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local_sr_a237011613f5
unity_docs
editor
What is `UIElements.UxmlNamespacePrefixAttribute` in Unity? Explain its purpose and usage.
UxmlNamespacePrefixAttribute class in UnityEditor.UIElements Description Attribute that can be used on an assembly to define an XML namespace prefix for a namespace. Properties Property Description ns The namespace name. prefix The namespace prefix. Constructors Constructor Description UxmlName...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f0855c5faa0
unity_docs
scripting
What is `UIElements.HandleDragAndDropArgs` in Unity? Explain its purpose and usage.
HandleDragAndDropArgs struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Information about a drag-and-drop operation in progress. See BaseVerticalCollectionView.dragAndDropUpdate and BaseVerticalCollectionView.handleDrop . Properties Property Description childI...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_18bcd195b114
unity_docs
ui
Show me a Unity C# example demonstrating `GUILayout.HorizontalScrollbar`.
ing the arrows at the end. Description Make a horizontal scrollbar. A scrollbar control returns a float value that represents the position of the draggable "thumb" withtin the bar. You can use the value to adjust another GUI element to reflect the scroll position. However, most scrollable views can be handled more...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_48c502aef3af
unity_docs
scripting
What is `UIElements.BindablePropertyChangedEventArgs` in Unity? Explain its purpose and usage.
BindablePropertyChangedEventArgs struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Provides information about the property that has changed. Properties Property Description propertyName Returns the name of the property that has changed. Constructors Construc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_caef8d3d7951
unity_docs
scripting
In Unity's 'Use Mesh API to create a radial progress indicator', what is 'Create the custom mesh' and how does it work?
Create a C# script named EllipseMesh.cs with the following content: ```csharp using UnityEngine; using UnityEngine.UIElements; namespace MyUILibrary { public class EllipseMesh { int m_NumSteps; float m_Width; float m_Height; Color m_Color; float m_BorderSize; bool m_IsDirty; public Vertex[] vertices { get; pr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f95e5678e7b9
unity_docs
rendering
In Unity's 'Metallic and specular workflows', what is 'Metallic workflow' and how does it work?
In the metallic workflow, the following applies: A value of 0 means the surface is non-metallic, also known as dielectric. The base color is visible as matte color, also known as diffuse reflection. Specular highlights are the color of the light source. A value of 1 means the surface is metallic. There’s no diffuse ref...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_17b512d2c926
unity_docs
networking
Explain 'Multiplayer Widgets' in Unity.
com.unity.multiplayer.widgets ## Description The Multiplayer Widgets package provides a set of widgets that help implementing Unity’s multiplayer services in a rapid prototyping fashion. ## Released for Unity Package version 1.0.5 is released for Unity Editor version 6000.0.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_30d2550b572c
unity_docs
editor
What is `PlayerSettings.GetPreloadedAssets` in Unity? Explain its purpose and usage.
PlayerSettings.GetPreloadedAssets Declaration public static Object[] GetPreloadedAssets (); Returns Object[] The assets to be preloaded. Description Returns the assets that will be loaded at start up in the player and be kept alive until the player terminates. This example shows how a ScriptableObject ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c092e6cc4d0
unity_docs
scripting
What are the parameters of `Gizmos.CalculateLOD` in Unity?
Returns float Returns a value between 0 and 1 that represents the level of detail for the gizmo. Description Determines the appropriate level of detail for a gizmo in the Scene view at a specified position with a specified radius. A return value of 0 indicates the gizmo is not visible. The gizmo might not be visible be...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a300887041fc
unity_docs
animation
What is `AnimationUtility.GetObjectReferenceCurve` in Unity? Explain its purpose and usage.
AnimationUtility.GetObjectReferenceCurve Declaration public static ObjectReferenceKeyframe[] GetObjectReferenceCurve ( AnimationClip clip , EditorCurveBinding binding ); Returns ObjectReferenceKeyframe[] Returns an array of keyframes. Description Retrieves the object reference curve that the binding p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_48092751771e
unity_docs
rendering
In Unity's 'LOD Group component reference', what is 'Renderers for LOD Meshes' and how does it work?
When you select an LOD level box on the LOD Group selection bar, a Renderers panel appears. The ‘Renderers’ are actually GameObjects that hold the Mesh for that LOD level. Usually this is a child of the GameObject that has the LODGroup component. To set a renderer Mesh for the current LOD level, click the Add box and c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_66aa945c7bc4
unity_docs
scripting
Explain 'Custom Unity Editor tools' in Unity.
