id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_e5d0ddc1a523 | unity_docs | rendering | Show me a Unity code example for 'Pass information to shader compilers in HLSL'. | #pragma
directive, to pass standard HLSL or Unity-specific directives.
The Unity
#define_for_platform_compiler
directive.
## Add a #define directive
Unity supports the standard HLSL
#define
directive. For more information, see
[#define directive]
(https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_21b7ae9cf67a | unity_docs | rendering | Explain 'Assets and media' in Unity. | An asset is any file you use in your project such as 3D models, textures, audio files, and
scripts
. Understand how to manage, import, and optimize assets, with Unity’s tools and workflows.
Topic Description Introduction to assets in Unity
How Unity manages assets in your project.
Types of assets
Understand the types o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eadfa2357d18 | unity_docs | scripting | What are the parameters of `AndroidJavaObject.Set` in Unity? | Description Set the value of a field in an object (non-static). The generic parameter determines the field type. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
AndroidJavaObject javaObject = new AndroidJavaObject("android.text.format.Time");
javaObject.Set<bool... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef8e73443ca5 | unity_docs | rendering | What is `Windows.WebCam.PhotoCapture.OnCapturedToMemoryCallback` in Unity? Explain its purpose and usage. | PhotoCapture.OnCapturedToMemoryCallback
Declaration
public delegate void
OnCapturedToMemoryCallback
(
Windows.WebCam.PhotoCapture.PhotoCaptureResult
result
,
Windows.WebCam.PhotoCaptureFrame
photoCaptureFrame
);
Parameters
Parameter
Description
result
Indicates whether or not the photo was successfully c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e3466bab6a9a | unity_docs | physics | Show me a Unity code example for 'Create rule set files'. | -CSharp-Editor-firstpass.ruleset
## Workflow: Testing ruleset files in Unity
To test ruleset files in Unity, follow these steps:
## Step 1: Set up the ruleset file
Create a subfolder named “Subfolder” inside your project’s Assets folder.
Inside
Subfolder
:
Create a new .asmdef file.
Save a duplicate copy of
Rethrow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e6edf5e3858 | unity_docs | editor | What is `TerrainTools.OnInspectorGUIContext` in Unity? Explain its purpose and usage. | OnInspectorGUIContext
class in
UnityEditor.TerrainTools
Implements interfaces:
IOnInspectorGUI
Description
The context for drawing IMGUI elements pertaining to terrain tools brushes.
Constructors
Constructor
Description
OnInspectorGUIContext
The constructor for creating OnInspectorGUIContext to make IMGUI cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f810087f007 | unity_docs | rendering | What is `TerrainTools.PaintContext.ctor` in Unity? Explain its purpose and usage. | PaintContext Constructor
Declaration
public
PaintContext
(
Terrain
terrain
,
RectInt
pixelRect
,
int
targetTextureWidth
,
int
targetTextureHeight
,
bool
sharedBoundaryTexel
= true,
bool
fillOutsideTerrain
= true);
Parameters
Parameter
Description
terrain
Terrain that defines terrain space for this ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46d4ed54069d | unity_docs | scripting | What are the parameters of `ParticleSystem.ExternalForcesModule.SetInfluence` in Unity? | Description Assigns the Force Field at the given index in the influencers list. When influenceFilter is set to ParticleSystemGameObjectFilter.List then only Force Fields in the influencers list affect the Particle System. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
public ParticleSystem syste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebb0087f482f | unity_docs | editor | What is `PackageManager.UI.PackageManagerExtensions` in Unity? Explain its purpose and usage. | PackageManagerExtensions
class in
UnityEditor.PackageManager.UI
Description
Package Manager UI Extensions.
Static Methods
Method
Description
RegisterExtension
Registers a new Package Manager UI extension. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2f98da184d59 | unity_docs | editor | In Unity's 'Focus events', what is 'Unique properties' and how does it work? | The following section explains relevant properties unique to focus events. This isn’t a complete list of all properties within the focus event family. For a full list, see the FocusEventBase in the API documentation.
relatedTarget
: Contains the visual element that’s the secondary target of an event. For FocusOut and B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4465e157942 | unity_docs | xr | What is `Experimental.GraphView.SearchWindowContext.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchWindowContext Constructor
Declaration
public
SearchWindowContext
(
Vector2
screenMousePosition
,
float
requestedWidth
,
float
requestedHeight
);
Parameters
Parameter
Description
requestedHeight
Requested height o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ece57c982e23 | unity_docs | audio | What is `AudioLowPassFilter.customCutoffCurve` in Unity? Explain its purpose and usage. | AudioLowPassFilter.customCutoffCurve
public
AnimationCurve
customCutoffCurve
;
Description
Returns or sets the current custom frequency cutoff curve.
