id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_632e123a9375 | unity_docs | performance | What is `U2D.SpriteDataAccessExtensions.GetIndices` in Unity? Explain its purpose and usage. | SpriteDataAccessExtensions.GetIndices
Declaration
public static NativeArray<ushort>
GetIndices
(
Sprite
sprite
);
Returns
NativeArray<ushort>
A read-only list of indices indicating how the triangles are formed between the vertices. The array is marked as undisposable.
Description
Returns a list of indice... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bb14d0124899 | github | scripting | Write a Unity C# MonoBehaviour script called AI State | ```csharp
using UnityEngine;
using System.Collections.Generic;
namespace Goon.AI
{
public class AIState : MonoBehaviour
{
#if UNITY_EDITOR
public string stateName = "State";
public Vector2 nodePos = Vector2.zero;
#endif
[Space(10)]
public AIAction action;
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_43474ed16ce5 | unity_docs | scripting | Explain 'Add and remove UPM packages or feature sets' in Unity. | You can perform a variety of package management tasks by using the Package Manager window.
Follow these tasks to manage
UPM packages or feature sets
. For information about managing
asset packages
, refer to
Add and remove asset packages
.
Install a feature set from the Unity registry
Install a UPM package from a regis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9b35af00cd5 | unity_docs | audio | What is `AudioSource.PlayClipAtPoint` in Unity? Explain its purpose and usage. | AudioSource.PlayClipAtPoint
Declaration
public static void
PlayClipAtPoint
(
AudioClip
clip
,
Vector3
position
,
float
volume
= 1.0F);
Parameters
Parameter
Description
clip
Audio data to play.
position
Position in world space from which sound originates.
volume
Playback volume (range from 0.0 - 1.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3863f54e8078_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A GameObject representing a connection to a device over ModBus TCP
Signature:
```csharp
public class ModBusConnectionInstance : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_32260043d6ba | unity_docs | editor | What is `TreePrototype` in Unity? Explain its purpose and usage. | TreePrototype
class in
UnityEngine
/
Implemented in:
UnityEngine.TerrainModule
Description
Simple class that contains a pointer to a tree prototype.
This class is used by the TerrainData gameObject.
Properties
Property
Description
bendFactor
Bend factor of the tree prototype.
navMeshLod
The LOD index of a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6773e114b41b | unity_docs | rendering | What is `Rendering.BatchCullingContext.receiverPlaneCount` in Unity? Explain its purpose and usage. | BatchCullingContext.receiverPlaneCount
public int
receiverPlaneCount
;
Description
The number of receiver planes.
The number of receiver planes in the
BatchCullingContext.cullingPlanes
array. Receiver planes are only present when culling Lights, otherwise the number is zero. You can use receiver planes to rej... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24b200fe160e | unity_docs | networking | Show me a Unity C# example demonstrating `Experimental.Rendering.GraphicsStateCollection.SendToEditor`. | d GraphicsStateCollection to the Editor using PlayerConnection.
This method sends serialized GraphicsStateCollection data to a connected Editor instance on-demand.
The Editor instance will save the GraphicsStateCollection to disk in the open project's Assets folder.
SendToEditor
requires you to enable
Developme... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_056b99908e60 | unity_docs | scripting | What is `Profiling.FrameDataView.HasCounterValue` in Unity? Explain its purpose and usage. | FrameDataView.HasCounterValue
Declaration
public bool
HasCounterValue
(int
markerId
);
Parameters
Parameter
Description
markerId
Marker identifier.
Description
Returns true for a marker that includes a counter in the active frame. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72c25e9a3124 | unity_docs | rendering | What is `PlatformIcon.SetTexture` in Unity? Explain its purpose and usage. | PlatformIcon.SetTexture
Declaration
public void
SetTexture
(
Texture2D
texture
,
int
layer
);
Parameters
Parameter
Description
layer
Cannot be larger than
PlatformIcon.maxLayerCount
.
Description
Assign a texture to the specified layer.
Texture file must be stored in the project and instance obtained u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7b67fd15865c | unity_docs | rendering | Explain 'Lighting in the Built-In Render Pipeline' in Unity. | Resources and approaches for lighting in the Built-In
Render Pipeline
.
