id
stringlengths
15
22
source
stringclasses
2 values
category
stringclasses
12 values
instruction
stringlengths
22
180
response
stringlengths
100
46.1k
system
stringclasses
5 values
local_sr_90cbaece6b55
unity_docs
input
What is `Experimental.GraphView.Edge.OnPortChanged` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Edge.OnPortChanged Declaration public void OnPortChanged (bool isInput ); Parameters Parameter Description isInput True if the input port was changed. False if the output port was changed. Description Called when a port...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_50e80773273b
unity_docs
rendering
What is `Experimental.Rendering.GraphicsStateCollection.BeginTrace` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsStateCollection.BeginTrace Declaration public bool BeginTrace (); Returns bool Returns true if tracing successfully started, false otherwise. Description Start tracing shader variants and graphics states encount...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e56eea7634c6
unity_docs
editor
What is `EditorTools.EditorTool.OnToolGUI` in Unity? Explain its purpose and usage.
EditorTool.OnToolGUI Declaration public void OnToolGUI ( EditorWindow window ); Parameters Parameter Description window The window that is displaying the custom editor tool. Description Use this method to implement a custom editor tool. This method is called for each window where the custom editor tool i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5ddd82e93b2
unity_docs
rendering
What is `GraphicsBuffer.Target.Constant` in Unity? Explain its purpose and usage.
GraphicsBuffer.Target.Constant Description GraphicsBuffer can be used as a constant buffer (uniform buffer). If you use this target, you can use the GraphicsBuffer as a parameter to ComputeShader.SetConstantBuffer and Material.SetConstantBuffer . If you also need the buffer to be bound as a structured buffer, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7dbb54c1c3c1
unity_docs
scripting
Give me an overview of the `HDRDisplaySupportFlags` class in Unity.
HDRDisplaySupportFlags enumeration Description A set of flags that describe the level of HDR display support available on the GPU and driver. See SystemInfo.hdrDisplaySupportFlags for more details. Properties Property Description None Denotes that support for HDR displays is not available for the GPU and the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b3ca11747f71
unity_docs
rendering
Show me a Unity code example for 'Example of a DOTS Instancing shader that accesses per-instance data in URP'.
ample: The metadata value for Color is 0x80001000 . The instance index is 5 . Data for instance 0 starts at address 0x1000. Data for instance 5 is at address 0x1000 + 5 * sizeof(float4) = 0x1050 Because the most significant bit is already set, the accessor macros don’t load defaults. This means that c0 , c1 , and c2 wi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_88f257eb2f88
unity_docs
rendering
What is `Rendering.SubPassFlags` in Unity? Explain its purpose and usage.
SubPassFlags enumeration Description Flags to indicate specialized native subpass behaviour. Properties Property Description None Default flags. ReadOnlyDepth The depth attachment is read-only in this sub pass. Some renderers require this in order to be able to use the depth attachment as input. ReadOnlyStenc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0761133af23b
unity_docs
rendering
Explain 'Global illumination' in Unity.
Global illumination is a group of techniques that model both direct and indirect lighting to provide realistic lighting results. Unity has the following global illumination systems: Baked Global Illumination Enlighten Realtime Global Illumination With both systems, you need to make sure you set up texture UVs correctly...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5806d4dbd909
unity_docs
audio
In Unity's 'Video file compatibility with the Unity Editor', what is 'WebM videos - Supported video and audio codecs' and how does it work?
Unity usually only supports the import of WebM videos with VP8 (video) and Vorbis (audio) codecs. However, you can use the StreamingAssets folder to add WebM videos with the other codecs to the project. When you use this folder, the Editor doesn’t interpret the file itself, instead the Editor imports the raw file into ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eba56ea8d1ae
unity_docs
scripting
Show me a Unity C# example demonstrating `Color.operator_add`.
Color.operator + public static Color operator + ( Color a , Color b ); Description Adds two colors together. Each component is added separately. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Color magenta = Color.blue + Color.red; } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c11e077abf03
unity_docs
rendering
What is `DetailRenderMode` in Unity? Explain its purpose and usage.
DetailRenderMode enumeration Description Render mode for detail prototypes. Properties Property Description GrassBillboard The detail prototype will be rendered as billboards that are always facing the camera. VertexLit Will show the prototype using diffuse shading. Grass The detail prototype will use the gra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f70d57471253
unity_docs
performance
What is `Unity.Collections.NativeSlice_1` in Unity? Explain its purpose and usage.
NativeSlice<T0> struct in Unity.Collections / Implemented in: UnityEngine.CoreModule Description Provides a view on a buffer of native memory most commonly acquired from a NativeArray<T0> . A NativeSlice provides systems that means they can be used safely with jobs. In contrast to a NativeArray<T0> , a Nativ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0bd68e96d9f6
unity_docs
scripting
In Unity's 'Preset Manager', what is 'Preset Manager reference' and how does it work?
