id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_aadffcad7459 | unity_docs | scripting | What is `SystemInfo.supportsIndirectArgumentsBuffer` in Unity? Explain its purpose and usage. | SystemInfo.supportsIndirectArgumentsBuffer
public static bool
supportsIndirectArgumentsBuffer
;
Description
Returns
true
if the graphics system supports GPU draw calls with indirect argument buffers. (Read Only)
The following methods use indirect argument buffers and do not have fallbacks for systems that do ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de673ebea868 | unity_docs | scripting | What is `PackageManager.Events.registeredPackages` in Unity? Explain its purpose and usage. | Events.registeredPackages
Parameters
Parameter
Description
value
A
PackageRegistrationEventArgs
structure describing the modifications to the registered packages list.
Description
Event raised after applying changes to the registered packages list.
Occurs after the asset database is done refreshing, which i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eebaf2f79668 | unity_docs | editor | What is `Experimental.Rendering.ScriptableBakedReflectionSystemSettings` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ScriptableBakedReflectionSystemSettings
class in
UnityEditor.Experimental.Rendering
Description
Global settings for the scriptable baked reflection system.
Static Properties
Property
Description
system
The currently active ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c13463c0845a | github | scripting | Write a Unity C# MonoBehaviour script called Singleton Mono Behaviour | ```csharp
//--------------------------------------
// Imports
//--------------------------------------
using UnityEngine;
//--------------------------------------
// Namespace
//--------------------------------------
namespace RMC.Core.DesignPatterns.Singleton
{
public abstract class SingletonMonoBehaviour : Mono... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e852ae9f1d69 | unity_docs | rendering | What is `SpeedTreeImporter.MaterialLocation.External` in Unity? Explain its purpose and usage. | SpeedTreeImporter.MaterialLocation.External
Description
Extract the materials and textures from the model.
Unity extracts the materials to a folder named "<assetName> Materials", at the same level as the model file.
For example, if the model is Assets/Model/MyModel.spm, then its materials are extracted to Assets/M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30cc8ec3f584 | unity_docs | scripting | What is `Animation` in Unity? Explain its purpose and usage. | Animation
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AnimationModule
Description
The animation component is used to play back animations.
You can assign animation clips to the animation component and control playback from your script.
The animation system in Unity is weight... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db97bd028269 | unity_docs | physics | What is `TerrainTools.IOnSceneGUI` in Unity? Explain its purpose and usage. | IOnSceneGUI
interface in
UnityEditor.TerrainTools
Description
Interface that provides parameters and utility functions for the OnSceneGUI event of the terrain paint tools.
Additional resources:
TerrainPaintTool<T0>.OnSceneGUI
.
Properties
Property
Description
brushSize
Read only. Current brush size in terrai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_14bd67d1845b_doc_1 | github | scripting | What does `ReadInput` do in this Unity script? Explain its purpose and signature. | Reads the value of the move input (coming from Omnideck interface).Will drive the Charactercontroller via the ContinousMoveProviderBase class.Returns the input vector, for the Omnideck character.
Signature:
```csharp
protected override Vector2 ReadInput()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_20a65cdf3553 | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime.operator_divide` in Unity? Explain its purpose and usage. | DiscreteTime.operator /
public static
Unity.IntegerTime.DiscreteTime
operator /
(
Unity.IntegerTime.DiscreteTime
lhs
,
double
s
);
public static
Unity.IntegerTime.DiscreteTime
operator /
(
Unity.IntegerTime.DiscreteTime
lhs
,
long
s
);
Parameters
Parameter
Description
lhs
The left hand side.
rh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef5179f2c3af | unity_docs | animation | What is `ModelImporterGenerateAnimations` in Unity? Explain its purpose and usage. | ModelImporterGenerateAnimations
enumeration
Description
Animation generation options for
ModelImporter
. These options relate to the legacy Animation system, they should only be used when ModelImporter.animationType==ModelImporterAnimationType.Legacy.
Additional resources:
ModelImporter.generateAnimations
.
Pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c936a127285b | unity_docs | scripting | Show me a Unity C# example demonstrating `HeaderAttribute`. | HeaderAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this
PropertyAttribute
to add a header above some fields in the Inspector.
The header is done using a
DecoratorDrawer
.
```csharp
using UnityEngine;public class Example : MonoBe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3bb11d7348d5 | unity_docs | rendering | Show me a Unity code example for 'Global illumination Surface Shader example in the Built-In Render Pipeline'. | We’ll start with a Shader that mimics Unity’s built-in GI:
```csharp
Shader "Example/CustomGI_ToneMapped" {
Properties {
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
CGPROGRAM
#pragma surface surf StandardDefaultGI
#include "UnityPBSLighting.cginc"
sampler2D _Ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4415e86013bc | unity_docs | editor | What is `PackageManager.PackageInfo` in Unity? Explain its purpose and usage. | PackageInfo
class in
UnityEditor.PackageManager
Description
Structure describing a Unity Package.
