id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_9d29a98285ad | unity_docs | rendering | In Unity's 'Create a cubemap', what is 'Other Techniques' and how does it work? | Another useful technique is to generate the cubemap from the contents of a Unity scene using a script.
The
Camera.RenderToCubemap
function can record the six face
images from any desired position in the scene; the code example on the function’s script reference page
adds a menu command to make this task easy. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_74db549d1598 | unity_docs | editor | In Unity's 'Assign icons to inspected items', what is 'Manage icons in theInspectorwindow' and how does it work? | To add icons, in the Inspector window, select
Select icon
. Then:
To assign an icon to a GameObject or a script, do one of the following:
To assign a label or image icon, click any icon from the list.
To assign a custom icon, select
Other…
and select a texture.
To assign an icon to a prefab, open the prefab in
prefab e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_208214bd0cc7 | github | scripting | Write a Unity C# XR/VR script for Pinch Point Follow | ```csharp
#if XR_HANDS_1_2_OR_NEWER
using Unity.XR.CoreUtils;
using Unity.XR.CoreUtils.Bindings;
using UnityEngine.XR.Hands;
using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
#endif
namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands
{
/// <summary>
/// A class that follows the p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cffd6ab244d | unity_docs | animation | Show me a Unity C# example demonstrating `Keyframe.value`. | Keyframe.value
public float
value
;
Description
The value of the curve at keyframe.
In a 2D graph you could think of this as the y-value.
Additional resources:
time
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cf03757239c | unity_docs | rendering | Show me a Unity C# example demonstrating `ShaderGUI`. | e the 'CustomEditor' property in the shader. Note that CustomEditor can also be used for classes deriving from MaterialEditor (search for: Custom Material Editors). Note: Only the ShaderGUI approach works with Substance materials this is therefore the recommended approach to custom gui for shaders.
See
ShaderGUI.OnGUI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2672c9a53603 | unity_docs | rendering | What is `Rendering.RenderQueueRange.lowerBound` in Unity? Explain its purpose and usage. | RenderQueueRange.lowerBound
public int
lowerBound
;
Description
Inclusive lower bound for the range.
Objects that have material render queue larger or equal to this are included in the range.
Additional resources:
upperBound
,
FilteringSettings.renderQueueRange
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2f71f804b45 | unity_docs | physics | What is `Rigidbody.SetDensity` in Unity? Explain its purpose and usage. | Rigidbody.SetDensity
Declaration
public void
SetDensity
(float
density
);
Description
Sets the mass based on the attached colliders assuming a constant density.
This is useful to set the mass to a value which scales with the size of the colliders. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4fc2cef6bd0b | unity_docs | editor | Show me a Unity C# example demonstrating `EditorBuildSettings.scenes`. | errides the global scenes, it reflects the scenes specified in the build profile; otherwise, it reflects the global scenes.
Note: When calling
BuildPipeline.BuildPlayer
directly,
BuildPlayerOptions.scenes
can be used instead of this property.
Additional resources:
Introduction to build profiles
,
EditorBuildSetti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51dbf73582e3 | unity_docs | editor | What are the parameters of `PrefabUtility.RemoveUnusedOverrides` in Unity? | Description This method identifies and removes all unused overrides from a list of Prefab Instance roots. See the manual Unused Overides for more detail. ```csharp
using System.IO;
using UnityEngine;
using UnityEditor;public class RemoveUnusedOverridesExample
{
// Creates a new menu item 'Examples > Remove Unused O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f044d0a4fa9 | unity_docs | scripting | What is `ParticleSystemStopAction` in Unity? Explain its purpose and usage. | ParticleSystemStopAction
enumeration
Description
The action to perform when the Particle System stops.
Properties
Property
Description
None
Do nothing.
Disable
Disable the GameObject containing the Particle System.
Destroy
Destroy the GameObject containing the Particle System.
Callback
Call MonoBehaviour.OnP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_54ae662db244 | unity_docs | rendering | Explain 'Reflective Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
One consideration for this shader is that the Base texture’s alpha channel will double as both the Reflection Map and the Specular Map.
## Reflective Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shade... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2adbeaf12a2 | unity_docs | scripting | What is `UIElements.BindingStatus` in Unity? Explain its purpose and usage. | BindingStatus
enumeration
Description
Status to report the result of a binding update.
Properties
Property
Description
Success
Indicates that the binding has successfully processed the update.
Failure
Indicates that the binding has failed to process the update.
Pending
Indicates that the binding ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e8bdb88f09c | unity_docs | physics | Give me an overview of the `SphereCollider` class in Unity. | SphereCollider
class in
UnityEngine
/
Inherits from:
Collider
/
Implemented in:
UnityEngine.PhysicsModule
Description
A sphere-shaped primitive collider.
