id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_5d5c1f7f2e62 | unity_docs | editor | In Unity's 'Set up the Android SDK Target API', what is 'Older Target API version' and how does it work? | If you select a Target API version that’s not installed and is older than the latest installed version, the Unity Android SDK Updater can’t perform the update and Unity displays an error message.
In this case, to update the Android SDK Target API, you must use the Android sdkmanager from either
Android Studio
or the
co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46b90b00bb91 | unity_docs | rendering | In Unity's 'UsePass directive in ShaderLab reference', what is 'Syntax' and how does it work? | Signature Function UsePass "Shader object name/PASS NAME IN UPPERCASE"
Inserts the named Pass from the named Shader object.
If the named Shader object contains more than one SubShader, Unity iterates over the SubShaders until it finds the first supported SubShader that contains a Pass with the given name. For informati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b56dff0d1f3b | unity_docs | math | What is `Quaternion.operator_multiply` in Unity? Explain its purpose and usage. | Quaternion.operator *
public static
Quaternion
operator *
(
Quaternion
lhs
,
Quaternion
rhs
);
Parameters
Parameter
Description
lhs
Left-hand side quaternion.
rhs
Right-hand side quaternion.
Description
Combines rotations
lhs
and
rhs
.
Rotating by the product
lhs
*
rhs
is the same as apply... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1508d8be65e1_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Affordance component used in conjunction with a to display an objectpointing at the target teleport destination while climbing.
Signature:
```csharp
public class ClimbTeleportDestinationIndicator : MonoBehaviour
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_05f1557b2467 | unity_docs | physics | In Unity's 'Configure driving forces on a Configurable Joint', what is 'Apply a target position' and how does it work? | To apply a spring-like behavior that always tries to return the object to a specified position or rotation, set a
target position
. You can set a linear position, a rotational position, or both.
To set a position in the space defined by Axis , use the
Target Position
’s X ,
Y and Z
values.
To set a rotation the space d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_912e9b42db26 | unity_docs | audio | What is `AudioDataLoadState.Unloaded` in Unity? Explain its purpose and usage. | AudioDataLoadState.Unloaded
Description
Value returned by AudioClip.loadState for an AudioClip that has no audio data loaded and where loading has not been initiated yet.
This is the initial value of
AudioClip.loadState
that has the option "Preload audio data" unchecked. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ffa0805037e | unity_docs | scripting | Give me an overview of the `ApplicationSandboxType` class in Unity. | ApplicationSandboxType
enumeration
Description
Application sandbox type.
Properties
Property
Description
Unknown
Application sandbox type is unknown.
NotSandboxed
Application not running in a sandbox.
Sandboxed
Application is running in a sandbox.
SandboxBroken
Application is running in broken sandbox. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2ffee8941865 | unity_docs | ui | In Unity's 'DropdownField', what is 'Examples' and how does it work? | The following UXML example creates a DropdownField:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<DropdownField label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the DropdownField:
```
/// <sample>
//... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6134c26db230 | unity_docs | rendering | What is `Rendering.BatchDrawCommandFlags.UseLegacyLightmapsKeyword` in Unity? Explain its purpose and usage. | BatchDrawCommandFlags.UseLegacyLightmapsKeyword
Description
The draw command has USE_LEGACY_LIGHTMAPS keyword enabled. When this flag is set,
BatchDrawCommand.lightmapIndex
is used to determine batching.
Additional resources:
BatchDrawCommand.lightmapIndex
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a615ce952eda | unity_docs | performance | What is `Unity.Jobs.LowLevel.Unsafe.JobsUtility.GetWorkStealingRange` in Unity? Explain its purpose and usage. | JobsUtility.GetWorkStealingRange
Declaration
public static bool
GetWorkStealingRange
(ref
Unity.Jobs.LowLevel.Unsafe.JobRanges
ranges
,
int
jobIndex
,
out int
beginIndex
,
out int
endIndex
);
Returns
bool
Returns true if successful.
Description
Gets a work stealing range. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ece6df705310 | unity_docs | scripting | In Unity's 'Leaderboards Building Block', what is 'Deploy the Cloud Code modules' and how does it work? | The test scene uses the
BlocksGameModule.ccmr
Cloud Code module
to update the global score. To use this Cloud Code module, deploy it in the scene:
Set up deployment in your project
.
Go to
Services
>
Deployment
.
In the Deployment window, expand the
Blocks.CloudCode
section.
Select the
BlocksGameModule.ccmr and BlocksA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79402c32f441 | unity_docs | math | What is `Rendering.BatchCullingOutputDrawCommands.visibleInstanceCount` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.visibleInstanceCount
public int
visibleInstanceCount
;
Description
The number of elements in the
BatchCullingOutputDrawCommands.visibleInstances
array.