Either a reference to a package in a registry, to a revision of a source repository, a resource on the net or to a package available on disk.
Properties
Property
Description
assetPath
The asset path of the packa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7e2b647faa2 | unity_docs | rendering | What is `ShaderKeywordFilter.ApplyRulesIfTagsNotEqualAttribute.ctor` in Unity? Explain its purpose and usage. | ApplyRulesIfTagsNotEqualAttribute Constructor
Declaration
public
ApplyRulesIfTagsNotEqualAttribute
(params string[]
tags
);
Parameters
Parameter
Description
tags
An array of strings with tag names and values. Use the first element in the array for the tag name, then the second element for the tag value, and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a3ce1616bc5 | unity_docs | xr | What is `Texture2D.desiredMipmapLevel` in Unity? Explain its purpose and usage. | Texture2D.desiredMipmapLevel
public int
desiredMipmapLevel
;
Description
The mipmap level that the streaming system would load before memory budgets are applied.
This includes requested and minimum mip level settings. Additional resources:
calculatedMipmapLevel
,
requestedMipmapLevel
,
minimumMipmapLevel
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5e118c76231 | unity_docs | scripting | What is `AvatarMask` in Unity? Explain its purpose and usage. | AvatarMask
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.AnimationModule
Description
AvatarMask is used to mask out humanoid body parts and transforms.
They can be used when importing animation or in an animator controller layer.
Properties
Property
Description
transformCount... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14a5a252ed50 | unity_docs | editor | What is `MeshPreview.OnPreviewGUI` in Unity? Explain its purpose and usage. | MeshPreview.OnPreviewGUI
Declaration
public void
OnPreviewGUI
(
Rect
rect
,
GUIStyle
background
);
Parameters
Parameter
Description
rect
Rectangle in which to draw the preview.
background
The background style.
Description
Call this from an
Editor.OnPreviewGUI
or
ObjectPreview.OnPreviewGUI
to draw... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0fa8bc12fb1e | unity_docs | rendering | What is `Material.SetFloat` in Unity? Explain its purpose and usage. | Material.SetFloat
Declaration
public void
SetFloat
(string
name
,
float
value
);
Declaration
public void
SetFloat
(int
nameID
,
float
value
);
Parameters
Parameter
Description
nameID
Property name ID, use
Shader.PropertyToID
to get it.
value
Float value to set.
name
Property name, e.g. "_Glossi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f787e11c88f | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.SetLayerWeight` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.SetLayerWeight
Declaration
public void
SetLayerWeight
(int
layerIndex
,
float
weight
);
Parameters
Parameter
Description
layerIndex
The layer index.
weight
The new layer weight.
Description
Sets the weight of the layer at the given index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_415419035731 | unity_docs | math | What is `Rendering.CommandBuffer.SetRayTracingIntParams` in Unity? Explain its purpose and usage. | CommandBuffer.SetRayTracingIntParams
Declaration
public void
SetRayTracingIntParams
(
Rendering.RayTracingShader
rayTracingShader
,
string
name
,
params int[]
values
);
Declaration
public void
SetRayTracingIntParams
(
Rendering.RayTracingShader
rayTracingShader
,
int
nameID
,
params int[]
values
);
Pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8f09e2792ba7 | github | scripting | Write a Unity C# UI script for Vertex Zoom | ```csharp
using UnityEngine;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace TMPro.Examples
{
public class VertexZoom : MonoBehaviour
{
public float AngleMultiplier = 1.0f;
public float SpeedMultiplier = 1.0f;
public float CurveScale = 1.0f;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f3bb01f2bdc | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLight.indirectColor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLight.indirectColor
public
Experimental.GlobalIllumination.LinearColor
indirectColor
;
Description
The indirect light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b15478cdcec1 | unity_docs | scripting | Show me a Unity code example for 'Pooling and reusing objects'. | corresponding actionOnRelease callback, deactivate the returned object, and reset any relevant properties such as its velocity and animation state.
The following is the script component code for a projectile that’s pooled in an
ObjectPool<T>
. Note that the projectile has a public property to give it a reference to its... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6135d4cdcad0 | unity_docs | xr | What is `Rendering.ObjectIdResult.idToObjectMapping` in Unity? Explain its purpose and usage. | ObjectIdResult.idToObjectMapping
public Object[]
idToObjectMapping
;
Description
An array of Objects that can be used to deterimine the object at each pixel in ObjectIdRequest._destination, first by decoding colors from ObjectIdRequest._destination to an index using
ObjectIdResult.DecodeIdFromColor
, and then ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83dc4642f994 | unity_docs | performance | What is `ParticleSystemJobs.ParticleSystemJobData.startColors` in Unity? Explain its purpose and usage. | ParticleSystemJobData.startColors
public NativeArray<Color32>
startColors
;
Description
The initial color of each particle.