Additional resources:
BoxCollider
,
CapsuleCollider
,
PhysicsMaterial
,
Rigidbody
.
Properties
Property
Description
center
The center of the sphere... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3bc4567c330a | unity_docs | ui | In Unity's 'Scroller', what is 'Example' and how does it work? | The following UXML example creates a Scroller:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<Scroller
name="the-uxml-scroller"
direction="Horizontal"
low-value="0"
high-value="100" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the Sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62a190cac22f | unity_docs | rendering | What is `Material.GetTag` in Unity? Explain its purpose and usage. | Material.GetTag
Declaration
public string
GetTag
(string
tag
,
bool
searchFallbacks
);
Declaration
public string
GetTag
(string
tag
,
bool
searchFallbacks
,
string
defaultValue
);
Description
Get the value of material's shader tag.
If the material's shader does not define the tag,
defaultValue
is re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52ed3ad4315e | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.ToggleLeft`. | is similar to
GUILayout.Toggle
but
respects the
EditorGUI.showMixedValue
property and handles keyboard focus
consistent with other Editor controls.
EditorGUILayout.ToggleLeft
has
the label close and to the left of the toggle. (The
EditorGUILayout.Toggle
has the
opposite with the label at a distance from the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_806886f74e49 | unity_docs | rendering | What is `LightmapParameters.SetLightmapParametersForLightingSettings` in Unity? Explain its purpose and usage. | LightmapParameters.SetLightmapParametersForLightingSettings
Declaration
public static void
SetLightmapParametersForLightingSettings
(
LightmapParameters
parameters
,
LightingSettings
lightingSettings
);
Description
Sets the
LightmapParameters
for the specified
LightingSettings
.
Additional resources:
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87fc2da3c2ce | unity_docs | editor | What is `SemanticMergeMode` in Unity? Explain its purpose and usage. | SemanticMergeMode
enumeration
Description
Behavior of semantic merge.
How the semantic merge of Scene and Prefab assets should behave.
Properties
Property
Description
Off
Disable use of semantic merging. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1ff0aef4f94 | unity_docs | rendering | What is `SparseTexture.ctor` in Unity? Explain its purpose and usage. | SparseTexture Constructor
Declaration
public
SparseTexture
(int
width
,
int
height
,
TextureFormat
textureFormat
,
int
mipCount
,
bool
linear
= false);
Parameters
Parameter
Description
width
Texture width in pixels.
height
Texture height in pixels.
mipCount
Mipmap count. Pass -1 to create full mip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5398713f66ee | unity_docs | animation | Show me a Unity C# example demonstrating `AnimationState.weight`. | all weights.
instead it will take up 80% of the 50%.
Example:
a upper body which is affected by wave, walk and idle
a lower body which is affected by only walk and idle.
- Blend weights can change per animated value because of mixing.
Even without mixing, sometimes a curve is just not defined. Still you want the blend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0e431c524756 | unity_docs | scripting | Explain 'Submit a UPM package for approval' in Unity. | The
Asset Store
team reviews each package draft to make sure it meets the
Submission Guidelines
before you can publish it to the Asset Store.
## Submit a UPM package to the Publisher Portal
Open the Publisher Portal and select
Products
.
In the Package tab, choose your package configuration and set a namespace. To le... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_edbf7b83fa46 | unity_docs | physics | In Unity's 'Garbage collection modes', what is 'Incremental garbage collection example' and how does it work? | The following screenshots from the Profiler illustrate how incremental garbage collection reduces frame rate problems:
In the top profiling session, the
Incremental GC setting
is enabled. The application has a consistent 60 fps frame rate, because the garbage collector distributes the garbage collection operation over ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_917301a37153 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.Distance`. | Vector3.Distance
Declaration
public static float
Distance
(
Vector3
a
,
Vector3
b
);
Description
Returns the distance between
a
and
b
.
Vector3.Distance(a,b)
is the same as
(a-b).magnitude
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Tran... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46ab0af23b9f | unity_docs | scripting | What is `UIElements.FocusOutEvent.ctor` in Unity? Explain its purpose and usage. | FocusOutEvent Constructor
Declaration
public
FocusOutEvent
();
Description
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c25ec11d1ff5 | unity_docs | animation | What is `Animations.AnimatorController.CreateAnimatorControllerAtPathWithClip` in Unity? Explain its purpose and usage. | AnimatorController.CreateAnimatorControllerAtPathWithClip
Declaration
public static
Animations.AnimatorController
CreateAnimatorControllerAtPathWithClip
(string
path
,
AnimationClip
clip
);
Parameters
Parameter
Description
path
The path where the AnimatorController will be created.
clip
The default cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5debe2d66f9 | unity_docs | physics | Give me an overview of the `PhysicsShape2D` class in Unity. | PhysicsShape2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Represents an efficient low-level physics shape used by the physics engine.