You must set this in the
OnPerformCulling
callback. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c3475ad168a3 | unity_docs | scripting | Show me a Unity code example for 'Property visitors'. | o get started. However, for more extensive customization of the visitation behavior for both the property bags and the properties, use the second approach, which offers greater flexibility and the potential for performance improvements.
The following example uses the PropertyVisitor class to create a simple visitor tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de87a00b2c23 | unity_docs | editor | Show me a Unity C# example demonstrating `Debug.developerConsoleVisible`. | onsoleVisible
;
Description
Controls whether the development console is visible.
The developer console is a window that can appear when a development build of your project is running. It is similar to the Console window in the Editor, but appears at runtime. The development console automatically appears when an er... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0612d5b49cd0 | unity_docs | rendering | In Unity's 'Introduction to the BatchRendererGroup API in URP', what is 'Render pipeline compatibility' and how does it work? | The following table shows which
render pipelines
support BRG.
Feature name
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Custom SRP
Built-in Render Pipeline BatchRendererGroup Yes (1)
Yes (1)
Yes (1)
No
Notes
:
If the project uses the SRP Batcher. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33ce76c4cfe5 | unity_docs | xr | Show me a Unity C# example demonstrating `Android.Permission.ShouldShowRequestPermissionRationale`. | ng
permission
);
Parameters
Parameter
Description
permission
A string identifier for permission. This is the value of Android constant.
Returns
bool
The value returned by equivalent Android method.
Description
Check whether to display the UI explaining the reason for permission before requesting it.
Fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cc82cb49d3a | unity_docs | ui | What is `UIElements.PenButton` in Unity? Explain its purpose and usage. | PenButton
enumeration
Description
Describes a PenButton. Based on W3 conventions: https://www.w3.org/TR/pointerevents2/#the-buttons-property.
Properties
Property
Description
PenContact
The Pen is in Contact.
PenBarrel
The Pen Barrel Button.
PenEraser
The Pen Eraser. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61135bc23e27 | unity_docs | scripting | What is `PlayerSettings.enableFrameTimingStats` in Unity? Explain its purpose and usage. | PlayerSettings.enableFrameTimingStats
public static bool
enableFrameTimingStats
;
Description
Enable frame timing statistics.
When enabled, the player collects CPU and GPU frame timing statistics. You can access these statistics using the
FrameTimingManager
class. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_660e43c41225 | unity_docs | scripting | What is `BrokenPrefabAsset` in Unity? Explain its purpose and usage. | BrokenPrefabAsset
class in
UnityEditor
/
Inherits from:
DefaultAsset
Description
BrokenPrefabAsset is for Prefab files where the file content cannot be loaded without errors.
A Prefab Asset can be broken if the content of the file invalid or if it is a Variant Prefab where the parent Prefab is either invalid or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd6ddaf2053f | unity_docs | scripting | What is `Networking.UploadHandlerRaw` in Unity? Explain its purpose and usage. | UploadHandlerRaw
class in
UnityEngine.Networking
/
Inherits from:
Networking.UploadHandler
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
A general-purpose
UploadHandler
subclass, using a native-code memory buffer.
This subclass copies input data into a native-code memory buffer at construc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c79784fb439a | unity_docs | scripting | What is `GUI.SetNextControlName` in Unity? Explain its purpose and usage. | GUI.SetNextControlName
Declaration
public static void
SetNextControlName
(string
name
);
Description
Set the name of the next control.
This makes the following control be registered with a given name.
Additional resources:
GetNameOfFocusedControl
,
FocusControl
.
```csharp
// Sets the login textfield with "... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b883eb4d6442 | unity_docs | physics | What is `IMGUI.Controls.JointAngularLimitHandle.yRange` in Unity? Explain its purpose and usage. | JointAngularLimitHandle.yRange
public
Vector2
yRange
;
Description
Returns or specifies the range of valid values for angular motion about the y-axis. Defaults to [-180.0, 180.0].
The x-value is the lower limit of the range and the y-value is the upper limit of the range.
Additional resources:
yMin
,
yMax
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3c6f0e17d9bc | unity_docs | editor | In Unity's 'Set a layerMask', what is 'Use a serialized layerMask property' and how does it work? | The simplest way to set a layermask in the Unity Editor is to create a property that uses Unity’s LayerMask class. If the property is public or uses the SerializeField attribute, Unity provides an interface in the Inspector that you can use to select which layers the layermask represents.
```csharp
using UnityEngine;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3971bb2d1126 | unity_docs | math | What is `IMGUI.Controls.ArcHandle.DefaultAngleHandleSizeFunction` in Unity? Explain its purpose and usage. | ArcHandle.DefaultAngleHandleSizeFunction
Declaration
public static float
DefaultAngleHandleSizeFunction
(
Vector3
position
);
Parameters
Parameter
Description
position
The current position of the handle in the space of
Handles.matrix
.
