id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_6c7a4cf8a828 | unity_docs | editor | What is `PlayerSettings.applicationIdentifier` in Unity? Explain its purpose and usage. | PlayerSettings.applicationIdentifier
public static string
applicationIdentifier
;
Description
The application identifier for the currently selected build target.
Currently supported by Android, iOS, tvOS and macOS.
Changing this only sets the identifier for the currently active platform.
Use
PlayerSettings... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d603e64e1bec | unity_docs | xr | Explain 'AR Foundation' in Unity. | com.unity.xr.arfoundation
## Description
AR Foundation enables you to create multi-platform augmented reality (AR) apps with Unity. To learn more about AR Foundation, click the Documentation link above.
## Released for Unity
Package version 6.0.6 is released for Unity Editor version 6000.0.
## Compatible with Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08f1c65a6331 | unity_docs | scripting | What is `UIElements.Tab` in Unity? Explain its purpose and usage. | Tab
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.VisualElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
Creates a tab to organize content on different screens.
A Tab has a header that can respond to pointer and mouse events. The header can hold an icon, a label, or both.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2dd8b7583dcb | unity_docs | rendering | In Unity's 'Rotation over Lifetime module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Separate Axes
Allow rotation to be specified per axis. When this is enabled, the option to set a rotation for each of X, Y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8a7c974eb87 | unity_docs | scripting | What is `tvOS.Device` in Unity? Explain its purpose and usage. | Device
class in
UnityEngine.tvOS
/
Implemented in:
UnityEngine.CoreModule
Description
Interface into tvOS specific functionality.
Static Properties
Property
Description
advertisingIdentifier
Advertising ID.
advertisingTrackingEnabled
Is advertising tracking enabled.
generation
The generation of the device.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81a383b2f66e | unity_docs | rendering | What is `Terrain.normalmapRenderTextureFormat` in Unity? Explain its purpose and usage. | Terrain.normalmapRenderTextureFormat
public static
RenderTextureFormat
normalmapRenderTextureFormat
;
Description
Render texture format of the Terrain normal map texture.
Additional resources:
normalmapFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1962d57a7f43 | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.GetActiveConfigFields`. | Provider.GetActiveConfigFields
Declaration
public static ConfigField[]
GetActiveConfigFields
();
Description
Returns the configuration fields for the currently active version control plugin.
The task can be useful if, for example, you need to change the version control plugin's credentials.
```csharp
using Sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ca7444bf71c | unity_docs | math | What is `Lightmapping.Tetrahedralize` in Unity? Explain its purpose and usage. | Lightmapping.Tetrahedralize
Declaration
public static void
Tetrahedralize
(Vector3[]
positions
,
out int[]
outIndices
,
out Vector3[]
outPositions
);
Parameters
Parameter
Description
positions
An array of Light Probe positions.
outIndices
An array that Unity populates with updated Light Probe indices.
o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_035f86eda653 | unity_docs | animation | What is `Keyframe.value` in Unity? Explain its purpose and usage. | Keyframe.value
public float
value
;
Description
The value of the curve at keyframe.
In a 2D graph you could think of this as the y-value.
Additional resources:
time
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_061389e3dcbc | unity_docs | physics | Explain 'Configure driving forces on a Configurable Joint' in Unity. | Use the Configurable Joint to create custom targets and driving forces for a simulated motor.
To configure driving forces on a
Configurable Joint
:
1. Choose whether you want to
apply a target position or apply a target velocity
for the driving force to reach. Targets can be linear (directional) or angular (rotational)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0a212619fc54_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The PoolServiceUtilities class provides static methods for interacting with the PoolService.It allows easy access to MonoBehaviour and non-MonoBehaviour pools, including getting, releasing, and destroying objects.