Page Description Per-pixel and per-vertex lights in the Built-In Render Pipeline
Learn about how Unity categorizes Light components so they light objects per-pixel or per-vertex.
Emit light from a GameObject
Make a material emissive so that it emit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3dd2604f9983 | unity_docs | scripting | What is `VersionControl.Message.Severity` in Unity? Explain its purpose and usage. | Severity
enumeration
Description
Severity of a version control message.
Properties
Property
Description
Verbose
Verbose message.
Info
Informational message.
Warning
Warning message.
Error
Error message. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c1739bb0917 | unity_docs | rendering | What is `Rendering.VirtualTexturing.Resolver.Process` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
Resolver.Process
Declaration
public void
Process
(
Rendering.CommandBuffer
cmd
,
Rendering.RenderTargetIdentifier
rt
,
int
x
,
int
width
,
int
y
,
int
height
,
int
m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5b161f57587 | unity_docs | scripting | Give me an overview of the `RemoveAssetOptions` class in Unity. | RemoveAssetOptions
enumeration
Description
Options for removing assets
Properties
Property
Description
MoveAssetToTrash
The asset should be moved to trash.
DeleteAssets
Delete the asset without moving it to the trash. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d814f450efa | unity_docs | physics | What is `CustomCollider2D` in Unity? Explain its purpose and usage. | CustomCollider2D
class in
UnityEngine
/
Inherits from:
Collider2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Represents a
Collider2D
that is configured by assigning
PhysicsShape2D
geometry to it via a
PhysicsShapeGroup2D
.
Unlike all other
Collider2D
which are defined indirectly by contr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_943b4ef31d60 | unity_docs | physics | What is `ShortcutManagement.ReserveModifiersAttribute` in Unity? Explain its purpose and usage. | ReserveModifiersAttribute
class in
UnityEditor.ShortcutManagement
Description
Provides an attribute that reserves one or multiple modifiers for a specific shortcut.
A reserved modifier does not prevent a shortcut from triggering when another key is pressed.
Properties
Property
Description
Modifiers
One or mor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7850bfdf5d5 | unity_docs | scripting | What is `AndroidJNI.InvokeAttached` in Unity? Explain its purpose and usage. | AndroidJNI.InvokeAttached
Declaration
public static void
InvokeAttached
(
Unity.Android.Gradle.Manifest.Action
action
);
Description
Calls
AndroidJNI.AttachCurrentThread
(if necessary) before invoking a delegate, and then calls
AndroidJNI.DetachCurrentThread
.
Note:
Use this method to invoke Java methods ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af633aeb97d8 | unity_docs | animation | What is `Animations.TransformStreamHandle.GetLocalToWorldMatrix` in Unity? Explain its purpose and usage. | TransformStreamHandle.GetLocalToWorldMatrix
Declaration
public
Matrix4x4
GetLocalToWorldMatrix
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
Matrix4x4
Returns the local to world matrix.
Description
Gets ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7456aab8aaea | unity_docs | math | What is `HandleUtility.PointOnLineParameter` in Unity? Explain its purpose and usage. | HandleUtility.PointOnLineParameter
Declaration
public static float
PointOnLineParameter
(
Vector3
point
,
Vector3
linePoint
,
Vector3
lineDirection
);
Description
Returns the parameter for the projection of the
point
on the given line.
The return value can be negative if the projected point is in nega... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc993c930053 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.SmoothDamp`. | at a specified velocity.
This method smoothes the current value towards a target value with a spring-damper like algorithm. This algorithm is based on Game Programming Gems 4, Chapter 1.10.
Note:
This method attempts to avoid overshooting the target value. When deltaTime is 0.0f, this yields NaN for the currentVeloci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f8371ec5aa47 | unity_docs | rendering | In Unity's 'Configure Gate Fit', what is 'Horizontal' and how does it work? | When
Gate Fit
is set to Horizontal , Unity fits the resolution gate to the width (X axis) of the film gate. Any change you make to the sensor height (Sensor Size > Y) has no effect on the rendered image.
