id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_b52dbe6ae01e | unity_docs | performance | What is `ParticleSystemJobs.ParticleSystemJobData.inverseStartLifetimes` in Unity? Explain its purpose and usage. | ParticleSystemJobData.inverseStartLifetimes
public NativeArray<float>
inverseStartLifetimes
;
Description
The lifetime of each particle, stored as 1.0f / lifetime.
There are more cases in the native code where we wish to divide by lifetime, rather than multiply by it. Therefore, storing the reciprocal allows us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a01c0c68958a | unity_docs | xr | What is `XR.XRNode` in Unity? Explain its purpose and usage. | XRNode
enumeration
Description
Enumeration of XR nodes which can be updated by XR input or sent haptic data.
Note:
The types GameController, TrackingReference, and HardwareTracker are considered non-singleton nodes, as there can be many of each available. As a result, InputTracking.GetLocalPosition, and InputTrac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f978e40651f | unity_docs | xr | What is `GradientMode.Blend` in Unity? Explain its purpose and usage. | GradientMode.Blend
Description
Linearly interpolate between the gradient keys.
This mode finds the two keys adjacent to the requested evaluation time, and interpolates between them.
Note that a simple linear interpolation between color keys of very different hue can look unnatural. Using
GradientMode.PerceptualBle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c18f78a4d9cf | unity_docs | ui | In Unity's 'Keyboard events', what is 'Unique properties' and how does it work? | keyCode
: The keyCode property returns a character key that corresponds directly to a physical key on an input device, such as a keyboard or joystick. The difference between the character property and the keyCode property is that keyCode represents a physical key, while character represents the entry of a specific char... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a0934923ffc | unity_docs | rendering | What is `SystemInfo.maxTextureSize` in Unity? Explain its purpose and usage. | SystemInfo.maxTextureSize
public static int
maxTextureSize
;
Description
Maximum texture size in pixels (Read Only).
The largest texture width and height that your graphics hardware supports.
Unity only supports textures up to a size of 16384, even if
maxTextureSize
returns a larger size.
You can only creat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8515f30d48d2 | unity_docs | scripting | What is `Progress.UnregisterCancelCallback` in Unity? Explain its purpose and usage. | Progress.UnregisterCancelCallback
Declaration
public static void
UnregisterCancelCallback
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Description
Unregisters a previously registered progress cancellation callback.
Additional resources:
Progress.RegisterCancelCallbac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f183ed58fd1 | unity_docs | math | What is `AndroidJNI.ToCharArray` in Unity? Explain its purpose and usage. | AndroidJNI.ToCharArray
Declaration
public static IntPtr
ToCharArray
(char[]
array
);
Description
Converts a managed array of System.Char to a Java array of
char
.
Additional resources:
AndroidJNI.NewCharArray
,
AndroidJNI.SetCharArrayElement
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5bad71e7abd | unity_docs | math | What are the parameters of `TestTools.Coverage.GetStatsFor` in Unity? | Returns CoveredMethodStats Coverage summary. Description Returns the coverage summary for the specified method. See CoveredMethodStats for more information about the coverage statistics returned by this method. ```csharp
using UnityEngine;
using UnityEngine.TestTools;
using System.Reflection;public class CoverageClass
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afae9d70c65c | unity_docs | rendering | What is `CameraProjectionCache` in Unity? Explain its purpose and usage. | CameraProjectionCache
struct in
UnityEditor
Description
Project points from world to screen space.
Projection from world to screen space depends on internal camera matrices that Unity must recalculate whenever they are accessed. When accessed in a loop where the camera state does not change, these calculations ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd70295d8948 | unity_docs | physics | Give me an overview of the `RigidbodyInterpolation` class in Unity. | RigidbodyInterpolation
enumeration
Description
Rigidbody
interpolation mode.
Interpolation calculates the pose of a Rigidbody in frames that fall between physics timestep updates, to reduce the appearance of visible jitter. It is particularly useful for player character GameObjects, and any other GameObject that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_319682f6319f | unity_docs | rendering | What is `GizmoUtility.SetGizmoEnabled` in Unity? Explain its purpose and usage. | GizmoUtility.SetGizmoEnabled
Declaration
public static void
SetGizmoEnabled
(Type
type
,
bool
enabled
,
bool
addToRecentlyChanged
);
Parameters
Parameter
Description
type
The component type to render or hide gizmos.
enabled
Set true to render gizmos in the Scene View, false to hide.
addToRecentlyChanged... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_2 | github | scripting | What does `OnEnable` do in this Unity script? Explain its purpose and signature. | Re-subscribe to theme, sync visual state with toggle state, and restore interactable state with delay.
