id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_df25730b81e2 | unity_docs | xr | What is `XR.XRDisplaySubsystem.TryGetFramePresentCount` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.TryGetFramePresentCount
Declaration
public bool
TryGetFramePresentCount
(out int
framePresentCount
);
Parameters
Parameter
Description
framePresentCount
Outputs the number of times the current frame has been presented.
Returns
bool
Returns true if the current frame count is available. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad86d469bd3f | unity_docs | scripting | Show me a Unity C# example demonstrating `ScriptableObject.Reset`. | ScriptableObject.Reset()
Description
Reset to default values.
Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the Inspector.
```c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_383225aec735 | github | scripting | Write a Unity C# XR/VR script for Gaze Input Manager | ```csharp
using System.Collections.Generic;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
{
/// <summary>
/// Manages input fallback for <see cref="XRGazeInteractor"/> when eye tracking is not available.
/// </summary>
public class GazeInputManager : ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_8303d59b47f2 | unity_docs | rendering | What is `SceneManagement.EditorSceneManager.SetSceneCullingMask` in Unity? Explain its purpose and usage. | EditorSceneManager.SetSceneCullingMask
Declaration
public static void
SetSceneCullingMask
(
SceneManagement.Scene
scene
,
ulong
sceneCullingMask
);
Parameters
Parameter
Description
scene
The scene to set the culling mask on.
sceneCullingMask
The value of the culling mask, stored as a bitfield.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f77dc435e2e | unity_docs | rendering | What is `Highlighter.activeVisible` in Unity? Explain its purpose and usage. | Highlighter.activeVisible
public static bool
activeVisible
;
Description
Is the current active highlight visible yet?
If the element to be highlighted is inside a scrollview, the scrollview automatically scrolls to reveal the element. Once it is within view, activeViisble will be true. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49a1a9e54030 | unity_docs | ui | What is `UIElements.VisualElement.GetDataSourceContext` in Unity? Explain its purpose and usage. | VisualElement.GetDataSourceContext
Declaration
public
UIElements.DataSourceContext
GetDataSourceContext
(
UIElements.BindingId
bindingId
);
Parameters
Parameter
Description
bindingId
The binding ID to query.
Returns
DataSourceContext
A context object with the data source and data source path of a bind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eac2b5bb84b | unity_docs | ui | What is `Experimental.GraphView.Node.topContainer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Node.topContainer
public
UIElements.VisualElement
topContainer
;
Description
Entire top area containing input and output containers. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b0aef5a94d2 | unity_docs | rendering | What is `ParticleSystem.MinMaxGradient.colorMax` in Unity? Explain its purpose and usage. | ParticleSystem.MinMaxGradient.colorMax
public
Color
colorMax
;
Description
Set a constant color for the upper bound.
Useful when
ParticleSystem.MinMaxGradient.mode
is set to
ParticleSystemGradientMode.TwoColors
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5103f269e94a | unity_docs | rendering | What is `Material.HasMatrix` in Unity? Explain its purpose and usage. | Material.HasMatrix
Declaration
public bool
HasMatrix
(string
name
);
Declaration
public bool
HasMatrix
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property. Use
Shader.PropertyToID
to get this ID.
name
The name of the property.
Returns
bool
Returns true if the Shad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_360b5d376f0d | unity_docs | input | Show me a Unity C# example demonstrating `iOS.Device.generation`. | Device.generation
public static
iOS.DeviceGeneration
generation
;
Description
The generation of the device. (Read Only)
For information on the possible values, see
DeviceGeneration
.
```csharp
using UnityEngine;
using UnityEngine.iOS;public class DeviceGenerationExample : MonoBehaviour
{
string m_DeviceGen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e242ff05af0b | unity_docs | rendering | In Unity's 'Set the render pipeline and render order for a shader', what is 'Set the render pipeline' and how does it work? | To make a subshader compatible with the Universal Render Pipeline (URP) or the High Definition Render Pipeline (HDRP), add a RenderPipeline tag to the SubShader block:
For URP, use
"RenderPipeline" = "UniversalPipeline"
For HDRP, use
"RenderPipeline" = "HDRenderPipeline" | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6b8a8a099ff1 | unity_docs | rendering | Explain 'Light component Inspector window reference for the Built-In-Render-Pipeline' in Unity. | Unity displays different properties in the Light Inspector depending on the
render pipeline
that your Project uses.
## Light settings
Property:
Function:
Type
The current type of light. Possible values are Directional ,
Point
,
Spot and Area
(Rectangle or Disc light). For information on these values, see
Types of Lig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7004cb32aa0b | unity_docs | ui | Show me a Unity C# example demonstrating `Mathf.Clamp`. | s the given value if it is within the minimum and maximum range.