Property Description Filter Use the Filter field to define which components or importers the Preset is applied to. Preset Use the Preset field to set the Preset you want to use. By default, a Preset applies to all components or asset importers of that Preset type once you create it. If you want to only apply it to spec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7aef13953dd5
github
scripting
Write a Unity C# XR/VR script for Toggle Graphic Toggler
```csharp using UnityEngine.UI; namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands { /// <summary> /// Toggles between two graphic objects based on the state of a toggle. /// </summary> [RequireComponent(typeof(Toggle))] public class ToggleGraphicToggler : MonoBehaviour { [Seria...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_438bd202a2f7
unity_docs
scripting
What is `Caching.RemoveCache` in Unity? Explain its purpose and usage.
Caching.RemoveCache Declaration public static bool RemoveCache ( Cache cache ); Parameters Parameter Description cache The Cache to be removed. Returns bool Returns true if the Cache is removed. Description Removes the Cache from cache list. ```csharp using System.IO; using UnityEngine;public class...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2133619a04e
unity_docs
scripting
What are the parameters of `Search.QueryEngine_1.RemoveFilter` in Unity?
Description Removes a custom filter. You will get a warning if you try to remove a non-existent filter. ``` // Remove the filter with token "id" var token = "id"; queryEngine.RemoveFilter("id"); ``` Declaration public void RemoveFilter ( Search.IQueryEngineFilter filter ); Parameters Parameter Description filter The fi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_532e9e74b919
unity_docs
scripting
Show me a Unity code example for 'Custom package legal requirements'.
You can use the Third Party Notices.md and LICENSE.md files to make sure your package meets any legal requirements. For example, here’s a sample license file from the Unity Timeline package: ``` Unity Timeline copyright © 2017-2019 Unity Technologies ApS Licensed under the Unity Companion License for Unity-dependent p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b129540dd18a
unity_docs
rendering
What is `Light.shadowResolution` in Unity? Explain its purpose and usage.
Light.shadowResolution public Rendering.LightShadowResolution shadowResolution ; Description The resolution of the shadow map. Change it to balance shadow visual quality and performance. Affects how sharp and detailed shadows look and directly impacts GPU usage and frame rate. The result is most visible on s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_31c93efb233a
unity_docs
editor
What is `BuildPlayerOptions` in Unity? Explain its purpose and usage.
BuildPlayerOptions struct in UnityEditor Description Provide various options to control the behavior of BuildPipeline.BuildPlayer . Additional resources: EditorBuildSettings , BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions ```csharp using UnityEditor; using UnityEngine;public class BuildPlayerOpt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4e042639ac1
unity_docs
physics
What is `ParticleSystem.CollisionModule.RemovePlane` in Unity? Explain its purpose and usage.
ParticleSystem.CollisionModule.RemovePlane Declaration public void RemovePlane (int index ); Parameters Parameter Description index The collision plane to remove. Description Removes a collision plane associated with this Particle System. Declaration public void RemovePlane ( Transform transform ); ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9334e3ee43b
unity_docs
editor
What is `iOS.Xcode.PBXProject.UpdateBuildProperty` in Unity? Explain its purpose and usage.
PBXProject.UpdateBuildProperty Declaration public void UpdateBuildProperty (string targetGuid , string name , IEnumerable<string> addValues , IEnumerable<string> removeValues ); Declaration public void UpdateBuildProperty (IEnumerable<string> targetGuids , string name , IEnumerable<string> addValues , IEn...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_63c1144cc3e4
unity_docs
scripting
What is `UIElements.IMGUIContainer.ctor` in Unity? Explain its purpose and usage.
IMGUIContainer Constructor Declaration public IMGUIContainer (); Description Constructor. Declaration public IMGUIContainer ( Unity.Android.Gradle.Manifest.Action onGUIHandler ); Parameters Parameter Description onGUIHandler The function assigned to <see cref="onGUIHandler" />. Description Const...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c0406ef669de
unity_docs
scripting
What is `Space` in Unity? Explain its purpose and usage.
Space enumeration Description The coordinate spaces in which to apply transformation to a GameObject. You can pass a value from this enum as a parameter to methods such as Transform.Rotate and Transform.Translate to specify which coordinate space the transformation is applied in. World coordinate space repre...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b166a83b0fbf
unity_docs
performance
Show me a Unity C# example demonstrating `Profiling.CustomSampler.Create`.
object or null if a built-in Sampler with the same name exists. Description Creates a new CustomSampler for profiling parts of your code. Multiple calls with the same name parameter return different CustomSampler objects which refer to the same native representation. CustomSampler represents scripting profil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_52eb313c5293
unity_docs
scripting
What is `UIElements.BindingContext.dataSourcePath` in Unity? Explain its purpose and usage.