You can create Unity Editor tools with the EditorTool API . An Editor tool’s context determines what that tool affects in the Editor. Tools can be either global tools or component tools. Access Editor tools in the Scene view from these overlays : The Tools overlay The Tools Settings overlay ## Tool context The Editor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_10ff37d8e953
unity_docs
editor
Show me a Unity C# example demonstrating `AssetDatabase.CanConnectToCacheServer`.
se.CanConnectToCacheServer Declaration public static bool CanConnectToCacheServer (string ip , ushort port ); Parameters Parameter Description ip The IP address of the Cache Server. port The Port number of the Cache Server. Returns bool Returns true when Editor can connect to the Cache Server. Returns...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fdb586c04a53
unity_docs
xr
What is `StereoRenderingPath` in Unity? Explain its purpose and usage.
StereoRenderingPath enumeration Description Enum used to specify what stereo rendering path to use. Additional resources: PlayerSettings.stereoRenderingPath . Properties Property Description MultiPass Multiple pass VR rendering. SinglePass Single pass VR rendering ( via double-wide render texture ). Instanc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d53078f51ef
unity_docs
performance
What is `Unity.IO.Archive.ArchiveHandle.Unmount` in Unity? Explain its purpose and usage.
ArchiveHandle.Unmount Declaration public Unity.Jobs.JobHandle Unmount (); Returns JobHandle Returns the JobHandle of the unmount operation. Description Removes the archive from its mount point. You must call this function for archives that mounted successfully or failed, otherwise you will have a memory...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d1a8bdd583a4
unity_docs
editor
What is `BuildAssetBundleOptions.None` in Unity? Explain its purpose and usage.
BuildAssetBundleOptions.None Description Build assetBundle without any special option. ```csharp //Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist //Place this script in the Editor folder//This script creates a new Menu named “Build Asset”...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fb5c825cbdaf
unity_docs
ui
What is `GUISkin.horizontalSliderThumb` in Unity? Explain its purpose and usage.
GUISkin.horizontalSliderThumb public GUIStyle horizontalSliderThumb ; Description Style used by default for the thumb that is dragged in GUI.HorizontalSlider controls. The padding property is used to determine the size of the thumb. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Mo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9781d5bc60c1
unity_docs
rendering
In Unity's 'Render Texture Inspector window reference', what is 'Wrap Mode dropdown' and how does it work?
Value Description Repeat Tile the texture to create a repeating pattern. Clamp Stretch the edges of the texture. This is useful for preventing wrapping artifacts when you map an image onto a GameObject , and you don’t want the texture to tile. Mirror Tile the texture to create a repeating pattern that mirrors the textu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93f423303c14
unity_docs
scripting
Show me a Unity C# example demonstrating `Camera.WorldToViewportPoint`.
eter Description position A 3D point in world space. eye Optional argument that can be used to specify which eye transform to use. Default is Mono. Description Transforms position from world space into viewport space. Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8abbe8d963ab
unity_docs
math
What is `Rendering.RayTracingGeometryInstanceConfig.vertexCount` in Unity? Explain its purpose and usage.
RayTracingGeometryInstanceConfig.vertexCount public int vertexCount ; Description The amount of vertices from vertexBuffer that defines this ray tracing geometry instance. Use -1 to instruct Unity to use all the vertices from vertexBuffer when building the acceleration structure associated with the ray trac...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d5324581dd9e
unity_docs
xr
In Unity's 'Request runtime permissions', what is 'Check if the application has permission' and how does it work?
Use Permission.HasUserAuthorizedPermission to check if the user has already granted permission for the data or feature the application requires. For a code example that shows how to use this API, refer to Permission.HasUserAuthorizedPermission .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a8cc37846112
unity_docs
animation
What is `AssetImporters.CameraDescription` in Unity? Explain its purpose and usage.
CameraDescription class in UnityEditor.AssetImporters Description Represents camera information from an imported file. Constructors Constructor Description CameraDescription Initializes and returns an instance of CameraDescription. Public Methods Method Description Dispose Disposes of the CameraDescription...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ac82e01849f
unity_docs
ui
Show me a Unity C# example demonstrating `GUISkin.GetStyle`.
GUISkin.GetStyle Declaration public GUIStyle GetStyle (string styleName ); Description Get a named GUIStyle . ```csharp using UnityEngine;public class Example : MonoBehaviour { bool b; void OnGUI() { b = GUILayout.Toggle(b, "A toggle button", GUI.skin.GetStyle("Button")); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dad75864e9a1
unity_docs
rendering
Explain 'iOS Player settings' in Unity.
Player settings for the iOS Player let you customize how Unity builds and displays your final application when targeting the iOS platform. You can access them by navigating to Edit > Project Settings > Player and then selecting the iOS tab. For a description of the general Player settings, refer to Player Settings . Yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93900ca260fb
unity_docs
math
What is `Vector3Int.operator_Vector2Int` in Unity? Explain its purpose and usage.