The curve will be scaled so that it is applied over
AudioSource.maxDistance
from the AudioSource.
Note that if there is no curve set, or
AudioLowPassFilter.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e7856ef02bb0_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | An object that allows users to edit objects when using the Unity inspector.
Signature:
```csharp
public sealed class EditableOrderedDictionary_string_Sprite : EditableEntry<OrderedDictionary_string_Sprite>
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_0f2826a50c46 | unity_docs | input | What is `Font.GetMaxVertsForString` in Unity? Explain its purpose and usage. | Font.GetMaxVertsForString
Declaration
public static int
GetMaxVertsForString
(string
str
);
Parameters
Parameter
Description
str
Input string.
Description
Returns the maximum number of verts that the text generator may return for a given string. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_575d756fd75f | unity_docs | scripting | Show me a Unity C# example demonstrating `QualitySettings.asyncUploadPersistentBuffer`. | epeated memory allocations and deallocations. However, if memory usage is a concern, you can reduce the runtime memory footprint by setting this property to
false
. Doing so releases the ring buffer memory when upload operations complete, but it might lead to memory fragmentation. Excessive fragmentation can negativel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05debc4101f1 | unity_docs | physics | Show me a Unity C# example demonstrating `Profiling.Profiler.GetMonoUsedSizeLong`. | be collected since the first call, it might lower the value that Profiler.GetMonoUsedSizeLong returns even further.
Also, Unity might allocate managed memory on threads, or threaded code might get rid of pointers to managed allocations, so while it might look like no code should have changed the amount of managed allo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_70786c55dee7 | github | scripting | Write a Unity C# ScriptableObject for Character Interaction Module Asset | ```csharp
using UnityEngine;
abstract class CharacterInteractionModuleAsset: ScriptableObject
{
public const string MENU_PATH = "Character/Interaction Modules/";
public abstract bool CanHandle(Interactable interactable);
public abstract CharacterInteractionModule CreateModuleFor(Interactable interactable)... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_145cac159dee | unity_docs | physics | Explain 'How collider surface values combine' in Unity. | When two colliders are in contact, the physics system uses the surface properties of each collider to calculate the total friction and bounce between the two surfaces.
In Unity, you use the
Physic Material
asset to control these parameters. The
Physics Material
asset is represented in the API by the PhysicsMaterial cla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cef5f176fa31 | unity_docs | math | What is `Rendering.CommandBuffer.SetComputeFloatParams` in Unity? Explain its purpose and usage. | CommandBuffer.SetComputeFloatParams
Declaration
public void
SetComputeFloatParams
(
ComputeShader
computeShader
,
string
name
,
params float[]
values
);
Declaration
public void
SetComputeFloatParams
(
ComputeShader
computeShader
,
int
nameID
,
params float[]
values
);
Parameters
Parameter
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37647d9bd8d5 | unity_docs | editor | What is `Actions.EditorAction.Start` in Unity? Explain its purpose and usage. | EditorAction.Start
Declaration
public static T
Start
();
Declaration
public static T
Start
(T
action
);
Parameters
Parameter
Description
action
The
EditorAction
to start.
Returns
T
The
EditorAction
that was engaged.
Description
Starts an
EditorAction
that spans over multiple frames. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_243fb6977d3b | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime.ToString` in Unity? Explain its purpose and usage. | DiscreteTime.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Description
Returns a string representation of the time. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af5aeb24e937 | unity_docs | scripting | What is `ArticulationBody.maxAngularVelocity` in Unity? Explain its purpose and usage. | ArticulationBody.maxAngularVelocity
public float
maxAngularVelocity
;
Description
The maximum angular velocity of the articulation body measured in radians per second.
The angular velocity of articulation bodies is clamped to maxAngularVelocity to avoid numerical instability with fast rotating bodies.
The max... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_946291eb1c3c | github | scripting | Write a Unity C# script called Debug Logger | ```csharp
using UnityEngine;
using System;
namespace TapLive.Utils
{
/// <summary>
/// Centralized logging with levels and filtering
/// </summary>
public static class DebugLogger
{
public enum LogLevel
{
Verbose = 0,
Info = 1,
Warning = 2,
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_2740b8b3aae4 | unity_docs | scripting | What is `GameObject.GetComponentsInParent` in Unity? Explain its purpose and usage. | GameObject.GetComponentsInParent
Declaration
public T[]
GetComponentsInParent
();
Declaration
public T[]
GetComponentsInParent
(bool
includeInactive
);
Parameters
Parameter
Description
includeInactive
Whether to include inactive parent GameObjects in the search.
Returns
T[]
An array containing all m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_091b90668ff8 | unity_docs | scripting | What is `Animations.GameObjectRecorder` in Unity? Explain its purpose and usage. | GameObjectRecorder
class in
UnityEditor.Animations
/
Inherits from:
Object
Description
Records the changing properties of a
GameObject
as the Scene runs and saves the information into an
AnimationClip
.