BindingContext.dataSourcePath public Unity.Properties.PropertyPath dataSourcePath ; Description The resolved path to the value in the source, including relative data source paths found in the hierarchy between the target and to the resolved source owner.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0a717178a2ee
unity_docs
editor
Show me a Unity C# example demonstrating `AndroidAutoRotationBehavior`.
AndroidAutoRotationBehavior enumeration Description Options to control the application window orientation when Default orientation is set to Auto rotation . ```csharp using UnityEditor; using UnityEngine; using UnityEditor; using UnityEditor.Build;public class AutoRotationBehaviorSample : MonoBehaviour { [Menu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2bb82fd792a
unity_docs
ui
What is `Experimental.GraphView.GraphView.viewport` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.viewport public UIElements.VisualElement viewport ; Description The graph's viewport. This is currently just itself.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b38359b94e4a
unity_docs
editor
What is `Device.SystemInfo.IsFormatSupported` in Unity? Explain its purpose and usage.
SystemInfo.IsFormatSupported Declaration public static bool IsFormatSupported ( Experimental.Rendering.GraphicsFormat format , Experimental.Rendering.GraphicsFormatUsage usage ); Description This has the same functionality as SystemInfo.IsFormatSupported and also mimics platform-specific behavior in the U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5892aca5a35
unity_docs
rendering
What is `Rendering.ShaderTagId.operator_ShaderTagId` in Unity? Explain its purpose and usage.
ShaderTagId.ShaderTagId Parameters Parameter Description name The name to represent the shader tag id. Description Converts a string to a ShaderTagId . Gets or creates a shader tag id representing the given name. This is equivalent to using the constructor for ShaderTagId .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b655dcf09bbd
unity_docs
physics
What is `ParticleSystem.MainModule.gravitySource` in Unity? Explain its purpose and usage.
ParticleSystem.MainModule.gravitySource public ParticleSystemGravitySource gravitySource ; Description Specify whether to use the gravity strength from the 2D or 3D physics system. Additional resources: ParticleSystem.MainModule.gravityModifier .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7b0643254b44
unity_docs
editor
In Unity's 'Web native plug-ins for Emscripten', what is 'Targeted versions' and how does it work?
Unity bundles the Emscripten compiler with the Web platform package, so that you don’t have to manually download it. The version of Emscripten that the Editor uses varies by Editor version: Unity Version Emscripten version Supported native plug-in file formats Unity 2023.2 and later Emscripten 3.1.38-unity.a, .bc Unity...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1f7c3c138a75
unity_docs
scripting
What is `Progress.Item.SetDescription` in Unity? Explain its purpose and usage.
Progress.Item.SetDescription Declaration public void SetDescription (string newDescription ); Parameters Parameter Description newDescription The progress indicator's new description. Description Sets the progress indicator's description. To clear the description pass null. Additional resources: Progress...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d05ba768f18f
unity_docs
rendering
What are the parameters of `CubemapArray.SetPixelData` in Unity?
Description Sets the raw data of an entire mipmap level of a face directly in CPU memory. This method sets pixel data for the texture in CPU memory. Texture.isReadable must be true , and you must call Apply after SetPixelData to upload the changed pixels to the GPU. SetPixelData is useful if you want to load compressed...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_507a0c3dea6b
unity_docs
scripting
What is `Rendering.RenderPipelineGlobalSettings.Contains` in Unity? Explain its purpose and usage.
RenderPipelineGlobalSettings.Contains Declaration protected bool Contains (Type type ); Parameters Parameter Description type A valid ISRPGraphicsSetting type. Returns bool True if the type exists, otherwise false. Description If the given ISRPGraphicsSetting type is present in this RenderPipelineGl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_688286630bb1
unity_docs
scripting
What is `NetworkReachability.NotReachable` in Unity? Explain its purpose and usage.
NetworkReachability.NotReachable Description Network is not reachable. ```csharp //Attach this script to a GameObject //This script checks the device’s ability to reach the internet and outputs it to the console windowusing UnityEngine;public class Example : MonoBehaviour { string m_ReachabilityText; void Update()...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cae68b85686a
unity_docs
scripting
What is `Unity.Collections.NativeLeakDetectionMode` in Unity? Explain its purpose and usage.
NativeLeakDetectionMode enumeration Description Sets which native leak memory leak detection mode to use. Properties Property Description Disabled Disable native memory leak detection. Enabled Enable native memory leak detection without stack traces. EnabledWithStackTrace Enable native memory leak detection w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_df506d286c92
unity_docs
rendering
In Unity's 'Tab', what is 'Examples' and how does it work?
