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local_sr_f8f9b257aa84
unity_docs
networking
What are the parameters of `Networking.MultipartFormDataSection.ctor` in Unity?
Description Raw data section, unnamed and no Content-Type header. Will not include either a filename or a Content-Type section header. Declaration public MultipartFormDataSection (string name , byte[] data ); Parameters Parameter Description name Section name. data Data payload of this section. Description Raw data sec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7bd0034c40a2
unity_docs
rendering
Explain 'New in Unity 6.0 Preview' in Unity.
Find out what’s changed in Unity 6.0 Preview since 2023.2 and view the documentation for the affected areas. To find out more about the new features, changes, and improvements to this Unity version, refer to the Unity 6.0 Preview Release Notes . To find the release notes for other releases, refer to the Unity download ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b0e0d1bb1fc8
unity_docs
physics
What is `Physics.CapsuleCastNonAlloc` in Unity? Explain its purpose and usage.
Physics.CapsuleCastNonAlloc Declaration public static int CapsuleCastNonAlloc ( Vector3 point1 , Vector3 point2 , float radius , Vector3 direction , RaycastHit[] results , float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = Que...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e88aa342a4c2_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Manages the Voice communication system.Supports various providers like Vivox, Agora, and Photon Voice. Signature: ```csharp public class VoiceSystemManager : IVoiceProvider, ITextMessage ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_a1dc3ec205dc
unity_docs
scripting
What is `Unity.IntegerTime.RationalTime` in Unity? Explain its purpose and usage.
RationalTime struct in Unity.IntegerTime / Implemented in: UnityEngine.CoreModule Description Data type that represents time as an integer count of a rational number. Properties Property Description Count Returns the number of ticks. Ticks Returns the number of ticks per second. Static Methods Method Des...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e05d62bb478f
unity_docs
math
What are the parameters of `Mathf.MoveTowards` in Unity?
Description Moves a value current towards target . This function is similar Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta and that the current value is never greater than the target value. Negative values of maxDelta pushes the value away from target . ```csharp using UnityEngin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_06cfe32c9139
unity_docs
math
What are the parameters of `HumanTrait.GetMuscleDefaultMax` in Unity?
Description Get the default maximum value of rotation for a muscle in degrees. The default maximum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the MuscleName array. ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7f7094469e90
unity_docs
editor
In Unity's 'scriptmultiplescenes', what is 'Use runtime scripts' and how does it work?
When using scripts at runtime to edit multiple scenes, use the functions in the SceneManager class such as LoadScene and UnloadScene . Tips : To instantiate a prefab in a scene, use PrefabUtility.InstantiatePrefab . To move objects to the root of a scene, use Undo.MoveGameObjectToScene . To avoid having to setup your H...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8578844d8a72
unity_docs
scripting
What is `Unity.Properties.IPropertyAccept_1` in Unity? Explain its purpose and usage.
IPropertyAccept<T0> interface in Unity.Properties Description Interface for accepting property visitation. Public Methods Method Description Accept Call this method to invoke IPropertyVisitor.Visit_2 with the strongly typed container and value.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3b112c0dc93
unity_docs
performance
What is `Profiling.Sampler.name` in Unity? Explain its purpose and usage.
Sampler.name public string name ; Description Sampler name. (Read Only) Data generated by the Sampler is labeled with this name in the Profiler window. Note: If Sampler is invalid name returns null or empty string.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e3cfc1a679ea
unity_docs
physics
In Unity's 'Introduction to Mesh colliders', what is 'Benefits and limitations of Mesh colliders' and how does it work?
In most cases, Mesh colliders offer a similar solution to compound colliders : their primary purpose is to provide accurate collisions for items with complex shapes. When considering the benefits and limitations of Mesh colliders, you are usually comparing them to compound colliders. The main benefits of Mesh colliders...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_23959fb1498c
github
scripting
Write a Unity Editor script for Min Max Property Drawer
```csharp using UnityEditor; using UnityEngine; namespace OVR { /* ----------------------- MinMaxPropertyDrawer ----------------------- */ [CustomPropertyDrawer (typeof (MinMaxAttribute))] public class MinMaxPropertyDrawer : PropertyDrawer { // Provide easy access to the MinMaxAttribute for reading information f...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
gh_7f2eefdc6e78_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Spawn an object at a transform's position Signature: ```csharp public class SpawnObject : MonoBehaviour ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_5124114a28b8
unity_docs
xr
What is `Camera.GetStereoProjectionMatrix` in Unity? Explain its purpose and usage.