This class binds
GameObject
properties, records their values as they change in the running Scene, and sa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a16a402baee | unity_docs | scripting | What is `Unity.Profiling.Memory.MemoryProfiler.CreatingMetadata` in Unity? Explain its purpose and usage. | MemoryProfiler.CreatingMetadata
Description
A metadata event that collection methods can subscribe to.
This event is fired when you capture a memory snapshot. Use it to provide meta data to the snapshot file, for example information related to the context, such as the level, in which it was taken.
```csharp
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96c614011d7c | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.limitX`. | ParticleSystem.LimitVelocityOverLifetimeModule.limitX
public
ParticleSystem.MinMaxCurve
limitX
;
Description
Maximum velocity curve for the x-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a20182ad287 | unity_docs | scripting | What is `GridLayout.CellToLocalInterpolated` in Unity? Explain its purpose and usage. | GridLayout.CellToLocalInterpolated
Declaration
public
Vector3
CellToLocalInterpolated
(
Vector3
cellPosition
);
Parameters
Parameter
Description
cellPosition
Interpolated cell position to convert.
Returns
Vector3
Local position of the cell position.
Description
Converts an interpolated cell positi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b16afd97d8e | unity_docs | editor | What is `Build.IPostBuildPlayerScriptDLLs` in Unity? Explain its purpose and usage. | IPostBuildPlayerScriptDLLs
interface in
UnityEditor.Build
Implements interfaces:
IOrderedCallback
Description
Implement this interface to receive a callback after Player scripts have been compiled.
For more information about build callbacks, refer to
Use build callbacks
.
Public Methods
Method
Description
O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_56f6a8d8c857_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Adds configurable interactability to objects, primarily designed for UI elements.
Signature:
```csharp
public class Interactable : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IBeginDragHandler, IEndDragHandler
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_e995d4fa635c | unity_docs | performance | What is `OverlapCapsuleCommand.ScheduleBatch` in Unity? Explain its purpose and usage. | OverlapCapsuleCommand.ScheduleBatch
Declaration
public static
Unity.Jobs.JobHandle
ScheduleBatch
(NativeArray<OverlapCapsuleCommand>
commands
,
NativeArray<ColliderHit>
results
,
int
minCommandsPerJob
,
int
maxHits
,
Unity.Jobs.JobHandle
dependsOn
);
Parameters
Parameter
Description
commands
A Native... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c112dfcb4958 | unity_docs | performance | What is `Unity.Profiling.ProfilerMarker.Auto` in Unity? Explain its purpose and usage. | ProfilerMarker.Auto
Declaration
public
Unity.Profiling.ProfilerMarker.AutoScope
Auto
();
Returns
AutoScope
IDisposable struct which calls
Begin
and
End
automatically.
Description
Creates a helper struct for the scoped
using
blocks.
Begin
is called in the constructor and
End
in the
Dispose
met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b98a0b37c0ad | unity_docs | scripting | What is `SerializedProperty.uintValue` in Unity? Explain its purpose and usage. | SerializedProperty.uintValue
public uint
uintValue
;
Description
Value of an integer property as an unsigned int.
Contains a valid value when
propertyType
is
SerializedPropertyType.Integer
.
Suitable for unsigned types of 32 bits or smaller (uint, ushort and byte).
Additional resources:
ulongValue
,
intV... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25ec04bc5434 | unity_docs | editor | What is `SearchService.AdvancedObjectSelectorParameters` in Unity? Explain its purpose and usage. | AdvancedObjectSelectorParameters
struct in
UnityEditor.SearchService
Description
Struct containing the different parameters passed to the advanced object selector.
Not all properties are set for each
AdvancedObjectSelectorEventType
.
Properties
Property
Description
context
The search context.
searchFilter
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_61a56569cdc5 | unity_docs | ui | In Unity's 'Descendant selectors', what is 'Example' and how does it work? | To demonstrate how simple selectors match elements, here is an example UI Document.