Unity multiplies these values by any settings in the SizeOverLifetimeModule and SizeBySpeedModule during rendering. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_06e399f87535 | unity_docs | scripting | In Unity's 'Introduction to programming in Unity', what is 'The Unity scripting environment' and how does it work? | Unity supports scripting in the C# programming language. C# (pronounced C-sharp) is a managed, object-oriented programming language, which is part of the .NET platform and runs in the cross-platform .NET runtime. Other .NET languages can be used with Unity if they can compile a compatible DLL, refer to
Managed plugins
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f2c7d44ca8d | unity_docs | scripting | What is `IntegratedSubsystem.Destroy` in Unity? Explain its purpose and usage. | IntegratedSubsystem.Destroy
Declaration
public void
Destroy
();
Description
Destroys this instance of a subsystem.
Also unloads all resources acquired during initialization step. Should be called when this instance of a subsystem is no longer needed.
Note: Once a Subsystem is Destroyed, script can still hold a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c99a773870f | unity_docs | scripting | What is `Mesh.RecalculateBounds` in Unity? Explain its purpose and usage. | Mesh.RecalculateBounds
Declaration
public void
RecalculateBounds
(
Rendering.MeshUpdateFlags
flags
= MeshUpdateFlags.Default);
Parameters
Parameter
Description
flags
Flags controlling the function behavior, see
MeshUpdateFlags
.
Description
Recalculate the bounding volume of the Mesh and all of its sub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8c5c5a582fe | unity_docs | scripting | What is `Experimental.GraphView.GraphElement.IsResizable` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.IsResizable
Declaration
public bool
IsResizable
();
Returns
bool
Returns true if the GraphElement is resizable. Returns false otherwise.
Description
The GraphElement is resizable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_715533cc9b7b | unity_docs | physics | What is `BuoyancyEffector2D.linearDrag` in Unity? Explain its purpose and usage. | BuoyancyEffector2D.linearDrag
public float
linearDrag
;
Description
A force applied to slow linear movement of any
Collider2D
in contact with the effector.
Linear drag provides the ability to slow
Collider2D
in contact with the effector. Increasing the linear drag simulates an increasingly viscous fluid mak... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3075404e3c1c | unity_docs | rendering | What is `ReflectionProbe.RenderProbe` in Unity? Explain its purpose and usage. | ReflectionProbe.RenderProbe
Declaration
public int
RenderProbe
(
RenderTexture
targetTexture
= null);
Parameters
Parameter
Description
targetTexture
Target RenderTexture in which rendering should be done. Specifying null will update the probe's default texture.
Returns
int
An integer representing a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f31d30b688f6 | unity_docs | scripting | What is `Light.intensity` in Unity? Explain its purpose and usage. | Light.intensity
public float
intensity
;
Description
The Intensity of a light is multiplied with the Light color.
The value can be between 0 and 8. This allows you to create over bright lights.
```csharp
using UnityEngine;public class example : MonoBehaviour
{
Light myLight; void Start()
{
myLight = GetCom... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2465c28f2166 | unity_docs | editor | What are the parameters of `EditorGUI.hyperLinkClicked` in Unity? | Description Event used to react on clicks on a text hyperlink part. On a rich text string, a hyperlink is defined with the <a> tag. ```
<a href="https://docs.unity3d.com">Documentation link</a>
``` The hyperlink parameters are returned in the HyperLinkClickedEventArgs . In the example above, the HyperLinkClickedEventAr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_403455d4d34d | unity_docs | scripting | Show me a Unity C# example demonstrating `Canvas.renderMode`. | Canvas.renderMode
public
RenderMode
renderMode
;
Description
Is the
Canvas
in World or Overlay mode?
```csharp
//Attach this script to your Canvas GameObjectusing UnityEngine;public class Example : MonoBehaviour
{
enum RenderModeStates { camera, overlay, world };
RenderModeStates m_RenderModeStates; Canva... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8caa49c2cc0f | unity_docs | scripting | What is `RuntimeInitializeLoadType.BeforeSplashScreen` in Unity? Explain its purpose and usage. | RuntimeInitializeLoadType.BeforeSplashScreen
Description
Callback invoked before the splash screen is shown. At this time the objects of the first scene have not been loaded yet.
If the splash screen is turned off, functions using this load type are invoked when the splash screen would have been displayed.
For more... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c4cc3f39b38 | unity_docs | scripting | Show me a Unity C# example demonstrating `Rigidbody.MoveRotation`. | enabled on the
Rigidbody
, calling
Rigidbody.MoveRotation
will resulting in a smooth transition between the two rotations in any intermediate frames rendered. This should be used if you want to continuously rotate a rigidbody in each
FixedUpdate
.