If the sensor aspect ratio is larger than the Game view aspect ratio, Unity overscans the rendered image on the top ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f49703e5d2b | unity_docs | math | What is `XR.XRNodeState.TryGetAngularVelocity` in Unity? Explain its purpose and usage. | XRNodeState.TryGetAngularVelocity
Declaration
public bool
TryGetAngularVelocity
(out
Vector3
angularVelocity
);
Returns
bool
True if the angular velocity was set in the output parameter. False if the angular velocity is not available due to limitations of the underlying platform or if the node is not presen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3882cbec8042 | unity_docs | physics | What is `Physics2D.GetIgnoreLayerCollision` in Unity? Explain its purpose and usage. | Physics2D.GetIgnoreLayerCollision
Declaration
public static bool
GetIgnoreLayerCollision
(int
layer1
,
int
layer2
);
Parameters
Parameter
Description
layer1
ID of first layer.
layer2
ID of second layer.
Returns
bool
Whether collisions between the specified layers be ignored or not.
Description
Che... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eaa1c9221dfb | unity_docs | scripting | What is `AudioEchoFilter` in Unity? Explain its purpose and usage. | AudioEchoFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.
Additional resources:
Audio Echo Filter
information.
Properties
Property
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e7856ef02bb0 | github | scripting | Write a Unity C# script called Editable Ordered Dictionary_string_Sprite | ```csharp
// Copyright (c) Rotorz Limited. All rights reserved.
// Licensed under the MIT license.
using System;
using UnityEngine;
namespace Rotorz.Games.Collections
{
/// <summary>
/// An object that allows users to edit <see cref="OrderedDictionary_string_Sprite"/>
/// objects when using the Unity insp... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_6cd20a1fe60f | unity_docs | rendering | What is `Rendering.CameraProperties.GetCameraCullingPlane` in Unity? Explain its purpose and usage. | CameraProperties.GetCameraCullingPlane
Declaration
public
Plane
GetCameraCullingPlane
(int
index
);
Parameters
Parameter
Description
index
Plane index (up to 5).
Returns
Plane
Camera culling plane.
Description
Get a camera culling plane.
Additional resources:
SetCameraCullingPlane
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d923f99f5155 | unity_docs | rendering | What is `PlayerSettings.Android` in Unity? Explain its purpose and usage. | Android
class in
UnityEditor
Description
Android specific Player settings.
Use these settings to configure how Unity builds and displays your final application for the Android platform.
```csharp
using UnityEngine;
using UnityEditor;public class AndroidPlayerSettingsSamples : MonoBehaviour
{
[MenuItem("Tools/S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d41bf101c49d | unity_docs | editor | Explain 'Automated testing' in Unity. | Tests are an important part of modern software development practice. Writing tests for your code helps you have confidence that your project works as expected as it scales in size and complexity. Unity provides the
Unity Test Framework
package to help you write and run tests for your C# code.
The package integrates and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2c5a0c3b4adb | unity_docs | rendering | Explain 'ZWrite command in ShaderLab reference' in Unity. | Sets whether the
depth buffer
contents are updated during rendering. Normally, ZWrite is enabled for opaque objects and disabled for semi-transparent ones.
Disabling ZWrite can lead to incorrect depth ordering. In this case, you need to sort geometry on the CPU.
## Render pipeline compatibility
Feature name Universal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed6b43b1e7d8 | unity_docs | xr | What is `Overlays.ITransientOverlay` in Unity? Explain its purpose and usage. | ITransientOverlay
interface in
UnityEditor.Overlays
Description
Transient Overlays are a type of
Overlay
that is not controlled by a user, and only drawn in the active Scene View when requested by the
visible
property. Implementing
ITransientOverlay
in an
Overlay
class designates it for this special behavi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5472031d7be5 | unity_docs | scripting | What is `Experimental.GraphView.Scope.RemoveElementsWithoutNotification` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.RemoveElementsWithoutNotification
Declaration
public void
RemoveElementsWithoutNotification
(IEnumerable<GraphElement>
elements
);
Parameters
Parameter
Description
elements
The elements to remove.