```
<UXML xmlns="UnityEngine.UIElements">
<VisualElement name="container1">
<VisualElement name="container2" class="yellow">
<Button name="OK" class="yellow" text="OK" />
<Button name="Cancel" text="Cancel" />
</VisualElement>
</V... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37e0b8021949 | unity_docs | editor | What is `EditorGUILayout.ToolContextToolbar` in Unity? Explain its purpose and usage. | EditorGUILayout.ToolContextToolbar
Declaration
public static void
ToolContextToolbar
(
GUIContent
content
,
IList<T>
contexts
);
Parameters
Parameter
Description
content
An optional prefix label to display before the toolbar. Pass null to omit this prefix.
contexts
The collection of editor tools for the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94a760c3cccd | unity_docs | rendering | What is `GUILayout.VerticalScope.ctor` in Unity? Explain its purpose and usage. | GUILayout.VerticalScope Constructor
Declaration
public
GUILayout.VerticalScope
(params GUILayoutOption[]
options
);
Declaration
public
GUILayout.VerticalScope
(
GUIStyle
style
,
params GUILayoutOption[]
options
);
Declaration
public
GUILayout.VerticalScope
(string
text
,
GUIStyle
style
,
params GUILa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a34aa4af8b2 | unity_docs | scripting | What is `UIElements.IStyle.unityFontDefinition` in Unity? Explain its purpose and usage. | IStyle.unityFontDefinition
public
UIElements.StyleFontDefinition
unityFontDefinition
;
Description
Font to draw the element's text, defined as a FontDefinition structure. It takes precedence over
-unity-font
.
This property is inherited by default. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e2977c65710d | unity_docs | ui | Explain 'Toolbar' in Unity. | A Toolbar is an
Editor-only
control that serves as a horizontal container. You can add any
visual elements
into a Toolbar, but to have a consistent visual style within the Toolbar, use the following elements because they have a predefined style that matches the Toolbar style:
ToolbarButton
instead of
Button
.
ToolbarTo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45f7efb25e8c | unity_docs | scripting | What is `Transform.TransformPoint` in Unity? Explain its purpose and usage. | Transform.TransformPoint
Declaration
public
Vector3
TransformPoint
(
Vector3
position
);
Description
Transforms
position
from local space to world space.
Note that the returned position is affected by scale. Use
Transform.TransformDirection
if you are dealing with direction vectors.
You can perform the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b6a76bcffd95 | unity_docs | ui | Explain 'Receive callbacks when a bound property changes' in Unity. | Version
: 2021.3+
This example demonstrates how to receive callbacks when a bound serialized property changes.
## Example overview
This example creates a custom Editor window with a TextField that binds to the name of a GameObject in a
scene
. If the name of the GameObject is GameObject , the background color of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c3d3b3605c5e | unity_docs | xr | Explain 'XR Plugin Management' in Unity. | com.unity.xr.management
## Description
Package that provides simple management of XR plug-ins. Manages and offers help with loading, initialization, settings, and build support for XR plug-ins.
## Released for Unity
Package version 4.5.4 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_982c85173185_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Called as soon as the player stops touching the screen. The argument is the screen position.
Signature:
```csharp
public event Action<Vector2> onEndTouch;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_d8351eb47530 | unity_docs | input | What is `UIElements.IPointerEvent.isPrimary` in Unity? Explain its purpose and usage. | IPointerEvent.isPrimary
public bool
isPrimary
;
Description
Gets a boolean value that indicates whether the pointer is a primary pointer. True means the pointer is a primary
pointer. False means it isn't.
A primary pointer is a pointer that manipulates the mouse cursor. The mouse pointer is always a primar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44dc63438ff1 | github | scripting | Write a Unity C# UI script for Skew Text Example | ```csharp
using UnityEngine;
using System.Collections;
namespace TMPro.Examples
{
public class SkewTextExample : MonoBehaviour
{
private TMP_Text m_TextComponent;
public AnimationCurve VertexCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.25f, 2.0f), new Keyframe(0.5f, 0), ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56aa7756898a | unity_docs | rendering | What is `LightingSettings.FilterType` in Unity? Explain its purpose and usage. | FilterType
enumeration
Description
The available filter kernels for the Progressive Lightmapper.
Properties
Property
Description
Gaussian
When enabled, the lightmap uses a Gaussian filter.
ATrous
When enabled, the lightmap uses an A-Trous filter.
None
When enabled, the lightmap uses no filtering. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6a22dc6c9f4b | unity_docs | editor | In Unity's 'Undo History window', what is 'Undoing and redoing actions' and how does it work? | To open the
Undo History
window, click the Undo icon (
), or choose
Edit
>
Undo History
.
Select an entry in the
Undo History
window to revert your project back to that point automatically.
Once you have selected an action, redoable actions are indicated with a red line. Click any of the actions to add them back. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e88aa342a4c2_doc_9 | github | scripting | What does `CreateVoiceChannel` do in this Unity script? Explain its purpose and signature. | Create a new voice channel by channel namewill create channel's nameThe channel type is indicated by the method used to initiate the channel join.JoinEchoChannelAsync joins an echo channel, JoinGroupChannelAsyc joins a group channel,and JoinPositionalChannelAsync joins a positional channel.