Signature:
```csharp
public static class PoolServiceUtilities
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_f7b19c4a2fca | unity_docs | scripting | In Unity's 'Handling dependencies between AssetBundles', what is 'Avoid duplicated information across AssetBundles' and how does it work? | By default, Unity doesn’t optimize duplicate data across AssetBundles. For example, if two AssetBundles each contain a prefab referencing the same unassigned material, Unity embeds a copy of the material in both AssetBundles. This increases install size, runtime memory usage, and affects batching, because Unity treats ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f24b4a2c8c6e | unity_docs | editor | What is `Android.AndroidPluginImporterUtilities.GetAndroidSharedLibraryType` in Unity? Explain its purpose and usage. | AndroidPluginImporterUtilities.GetAndroidSharedLibraryType
Declaration
public static
Android.AndroidSharedLibraryType
GetAndroidSharedLibraryType
(
PluginImporter
importer
);
Returns
AndroidSharedLibraryType
Returns the
AndroidSharedLibraryType
that represents the type of content that the shared library ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1fd926147387_doc_1 | github | scripting | What does `AddMLRegistryToManifest` do in this Unity script? Explain its purpose and signature. | Updates the given Manifest to include the ML registry
Signature:
```csharp
static void AddMLRegistryToManifest(Manifest manifest)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_2753d3b057b6 | unity_docs | physics | What is `Physics.OverlapBoxNonAlloc` in Unity? Explain its purpose and usage. | Physics.OverlapBoxNonAlloc
Declaration
public static int
OverlapBoxNonAlloc
(
Vector3
center
,
Vector3
halfExtents
,
Collider[]
results
,
Quaternion
orientation
= Quaternion.identity,
int
mask
= AllLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parame... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_abd090015bed | github | scripting | Write a Unity C# MonoBehaviour script called On Tilt | ```csharp
using System;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// When an object is tilted, run some functionality
/// Used with a grabable object
/// </summary>
public class OnTilt : MonoBehaviour
{
[Tooltip("Tilt range, 0 - 180 degrees")]
[Range(0, 1)] public float threshold = 0.0f;
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_717194d0a1b4 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.lifetimeByEmitterSpeed`. | stem.LifetimeByEmitterSpeedModule
lifetimeByEmitterSpeed
;
Description
Script interface for the Particle System Lifetime By Emitter Speed module.
This module controls the initial lifetime of each particle based on the speed of the emitter when the particle was spawned.
Particle System modules do not need to be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_8 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Default interiors materials lookup directory with existing semantically named materials required for runtime assignment.
Signature:
```csharp
public string IndoorMapMaterialsDirectory;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_470d6e5b8e49 | unity_docs | editor | What is `IMGUI.Controls.TreeView.RowGUIArgs` in Unity? Explain its purpose and usage. | RowGUIArgs
struct in
UnityEditor.IMGUI.Controls
Description
Method arguments for the virtual method
RowGUI
.
Properties
Property
Description
focused
This value is true only when the TreeView has keyboard focus and the TreeView's window has focus.
isRenaming
This value is true when the ::item is currently bei... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_59f654d7955f_doc_1 | github | scripting | What does `FallbackRotationAction` do in this Unity script? Explain its purpose and signature. | The fallback Input System action to use for Rotation Tracking for this GameObject when the default trackingstate action has no rotation data. Must be a QuaternionControl Control.
Signature:
```csharp
public InputActionProperty FallbackRotationAction => fallbackRotationAction;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_9e660186728c | unity_docs | physics | What is `PhysicsVisualizationSettings.showContactSeparation` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.showContactSeparation
public static bool
showContactSeparation
;
Description
Whether the
PhysicsDebugWindow
shows contact separation.
If you set this property to true, the
PhysicsDebugWindow
visualizes
ContactPoint.separation
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b8954ccf78a | unity_docs | scripting | What is `Experimental.GraphView.ICollectibleElement.CollectElements` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ICollectibleElement.CollectElements
Declaration
public void
CollectElements
(HashSet<GraphElement>
collectedElementSet
,
Func<GraphElement,bool>
conditionFunc
);
Parameters
Parameter
Description
collectedElementSet
The s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_299caeb841bc | unity_docs | editor | What is `SerializationUtility` in Unity? Explain its purpose and usage. | SerializationUtility
class in
UnityEditor
Description
Utility functions related to Serialization.
Additional resources:
ManagedReferenceUtility
,
SerializeReference
,
SerializedProperty
.
Static Methods
Method
Description
ClearAllManagedReferencesWithMissingTypes
Removes all managed references that are mi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c13712d96a3 | unity_docs | rendering | What are the parameters of `ParticleSystemRenderer.SetMeshWeightings` in Unity? | Description Sets the weights that the ParticleSystemRenderer uses to assign Meshes to particles. The ParticleSystemRenderer only uses these weights if you set ParticleSystemRenderer.renderMode to ParticleSystemRenderMode.Mesh and set ParticleSystemRenderer.meshDistribution to ParticleSystemMeshDistribution.NonUniformRa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_611557783396 | unity_docs | math | Show me a Unity C# example demonstrating `TextGenerator`. | TextGenerator
class in
UnityEngine
/
Implemented in:
UnityEngine.TextRenderingModule
Description
Class that can be used to generate text for rendering.
Caches vertices, character info, and line info for memory friendlyness.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5c1f604aadc | unity_docs | math | What is `Mesh.SetIndexBufferParams` in Unity? Explain its purpose and usage. | Mesh.SetIndexBufferParams
Declaration
public void
SetIndexBufferParams
(int
indexCount
,
Rendering.IndexFormat
format
);
Parameters
Parameter
Description
indexCount
Size of index buffer.
format
Format of the indices.