Set
Rigidbody.rotation
instead, if you want to teleport a rigidbod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_242e6d9c9abb | unity_docs | scripting | Explain 'Sort the package list' in Unity. | You can always sort in ascending or descending order on the name of the
feature set
or package. Depending on the list context, you might also have one or more dates you can sort on.
Context
Menu options Description In Project Name Name.
In Project
Published date
The date the creator published this feature set or packag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b57a1e7b1d38 | unity_docs | editor | In Unity's 'iOS environment setup', what is 'Set up an Apple ID or join the Apple Developer Program' and how does it work? | To test your build on an iOS device, you need a free
Apple ID
. However, to distribute your app on the App Store, and to use services such as Game Center or In-App Purchases, you need to register with the
Apple Developer Program
. For more information about the differences between an Apple ID and Apple Developer Progra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cc0c08354c2 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.arcMode` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.arcMode
public
ParticleSystemShapeMultiModeValue
arcMode
;
Description
The mode that Unity uses to generate particles around the arc.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_811088489bda | unity_docs | scripting | Show me a Unity C# example demonstrating `NetworkReachability.ReachableViaLocalAreaNetwork`. | NetworkReachability.ReachableViaLocalAreaNetwork
Description
Network is reachable via WiFi or cable.
```csharp
//Attach this script to a GameObject
//This script checks the device’s ability to reach the internet and outputs it to the console windowusing UnityEngine;public class Example : MonoBehaviour
{
string m_R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c645a559d291 | unity_docs | physics | Show me a Unity C# example demonstrating `MonoBehaviour.OnTriggerExit2D`. | when another object leaves a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
Note:
Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2816efea368a | unity_docs | physics | What is `ContactFilter2D.maxDepth` in Unity? Explain its purpose and usage. | ContactFilter2D.maxDepth
public float
maxDepth
;
Description
Sets the contact filter to filter the results to only include
Collider2D
with a Z coordinate (depth) less than this value.
This is only used if
useDepth
is true. If the
maxDepth
is set to -
Mathf.Infinity
or
Mathf.Infinity
then the highest po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f48221084022 | unity_docs | rendering | What is `Camera.ResetReplacementShader` in Unity? Explain its purpose and usage. | Camera.ResetReplacementShader
Declaration
public void
ResetReplacementShader
();
Description
Remove shader replacement from camera.
Call this to end the effect of setting
SetReplacementShader
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d15cdc4c77c | unity_docs | scripting | In Unity's 'Create a custom Inspector', what is 'Create a custom Inspector script' and how does it work? | To create a custom Inspector for any serialized object, you need to create a class deriving from the Editor base class and add the CustomEditor attribute to it. This attribute lets Unity know which class this custom Inspector represents.
Note
: The custom Inspector script must be in an Editor folder or an Editor-only a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_135926a237e2 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.rotation`. | se
rotation
to rotate a GameObject or provide the current rotation. Do not attempt to edit/modify
rotation
.
Transform.rotation
is less than 180 degrees.
Transform.rotation
has no gimbal lock.
To rotate a
Transform
, use
Transform.Rotate
, which uses Euler Angles.
If you want to match values you see in the Insp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3a2cd9a75ebb | unity_docs | rendering | Explain 'Material Validator window reference for the Built-In Render Pipeline' in Unity. | ## Validate Albedo mode
The PBR Validation Settings that appear in the Scene view when you set Material Validation to Validate Albedo.
Property Description Check Pure Metals
Enable this checkbox if you want the Material Validator to highlight in yellow any pixels it finds which Unity defines as metallic, but which hav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cd361d338c9d | unity_docs | networking | In Unity's 'Multiplayer Widgets', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.multiplayer.widgets@1.1 compatible 1.1.0-exp.1
com.unity.multiplayer.widgets@1.0 released 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.0.5 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bbabc066c21 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.ReadStatus.Truncated` in Unity? Explain its purpose and usage. | ReadStatus.Truncated
Description
The asynchronous file request has completed but one or more of the read operations were truncated.
A truncated read occurs when the
ReadCommand
describing the read operation specifies a
Size
and
Offset
that extends past the end of the target file. After the read operation is c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2356949c4a96 | unity_docs | scripting | What is `Playables.PlayableOutputExtensions.SetUserData` in Unity? Explain its purpose and usage. | PlayableOutputExtensions.SetUserData
Declaration
public static void
SetUserData
(U
output
,
Object
value
);
Parameters
Parameter
Description
output
The
PlayableOutput
used by this operation.
value
The new user data.