Returns
float
The size to use for a handle at the specified positio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cad7c8790bf | unity_docs | editor | What is `EditorGUI.DrawRect` in Unity? Explain its purpose and usage. | EditorGUI.DrawRect
Declaration
public static void
DrawRect
(
Rect
rect
,
Color
color
);
Parameters
Parameter
Description
rect
The position and size of the rectangle to draw.
color
The color of the rectange.
Description
Draws a filled rectangle of color at the specified position and size within the cu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6fe6172a804 | unity_docs | scripting | Show me a Unity C# example demonstrating `XR.XRDisplaySubsystem.displayFocusChanged`. | XRDisplaySubsystem.displayFocusChanged
Parameters
Parameter
Description
value
Delegate method to call when the event is sent.
Description
Event sent when XR display focus changes.
This event is sent on the main thread.
```csharp
using UnityEngine;
using UnityEngine.XR;public class ExampleClass : MonoBehaviour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74537c9197a6 | unity_docs | scripting | What is `UIElements.Slider` in Unity? Explain its purpose and usage. | Slider
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseSlider_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
A slider containing floating point values.
The Slider control is a horizontal or vertical bar with a handle that can be moved to select a value from a range.
The rang... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44b8979732a1 | github | scripting | Write a Unity C# MonoBehaviour script called Player Behaviour | ```csharp
using UnityEngine;
[RequireComponent(typeof(Player))]
abstract class PlayerBehaviour : MonoBehaviour
{
public virtual void OnPlayerCreate(Player player)
{
_player = player;
}
public virtual void OnPlayerPreUpdate() { }
public virtual void OnPlayerUpdate() { }
public virtual... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_898ad4c3546a | unity_docs | rendering | What is `Terrain.drawTreesAndFoliage` in Unity? Explain its purpose and usage. | Terrain.drawTreesAndFoliage
public bool
drawTreesAndFoliage
;
Description
Specify if terrain trees and details should be drawn. If disabled, this will also disable updates to renderer positions for trees and details. Tree and detail renderer positions will update again once this setting is re-enabled. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c1bf87897ae | unity_docs | animation | What is `PlayMode` in Unity? Explain its purpose and usage. | PlayMode
enumeration
Description
Used by
Animation.Play
function.
Properties
Property
Description
StopSameLayer
Will stop all animations that were started in the same layer. This is the default when playing animations.
StopAll
Will stop all animations that were started with this component before playing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_107572c52b4e | unity_docs | ui | What are the parameters of `GUI.FocusControl` in Unity? | Description Move keyboard focus to a named control. Additional resources: SetNextControlName , GetNameOfFocusedControl . For focusing text in Editor GUI text fields, see EditorGUI.FocusTextInControl . ```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
// When pressed t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75dffc677c57 | unity_docs | math | Give me an overview of the `HashUtilities` class in Unity. | HashUtilities
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Utilities to compute hashes.
Static Methods
Method
Description
AppendHash
Append inHash in outHash.
ComputeHash128
Compute a 128 bit hash based on a value. the type of the value must be a value type.
QuantisedMatrixHash... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5103721bd65f | unity_docs | rendering | Give me an overview of the `Cubemap` class in Unity. | Cubemap
class in
UnityEngine
/
Inherits from:
Texture
/
Implemented in:
UnityEngine.CoreModule
Description
Class for handling cube maps, Use this to create or modify existing
cube map assets
.
This class does not support Cubemap creation with a Crunch compression
TextureFormat
.
Properties
Property
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f2aefdef5f8 | unity_docs | scripting | Show me a Unity C# example demonstrating `ClosestPointCommand`. | are performed asynchronously and in parallel to each other. The results of the closest points are written to the results buffer. Because the results are written asynchronously, the results buffer cannot be accessed until the job has been completed.
The result for a command at index N in the command buffer is stored at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0bac0407f08c | github | scripting | Write a Unity Editor script for Lynx Scrollbar Editor | ```csharp
// ==============================================================================
// | LynxInterfaces (2023) |
// |====================================== |
// | LynxToggleButton Editor Script ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_8d0362fafaac | unity_docs | physics | Explain 'Search settings and preferences' in Unity. | Use the Settings search provider to find settings in the
Project Settings and Preferences
windows.
## Query syntax
Provider token:
set:
Query example: Searches for all light-related settings and preferences.
```
set: light
```
## Provider filters
The Settings provider has additional filters in the
visual query buil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7dae6b7728d | unity_docs | animation | What is `Animation.Blend` in Unity? Explain its purpose and usage. | Animation.Blend
Declaration
public void
Blend
(string
animation
,
float
targetWeight
= 1.0F,
float
fadeLength
= 0.3F);
Description
Blends the animation named
animation
towards
targetWeight
over the next
time
seconds.