Vector3Int.Vector2Int Description Converts an integer three-vector into an integer two-vector. You can explicitly convert a Vector3Int to a Vector2Int by casting. The z component is discarded in the conversion.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5da6b84ba9eb
unity_docs
physics
What is `PhysicsScene2D.OverlapBox` in Unity? Explain its purpose and usage.
PhysicsScene2D.OverlapBox Declaration public Collider2D OverlapBox ( Vector2 point , Vector2 size , float angle , int layerMask = Physics2D.DefaultRaycastLayers); Declaration public Collider2D OverlapBox ( Vector2 point , Vector2 size , float angle , ContactFilter2D contactFilter ); Param...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_da8b7af25288
unity_docs
scripting
What is `Unity.Properties.PropertyVisitor.VisitDictionary` in Unity? Explain its purpose and usage.
PropertyVisitor.VisitDictionary Declaration protected void VisitDictionary (Property<TContainer,TDictionary> property , ref TContainer container , ref TDictionary value ); Parameters Parameter Description property The property providing access to the dictionary. container The container being visited. va...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4b66fdd0c1bf
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startRotationMultiplier`.
ParticleSystem.MainModule.startRotationMultiplier public float startRotationMultiplier ; Description A multiplier for ParticleSystem.MainModule.startRotation . Changing this property is more efficient than accessing the entire curve, if you only want to change the overall rotation multiplier. ```csharp using...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_52af95c4b62d
unity_docs
rendering
Show me a Unity C# example demonstrating `Cubemap.SetPixels`.
IGNED R8 R8_SIGNED RFloat RG16 RG16_SIGNED RG32 RG32_SIGNED RGB24 RGB24_SIGNED RGB48 RGB48_SIGNED RGB565 RGB9e5Float RGBA32 RGBA32_SIGNED RGBA4444 RGBA64 RGBA64_SIGNED RGBAFloat RGBAHalf RGFloat RGHalf RHalf For all other formats, SetPixels fails. Unity throws an exception when SetPixels fai...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b9ecf32ee288
unity_docs
ui
What is `Experimental.GraphView.SelectionDropper.activateButton` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. SelectionDropper.activateButton public UIElements.MouseButton activateButton ; Description Mouse button used to activate the manipulator.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c7dd341a90fc
unity_docs
scripting
What is `Rendering.IndexFormat.UInt32` in Unity? Explain its purpose and usage.
IndexFormat.UInt32 Description 32 bit mesh index buffer format. This format supports meshes with up to 4 billion vertices. Note that GPU support for 32 bit indices is not guaranteed on all platforms; for example Android devices with Mali-400 GPU do not support them. When using 32 bit indices on such a platform, a w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c574816176f
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.CustomObjectIndexerAttribute.type`.
CustomObjectIndexerAttribute.type public Type type ; Description Each time an object of a specific type is indexed, the registered function is called. ```csharp [CustomObjectIndexer(typeof(Shader), version = 2)] internal static void ShaderIndexing(CustomObjectIndexerTarget context, ObjectIndexer indexer) { if ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d8a6f56e19ca
unity_docs
rendering
In Unity's 'Adding a device', what is 'Schema' and how does it work?
Property Required Description friendlyName Yes The name to display in the UI for this device. version Yes Indicates the version of the device definition file. Currently, the version is 1 . screens Yes A list of objects that each describe a screen to simulate the device for. This must contain at least one screen. For in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be3046fb6827
unity_docs
xr
What is `XR.XRSettings.isDeviceActive` in Unity? Explain its purpose and usage.
XRSettings.isDeviceActive public static bool isDeviceActive ; Description Read-only value that can be used to determine if the XR device is active. When true, Unity accepts input from the device and attempts to render to the device's display(s). Note that this returns true even if the device is not currently re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c1e4c4e5a1e
unity_docs
scripting
What is `UIElements.BlurEvent` in Unity? Explain its purpose and usage.
BlurEvent class in UnityEngine.UIElements / Inherits from: UIElements.FocusEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description Event sent immediately after an element has lost focus. This event trickles down and does not bubbles up. Inherited Members Properties Property Description bub...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c3e084ba9af
unity_docs
scripting
What is `Media.MediaRational.Invalid` in Unity? Explain its purpose and usage.