Description
Sets the opaque user data. This same data is passed as the last argument... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dbba24b94d75 | unity_docs | scripting | Explain 'Focused Inspectors' in Unity. | By default, an Inspector window displays properties for the current selection, and its focus changes whenever the selection changes. To keep the focus on a single item or group of items, regardless of the current selection, do one of the following:
Lock the Inspector window to the current selection. When you lock an In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9bc40c46e9ff_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | / -------------------------------------------------------------------------------------------/ Events End/ -------------------------------------------------------------------------------------------
Signature:
```csharp
protected T _GetBehaviour<T>()
where T : CharacterBehaviour
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_193038c2569f | unity_docs | rendering | What is `LightEditor.Settings.DrawRange` in Unity? Explain its purpose and usage. | LightEditor.Settings.DrawRange
Obsolete
showAreaOptions argument for DrawRange(showAreaOptions) has been removed. Use DrawRange() instead.
Declaration
public void
DrawRange
(bool
showAreaOptions
);
Description
Draws the default
LightEditor
range widget. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3253f1c5ff1a | unity_docs | editor | What is `EditorApplication.Exit` in Unity? Explain its purpose and usage. | EditorApplication.Exit
Declaration
public static void
Exit
(int
returnValue
);
Description
Exit the Unity editor application.
Calling this function will exit right away, without asking to save changes, so you may lose data!
This function is mostly useful for exiting out of a commandline process with a specific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dae7dbb5d81 | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.fieldOfView`. | will see a warning logged if you attempt to set the property and the value will be ignored.
If you make changes to
Camera.projectionMatrix
, the Camera ignores
fieldOfView
. This lasts until you call
Camera.ResetProjectionMatrix
.
In the Unity Editor, this corresponds to the
Clipping Planes: Near
property in the C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29a7287fa768 | unity_docs | scripting | What is `PluginImporter.GetImporters` in Unity? Explain its purpose and usage. | PluginImporter.GetImporters
Declaration
public static PluginImporter[]
GetImporters
(
BuildTarget
platform
);
Declaration
public static PluginImporter[]
GetImporters
(string
platformName
);
Parameters
Parameter
Description
platform
Target platform.
platformName
Name of the target platform.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72ea0c0a5614 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.GetExpanded` in Unity? Explain its purpose and usage. | TreeView.GetExpanded
Declaration
public IList<int>
GetExpanded
();
Returns
IList<int>
TreeViewItem IDs.
Description
Returns a list of TreeViewItem IDs that are currently expanded in the TreeView.
Additional resources:
SetExpanded
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95e39990a30c | unity_docs | scripting | What is `UIElements.ScrollView.verticalHorizontalVariantUssClassName` in Unity? Explain its purpose and usage. | ScrollView.verticalHorizontalVariantUssClassName
public static string
verticalHorizontalVariantUssClassName
;
Description
USS class name that's added when the ScrollView is in both horizontal and vertical mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ad6f5ca783c | unity_docs | rendering | In Unity's 'Self-Illuminated Normal mapped Diffuse', what is 'Creating Normal maps' and how does it work? | You can import normal maps created outside of Unity, or you can import a regular grayscale image and convert it to a Normal Map from within Unity. (This page refers to a legacy shader which has been superseded by the
Standard Shader
, but you can learn more about how to use
Normal Maps in the Standard Shader
) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bcbc263d019 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.InsertCopyFilesBuildPhase` in Unity? | Returns string Returns the GUID of the new phase. Description Creates a new copy files build phase for a given target. The build phase is inserted at the specified position. You can query all the defined build phases using GetAllBuildPhasesForTarget . ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d62892637b01 | unity_docs | rendering | In Unity's 'Terrain Layers', what is 'Creating Terrain Layers' and how does it work? | To create a Terrain Layer directly in the Terrain Inspector , click the paintbrush icon in the toolbar at the top of the Terrain Inspector, and select
Paint Texture
from the drop-down menu. At the bottom of the
Terrain Layers
section, click the
Edit Terrain Layers
button, and choose
Create Layer
.
To edit terrain layer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf128234b86c | unity_docs | scripting | What is `Cursor.visible` in Unity? Explain its purpose and usage. | Cursor.visible
public static bool
visible
;
Description
Determines whether the hardware pointer is visible or not.
Set this to true to reveal the cursor. Set it to false to hide the cursor. Note that in
CursorLockMode.Locked
mode, the cursor is invisible regardless of the value of this property.
```csharp
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a25834b3439f | unity_docs | xr | In Unity's 'Behavior', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.behavior@1.0 released 1.0.0-pre.1, 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.0.5, 1.0.6, 1.0.7, 1.0.8, 1.0.9, 1.0.10, 1.0.11, 1.0.12, 1.0.13, 1.0.14, 1.0.15 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a188ca2b5aa | unity_docs | rendering | What is `Device.SystemInfo.maxTextureArraySlices` in Unity? Explain its purpose and usage. | SystemInfo.maxTextureArraySlices
public static int
maxTextureArraySlices
;
Description
This has the same functionality as
SystemInfo.maxTextureArraySlices
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d0d51f15dbd | unity_docs | scripting | Give me an overview of the `StreamingController` class in Unity. | StreamingController
class in
UnityEngine
/
Inherits from:
Behaviour
Description
A StreamingController controls the streaming settings for an individual camera location.