A
Collider2D
is a high-level representation of physics geometry that produces low-level
PhysicsShape2D
geometry that the physics engine u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_95bbcc0a681c | unity_docs | editor | Explain 'Code Coverage' in Unity. | com.unity.testtools.codecoverage
## Description
Use this package to export code coverage data and reports from your automated tests. Additionally, the Code Coverage package offers a Coverage Recording feature which allows capturing coverage data on demand, for manual testing or when there are no automated tests in th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f5be093120f | unity_docs | scripting | What is `ModelImporter.sortHierarchyByName` in Unity? Explain its purpose and usage. | ModelImporter.sortHierarchyByName
public bool
sortHierarchyByName
;
Description
Sorts the gameObject hierarchy by name.
When enabled, gameObjects are sorted by alphabetical order within the hierarchy. Disable this property to preserve the hierarchy order defined in the imported file. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa01532b511c | unity_docs | networking | In Unity's 'Netcode for Entities', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.netcode@1.13 released 1.13.0
com.unity.netcode@1.12 released 1.12.0
com.unity.netcode@1.11 released 1.11.0 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9bc40c46e9ff | github | scripting | Write a Unity C# script called Character | ```csharp
using UnityEngine;
using System.Collections.Generic;
[DisallowMultipleComponent]
[RequireComponent(typeof(CharacterBody))]
[RequireComponent(typeof(CharacterInventory))]
[RequireComponent(typeof(CharacterMovement))]
[RequireComponent(typeof(CharacterInteraction))]
[RequireComponent(typeof(CharacterView))]
[... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65ca760d2cd0 | unity_docs | rendering | What is `VersionControl.VersionControlObject.GetExtension` in Unity? Explain its purpose and usage. | VersionControlObject.GetExtension
Declaration
public T
GetExtension
();
Returns
T
Extension object if it's supported by
VersionControlObject
.
null
otherwise.
Description
Gets optional extension object.
You can implement optional extensions in your
VersionControlObject
to improve user experience. For... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91f93db57627 | unity_docs | rendering | What is `TerrainLayerUtility.ValidateDiffuseTextureUI` in Unity? Explain its purpose and usage. | TerrainLayerUtility.ValidateDiffuseTextureUI
Declaration
public static void
ValidateDiffuseTextureUI
(
Texture2D
texture
);
Parameters
Parameter
Description
texture
The texture to validate.
Description
Checks whether the texture is a valid TerrainLayer diffuse texture. If it detects that the texture is no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7bd1daf5a55 | unity_docs | scripting | What is `Media.MediaRational.ctor` in Unity? Explain its purpose and usage. | MediaRational Constructor
Declaration
public
MediaRational
(int
numerator
);
Declaration
public
MediaRational
(int
numerator
,
int
denominator
);
Parameters
Parameter
Description
numerator
Numerator of the rational number.
denominator
Denominator of the rational number.
Description
Constructs a rat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b20ec038596 | unity_docs | scripting | What is `UIElements.LongField.ctor` in Unity? Explain its purpose and usage. | LongField Constructor
Declaration
public
LongField
();
Description
Constructor.
Declaration
public
LongField
(int
maxLength
);
Parameters
Parameter
Description
maxLength
Maximum number of characters the field can take.
Description
Constructor.
Declaration
public
LongField
(string
label
,
int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c0288178f923 | unity_docs | rendering | In Unity's 'Particle size', what is 'Changing particle size based on the particle’s speed' and how does it work? | The
Size By Speed Module
can create particles that change size based on their speed in distance units per second.
Some situations will require particles which vary in size depending on their speed. For example, you would expect small pieces of debris to be accelerated more by an explosion than larger pieces. You can ac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f8127905b50 | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.activeMipmapLimit`. | pLimit
also reflects any downscale fallbacks applied by EditorUserBuildSettings.androidETC2Fallback or
AndroidETC2FallbackOverride
.
The following code example demonstrates how you can use
activeMipmapLimit
to perform a
Graphics.CopyTexture
operation on the GPU to copy the highest resolution mipmap level of a tex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cc65f0602df5 | unity_docs | performance | Explain 'Parallel jobs' in Unity. | When you
schedule a job
, its Execute method runs a single time. However, there might be times when you need to perform the same operation on a lot of objects. To do this, use a ParallelFor job type, which inherits from
IJobParallelFor
.