Description
Sets the index buffer size and format.
Note: This method is designed fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5999e6dcebd7 | unity_docs | rendering | Explain 'Light Explorer window' in Unity. | The Light Explorer window allows you to select and edit light sources. To open the
Light Explorer
window from the menu, navigate to
Window
>
Rendering
>
Light Explorer
.
Use the five tabs at the top of the panel to view settings for the lights ,
2D lights
,
Reflection Probes
,
light probes
, and static emissive materia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a62563aa61c | unity_docs | rendering | What is `DefaultLightingExplorerExtension.Get2DLightColumns` in Unity? Explain its purpose and usage. | DefaultLightingExplorerExtension.Get2DLightColumns
Declaration
protected LightingExplorerTableColumn[]
Get2DLightColumns
();
Returns
LightingExplorerTableColumn[]
Returns column definitions for 2D Lights.
Description
Gets column definitions for 2D Lights. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ba0b109300e | unity_docs | scripting | What is `LightProbeGroup` in Unity? Explain its purpose and usage. | LightProbeGroup
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
Light Probe Group.
Properties
Property
Description
dering
Removes ringing from probes if enabled (Editor only).
probePositions
Editor only function to access and modify probe positions.
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2510a93ebef4 | unity_docs | scripting | Give me an overview of the `DragAndDropVisualMode` class in Unity. | DragAndDropVisualMode
enumeration
Description
Visual indication mode for Drag & Drop operation.
Additional resources:
DragAndDrop
class.
Properties
Property
Description
None
No indication (drag should not be performed).
Copy
Copy dragged objects.
Link
Link dragged objects to target.
Move
Move dragged obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b18c5692e8c | unity_docs | editor | What is `EditorSnapSettings.gridSnapEnabled` in Unity? Explain its purpose and usage. | EditorSnapSettings.gridSnapEnabled
public static bool
gridSnapEnabled
;
Description
Gets or sets whether grid snapping is enabled.
When enabled, grid snapping will snap the translate handle to the nearest point on the
SceneView
grid when the Tool Handle Rotation is set to "Global". | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_920dee918eda | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.didAwake`. | MonoBehaviour.didAwake
public bool
didAwake
;
Description
Returns a boolean value which represents if Awake was called.
```csharp
using UnityEngine;public class NewBehaviourScript : MonoBehaviour
{
void Awake()
{
// Code is within Awake, therefore will print 'true', as Awake was called.
Debug.Log(this.didA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9759fc6ad922 | unity_docs | scripting | What is `Vector3.SignedAngle` in Unity? Explain its purpose and usage. | Vector3.SignedAngle
Declaration
public static float
SignedAngle
(
Vector3
from
,
Vector3
to
,
Vector3
axis
);
Parameters
Parameter
Description
from
The vector from which the angular difference is measured.
to
The vector to which the angular difference is measured.
axis
The contextual direction for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1856ba97c83c | unity_docs | rendering | What is `MaterialProperty.targets` in Unity? Explain its purpose and usage. | MaterialProperty.targets
public Object[]
targets
;
Description
Material objects being edited by this property (Read Only).
Changes done to property values via
floatValue
,
colorValue
,
vectorValue
,
textureValue
will be applied to these objects. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac4475661729_doc_9 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can be initialized using nine arguments.-derived classes that implement this interface can be instantiated with arguments using the function.-derived classes that implement this interface can be added to a with arguments using the GameObject.AddComponent function.These functions can automatic... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_70b1c7fd1d3a | unity_docs | scripting | Show me a Unity C# example demonstrating `GridBrushBase`. | Inherits from:
ScriptableObject
/
Implemented in:
UnityEngine.TilemapModule
Description
Base class for authoring data on a grid with grid painting tools like paint, erase, pick, select and fill.
Inheriting this class and/or creating brush asset instances from your inherited class, you can create custom brushes wh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d3f53e26cde | unity_docs | physics | What is `Sprites.AtlasSettings.paddingPower` in Unity? Explain its purpose and usage. | AtlasSettings.paddingPower
public uint
paddingPower
;
Description
The amount of extra padding between packed sprites.
Expressed as the power of 2 minus 1 (i.e. paddingPower of 0 enforces a 2 pixel gap between, paddingPower of 1 - 4 pixel gap, paddingPower of 2 - 8 pixel gap, etc.). This can be used to prevent s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b1ffdf7447d | unity_docs | physics | What is `Cloth.useVirtualParticles` in Unity? Explain its purpose and usage. | Cloth.useVirtualParticles
public float
useVirtualParticles
;
Description
Add one virtual particle per triangle to improve collision stability.