Playback of other animations will not be affected. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63e65d356e41 | unity_docs | scripting | What is `ArticulationBody.maxLinearVelocity` in Unity? Explain its purpose and usage. | ArticulationBody.maxLinearVelocity
public float
maxLinearVelocity
;
Description
The maximum linear velocity of the articulation body measured in meters per second.
The linear velocity of articulation bodies is clamped to maxLinearVelocity to avoid numerical instability with fast moving bodies.
The maxLinearVel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8fced66be96a | unity_docs | scripting | In Unity's 'Vector3IntField', what is 'Create a Vector3IntField' and how does it work? | You can create a Vector3IntField with UI Builder, UXML, and C#. The following C# example creates a Vector3IntField with the default value
(15, 12, 14)
:
```
Vector3IntField myElement = new Vector3IntField("Label text");
// Set the default value to (15, 12, 14).
myElement.value = new Vector3Int(15, 12, 14);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_84bf2e2c9e36 | unity_docs | input | In Unity's 'Manipulators', what is 'Examples' and how does it work? | The following examples demonstrate how to use manipulators to handle events. They do the following:
Inherit the manipulators from the PointerManipulators class, which handles mouse input.
Use the activators list to specify the conditions that activate the manipulator. For example, to activate the manipulator when the u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fcfc24be500 | unity_docs | physics | Give me an overview of the `RigidbodyInterpolation2D` class in Unity. | RigidbodyInterpolation2D
enumeration
Description
Interpolation mode for Rigidbody2D objects.
Properties
Property
Description
None
Do not apply any smoothing to the object's movement.
Interpolate
Smooth movement based on the object's positions in previous frames.
Extrapolate
Smooth an object's movement based o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79e18c35e04d | unity_docs | rendering | What is `LightingSettings.filteringGaussianRadiusDirect` in Unity? Explain its purpose and usage. | LightingSettings.filteringGaussianRadiusDirect
public float
filteringGaussianRadiusDirect
;
Description
Specifies the radius the Progressive Lightmapper uses to filter the indirect lighting component of the lightmap when you use the Gaussian filter. (Editor only).
The range is 0.0 through 5.0. The default val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c11b7313a1fb | unity_docs | physics | What is `Rigidbody2D.AddRelativeForceY` in Unity? Explain its purpose and usage. | Rigidbody2D.AddRelativeForceY
Declaration
public void
AddRelativeForceY
(float
force
,
ForceMode2D
mode
= ForceMode2D.Force);
Parameters
Parameter
Description
force
The force to add to the Y component of the Linear Velocity in the local space of the
Rigidbody2D
.
mode
The method used to apply the spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5255d55033d | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Bulgarian`. | SystemLanguage.Bulgarian
Description
Bulgarian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Bulgarian language
if (Application.systemLanguage == SystemLanguage.Bulgarian)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8816f4cc12c7 | unity_docs | scripting | What is `Experimental.GlobalIllumination.AngularFalloffType.AnalyticAndInnerAngle` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AngularFalloffType.AnalyticAndInnerAngle
Description
No falloff inside inner angle then compute falloff using analytic formula. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b17cba2cde1 | unity_docs | scripting | What is `AndroidApplicationEntry` in Unity? Explain its purpose and usage. | AndroidApplicationEntry
enumeration
Description
Options for which application entries to include when Unity generates a Gradle project.
Properties
Property
Description
Activity
Include an application entry which derives from the Activity class.
GameActivity
Include an application entry which derives from the G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f327bb1b1be6 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.wantsToQuit`. | uit.
Add an event handler to this event to receive a notification that the application is attempting to quit.
When this event is raised the quit process has started but can be cancelled. This means the editor is not guaranteed to quit. For a guaranteed quit event take a look at
EditorApplication.quitting
Return true ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28bf1879652f | unity_docs | rendering | What is `Rendering.CommandBuffer.SetRayTracingShaderPass` in Unity? Explain its purpose and usage. | CommandBuffer.SetRayTracingShaderPass
Declaration
public void
SetRayTracingShaderPass
(
Rendering.RayTracingShader
rayTracingShader
,
string
passName
);
Parameters
Parameter
Description
rayTracingShader
RayTracingShader
to set parameter for.
passName
The Shader Pass to use when executing ray tracing sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6991481cdfcc | unity_docs | input | Show me a Unity code example for 'TextField'. | to ensure that the entered data meets certain requirements.