The StreamingController component is used to control texture streaming settings for a camera location.
This component supports the preloading o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b18027208cc2 | unity_docs | audio | Explain 'Develop an ambisonic audio decoder' in Unity. | An ambisonic decoder is an audio component that decodes the ambisonic audio format into a specific output format, such as stereo or surround sound. This format depends on your speaker configuration (menu:
Edit
>
Project Settings
>
Audio
>
Default Speaker Mode
), unless your platform overrides this.
Although Unity suppo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff4a4958b145 | unity_docs | physics | What is `WheelCollider.suspensionDistance` in Unity? Explain its purpose and usage. | WheelCollider.suspensionDistance
public float
suspensionDistance
;
Description
Maximum extension distance of wheel suspension, measured in local space.
Suspension always extends downwards the local y-axis.
Suspension travel will be scaled by the transform's scale.
The value
suspensionDistance
is the distance... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f31349bac055 | unity_docs | editor | Explain 'Deploy Unity across your enterprise' in Unity. | Unity offers solutions for large organizations that use its products in an enterprise infrastructure. These solutions help IT administrators and creators who use Unity in an enterprise environment.
Topic Description Enable Unity Editor installation by standard users (Windows)
Enable standard users to install Unity on W... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e9c4bd7c0ae | unity_docs | rendering | What is `SceneView.CameraMode` in Unity? Explain its purpose and usage. | CameraMode
struct in
UnityEditor
Description
Describes a built-in Scene view mode.
Properties
Property
Description
drawMode
The CameraDrawMode associated with the CameraMode.
name
The name of the CameraMode.
section
The section in the toolbar drop-down that this CameraMode belongs to.
Public Methods
Method... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_afd89d9d364a | unity_docs | rendering | In Unity's 'Asset import determinism', what is 'Non-deterministic asset types' and how does it work? | Some Unity Editor-generated assets are non-deterministic and can produce different binary outputs when regenerated, even with identical source data and settings.
To maintain deterministic builds, avoid regenerating these assets unless the source content changes, and keep previously baked or generated data under
version... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b1b9bb9e325 | unity_docs | physics | What is `RaycastHit.triangleIndex` in Unity? Explain its purpose and usage. | RaycastHit.triangleIndex
public int
triangleIndex
;
Description
The index of the triangle that was hit.
Triangle index is only valid if the collider that was hit is a
MeshCollider
.
```csharp
// This script draws a debug line around mesh triangles
// as you move the mouse over them.
using UnityEngine;
using S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2ab42bea4a0 | unity_docs | xr | What is `UnityEngine.AssetBundleModule` in Unity? Explain its purpose and usage. | UnityEngine.AssetBundleModule
Description
The AssetBundle module implements the AssetBundle class and related APIs to load data from AssetBundles.
Classes
Class
Description
AssetBundle
API for accessing the content of AssetBundle files.
AssetBundleCreateRequest
Asynchronous load request for an AssetBundle.
Ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f227f8228514 | unity_docs | scripting | What is `Gizmos.DrawWireSphere` in Unity? Explain its purpose and usage. | Gizmos.DrawWireSphere
Declaration
public static void
DrawWireSphere
(
Vector3
center
,
float
radius
);
Description
Draws a wireframe sphere with
center
and
radius
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public float explosionRadius = 5.0f; void ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_663e7f08bb51 | unity_docs | scripting | What are the parameters of `Undo.RegisterFullObjectHierarchyUndo` in Unity? | Description Copy the states of a hierarchy of objects onto the undo stack. This function works similarly to Undo.RegisterCompleteObjectUndo . The key difference is that instead of copying the states of a single object, this function stores the states of a hierarchy of objects. Depending on the type of objectToUndo , th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6be4f03bcd91 | unity_docs | rendering | What is `ParticleSystem.ResetPreMappedBufferMemory` in Unity? Explain its purpose and usage. | ParticleSystem.ResetPreMappedBufferMemory
Declaration
public static void
ResetPreMappedBufferMemory
();
Description
Reset the cache of reserved graphics memory used for efficient rendering of Particle Systems.