Virtual particles provide a way of improving cloth collision without increasing the cloth resolution. They are called 'virtual' particles because they only exist during... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbf4cb681dd0 | unity_docs | math | What is `Rendering.RayTracingAccelerationStructure.AddInstance` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.AddInstance
Declaration
public int
AddInstance
(
Renderer
targetRenderer
,
RayTracingSubMeshFlags[]
subMeshFlags
,
bool
enableTriangleCulling
,
bool
frontTriangleCounterClockwise
,
uint
mask
,
uint
id
);
Parameters
Parameter
Description
targetRenderer
The Renderer to add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48083fd91cf8 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Portuguese`. | SystemLanguage.Portuguese
Description
Portuguese.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Portuguese language
if (Application.systemLanguage == SystemLanguage.Portuguese)
{
//Outputs into console that the sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b7e676e6e6a | unity_docs | scripting | What are the parameters of `DrawGizmo.ctor` in Unity? | Description Defines when the gizmo should be invoked for drawing. Additional resources: GizmoType , DrawGizmo . ```csharp
using UnityEngine;
using UnityEditor;// Draw an image above the light when the light is not selected
// The icon has to be stored in Assets/Gizmospublic class ExampleScript : MonoBehaviour
{
// ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f51102c3b8a2 | unity_docs | scripting | What is `Unity.IntegerTime.RationalTime.operator_DiscreteTime` in Unity? Explain its purpose and usage. | RationalTime.DiscreteTime
Parameters
Parameter
Description
t
The RationalTime parameter.
Description
Converts a RationalTime to DiscreteTime representation. If the rate denominator is 1 and the DiscreteTime.TicksPerSecond is a multiple of the numerator, this conversion is lossless. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_377590f80689 | unity_docs | scripting | What is `HandleUtility.DistanceToCone` in Unity? Explain its purpose and usage. | HandleUtility.DistanceToCone
Declaration
public static float
DistanceToCone
(
Vector3
position
,
Quaternion
rotation
,
float
size
);
Parameters
Parameter
Description
position
Position of the cone.
rotation
Rotation of the cone.
size
Size of the cone.
Returns
float
Distance from mouse to cone in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c93115657546 | unity_docs | ui | Explain 'Install a UPM package from a local tarball file' in Unity. | The Package Manager can load a
UPM package
from a tarball file stored locally. This is for advanced scenarios where you break your package publishing workflow into parts and your users can use the intermediate product of one of those parts.
For example, if you’ve set up continuous integration (CI) on your custom packag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1822b394f4ae | unity_docs | xr | What is `Rendering.CommandBuffer.ConfigureFoveatedRendering` in Unity? Explain its purpose and usage. | CommandBuffer.ConfigureFoveatedRendering
Declaration
public void
ConfigureFoveatedRendering
(IntPtr
platformData
);
Parameters
Parameter
Description
platformData
The native pointer from
XRDisplaySubsystem.XRRenderPass.foveatedRenderingInfo
.
Description
Adds a command to configure foveated rendering.
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92633a71ce90 | unity_docs | rendering | What is `CubemapArray.SetPixelData` in Unity? Explain its purpose and usage. | CubemapArray.SetPixelData
Declaration
public void
SetPixelData
(T[]
data
,
int
mipLevel
,
CubemapFace
face
,
int
element
,
int
sourceDataStartIndex
= 0);
Declaration
public void
SetPixelData
(NativeArray<T>
data
,
int
mipLevel
,
CubemapFace
face
,
int
element
,
int
sourceDataStartIndex
= 0);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1b7cd86d495 | unity_docs | physics | What is `PhysicsSceneExtensions2D` in Unity? Explain its purpose and usage. | PhysicsSceneExtensions2D
class in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Scene extensions to access the underlying physics scene.
Static Methods
Method
Description
GetPhysicsScene2D
An extension method that returns the 2D physics Scene from the Scene. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02cd8af65f0b | unity_docs | rendering | Give me an overview of the `ParticleSystemRenderSpace` class in Unity. | ParticleSystemRenderSpace
enumeration
Description
How particles are aligned when rendered.
Properties
Property
Description
View
Particles face the camera plane.
World
Particles align with the world.
Local
Particles align with their local transform.
Facing
Particles face the eye position.
Velocity
Particles ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_184ad289e7c2 | unity_docs | scripting | What is `Rendering.GraphicsSettings.ForEach` in Unity? Explain its purpose and usage. | GraphicsSettings.ForEach
Declaration
public static void
ForEach
(Action<IRenderPipelineGraphicsSettings>
callback
);
Parameters
Parameter
Description
callback
The callback to be executed.