Note
: To align a TextField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a TextField
You can create a TextField with UI Builder, UXML, and C#. The f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95787382ac5f | unity_docs | rendering | Give me an overview of the `ImageConversion` class in Unity. | ImageConversion
class in
UnityEngine
/
Implemented in:
UnityEngine.ImageConversionModule
Description
This class provides utility and extension methods to convert image data to and from PNG, JPEG and EXR formats, and to encode image data to TGA format.
Static Properties
Property
Description
EnableLegacyPngGam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_621d946bb68d | unity_docs | scripting | What is `Light.spotAngle` in Unity? Explain its purpose and usage. | Light.spotAngle
public float
spotAngle
;
Description
The angle of the spot light's cone in degrees.
This is used primarily for
Spot
lights and has no effect for
Point
lights
Additional resources:
Light component
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Change spot angle ra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd146d5321c0 | unity_docs | scripting | Show me a Unity C# example demonstrating `Logger.LogWarning`. | tring
tag
,
object
message
,
Object
context
);
Parameters
Parameter
Description
tag
Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message
String or object to be converted to string representation for display.
context
Object to which the message ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b4c03495cdc | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetCacheServerPort`. | n Editor Settings. Returns 0 if Port number is not set in Editor Settings.
Description
Gets the Port number of the Cache Server in Editor Settings.
Note: If you set a new value for the Port number, your new settings are not applied until you call AssetDatabase.RefreshSettings(). However, this method will return th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89184a6a3fe0 | unity_docs | math | What is `Rendering.CullingResults.ComputeDirectionalShadowMatricesAndCullingPrimitives` in Unity? Explain its purpose and usage. | CullingResults.ComputeDirectionalShadowMatricesAndCullingPrimitives
Declaration
public bool
ComputeDirectionalShadowMatricesAndCullingPrimitives
(int
activeLightIndex
,
int
splitIndex
,
int
splitCount
,
Vector3
splitRatio
,
int
shadowResolution
,
float
shadowNearPlaneOffset
,
out
Matrix4x4
viewMatrix
,
ou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e1e3808b532 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.SetActiveVertexStreams`. | ParticleSystemRenderer.SetActiveVertexStreams
Declaration
public void
SetActiveVertexStreams
(List<ParticleSystemVertexStream>
streams
);
Parameters
Parameter
Description
streams
The new array of enabled vertex streams.
Description
Enables a set of Vertex Shader streams on the
ParticleSystemRenderer
.
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f07ddc34ebf | unity_docs | scripting | What is `AndroidJNI.ExceptionDescribe` in Unity? Explain its purpose and usage. | AndroidJNI.ExceptionDescribe
Declaration
public static void
ExceptionDescribe
();
Description
Prints an exception and a backtrace of the stack to the
logcat
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b663fe68e9e2 | unity_docs | editor | What is `Search.SearchProvider.isExplicitProvider` in Unity? Explain its purpose and usage. | SearchProvider.isExplicitProvider
public bool
isExplicitProvider
;
Description
This search provider is only active when specified explicitly using the filterId.
```csharp
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class SearchProvider_isExplicitProvider
{
internal static string typ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fcaffa7f5e5 | unity_docs | xr | What is `Caching.compressionEnabled` in Unity? Explain its purpose and usage. | Caching.compressionEnabled
public static bool
compressionEnabled
;
Description
Controls compression of cache data. Enabled by default.
If cache compression is enabled, then all data will be stored in a compressed form using fast LZ4 algorithm.
This property affects only further downloads. It doesn't compress or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7587ad461bea | unity_docs | xr | Explain 'Details panel reference' in Unity. | The right panel of the Package Manager window displays details for the selected package.
These details include the following information:
(A)
The display name.
(B)
The
package version
, the date the package was published to the registry or the Asset Store, and any
source or asset labels
. Other information might displa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c0b165ba859 | unity_docs | math | What is `Experimental.GraphView.StackNode.GetInsertionIndex` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.GetInsertionIndex
Declaration
public int
GetInsertionIndex
(
Vector2
worldPosition
);
Parameters
Parameter
Description
worldPosition
The world position to get an index from.
Returns
int
Returns the insertio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f024482d86e | unity_docs | rendering | Explain 'Toon shading Surface Shader example in the Built-In Render Pipeline' in Unity. | The following example shows a “Ramp” lighting model that uses a Texture ramp to define how surfaces respond to the angles between the light and the normal. This can be used for a variety of effects, and is especially effective when used with Toon lighting.
```csharp
...ShaderLab code...