A ParallelFor job uses a NativeArray of data to act on as its data source. Paralle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_867a31253390 | unity_docs | physics | Give me an overview of the `JointMotor` class in Unity. | JointMotor
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
The JointMotor is used to motorize a joint.
For example the
HingeJoint
can be told to rotate at a given speed and force.
The joint will then attempt to reach the velocity with the given maximum force.
Additional resource... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b0201509dca | unity_docs | rendering | Explain 'LOD Group component reference' in Unity. | The
LOD Group
component manages
level of detail
(LOD) for
GameObjects
.
Controls for
transitioning between LOD levels
LOD Group selection bar
for switching between LOD levels and previewing LOD rendering
Information about the
Lod Bias
Quality setting. This message appears if the
Lod Bias
property is set to anything oth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_664acb6039dc | unity_docs | scripting | What is `Progress.GetStatus` in Unity? Explain its purpose and usage. | Progress.GetStatus
Declaration
public static
Progress.Status
GetStatus
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
Status
The progress indicator's current status.
Description
Gets the progress indicator's status. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_11 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Obtain information about features on indoor maps.
Signature:
```csharp
public IndoorMapEntityInformationApi IndoorMapEntityInformationApi
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_dbbb106bc978 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.SetMetaInfo`. | SearchIndexer.SetMetaInfo
Declaration
public void
SetMetaInfo
(string
documentId
,
string
metadata
);
Parameters
Parameter
Description
documentId
Id of a document.
metadata
Metadata to bind to that document.
Description
Set arbiraty metadata on a specific document.
```csharp
using System.IO;
using Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9068af7b6c11 | unity_docs | math | What is `AI.NavMesh.AddNavMeshData` in Unity? Explain its purpose and usage. | NavMesh.AddNavMeshData
Declaration
public static
AI.NavMeshDataInstance
AddNavMeshData
(
AI.NavMeshData
navMeshData
);
Parameters
Parameter
Description
navMeshData
Contains the data for the navmesh.
Returns
NavMeshDataInstance
Representing the added navmesh.
Description
Adds the specified NavMeshD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a944ff0716ea | unity_docs | scripting | What is `Vector2.Min` in Unity? Explain its purpose and usage. | Vector2.Min
Declaration
public static
Vector2
Min
(
Vector2
lhs
,
Vector2
rhs
);
Description
Returns a vector that is made from the smallest components of two vectors.
Additional resources:
Max
function.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Vector2 a = n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b91b6e8826cd | unity_docs | scripting | What is `Object.name` in Unity? Explain its purpose and usage. | Object.name
public string
name
;
Description
The name of the object.
Components share the same name with the game object and all attached components. If a class derives from MonoBehaviour it inherits the "name" field from
MonoBehaviour
. If this class is also attached to GameObject, then "name" field is set t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbfdd6b499fc | unity_docs | physics | Show me a Unity C# example demonstrating `Physics.defaultMaxDepenetrationVelocity`. | sitive.
This value is usually changed in
Edit->Project Settings->Physics->Settings->Game Object
inspector instead of from scripts.
Note:
Very large values can introduce instability during collision detection; too small values might cause the collider depenetration to fail.
You can also set a maximum depenetration v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f336abff88e9 | unity_docs | scripting | What is `Vector2.Max` in Unity? Explain its purpose and usage. | Vector2.Max
Declaration
public static
Vector2
Max
(
Vector2
lhs
,
Vector2
rhs
);
Description
Returns a vector that is made from the largest components of two vectors.
Additional resources:
Min
function.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Vector2 a = ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f40ab2d6307 | unity_docs | scripting | Give me an overview of the `AudioEchoFilter` class in Unity. | AudioEchoFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.
Additional resources:
Audio Echo Filter
information.
Properties
Property
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1e7cd68f2f5c | unity_docs | physics | In Unity's 'Physics Profiler module', what is 'Chart categories' and how does it work? | The Physics Profiler module’s chart tracks the time your application spends on physics. The timings are divided into different chart categories:
Chart Function Physics Used Memory
The total amount of memory that the physics module has used
Active Dynamic Bodies
The number of Rigidbody components and ArticulationBody co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_614ed1a3f956 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.Finish`. | ments
,
bool
saveBytes
);
Parameters
Parameter
Description
threadCompletedCallback
Callback invoked when the index is ready to be used.
removedDocuments
Documents to be removed from current index (if any).
saveBytes
Indicates if the system should return the binary stream of the index as a byte array.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4fcef757a45 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Instrumentation` in Unity? Explain its purpose and usage. | Instrumentation
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<instrumentation>
Android Manifest element.