Signature:
```csharp
protected override void OnEnable()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_2d73dd6a1a32 | unity_docs | scripting | Give me an overview of the `WebGLCompressionFormat` class in Unity. | WebGLCompressionFormat
enumeration
Description
An enum containing different compression types.
This enum is used within the WebGL platform to define what type of compression will be used for resources.
Properties
Property
Description
Brotli
WebGL resources are stored using Brotli compression.
Gzip
WebGL resou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ef001388660f | unity_docs | ui | In Unity's 'Name selectors', what is 'Example' and how does it work? | To demonstrate how simple selectors match elements, here is an example UI Document.
```
<UXML xmlns="UnityEngine.UIElements">
<VisualElement name="container1">
<VisualElement name="container2" class="yellow">
<Button name="OK" class="yellow" text="OK" />
<Button name="Cancel" text="Cancel" />
</VisualElement>
</V... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6cbdf2f33e8e | unity_docs | rendering | In Unity's 'Set the render pipeline and render order for a shader', what is 'Add a tag' and how does it work? | Add a Tag block to a SubShader block or a Pass block. For example:
```
Shader "TagsExample"
{
SubShader
{
// Add a subshader tag
Tags { "TagName" = "Value" }
Pass
{
// Add a pass tag
Tags { "TagName" = "Value" }
...
}
}
}
```
For more information about tag names and values, refer to SubShader tags in Shade... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddddb3271467 | unity_docs | scripting | Give me an overview of the `Social` class in Unity. | Method group is Obsolete
Social
class in
UnityEngine
/
Implemented in:
UnityEngine.GameCenterModule
Obsolete
Social is deprecated and will be removed in a future release.
Description
Generic access to the Social API.
Social.Active can be used to target a specific social platform implementation, but by defau... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f49688871717 | unity_docs | rendering | Explain 'Shader keywords workflow' in Unity. | To control how shaders behave in different situations, use shader keywords. Each keyword acts as a toggle to change the shader’s behavior.
You can use keywords to do the following:
Configure different settings for a material.
Make a shader work differently on different hardware.
Dynamically change the behavior of a sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8383460b3ba6 | unity_docs | animation | What is `Animations.AnimatorController.CreateBlendTreeInController` in Unity? Explain its purpose and usage. | AnimatorController.CreateBlendTreeInController
Declaration
public
Animations.AnimatorState
CreateBlendTreeInController
(string
name
,
out
Animations.BlendTree
tree
);
Declaration
public
Animations.AnimatorState
CreateBlendTreeInController
(string
name
,
out
Animations.BlendTree
tree
,
int
layerIndex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57757e20572a | unity_docs | scripting | What is `SpritePackerMode` in Unity? Explain its purpose and usage. | SpritePackerMode
enumeration
Description
Sprite Packer mode for the current project.
Properties
Property
Description
Disabled
Doesn't pack sprites.
BuildTimeOnlyAtlas
Pack all the SpriteAtlas when building player/bundles.
AlwaysOnAtlas
Always pack all the SpriteAtlas.
SpriteAtlasV2
If enabled, will automatic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_23f61522a7f7_doc_2 | github | scripting | What does `RightHand2UnityLeftHand` do in this Unity script? Explain its purpose and signature. | runtime右手坐标系结果转换成Unity左手系结果旋转, 四元数平移
Signature:
```csharp
static public void RightHand2UnityLeftHand(XRRotation rotation, XRPosition position)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2be4f29b49d | unity_docs | ui | Give me an overview of the `EnumButtonsAttribute` class in Unity. | EnumButtonsAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Attribute to enable editing an enum with a
ToggleButtonGroup
.
```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
public enum Position
{
First,
Second... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_739f7764a85c | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.SetStereoViewMatrix`. | nce
to find out which will be used.
Calling
Camera.ResetStereoViewMatrices
will revert the camera to using view matrices provided by the VR SDK. Note that the
Camera.stereoSeparation
will not be applied until you call
Camera.ResetStereoViewMatrices
.
Additional resources:
Camera.ResetStereoViewMatrices
,
Came... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0ffe105be10d | unity_docs | ui | Explain 'Extending the device simulator' in Unity. | The Device Simulator supports plugins to extend its functionality and change the UI of the Control Panel in the Simulator view.
## Creating a plugin
To create a Device Simulator plugin, extend the DeviceSimulatorPlugin class.
To insert UI into the Device Simulator view, your plugin must:
Override the title property t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541_doc_14 | github | scripting | What does `GetConfigCsvExportValuesList` do in this Unity script? Explain its purpose and signature. | Returns the configuration data of this config as list of objects.A list of objects of the quiz config.