The following UXML example creates a TabView with Tabs: ``` <UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <TabView> <Tab label="UXML Tab A"> <Label text="UXML tab: This is some content for the first Tab." /> </Tab> <Tab label="UXML Tab B"> <Label text="UXML tab: This is some content for...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e64cdd674a1e
unity_docs
input
What is `IMGUI.Controls.TreeViewSelectionOptions.RevealAndFrame` in Unity? Explain its purpose and usage.
TreeViewSelectionOptions.RevealAndFrame Description If this flag is passed to TreeView.SetSelection then the TreeView will make sure the last item in the input selection list is visible on screen. Additional resources: FireSelectionChanged , None .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6eefdca8c075
unity_docs
ui
Give me an overview of the `AssetPostprocessorStaticVariableIgnoreAttribute` class in Unity.
AssetPostprocessorStaticVariableIgnoreAttribute class in UnityEditor Description Allows you to decorate static variables in AssetPostprocessor and ScriptedImporter classes that should be ignored by the static variable warning system in the Import Activity window. This attribute is introduced to decorate static var...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_5b96ec760e07_doc_6
github
scripting
What does `StopAllCoroutines` do in this Unity script? Explain its purpose and signature.
Stops all coroutines running on this behaviour. Signature: ```csharp protected void StopAllCoroutines() ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_997cae93c6e7
unity_docs
scripting
What is `Rendering.RTClearFlags.All` in Unity? Explain its purpose and usage.
RTClearFlags.All Description Clear all color render targets, the depth buffer, and the stencil buffer. This is equivalent to combining RTClearFlags.Color , RTClearFlags.Depth and RTClearFlags.Stencil .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c2fdfd2d5cec
unity_docs
rendering
In Unity's 'Supported asset type reference', what is 'Asset importers' and how does it work?
Unity uses importers to process and convert external files into assets that can be used in your project. Each file type has a corresponding importer that handles its specific requirements. Unity supports many asset file types via its collection of built-in importers. Most of these importers are implemented in the Unity...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_34f50b6bd7e0
unity_docs
rendering
What are the parameters of `ParticleSystem.Emit` in Unity?
Description Emit count particles immediately. Declaration public void Emit ( ParticleSystem.EmitParams emitParams , int count ); Parameters Parameter Description emitParams Overidden particle properties. count Number of particles to emit. Description Emit a number of particles from script. Setting properties in the emi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9cb7d47bd334
unity_docs
editor
What is `AssetDatabase.GetAssetPathFromTextMetaFilePath` in Unity? Explain its purpose and usage.
AssetDatabase.GetAssetPathFromTextMetaFilePath Declaration public static string GetAssetPathFromTextMetaFilePath (string path ); Parameters Parameter Description path The .meta file name. Description Gets the path to the asset file associated with a text .meta file. ```csharp using System.IO; using UnityE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_98123012f7c2
unity_docs
editor
What is `PlayerSettings.Android.minAspectRatio` in Unity? Explain its purpose and usage.
PlayerSettings.Android.minAspectRatio public static float minAspectRatio ; Description Minimum aspect ratio which is supported by the application. This value is expressed as (longer dimension / shorter dimension) in decimal form. For example, if the minimum aspect ratio is 4:3, set this value to 1.33. This val...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7691856dcec7
unity_docs
rendering
What is `Rendering.SupportedRenderingFeatures` in Unity? Explain its purpose and usage.
SupportedRenderingFeatures class in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description Describes the rendering features supported by a given render pipeline. Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_31857a76f89d
unity_docs
input
In Unity's 'UnsignedLongField', what is 'Customize the input text selection' and how does it work?
Input text is selectable by default. You can customize the selection behaviors such as selectAllOnMouseUP and selectAllOnFocus . In C#, set them through textSelection : ``` myElement.textSelection.selectAllOnMouseUp = false; myElement.textSelection.selectAllOnFocus = false; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f213911a6bc2
unity_docs
math
What is `RectInt.min` in Unity? Explain its purpose and usage.
RectInt.min public Vector2Int min ; Description The lower left corner of the rectangle; which is the minimal position of the rectangle along the x- and y-axes, when it is aligned to both axes. If you enter a minimum value that is greater than the current maximum value, then the entered value becomes the new m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_925235c680f6
unity_docs
scripting
Show me a Unity code example for 'Call and implement native UWP plug-ins'.
g backend supports the P/Invoke mechanism for native plug-ins. This means that you can call into native plug-ins directly from your C# code. To do this, you specify the native function prototype and then call it. The following examples show you how to implement a native plug-in and call it from a C# script. Create a ne...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1b922affea59
unity_docs
scripting
What is `ModelImporterSkinWeights` in Unity? Explain its purpose and usage.