Camera.GetStereoProjectionMatrix Declaration public Matrix4x4 GetStereoProjectionMatrix ( Camera.StereoscopicEye eye ); Parameters Parameter Description eye Specifies the stereoscopic eye whose projection matrix needs to be returned. Returns Matrix4x4 The projection matrix of the specified stereoscop...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a127ce11c832
unity_docs
xr
What is `XR.XRDisplaySubsystem.displayOpaque` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.displayOpaque public bool displayOpaque ; Description Determines if the current attached device has an opaque display. Most VR devices are opaque in order to increase the immersive experience, AR devices are transparent to allow for interaction with an augmentation of the current environment.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b814ba89143d
unity_docs
rendering
What is `Rendering.BuiltinShaderType.ScreenSpaceShadows` in Unity? Explain its purpose and usage.
BuiltinShaderType.ScreenSpaceShadows Description Shader used for screen-space cascaded shadows. Cascaded shadow maps for directional lights on PC/console platforms compute a screenspace shadow mask using this shader. Additional resources: GraphicsSettings.SetShaderMode , BuiltinShaderMode , Graphics Settings , ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7fcdb3a6bc1d
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.MainModule.ringBufferMode`.
lic ParticleSystemRingBufferMode ringBufferMode ; Description Configure the Particle System to not kill its particles when their lifetimes are exceeded. Rather than using the particle lifetimes to kill particles, the system replaces particles with new ones when there are more particles than specified in Max Par...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_53884b19874e
unity_docs
editor
Explain 'Wrap content inside a scroll view' in Unity.
Version : 2021.3+ This example demonstrates how to use styles to wrap content inside a scroll view. For demonstration purposes, this guide is for the Editor UI. However, the instructions on styling the scroll view also apply to runtime UI. ## Example overview This example creates a custom Editor window with two scrol...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0cecaec9e5fb
unity_docs
scripting
What is `Cache` in Unity? Explain its purpose and usage.
Cache struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Data structure for cache. For more information, see Caching.AddCache . **Note:** The Cache API is not supported in WebGL because AssetBundles are stored in the browser cache for the WebGL platform. Properties Property Descripti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_0e995004689b
github
scripting
Write a Unity Editor script for Open XR Android Settings
```csharp // SPDX-FileCopyrightText: 2024 Michael Nisbet <me@mikesky.dev> // SPDX-License-Identifier: MIT using UnityEngine.XR.OpenXR.Features; using UnityEngine; #if UNITY_EDITOR using UnityEditor; using UnityEditor.XR.OpenXR.Features; #endif namespace OpenXR.Extensions { #if UNITY_EDITOR [OpenXRFeature(UiName...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
gh_f522b91ce703_doc_5
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Represents an object which can receive six arguments as part of its initialization process.-derived classes that implement this interface can be instantiated with their dependency using the function.-derived classes that implement this interface can be added to a with their dependency using the function.If the class a...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_733dcf93a80d
unity_docs
rendering
What is `RenderTextureFormat.ARGBHalf` in Unity? Explain its purpose and usage.
RenderTextureFormat.ARGBHalf Description Color render texture format, 16 bit floating point per channel. Note that not all graphics cards support floating point render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support. Additional resources: RenderTexture class, SystemInfo.SupportsRender...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4537818d0785_doc_14
github
scripting
What does `ResetScale` do in this Unity script? Explain its purpose and signature.
Resets the scale of all (scaled) children to 1.0f Signature: ```csharp public void ResetScale() ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
gh_13bf0ebf4307
github
scripting
Write a Unity C# script called Hand Fidelity Option
```csharp // // /*=============================================================================== // // Copyright (C) 2025 PhantomsXR Ltd. All Rights Reserved. // // // // This file is part of the Phantom.XRMOD.NetcodeModule.Runtime. // // // // The VisionOSPlatform cannot be copied, distributed, or made available to /...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9dcdf273b1a9
unity_docs
scripting
What is `UIElements.ITextElementExperimentalFeatures` in Unity? Explain its purpose and usage.
ITextElementExperimentalFeatures interface in UnityEngine.UIElements Implements interfaces: IExperimentalFeatures Description Give access to TextElement experimental features. Public Methods Method Description SetRenderedText Setting this property will override the displayed text while preserving the ori...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29f7131402f9
unity_docs
scripting
What is `Presets.DefaultPreset.filter` in Unity? Explain its purpose and usage.