Signature:
```csharp
public List<object> GetConfigCsvExportValuesList()
=> new()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_e9a624c6d772 | unity_docs | rendering | What is `Rendering.SupportedRenderingFeatures.overridesLightProbeSystemWarningMessage` in Unity? Explain its purpose and usage. | SupportedRenderingFeatures.overridesLightProbeSystemWarningMessage
public string
overridesLightProbeSystemWarningMessage
;
Description
The message to display in the LightProbeGroup editor if the light probe system is overridden by the renderer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6239fc83ebe3 | unity_docs | audio | Give me an overview of the `AudioRenderer` class in Unity. | AudioRenderer
class in
UnityEngine
/
Implemented in:
UnityEngine.AudioModule
Description
Allow recording the main output of the game or specific groups in the AudioMixer.
Static Methods
Method
Description
GetSampleCountForCaptureFrame
Returns the number of samples available since the last time AudioRenderer.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d36c902ee05 | unity_docs | physics | Show me a Unity C# example demonstrating `Physics.OverlapSphere`. | of colliders to include in the query.
queryTriggerInteraction
Specifies whether this query should hit Triggers.
Returns
Collider[]
Returns an array with all colliders touching or inside the sphere.
Description
Computes and stores colliders touching or inside the sphere.
Additional resources:
Physics.AllLaye... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3172e1e93b14 | unity_docs | ui | In Unity's 'Brushes', what is 'Brush settings' and how does it work? | Property Function Mask Texture
Defines the shape and strength of the Brush. Select a Texture in your project, and the system creates a grayscale mask from the Texture. If the selected Texture has multiple color channels, the Brush uses the Red channel as its source.
Remap
Remaps the grayscale values of the Brush mask, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da707a198484 | unity_docs | math | What are the parameters of `TerrainData.GetDetailLayer` in Unity? | Description Returns a 2D array of the detail object density (i.e. the number of detail objects for this layer) in the specific location. The Terrain system uses detail layer density maps. Each map is essentially a grayscale image, where each pixel value denotes the number of detail objects that will be procedurally pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Maximum bytes allowed for the preload cache (0 = unlimited).
Signature:
```csharp
public long PreloadBudgetBytes
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_35f8fb3212ea_doc_11 | github | scripting | What does `OnEndDrag` do in this Unity script? Explain its purpose and signature. | Forward drag end event to parent ScrollRect if present.
Signature:
```csharp
public void OnEndDrag(PointerEventData eventData)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2bb8af484c54 | unity_docs | scripting | What is `Actions.ContextMenuUtility.AddComponentEntriesTo` in Unity? Explain its purpose and usage. | ContextMenuUtility.AddComponentEntriesTo
Declaration
public static void
AddComponentEntriesTo
(
UIElements.DropdownMenu
menu
);
Parameters
Parameter
Description
menu
The Scene view context menu to add the component menu items of the current selection to.
Description
Adds the component menu items of the cu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1ef9b7b3df05 | unity_docs | input | In Unity's 'Troubleshooting common cross-platform issues', what is 'Keyboard and joypad' and how does it work? | The
Input.GetAxis
function is convenient on desktop platforms to consolidate keyboard and joypad input. This function isn’t suitable for mobile platforms that rely on touchscreen input. The standard desktop keyboard input is only suitable for porting typed text to mobile devices. You can add a layer of abstraction to y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f6c6a98abb97 | github | scripting | Write a Unity C# UI script for Charts Example | ```csharp
using System.Collections.Generic;
using System.Linq;
using shadcnui.GUIComponents.Core.Base;
using shadcnui.GUIComponents.Core.Styling;
using shadcnui.GUIComponents.Core.Utils;
using shadcnui.GUIComponents.Data;
using UnityEngine;
namespace shadcnui_examples.Examples
{
public class ChartsExample : MonoBe... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_13c4367d492a | github | scripting | Write a Unity Editor script for Input Splat Data | ```csharp
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using GaussianSplatting.Runtime;
using Unity.Burst;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Assertions;
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_a95bc7e36a12 | unity_docs | scripting | Show me a Unity C# example demonstrating `Material.CopyPropertiesFromMaterial`. | Material.CopyPropertiesFromMaterial
Declaration
public void
CopyPropertiesFromMaterial
(
Material
mat
);
Description
Copy properties from other material into this material.
This function copies property values (both serialized and set at runtime), as well as shader keywords, render queue and global illuminat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94209c9248f7 | unity_docs | physics | What are the parameters of `Physics2D.CircleCast` in Unity? | Returns RaycastHit2D The cast results returned. Description Casts a circle against Colliders in the Scene, returning the first Collider to contact with it. A CircleCast is conceptually like dragging a circle through the Scene in a particular direction. Any object making contact with the circle can be detected and repo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a584bd23a45d | unity_docs | rendering | Explain 'Tab' in Unity. | A Tab element represents a single tab within a
TabView
. In a window or menu, you can use a tab to group related content.