ModelImporterSkinWeights enumeration Description Skin weights options for ModelImporter . In order to import more than 4 skin weights per vertex, set ModelImporter.skinWeights to ModelImporterSkinWeights.Custom and set ModelImporter.maxBonesPerVertex to the required number. You may also limit the number of ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4ae1244bd55
unity_docs
performance
What is `Unity.Jobs.LowLevel.Unsafe.JobProducerTypeAttribute` in Unity? Explain its purpose and usage.
JobProducerTypeAttribute class in Unity.Jobs.LowLevel.Unsafe / Implemented in: UnityEngine.CoreModule Description Indicates that a job interface's Execute method can be Burst compiled. All job interface types must be marked with the JobProducerType. This is used to compile the Execute method by the Burst ASM in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_734d9c57d0f1
unity_docs
rendering
Show me a Unity C# example demonstrating `AnimationClip.SetCurve`.
meters start with the material prefix followed by the property name starting with an underscore. For example, color ( material._Color ) and scale ( material._BumpScale ) can be animated. The example script below shows how a GameObject can be animated in two ways at the same time. In this example, the position of ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e3a8e085a902
unity_docs
xr
What is `InsecureHttpOption.AlwaysAllowed` in Unity? Explain its purpose and usage.
InsecureHttpOption.AlwaysAllowed Description Allow UnityWebRequest to use plain text HTTP connections at all times. Warning: Plain text HTTP connections are not secure, and can make your application vulnerable to security threats. This option is not recommended.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_951f9398feca
unity_docs
scripting
Show me a Unity C# example demonstrating `TextMesh.fontSize`.
TextMesh.fontSize public int fontSize ; Description The font size to use (for dynamic fonts). If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the def...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7afc7869faa4
unity_docs
scripting
What is `PrimitiveType.Plane` in Unity? Explain its purpose and usage.
PrimitiveType.Plane Description A plane primitive. Additional resources: GameObject.CreatePrimitive . ```csharp using UnityEngine; using System.Collections;// Creates a plane primitivepublic class ExampleClass : MonoBehaviour { void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0350a1b57a1a
unity_docs
math
What is `AndroidJNI.ToDoubleArray` in Unity? Explain its purpose and usage.
AndroidJNI.ToDoubleArray Declaration public static IntPtr ToDoubleArray (double[] array ); Description Converts a managed array of System.Double to a Java array of double . Additional resources: AndroidJNI.NewDoubleArray , AndroidJNI.SetDoubleArrayElement .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1b1c9bc89342
unity_docs
editor
What is `EditorGUILayout.DelayedDoubleField` in Unity? Explain its purpose and usage.
EditorGUILayout.DelayedDoubleField Declaration public static double DelayedDoubleField (double value , params GUILayoutOption[] options ); Declaration public static double DelayedDoubleField (double value , GUIStyle style , params GUILayoutOption[] options ); Declaration public static double DelayedDo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d09643c3ca9
unity_docs
scripting
What is `SkinWeights.TwoBones` in Unity? Explain its purpose and usage.
SkinWeights.TwoBones Description Two bones affect each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain two indices and two floats per vertex. Additional resources: QualitySettings.skinWeights .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f35fc0aca579
unity_docs
scripting
What is `VersionControl.VersionControlObject` in Unity? Explain its purpose and usage.
VersionControlObject class in UnityEditor.VersionControl / Inherits from: ScriptableObject Description The abstract base class for representing a version control system. You can add support for a custom VCS by creating a new class derived from VersionControlObject and applying the VersionControlAttribute . ``...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2428dcb7bd3d
unity_docs
ui
What is `UIElements.VisualElement.ClearBinding` in Unity? Explain its purpose and usage.
VisualElement.ClearBinding Declaration public void ClearBinding ( UIElements.BindingId bindingId ); Parameters Parameter Description bindingId The id of the binding to unbind on this element. Description Removes a binding from the element.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e5e16e8b5d6
unity_docs
physics
What is `ParticlePhysicsExtensions` in Unity? Explain its purpose and usage.
ParticlePhysicsExtensions class in UnityEngine / Implemented in: UnityEngine.ParticleSystemModule Description Method extension for Physics in Particle System. Static Methods Method Description GetCollisionEvents Get the particle collision events for a GameObject. Returns the number of events written to the a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dcb292a6e6d6
unity_docs
scripting
What is `UIElements.SerializedObjectChangeEvent.GetPooled` in Unity? Explain its purpose and usage.