Description
Executes the given callback for each
IRenderPipelineGraphicsSettings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e73920380f11 | unity_docs | audio | What is `AudioSource.SetSpatializerFloat` in Unity? Explain its purpose and usage. | AudioSource.SetSpatializerFloat
Declaration
public bool
SetSpatializerFloat
(int
index
,
float
value
);
Parameters
Parameter
Description
index
Zero-based index of user-defined parameter to be set.
value
New value of the user-defined parameter.
Returns
bool
True, if the parameter could be set.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a9db46c854b | unity_docs | rendering | What is `TerrainLayer.maskMapRemapMin` in Unity? Explain its purpose and usage. | TerrainLayer.maskMapRemapMin
public
Vector4
maskMapRemapMin
;
Description
A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0501ad721601 | unity_docs | editor | What is `Profiling.HierarchyFrameDataView.ResolveItemCallstack` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.ResolveItemCallstack
Declaration
public string
ResolveItemCallstack
(int
id
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
Returns
string
Returns the callstack associated with the hierarchy item. Returns an empty string if the callstack is empty or if the method ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9521de384502 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.GetIndentationDepth` in Unity? Explain its purpose and usage. | BaseTreeViewController.GetIndentationDepth
Declaration
public int
GetIndentationDepth
(int
id
);
Parameters
Parameter
Description
id
The item ID.
Returns
int
The depth of the element.
Description
Returns the depth of the element at that ID. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99f46b2166f7 | unity_docs | scripting | What is `UIElements.ScrollView.ctor` in Unity? Explain its purpose and usage. | ScrollView Constructor
Declaration
public
ScrollView
();
Description
Constructor.
Declaration
public
ScrollView
(
UIElements.ScrollViewMode
scrollViewMode
);
Description
Constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f249b816290 | unity_docs | rendering | Explain 'Material Validator in the Built-In Render Pipeline' in Unity. | The Physically Based Rendering Material Validator is a draw mode in the Scene View. It allows you to make sure your materials use values which fall within the recommended reference values for physically-based
shaders
. If pixel values in a particular material fall outside of the reference ranges, the Material Validator... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dac0da69e26 | unity_docs | scripting | What is `CompressionType` in Unity? Explain its purpose and usage. | CompressionType
enumeration
Description
Compression Method for Asset Bundles.
When building or recompressing Asset Bundles, these are the available compression methods. Some of these are only available for building and cannot be used for recompression.
Additional resources:
AssetBundles compression
,
AssetBund... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17c222a3f4ad | unity_docs | scripting | Give me an overview of the `ViewTool` class in Unity. | ViewTool
enumeration
Description
Enum for Tools.viewTool.
Properties
Property
Description
None
View tool is not selected.
Orbit
The orbit tool is selected.
Pan
The pan tool is selected.
Zoom
The zoom tool is selected.
FPS
The FPS tool is selected. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d3034df7115 | unity_docs | ui | In Unity's 'Toggle', what is 'Create a Toggle' and how does it work? | You can create a Toggle with UI Builder, UXML, or C#.
The following C# example creates a Toggle with a specific label:
```
Toggle myToggle = new Toggle("Click me");
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_857b8d874fca | unity_docs | rendering | What is `CustomRenderTextureUpdateZone.updateZoneCenter` in Unity? Explain its purpose and usage. | CustomRenderTextureUpdateZone.updateZoneCenter
public
Vector3
updateZoneCenter
;
Description
Position of the center of the Update Zone within the Custom Render Texture.
Additional resources:
CustomRenderTexture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b37346e775ed | unity_docs | scripting | Show me a Unity C# example demonstrating `Windows.WebCam.PhotoCapture.SupportedResolutions`. | PhotoCapture.SupportedResolutions
public static IEnumerable<Resolution>
SupportedResolutions
;
Description
A list of all the supported device resolutions for taking pictures.
```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.Windows.WebCam;public class PhotoCaptureResolutionExample : Mono... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59762df6bb4b | unity_docs | editor | What is `EditorUtility.IsValidUnityYAML` in Unity? Explain its purpose and usage. | EditorUtility.IsValidUnityYAML
Declaration
public static bool
IsValidUnityYAML
(string
yaml
);
Parameters
Parameter
Description
yaml
String containing the value to be parsed.
Description
Returns true if the provided string can be parsed as YAML.
Do not use this in performance sensitive contexts. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99968c81822b | unity_docs | scripting | What is `Debug.LogAssertion` in Unity? Explain its purpose and usage. | Debug.LogAssertion
Declaration
public static void
LogAssertion
(object
message
);
Declaration
public static void
LogAssertion
(object
message
,
Object
context
);
Parameters
Parameter
Description
message
String or object to be converted to string representation for display.
context
Object to which ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4415b7e3e05 | unity_docs | networking | Show me a Unity C# example demonstrating `Networking.CertificateHandler.ValidateCertificate`. | meter
Description
certificateData
Certificate data in PEM or DER format. If certificate data contains multiple certificates, the first one is the leaf certificate.