MediaRational.Invalid public static Media.MediaRational Invalid ; Description Invalid rational value. Invalid rationals have a 0 denominator, regardless of the numerator value. This utility value provides one of the many possible invalid rationals.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ae2fa3f42d1
unity_docs
scripting
Show me a Unity C# example demonstrating `PopupWindow`.
p has three toggle values, and will automatically close when it loses focus. The example is given as two scripts. The first defines an editor window that can be opened via a menu item. That editor window has a button which shows the popup. The second script defines the contents of the popup itself as a separate class. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de5636545d5a
unity_docs
scripting
What is `Compilation.CompilationPipeline.GUIDToAssemblyDefinitionReferenceGUID` in Unity? Explain its purpose and usage.
CompilationPipeline.GUIDToAssemblyDefinitionReferenceGUID Declaration public static string GUIDToAssemblyDefinitionReferenceGUID (string guid ); Parameters Parameter Description guid The given assembly definition file asset GUID. Returns string The assembly definition file GUID reference for the given as...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_3d13c89661d4_doc_5
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Gets the collection of keys that somehow have two or more associated values. Signature: ```csharp public abstract IEnumerable<object> KeysWithDuplicateValues ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_96d05e6d8f69
unity_docs
scripting
What is `DeviceType` in Unity? Explain its purpose and usage.
DeviceType enumeration Description Enumeration for SystemInfo.deviceType , denotes a coarse grouping of kinds of devices. Universal Windows Platform : tablets are treated as desktop machines, thus DeviceType.Handheld will only be returned for Windows Phones and IoT family devices. ```csharp //Attach this scrip...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_96fa71a44e84
github
scripting
Write a Unity C# script called FB Alpha Blend Extension
```csharp // SPDX-FileCopyrightText: 2024 Michael Nisbet <me@mikesky.dev> // SPDX-License-Identifier: MIT using UnityEngine; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.XR.CompositionLayers; using UnityEngine.XR.OpenXR.NativeTypes; namespace OpenXR.Extensions { [ExecuteAlways] ...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_5ae0d2b22a7e
unity_docs
performance
In Unity's 'IL2CPP limitations', what is 'Exception filters' and how does it work?
IL2CPP supports exception filters. However, the execution order of filter statements and catch blocks is different because IL2CPP uses C++ exceptions to implement managed exceptions. This isn’t noticeable unless a filter block writes to a field. On Mono the field write occurs at filter evaluation time, before entering ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_049b1255bb80
unity_docs
scripting
What is `Android.GetAssetPackStateAsyncOperation.size` in Unity? Explain its purpose and usage.
GetAssetPackStateAsyncOperation.size public ulong size ; Description Gets the total size in bytes of all Android asset packs that had their status checked by this operation. Until the operation is complete and GetAssetPackStateAsyncOperation.isDone returns true, this returns 0. This value includes the size of...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_36b0d899af4c
unity_docs
rendering
Show me a Unity code example for 'IMGUI Basics'.
ripting Controls with Unity’s Immediate Mode GUI system (IMGUI). ## Making Controls with IMGUI Unity’s IMGUI controls make use of a special function called OnGUI() . The OnGUI() function gets called every frame as long as the containing script is enabled - just like the Update() function. IMGUI controls themselves ar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5e7e22fd5d46
unity_docs
scripting
What is `Search.SearchItem.TryGetValue` in Unity? Explain its purpose and usage.
SearchItem.TryGetValue(string,Field) Parameters Parameter Description name Field name. field Copy of the field found. context Search context if available to resolve the search field. Returns void Returns true if a field value was found. Description Returns' a field's value if any. Compared to SearchI...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9da14f586fec
unity_docs
physics
In Unity's 'Profiler counters reference', what is 'File access profiler counters' and how does it work?
The available file access profiler counters and availability in release (non-development) players are as follows: Profiler counter Description Availability in release (non-development) players File Bytes Read Total number of bytes of information Unity read from this file during the selected frames. Unavailable File Byt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c801e3ecf771
unity_docs
scripting
What is `ParticleSystem.MainModule.emitterVelocityMode` in Unity? Explain its purpose and usage.
ParticleSystem.MainModule.emitterVelocityMode public ParticleSystemEmitterVelocityMode emitterVelocityMode ; Description Control how the Particle System calculates its velocity, when moving in the world. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_018df44a4875
unity_docs
performance
What is `AsyncInstantiateOperation.Cancel` in Unity? Explain its purpose and usage.
AsyncInstantiateOperation.Cancel Declaration public void Cancel (); Description Method that cancels all the operations connected to the asynchronous instantiation if the operation is not done yet, that is, where isDone == false. This method deletes all the objects created so far, which are not visible to users w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1cc8f3dad2e8
unity_docs
editor
Show me a Unity C# example demonstrating `Search.SearchIndexer.AddExactWord`.
tWord Declaration public void AddExactWord (string word , int score , int documentIndex ); Parameters Parameter Description word Word to add to the index. score Relevance score of the word. documentIndex Document where the indexed word was found. Description Adds a new word coming from a document to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eedbdc1d0e06
unity_docs
animation
What is `UIElements.Experimental.ValueAnimation_1.isRunning` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ValueAnimation<T0>.isRunning public bool isRunning ; Description Tells if the animation is currently active.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d046761bb2c
unity_docs
scripting
What is `Projector.orthographicSize` in Unity? Explain its purpose and usage.