Signature:
```csharp
public... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f28f15dee73f | unity_docs | math | What are the parameters of `Search.QueryEngine_1.SetSearchWordMatcher` in Unity? | Description Set the search word matching function to be used instead of the default one. Set to null to use the default. ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_QueryEngine_SetSearchWordMatcher
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2c2b5f10d82 | unity_docs | scripting | Give me an overview of the `TerrainLayer` class in Unity. | TerrainLayer
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.TerrainModule
Description
Description of a terrain layer.
Properties
Property
Description
diffuseRemapMax
A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c367f23f0a3e | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags` in Unity? Explain its purpose and usage. | Flags
enumeration
Description
Flags controlling the behaviour of
AsyncReadManagerMetrics.GetMetrics
and
AsyncReadManagerMetrics.GetCurrentSummaryMetrics
.
Properties
Property
Description
None
Pass no flags.
ClearOnRead
Clear metrics for completed read requests after returning. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e92d50d435f3 | unity_docs | scripting | Give me an overview of the `SceneView` class in Unity. | SceneView
class in
UnityEditor
/
Inherits from:
EditorWindow
Implements interfaces:
IHasCustomMenu
,
ISupportsOverlays
Description
Use this class to manage
SceneView
settings, change the
SceneView
camera properties, subscribe to events, call
SceneView
methods, and render open scenes.
Static Properties
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_853cd9d69481 | unity_docs | scripting | What is `Event.keyCode` in Unity? Explain its purpose and usage. | Event.keyCode
public
KeyCode
keyCode
;
Description
The raw key code for keyboard events.
Used in
EventType.KeyDown
and
EventType.KeyUp
events; this returns
KeyCode
value
that matches the physical keyboard key. Use this for handling cursor keys,
function keys etc.
Additional resources:
Event.character
.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbb445301ae9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchExpression.GetNumberValue`. | SearchExpression.GetNumberValue
Declaration
public double
GetNumberValue
(double
defaultValue
);
Parameters
Parameter
Description
defaultValue
Initial value if we cannot convert the innerText.
Returns
double
Returns a numerical representation of the expression.
Description
Try to parse the innerText ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38e1fc17ecd9 | github | scripting | Write a Unity Editor script for Code Generation Utils | ```csharp
using CodeGeneration.Data;
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace CodeGeneration
{
/// <summary>
/// Utils for CodeGeneration
/// </summary>
public class CodeGenerationUtils
{
/// <summary>
/// Get all <see ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_484cbcf43460_doc_1 | github | scripting | What does `MonoPool` do in this Unity script? Explain its purpose and signature. | Initializes a new instance of the class with the specified pool configuration and parent transform.The configuration data for the pool, including initial size, default capacity, and maximum size.The parent transform under which the pooled MonoBehaviour objects will be instantiated.
Signature:
```csharp
public MonoPoo... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_3560b195f108 | unity_docs | scripting | What is `ParticleSystem.velocityOverLifetime` in Unity? Explain its purpose and usage. | ParticleSystem.velocityOverLifetime
public
ParticleSystem.VelocityOverLifetimeModule
velocityOverLifetime
;
Description
Script interface for the VelocityOverLifetimeModule of a Particle System.
This module sets the velocity of particles during their lifetime.
Particle System modules do not need to be reassig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ee53b7a95b6 | unity_docs | ui | Give me an overview of the `EditorGUILayout` class in Unity. | EditorGUILayout
class in
UnityEditor
Description
Auto laid out version of
EditorGUI
.
Static Methods
Method
Description
BeginBuildTargetSelectionGrouping
Begin a build target grouping and get the selected BuildTargetGroup back.
BeginFadeGroup
Begins a group that can be be hidden/shown and the transition will... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07050a27067e | unity_docs | scripting | What is `RigidbodyConstraints.FreezeAll` in Unity? Explain its purpose and usage. | RigidbodyConstraints.FreezeAll
Description
Freeze rotation and motion along all axes.
```csharp
//Attach this script to a GameObject with a Rigidbody. Press the up and down keys to move the Rigidbody up and down.
//Press the space key to freeze all positions and rotations.using UnityEngine;public class Example : Mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d73205bea5f | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.Profiler.EndThreadProfiling`. | rofiling
();
Description
Frees the internal resources used by the Profiler for the thread.
Profiler allocates memory to store information about the thread. To free that memory use
EndThreadProfiling
.
Once called, Profiler stops collecting any data on the thread.
Note:
Calling this method on an internal Unity th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf5deccb3fdf | unity_docs | scripting | Show me a Unity C# example demonstrating `LineRenderer.maskInteraction`. | ask
.
By default, lines do not interact with SpriteMasks and are visible regardless of whether you assign a SpriteMask or not.