SerializedObjectChangeEvent.GetPooled Declaration public static UIElements.SerializedObjectChangeEvent GetPooled ( SerializedObject value ); Parameters Parameter Description value The SerializedObject that changed. Returns SerializedObjectChangeEvent An initialized event. Description Gets an even...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_758966a39229
unity_docs
rendering
Explain 'Tree level of detail (LOD)' in Unity.
Trees from Tree Editor and trees from SpeedTree handle their level of detail (LOD) differently. ## SpeedTree A SpeedTree Prefab has an LODGroup component. Refer to LOD and LOD Group for more information about configuring LOD components. ## Tree Editor Tree Editor trees don’t have an LODGroup component. Unity’s LOD ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_238c26bf1628
unity_docs
scripting
Give me an overview of the `ScreenOrientation` class in Unity.
ScreenOrientation enumeration Description Describes screen orientation. Currently this is only relevant on mobile devices. Additional resources: Screen.orientation . Properties Property Description Portrait Portrait orientation. PortraitUpsideDown Portrait orientation, upside down. LandscapeLeft Landscape o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4b76f0bf74a
unity_docs
scripting
What is `ContextMenu` in Unity? Explain its purpose and usage.
ContextMenu class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Use the ContextMenu attribute to add commands to the context menu of the Inspector window. In the Inspector window of the attached script, when the user selects the context menu, the function executes. This is most useful for ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_abc0d638a841
unity_docs
scripting
Give me an overview of the `ParticleSystemSimulationSpace` class in Unity.
ParticleSystemSimulationSpace enumeration Description The space to simulate particles in. Properties Property Description Local Simulate particles in local space. World Simulate particles in world space. Custom Simulate particles relative to a custom transform component, defined by ParticleSystem.MainModule.c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9872ffdd7466
unity_docs
scripting
What is `Search.SearchProvider.fetchItems` in Unity? Explain its purpose and usage.
SearchProvider.fetchItems public Func<SearchContext,List<SearchItem>,SearchProvider,object> fetchItems ; Description MANDATORY: Handler to get items for a given search context. The return value is an object that can be of type IEnumerable or IEnumerator. The enumeration of those objects should return SearchItems...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0551ba502743
unity_docs
scripting
What is `Search.SearchSelection.Contains` in Unity? Explain its purpose and usage.
SearchSelection.Contains Declaration public bool Contains ( Search.SearchItem item ); Parameters Parameter Description item Search item to be compared. Returns bool True if the item is contained in the selection. Description Checks if the search item is contained in the current selection.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38963a4094d6
unity_docs
rendering
What is `Experimental.Lightmapping.GetCustomBakeResultsNoCopy` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Lightmapping.GetCustomBakeResultsNoCopy Declaration public static ReadOnlySpan<Vector4> GetCustomBakeResultsNoCopy (); Returns ReadOnlySpan<Vector4> The unnormalized amount of sky visibility for the input points (in xyz). T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4e685b8ee63
unity_docs
rendering
Give me an overview of the `CustomRenderTextureUpdateZoneSpace` class in Unity.
CustomRenderTextureUpdateZoneSpace enumeration Description Space in which coordinates are provided for Update Zones. Additional resources: CustomRenderTexture . Properties Property Description Normalized Coordinates are normalized. (0, 0) is top left and (1, 1) is bottom right. Pixel Coordinates are expresse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_92fcc7b3e272
unity_docs
scripting
What is `Search.SearchColumn.getter` in Unity? Explain its purpose and usage.
SearchColumn.getter public GetterEntry getter ; Description If defined, the getter delegate is used to customize how the search field data is extracted and transformed for display (see SearchColumn.drawer ).
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e75377d868ef
unity_docs
scripting
In Unity's 'Load SSH keys automatically on macOS', what is 'Before you begin' and how does it work?
Check if you have any existing SSH keys. Refer to the GitHub Docs article, Checking for existing SSH keys . If you don’t have an SSH key: Create one by following the GitHub Docs article, Generating a new SSH key . Add the new SSH key to your GitHub account, by following the GitHub Docs article, Adding a new SSH key to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a99d7d60f681
unity_docs
xr
What are the parameters of `Search.IPropertyDatabaseView.IsPersistableType` in Unity?
Returns bool True if the type can be persisted in the file, false otherwise. Description Returns a boolean indicating if a type can be persisted into the backing file. Only certain types can be persisted in the backing file to survive a domain reload and quitting Unity. However, any type can be stored without backing i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_9f4917548802_doc_2
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Destroys the child GameObject and creates a new child GameObject, by loading from resources and instantiating.IHierarchyBehaviour's will be initialized.The child Component to destroy.The path to the resourced asset.Will the instantiated GameObject stay in its world position or be set to local origin.The type of Compone...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_84eae19898a7
unity_docs
scripting
Give me an overview of the `ForceMode` class in Unity.