CGPROGRAM
#pragma surface surf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78a667eecf72 | unity_docs | editor | What is `EditorGUILayout.LabelField` in Unity? Explain its purpose and usage. | EditorGUILayout.LabelField
Declaration
public static void
LabelField
(string
label
,
params GUILayoutOption[]
options
);
Declaration
public static void
LabelField
(string
label
,
GUIStyle
style
,
params GUILayoutOption[]
options
);
Declaration
public static void
LabelField
(
GUIContent
label
,
param... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e4ec3883399c | github | scripting | Write a Unity C# XR/VR script for Brush Lister | ```csharp
// Copyright 2021 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicab... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_32bf1d62537c | github | scripting | Write a Unity C# script called Mesh Builder | ```csharp
using Wrld.Common.Maths;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wrld.Meshes
{
public static class MeshBuilder
{
public static PreparedMesh[] CreatePreparedMeshes(Vector3[] verts, Vector2[] uvs, Vector2[] uv2s, Vector3[] normals, Color32[] co... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_f74aa81def5c | unity_docs | rendering | What is `Light.useViewFrustumForShadowCasterCull` in Unity? Explain its purpose and usage. | Light.useViewFrustumForShadowCasterCull
public bool
useViewFrustumForShadowCasterCull
;
Description
Whether to cull shadows for this Light when the Light is outside of the view frustum.
Set this to true to calculate shadows for the Light only when it is within the view frustum, and cull shadows for this Light ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_202783e46683 | unity_docs | rendering | What is `MaterialEditor.GetFlexibleRectBetweenLabelAndField` in Unity? Explain its purpose and usage. | MaterialEditor.GetFlexibleRectBetweenLabelAndField
Declaration
public static
Rect
GetFlexibleRectBetweenLabelAndField
(
Rect
r
);
Parameters
Parameter
Description
r
Field Rect.
Returns
Rect
A sub rect of the input Rect.
Description
Utility method for GUI layouting ShaderGUI. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6ef8c1c2676 | unity_docs | scripting | In Unity's 'LayerMaskField', what is 'Create a LayerMaskField' and how does it work? | You can create a LayerMaskField with UI Builder, UXML, and C#. The following C# example creates a LayerMaskField with the default value:
```
LayerMaskField myElement = new LayerMaskField("Label text");
// Sets the default value to 0.
myElement.value = 0;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b192c083f88 | unity_docs | scripting | Give me an overview of the `SnapAxis` class in Unity. | SnapAxis
enumeration
Description
Defines the axes that can be snapped.
Properties
Property
Description
None
No axes support snapping.
X
Snapping is available only on the \x\ axis.
Y
Snapping is available only on the \y\ axis.
Z
Snapping is available only on the \z\ axis.
All
Snapping is available on all axe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c379aac38c2 | unity_docs | rendering | In Unity's 'Make shader behavior conditional on keywords', what is 'Branch when all keywords in a set are disabled' and how does it work? | To execute code when all keywords in a shader_feature or multi_compile set are disabled, Unity must create an additional shader variant for that state.
If you use shader_feature to create a single keyword, Unity automatically creates an additional shader variant. For example:
```
// Creates a variant for when FEATURE_1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2ddcb0636c36 | github | scripting | Write a Unity C# animation script for Abstract Character View | ```csharp
using PacEngine.characters;
using PacEngine.utils;
using UnityEngine;
using DG.Tweening;
public abstract class AbstractCharacterView : MonoBehaviour
{
private const string ANIMTOR_X_VELOCITY = "xVelocity";
private const string ANIMTOR_Y_VELOCITY = "yVelocity";
public AbstractCharacter... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_fd79fe125a91 | unity_docs | editor | What is `PlayerConnectionInitiateMode` in Unity? Explain its purpose and usage. | PlayerConnectionInitiateMode
enumeration
Description
Describes how the player connects to the Editor.
Properties
Property
Description
None
Player connection mode not set.
PlayerConnectsToHost
Player connection is initiated by the player connecting to the host, usually the host is the Editor.
PlayerListens
Pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6df702605110 | unity_docs | math | What is `SceneView.LookAtDirect` in Unity? Explain its purpose and usage. | SceneView.LookAtDirect
Declaration
public void
LookAtDirect
(
Vector3
point
,
Quaternion
direction
);
Declaration
public void
LookAtDirect
(
Vector3
point
,
Quaternion
direction
,
float
newSize
);
Parameters
Parameter
Description
point
The position in world space to frame.
direction
The direc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2eea86ab0044 | unity_docs | rendering | What is `Rendering.LightEvent.BeforeShadowMapPass` in Unity? Explain its purpose and usage. | LightEvent.BeforeShadowMapPass
Description
Before shadowmap pass is rendered.
When this event is triggered, the shadowmap render target has been set and cleared, but shadow casters in the pass have not yet been rendered.