In order to efficiently write its data into graphics memory, the Particle System uses a pool of pre-a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8155072aa49a | unity_docs | animation | What is `Animations.TransformStreamHandle.SetLocalPosition` in Unity? Explain its purpose and usage. | TransformStreamHandle.SetLocalPosition
Declaration
public void
SetLocalPosition
(
Animations.AnimationStream
stream
,
Vector3
position
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
position
The position of the transform relative to the parent.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_84088781d56f | unity_docs | scripting | In Unity's 'Achievements Building Block', what is 'Deploy the configuration file' and how does it work? | The test scene includes the
Achievement.ach
configuration file to define the achievements in the scene.
Set up deployment in your project
.
Go to
Services
>
Deployment
.
In the Deployment window, expand the
Blocks.Achievements
section.
Select the
Achievement.ach
checkbox.
Select
Deploy Selected. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8faecd3d8ae0 | unity_docs | rendering | In Unity's 'Generate lightmap UVs', what is 'How to automatically generate lightmap UVs' and how does it work? | You can tell Unity to automatically generate lightmap UVs for a Model, using the
Model Import Settings
.
Select the Model in your Project view. Unity opens the Model Import Settings in the
Inspector
.
In the Model Import Settings, navigate to the Model tab, and then the Geometry section.
Tick the
Generate Lightmap UVs
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_331678c7eda7 | unity_docs | audio | What is `Profiling.ProfilerArea.Audio` in Unity? Explain its purpose and usage. | ProfilerArea.Audio
Description
Audio statistics.
NOTE: Collecting audio samples adds a particularly high amount of profiling overhead. Consider turning this area off when you don't need it. See
Profiler.SetAreaEnabled
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c4695ce74c0 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.remap`. | ParticleSystem.NoiseModule.remap
public
ParticleSystem.MinMaxCurve
remap
;
Description
Define how the noise values are remapped.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b514fc1009f0 | unity_docs | rendering | Show me a Unity C# example demonstrating `TextureImporter.ignoreMipmapLimit`. | as mipmap limits enabled, and uses the global mipmap limit. If you imported a Texture2DArray asset in Unity version 2023.1 or earlier, the asset will continue to ignore mipmap limits to ensure consistent behavior when upgrading.
Note that imported textures have mipmap limits enabled by default. This code example demons... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7551c0e81413 | unity_docs | scripting | What is `RuntimeInitializeOnLoadMethodAttribute.loadType` in Unity? Explain its purpose and usage. | RuntimeInitializeOnLoadMethodAttribute.loadType
public
RuntimeInitializeLoadType
loadType
;
Description
Controling the callback invocation time.
Additional resources:
RuntimeInitializeOnLoadMethodAttribute
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4413c026b4f2 | unity_docs | xr | What is `PackageManager.Requests.ListRequest` in Unity? Explain its purpose and usage. | ListRequest
class in
UnityEditor.PackageManager.Requests
/
Inherits from:
PackageManager.Requests.Request_1
Description
Represents an asynchronous request to list the packages in the project.
The PackageManager
Client
class returns a ListRequest instance when you call the
Client.List
method to list the pac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab0e8c0c08dc | unity_docs | scripting | Show me a Unity C# example demonstrating `AnimationEvent`. | AnimationEvent
class in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
AnimationEvent lets you call a script function similar to SendMessage as part of playing back an animation.
Animation events support functions that take zero or one parameter.
The parameter can be a float, an int, a st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6753dbd64845 | unity_docs | scripting | What is `Search.SearchViewState.GetProviderTypes` in Unity? Explain its purpose and usage. | SearchViewState.GetProviderTypes
Declaration
public IEnumerable<string>
GetProviderTypes
();
Returns
IEnumerable<string>
All search provider types.
Description
Returns all the search provider types in the current search context.
See
SearchProvider.type
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b169c5867f8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Pool.IObjectPool_1.Get`. | IObjectPool<T0>.Get
Declaration
public T
Get
();
Returns
T
A pooled object or a new instance if the pool is empty.
Description
Get an instance from the pool. If the pool is empty then a new instance will be created.
```csharp
using System.Text;
using UnityEngine;
using UnityEngine.Pool;// This component r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e392a2831c5b | unity_docs | rendering | In Unity's 'Change particle color', what is 'Color by speed' and how does it work? | The
Color by Speed
module can change a particle’s color based on its speed in distance units per second.
Burning or glowing particles (such as sparks) tend to burn more brightly when they move quickly through the air (for example, when sparks are exposed to more oxygen), but then dim slightly as they slow down. To simu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c53eb426ed5 | unity_docs | rendering | What is `Graphics.DrawProceduralNow` in Unity? Explain its purpose and usage. | Graphics.DrawProceduralNow
Declaration
public static void
DrawProceduralNow
(
MeshTopology
topology
,
int
vertexCount
,
int
instanceCount
);
Parameters
Parameter
Description
topology
Topology of the procedural geometry.
vertexCount
Vertex count to render.
instanceCount
Instance count to render.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a492a017bf74 | unity_docs | physics | What is `Collider.OnCollisionExit` in Unity? Explain its purpose and usage. | Collider.OnCollisionExit(Collision)
Parameters
Parameter
Description
other
The Collision data associated with this collision event.