ForceMode enumeration Description Use ForceMode to specify how to apply a force using Rigidbody.AddForce or ArticulationBody.AddForce . The AddForce function impacts how your GameObject moves by allowing you to define your own force vector, as well as choosing how to apply this force to the GameObject (this Gam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6d81e4784576
github
scripting
Write a Unity C# XR/VR script for Continuous Movement
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; using UnityEngine.XR.Interaction.Toolkit; public class ContinuousMovement : MonoBehaviour { public float speed = 1; public LayerMask groundLayer; public float gravity = -9.81f; public float a...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
gh_8b989826f601
github
scripting
Write a Unity C# UI script for A Job Behaviour Editor
```csharp using System.Reflection; using Gilzoide.UpdateManager.Jobs; using UnityEditor; using UnityEngine; namespace Gilzoide.UpdateManager.Editor { [CustomEditor(typeof(AJobBehaviour<>), true)] [CanEditMultipleObjects] public class AJobBehaviourEditor : UnityEditor.Editor { private GUIStyle T...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_f3cd89fe92ea
unity_docs
scripting
What is `SerializedObject.ApplyModifiedPropertiesWithoutUndo` in Unity? Explain its purpose and usage.
SerializedObject.ApplyModifiedPropertiesWithoutUndo Declaration public bool ApplyModifiedPropertiesWithoutUndo (); Description Applies property modifications without registering an undo operation.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3606f6aa6b2e
unity_docs
editor
What are the parameters of `DragAndDrop.AddDropHandler` in Unity?
Description Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results ( DragAndDropVisualMode.Rejected or others DragAndDropVisualMode ) means this...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5673bb4ab04b
unity_docs
ui
In Unity's 'Position element with the layout engine', what is 'Main style properties' and how does it work?
The following are the main style properties: Flex > Direction ( flex-direction in USS): Defines the layout direction the main-axis . The default is column and that makes the main-axis run from top to bottom. Flex > Grow ( flex-grow in USS): Defines how much an element grows relative to its siblings along the main-axis ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c8c90c29f29
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUtility.GetGraphicsFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.GetGraphicsFormat Declaration public static Experimental.Rendering.GraphicsFormat GetGraphicsFormat ( TextureFormat format , bool isSRGB ); Declaration public static Experimental.Rendering.GraphicsF...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59747ae9f56c
unity_docs
scripting
What is `Device.Application.installMode` in Unity? Explain its purpose and usage.
Application.installMode public static ApplicationInstallMode installMode ; Description This has the same functionality as Application.installMode . At the moment, the Device Simulator doesn't support simulation of this property.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2a3864614380
unity_docs
rendering
Explain 'Creating models for animation' in Unity.
This page contains guidance on creating a model for use with Unity’s Animation System . For general best practice guidance on creating all types of models, see Creating models for optimal performance . For information on importing a model with animations into Unity, see Importing a model with humanoid animations or Imp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_31efb97ee6f7
unity_docs
rendering
Show me a Unity C# example demonstrating `Rect.ctor`.
Rect Constructor Declaration public Rect (float x , float y , float width , float height ); Parameters Parameter Description x The X value the rect is measured from. y The Y value the rect is measured from. width The width of the rectangle. height The height of the rectangle. Description Creates a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6b69fbb9e214
unity_docs
ui
Explain 'Bind to multiple properties with runtime binding' in Unity.
Version : 6000.0+ This example demonstrates how to bind multiple properties of a data source asset to a UI control in UI Builder. ## Example overview This example creates a data source asset that contains a Vector3 property and a float property. The float property is a read-only property that returns the sum of the x...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d8e6ace7d3b
unity_docs
performance
What is `Profiling.ProfilerTimeSampleSelection.rawSampleIndex` in Unity? Explain its purpose and usage.
ProfilerTimeSampleSelection.rawSampleIndex public int rawSampleIndex ; Description The raw index of a sample, i.e. the index as if would be used with RawFrameDataView and NOT an Item ID as it would be used with HierarchyFrameDataView . Note: When HierarchyFrameDataView uses HierarchyFrameDataView.ViewMode....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_09c3fafcbee7
unity_docs
rendering
Give me an overview of the `TextureImporterNPOTScale` class in Unity.
TextureImporterNPOTScale enumeration Description Scaling mode for non power of two textures in TextureImporter . Additional resources: TextureImporter.npotScale . Properties Property Description None Keep non power of two textures as is. ToNearest Scale to nearest power of two. ToLarger Scale to larger pow...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_16fb44f6eace
unity_docs
scripting
What is `GUILayoutUtility` in Unity? Explain its purpose and usage.