Projector.orthographicSize public float orthographicSize ; Description Projection's half-size when in orthographic mode. This is half of the vertical size of the projection volume. Horizontal projection size varies depending on aspectRatio . Orthographic size is ignored when projection is not orthographic (se...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59514063ccd7
unity_docs
rendering
What is `CanvasRenderer.hasRectClipping` in Unity? Explain its purpose and usage.
CanvasRenderer.hasRectClipping public bool hasRectClipping ; Description True if rect clipping has been enabled on this renderer. Additional resources: CanvasRenderer.EnableRectClipping , CanvasRenderer.DisableRectClipping .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_103febdc158f
unity_docs
editor
What is `PlayerSettings.tvOS` in Unity? Explain its purpose and usage.
tvOS class in UnityEditor Description tvOS specific player settings. Static Properties Property Description buildNumber The build number of the bundle requireExtendedGameController Application requires extended game controller. sdkVersion Active tvOS SDK version used for build. simulatorSdkArchitecture Cho...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_84fea4b6cda3
unity_docs
scripting
What is `ParticleSystem.colorBySpeed` in Unity? Explain its purpose and usage.
ParticleSystem.colorBySpeed public ParticleSystem.ColorBySpeedModule colorBySpeed ; Description Script interface for the ColorByLifetimeModule of a Particle System. This module assigns colors to the particles based on the speed that they are travelling. Particle System modules do not need to be reassigned ba...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e110703fccc2
unity_docs
rendering
What is `Rendering.BatchCullingContext.viewID` in Unity? Explain its purpose and usage.
BatchCullingContext.viewID public Rendering.BatchPackedCullingViewID viewID ; Description The ID of the object from which the culling is invoked. Usage example: store culling-related data for each object. ```csharp // Example of per-view data, indexed by view IDusing System; using UnityEngine;public class Cul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b6b862a5f498
unity_docs
math
Show me a Unity C# example demonstrating `Tilemaps.Tilemap.SetTilesBlock`.
ileArray ); Parameters Parameter Description position Bounds to be filled. tileArray An array of Tile s to be placed. Description Fills bounds with array of Tile s. This is meant for a more performant way to set Tiles as a batch, when compared to calling SetTile for every single Tile. The bounds size must...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1aa4552e8391
unity_docs
rendering
What is `Experimental.GlobalIllumination.LinearColor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. LinearColor struct in UnityEngine.Experimental.GlobalIllumination / Implemented in: UnityEngine.CoreModule Description Contains normalized linear color values for red, green, blue in the range of 0 to 1, and an additional int...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ec340b1abd64
unity_docs
ui
Show me a Unity code example for 'Position element with the layout engine'.
in the header to toggle flex-related style properties in the Viewport . The image below shows the options available for the #menu element: You can use the style properties to create complex, dynamic layouts. Here’s an example of a layout that anchors a Button on the bottom-right edge of the screen: The UXML for this la...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a255f81faca2
unity_docs
rendering
Explain 'Audio Chorus Effect' in Unity.
The Audio Chorus Effect takes an Audio Mixer group output and processes it creating a chorus effect. ## Properties Property: Function: Dry mix Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5. Wet mix tap 1 Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5. Wet mix tap 2 Volume of 2nd chorus t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68d297c822f3
unity_docs
scripting
What is `Rendering.BlendMode` in Unity? Explain its purpose and usage.
BlendMode enumeration Description Blend mode for controlling the blending. The blend mode is set separately for source and destination, and it controls the blend factor of each component going into the blend equation. It is also possible to set the blend mode for color and alpha components separately. Note: the bl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_34fc80c7483a
unity_docs
scripting
Explain 'Use UWP plug-ins with IL2CPP' in Unity.
You can use plug-ins to call code created outside of Unity from your C# scripts . The plug-in model for Universal Windows Platform (UWP) is similar to other Unity-supported platforms. For more information about plug-ins with Unity, refer to Plug-ins . Topic Description Use managed UWP plug-ins Understand how to use man...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_92f07e81b7f2
unity_docs
rendering
Show me a Unity C# example demonstrating `Profiling.Profiler.GetRuntimeMemorySizeLong`.
Profiler.GetRuntimeMemorySizeLong Declaration public static long GetRuntimeMemorySizeLong ( Object o ); Parameters Parameter Description o The target Unity object. Returns long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available. Description Gathers th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5666f57b1232
unity_docs
scripting
What is `Keyframe.inTangent` in Unity? Explain its purpose and usage.