DefaultPreset.filter public string filter ; Description The search filter that is compared against the object instance. The DefaultPreset.m_Preset is applied to the object instance if it matches the search filter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bbfa94b6e95e
unity_docs
rendering
What is `Windows.WebCam.VideoCapture.StopRecordingAsync` in Unity? Explain its purpose and usage.
VideoCapture.StopRecordingAsync Declaration public void StopRecordingAsync ( Windows.WebCam.VideoCapture.OnStoppedRecordingVideoCallback onStoppedRecordingVideoCallback ); Parameters Parameter Description onStoppedRecordingVideoCallback Invoked as soon as video recording has finished. Description Asynchro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c9410df49dc2
unity_docs
scripting
What is `iOS.Device.wantsSoftwareDimming` in Unity? Explain its purpose and usage.
Device.wantsSoftwareDimming public static bool wantsSoftwareDimming ; Description Indicates whether the screen may be dimmed lower than the hardware is normally capable of by emulating it in software. This property changes the scale used by [Screen.brightness]. It's value should be set before attempting to cha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_173ea6bc4a9f
unity_docs
ui
What is `UIElements.BaseListView.makeNoneElement` in Unity? Explain its purpose and usage.
BaseListView.makeNoneElement public Func<VisualElement> makeNoneElement ; Description This callback allows the user to set a Visual Element to replace the "List is empty" Label shown when the ListView is empty. Setting this callback to anything other than null will remove the "List is empty" Label.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e7da7c43dbbf
github
scripting
Write a Unity C# script called Windows Text To Speech Subsystem
```csharp // Copyright (c) Mixed Reality Toolkit Contributors // Licensed under the BSD 3-Clause using MixedReality.Toolkit.Subsystems; using System; using System.Runtime.InteropServices; using System.Threading.Tasks; using System.Linq; using UnityEngine; using UnityEngine.Scripting; #if WINDOWS_UWP using Windows.Fou...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_1b3f6efc5abc
unity_docs
rendering
Explain 'Importing assets' in Unity.
You can import external files, such as textures, models, audio, and scripts into your project, which Unity then manages and maintains for your project. Additionally, you can use tools such as the Import Activity window to monitor asset import timings and keep track of any assets which take a long time to import. Topic ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eaa04f3095d4
unity_docs
rendering
What is `Search.SearchExpressionType.Iterable` in Unity? Explain its purpose and usage.
SearchExpressionType.Iterable Description Denote an expression that can iterated to yield SearchItem . Set: [1, 2, 3], Query String: t:shader and evaluator: count{} are all example of iterables. ```csharp [SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)] [SearchExpressionEv...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dba874107351
unity_docs
physics
What are the parameters of `MonoBehaviour.OnTriggerExit2D` in Unity?
Description Sent when another object leaves a trigger collider attached to this object (2D physics only). Further information about the other collider is reported in the Collider2D parameter passed during the call. Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7fccce3639b1
unity_docs
animation
What is `AnimationState.blendMode` in Unity? Explain its purpose and usage.
AnimationState.blendMode public AnimationBlendMode blendMode ; Description Which blend mode should be used? ```csharp using UnityEngine; using System.Collections;public class ExampleScript : MonoBehaviour { public Animation anim; void Start() { // Set the leanLeft animation to blend additively anim["leanL...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9a10caaca26f
unity_docs
scripting
What is `Experimental.Rendering.IScriptableBakedReflectionSystem.stateHashes` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. IScriptableBakedReflectionSystem.stateHashes public Hash128[] stateHashes ; Description The hashes of the current baked state of the ScriptableBakedReflectionSystem. This hash is used to check whether the baked data has chan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_07bf702f4ecc
unity_docs
scripting
What is `CollisionDetectionMode.ContinuousDynamic` in Unity? Explain its purpose and usage.
CollisionDetectionMode.ContinuousDynamic Description Continuous collision detection is on for colliding with static and dynamic geometry. Prevent this Rigidbody from passing through static mesh geometry, and through other Rigidbodies which have continuous collision detection enabled, when it is moving fast. This is...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_892943e77a34
unity_docs
physics
What is `BoxcastCommand.ScheduleBatch` in Unity? Explain its purpose and usage.
BoxcastCommand.ScheduleBatch Declaration public static Unity.Jobs.JobHandle ScheduleBatch (NativeArray<BoxcastCommand> commands , NativeArray<RaycastHit> results , int minCommandsPerJob , int maxHits , Unity.Jobs.JobHandle dependsOn ); Parameters Parameter Description commands A NativeArray of the Bo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_941658ebe936
unity_docs
math
What is `Handles.ScaleSlider` in Unity? Explain its purpose and usage.