Returns
bool
true
if the certificate should be accepted,
false
if not.
Description
Callback, invoked for each leaf certificate sent by the remo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d9c80ecccd48 | unity_docs | scripting | Explain 'Warm up PSOs' in Unity. | Warm up PSO collections on the GPU at runtime.
Important
:
GraphicsStateCollection
is an experimental API and might be changed or removed in the future.
To reduce stuttering, compile shaders and create PSOs before they’re first needed, so that the graphics driver caches them to disk. This is called warming up, prewarmi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad716914bef0 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnTransformParentChanged`. | operties with the new parent, such as inheriting settings, updating UI layouts, or recalculating world-space properties.
Perform cleanup related to the old parent or initialization tasks relevant to the new parent.
In custom Editor scripts, to maintain correct relationships in tools that manipulate the hierarchy at E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_963967959c48 | unity_docs | animation | What is `ModelImporterAnimationCompression.Optimal` in Unity? Explain its purpose and usage. | ModelImporterAnimationCompression.Optimal
Description
Perform keyframe reduction and choose the best animation curve representation at runtime to reduce memory footprint (default).
Optimal is only available for generic and humanoid rig type.
Additional resources:
ModelImporter.animationCompression
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a783d318f141 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.ObjectIndexer.IndexWordComponents`. | ordComponents
(int
documentIndex
,
ref string
word
);
Parameters
Parameter
Description
documentIndex
Document where the indexed word was found.
word
Word to add to the index.
Description
Splits a word into multiple variations.
See
IndexPropertyComponents
for some examples on how a value can be split int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eec16c1b5a91 | unity_docs | editor | What is `Overlays.OverlayCanvas.Remove` in Unity? Explain its purpose and usage. | OverlayCanvas.Remove
Declaration
public bool
Remove
(
Overlays.Overlay
overlay
);
Parameters
Parameter
Description
overlay
The Overlay to remove.
Returns
bool
Returns true if Overlay was found and removed, false if Overlay was not present in OverlayCanvas.
Description
Remove an
Overlay
from this c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fc2ddad73dd | unity_docs | physics | What is `MeshColliderCookingOptions` in Unity? Explain its purpose and usage. | MeshColliderCookingOptions
enumeration
Description
Cooking options that are available with MeshCollider.
Properties
Property
Description
None
No optional cooking steps will be run.
CookForFasterSimulation
Toggle between cooking for faster simulation or faster cooking time.
EnableMeshCleaning
Toggle cleaning o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6bca6c5214f | unity_docs | rendering | Show me a Unity C# example demonstrating `MaterialGlobalIlluminationFlags.RealtimeEmissive`. | MaterialGlobalIlluminationFlags.RealtimeEmissive
Description
The emissive lighting will affect Enlighten Realtime Global Illumination. It emits lighting into real-time lightmaps and real-time Light Probes.
The flags are mutually exclusive so if you are using real-time Emissive lighting, you must remove the Emissive... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e995413aa4d3 | unity_docs | rendering | What is `Rendering.RenderPipelineAsset.defaultUIOverdrawMaterial` in Unity? Explain its purpose and usage. | RenderPipelineAsset.defaultUIOverdrawMaterial
public
Material
defaultUIOverdrawMaterial
;
Returns
Material
Default material.
Description
Return the default UI overdraw
Material
for this pipeline.
This is used whenever the UI debug visualisation mode is enabled. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06ce0b8168b0 | unity_docs | editor | Give me an overview of the `WindowsBuildAndRunDeployTarget` class in Unity. | WindowsBuildAndRunDeployTarget
enumeration
Description
Specifies which Windows device to deploy and launch the Windows app on when using Build and Run from the Editor.
This setting is ignored when performing a regular Build.
Properties
Property
Description
LocalMachine
Runs the app on the local Windows PC.
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8d88f932d757_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This is our first system which processes user's input. All systemswhich implements IUpdateSystem are executed every frame
Signature:
```csharp
public class InputSystem: IUpdateSystem
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_4252bf04dc4c | unity_docs | input | In Unity's 'Input in Web', what is 'Touch support' and how does it work? | Unity Web implements
Input.touches
and other related APIs in browsers and devices with touch support. By default, mobile devices display a soft keyboard on the touch screen for the user to enter text into UI input fields. To disable this behavior, use the
WebGLInput.mobileKeyboardSupport
property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac74a2459af9 | unity_docs | math | What are the parameters of `Bounds.ctor` in Unity? | Description Creates a new Bounds. Create a new Bounds with the given center and total size. Bound extents
will be half the given size. ```csharp
// Create bounding box centered at the origin
using UnityEngine;
using System.Collections;public class Example : MonoBehaviour
{
Bounds b; void Start()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fef4796cf3c1 | unity_docs | scripting | Show me a Unity code example for 'MonoBehaviour'. | cript reference
.