## Make a Tab closable
To make it so a Tab can be closed, set the closable property to
true
. When a Tab is closable, a close icon appears on the Tab. If a user selects the close icon, the Tab clo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50f4043c8837 | unity_docs | scripting | What is `GUIStyle.normal` in Unity? Explain its purpose and usage. | GUIStyle.normal
public
GUIStyleState
normal
;
Description
Rendering settings for when the component is displayed normally.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints the text color that button is using. void OnGUI()
{
Debug.Log(GUI.skin.button.normal.textColor);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b75f85d5861 | unity_docs | editor | What is `Build.IPostprocessBuildWithReport.OnPostprocessBuild` in Unity? Explain its purpose and usage. | IPostprocessBuildWithReport.OnPostprocessBuild
Declaration
public void
OnPostprocessBuild
(
Build.Reporting.BuildReport
report
);
Parameters
Parameter
Description
report
A BuildReport containing information about the build, such as the target platform and output path.
Description
Implement this function t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3d743cc1e1e | unity_docs | rendering | What is `Camera.RenderToCubemap` in Unity? Explain its purpose and usage. | Camera.RenderToCubemap
Declaration
public bool
RenderToCubemap
(
Cubemap
cubemap
,
int
faceMask
);
Parameters
Parameter
Description
cubemap
The cube map to render to.
faceMask
A bitmask which determines which of the six faces are rendered to.
Returns
bool
False if rendering fails, else true.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d698c7891c4f | unity_docs | scripting | Explain 'Report crash bugs for iOS' in Unity. | You can report crash bugs for iOS with Unity
Bug Reporting
. If your application crashes in the Xcode debugger, it’s recommended to add the Xcode console output to your bug report. Use the following steps to access the console output if your application crashes:
Note
: Before submitting a
bug report
, refer to
Troubles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_607831fec43b | unity_docs | rendering | What is `ShaderKeywordFilter.FilterAction` in Unity? Explain its purpose and usage. | FilterAction
enumeration
Description
Whether shader keyword filter attributes include the keywords, remove the keywords or do nothing, based on the attribute condition evaluation.
Properties
Property
Description
Select
Includes only the keywords in any multi_compile keyword set containing them, if the attribute... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b1f46a841bb | unity_docs | scripting | What is `Color.ctor` in Unity? Explain its purpose and usage. | Color Constructor
Declaration
public
Color
(float
r
,
float
g
,
float
b
,
float
a
);
Parameters
Parameter
Description
r
Red component.
g
Green component.
b
Blue component.
a
Alpha component.
Description
Constructs a new Color with given r,g,b,a components.
```csharp
using UnityEngine;public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4849a649cc6 | unity_docs | physics | Explain 'Handling variation in time' in Unity. | For a given frame rate in
frames per second
(FPS), the duration of individual frames tends to vary. These variations can be minor. For example, in a game running at 60 FPS , the actual number of frames per second may vary slightly, so that each frame lasts between 0.016 and 0.018 seconds. Larger variations can occur wh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc47c8fa44de | unity_docs | rendering | What is `Rendering.RenderTextureSubElement.Stencil` in Unity? Explain its purpose and usage. | RenderTextureSubElement.Stencil
Description
The stencil element of a RenderTexture.
Use this to access the stencil data of the underlying surface from a Render Texture and then bind it in a Shader.
Before you create the RenderTexture, make sure to set the stencil format to one that the target platform supports.
To ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e19caa4ecea1 | unity_docs | rendering | What is `TextureWrapMode` in Unity? Explain its purpose and usage. | TextureWrapMode
enumeration
Description
Wrap mode for textures.
Corresponds to the settings in a
texture inspector
.
Wrap mode determines how texture is sampled when texture coordinates are outside of
the typical 0..1 range. For example,
Repeat
makes the texture tile, whereas
Clamp
makes the texture edge pixe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8cd44e50876 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.RemoveVariant` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.RemoveVariant
Declaration
public bool
RemoveVariant
(
Shader
shader
,
Rendering.PassIdentifier
passId
,
LocalKeyword[]
keywords
);
Parameters
Parameter
Description
shader
Shader used in the va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73a954fb827c | unity_docs | physics | Show me a Unity C# example demonstrating `MonoBehaviour.FixedUpdate`. | mulation needs. This ensures that physics calculations remain consistent and deterministic, regardless of how fast the game renders frames. Use
Application.targetFrameRate
to set a target frame rate. For more information on managing frame rate variation, refer to
Handling variation in time
.