Returns the minimum value if the given float value is less than the minimum. Returns the maximum value if the given value is greater than the maximum value. Use Clamp to restrict a value to a range that is defined by the minimum and maximum values.
Retu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd5d61525222 | unity_docs | scripting | What is `AudioSettings` in Unity? Explain its purpose and usage. | AudioSettings
class in
UnityEngine
/
Implemented in:
UnityEngine.AudioModule
Description
Controls the global audio settings from script.
Setup speaker output and format.
Static Properties
Property
Description
audioSpatialExperience
Determines if the Unity app's final mixed audio stream is spatialized.
dri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_55cd5db840c5 | unity_docs | input | Show me a Unity code example for 'Detect Game Controllers'. | oystick $number by $model
.
$profile_type
can be either basic or extended , and
$connection_type
is either wired or
wireless
. When Unity detects at least one controller, you can either disable on-screen touch controls or amend them to supplement controller input.
## Example: Detect attached Game Controllers
The foll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bf5cf5c5d6e1_doc_5 | github | scripting | What does `IsMiddleGrabbing` do in this Unity script? Explain its purpose and signature. | Returns true if the given hand's middle finger tip is closer to the wrist than the middle proximal joint.Hand to check for the required pose.True if the given hand's middle finger tip is closer to the wrist than the middle proximal joint, false otherwise.
Signature:
```csharp
static bool IsMiddleGrabbing(XRHand hand)
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_2333290dbebd | unity_docs | math | What is `ScriptableWizard.DisplayWizard` in Unity? Explain its purpose and usage. | ScriptableWizard.DisplayWizard
Declaration
public static T
DisplayWizard
(string
title
);
Parameters
Parameter
Description
title
The title shown at the top of the wizard window.
Returns
T
The wizard.
Description
Creates a wizard.
When the user hits the Create button
OnWizardCreate
function will be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3fdca7e27c75_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A Burst-enabled version of .Implement this if you want to have your job compiled by Burst. A concrete version of using the job type itself as type parameter.
Signature:
```csharp
public interface IBurstUpdateTransformJob<TBurstJob> : IUpdateTransformJob
where TBurstJob : IInternalBurstUpdateTransformJob
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_ec09d05810dd | unity_docs | ui | What is `HideInCallstackAttribute` in Unity? Explain its purpose and usage. | HideInCallstackAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Marks the methods you want to hide from the Console window call stack. When you hide these methods they are removed from the detail area of the selected message in the Console window.
Note
: The intended use for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_841fcc4ef74e | unity_docs | audio | What is `AudioEchoFilter.decayRatio` in Unity? Explain its purpose and usage. | AudioEchoFilter.decayRatio
public float
decayRatio
;
Description
Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : Mono... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8da412d4830 | unity_docs | scripting | What is `UIElements.FocusEventBase_1.GetPooled` in Unity? Explain its purpose and usage. | FocusEventBase<T0>.GetPooled
Declaration
public static T
GetPooled
(
UIElements.IEventHandler
target
,
UIElements.Focusable
relatedTarget
,
UIElements.FocusChangeDirection
direction
,
UIElements.FocusController
focusController
,
bool
bIsFocusDelegated
);
Parameters
Parameter
Description
target
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_841d855d1581 | unity_docs | physics | In Unity's 'Terrain collider component reference', what is 'Layer overrides' and how does it work? | The Layer Overrides section provides properties that allow you to override the project-wide
Layer-based collision detection
settings for this collider.
Property Description Layer Override Priority
Define the priority of this collider override. When two colliders have conflicting overrides, the settings of the collider ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a8c81e28b0ed | unity_docs | ui | In Unity's 'Pseudo-classes', what is 'Supported pseudo-classes' and how does it work? | The following table lists supported pseudo-classes. You can’t extend pseudo-classes or create custom ones.
Pseudo-class
Matches an element when
:hover
The cursor is positioned over the element.
:active
A user interacts with the element, which is a Button ,
RadioButton
, or
Toggle
.
:inactive
A user stops to interact wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20aac543e5f3 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.DefaultGUI.minimumHeight` in Unity? Explain its purpose and usage. | MultiColumnHeader.DefaultGUI.minimumHeight
public static float
minimumHeight
;
Description
This height is the minium height the header can have and can only be used if sorting is disabled.
If sorting is enabled with MultiColumnHeader.canSort = true, then defaultHeight and larger can be used.
Additional resource... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7daf95d46d8c | unity_docs | rendering | In Unity's 'GLSL in Unity', what is 'GLSL snippets' and how does it work? | GLSL program snippets are written between GLSLPROGRAM and ENDGLSL keywords.