## Content of a MonoBehaviour script file
Double-click a script Asset in Unity to open it in a text editor. By default, Unity uses Visual Studio, but you can select any editor you like from the
External Tools
panel in Unity’s preferences (menu:
Unity
>
Preferences
).
If you choose to create a MonoBe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_003d6185b358 | unity_docs | physics | Show me a Unity C# example demonstrating `Collision.contacts`. | cts
;
Description
The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use
GetContact
or
GetContacts
instead.
Every contact contains a contact point, normal and the two colliders that collided (see
ContactPoint
).
From inside
OnCollisionStay
or
OnCo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2eddd13c3501 | unity_docs | animation | What is `Animations.AnimationHumanStream.SetGoalLocalRotation` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetGoalLocalRotation
Declaration
public void
SetGoalLocalRotation
(
AvatarIKGoal
index
,
Quaternion
rot
);
Parameters
Parameter
Description
index
The AvatarIKGoal that is queried.
rot
The rotation of this IK goal.
Description
Sets the rotation of this IK goal relative to the root... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fa27ba68a82 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.Unsafe.ProfilerMarkerData`. | ProfilerMarkerData
struct in
Unity.Profiling.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Describes Profiler metadata parameter that can be associated with a sample.
Used with
ProfilerUnsafeUtility.BeginSampleWithMetadata
method.
The
Type
value defines the data type
Ptr
points to. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baa875f9496e | unity_docs | rendering | What is `CullingGroup.IsVisible` in Unity? Explain its purpose and usage. | CullingGroup.IsVisible
Declaration
public bool
IsVisible
(int
index
);
Parameters
Parameter
Description
index
The index of the bounding sphere.
Returns
bool
True if the sphere is visible; false if it is invisible.
Description
Returns true if the bounding sphere at index is currently visible from any ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6aed851ff58 | unity_docs | ui | In Unity's 'Platform Browser window reference', what is 'Add Build Profile' and how does it work? | Select
Add Build Profile
to create a build profile for the selected platform, which gets added to the main
Build Profiles
window. You can then customize the new build profile to meet the requirements of your project. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba2af299ba67 | unity_docs | scripting | What is `D3D11FullscreenMode.ExclusiveMode` in Unity? Explain its purpose and usage. | D3D11FullscreenMode.ExclusiveMode
Description
Exclusive mode.
In this mode Unity will change the monitor resolution and claim exclusive use of the target display.
Note that monitor selection is not available from the startup dialog when using exclusive mode. Also, run in background is not supported when the player ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33fc3105c48b | unity_docs | scripting | What is `UIElements.Painter2D.Fill` in Unity? Explain its purpose and usage. | Painter2D.Fill
Declaration
public void
Fill
(
UIElements.FillRule
fillRule
);
Parameters
Parameter
Description
fillRule
The fill rule (non-zero or odd-even) to use. Default is non-zero.
Description
Fills the currently defined path. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0a57db121868 | unity_docs | rendering | Explain 'Managing importers with scripts' in Unity. | You can use C#
scripts
to interact with
Unity’s built-in importers
, or
create a scripted importer
to add support for files that aren’t natively supported by Unity.
## Scripting with built-in importers
Use the callbacks in the AssetPostprocessor class to add custom behavior before or after Unity starts the import pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf3ca80ac2a9 | unity_docs | math | What is `UIElements.Overflow` in Unity? Explain its purpose and usage. | Overflow
enumeration
Description
Defines what should happened if content overflows an element bounds.
Properties
Property
Description
Visible
The overflow isn't clipped. It renders outside the element's box. Default Value.
Hidden
The overflow is clipped, and the rest of the content will be invisible. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7f69c55e2b07 | github | scripting | Write a Unity C# MonoBehaviour script called Labeled Mono | ```csharp
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.CouplingStructure
{
public readonly struct LabeledMono
{
public readonly Type MonoType;
public readonly LabeledEvent[] LabeledEvents;
public readonly... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_4aeb6c015b9a | unity_docs | rendering | Explain 'Fallback font' in Unity. | Each font asset has a limited number of characters. When you use a character that isn’t in the current font asset, TextCore searches the
Fallback List
until it finds a font asset with that character. The text element then uses that font asset to render the character.