The following example co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f7f43abb4313 | unity_docs | physics | In Unity's 'Measure performance with the built-in profiler', what is 'Rendering statistics' and how does it work? | Property Function tris #
Total number of triangles sent for rendering.
verts #
Total number of vertices sent for rendering. Keep this number under 10000 if your application uses only static geometry. If your application uses many instances of skinned geometry, this number should be much lower.
dynamic/static batching
N... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7641491ef2d3 | unity_docs | scripting | What is `ControllerColliderHit.transform` in Unity? Explain its purpose and usage. | ControllerColliderHit.transform
public
Transform
transform
;
Description
The transform that was hit by the controller.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Print the transform's name that collided with this ControllerCollider
void OnControllerColliderHit(ControllerColliderHi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2c70c0fd4f7 | unity_docs | scripting | Give me an overview of the `AscentCalculationMode` class in Unity. | AscentCalculationMode
enumeration
Description
Method used for calculating a font's ascent.
The ascent is the distance from the baseline to the top of the font. Font designers define this differently within the metrics of various fonts: some fonts will use the bounding box height, some will use cap height, and othe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f5481cc92e32 | unity_docs | rendering | In Unity's 'Text assets', what is 'Using text assets' and how does it work? | Text assets are useful for getting text from different text files into your application while you’re building it. For example, you can use it to add a.txt
file to your project to bring the text into your application. If you’re making a text-heavy adventure game, you can put the text for each scene separate.txt
files an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_631922c40522_doc_10 | github | scripting | What does `LoadAsyncTask` do in this Unity script? Explain its purpose and signature. | Load the asset asynchronously with C# async/await.
Signature:
```csharp
public Task<T> LoadAsyncTask()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_6c686de8c400 | unity_docs | scripting | Explain 'Yield instruction reference' in Unity. | Coroutines suspend their execution at a
yield return
statement. A
yield return null
suspends execution of the coroutine until the next frame. But the
yield return
can also return an instruction for the Unity Editor or runtime to, for example, wait for a specified amount of time or until a condition is met before resumi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f48be6269546 | unity_docs | scripting | What is `UIElements.INavigationEvent.actionKey` in Unity? Explain its purpose and usage. | INavigationEvent.actionKey
public bool
actionKey
;
Description
Gets a boolean value that indicates whether the platform-specific action key is pressed. True means the action
key is pressed. False means it isn't.
The platform-specific action key is Cmd on macOS, and Ctrl on all other platforms. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfc946e2f34c | unity_docs | rendering | Show me a Unity C# example demonstrating `UserAuthorization`. | UserAuthorization
enumeration
Description
Use this enum to request permission from the user’s device for access to system features.
To request permission, pass this as a parameter to
Application.RequestUserAuthorization
.
Note
: The Microphone API is not available for the Web platform.
```csharp
// This script ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0aa17ecf45b | unity_docs | editor | What is `SceneManagement.EditorSceneManager.MoveSceneBefore` in Unity? Explain its purpose and usage. | EditorSceneManager.MoveSceneBefore
Declaration
public static void
MoveSceneBefore
(
SceneManagement.Scene
src
,
SceneManagement.Scene
dst
);
Parameters
Parameter
Description
src
The Scene to move.
dst
The Scene which should come directly after the source Scene in the hierarchy.
Description
Allows you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afd67c041c2e | unity_docs | scripting | What are the parameters of `Graphics.CopyTexture` in Unity? | Description Copies pixel data from one texture to another. This method copies pixel data from one texture to another on the GPU. If Texture.isReadable is true for both src and dst , the method also attempts to copy pixel data on the CPU by running a CopyPixels method such as Texture2D.CopyPixels . If Texture.isReadable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_743842473591 | unity_docs | scripting | Explain 'Unity Search' in Unity. | Use Search to find items in the Unity Editor and perform actions on the results.
For example, you can:
Find assets and drag them to a
GameObject
’s component.
Edit properties for multiple assets and GameObjects.
Find and install Unity packages.
Run main menu commands.
Section Description Launch and use the Search windo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_34bf0ce60af2 | unity_docs | physics | Explain 'Introduction to collision' in Unity. | In Unity, a collision happens when two GameObjects that are configured for collision occupy the same physical space. Collision is a foundational part of most games, and many interactive applications and simulators.
To handle collision between GameObjects, Unity uses
colliders
. A collider is a Unity component that defi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc7015f6d3dc | unity_docs | physics | What is `Collider.OnCollisionEnter` in Unity? Explain its purpose and usage. | Collider.OnCollisionEnter(Collision)
Parameters
Parameter
Description
other
The Collision data associated with this collision event.