In GLSL, all shader function entry points have to be called
main()
. When Unity loads the GLSL shader, it loads the source once for the vertex program, with the VERTEX preprocessor define, and once more for the fragment program, with the FRAGME... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3aa8f6b63ad | unity_docs | scripting | What is `NVIDIA.GraphicsDevice` in Unity? Explain its purpose and usage. | GraphicsDevice
class in
UnityEngine.NVIDIA
/
Implemented in:
UnityEngine.NVIDIAModule
Description
Provides the main entry point for the NVIDIA Module. Use this to interact with specific NVIDIA graphics card features.
Static Properties
Property
Description
device
Gets the device created by GraphicsDevice.Crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ab12a2588197 | unity_docs | scripting | In Unity's 'Event function execution order', what is 'Run code on Editor launch' and how does it work? | Sometimes it can be useful to make parts of your code run immediately on launch of the Unity Editor or runtime, without any additional user action and without the code needing to be part of a MonoBehaviour script. You can run code on Editor launch without requiring any user action by applying the
[InitializeOnLoad]
att... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8bd72d25089 | unity_docs | xr | What is `Search.PropertyDatabase.IsPersistableType` in Unity? Explain its purpose and usage. | PropertyDatabase.IsPersistableType
Declaration
public static bool
IsPersistableType
(Type
type
);
Parameters
Parameter
Description
type
A type.
Returns
bool
True if the type can be persisted in the file, false otherwise.
Description
Returns a boolean indicating if a type can be persisted into the bac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bde2b08c0c2a | unity_docs | input | In Unity's 'Create a custom activity', what is 'Example activity with GameActivity application entry point' and how does it work? | The following code sample shows an example activity with GameActivity application entry point that overrides multiple functions.
```csharp
package com.company.product;
import com.unity3d.player.UnityPlayerGameActivity;
import android.os.Bundle;
import android.util.Log;
public class OverrideExample extends UnityPlayerG... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5e9de130533 | unity_docs | animation | What is `Tilemaps.Tilemap.GetAnimationFrameCount` in Unity? Explain its purpose and usage. | Tilemap.GetAnimationFrameCount
Declaration
public int
GetAnimationFrameCount
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Grid cell position.
Returns
int
Returns the number of animation frames. Returns 0 when there is no animation for the Tile at the given position.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5fdf989fdd2 | unity_docs | scripting | What is `CullingGroup.GetDistance` in Unity? Explain its purpose and usage. | CullingGroup.GetDistance
Declaration
public int
GetDistance
(int
index
);
Parameters
Parameter
Description
index
The index of the sphere.
Returns
int
The sphere's current distance band index.
Description
Get the current distance band index of a given sphere. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4dcd4ef92e93 | unity_docs | physics | Give me an overview of the `MeshCollider` class in Unity. | MeshCollider
class in
UnityEngine
/
Inherits from:
Collider
/
Implemented in:
UnityEngine.PhysicsModule
Description
A mesh collider allows you to do
collision detection
between meshes and primitives.
Additional resources:
BoxCollider
,
CapsuleCollider
,
PhysicsMaterial
,
Rigidbody
.
Properties
Proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb3312fb80a0 | unity_docs | scripting | What is `Build.Content.ContentBuildInterface.WriteSceneSerializedFile` in Unity? Explain its purpose and usage. | ContentBuildInterface.WriteSceneSerializedFile
Declaration
public static
Build.Content.WriteResult
WriteSceneSerializedFile
(string
outputFolder
,
Build.Content.WriteSceneParameters
parameters
);
Description
Writes Scene objects to a serialized file on disk.
Internal use only. See note on
ContentBuildInt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df2e04bdec70 | unity_docs | scripting | What is `UIElements.Rotate.angle` in Unity? Explain its purpose and usage. | Rotate.angle
public
UIElements.Angle
angle
;
Description
The angle applied by the rotation. Positive values represent clockwise rotation and negative values represent counterclockwise rotation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c4ee6f1fb27 | unity_docs | audio | What is `UIElements.UxmlObjectReferenceAttribute` in Unity? Explain its purpose and usage. | UxmlObjectReferenceAttribute
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Declares that a field or property is associated with nested UXML objects.
You can utilize the UxmlObjectReferenceAttribute to indicate that a property or field is
linked to one or multipl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5623cf74f142 | unity_docs | ui | What is `Presets.PresetSelector.ShowSelector` in Unity? Explain its purpose and usage. | PresetSelector.ShowSelector
Declaration
public static void
ShowSelector
(Object[]
targets
,
Presets.Preset
currentSelection
,
bool
createNewAllowed
);
Declaration
public static void
ShowSelector
(Object[]
targets
,
Presets.Preset
currentSelection
,
bool
createNewAllowed
,
Action<Preset>
onSelectionCha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_293900d19dce | unity_docs | physics | What is `RaycastHit2D.collider` in Unity? Explain its purpose and usage. | RaycastHit2D.collider
public
Collider2D
collider
;
Description
The
Collider2D
detected by the physics query.