You can make the LineRenderer visible either inside or outside a SpriteMask. To do the former, set this to
SpriteMaskInteraction.VisibleInsideMask
. To do the latter, set this to
SpriteMaskI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_084ee2917fde | unity_docs | animation | In Unity's 'Create presets to save and reuse settings', what is 'Save settings to a new preset' and how does it work? | To save configured settings, create a new preset asset for them as follows:
Identify the asset or settings group you want to save as a preset:
For GameObjects
: Select a GameObject in the Hierarchy window to open its properties in the Inspector window.
For assets
: Select an asset in the Project window to open its impo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d81304fadd21 | unity_docs | ui | Show me a Unity C# example demonstrating `EditorWindow.Close`. | EditorWindow.Close
Declaration
public void
Close
();
Description
Close the editor window.
This will destroy the editor window.
Simple example to show Close()
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class CloseWindow : EditorWindow
{
[MenuItem("Examples/Close Wind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a551a0b6ef76 | unity_docs | scripting | What is `XR.MeshGenerationResult.Scale` in Unity? Explain its purpose and usage. | MeshGenerationResult.Scale
public
Vector3
Scale
;
Description
The scale associated with the generated mesh relative to the session origin.
This value will be
Vector3.one
unless the
MeshGenerationOptions.ConsumeTransform
flag was provided to
XRMeshSubsystem.GenerateMeshAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b06903b1851a | unity_docs | rendering | What is `Rendering.GraphicsSettings.transparencySortAxis` in Unity? Explain its purpose and usage. | GraphicsSettings.transparencySortAxis
public static
Vector3
transparencySortAxis
;
Description
An axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
This is the default axis used by the rendering pipeline for sorting in
TransparencySortMode.CustomA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0cfd06ee77bc | unity_docs | scripting | Explain 'Unity UI' in Unity. | com.unity.ugui
## Description
Unity UI is a set of tools for developing user interfaces for games and applications. It is a GameObject-based UI system that uses Components and the Game View to arrange, position, and style user interfaces. You cannot use Unity UI to create or change user interfaces in the Unity Edit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65022fe0d25d | unity_docs | rendering | What is `ComputeBuffer.stride` in Unity? Explain its purpose and usage. | ComputeBuffer.stride
public int
stride
;
Description
Size of one element in the buffer in bytes (Read Only).
Must be a multiple of 4 and less than 2048, and match the size of the buffer type in the shader. See
Compute Shaders
for cross-platform compatibility information.
The stride you declare for your compu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99ab28f777ac | unity_docs | scripting | What is `MenuItem.priority` in Unity? Explain its purpose and usage. | MenuItem.priority
public int
priority
;
Description
The order to display the menu item in a menu.
This field stores the value set by the
itemName
parameter passed to the constructor. The field is public only for the benefit of Unity systems. Initialize it via the constructor parameter and don't modify it agai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b551d490d1a | unity_docs | physics | What is `PhysicsShapeGroup2D.DeleteShape` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.DeleteShape
Declaration
public void
DeleteShape
(int
shapeIndex
);
Parameters
Parameter
Description
shapeIndex
The index of the shape stored the
PhysicsShapeGroup2D
.
Description
When destroying a shape at the specified
shapeIndex
, all other shapes that exist above the specified
sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ceba8cc6d422 | unity_docs | scripting | Show me a Unity C# example demonstrating `Terrain.treeCrossFadeLength`. | Terrain.treeCrossFadeLength
public float
treeCrossFadeLength
;
Description
Total distance delta that trees will use to transition from billboard orientation to mesh orientation.
Decreasing this value makes the transition happen faster.
Setting it to 0 will produce a visible pop when switching from mesh to billb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e49144cfdb72 | unity_docs | scripting | Show me a Unity C# example demonstrating `WindZone.windMain`. | WindZone.windMain
public float
windMain
;
Description
The primary wind force.
It produces a softly changing wind Pressure.
```csharp
// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree
using UnityEngine;public class ExampleScri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f46be2eff59b | unity_docs | scripting | What is `ParticleSystem` in Unity? Explain its purpose and usage. | ParticleSystem
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the Built-in Particle System. Unity's powerful and versatile particle system implementation.
General parameters
The Particle System's general parameters are kept... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b3381257381a | unity_docs | editor | Explain 'Extending the Editor with IMGUI' in Unity. | Note
: It’s strongly recommended to use the
UI Toolkit
to extend the
Unity Editor
, as it provides a more modern, flexible, and scalable solution than IMGUI.
Unity lets you extend the editor with your own custom inspectors and
Editor Windows
and you can define how properties are displayed in the inspector with custom
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4966bb3d6ad5 | unity_docs | editor | What is `Search.SearchIndexer` in Unity? Explain its purpose and usage. | SearchIndexer
class in
UnityEditor.Search
Description
Base class for a document Indexer which provides methods for retrieving a document given a specific pattern in roughly log(n). This allows you to search a large index more quickly.