Description
Remo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f8f114d55b8 | unity_docs | xr | What is `PlayerSettings.Android.ARCoreEnabled` in Unity? Explain its purpose and usage. | PlayerSettings.Android.ARCoreEnabled
public static bool
ARCoreEnabled
;
Description
Enable support for Google ARCore on supported devices.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class ARCoreEnabledSample : MonoBehaviour
{
[MenuItem("Build/ARCoreEnabled Sample")]
publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0eef0adf65d4 | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsProvider.OnGUI`. | SettingsProvider.OnGUI
Declaration
public void
OnGUI
(string
searchContext
);
Parameters
Parameter
Description
searchContext
Search context for the Settings window. Used to show or hide relevant properties.
Description
Use this function to draw the UI based on IMGUI. This assumes you haven't added any chil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_924d7a6d4293 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BindableElement
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
ISerializationCallbackReceiver
Description
Base class for controls that display virtualized vertical content inside a scroll view.
St... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb126a897cf4 | unity_docs | xr | What is `XR.XRSettings.deviceEyeTextureDimension` in Unity? Explain its purpose and usage. | XRSettings.deviceEyeTextureDimension
public static
Rendering.TextureDimension
deviceEyeTextureDimension
;
Description
Fetch the device eye texture dimension from the active stereo device.
If XR is enabled, this returns a TextureDimension configured by the stereo device. The device eye texture dimension repres... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42e4e85dcbca | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.completedWarmupCount` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.completedWarmupCount
public int
completedWarmupCount
;
Description
The number of shader variant permutations that have been warmed up.
When a shader variant is "warmed up", the associated GPU represen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_734e812f1eaf | unity_docs | rendering | What is `Rendering.CommandBuffer.DrawMeshInstanced` in Unity? Explain its purpose and usage. | CommandBuffer.DrawMeshInstanced
Declaration
public void
DrawMeshInstanced
(
Mesh
mesh
,
int
submeshIndex
,
Material
material
,
int
shaderPass
,
Matrix4x4[]
matrices
,
int
count
,
MaterialPropertyBlock
properties
);
Declaration
public void
DrawMeshInstanced
(
Mesh
mesh
,
int
submeshIndex
,
Materia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb76f98370ce | unity_docs | math | What is `Mathf.SmoothStep` in Unity? Explain its purpose and usage. | Mathf.SmoothStep
Declaration
public static float
SmoothStep
(float
from
,
float
to
,
float
t
);
Parameters
Parameter
Description
from
The start of the range.
to
The end of the range.
t
The interpolation value between the
from
and
to
range limits.
Returns
float
The interpolated float result bet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa5e028a15c1 | unity_docs | ui | What is `IMGUI.Controls.TreeView.extraSpaceBeforeIconAndLabel` in Unity? Explain its purpose and usage. | TreeView.extraSpaceBeforeIconAndLabel
protected float
extraSpaceBeforeIconAndLabel
;
Description
Value to control the spacing before the default icon and label. Can be used e.g for placing a toggle button to the left of the content.
Use this value to make space for other GUI controls before the default icon and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f011bb730f50 | unity_docs | rendering | What is `QualitySettings.SetTextureMipmapLimitSettings` in Unity? Explain its purpose and usage. | QualitySettings.SetTextureMipmapLimitSettings
Declaration
public static void
SetTextureMipmapLimitSettings
(string
groupName
,
TextureMipmapLimitSettings
textureMipmapLimitSettings
);
Parameters
Parameter
Description
groupName
Name of the texture mipmap limit group to modify.
textureMipmapLimitSettings
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_545efed11038 | unity_docs | rendering | In Unity's 'Writing compute shaders for multiple platforms', what is 'Platform-specific differences' and how does it work? | Metal
(for iOS and tvOS platforms) does not support atomic operations on Textures. Metal also does not support GetDimensions queries on buffers. Pass the buffer size info as constant to the shader if needed.