Handles.ScaleSlider Declaration public static float ScaleSlider (float scale , Vector3 position , Vector3 direction , Quaternion rotation , float size , float snap ); Declaration public static float ScaleSlider (int id , float scale , Vector3 position , Vector3 direction , Quaternion rotat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_42c8db479007
unity_docs
rendering
What is `Rendering.TierSettings.semitransparentShadows` in Unity? Explain its purpose and usage.
TierSettings.semitransparentShadows public bool semitransparentShadows ; Description Whether to enable Semitransparent Shadows. Enabling or disabling this setting will add or remove the UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS shader compiler define.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a714599076c6
unity_docs
scripting
What is `Application.version` in Unity? Explain its purpose and usage.
Application.version public static string version ; Description Returns application version number (Read Only). This function returns the current version of the application. This is read-only. To set the version number in Unity, go to Edit > Project Settings > Player . Unity uses PlayerSettings.bundleVersion ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e0d1a18e992
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsMinMaxWriteRestrictionAttribute`.
order with no other members between them. The container must also throw an exception for writes outside the min/max range. **Note:** You can relax the parallel writing restriction for any native container instance using the NativeDisableParallelForRestriction attribute. However, that also removes any checks to preven...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c8e450b9b576
unity_docs
physics
In Unity's 'Build for Embedded Linux from the command line', what is 'Build script' and how does it work?
You can put the example build script Assets/Editor/ for the project to be built from the command line. Use the -executeMethod option to call the Build() method of this class, which sets up the build options and triggers the build. For more information, refer to the BuildPipeline.BuildPlayer API documentation . ```cshar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_73a363d57963
unity_docs
rendering
In Unity's 'Shader keywords workflow', what is 'Branch the shader code' and how does it work?
Use an if statement to make parts of your shader code execute based on the state of the keyword. For example, use the RED and GREEN keywords to control the color the shader outputs: ```csharp void frag() : SV_Target { if (RED) { // Output red } else if (GREEN) { // Output green } } ``` For more information,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8c15c6c32efc
unity_docs
scripting
What is `UIElements.ListView` in Unity? Explain its purpose and usage.
ListView class in UnityEngine.UIElements / Inherits from: UIElements.BaseListView / Implemented in: UnityEngine.UIElementsModule Description A ListView is a vertically scrollable area that links to, and displays, a list of items. A ListView is a ScrollView with additional logic to display a list of ve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_28ee29c3f6a8
unity_docs
input
What is `KeyCode.Mouse0` in Unity? Explain its purpose and usage.
KeyCode.Mouse0 Description The Left (or primary) mouse button. Use this to detect left mouse button presses. The “0” mouse button is the main button on the user’s mouse, which is usually the left mouse button. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Update() { //Detect if the lef...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ecac194c16fb_doc_15
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Allows access to the Environment flattening apis Signature: ```csharp public EnvironmentFlatteningApi EnvironmentFlatteningApi ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_3f31638203e9
unity_docs
rendering
What is `Texture.isReadable` in Unity? Explain its purpose and usage.
Texture.isReadable public bool isReadable ; Description Whether Unity stores an additional copy of this texture's pixel data in CPU-addressable memory. This is required for methods that read, write, and manipulate the pixel data on the CPU, such as Texture2D.GetPixels or ImageConversion.EncodeToPNG . It is n...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6dddbd93648e
unity_docs
rendering
Show me a Unity C# example demonstrating `MonoImporter.GetIcon`.
etIcon Declaration public Texture2D GetIcon (); Returns Texture2D Returns the custom icon that will be associated with the imported MonoScript . If no custom icon will be associated with the imported MonoScript , returns null. Description Gets the icon to associate with the imported MonoScript . Addi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_15126b849249
unity_docs
rendering
What is `Rendering.PerObjectData` in Unity? Explain its purpose and usage.
PerObjectData enumeration Description What kind of per-object data to setup during rendering. At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining PerObjectData flags. Additional resources: DrawingSettings , ScriptableRende...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_88fc6b47551b
unity_docs
physics
Give me an overview of the `Rigidbody2D` class in Unity.
Rigidbody2D class in UnityEngine / Inherits from: Component / Implemented in: UnityEngine.Physics2DModule Description Provides physics movement and other dynamics, and the ability to attach Collider2D to it. The Rigidbody2D is a fundamental physics component that provides multiple simulation dynamics, suc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_457f3e2f7897
unity_docs
xr
What is `Rendering.ObjectIdRequest.destination` in Unity? Explain its purpose and usage.
