity
(
Vector3
relativePoint
);
Description
The velocity relative to the articulation body at the point
relativePoint
.
Gets the velocity relative to the articulation body at the specified
relativePoint
.
```csharp
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df5eb18c5391 | unity_docs | math | What is `Vector3Int.CeilToInt` in Unity? Explain its purpose and usage. | Vector3Int.CeilToInt
Declaration
public static
Vector3Int
CeilToInt
(
Vector3
v
);
Description
Converts a
Vector3
to a
Vector3Int
by doing a Ceiling to each value.
As there is a conversion of float to integer, there is a loss of precision. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a603817d86c5 | unity_docs | editor | Explain 'CCD Management' in Unity. | com.unity.services.ccd.management
## Description
Cloud Content Delivery (CCD) is a managed cloud service that hosts and delivers live content to your application’s users worldwide. Note: The Addressables package (1.19.6+) contains features that utilize this SDK to manage CCD.
## Released for Unity
Package version 3... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f44edecccd1 | unity_docs | editor | What is `SceneManagement.PrefabStageUtility.OpenPrefab` in Unity? Explain its purpose and usage. | PrefabStageUtility.OpenPrefab
Declaration
public static
SceneManagement.PrefabStage
OpenPrefab
(string
prefabAssetPath
);
Declaration
public static
SceneManagement.PrefabStage
OpenPrefab
(string
prefabAssetPath
,
GameObject
openedFromInstance
);
Declaration
public static
SceneManagement.PrefabStage
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de0c0883b906 | unity_docs | scripting | What is `Unity.Android.Gradle.GradlePlugin.ctor` in Unity? Explain its purpose and usage. | GradlePlugin Constructor
Declaration
public
GradlePlugin
(string
id
,
string
version
,
bool
apply
);
Parameters
Parameter
Description
id
Plugin ID.
version
Plugin version.
apply
Should plugin be applied.
Description
Element constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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