When the
RaycastHit2D
result is returned from a physics query, the
collider
refers to the specific
Collider2D
that was detected.
NOTE
: This field will be NULL if nothing was detected however w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b49d47ab9de1 | unity_docs | scripting | What is `Experimental.GraphView.GridBackground` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GridBackground
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.ImmediateModeElement
Description
Default GraphView background.
Constructors
Constructor
Description
GridBackground
GridBackground's co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba8b61656308 | unity_docs | animation | What is `HumanBone` in Unity? Explain its purpose and usage. | HumanBone
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
The mapping between a bone in the model and the conceptual bone in the Mecanim human anatomy.
The names of the Mecanim human bone and the bone in the model are stored along with the limiting muscle values that constrain th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d6b9f6f510d5 | unity_docs | rendering | Explain 'Shader in ShaderLab reference' in Unity. | Explore the Shader block in ShaderLab to create a shader , and add material properties, custom editors and a fallback shader.
Page Description Shader block reference
Reference for the Shader block in ShaderLab.
Properties block reference
Reference for the Properties block in ShaderLab.
Fallback block reference
Referenc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9bab6061ad10 | unity_docs | scripting | Explain 'MonoBehaviour' in Unity. | The MonoBehaviour class provides the framework that allows you to attach your script to a GameObject in the Editor. It also provides hooks into useful Events such as Start and
Update
.
You can create new MonoBehaviour scripts in the Editor as described in
Create scripts
.
For a complete reference of every member of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e693496b694b | unity_docs | scripting | What are the parameters of `AndroidJavaObject.SetStatic` in Unity? | Description Set the value of a static field in an object type. The generic parameter determines the field type. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Create an object of user provided class org.example.StaticFields,
// and set the value of field 'globalName'.
void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5a2831e8cf0f | unity_docs | editor | Explain 'Version Control' in Unity. | com.unity.collab-proxy
## Description
The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting
https://unity.com/solutions/version-control
## Released for Unity
Package ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f12b2ca4a03 | unity_docs | editor | What is `Presets.DefaultPreset` in Unity? Explain its purpose and usage. | DefaultPreset
struct in
UnityEditor.Presets
Description
This structure defines a default Preset.
See Preset.GetDefaultListForType and Preset.SetDefaultListForType for usage.
Properties
Property
Description
enabled
Set this value to false to disable this DefaultPreset setting from the default preset list withou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6917a878749 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.PropertyField`. | nd customize the rendering of children if necessary.
Description
Make a field for
SerializedProperty
.
Use this when you want to customise the look of the options for a GameObject in the Inspector. Use this to create fields for Serialized Properties. More information on changing the Editor is available in the
Ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_842e1045ab20 | unity_docs | rendering | What is `TerrainData.DirtyTextureRegion` in Unity? Explain its purpose and usage. | TerrainData.DirtyTextureRegion
Declaration
public void
DirtyTextureRegion
(string
textureName
,
RectInt
region
,
bool
allowDelayedCPUSync
);
Parameters
Parameter
Description
textureName
The name of the Terrain texture.
region
The rectangular region to mark as dirty.
allowDelayedCPUSync
Specifies whet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f9520209776 | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.SetBool` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.SetBool
Declaration
public void
SetBool
(string
name
,
bool
value
);
Declaration
public void
SetBool
(int
id
,
bool
value
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
value
The new parameter value.
Description
Sets the value of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f613185027c | unity_docs | math | Give me an overview of the `BoundsInt` class in Unity. | BoundsInt
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Represents an axis aligned bounding box with all values as integers.
An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing
some object. As the box is never rotated with respe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc1704092e90 | unity_docs | scripting | What is `ImageEffectOpaque` in Unity? Explain its purpose and usage. | ImageEffectOpaque
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Any Image Effect with this attribute will be rendered after opaque geometry but before transparent geometry.
This allows for effects which extensively use the depth buffer (SSAO, etc) to affect only opaque pixels. This a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_188df22d8d66 | unity_docs | physics | In Unity's 'Articulation Body component reference', what is 'Joint anchor properties' and how does it work? | Define the coordinates of the
joint anchors
for the Articulation Body and its parent Articulation Body.
Property Description Compute Parent Anchor
Enable this property to make the parent-relative anchor match the anchor of the current Articulation Body. If you disable this property, you can separately set values for
Pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ed76e2d8f6e8 | unity_docs | xr | In Unity's 'Player', what is 'Platform-specific settings' and how does it work? | The platform-specific settings are divided into the following sections:
Icon
: the game icon(s) as shown on the desktop. You can choose icons from 2D image assets in the Project, such as sprites or imported images.