This class contains resources that must be disposed when it is no longer needed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a75c7f0e3825 | unity_docs | input | Show me a Unity C# example demonstrating `QualitySettings.renderPipeline`. | ality level.
This is the override render pipeline for the current quality level. If this value is
null
, no override value exists for the current quality level.
Unity uses this value and the default render pipeline defined in GraphicsSettings.renderPipeline to determine the active render pipeline for the current qual... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fff08254198f | unity_docs | scripting | What is `Unity.Android.Gradle.BaseBlock.GetElements` in Unity? Explain its purpose and usage. | BaseBlock.GetElements
Declaration
public IReadOnlyList<BaseElement>
GetElements
();
Returns
IReadOnlyList<BaseElement>
The list of all custom child elements.
Description
Gets all custom child elements. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_481f5727dc64 | unity_docs | rendering | In Unity's 'JavaScript interface in Unity Web builds', what is 'Change WebGL context attributes' and how does it work? | Use webglContextAttributes to customize the creation attributes that the WebGL context is initialized with. You can only change the following attributes:
powerPreference premultipliedAlpha preserveDrawingBuffer
These options only apply when you use the WebGL rendering API. If you use the WebGPU rendering API, the webgl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_441957b9bd0c_doc_0 | github | scripting | What does `SetThemeColors` do in this Unity script? Explain its purpose and signature. | change the colorblock of a button to match the selected theme
Signature:
```csharp
public void SetThemeColors()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba8057ad83d8 | unity_docs | editor | Show me a Unity C# example demonstrating `HideFlags.DontSave`. | lags.DontSaveInBuild | HideFlags.DontSaveInEditor | HideFlags.DontUnloadUnusedAsset.
You must manually clear the object from memory using DestroyImmediate to avoid memory leaks.
For Prefab instances in a scene, you can set the hideflag on the Prefab instance handle object as a way to set the same hideflags on all the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b384824afedd | unity_docs | scripting | What is `UIElements.CallbackEventHandler.HandleEventBubbleUp` in Unity? Explain its purpose and usage. | CallbackEventHandler.HandleEventBubbleUp
Declaration
protected void
HandleEventBubbleUp
(
UIElements.EventBase
evt
);
Parameters
Parameter
Description
evt
The event instance.
Description
Executes logic on this element during the BubbleUp phase, immediately before this element's
BubbleUp callbacks.
Call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_28d932344280 | unity_docs | rendering | In Unity's 'Process to become a Verified Solution', what is 'Release-ready solution' and how does it work? | The solution must be release-ready, which means the product meets the following criteria:
Has passed all internal QA processes.
Is compliant with Unity’s
Asset Store
guidelines.
Is in a ready-to-release state.
Ready-to-release includes all aspects of the solution that the users interact with while they use the product.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5254a7158399 | unity_docs | math | What is `ComputeBuffer.EndWrite` in Unity? Explain its purpose and usage. | ComputeBuffer.EndWrite
Declaration
public void
EndWrite
(int
countWritten
);
Parameters
Parameter
Description
countWritten
Number of elements written to the buffer. Counted from the first element.
Description
Ends a write operation to the buffer
This call ends a write operation on the buffer. When you cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c2852abd5b91_doc_2 | github | scripting | What does `ActivatePassthrough` do in this Unity script? Explain its purpose and signature. | Activates the passthrough mode if available.
Signature:
```csharp
public abstract void ActivatePassthrough();
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_d580c03076b5_doc_6 | github | scripting | What does `ScreenPointToRayInWorld` do in this Unity script? Explain its purpose and signature. | Returns a 3D ray in the world space which starts from the passthrough camera origin and passes through the2D camera pixel.The passthrough cameraA 2D point on the camera texture. The point is positioned relative to the maximum available camera resolution. This resolution can be obtained using or methods.
Signat... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_11be76450ea7 | unity_docs | animation | What is `AnimationState.length` in Unity? Explain its purpose and usage. | AnimationState.length
public float
length
;
Description
The length of the animation clip in seconds.
```csharp
using UnityEngine;
using System.Collections;public class ExampleScript : MonoBehaviour
{
public Animation anim; void Start()
{
// Print the length of the walk animation in seconds
print(anim["Walk"... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9a24b157b3a | unity_docs | scripting | Give me an overview of the `CanvasRenderer` class in Unity. | CanvasRenderer
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.UIModule
Description
A component that will render to the screen after all normal rendering has completed when attached to a
Canvas
. Designed for GUI application.
Additional resources:
Canvas
.