ObjectIdRequest.destination public RenderTexture destination ; Description RenderTexture to store the rendering result of the request. The colors in this RenderTexture can be decoded to determine the object that was rendered at each pixel, first by decoding the color to an index using ObjectIdResult.DecodeIdF...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9e8fc2556a1d
unity_docs
editor
What are the parameters of `VersionControl.Provider.UnlockIsValid` in Unity?
Description Returns true if unlocking the assets is a valid operation. ```csharp using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;public class EditorScript : MonoBehaviour { [MenuItem("Version Control/UnlockIsValid")] public static void ExampleUnlockIsVali...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_517cea902441
unity_docs
physics
In Unity's 'Configure driving forces on a Configurable Joint', what is 'Apply a target velocity' and how does it work?
To apply a specific continuous velocity, set a target velocity. You can set a linear motion velocity, a rotational motion velocity, or both. To set a target linear velocity, use the Target Velocity ’s X , Y and Z values. These values configure each axis individually, in meters per second. To set a target angular veloci...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d1c2fa2ab06
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R16G16B16_SInt` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R16G16B16_SInt Description A three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_51164bc48997
unity_docs
scripting
Show me a Unity C# example demonstrating `Terrain.heightmapMaximumLOD`.
htmapMaximumLOD ; Description Limits the Terrain's maximum rendering resolution. Use on low-end graphics cards to block the highest level of detail for Terrain. A value of 0 for this property allows the terrain to be shown at the highest detail. A value of 1 reduces the maximum triangle count to one-fourth of it...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c2e57cb1999
unity_docs
editor
Give me an overview of the `EditorAssembliesCompatibilityLevel` class in Unity.
EditorAssembliesCompatibilityLevel enumeration Description .NET API compatibility level. Properties Property Description Default The Default is equivalent to NET_Unity_4_8. NET_Unity_4_8 Profile that targets the .NET Framework 4.8 + Unity additions. NET_Standard Profile that targets .NET Standard 2.1.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dc2c84e269b1
unity_docs
physics
Explain 'Introduction to meshes' in Unity.
A mesh is a collection of data that describes a shape. In Unity, you use meshes in the following ways: In graphics, you use meshes together with materials ; meshes describe the shape of an object that the GPU renders, and materials describe the appearance of its surface. In physics, you can use a mesh to determine the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3154a53278d3
unity_docs
rendering
What is `CustomRenderTexture.updateZoneSpace` in Unity? Explain its purpose and usage.
CustomRenderTexture.updateZoneSpace public CustomRenderTextureUpdateZoneSpace updateZoneSpace ; Description The space in which Unity expresses update zones. You can set this to Normalized or Pixel space.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7b2fbdc28617
unity_docs
ui
Show me a Unity C# example demonstrating `PlayerSettings.iOS.deferSystemGesturesMode`.
the system waits for before responding to the second swipe. The system ignores the first swipe to help prevent unintentional actions in the app. The iOS Human Interface Guidelines don't recommend turning on this setting, as it could confuse users. Note: If you enable PlayerSettings.iOS.hideHomeButton , deferSystemGe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_04e57515328f
unity_docs
scripting
What is `Bounds.Contains` in Unity? Explain its purpose and usage.
Bounds.Contains Declaration public bool Contains ( Vector3 point ); Description Is point contained in the bounding box? If the point passed into Contains is inside the bounding box a value of True is returned. Points on the min and max limits (corners and edges) of the bounding box are considered insid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_272293aecb93
unity_docs
editor
Show me a Unity C# example demonstrating `UIElements.DropdownMenu.RemoveItemAt`.
DropdownMenu.RemoveItemAt Declaration public void RemoveItemAt (int index ); Parameters Parameter Description index The index of the item to remove. Description Removes the menu item at index. ```csharp using UnityEditor; using UnityEngine; using UnityEngine.UIElements;public class ContextMenuWindow : ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0715dfae655e
unity_docs
ui
What is `UIElements.UQueryBuilder_1` in Unity? Explain its purpose and usage.
UQueryBuilder<T0> struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Utility Object that constructs a set of selection rules to be run on a root visual element. A generic class that allows you to build queries for UI elements of type T. You can refine queries using ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eb5dc2097291
unity_docs
scripting
What is `PlayerPrefs.SetFloat` in Unity? Explain its purpose and usage.