Resolution and Presentation
: settings for screen resolution and other presentation details such as wheth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ad5af24ab1f | unity_docs | physics | What is `Experimental.GraphView.Placemat.MinSizePolicy.EnsureMinSize` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Placemat.MinSizePolicy.EnsureMinSize
Description
Enforce the placemat minimum size when calculating the bounds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fac2f321b53e | unity_docs | rendering | What is `GL.Color` in Unity? Explain its purpose and usage. | GL.Color
Declaration
public static void
Color
(
Color
c
);
Description
Sets current vertex color.
In OpenGL this matches
glColor4f(c.r,c.g,c.b,c.a)
; on other graphics APIs the same
functionality is emulated.
In order for per-vertex colors to work reliably across different hardware, you have to use
a shader ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31f0c5a6989c | unity_docs | rendering | What is `LightTransport.PostProcessing.ReferenceProbePostProcessor.Initialize` in Unity? Explain its purpose and usage. | ReferenceProbePostProcessor.Initialize
Declaration
public bool
Initialize
(
LightTransport.IDeviceContext
context
);
Parameters
Parameter
Description
context
Device context.
Returns
bool
True if the initialization was successful.
Description
Initialize the
ReferenceProbePostProcessor
.
Must be cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_04eed56e121d | unity_docs | scripting | In Unity's 'Supported dependency versions', what is 'SDK' and how does it work? | Unity relies on tools that the Android SDK provides and different versions of the SDK usually have the same tools available. This means you can use any recent version of the SDK as they all contain the build tools that Unity requires.
The following table shows the supported versions of Android SDK tools installed with ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1a5a62a6f7e | unity_docs | rendering | What is `GizmoUtility.use3dIcons` in Unity? Explain its purpose and usage. | GizmoUtility.use3dIcons
public static bool
use3dIcons
;
Description
Determines whether icons in the Scene View are a fixed size (false) or scaled relative to distance from the camera and
iconSize
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_516c054e9eab | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.LerpAngle`. | gle
b
, based on the interpolation value
t
.
Description
Same as
Lerp
but makes sure the values interpolate correctly when they wrap around 360 degrees.
This method returns the shortest path between the specified angles. This method wraps around values that are outside the range [-180, 180]. For example, LerpA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_677db8a8460f | unity_docs | networking | Explain 'Package Manager configuration' in Unity. | Some environments require customized settings for network configuration, cache locations, and authentication for private repositories.
Topic Description Configuration files
Learn about the global and user-specific files where you store configuration information.
Configure your network for Package Manager
Configure fire... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_205c7802274a | unity_docs | rendering | What is `ImageConversion.EncodeToEXR` in Unity? Explain its purpose and usage. | ImageConversion.EncodeToEXR
Declaration
public static byte[]
EncodeToEXR
(
Texture2D
tex
,
Texture2D.EXRFlags
flags
);
Parameters
Parameter
Description
tex
The texture to convert.
flags
Flags used to control compression and the output format. The default is
Texture2D.EXRFlags.None
Description
Encode... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7da740d9d9e | unity_docs | ui | What is `GUI.FocusControl` in Unity? Explain its purpose and usage. | GUI.FocusControl
Declaration
public static void
FocusControl
(string
name
);
Parameters
Parameter
Description
name
Name set using
SetNextControlName
.
Description
Move keyboard focus to a named control.
Additional resources:
SetNextControlName
,
GetNameOfFocusedControl
.
For focusing text in Editor GUI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a685ce62e8f7 | unity_docs | scripting | What is `Unity.Properties.PropertyVisitor.VisitList` in Unity? Explain its purpose and usage. | PropertyVisitor.VisitList
Declaration
protected void
VisitList
(Property<TContainer,TList>
property
,
ref TContainer
container
,
ref TList
value
);
Parameters
Parameter
Description
property
The property providing access to the list.
container
The container being visited.
value
The list being visited.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_708187f8acae | unity_docs | performance | What is `Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafePtr` in Unity? Explain its purpose and usage. | NativeArrayUnsafeUtility.GetUnsafePtr
Declaration
public static void*
GetUnsafePtr
(NativeArray<T>
nativeArray
);
Parameters
Parameter
Description
nativeArray
The NativeArray to check.
Returns
void*
The memory buffer pointer of the NativeArray.
Description
Gets the pointer to the memory buffer owner ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2c3557412694 | unity_docs | rendering | In Unity's 'Audio overview', what is 'Basic theory' and how does it work? | In real life, objects emit sounds that listeners hear. The way a sound is perceived depends on many factors. A listener can tell roughly which direction a sound is coming from and may also get some sense of its distance from its loudness and quality. A fast-moving sound source (such as a falling bomb or a passing polic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f1ed8910723 | unity_docs | scripting | What is `UIElements.IPointerEvent.actionKey` in Unity? Explain its purpose and usage. | IPointerEvent.actionKey
public bool
actionKey
;
Description
Gets a boolean value that indicates whether the platform-specific action key is pressed. True means the action
key is pressed. False means it isn't.