Keyframe.inTangent public float inTangent ; Description Sets the incoming tangent for this key. The incoming tangent affects the slope of the curve from the previous key to this key. The incoming tangent matches the incoming slope of the curve. A positive value for inTangent results in a downward tangent, whi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b36e55913ccf
unity_docs
scripting
Show me a Unity C# example demonstrating `CharacterController.height`.
CharacterController.height public float height ; Description The height of the character's capsule. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Set the controller height to 2.0 CharacterController controller; void Start() { controller = GetComponent<CharacterController>(); contro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1c05703d3d0b
unity_docs
rendering
In Unity's 'Lighting Settings Asset Inspector window reference', what is 'Lighting Mode dropdown' and how does it work?
Value Description Baked Indirect Use Baked Indirect Lighting Mode for all Mixed Lights in the Scenes that use this Lighting Settings Asset. In Baked Indirect Lighting Mode, Mixed Lights provide real-time direct lighting and Unity bakes indirect light into lightmaps and Light Probes. Real-time shadow maps provide shadow...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_50b2f752a49d
unity_docs
rendering
What is `ParticleSystem.SubEmittersModule.GetSubEmitterSystem` in Unity? Explain its purpose and usage.
ParticleSystem.SubEmittersModule.GetSubEmitterSystem Declaration public ParticleSystem GetSubEmitterSystem (int index ); Parameters Parameter Description index The index of the desired sub-emitter. Returns ParticleSystem The sub-emitter at the index. Description Gets the sub-emitter Particle Syste...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ef10608562d4_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Add this component to a GameObject and call the methodin response to a Unity Event to update a text display to count up with each event. Signature: ```csharp public class IncrementUIText : MonoBehaviour ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_572ba3d96dbc
unity_docs
rendering
What is `TerrainTools.TerrainPaintUtility.SetupTerrainToolMaterialProperties` in Unity? Explain its purpose and usage.
TerrainPaintUtility.SetupTerrainToolMaterialProperties Declaration public static void SetupTerrainToolMaterialProperties ( TerrainTools.PaintContext paintContext , ref TerrainTools.BrushTransform brushXform , Material material ); Parameters Parameter Description paintContext PaintContext describing th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4bdf2fb7752
unity_docs
scripting
What is `UIElements.Toggle.mixedValuesUssClassName` in Unity? Explain its purpose and usage.
Toggle.mixedValuesUssClassName public static string mixedValuesUssClassName ; Description USS class name of Toggle elements that have mixed values Unity adds this USS class to checkmark of the Toggle when it has mixed values.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f4f63569b76b
unity_docs
performance
What is `Profiling.Profiler.EndThreadProfiling` in Unity? Explain its purpose and usage.
Profiler.EndThreadProfiling Declaration public static void EndThreadProfiling (); Description Frees the internal resources used by the Profiler for the thread. Profiler allocates memory to store information about the thread. To free that memory use EndThreadProfiling . Once called, Profiler stops collecting an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_909f88f81eb9
unity_docs
scripting
What is `U2D.SpriteAtlasPackingSettings.enableRotation` in Unity? Explain its purpose and usage.
SpriteAtlasPackingSettings.enableRotation public bool enableRotation ; Description Determines if rotating a sprite is possible during packing. Rotating the sprite during packing might result in tighter packing and thus a smaller atlas. However, this increases packing time.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_81c4d42de0be
unity_docs
scripting
Show me a Unity C# example demonstrating `GUI.TextArea`.
turn value of this function should be assigned back to the string as shown in the example. maxLength The maximum length of the string. If left out, the user can type for ever and ever. style The style to use. If left out, the textArea style from the current GUISkin is used. Returns string The edited string....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_02bf137ac94c
unity_docs
physics
What is `EdgeCollider2D.edgeRadius` in Unity? Explain its purpose and usage.
EdgeCollider2D.edgeRadius public float edgeRadius ; Description Controls the radius of all edges created by the collider. The edge radius controls a radius extending around the edge. When an edge has zero radius it is effectively infinitely thin. When an edge has a radius greater than zero, each edge acts like ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3946b004da87
unity_docs
editor
What are the parameters of `Search.QueryEngine_1.SetDefaultFilter` in Unity?