Description
OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
In contrast to
OnTriggerEnter
,
OnCollisionEnter
is passed t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcd643557b68 | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime.operator_eq` in Unity? Explain its purpose and usage. | DiscreteTime.operator ==
public static bool
operator ==
(
Unity.IntegerTime.DiscreteTime
lhs
,
Unity.IntegerTime.DiscreteTime
rhs
);
Parameters
Parameter
Description
lhs
The left hand side.
rhs
The right hand side.
Description
Returns true if the time is equal to a given time, false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_26de49c35211 | unity_docs | scripting | In Unity's 'Supported data types for Java/Kotlin and C# code', what is 'Example 1: Transfer basic data types' and how does it work? | The following C# script uses AndroidJavaClass to call the Java functions to transfer variable data.
```csharp
using UnityEngine;
public class TransferTypes : MonoBehaviour
{
void Start()
{
using (AndroidJavaClass pluginClass = new AndroidJavaClass("com.unity3d.player.JavaTransferTypesExample"))
{
//Receive data f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7895cb23c7f | unity_docs | scripting | Explain 'Enable optional features for QNX' in Unity. | You can enable the following optional features to improve the performance of your applications.
## Command line arguments
You can launch the Unity QNX Player from the command line and pass arguments to change how the Player executes.
Note
: All command line arguments have precedence over the settings configured in th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1904b5c3fc0 | unity_docs | scripting | What is `SceneManagement.EditorSceneManager.SceneSavedCallback` in Unity? Explain its purpose and usage. | EditorSceneManager.SceneSavedCallback
Declaration
public delegate void
SceneSavedCallback
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The Scene that was saved.
Description
Callbacks of this type which have been added to the
sceneSaved
event are called after a Scene has been s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66158ebffe7f | unity_docs | rendering | Show me a Unity C# example demonstrating `ImageConversion.EncodeArrayToEXR`. | her formats (and the data is converted on the fly).
The default output format is uncompressed 16-bit float EXR and can be controlled using the passed in flags.
The encoded EXR data will only contain an alpha channel when the passed-in format has one. For single-channel red textures (
R8
,
R16
,
RFloat
and
RHalf
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e6967010d03 | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.ReflectionProbeClearFlags.SolidColor`. | ReflectionProbeClearFlags.SolidColor
Description
Clear with a background color.
Additional resources:
ReflectionProbe.clearFlags
property.
```csharp
using UnityEngine;
using System.Collections;
public class ExampleScript : MonoBehaviour
{
void Start()
{
ReflectionProbe probe = GetComponent<ReflectionProbe>();... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_877f361c5b21 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.CheckForLeaks` in Unity? Explain its purpose and usage. | UnsafeUtility.CheckForLeaks
Declaration
public static int
CheckForLeaks
();
Returns
int
The number of leaks found.
Description
Gets a list of memory leaks.
Any memory allocated before this call that hasn't already been freed, is assumed to have leaked. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7b80571dbf6 | unity_docs | scripting | What are the parameters of `ParticleSystem.CustomDataModule.SetVector` in Unity? | Description Set a MinMaxCurve , in order to generate custom data. Additional resources: ParticleSystem.CustomDataModule.GetVector , ParticleSystem.GetCustomParticleData . ```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
void... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85423c454484 | unity_docs | scripting | What is `Experimental.GraphView.ContentZoomer.UnregisterCallbacksFromTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ContentZoomer.UnregisterCallbacksFromTarget
Declaration
protected void
UnregisterCallbacksFromTarget
();
Description
Called to unregister event callbacks from the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f803e83f82f6 | unity_docs | scripting | Show me a Unity code example for 'Import an Android Library plug-in'. | re an Android Library plug-in to depend on unityLibrary instead. To do this, use the following steps:
In the Project window, select the.androidlib
plug-in to access the Inspector window.
In the
Select dependent module
section, select
None
.
Android Library plug-in Inspector with the Select dependent module setting sele... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_addcb921fd7c | unity_docs | rendering | In Unity's 'Optimize Web platform for mobile', what is 'Optimize for size' and how does it work? | A smaller build size is better for mobile because there’s less data to download, which usually makes load times shorter and uses less storage on the user’s device.
To make your build as small as possible, disable development build settings and optimize your build for disk size:
Go to
File
>
Build Profiles
.