The platform-specific action key is Cmd on macOS, and Ctrl on all other platforms. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1efc2f80d4f3 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.meshSpawnSpeedMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.meshSpawnSpeedMultiplier
public float
meshSpawnSpeedMultiplier
;
Description
A multiplier of the Mesh spawn speed.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier.
Additional resources:
ParticleSystem.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b6a2c49a96f4 | unity_docs | rendering | Explain 'Universal Render Pipeline' in Unity. | com.unity.render-pipelines.universal
## Description
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
## V... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e240435b9ddc | unity_docs | scripting | What is `SystemInfo.batteryStatus` in Unity? Explain its purpose and usage. | SystemInfo.batteryStatus
public static
BatteryStatus
batteryStatus
;
Description
Returns the current status of the device's battery (Read Only).
See the
BatteryStatus
enumeration for possible values.
The battery status includes information about whether the device is plugged in to a power source and whether... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_4 | github | scripting | What does `OnCollisionStay2DAsObservable` do in this Unity script? Explain its purpose and signature. | Sent each frame where a collider on another object is touching this object's collider (2D physics only).
Signature:
```csharp
public static IObservable<Collision2D> OnCollisionStay2DAsObservable(this Component component)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_673637611032 | unity_docs | scripting | What is `UIElements.Vertex.nearZ` in Unity? Explain its purpose and usage. | Vertex.nearZ
public static float
nearZ
;
Description
A special value representing the near clipping plane. Always use this value as the vertex position's z component when building 2D (flat) UI geometry. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc83c13b1765 | unity_docs | scripting | What is `PlayerSettings.SplashScreen.unityLogoStyle` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreen.unityLogoStyle
public static
PlayerSettings.SplashScreen.UnityLogoStyle
unityLogoStyle
;
Description
The style to use for the Unity logo during the Splash Screen. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1979bb7f913 | unity_docs | rendering | What is `WebCamTexture.requestedHeight` in Unity? Explain its purpose and usage. | WebCamTexture.requestedHeight
public int
requestedHeight
;
Description
Set the requested height of the camera device.
It will use a closest resolution to the one requested which is supported by the camera.
The requested values only have an effect when set while the camera is not running. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3af11cc4d6c7 | unity_docs | rendering | What is `TerrainTools.PaintContext.GetTerrain` in Unity? Explain its purpose and usage. | PaintContext.GetTerrain
Declaration
public
Terrain
GetTerrain
(int
terrainIndex
);
Parameters
Parameter
Description
terrainIndex
Index of the terrain.
Returns
Terrain
Returns the Terrain object.
Description
Retrieves a Terrain from the PaintContext.
When painting across a border, the PaintContext... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a28d55d2dfa | unity_docs | rendering | What is `SceneManagement.StageUtility.IsGameObjectRenderedByCamera` in Unity? Explain its purpose and usage. | StageUtility.IsGameObjectRenderedByCamera
Declaration
public static bool
IsGameObjectRenderedByCamera
(
GameObject
gameObject
,
Camera
camera
);
Parameters
Parameter
Description
gameObject
The GameObject to check.
camera
The camera to check.
Returns
bool
True if the GameObject is rendered by the ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d1eea0bdfb5 | unity_docs | physics | What is `ConfigurableJointMotion` in Unity? Explain its purpose and usage. | ConfigurableJointMotion
enumeration
Description
Constrains movement for a
ConfigurableJoint
along the 6 axes.
Properties
Property
Description
Locked
Motion along the axis will be locked.
Limited
Motion along the axis will be limited by the respective limit.
Free
Motion along the axis will be completely free... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23dbf889c4f6 | unity_docs | editor | Explain 'Apply styles in C# scripts' in Unity. | You can write to style to set style values to an element. However, to get the actually rendered styles of an element, read from
resolvedStyle
.