You can set a list of fallback fonts to distribute f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a9d147ff44e2 | unity_docs | editor | Show me a Unity code example for 'Manage your license through the command line'. | an contact Unity Customer Service.
## Activate a license from the command line
Before activating your Unity license by using the command line, make sure that the license file folder exists. Refer to
Unity license file location in License troubleshooting
. Also make sure that you have write permission to this folder.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3221bbfee3d | unity_docs | math | What are the parameters of `Ray.ToString` in Unity? | Description Returns a formatted string for this ray. Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings . ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Ray ray = new Ray(Vector3.zero, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b4994c8b90d | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.minSdkVersion`. | PlayerSettings.Android.minSdkVersion
public static
AndroidSdkVersions
minSdkVersion
;
Description
The minimum API level required for your application to run.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class MinSdkVersionSample : MonoBehaviour
{
[MenuItem("Build/MinSdkVers... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34f295c83991 | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioSource`. | .
To play, pause, and stop a single audio clip, use
Play
,
Pause
and
Stop
.
To adjust its volume while playing, use the
volume
property. Use
time
to seek through the audio track.
To play multiple sounds on one AudioSource, use
PlayOneShot
.
To play a clip at a static position in 3D space, use
PlayClipAtPoint
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd437b260e00 | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorWindow`. | ating.
Update
: Called multiple times per second on all visible windows.
OnGUI
: Called multiple times per frame for rendering and handling GUI events.
OnDisable
: Called when the script is disabled or the object is destroyed to finalize and clean up resources.
For an example on how to create an Editor window that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d697e157f4f | unity_docs | rendering | What is `SystemInfo.usesLoadStoreActions` in Unity? Explain its purpose and usage. | SystemInfo.usesLoadStoreActions
public static bool
usesLoadStoreActions
;
Description
True if the Graphics API takes
RenderBufferLoadAction
and
RenderBufferStoreAction
into account, false if otherwise.
Use this property to check if
RenderBufferLoadAction.DontCare
or
RenderBufferStoreAction.DontCare
coul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_874145668b5b | unity_docs | scripting | What is `Experimental.GraphView.PlacematContainer.CreatePlacemat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PlacematContainer.CreatePlacemat<T>(Rect,string)
Parameters
Parameter
Description
placematPosition
The position of the new placemat.
placematTitle
The title of the new placemat.
creator
A function that creates a new placem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec8c79379a95 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.PlayOneShot`. | ally clamps negative scales to zero. Note: Scales larger than one might cause clipping.
Description
Plays an
AudioClip
, and scales the
AudioSource
volume by volumeScale.
AudioSource.PlayOneShot
does not cancel clips that are already being played by
AudioSource.PlayOneShot
and
AudioSource.Play
. For more info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0d351936d75b_doc_0 | github | scripting | What does `StartRecording` do in this Unity script? Explain its purpose and signature. | Updates the control UI when the user starts recording a new eye gaze log file.
Signature:
```csharp
public void StartRecording()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_1bea623e6213 | unity_docs | scripting | What is `Editor.saveChangesMessage` in Unity? Explain its purpose and usage. | Editor.saveChangesMessage
public string
saveChangesMessage
;
Description
The message that displays to the user if they are prompted to save.
Set saveChangesMessage in a derived class to prevent users from accidentally losing unsaved work. For saveChangesMessage to work, you must use it with
Editor.hasUnsavedCh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_604cdf2cecf6 | unity_docs | editor | In Unity's 'Manage packages in the Asset Store', what is 'Use the My Assets page' and how does it work? | To access the My Assets page do one of the following:
Select the
My Assets
folder icon in the top navigation of the Asset Store.
Select your user name in the top right of the navigation, then select
My Assets
.
Go to
https://assetstore.unity.com/account/assets
.
The
My Assets
page lists the packages you purchased or do... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f45717c99b60 | unity_docs | scripting | In Unity's 'Import an Android Library plug-in', what is 'Configure an Android Library plug-in' and how does it work? | Android Library plug-in is a dependency of a built-in module
unityLibrary
. You can change this default behavior. For example, you can configure an Android Library plug-in to depend on unityLibrary instead. To do this, use the following steps:
In the Project window, select the.androidlib
plug-in to access the Inspector... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbf003e7163d | unity_docs | scripting | Show me a Unity C# example demonstrating `Serialization.FormerlySerializedAsAttribute`. | FormerlySerializedAsAttribute
class in
UnityEngine.Serialization
/
Implemented in:
UnityEngine.CoreModule
Description
Use this attribute to rename a field without losing its serialized value.
Suppose you have a class like this:
```csharp
using UnityEngine;public class MyMonster : MonoBehaviour
{
public int hi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.