PlayerPrefs.SetFloat Declaration public static void SetFloat (string key , float value ); Description Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. The following example passes the KeyName and Value variables to a function ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
animation
What is `Animations.AnimationHumanStream.GetGoalWeightPosition` in Unity? Explain its purpose and usage.
AnimationHumanStream.GetGoalWeightPosition Declaration public float GetGoalWeightPosition ( AvatarIKGoal index ); Parameters Parameter Description index The AvatarIKGoal that is queried. Returns float The position weight of the IK goal. Description Returns the position weight of the IK goal.
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local_man_a6d00f3b2d62
unity_docs
rendering
In Unity's 'Skinned Mesh Renderer component reference', what is 'Lighting' and how does it work?
The Lighting section contains properties that relate to lighting. Property Description Cast Shadows Specify if and how this Renderer casts shadows when a suitable Light shines on it. This property corresponds to the Renderer.shadowCastingMode API. The options are: On : This Renderer casts a shadow when a shadow-casting...
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unity_docs
rendering
In Unity's 'Fallback font', what is 'Fallback font chain' and how does it work?
You can create local and global fallback font asset lists. Set local font asset lists in the Font Assets property and set global font asset lists in UITK Text Settings . In addition to the fallback fonts, TextCore searches other assets, such as the default sprite asset, for missing glyphs. Together, these assets form t...
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unity_docs
physics
In Unity's 'Importing a model with humanoid animations', what is 'Mapping strategies' and how does it work?
If the model does not yield a valid match, you can use a similar process to the one that Unity uses internally: Choose Clear from the Mapping menu at the bottom of the Avatar window to reset any mapping that Unity attempted. Choose Sample Bind-pose from the Pose menu at the bottom of the Avatar window to approximate th...
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local_sr_373c90bb8737
unity_docs
rendering
Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerCategory`.
ProfilerCategory struct in Unity.Profiling / Implemented in: UnityEngine.CoreModule Description Use to specify category for instrumentation Profiler markers. ```csharp using Unity.Profiling;public class MySystemClass { static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai...
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local_sr_a04dcb01aede
unity_docs
editor
What is `VersionControl.IPopupMenuExtension` in Unity? Explain its purpose and usage.
IPopupMenuExtension interface in UnityEditor.VersionControl Description Version control system extension that allows displaying VCS specific context menu. Additional resources: VersionControlObject . Public Methods Method Description DisplayPopupMenu Displays a version control system context menu.
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unity_docs
physics
What is `Rigidbody2D.linearVelocity` in Unity? Explain its purpose and usage.
Rigidbody2D.linearVelocity public Vector2 linearVelocity ; Description The linear velocity of the Rigidbody2D represents the rate of change over time of the Rigidbody2D position in world-units. The linear velocity is specified as a Vector2 with components in the X and Y directions (there is no Z direction i...
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unity_docs
rendering
What is `GraphicsBuffer.Target` in Unity? Explain its purpose and usage.
Target enumeration Description The intended targets for GraphicsBuffer. Provide the intended targets ( target ) when creating a GraphicsBuffer. For example, pass GraphicsBuffer.Target.Index for a buffer to be usable as a geometry index buffer. Different platforms and devices might or might not support different ...
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unity_docs
scripting
What is `UIElements.BaseMaskField_1` in Unity? Explain its purpose and usage.
BaseMaskField<T0> class in UnityEditor.UIElements / Inherits from: UIElements.BasePopupField_2 Description Base class implementing the shared functionality for editing bit mask values. For more information, refer to UXML element MaskField . Properties Property Description choices The list of choices to...
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local_man_20e6da9ccc93
unity_docs
scripting
In Unity's 'Adding profiler markers to your code', what is 'Adding integer or floating point parameters to samples' and how does it work?
Sometimes you might want to add context to your code samples to identify specific conditions in which the code runs for a long time. For example, if your system carries out simulations of objects, you can pass the number of objects with a Profiler sample . If the Profiler returns an abnormal number along with a long sa...
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unity_docs
math
What is `Unity.Properties.TypeUtility.InstantiateArray` in Unity? Explain its purpose and usage.
TypeUtility.InstantiateArray Declaration public static TArray InstantiateArray (int count ); Parameters Parameter Description count The size of the array to instantiate. Returns TArray The array newly created array. Description Creates a new instance of an array with the given count. Declaration ...
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unity_docs
scripting
What is `Rendering.CommandBufferExecutionFlags.AsyncCompute` in Unity? Explain its purpose and usage.