## Set styles
In a C# script, you can set styles directly to the style properties of a
visual element
. For example, the following code sets the background color of a button ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a22b73e3228c | unity_docs | math | In Unity's 'Serialization rules', what is 'Serialization of properties' and how does it work? | Unity doesn’t normally serialize properties except in the following situations:
If a property has an explicit backing field, Unity serializes it according to regular serialization rules. For example:
```csharp
public int MyInt
{
get => m_backing;
private set => m_backing = value;
}
[SerializeField] private int m_backin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65b4cc48e5e8 | unity_docs | rendering | What are the parameters of `ParticleSystemJobs.IJobParticleSystem.Execute` in Unity? | Description Implement this method to access and modify particle properties. You can use the following script to attract particles to a supplied position. ```csharp
using System;
using Unity.Collections;
using UnityEngine;
using UnityEngine.ParticleSystemJobs;public class ParticleJob : MonoBehaviour
{
public float e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c79155f81011 | unity_docs | scripting | What is `Rendering.BatchCullingOutputDrawCommands.instanceSortingPositionFloatCount` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.instanceSortingPositionFloatCount
public int
instanceSortingPositionFloatCount
;
Description
If
BatchDrawCommandFlags.HasSortingPosition
is set for one or more draw commands, this contains float3 world-space positions that Unity uses for depth sorting.
You must set this in the
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07df6fbb5370 | unity_docs | math | What are the parameters of `GeometryUtility.CalculateFrustumPlanes` in Unity? | Returns Plane[] The planes that form the camera's view frustum. Description Calculates frustum planes. This function takes the given camera's view frustum and returns six planes that form it. The normal of each plane points into the frustum. Ordering: [0] = Left, [1] = Right, [2] = Bottom, [3] = Top, [4] = Near, [5] = ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a9a0830b0f4a | unity_docs | ui | In Unity's 'Conditionally including assemblies', what is 'Version define expressions' and how does it work? | You can use expressions to specify an exact version or a range of versions.
A version expression uses mathematical
interval notation
, where square brackets
[]
designate that the range includes the endpoint and parentheses
()
designate that the range excludes the endpoint.
The following table illustrates the syntax:
Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4eac095304da | unity_docs | input | What is `Input.GetAxis` in Unity? Explain its purpose and usage. | Input.GetAxis
Declaration
public static float
GetAxis
(string
axisName
);
Description
Returns the value of the virtual axis identified by
axisName
.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Inpu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f19a7a538921 | unity_docs | scripting | What is `Unity.Properties.PropertyPath.AppendKey` in Unity? Explain its purpose and usage. | PropertyPath.AppendKey
Declaration
public static
Unity.Properties.PropertyPath
AppendKey
(ref
Unity.Properties.PropertyPath
path
,
object
key
);
Parameters
Parameter
Description
path
The <see cref="PropertyPath" />
key
The key to add.
Returns
PropertyPath
A new
PropertyPath
Description
Returns... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c86a8480908 | unity_docs | rendering | What is `Experimental.GlobalIllumination.AngularFalloffType` in Unity? Explain its purpose and usage. | AngularFalloffType
enumeration
Description
Sets the method to use to compute the angular attenuation of spot lights.
Properties
Property
Description
LUT
Uses a lookup table to calculate falloff and does not support the inner angle.
AnalyticAndInnerAngle
No falloff inside inner angle then compute falloff using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04ca23bab9ed | unity_docs | rendering | What is `CustomRenderTexture.SetUpdateZones` in Unity? Explain its purpose and usage. | CustomRenderTexture.SetUpdateZones
Declaration
public void
SetUpdateZones
(CustomRenderTextureUpdateZone[]
updateZones
);
Description
Setup the list of Update Zones for the Custom Render Texture.
Additional resources:
CustomRenderTextureUpdateZone
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a241234c3590 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.FileHandle.Status` in Unity? Explain its purpose and usage. | FileHandle.Status
public
Unity.IO.LowLevel.Unsafe.FileStatus
Status
;
Description
The current status of this FileHandle.
After you call
AsyncReadManager.OpenFileAsync
, the FileHandle enters the
FileStatus.Pending
state. Once the open operation completes, the status changes to either
FileStatus.Open
or
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f5e3ec4db4b | unity_docs | editor | What is `AssetDatabase.ResetCacheServerReconnectTimer` in Unity? Explain its purpose and usage. | AssetDatabase.ResetCacheServerReconnectTimer
Declaration
public static void
ResetCacheServerReconnectTimer
();
Description
Resets the internal cache server connection reconnect timer values. The default delay timer value is 1 second, and the max delay value is 5 minutes. Everytime a connection attempt fails it w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_85fceb0f4b6a | unity_docs | scripting | In Unity's 'App slicing', what is 'Create a variant' and how does it work? | To create a variant, use the following steps:
Click on your
AssetBundle folder
and navigate to the Asset Labels section at the bottom of the Inspector window.
Click on the right-hand drop-down menu, select New , and enter the name of your new variants. AssetBundle variants must be lowercase.
Create a new script in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe04ae4c0da5 | unity_docs | rendering | What is `SystemInfo.GetGraphicsFormat` in Unity? Explain its purpose and usage. | SystemInfo.GetGraphicsFormat
Declaration
public static
Experimental.Rendering.GraphicsFormat
GetGraphicsFormat
(
Experimental.Rendering.DefaultFormat
format
);
Parameters
Parameter
Description
format
The
DefaultFormat
format to look up.