This event differs from
LightEvent.BeforeShadowMap
in that for light types that render shadow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_590d232ecd71 | unity_docs | editor | What is `Search.SearchIndexer.AddWord` in Unity? Explain its purpose and usage. | SearchIndexer.AddWord
Declaration
public void
AddWord
(string
word
,
int
score
,
int
documentIndex
);
Declaration
public void
AddWord
(string
word
,
int
size
,
int
score
,
int
documentIndex
);
Declaration
public void
AddWord
(string
word
,
int
minVariations
,
int
maxVariations
,
int
score
,
int
d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_177778e82b95_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | class WorldContextsManagerUtilsThe static class contains helper methods to initialize WorldContextsManager
Signature:
```csharp
public static class WorldContextsManagerUtils
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_987b54e830e4 | unity_docs | animation | Explain 'Legacy Animation component' in Unity. | This is the Legacy Animation component, which was used on GameObjects for animation purposes prior to the introduction of the Mecanim Animation system.
This component is retained in Unity for backwards compatibility. For new projects, use the
Animator component
.
## Properties
Property Function Animation
The default ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_914da9f65746 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R16G16B16A16_UInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R16G16B16A16_UInt
Description
A four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eaf7395f1911 | unity_docs | scripting | What is `UIElements.UxmlFloatAttributeDescription.GetValueFromBag` in Unity? Explain its purpose and usage. | UxmlFloatAttributeDescription.GetValueFromBag
Declaration
public float
GetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
);
Parameters
Parameter
Description
bag
The bag of attributes.
cc
The context in which the values are retrieved.
Returns
float
The value of the att... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6fa11e40e80e | unity_docs | rendering | In Unity's 'Windows Player settings', what is 'Resolution' and how does it work? | This section allows you to customize the screen mode and default size.
Property Description Run In Background
Enable this option to allow the application to run in the background when it loses focus. When disabled, the application pauses when it loses focus.
Fullscreen Mode
Choose the full-screen mode. This defines the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5cd5a71e9c5f | unity_docs | scripting | What is `Vector3.ctor` in Unity? Explain its purpose and usage. | Vector3 Constructor
Declaration
public
Vector3
(float
x
,
float
y
,
float
z
);
Description
Creates a new vector with given x, y, z components.
```csharp
//Attach this script to a GameObject.
//Attach a Rigidbody component to the GameObject (Click Add Component button in the Inspector window and go to Physics... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_699bca61a9f0 | unity_docs | scripting | What is `TerrainData.detailResolutionPerPatch` in Unity? Explain its purpose and usage. | TerrainData.detailResolutionPerPatch
public int
detailResolutionPerPatch
;
Description
Detail Resolution of each patch. A larger value will decrease the number of batches used by detail objects. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6cdcfd30666 | unity_docs | xr | In Unity's 'OpenXR Plugin', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.xr.openxr@1.17 compatible 1.17.0-pre.1, 1.17.0-pre.2
com.unity.xr.openxr@1.16 released 1.16.1 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b58856daf0b6 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.BeforeRowsGUI` in Unity? Explain its purpose and usage. | TreeView.BeforeRowsGUI
Declaration
protected void
BeforeRowsGUI
();
Description
This is called before any rows have their
RowGUI
called.
Can be used together with
AfterRowsGUI
to postprocess items or rendering. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c4d375a2d9c9 | unity_docs | audio | In Unity's 'Validate and upload assets to your package', what is 'Upload assets to the Publisher Portal' and how does it work? | Use the Asset Store Uploader to create and upload a.unitypackage
file that includes your assets to the Publisher Portal. To do this:
In the Main Menu, select
Tools
>
Asset Store
>
Uploader
.
Enter your Unity ID login details.
Select the package draft to add these assets to.
Select
Export and Upload
.
Open the Publisher... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5d6bfb401d2 | unity_docs | scripting | What is `Unity.Android.Gradle.Dependencies` in Unity? Explain its purpose and usage. | Dependencies
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
dependencies
element in a gradle file.
For more information about the element, see Android's documentation:
dependencies
Constructors
Constructor
Description
Dependencies
Elemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5f4de39df4e | unity_docs | scripting | What is `ModelImporterMeshCompression.High` in Unity? Explain its purpose and usage. | ModelImporterMeshCompression.High
Description
High amount of mesh compression.
Vertex positions, normals/tangents and UVs will be quantized to
respectively 10, 6, 8 bits per component. Skinning information
will be compressed.
Additional resources:
ModelImporter.meshCompression
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8154566c15b6 | unity_docs | rendering | What is `Camera.SetTargetBuffers` in Unity? Explain its purpose and usage. | Camera.SetTargetBuffers
Declaration
public void
SetTargetBuffers
(
RenderBuffer
colorBuffer
,
RenderBuffer
depthBuffer
);
Declaration
public void
SetTargetBuffers
(RenderBuffer[]
colorBuffer
,
RenderBuffer
depthBuffer
);
Parameters
Parameter
Description
colorBuffer
The RenderBuffer(s) to which c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1754736a9a06 | unity_docs | scripting | What is `MonoBehaviour.Reset` in Unity? Explain its purpose and usage. | MonoBehaviour.Reset()
Description
Reset a component to default values.