Select
Web
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e89b94e6f503 | unity_docs | networking | In Unity's 'Sentis', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.ai.inference@2.6 released 2.6.0, 2.6.1
com.unity.ai.inference@2.5 released 2.5.0 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_21b0a08391a1 | unity_docs | editor | Show me a Unity code example for 'Package layout'. | This is the package layout recommended for custom packages:
```
<package-root>
├── package.json
├── README.md
├── CHANGELOG.md
├── LICENSE.md
├── Third Party Notices.md
├── Editor
│ ├── <company-name>.<package-name>.Editor.asmdef
│ └── EditorExample.cs
├── Runtime
│ ├── <company-name>.<package-name>.asmdef
│... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c519879a0994 | unity_docs | math | What is `TerrainTools.TerrainPaintUtility.CalculateBrushTransform` in Unity? Explain its purpose and usage. | TerrainPaintUtility.CalculateBrushTransform
Declaration
public static
TerrainTools.BrushTransform
CalculateBrushTransform
(
Terrain
terrain
,
Vector2
brushCenterTerrainUV
,
float
brushSize
,
float
brushRotationDegrees
);
Parameters
Parameter
Description
terrain
Reference terrain, defines terrain UV a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff3ffd3c203b | unity_docs | physics | What is `PhysicsVisualizationSettings.QueryFilter.Cast` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.QueryFilter.Cast
Description
Whether the filter includes cast type queries.
For example, cast type queries include
Physics.BoxCast
,
Physics.CapsuleCastAll
, and
Physics.SphereCastNonAlloc
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cecdb5922eac | unity_docs | editor | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPostprocessAllAssets`. | ing attributes:
RunAfterClassAttribute
,
RunBeforeClassAttribute
RunAfterAssemblyAttribute
,
RunBeforeAssemblyAttribute
RunAfterPackageAttribute
,
RunBeforePackageAttribute
Note: A version of this callback without the
didDomainReload
parameter is also available (
OnPostprocessAllAssets(string[] importedAssets,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_139b923eed78 | unity_docs | rendering | Explain 'Embedded Linux build settings reference' in Unity. | Use the Embedded Linux build settings to configure and build your application for the Embedded Linux platform. The Embedded Linux build settings are part of the
Platform Settings
section of the
Build Profiles window
.
Property Description Architecture
Choose the CPU architecture to build for the Embedded Linux platform... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af5708f309af | unity_docs | rendering | Give me an overview of the `TerrainHeightmapSyncControl` class in Unity. | TerrainHeightmapSyncControl
enumeration
Description
Controls what Terrain heightmap data to synchronize when there are changes to the heightmap texture.
Additional resources:
TerrainData.CopyActiveRenderTextureToHeightmap
,
TerrainData.DirtyHeightmapRegion
,
TerrainData.SyncHeightmap
.
Properties
Property
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d54c4cabbff7 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUI.Toggle`. | Rectangle on the screen to use for the button.
value
Is this button on or off?
text
Text to display on the button.
image
Texture
to display on the button.
content
Text, image and tooltip for this button.
style
The style to use. If left out, the
toggle
style from the current
GUISkin
is used.
Returns
boo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c25b4ff1512 | unity_docs | physics | What is `ContactPoint2D.enabled` in Unity? Explain its purpose and usage. | ContactPoint2D.enabled
public bool
enabled
;
Description
Indicates whether the collision response or reaction is enabled or disabled.
Certain features can disable collision responses which means you still get the collision callback but no response or reaction happens. For example, two boxes going through each o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5a89caf0477 | unity_docs | scripting | What is `Debug.RetrieveStartupLogs` in Unity? Explain its purpose and usage. | Debug.RetrieveStartupLogs
Declaration
public static StartupLog[]
RetrieveStartupLogs
();
Description
Returns any captured startup logs
If startup logs are being captured, all captured logs will be returned. Capturing will also be disabled. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99718cf211ee | unity_docs | rendering | What is `Rendering.RenderQueueRange.upperBound` in Unity? Explain its purpose and usage. | RenderQueueRange.upperBound
public int
upperBound
;
Description
Inclusive upper bound for the range.
Objects that have material render queue smaller or equal to this are included in the range.
Additional resources:
lowerBound
,
FilteringSettings.renderQueueRange
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_20740282e8a9 | unity_docs | scripting | Show me a Unity code example for 'Create a bindable custom control'. | g or an integer.
You can find the completed files that this example creates in this
GitHub repository
.
## Create the custom control class
Create a C# class to define the custom control.
Create a Unity project with any template.
Create a folder named ExampleField to store your files.
In the ExampleField folder, creat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc15c43b758b | unity_docs | rendering | What is `iOSStatusBarStyle` in Unity? Explain its purpose and usage. | iOSStatusBarStyle
enumeration
Description
iOS status bar style.
Properties
Property
Description
Default
Default.
LightContent
A light status bar, intended for use on dark backgrounds.
DarkContent
A dark status bar, intended for use on light backgrounds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4b67205c6fc3_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | XR-enabled button with hover and click interactionsWorks with XR raycasting and pointer events
Signature:
```csharp
public class XRButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_2ba067f8b1ee | unity_docs | ui | Explain 'Name selectors' in Unity. | USS name selectors match elements based on the name of an element. USS Name selectors are analogous to CSS ID selectors that match elements with a specific id attribute.