Properties
Property
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3b7490379f9 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R32G32B32A32_SFloat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R32G32B32A32_SFloat
Description
A four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_024df8d81102_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Creates a child GameObject with the given TComponent component.IHierarchyBehaviour's will be initialized.The type of Component to be added to the new child GameObject.The new TComponent
Signature:
```csharp
public static TComponent CreateChild<TComponent>(this GameObject parent)
where TComponent : Component
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_ea595aa1bb31 | unity_docs | scripting | What is `AnimationCullingType` in Unity? Explain its purpose and usage. | AnimationCullingType
enumeration
Description
This enum controlls culling of Animation component.
When culling is enabled, Unity might stop animating if it thinks that the results of the animation won't be visible to the user.
This could save you some performance if you have things animating outside of the viewport... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ef99e5515da1 | github | scripting | Write a Unity C# UI script for GUI Test Singleton | ```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GUITestSingleton : MonoBehaviour
{
public void AssetDatabaseRefresh()
{
AssetDatabase.Refresh();
}
public void Access()
{
SingletonTest.Instance.Access();
}
public void Create()
{
SingletonTest test = Scrip... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_579713481131 | unity_docs | ui | Show me a Unity code example for 'Selector lists'. | A selector list is a comma-separated list of selectors that share the same style rule.
## Syntax
A selector list consists of multiple selectors separated by commas:
```
selector1, selector2 {...}
```
## Example
The following two USS snippets have the same effect.
```
#container2 {
background-color: pink;
border-r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f66d5615e949 | unity_docs | editor | What is `FileUtil.GetUniqueTempPathInProject` in Unity? Explain its purpose and usage. | FileUtil.GetUniqueTempPathInProject
Declaration
public static string
GetUniqueTempPathInProject
();
Description
Returns a unique path in the Temp folder within your current project.
The returned path is relative to the project folder.
The returned path is of a form
Temp/UnityTempFile-
uniqueID
, where
uniqueI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06d9ecebdd65 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingFlags.EnableSolidAngleCulling` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingFlags.EnableSolidAngleCulling
Description
Causes
RayTracingAccelerationStructure.CullInstances
to perform solid-angle culling.
The minimum solid angle in degrees is defined in the
RayTracingInstanceCullingConfig.minSolidAngle
property, and its apex is defined by the cameraPosition value... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61ceafd83a7f | unity_docs | math | What is `UIElements.BoundsIntField.ctor` in Unity? Explain its purpose and usage. | BoundsIntField Constructor
Declaration
public
BoundsIntField
();
Description
Initializes and returns an instance of BoundsIntField.
Declaration
public
BoundsIntField
(string
label
);
Parameters
Parameter
Description
label
The text to use as a label.
Description
Initializes and returns an instance... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32b6699d6ed6 | unity_docs | math | What is `Vector2Int.Scale` in Unity? Explain its purpose and usage. | Vector2Int.Scale
Declaration
public static
Vector2Int
Scale
(
Vector2Int
a
,
Vector2Int
b
);
Description
Multiplies two vectors component-wise.
Every component in the result is a component of
a
multiplied by the same component of
b
.
Declaration
public void
Scale
(
Vector2Int
scale
);
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1375e0810afa | unity_docs | rendering | In Unity's 'Editing scene templates', what is 'Scene Template Pipeline' and how does it work? | Use these properties to add a
Scene Template Pipeline
script to this template.
A Scene Template Pipeline script lets you execute custom code when you create a new scene from the template. See
Customizing new scene creation
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_540c41f7d1da | unity_docs | rendering | In Unity's 'Introduction to linear color space in Unity', what is 'Linear Textures' and how does it work? | Selecting
Color Space: Linear
assumes your Textures are in gamma color space. Unity uses your GPU’s sRGB sampler by default to crossover from gamma to linear color space. If your Textures are authored in linear color space, you need to bypass the sRGB sampling. For more information, refer to
Disable sRGB sampling for a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d2bdc1bdc6e | unity_docs | editor | What is `EditorApplication.projectChanged` in Unity? Explain its purpose and usage. | EditorApplication.projectChanged
Description
Event that is raised whenever the state of the project changes.
Actions that trigger this event include creating, renaming, or reparenting assets, as well as moving or renaming folders in the project. Note that the event is not raised immediately in response to these act... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3708c983b851 | unity_docs | scripting | What is `PhysicsMaterial` in Unity? Explain its purpose and usage. | PhysicsMaterial
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.PhysicsModule
Description
Physics material describes how to handle colliding objects (friction, bounciness).
Additional resources:
Collider
.
Properties
Property
Description
bounceCombine
Determines how the bounci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7f681d3a7046 | unity_docs | ui | Show me a Unity code example for 'DropdownField'. | ector panel of the DropdownField, set the options in the Choices field.
To set the default value, in the Inspector of the DropdownField, enter the numbering sequence of the option in Index , starting at
0
.
C#
The following C# example create a DropdownField with three options. The DropdownField selects the first option... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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