Description
Returns the platform-specific GraphicsFormat that is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddd4c2dd96a1 | unity_docs | rendering | What is `Profiling.ProfilerTimeSampleSelection.sampleDisplayName` in Unity? Explain its purpose and usage. | ProfilerTimeSampleSelection.sampleDisplayName
public string
sampleDisplayName
;
Description
The name of the Sample as it is displayed in the
Profiler Window
. This might be a shorter version than the last item in
_markerNamePath
.
The Profiler Window might shorten some Sample names, e.g. Deep Profiling sample... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d21c5e535a10 | unity_docs | rendering | In Unity's 'Audio Chorus Effect', what is 'Properties' and how does it work? | Property:
Function:
Dry mix
Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
Wet mix tap 1
Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
Wet mix tap 2
Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.
Wet mix tap 3
Volume of 3rd chor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07b9f6459dc1 | unity_docs | scripting | What are the parameters of `Experimental.Rendering.GraphicsStateCollection.SaveToFile` in Unity? | Returns bool Returns true if collection successfully saved, false otherwise. Description Save GraphicsStateCollection to disk. The file extension of GraphicsStateCollection is *.graphicsstate. ```csharp
using UnityEngine;
using UnityEngine.Experimental.Rendering;public class SaveToFileExample : MonoBehaviour
{
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a5581b94b3b | unity_docs | scripting | Show me a Unity C# example demonstrating `Cloth.enabled`. | Cloth.enabled
public bool
enabled
;
Description
Is this cloth enabled?
This is the same as the checkbox next to the component label in the inspector.
A disabled cloth component will not update it's physics simulation, so you can use this to suspend the simulation of cloth
objects when they are not needed, as c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c40e2ff0736 | unity_docs | rendering | What are the parameters of `Cubemap.Apply` in Unity? | Description Copies changes you've made in a CPU texture to the GPU. For most types of textures, Unity can store a copy of the texture in both CPU and GPU memory. The CPU copy is optional. If the CPU copy exists, you can read from and write to the CPU copy more flexibly than the GPU copy. But to render the updated textu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb6fca67f30b | unity_docs | rendering | What is `UIElements.RuntimePanelUtils.SetTextureDirty` in Unity? Explain its purpose and usage. | RuntimePanelUtils.SetTextureDirty
Declaration
public static void
SetTextureDirty
(
UIElements.IPanel
panel
,
Texture2D
texture
);
Parameters
Parameter
Description
panel
The current panel
texture
The texture whose content has changed.
Description
Notifies the dynamic atlas of the panel that the conte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c036376d5f24 | unity_docs | scripting | What is `Application.systemLanguage` in Unity? Explain its purpose and usage. | Application.systemLanguage
public static
SystemLanguage
systemLanguage
;
Description
The language in which the user's operating system is running in.
Use this property to select localized content based on the user's system language. Query the current system language with
Application.systemLanguage
.
Note
: C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_69728b3b5ff2 | unity_docs | editor | In Unity's 'Apply styles in C# scripts', what is 'Get resolved styles' and how does it work? | Style values on an element are computed from various sources, including multiple applied classes, inheritance from ancestors, and inline styles from UXML or C# code. These values might change from frame to frame. The style only holds the inline styles for the element and doesn’t reflect other sources. The resolvedStyle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5a46cea646a | unity_docs | scripting | Show me a Unity C# example demonstrating `GUILayout.TextField`. | e will override settings defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
string
The edited string.
Description
Make a single-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0a4e6ebe9ff4 | unity_docs | ui | Show me a Unity code example for 'Best practices for USS'. | behavior of a block or element. Append a modifier to a block or element name with two dashes. For example,
menu--disabled
,
menu__item--disabled
,
button--small
, or
list-view__item--selected
.
Each name part may consist of Latin letters, digits, and dashes. Each name part is joined together with either a double unders... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e86122ce63e | unity_docs | scripting | What is `Application.Unload` in Unity? Explain its purpose and usage. | Application.Unload
Declaration
public static void
Unload
();
Description
Unloads the Unity Player.
Unity triggers an
Application.unloading
event and releases memory acquired by the Unity Player while keeping the current process alive. The amount of memory that is released depends on the platform. This is usef... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8245940e0c7 | unity_docs | audio | Give me an overview of the `Microphone` class in Unity. | Microphone
class in
UnityEngine
/
Implemented in:
UnityEngine.AudioModule
Description
Use this class to record to an
AudioClip
using a connected microphone.
You can get a list of connected microphones from the
devices
property and then use the
Start
and
End
functions to start or end a recording session... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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