OpenGL ES
3.1 (for (Android, iOS, tvOS platforms) only guarantees support for 4 compute buffers at a time. Actua... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_39f55cb4c314_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | An XR grab transformer that allows for the locking of specific rotation axes. When an object is grabbed and manipulated,this class ensures that rotations are only applied to the specified axes, preserving the initial rotation for the others.
Signature:
```csharp
public class RotationAxisLockGrabTransformer : XRBaseGra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45a1dc869d34 | unity_docs | scripting | What are the parameters of `Rigidbody.MovePosition` in Unity? | Description Moves the kinematic Rigidbody towards position . Rigidbody.MovePosition moves a Rigidbody and complies with the interpolation settings. When Rigidbody interpolation is enabled, Rigidbody.MovePosition creates a smooth transition between frames. Unity moves a Rigidbody in each FixedUpdate call. The position o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6e2f7c987e6 | unity_docs | rendering | What is `MaterialProperty.vectorValue` in Unity? Explain its purpose and usage. | MaterialProperty.vectorValue
public
Vector4
vectorValue
;
Description
Vector value of the property.
Setting a new value will apply it to all material
targets
, and will automatically record an undo operation.
Additional resources:
type
,
MaterialEditor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f335e946e454 | unity_docs | animation | In Unity's 'CPU Usage Profiler module introduction', what is 'Hierarchy views' and how does it work? | The Hierarchy views display profiling data one thread at a time, defaulting to the main thread. These views only display a sample’s duration, whereas the Timeline view shows at which times each sample occurred.
The Hierarchy view lists all samples you have profiled and groups them together by their shared call stack an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_872b4185c99c | unity_docs | rendering | What is `Lightmapping.GetAdditionalBakeDelegate` in Unity? Explain its purpose and usage. | Lightmapping.GetAdditionalBakeDelegate
Declaration
public static
Lightmapping.AdditionalBakeDelegate
GetAdditionalBakeDelegate
();
Returns
AdditionalBakeDelegate
Returns the currently set additional bake delegate.
Description
Get the currently set additional bake delegate. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93c892b050e5 | unity_docs | scripting | What is `LocationServiceStatus` in Unity? Explain its purpose and usage. | LocationServiceStatus
enumeration
Description
Describes the location service status for a device.
Properties
Property
Description
Stopped
The location service is not running.
Initializing
The location service is initializing.
Running
The location service is running and the application can query for locations.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e31605ba3118 | unity_docs | rendering | Explain 'Set the camera background with Clear Flags in the Built-In Render Pipeline' in Unity. | Each Camera stores color and depth information when it renders its view. The portions of the screen that are not drawn in are empty, and will display the skybox by default. When you are using multiple Cameras, each one stores its own color and depth information in buffers, accumulating more data as each Camera renders.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7dd0c44894a2 | unity_docs | ui | What is `UIElements.SliderDirection` in Unity? Explain its purpose and usage. | SliderDirection
enumeration
Description
This is the direction of the
Slider
and
SliderInt
.
Properties
Property
Description
Horizontal
An horizontal slider is made with a SliderDirection Horizontal.
Vertical
An vertical slider is made with a SliderDirection Vertical. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f71b07c18604 | unity_docs | rendering | Give me an overview of the `SpriteTileMode` class in Unity. | SpriteTileMode
enumeration
Description
Tiling mode for
SpriteRenderer.tileMode
.
Properties
Property
Description
Continuous
Sprite Renderer tiles the sprite continuously when is set to SpriteRenderer.tileMode.
Adaptive
Sprite Renderer tiles the sprite once the Sprite Renderer size is above SpriteRenderer.adap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7be2b6a25dd | unity_docs | rendering | What is `RenderSettings.ambientMode` in Unity? Explain its purpose and usage. | RenderSettings.ambientMode
public static
Rendering.AmbientMode
ambientMode
;
Description
Ambient lighting mode.
Unity can provide ambient lighting in several modes, for example directional ambient with separate sky, equator and ground colors, or flat ambient with a single color.
Additional resources:
Ambient... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1ba7c764eb3 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Service` in Unity? Explain its purpose and usage. | Service
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<service>
Android Manifest element.