Description Sets the default filter handler for filters that were not registered. ```csharp using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_QueryEngine_SetDefaultFilter { static List<MyObjectType> s_Data; [MenuItem("Exam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3f23cc94cf44
unity_docs
editor
Explain 'Services Tooling' in Unity.
com.unity.services.tooling ## Description The tooling package provides deep editor integrations such as Config as Code for Unity Cloud services that don’t have or need to have their own package. Currently supported services: - Access Control - Game Overrides ## Released for Unity Package version 1.4.1 is released f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6989e16b3f93
unity_docs
rendering
What is `Rendering.BatchRendererGroup.AddBatch` in Unity? Explain its purpose and usage.
BatchRendererGroup.AddBatch Declaration public Rendering.BatchID AddBatch (NativeArray<MetadataValue> batchMetadata , GraphicsBufferHandle buffer ); Declaration public Rendering.BatchID AddBatch (NativeArray<MetadataValue> batchMetadata , GraphicsBufferHandle buffer , uint bufferOffset , uint windo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_339eb2d93a7b_doc_5
github
scripting
What does `OnValidate` do in this Unity script? Explain its purpose and signature.
Synchronizes job data on Play mode if returns true. Signature: ```csharp protected virtual void OnValidate() ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_147e1e1074cb
unity_docs
scripting
What is `MonoBehaviour.OnPreCull` in Unity? Explain its purpose and usage.
MonoBehaviour.OnPreCull() Description Event function that Unity calls before a Camera culls the scene. In the Built-in Render Pipeline, Unity calls OnPreCull on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, just before that Camera performs the culling operation that...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f2baa073cabb
unity_docs
scripting
In Unity's 'EnumFlagsField', what is 'Example' and how does it work?
The following UXML example creates an EnumFlagsField element: ``` <UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <uie:EnumFlagsField label="UXML Field" name="the-uxml-field" include-obsolete-values="false"/> </UXML> ``` The following C# example illustrates some of the customizable functionali...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f0dfadd17db
unity_docs
editor
Show me a Unity C# example demonstrating `Search.SearchFlags.WantsMore`.
SearchFlags.WantsMore Description Sets the search to search for all results. This might take longer than unusual if SearchProvider are using multiple sources of items (files on disk, AssetDatabase...) ```csharp using System.Collections.Generic; using UnityEditor; using UnityEditor.Search; using UnityEngine; stat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7391639b3d73
unity_docs
rendering
What is `Rendering.CommandBuffer.DrawProcedural` in Unity? Explain its purpose and usage.
CommandBuffer.DrawProcedural Declaration public void DrawProcedural ( Matrix4x4 matrix , Material material , int shaderPass , MeshTopology topology , int vertexCount , int instanceCount = 1, MaterialPropertyBlock properties = null); Parameters Parameter Description matrix Transformation matrix...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eec0f8682cab
unity_docs
scripting
What is `ParticleSystem.MainModule.maxParticles` in Unity? Explain its purpose and usage.
ParticleSystem.MainModule.maxParticles public int maxParticles ; Description The maximum number of particles to emit. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; private Particle...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9324941b7842
unity_docs
rendering
What is `ReflectionProbe.customBakedTexture` in Unity? Explain its purpose and usage.
ReflectionProbe.customBakedTexture public Texture customBakedTexture ; Description Reference to the baked texture of the reflection probe's surrounding. Use this to assign custom reflection texture.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d927332e9eec
unity_docs
scripting
What is `TerrainTools.TerrainPaintToolWithOverlaysBase.OnWillBeDeactivated` in Unity? Explain its purpose and usage.
TerrainPaintToolWithOverlaysBase.OnWillBeDeactivated Declaration public void OnWillBeDeactivated (); Description Invoked before the terrain paint tool with overlays stops being the active tool.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_deab5be8b684
unity_docs
scripting
What is `Rendering.CommandBufferExtensions.SwitchOutOfFastMemory` in Unity? Explain its purpose and usage.
CommandBufferExtensions.SwitchOutOfFastMemory Declaration public static void SwitchOutOfFastMemory ( Rendering.CommandBuffer cmd , Rendering.RenderTargetIdentifier rid , bool copyContents ); Parameters Parameter Description rid The render target to remove from fast GPU memory. copyContents When this v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9bd171d3e6a3
unity_docs
ui
Show me a Unity code example for 'Runtime UI event system and input handling'.
ropagation and allows only the button to respond to the press, but it doesn’t prevent other default click actions, such as giving focus to the button or any clicked focusable element. In some cases, you might need to add a one-frame delay after input is processed before requesting focus for an element, especially if th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_161368f81cb0
unity_docs
rendering
What is `TrailRenderer.numCapVertices` in Unity? Explain its purpose and usage.
TrailRenderer.numCapVertices public int numCapVertices ; Description Set this to a value greater than 0, to get rounded corners on each end of the trail. The value controls how many vertices are added to each end, where a higher value will give a smoother result. ```csharp using UnityEngine; using System.Coll...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b413ab520113
unity_docs
editor
Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerModuleMetadataAttribute.DisplayName`.