CommandBufferExecutionFlags.AsyncCompute Description Command buffers flagged for async compute execution will throw exceptions if non-compatible commands are added to them. See ScriptableRenderContext.ExecuteCommandBufferAsync and Graphics.ExecuteCommandBufferAsync .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `SkinnedMeshRenderer.skinnedMotionVectors` in Unity? Explain its purpose and usage.
SkinnedMeshRenderer.skinnedMotionVectors public bool skinnedMotionVectors ; Description Specifies whether skinned motion vectors should be used for this renderer. If set to true, the SkinnedMeshRenderer generates vectors using skinning data from the current and last frame to calculate the per-pixel object move...
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unity_docs
audio
What is `Audio.AudioMixer.ClearFloat` in Unity? Explain its purpose and usage.
AudioMixer.ClearFloat Declaration public bool ClearFloat (string name ); Parameters Parameter Description name Exposed parameter. Returns bool Returns false if the parameter was not found or could not be set. Description Resets an exposed parameter to its initial value.
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gh_38a1071e82e8_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The camera that objects will face when spawned. If not set, defaults to the camera. Signature: ```csharp public Camera cameraToFace ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
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unity_docs
rendering
What is `Cubemap.format` in Unity? Explain its purpose and usage.
Cubemap.format public TextureFormat format ; Description The format of the pixel data in the texture (Read Only). Use this to determine the format of the texture. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Print the format of a given cubemap. public Cubemap cubeMap; void Start() ...
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unity_docs
animation
Show me a Unity C# example demonstrating `FingerDof.LastFingerDof`.
FingerDof.LastFingerDof Description The last value of the FingerDof enum. This value can be used in for loops. ```csharp using UnityEngine;using UnityEngine.Animations;public class ExampleClass : MonoBehaviour { void Start() { for (int i = 0; i < (int)FingerDof.LastFingerDof; ++i) { var handle = new Muscl...
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local_sr_430894c9c740
unity_docs
rendering
What is `LightingSettings.filterTypeIndirect` in Unity? Explain its purpose and usage.
LightingSettings.filterTypeIndirect public LightingSettings.FilterType filterTypeIndirect ; Description Specifies whether the Editor calculates the final global illumination light bounce at the same resolution as the baked lightmap. When this is set to None , the Progressive Lightmapper does not filter indi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e92c74ec2912
unity_docs
scripting
Explain 'Reserved folder name reference' in Unity.
Every Unity project has an Assets folder in the project root which contains the project’s assets . The Project window displays the contents of the Assets folder. Some limitations apply when choosing names for new folders. There are some names for subfolders of the Assets folder that Unity reserves for certain subtypes ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1b1314b4b301
unity_docs
rendering
What is `Rendering.BatchRendererGroup.UnregisterMesh` in Unity? Explain its purpose and usage.
BatchRendererGroup.UnregisterMesh Declaration public void UnregisterMesh ( Rendering.BatchMeshID mesh ); Parameters Parameter Description mesh BatchRendererGroup mesh ID. Description Unregister the mesh ID associated with BatchRendererGroup . Each deregistration of a specific mesh reduces its number of ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1209683f62a9
unity_docs
animation
What is `Experimental.Animations.AnimationStreamSource.DefaultValues` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. AnimationStreamSource.DefaultValues Description AnimationStream will be initialized with the default values from the Animator . Before it is modified during IAnimationJob.ProcessAnimation or IAnimationJob.ProcessRootMotion ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08f21236f6f6
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage`.
SystemLanguage enumeration Description The language the user's operating system is running in. Returned by Application.systemLanguage. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the French language if (Application.sy...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_54096faeb5fb
unity_docs
rendering
Explain 'Custom data streams in Particle Systems in the Built-In Render Pipeline' in Unity.
Resources on implementing custom data streams in your Particle System particle rendering shader setup. Property Function Particle System vertex streams Understand how custom vertex streams can configure your Particle Systems to pass a wider range of data into your custom Shaders. Example of Particle System Standard Sha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1851f8de8fd0
unity_docs
scripting
What is `Video.VideoPlayer.started` in Unity? Explain its purpose and usage.
VideoPlayer.started Parameters Parameter Description value The instance of the VideoPlayer that invokes the event. Description The VideoPlayer emits this event when the video starts to play. After the VideoPlayer prepares the video and plays it, it emits this event. This event is useful if you want to play sou...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dd499d1235e6
unity_docs
scripting
What is `SearchService.ISearchEngineBase.BeginSearch` in Unity? Explain its purpose and usage.