GUILayoutUtility class in UnityEngine / Implemented in: UnityEngine.IMGUIModule Description Utility functions for implementing and extending the GUILayout class. Use this class to make your own GUI layouting code. Static Methods Method Description GetAspectRect Reserve layout space for a rectangle with a sp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_00393c4ba05c
unity_docs
rendering
What is `Rendering.BatchRendererGroup.RemoveBatch` in Unity? Explain its purpose and usage.
BatchRendererGroup.RemoveBatch Declaration public void RemoveBatch ( Rendering.BatchID batchID ); Parameters Parameter Description batchID Batch ID. Description Delete a batch that was previously created with AddBatch .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb925321a771
unity_docs
rendering
What is `MaterialPropertyBlock.GetMatrixArray` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.GetMatrixArray Declaration public Matrix4x4[] GetMatrixArray (string name ); Declaration public Matrix4x4[] GetMatrixArray (int nameID ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The name of the property. Descri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5150d6f7610
unity_docs
scripting
Show me a Unity C# example demonstrating `Sprite.OverrideGeometry`.
le of 3. The vertices connected to the triangle can be shared by simply indexing into the same vertex. Sprite UVs are calculated automatically by mapping the provided geometry onto the Sprite's Texture. The Sprite's mesh type will be changed to SpriteMeshType.Tight when the API is called. Additional resources: Sprit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9de397352987
unity_docs
scripting
What is `U2D.SpriteAtlasExtensions.IsIncludeInBuild` in Unity? Explain its purpose and usage.
SpriteAtlasExtensions.IsIncludeInBuild Declaration public static bool IsIncludeInBuild ( U2D.SpriteAtlas spriteAtlas ); Parameters Parameter Description spriteAtlas Whether the Sprite Atlas is included in the build. Returns bool Returns true if the Sprite Atlas is included in the build. Description ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2cc74767db08
unity_docs
scripting
What is `MonoBehaviour.OnAnimatorMove` in Unity? Explain its purpose and usage.
MonoBehaviour.OnAnimatorMove() Description Callback for processing animation movements for modifying root motion. This callback will be invoked at each frame after the state machines and the animations have been evaluated, but before OnAnimatorIK . Additional resources: Root motion . ```csharp // Attach this sc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f5673f7ea789_doc_2
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
World-space position of the HMD (or main camera position as fallback). Signature: ```csharp public Vector3 HeadPosition ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_7c4e20094ee5
unity_docs
scripting
What is `Media.VideoTrackAttributes.frameRate` in Unity? Explain its purpose and usage.
VideoTrackAttributes.frameRate public Media.MediaRational frameRate ; Description Frames per second. Expressed as a fraction so that rates such as 29.97 (precisely 30000/1001) are represented accurately. Note Specifying a 0 or invalid rate (see MediaRational.isValid ) indicates the video track uses Variable ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_471b6e72330a
unity_docs
math
What is `AndroidJNI.CallStaticBooleanMethodUnsafe` in Unity? Explain its purpose and usage.
AndroidJNI.CallStaticBooleanMethodUnsafe Declaration public static bool CallStaticBooleanMethodUnsafe (IntPtr clazz , IntPtr methodID , jvalue* args ); Description Invokes the specified methodID static method on a Java object, optionally passing in an array of arguments ( args ). Additional resources: Jav...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8ca59e8127cf
unity_docs
rendering
What is `MixedLightingMode` in Unity? Explain its purpose and usage.
MixedLightingMode enumeration Description Enum describing what lighting mode to be used with Mixed lights. Summary of the baked data associated with each mode: IndirectOnly Lightmaps direct: no occlusion: no Light probes direct: no occlusion: no Shadowmask Lightmaps direct: no occlusion: yes Ligh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1970f53c8396
unity_docs
math
What are the parameters of `Display.Activate` in Unity?
Description Windows platforms only. Activates an external display with a specific width, height and refresh rate. For example, a secondary monitor connected to the system. This method only works fully on Windows platforms. If you use this method on Linux or macOS platforms, the display uses the screen width and height....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c3028d7c8c7
unity_docs
editor
What is `Search.SearchPropositionOptions` in Unity? Explain its purpose and usage.
SearchPropositionOptions class in UnityEditor.Search Description Search proposition options are used define how search propositions are fetched and displayed. Properties Property Description flags Flags used to drive how the search propositions should be fetched and displayed.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_837191a2afd9
unity_docs
scripting
In Unity's 'Create prefabs', what is 'Replace a prefab asset' and how does it work?
You can replace a prefab asset with a GameObject or prefab instance that’s in the Hierarchy window . To replace a prefab asset: Select the GameObject or prefab in the Hierarchy window. Drag it on top of an existing prefab asset in the Project window. If the contents of the GameObject or prefab instance differ from the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.