ProfilerModuleMetadataAttribute.DisplayName public string DisplayName ; Description The attributed Profiler module’s display name. The attributed Profiler module’s display name as a string. Read-only. ```csharp using System; using Unity.Profiling; using Unity.Profiling.Editor;[Serializable] [ProfilerModuleMeta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4412460eab4c
unity_docs
scripting
Show me a Unity C# example demonstrating `AddComponentMenu.componentOrder`.
lue of 20. The final placement of the item is determined by adding the componentOrder value to this default position. The order can be either positive or negative value. If your item has a priority of 11 or higher than the previous item, a separator is automatically added before your item in the menu. The following e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_967a6307b5d9_doc_16
github
scripting
What does `CopyTilingRule` do in this Unity script? Explain its purpose and signature.
Copies a Tiling Rule from a given Tiling RuleA Tiling Rule to copy fromA Tiling Rule to copy to Signature: ```csharp public RuleTile.TilingRule CopyTilingRule(RuleTile.TilingRule from, RuleTile.TilingRule to, bool copyRule) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
gh_dd77601fc3da_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Multiplies transform position interpolation as a factor of . If 0, no smoothing will be applied. Signature: ```csharp public float smoothingSpeed ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_fed6dd72edcd
unity_docs
scripting
Explain 'Scene view grid snapping' in Unity.
You can use the visual grid in the Scene view to precisely align GameObjects by snapping (moving) them to the nearest grid location. The Scene view grid can be customized in many ways. You can choose which color the grid displays in, which axis to display the grid on, and how transparent or opaque the grid lines appear...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33102d1750ae
unity_docs
performance
What are the parameters of `Unity.IO.LowLevel.Unsafe.AsyncReadManager.ReadDeferred` in Unity?
Returns ReadHandle A ReadHandle object you can to use to check the status and monitor the progress of the read operations. Description Queues a set of read operations for a file once the specified Jobs have completed. This function does not make a copy of the ReadCommandArray struct passed as a parameter. You can chang...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_40ccc7f9a9bf
unity_docs
scripting
What is `Vector4.Max` in Unity? Explain its purpose and usage.
Vector4.Max Declaration public static Vector4 Max ( Vector4 lhs , Vector4 rhs ); Description Returns a vector that is made from the largest components of two vectors. Additional resources: Min function. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Vector4 a = ne...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ecaa7e95d952
unity_docs
scripting
What is `Search.PropertyDatabaseRecordKey.ctor` in Unity? Explain its purpose and usage.
PropertyDatabaseRecordKey Constructor Declaration public PropertyDatabaseRecordKey (ulong documentKey , Hash128 propertyKey ); Parameters Parameter Description documentKey A document key. propertyKey A property hash. Description Constructs a new record key. Additional resources: PropertyDatabaseReco...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ce3878609a2c
unity_docs
rendering
In Unity's 'Self-Illuminated Parallax Diffuse', what is 'Self-Illuminated Properties' and how does it work?
Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the object that “emit” light by themselves, even when no light is shining on it. In the alpha channel, black is zer...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a21a6905c75b
github
scripting
Write a Unity C# script called Gaussian Splat URP Feature
```csharp // SPDX-License-Identifier: MIT #if GS_ENABLE_URP #if !UNITY_6000_0_OR_NEWER #error Unity Gaussian Splatting URP support only works in Unity 6 or later #endif using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; using UnityEngine.Re...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_cc7f7c9bab99
unity_docs
animation
What is `Animations.AnimatorControllerPlayable.GetLayerIndex` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable.GetLayerIndex Declaration public int GetLayerIndex (string layerName ); Parameters Parameter Description layerName The layer name. Returns int The layer index. Description Returns the index of the layer with the given name.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3a7417f9e6d6
unity_docs
rendering
What is `SkinnedMeshRenderer.SetBlendShapeWeight` in Unity? Explain its purpose and usage.
SkinnedMeshRenderer.SetBlendShapeWeight Declaration public void SetBlendShapeWeight (int index , float value ); Parameters Parameter Description index The index of the BlendShape to modify. Index must be smaller than the Mesh.blendShapeCount of the Mesh attached to this Renderer. value The weight for t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_3440a5e0b510
github
scripting
Write a Unity C# script called Movable UI Element
```csharp using System; using Solid.Core; using UnityEngine; using UnityEngine.EventSystems; /*Copyright (c) Created by Oleksii Volovich 2021*/ namespace Solid.UI { public class MovableUIElement : SolidBehaviour,IPointerDownHandler,IPointerUpHandler,IDragHandler { [SerializeField] private RectTransform...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.