ISearchEngineBase.BeginSearch Declaration public void BeginSearch ( SearchService.ISearchContext context , string query ); Parameters Parameter Description context The search context. query The query string used for the search. Description A function called at the beginning of each search. A search is...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c31878244184
unity_docs
performance
What is `Unity.Collections.NativeArray_1.ReadOnly.CopyTo` in Unity? Explain its purpose and usage.
NativeArray<T0>.CopyTo Declaration public void CopyTo (T[] array ); Declaration public void CopyTo (NativeArray<T> array ); Parameters Parameter Description array The destination array to copy to. Description Copies all elements to a ReadOnly or managed array of the same length.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e158f7195f44
unity_docs
ui
What is `UIElements.UxmlAttributeAttribute` in Unity? Explain its purpose and usage.
UxmlAttributeAttribute class in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Declares that a field or property is associated with a UXML attribute. You can use the UxmlAttribute attribute to declare that a property or field is associated with a UXML attribute. When an e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_323d02ac2f4b
unity_docs
scripting
Show me a Unity C# example demonstrating `Animator.isInitialized`.
Animator.isInitialized public bool isInitialized ; Description Returns whether the animator is initialized successfully. See Animator.Rebind to manually initialize the animator. ```csharp using UnityEngine;public class CheckAndRebind : MonoBehaviour { Animator animator; void Start() { animator = GetCompo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_110bca71a8e4
unity_docs
rendering
Explain 'Configure edge reflections (Fresnel effect)' in Unity.
One important visual cue of objects in the real world has to do with how they become more reflective at grazing angles (illustrated below). This is called the Fresnel effect . There are two things to note in this example; firstly, these reflections only appear around the edges of the sphere (that’s when its surface is ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4a389ded301
unity_docs
rendering
What is `RenderTextureFormat.Default` in Unity? Explain its purpose and usage.
RenderTextureFormat.Default Description Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform. Typically this is ARGB32 format. Additional resources: RenderTexture class.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_afb8cc1c2af7
unity_docs
scripting
Explain 'Deprecate an asset package on the Asset Store' in Unity.
Deprecation removes a published package from Asset Store search results, but it still exists on the Asset Store. This tells the users that you no longer support this package. Any users that have acquired this package can still access it and download the latest version. The Asset Store team can also deprecate packages o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6d4ded50b379
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Greek`.
SystemLanguage.Greek Description Greek. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Greek language if (Application.systemLanguage == SystemLanguage.Greek) { //Outputs into console that the system is Greek Debug....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7b7553790863
unity_docs
math
What is `GL.Vertex` in Unity? Explain its purpose and usage.
GL.Vertex Declaration public static void Vertex ( Vector3 v ); Description Submit a vertex. In OpenGL this matches glVertex3f(v.x,v.y,v.z) ; on other graphics APIs the same functionality is emulated. This function can only be called between GL.Begin and GL.End functions. ```csharp using UnityEngine;publ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c128eef4bc1b
unity_docs
audio
What is `Audio.AudioPlayableOutput` in Unity? Explain its purpose and usage.
AudioPlayableOutput struct in UnityEngine.Audio / Implemented in: UnityEngine.AudioModule Implements interfaces: IPlayableOutput Description A IPlayableOutput implementation that will be used to play audio. NOTE: You can use PlayableOutputExtensions methods with AudioPlayableOutput objects. Static Propert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_288d6583c325
unity_docs
input
What is `UIElements.ITextEdition` in Unity? Explain its purpose and usage.
ITextEdition interface in UnityEngine.UIElements Description Interface to access a TextElement edition capabilities This interface is not meant to be implemented explicitly as its declaration might change in the future. Properties Property Description autoCorrection Determines if the soft keyboard auto ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3e5431e3e333
unity_docs
math
What is `Rendering.RayTracingSubMeshFlags.Disabled` in Unity? Explain its purpose and usage.
RayTracingSubMeshFlags.Disabled Description Unity skips the sub-mesh when building a RayTracingAccelerationStructure . As a result, rays cast using TraceRay HLSL function will never intersect the sub-mesh.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_452eb470ad68
unity_docs
rendering
Explain 'Importing a model' in Unity.
Model files can contain a variety of data, such as meshes, animation rigs and clips, materials, and textures. Unity’s primary support for model files is the FBX format. However, you can save your 3D files from most common 3D modeling software in their native format (for example, .max, .blend, .mb, .ma). When Unity find...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.