Description
OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
In contrast to OnTriggerExit, OnCollisionExit is passed the
Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_974c8e788b48 | unity_docs | scripting | What is `Experimental.GlobalIllumination.Cookie.Defaults` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Cookie.Defaults
Declaration
public static
Experimental.GlobalIllumination.Cookie
Defaults
();
Description
Returns a default initialized cookie helper struct. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ace1b76b21d9 | unity_docs | rendering | What is `Rendering.RendererList` in Unity? Explain its purpose and usage. | RendererList
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a set of visible GameObjects.
To create a RendererList, use the
ScriptableRenderContext.CreateRendererList
,
ScriptableRenderContext.CreateShadowRendererList
or
ScriptableRenderContext.CreateSkyboxRe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e27ff9c841e | unity_docs | physics | What is `JointAngleLimits2D` in Unity? Explain its purpose and usage. | JointAngleLimits2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Angular limits on the rotation of a Rigidbody2D object around a HingeJoint2D.
Additional resources:
Rigidbody2D
class,
HingeJoint2D
class.
Properties
Property
Description
max
Upper angular limit of rotatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0c361aa9fc1 | unity_docs | scripting | What is `ModelImporter.strictVertexDataChecks` in Unity? Explain its purpose and usage. | ModelImporter.strictVertexDataChecks
public bool
strictVertexDataChecks
;
Description
Enables strict checks on imported vertex data.
When enabled, checks are performed on the imported vertex data. When invalid data is found, it is discarded and a warning message is logged in the console. This may result in miss... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_4 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Retrieves an object from the non-MonoBehaviour-based pool for the specified type.The type of the poolable object.The poolable object from the pool.
Signature:
```csharp
public T GetPure<T>() where T : class, IPoolable => GetPool<PurePool<T>, T>(_purePools).Get();
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_bad970fa9f58 | unity_docs | math | What are the parameters of `Quaternion.operator_multiply` in Unity? | Description Combines rotations lhs and rhs . Rotating by the product lhs * rhs is the same as applying the two rotations in sequence: lhs first and then rhs , relative to the reference frame resulting from lhs rotation. Note that this means rotations are not commutative, so lhs * rhs does not give the same rotation as ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ad6c3de14bb | unity_docs | ui | What is `UIElements.BaseListView.makeFooter` in Unity? Explain its purpose and usage. | BaseListView.makeFooter
public Func<VisualElement>
makeFooter
;
Description
This callback allows the user to make their own footer for this control.
Setting this callback will override the showAddRemoveFooter property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6161347b2068 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.panStereo`. | value faded up and down according to the specified pan position. This means when pan = 0.0, the balance for the sound in each speaker is 100% left and 100% right. When pan = -1.0, only the left channel of the stereo sound is audible, when pan = 1.0, only the right channel of the stereo sound is audible.
Values range fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a10e6e4f61f | unity_docs | rendering | What is `Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID` in Unity? Explain its purpose and usage. | CommandBuffer.MarkLateLatchMatrixShaderPropertyID
Declaration
public void
MarkLateLatchMatrixShaderPropertyID
(
Rendering.CameraLateLatchMatrixType
matrixPropertyType
,
int
shaderPropertyID
);
Parameters
Parameter
Description
matrixPropertyType
Camera matrix property type to be late latched.
shaderPropert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d40ad10c7238 | unity_docs | scripting | What is `Rect.y` in Unity? Explain its purpose and usage. | Rect.y
public float
y
;
Description
The Y coordinate of the rectangle.
This value is the same as
yMin
, but setting it will move the
rectangle rather than resize it.
```csharp
using UnityEngine;public class RectExample : MonoBehaviour
{
void Start()
{
Rect rect = new Rect(10, 10, 50, 30);
// prints: y = ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c04cd57bf0cd | unity_docs | rendering | In Unity's 'Materials tab', what is 'Use Embedded Materials' and how does it work? | When you choose
Use Embedded Materials
for the Location option, the following import options appear:
(A)
Click the
Extract Materials and Extract textures
buttons to extract all materials and textures that are embedded in your imported asset. These are greyed out if there are no subassets to extract. Below these buttons... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b63d1ac2088 | unity_docs | rendering | Explain 'Simple unlit shader example in the Built-In Render Pipeline' in Unity. | ```
Shader "Unlit/SimpleUnlitTexturedShader"
{
Properties
{
// we have removed support for texture tiling/offset,
// so make them not be displayed in material inspector
[NoScaleOffset] _MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Pass
{
HLSLPROGRAM
// use "vert" function as the vertex shader
#pragma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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