For more information about the element, see Android's documentation:
Instrumentation element
Properties
Proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6054fd9df65d | unity_docs | scripting | What is `Quaternion.Dot` in Unity? Explain its purpose and usage. | Quaternion.Dot
Declaration
public static float
Dot
(
Quaternion
a
,
Quaternion
b
);
Description
The dot product between two rotations.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
print(Quaternion.Dot(transform.rotation, Quaternion.identity));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fc85d32f1e7f | github | scripting | Write a Unity Editor script for Item Audio Set List Updater | ```csharp
using System.Linq;
using ClusterVR.CreatorKit.Item;
using ClusterVR.CreatorKit.Item.Implements;
using UnityEditor;
using UnityEngine;
namespace Baxter.ClusterScriptExtensions.Editor.ComponentUpdater
{
/// <summary>
/// <see cref="ScriptableItemExtension"/> の内容から、アイテムにアタッチすべきItemAudioSetListを更新するクラス。
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_88fba4e5f4db | unity_docs | animation | What is `Animator.GetInteger` in Unity? Explain its purpose and usage. | Animator.GetInteger
Declaration
public int
GetInteger
(string
name
);
Declaration
public int
GetInteger
(int
id
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
Returns
int
The value of the parameter.
Description
Returns the value of the given integer paramete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b73034ff44cc | unity_docs | math | What is `AI.NavMeshAgent.Warp` in Unity? Explain its purpose and usage. | NavMeshAgent.Warp
Declaration
public bool
Warp
(
Vector3
newPosition
);
Parameters
Parameter
Description
newPosition
New position to warp the agent to.
Returns
bool
True if agent is successfully warped, otherwise false.
Description
Warps agent to the provided position.
Returns true if successful, o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f449c69610f2 | github | scripting | Write a Unity C# MonoBehaviour script called Separating Streaming And Rendering | ```csharp
using UnityEngine;
using Wrld;
public class SeparatingStreamingAndRendering: MonoBehaviour
{
public Camera renderingCamera;
void OnEnable()
{
Api.Instance.CameraApi.SetControlledCamera(renderingCamera);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d5cee8e2881 | unity_docs | math | What is `ArticulationJacobian.ctor` in Unity? Explain its purpose and usage. | ArticulationJacobian.ctor(int rows, int cols)
Parameters
Parameter
Description
rows
Number of matrix rows.
cols
Number of matrix columns.
Description
Initializes nRows X nCols Jacobian matrix to zeroes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_956499f50dec | unity_docs | rendering | Show me a Unity code example for 'Asset import determinism'. | Before you build assets, confirm whether the imported assets are deterministic.
You can use the following tools to verify this:
Use the consistency check argument
: Open the Unity Editor with the following launch argument, which enables the ConsistencyChecker to record results in the Editor log:
```
-consistencyCheck
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa48fb0a4f05 | unity_docs | rendering | What is `Renderer.motionVectorGenerationMode` in Unity? Explain its purpose and usage. | Renderer.motionVectorGenerationMode
public
MotionVectorGenerationMode
motionVectorGenerationMode
;
Description
Specifies the mode for motion vector rendering.
Motion vectors track the per-pixel object velocity from one frame to the next. Using this information you can apply specific Image Effects such as moti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16782189674e | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryValidationOptions.skipUnknownFilters`. | QueryValidationOptions.skipUnknownFilters
public bool
skipUnknownFilters
;
Description
Boolean indicating if unknown filters should be skipped.
If true, unknown filters are skipped. If false and
validateFilters
is true, unknown filters will generate errors if no default handler is provided with
QueryEngine.S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a384e0975d4 | unity_docs | physics | What is `PhysicsShapeType2D.Circle` in Unity? Explain its purpose and usage. | PhysicsShapeType2D.Circle
Description
Use a circle shape to interpret the
PhysicsShape2D
geometry.
A circle geometry type is comprised of a single vertex in the
PhysicsShape2D
and a
PhysicsShape2D.radius
. The single vertex represents the center of the circle with the radius defining the radius of the circle. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_299059d0e2fc | unity_docs | rendering | Show me a Unity C# example demonstrating `Font.RequestCharactersInTexture`. | exture, or using Unity's text rendering functions during the last frame. So
it is advisable to always call RequestCharactersInTexture for any text on the screen you wish to render using
custom font rendering functions, even if the characters are currently present in the texture, to make sure they
don't get purged durin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b3a684cad92 | unity_docs | rendering | Give me an overview of the `RenderTextureFormat` class in Unity. | RenderTextureFormat
enumeration
Description
Format of a
RenderTexture
.