For more information about the element, see Android's documentation:
Service element
Properties
Property
Description
Attribu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2729cde13bdd | unity_docs | scripting | What is `Build.Reporting.BuildType` in Unity? Explain its purpose and usage. | BuildType
enumeration
Description
Build type.
Additional resources:
BuildSummary.buildType
.
Properties
Property
Description
Player
Indicates a Player build.
AssetBundle
Indicates an Asset Bundle build. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cf9c80248de | unity_docs | scripting | What is `Progress.Start` in Unity? Explain its purpose and usage. | Progress.Start
Declaration
public static int
Start
(string
name
,
string
description
,
Progress.Options
options
,
int
parentId
);
Parameters
Parameter
Description
name
The progress indicator's name. You can display the name as a title in the progress window. Use / (slash) as a separator to group child p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12e2997a9ab3 | unity_docs | scripting | What is `Unity.Properties.PropertyPathPart.Equals` in Unity? Explain its purpose and usage. | PropertyPathPart.Equals
Declaration
public bool
Equals
(
Unity.Properties.PropertyPathPart
other
);
Parameters
Parameter
Description
other
The object to compare with the current instance.
Returns
bool
true
if obj and this instance are the same type and represent the same value; otherwise,
false
.
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30179f254a2e | unity_docs | scripting | What is `Experimental.GraphView.GraphView.elementsRemovedFromGroup` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.elementsRemovedFromGroup
public Action<Group,IEnumerable<GraphElement>>
elementsRemovedFromGroup
;
Description
Callback for when GraphElements are removed from the group. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b67cc014a2e7 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioImporter.forceToMono`. | AudioImporter.forceToMono
public bool
forceToMono
;
Description
Force audioclips to mono sound type, so all audio plays through a single channel.
```csharp
using UnityEngine;
using UnityEditor;public class Example : AssetPostprocessor
{
void OnPreprocessAudio()
{
AudioImporter audioImporter = assetImporter a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e61c4f47b26 | unity_docs | rendering | What is `Camera.targetDisplay` in Unity? Explain its purpose and usage. | Camera.targetDisplay
public int
targetDisplay
;
Description
Set the target display for this Camera.
This setting makes a Camera render into the specified display.
Maximum number of displays (eg. monitors) supported is 8.
This property has no effect on
Android
and
iOS
platforms, consider using
Camera.SetTa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_30c65dc6e0b8 | github | scripting | Write a Unity Editor script for B Inject Installer | ```csharp
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace BehaviourInject.Internal
{
public class BInjectInstaller
{
[DidReloadScripts]
private static void CreateAssetWhenReady()
{
if(EditorApplication.isCompiling || EditorApplication... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_e7a0f96c105f | unity_docs | editor | In Unity's 'Registering an Action Handler', what is 'Search actions' and how does it work? | The SearchAction class describes an action and provides a handler to execute the action on a specific
SearchItem
.
```csharp
public class SearchAction
{
public SearchAction(string providerType, string name,
Texture2D icon = null,
string tooltip = null);
public ActionHandler handler;
public EnabledHandler isEnabled... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1a828dcec04 | unity_docs | editor | What is `VersionControl.Provider.ChangeSetDescription` in Unity? Explain its purpose and usage. | Provider.ChangeSetDescription
Declaration
public static
VersionControl.Task
ChangeSetDescription
(
VersionControl.ChangeSet
changeset
);
Parameters
Parameter
Description
changeset
Changeset to query description of.
Description
Given a changeset only containing the changeset ID, this will start a task fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_10593804c4f9 | unity_docs | rendering | Explain 'Scene view Draw Modes and View Options overlays' in Unity. | Use the
Draw Modes and View Options
overlays to change how the Scene view displays your scene.
These controls only affect the Scene view during development and have no effect on the built game.
## The Draw Modes overlay
Change the way meshes render in the Scene view.
Draw Mode Description Shading Mode Wireframe Draw ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ff448dc5b3e | unity_docs | editor | What is `Unity.Profiling.ProfilerRecorder` in Unity? Explain its purpose and usage. | ProfilerRecorder
struct in
Unity.Profiling
/
Implemented in:
UnityEngine.CoreModule
Description
Records the Profiler metric data that a Profiler marker or counter produces.