Reset is called when you select
Reset
in the Inspector's context menu or when you add a component for the first time, either by dragging and dropping in the Inspector or by calling
GameObject.AddComponent
from an Editor script.
Reset is mos... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3466c7c9f99b | unity_docs | physics | What is `Collider.OnTriggerStay` in Unity? Explain its purpose and usage. | Collider.OnTriggerStay(Collider)
Parameters
Parameter
Description
other
The other Collider involved in this collision.
Description
OnTriggerStay is called
almost
all the frames for every
Collider
other
that is touching the trigger. The function is on the physics timer so it won't necessarily run every fra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a71660bf6b8a | unity_docs | rendering | In Unity's 'Graphics', what is 'Shader stripping' and how does it work? | These properties allow you to configure
shader variant stripping
in your build.
By default, Unity examines the scenes in the build and automatically strips
shader variants
that are not used in those scenes. However, this can cause problems if you want to use shaders or variants at runtime that would not otherwise be in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_534f1274e605 | unity_docs | rendering | What is `Rendering.RenderPipelineAsset.default2DMaskMaterial` in Unity? Explain its purpose and usage. | RenderPipelineAsset.default2DMaskMaterial
public
Material
default2DMaskMaterial
;
Returns
Material
Returns the default material.
Description
Gets the default 2D Mask
Material
used by Sprite Masks in Universal Render Pipeline.
This method returns the default material for Sprite Masks. Unity calls this ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1150c83bd289 | unity_docs | math | What is `AndroidJNI.CallStaticFloatMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticFloatMethodUnsafe
Declaration
public static float
CallStaticFloatMethodUnsafe
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue*
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java N... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c374487efa8 | unity_docs | editor | What are the parameters of `AssetDatabase.GetMainAssetTypeAtPath` in Unity? | Returns Type Returns the type of the main asset object at assetPath . Description Obtains the type of the main asset object. All paths are relative to the Project folder, for example: "Assets/MyTextures/hello.png". ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;public class AssetDataba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d6cf08f0b89 | unity_docs | math | In Unity's 'Profiling low-level native plug-ins', what is 'IUnityProfilerCallbacks API callbacks' and how does it work? | The native Profiler plug-in API provides an interface between Unity’s subsystems and third-party profiling APIs so you can use an external profiling tool to profile your Unity application. The IUnityProfilerCallbacks header exposes the API, which Unity stores in the
<UnityInstallPath>\Editor\Data\PluginAPI
folder of yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_788eb09371c8 | unity_docs | ui | Show me a Unity C# example demonstrating `PropertyAttribute.applyToCollection`. | PropertyAttribute.applyToCollection
public bool
applyToCollection
;
Description
Makes attribute affect collections instead of their items.
```csharp
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;public class Collection : MonoBehaviour
{
public int before;
[Gr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f294f487b83b | unity_docs | physics | Show me a Unity C# example demonstrating `CharacterController.OnControllerColliderHit`. | CharacterController.OnControllerColliderHit(ControllerColliderHit)
Description
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
This can be used to push objects when they collide with the character.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
/... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_22630b8e6813 | unity_docs | rendering | In Unity's 'Additional Search filters', what is 'Combine search tokens for complex searches' and how does it work? | You can combine search tokens to create more complex queries.
The queries are written on one line with one character space between tokens.
The character space between each new token is an “And” operation, so both filters must be true for the query to return a result. Add another operator (or, <, >) to return different ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4c879d382394 | unity_docs | scripting | Explain 'Check the status of an Asset Store asset package' in Unity. | When you submit a package to the
Asset Store
the package status changes from Draft to
Pending Review
.
To check the approval status of your package:
Open the
Asset Store Publisher Portal
.
Select the All tab.
Find the package you submitted for approval.
Go to the Status column.
A tab for each state appears when at leas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_082c465c656a | unity_docs | rendering | What is `LightProbeProxyVolume.DataFormat` in Unity? Explain its purpose and usage. | DataFormat
enumeration
Description
The texture data format used by the Light Probe Proxy Volume 3D texture.
Additional resources:
Light Probes
,
Light Probe Proxy Volume
.
Properties
Property
Description
HalfFloat
A 16-bit half floating-point format is used for the Light Probe Proxy Volume 3D texture.
Floa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_548d70bc3f99 | unity_docs | scripting | What is `Search.PropertyDatabase.valid` in Unity? Explain its purpose and usage. | PropertyDatabase.valid
public bool
valid
;
Description
Boolean indicating if the
PropertyDatabase
is valid.
The
PropertyDatabase
can be invalid if it has been disposed or if it wasn't opened properly. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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