Note that a particular render texture format might not be supported by the current platform or GPU. Use
SystemInfo.SupportsRenderTextureFormat
to check before using.
Additional resources:
RenderTexture
class.
Properties
Property
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_61f9b3233bf5 | unity_docs | ui | In Unity's 'Dispatch events', what is 'Event target' and how does it work? | As an event travels along the propagation path,
Event.currentTarget
updates to the element handling the event. Within an event callback function, there are two properties that log the dispatch behavior:
EventBase.currentTarget
is the visual element on which the callback was registered.
EventBase.target
is the element w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5e81529aec67 | github | scripting | Write a Unity C# UI script for Wrld Map | ```csharp
using UnityEngine;
using Wrld;
using Wrld.Scripts.Utilities;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class WrldMap : MonoBehaviour
{
[Header("Camera/View Settings")]
[Tooltip("Camera used to request streamed resources")]
[SerializeField]
private Camera m_streamingCamera ... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_4f5b23503cac | unity_docs | audio | What is `AudioSettings.driverCapabilities` in Unity? Explain its purpose and usage. | AudioSettings.driverCapabilities
public static
AudioSpeakerMode
driverCapabilities
;
Description
Returns the speaker mode capability of the current audio driver. (Read Only)
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Set the speaker mode to that of the system settings. void Start(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06f0b6c26f8b | unity_docs | math | What is `Mesh.SetNormals` in Unity? Explain its purpose and usage. | Mesh.SetNormals
Declaration
public void
SetNormals
(Vector3[]
inNormals
);
Declaration
public void
SetNormals
(List<Vector3>
inNormals
);
Declaration
public void
SetNormals
(NativeArray<T>
inNormals
);
Parameters
Parameter
Description
inNormals
Per-vertex normals.
Description
Set the normals of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8762ebd3a6d3 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.strengthXMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.strengthXMultiplier
public float
strengthXMultiplier
;
Description
x-axis strength multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall strength multiplier.
Additional resources:
ParticleSystem.NoiseModule.stren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c8d02c8c4381 | github | scripting | Write a Unity C# script called Abstract Ghost Character View | ```csharp
using System;
using System.Collections;
using PacEngine.characters;
using PacEngine.characters.ghosts;
using PacEngine.utils;
using UnityEngine;
public abstract class AbstractGhostCharacterView : AbstractCharacterView
{
private const string ANIMATOR_FRIGHTENED = "Frightened";
private const string AN... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_aeed79fdcab2 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsRGTCFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsRGTCFormat
Declaration
public static bool
IsRGTCFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static bool
IsRGTCFormat
(
TextureFormat
format
);
Description
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a0e9a5e60ee | unity_docs | math | What is `Rendering.RayTracingAABBsInstanceConfig.accelerationStructureBuildFlagsOverride` in Unity? Explain its purpose and usage. | RayTracingAABBsInstanceConfig.accelerationStructureBuildFlagsOverride
public bool
accelerationStructureBuildFlagsOverride
;
Description
Whether to override the build flags specified when creating a
RayTracingAccelerationStructure
.
If you set this value to
true
, Unity uses
RayTracingAABBsInstanceConfig.acce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d55cb27b622e | unity_docs | scripting | What is `Networking.UnityWebRequest.Send` in Unity? Explain its purpose and usage. | Method group is Obsolete
UnityWebRequest.Send
Obsolete
Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.
Declaration
public
AsyncOperation
Send
();
Returns
AsyncOperation
An
AsyncOperation
indicating the progress/completion state of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6b052d1c772c | unity_docs | rendering | In Unity's 'ColorMask command in ShaderLab reference', what is 'Parameters' and how does it work? | Parameter Value Function
render target
Integer, 0 through 7.
The render target index.
channels
0
Disables color writes to the R, G, B, and A channels.
R
Enables color writes to the red channel.
G
Enables color writes to the green channel.
B
Enables color writes to the blue channel.
A
Enables color writes to the alpha c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2d60fdb79783 | unity_docs | ui | Explain 'Example native audio plug-ins included in the SDK' in Unity. | The
audio plug-in SDK
contains a variety of different audio
plug-in
types. The plug-in code in the SDK is available in the public domain so you can use this code as a template. The project contains examples of native DSP plug-ins with and without a customized GUI.
If you want to use an IDE to edit and compile the examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ba7dfbb94775 | unity_docs | networking | Explain 'Relay' in Unity. | com.unity.services.relay
## Description
Connect the players of your peer-hosted games with Relay. Your games will also benefit from improved reliability, privacy and the ability to communicate across platforms. To get started, enable listen-server UDP networking for your project on the Unity Dashboard.