Use ProfilerRecorder to access performance metrics that the Profiler exposes. You can use it to read Profiler counter data such as memory o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b39cf31ae934 | unity_docs | rendering | What is `ParticleSystem.LightsModule.sizeAffectsRange` in Unity? Explain its purpose and usage. | ParticleSystem.LightsModule.sizeAffectsRange
public bool
sizeAffectsRange
;
Description
Toggle whether the system multiplies the particle size by the light range to determine the final light range.
This is useful for shrinking light influence at the same time as particles disappear, to avoid popping.
```cshar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18a56d0b8ca5 | unity_docs | networking | What is `Android.AndroidOrientation.Portrait` in Unity? Explain its purpose and usage. | AndroidOrientation.Portrait
Description
Mirrors the Android property value
ORIENTATION_PORTRAIT
.
For information about the property value, refer to the Android developer documentation on
ORIENTATION_PORTRAIT
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1104beaeda0b | unity_docs | editor | What is `AI.NavMeshBuildDebugFlags.InputGeometry` in Unity? Explain its purpose and usage. | NavMeshBuildDebugFlags.InputGeometry
Description
The triangles of all the geometry that is used as a base for computing the new NavMesh.
Additional resources:
NavMeshBuilder.CollectSources
,
NavMeshBuildSource
,
NavMeshBuildSettings.debug
,
NavMeshEditorHelpers.DrawBuildDebug
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fe5d1b5ac3a | unity_docs | scripting | What is `SystemInfo.processorManufacturer` in Unity? Explain its purpose and usage. | SystemInfo.processorManufacturer
public static string
processorManufacturer
;
Description
Specifies the manufacturer name of the processor in the user's device (Read Only).
With
SystemInfo.processorManufacturer
and
SystemInfo.processorModel
values, you can categorize the devices running Unity applications t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fd9a6ac1cc2d | unity_docs | math | Show me a Unity code example for 'IL2CPP runtime code checks'. | CPP generates C++ that contains divide by zero checks for integer division and throws managed DivideByZeroException exceptions as necessary. If this option is disabled, IL2CPP doesn’t emit the divide by zero checks on integer division into the generated C++ code.
These checks have an impact on performance at runtime.
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e31a1750cf4 | unity_docs | animation | What is `Animations.AnimatorStateTransition.hasFixedDuration` in Unity? Explain its purpose and usage. | AnimatorStateTransition.hasFixedDuration
public bool
hasFixedDuration
;
Description
Determines whether the duration of the transition is reported in a fixed duration in seconds or as a normalized time.
If
hasFixedDuration
is true, the transition duration is in seconds.
If
hasFixedDuration
is false, the tra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27558492acac | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.SizeOverLifetimeModule.xMultiplier`. | ParticleSystem.SizeOverLifetimeModule.xMultiplier
public float
xMultiplier
;
Description
Size multiplier along the x-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier.
```csharp
using UnityEngine;
using System.Collections;[Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_664c809c7134 | unity_docs | editor | What is `SceneManagement.PrefabOverride.GetAssetObject` in Unity? Explain its purpose and usage. | PrefabOverride.GetAssetObject
Declaration
public Object
GetAssetObject
();
Returns
Object
The object inside the Prefab Asset affected by the override.
Description
Returns the asset object of the override in the outermost Prefab that the Prefab instance comes from. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acca0a6997be | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.MetaData` in Unity? Explain its purpose and usage. | MetaData
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<meta-data>
Android Manifest element.
For more information about the element, see Android's documentation:
MetaData element
Properties
Property
Description
Att... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea747ada6b44 | unity_docs | scripting | What is `GraphicsBuffer.ctor` in Unity? Explain its purpose and usage. | GraphicsBuffer Constructor
Declaration
public
GraphicsBuffer
(
GraphicsBuffer.Target
target
,
GraphicsBuffer.UsageFlags
usageFlags
,
int
count
,
int
stride
);
Parameters
Parameter
Description
target
Specify how this buffer can be used within the graphics pipeline.
usageFlags
Select what kind of updat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c041893a7a99 | unity_docs | scripting | What is `UIElements.BackgroundPositionKeyword.Center` in Unity? Explain its purpose and usage. | BackgroundPositionKeyword.Center
Description
Vertical alignment is centered and/or Horizontal alignment is centered.