To set the name of an element:
In C# script, use
VisualElement.name
.
In UXML, use the name attribute. For example:
<VisualElement name="my-nameName">... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bc5394c5485 | unity_docs | rendering | What is `Rendering.ThreadedBatchContext.AddBatch` in Unity? Explain its purpose and usage. | ThreadedBatchContext.AddBatch
Declaration
public
Rendering.BatchID
AddBatch
(NativeArray<MetadataValue>
batchMetadata
,
GraphicsBufferHandle
buffer
);
Declaration
public
Rendering.BatchID
AddBatch
(NativeArray<MetadataValue>
batchMetadata
,
GraphicsBufferHandle
buffer
,
uint
bufferOffset
,
uint
win... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b1cf0f5689e | unity_docs | editor | What is `Editor.Repaint` in Unity? Explain its purpose and usage. | Editor.Repaint
Declaration
public void
Repaint
();
Description
Redraw any inspectors that shows this editor.
Use this method when you want to ensure that the inspector updates to show changes
made in
OnSceneGUI
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_57c5fd7d8089_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A custom reticle for a that displays its progress towards evaluatinga destination anchor and an indicator pointing in the direction of the destination anchor.
Signature:
```csharp
public class MultiAnchorTeleportReticle : MonoBehaviour, IXRInteractableCustomReticle
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_7aed94aad194 | unity_docs | rendering | Explain 'Create a 3D texture' in Unity. | A 3D texture is a bitmap image that contains information in three dimensions rather than the standard two. 3D textures are commonly used to simulate volumetric effects such as fog or smoke, to approximate a volumetric 3D mesh , or to store animated textures and blend between them.
To create a 3D texture, import a 2D te... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b965c2a30280 | unity_docs | rendering | What are the parameters of `DynamicGI.SetEnvironmentData` in Unity? | Description Allows overriding the distant environment lighting for Enlighten Realtime Global Illumination, without changing the Skybox Material. The input array represents a cube with each face being 8 x 8 texels and each texel being 4 floats (for the RGBA values of the texel's color), so the size of the array is 8*8*6... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5a92a587eea | unity_docs | scripting | Explain 'Create a native plug-in for Android' in Unity. | To compile a C++
plug-in
for Android, use the
Android NDK
and familiarize yourself with the steps required to build a shared library or a static library.
If you use C++ to implement the plug-in, you must declare with C linkage to avoid
name mangling issues
. By default, only C source files that have a .c file extension... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66c455d2004f | unity_docs | editor | What is `EditorUtility.OpenFilePanel` in Unity? Explain its purpose and usage. | EditorUtility.OpenFilePanel
Declaration
public static string
OpenFilePanel
(string
title
,
string
directory
,
string
extension
);
Parameters
Parameter
Description
title
The text to display in the toolbar of the dialog window.
directory
The default file directory that this dialog opens. This parameter is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2ae66da78c0 | unity_docs | physics | What is `MonoBehaviour.OnCollisionStay` in Unity? Explain its purpose and usage. | MonoBehaviour.OnCollisionStay(Collision)
Parameters
Parameter
Description
other
The Collision data associated with this collision.
Description
OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody.
In contrast to OnTriggerStay, OnCollisionStay is p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0e1ef4996a0d | unity_docs | networking | Show me a Unity code example for 'Use Unity Accelerator on the command line'. | t, configure, and make use of one or more cache servers. For ease of use, it’s best practice to add the location of the
unity-accelerator
executable to your
PATH
. The executable was installed in the path you chose when running the installer, for example
C:\Program Files\Unity\accelerator
.
The CLI tool has an extensiv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_544ee11291f0 | unity_docs | rendering | What is `WebCamKind.UltraWideAngle` in Unity? Explain its purpose and usage. | WebCamKind.UltraWideAngle
Description
Ultra wide angle camera. These devices have a shorter focal length than a wide-angle camera.
On iOS devices, this value is reported directly by the hardware.
On Android devices, this value is reported for cameras with a calculated Equivalent Focal Length of less than 20mm.
Addi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_445358e69697 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startColor`. | ParticleSystem.MainModule.startColor
public
ParticleSystem.MinMaxGradient
startColor
;
Description
The initial color of particles when the Particle System first spawns them.
Additional resources:
MinMaxGradient
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d9c1573299f | unity_docs | scripting | What is `Experimental.GraphView.GraphElement.IsSelectable` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.IsSelectable
Declaration
public bool
IsSelectable
();
Returns
bool
Returns true if the GraphElement is selectable. Returns false otherwise.
Description
The GraphElement is selectable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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