Features inclu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b9fa07eee429 | unity_docs | ui | Explain 'Replace deprecated browser interaction code' in Unity. | Some code involved with web browser script interactions is deprecated and has been replaced with alternative code.
If your code contains any of the deprecated code, you need to update the code with the replacement code to prevent unexpected behavior or broken code.
## Deprecated code quick reference
The following cod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_255663ca9dd6 | github | scripting | Write a Unity C# UI script for Line | ```csharp
using System;
using UnityEngine;
using UnityEngine.UI;
public class Line : MonoBehaviour
{
[SerializeField] TMPro.TextMeshProUGUI MessageText;
[SerializeField] Image[] MsgColorImages;
public void SetText(string str, Color color)
{
MessageText.text = $"<color=white> [{DateT... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_8c21f425961f_doc_1 | github | scripting | What does `bool` do in this Unity script? Explain its purpose and signature. | Convert a to based on the value of .
Signature:
```csharp
public static implicit operator bool(TimedFlag flag) => flag.Active;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac54f894bd76 | unity_docs | rendering | What is `Rendering.BatchRendererGroupCreateInfo.finishedCullingCallback` in Unity? Explain its purpose and usage. | BatchRendererGroupCreateInfo.finishedCullingCallback
public
Rendering.BatchRendererGroup.OnFinishedCulling
finishedCullingCallback
;
Description
Unity calls this callback when this BatchRendererGroup finishes culling. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3593853bfd9e | unity_docs | editor | What is `ObjectChangeKind.ChangeScene` in Unity? Explain its purpose and usage. | ObjectChangeKind.ChangeScene
Description
A change of this type indicates that an open scene has been changed ("dirtied") without any more specific information available. This happens for example when
EditorSceneManager.MarkSceneDirty
is used. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_966f7c6bf12e | unity_docs | math | What are the parameters of `Handles.ScaleSlider` in Unity? | Returns float The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. Description Make a directional scale slider. This method will draw a 3D-draggable handle on the screen that looks like one axis on Unity's ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64c8a39180db | unity_docs | editor | What is `AssetImporters.AssetImportContext` in Unity? Explain its purpose and usage. | AssetImportContext
class in
UnityEditor.AssetImporters
Description
Defines the import context for scripted importers during an import event.
This class carries both input and output information for the OnImportAsset() task.
Properties
Property
Description
assetPath
The path of the source asset file to be impo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b54f79182920 | github | scripting | Write a Unity C# script called Load Completed Event | ```csharp
using RMC.Core.Architectures.Umvcs.Controller.Events;
using UnityEngine.Events;
namespace RMC.Core.Architectures.Umvcs.Samples.MyBouncyBallExample.Umvcs.Controller.Events
{
/// <summary>
/// TODO: Add comment
/// </summary>
public class LoadCompletedEvent : UnityEvent<string>, IEvent { }
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f5f60e52f31 | unity_docs | rendering | In Unity's 'Introduction to optimizing draw calls', what is 'Types of draw call optimization' and how does it work? | Draw call optimization methods in Unity work in one of the following ways:
Drawing multiple copies of a mesh in one draw call, using the hardware capabilities of the GPU. This is GPU instancing.
Using another technique to reduce render state updates, such as large GPU buffers. This is how the Scriptable
Render Pipeline... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_418ae587df34 | unity_docs | rendering | Explain 'Organizing assets into AssetBundles' in Unity. | When you create an AssetBundle, there are some limitations and organizational strategies to be aware of.
There are some limitations to what assets you can put in an AssetBundle, and how you set them up. The following table contains limitations of AssetBundles:
Limitation Description File types
You can’t combine scenes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccbcc8855edc | unity_docs | scripting | What is `Experimental.GraphView.Edge.OnCustomStyleResolved` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Edge.OnCustomStyleResolved
Declaration
protected void
OnCustomStyleResolved
(
UIElements.ICustomStyle
styles
);
Description
Called when the custom style properties are resolved. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d35333d1dcce_doc_5 | github | scripting | What does `OnEnable` do in this Unity script? Explain its purpose and signature. | If you override this Unity Magic™ method, BE SURE TO CALL base.OnEnable() from your method
Signature:
```csharp
protected virtual void OnEnable()
=> ResumeSubscriptions();
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_a1f83c103539 | unity_docs | scripting | What is `SystemInfo.graphicsDeviceVendor` in Unity? Explain its purpose and usage. | SystemInfo.graphicsDeviceVendor
public static string
graphicsDeviceVendor
;
Description
The vendor of the graphics device (Read Only).
This is the vendor of user's graphics card, as reported by the graphics driver.
Additional resources:
SystemInfo.graphicsDeviceName
,
SystemInfo.graphicsDeviceVersion
.
```cs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66b5c6f1e4f2 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.NextVisible`. | SerializedProperty.NextVisible
Declaration
public bool
NextVisible
(bool
enterChildren
);
Description
Move to next visible property.
Additional resources:
Next
,
hasVisibleChildren
,
isExpanded
,
Reset
,
HideInInspector
.
```csharp
using System;
using System.Text;
using UnityEngine;
using UnityEditor;pub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3844b8d8e8eb | unity_docs | scripting | In Unity's 'Enter Play mode with domain reload disabled', what is 'Resetting state from code' and how does it work? | When domain reloading is disabled, the values of
static fields
and the handlers assigned to static events persist between Play mode runs. The following code example has a static counter that increments on a press of any keyboard key. The code also registers a method to handle the static event
EditorApplication.playMode... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0a212619fc54_doc_4 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Releases the specified MonoBehaviour object back to its pool.The type of the MonoBehaviour object to release.The object to release.
Signature:
```csharp
public static void ReleaseMono<T>(T obj) where T : MonoBehaviour, IPoolable => _poolService.ReleaseMono(obj);
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_cdf3ad42adae | unity_docs | rendering | In Unity's 'Create a quad mesh via script', what is 'Triangles' and how does it work? | Next, you need to set up the triangles. A quad consists of two triangles, each made up of three points in the vertex array you created earlier. To specify the points, you define each triangle as three indices of the the vertex array. For example, the lower left triangle for this quad uses index 0, 2, and 1 which corres... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8fc5390cff5 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.ExecuteMenuItem`. | EditorApplication.ExecuteMenuItem
Declaration
public static bool
ExecuteMenuItem
(string
menuItemPath
);
Description
Invokes the menu item in the specified path.
This function also works with Editor Scripts.
```csharp
// Simple script that lets you create a new
// Scene, create a cube and an empty game object... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d50f6ecba8ea | unity_docs | rendering | What is `Material.GetConstantBuffer` in Unity? Explain its purpose and usage. | Material.GetConstantBuffer
Declaration
public
GraphicsBufferHandle
GetConstantBuffer
(string
name
);
Parameters
Parameter
Description
name
The name of the constant buffer property to return.
Returns
GraphicsBufferHandle
Returns the handle of the constant buffer graphics resource.
Description
Get a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92d0efb754c8 | unity_docs | physics | What is `Collider.attachedArticulationBody` in Unity? Explain its purpose and usage. | Collider.attachedArticulationBody
public
ArticulationBody
attachedArticulationBody
;
Description
The articulation body the collider is attached to.
Returns null if the collider is attached to no articulation body.
Colliders are automatically connected to the articulation body attached
to the same game objec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a24b1cd7c65 | unity_docs | rendering | What is `Shader.maximumChunksOverride` in Unity? Explain its purpose and usage. | Shader.maximumChunksOverride
public static int
maximumChunksOverride
;
Description
Sets the limit on the number of shader variant chunks Unity loads and keeps in memory.
You can use
maximumChunksOverride
to limit the amount of memory Unity uses for
shader variants
.
You can use the following values:
A posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90542e1a5f30 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.ExpandItem` in Unity? Explain its purpose and usage. | BaseTreeViewController.ExpandItem
Declaration
public void
ExpandItem
(int
id
,
bool
expandAllChildren
,
bool
refresh
);
Parameters
Parameter
Description
id
The item ID.
expandAllChildren
Whether the whole hierarchy under that item will be expanded.
refresh
Whether to refresh items or not. Set to false ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e3d3dd23bbc | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleFlags` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleFlags
Declaration
public
Unity.Profiling.LowLevel.MarkerFlags
GetSampleFlags
(int
sampleIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
Returns
MarkerFlags
Returns Profiler marker flags.
Description
Gets Profiler marker flags for the spe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1149ee0857d | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.WorldToScreenPoint`. | ms
position
from world space into screen space.
Screen space is defined in pixels. The lower left pixel of the screen is (0,0). The upper right pixel of the screen is (screen width in pixels - 1, screen height in pixels - 1).
The z coordinate is the distance from the camera in world units.
If
position
is outside t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2955aa40b125 | unity_docs | scripting | What is `TestTools.CoveredMethodStats` in Unity? Explain its purpose and usage. | CoveredMethodStats
struct in
UnityEngine.TestTools
/
Implemented in:
UnityEngine.CoreModule
Description
Describes the summary of the code coverage for the specified method used by
Coverage
. For an example of typical usage, see
Coverage.GetStatsFor
.
Properties
Property
Description
method
The covered metho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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