This is the default value to make sure it's backward compatible
with unity-background-scale-mode default value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1052bdeba8a0 | github | scripting | Write a Unity C# XR/VR script for Anchor Creator | ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
//
// This script allows us to create anchors with
// a prefab attached in order to visbly discern where the anchors are created.
// Anchors are a particular point in space that you are... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_51b0f7e51c77 | unity_docs | scripting | What are the parameters of `Sprite.GetScriptableObjects` in Unity? | Returns uint Returns the number of ScriptableObjects retrieved. Description Retrieves an array of ScriptableObject referenced by the sprite. If the size of the arrays passed in as parameters are less than the number of ScriptableObject referenced by the sprite, the arrays will not be resized and the results will be lim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb808ca56e0f | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.B8G8R8_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.B8G8R8_UNorm
Description
A three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1cfaedee428d | unity_docs | editor | Explain 'AssetBundle and Addressables determinism' in Unity. | AssetBundles and Addressables
have related workflows for ensuring deterministic builds.
## AssetBundle determinism best practices
When building AssetBundles, every referenced asset and dependency must remain identical. Avoid timestamps or build-date suffixes in AssetBundle names and use static identifiers or semantic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a059068539cc | unity_docs | rendering | Show me a Unity C# example demonstrating `Shader.IsKeywordEnabled`. | st in the
keywordSpace
, this function returns
false
.
The version of this function that takes a string as a parameter is slower than the version that takes a
GlobalKeyword
. If you call this function more than once, it is best practice to create a
GlobalKeyword
struct, cache it, and use that.
This example checks ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_579c34a4ff5e | unity_docs | input | Explain 'DoubleField' in Unity. | A DoubleField lets users input a numerical double value into an application. It accepts and displays text input. You can set placeholder text to provide hints or instructions to the user on what to enter. You can also add validation functions to ensure that the entered data meets certain requirements.
Note
: To align a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b55c9fda5e19 | unity_docs | rendering | In Unity's 'Creating models for animation', what is 'Skinning' and how does it work? | The initial setup is typically automated. Skinning usually requires a fair amount of work and testing with animations in order to ensure satisfactory results for the skin deformation.
Some general guidelines for this process include:
Use an automated process initially to set up some of the skinning (see the skinning tu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5311402d7eaf | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.GetSortIndex` in Unity? Explain its purpose and usage. | Hierarchy.GetSortIndex
Declaration
public int
GetSortIndex
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
int
The sort index.
Description
Gets the sort index of a hierarchy node. Default is 0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf1f16ed4b17 | unity_docs | scripting | What is `AssetBundle.UnloadAsync` in Unity? Explain its purpose and usage. | AssetBundle.UnloadAsync
Declaration
public
AssetBundleUnloadOperation
UnloadAsync
(bool
unloadAllLoadedObjects
);
Returns
AssetBundleUnloadOperation
Asynchronous unload request for an AssetBundle.
Description
Unloads assets in the bundle.
When
unloadAllLoadedObjects
is false, tracking data structures... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b186de2c2204 | unity_docs | scripting | Give me an overview of the `ExecuteInEditMode` class in Unity. | ExecuteInEditMode
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Causes a MonoBehaviour-derived class to execute in Edit mode in addition to at runtime.
By default, MonoBehaviour
event functions
only execute at runtime. Applying
ExecuteInEditMode
to a MonoBehaviour-derived class c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a45e97443194 | github | scripting | Write a Unity C# XR/VR script for AR Light Estimation | ```csharp
using TMPro;
using Unity.XR.CoreUtils;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class ARLightEstimation : MonoBehaviour
{
[Header("UI")]
[SerializeField]
private TextMeshProUGUI averageBrightnessText;
[SerializeField]
private TextMeshProUGUI colorTemperatureText;
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_119205983e5e | unity_docs | editor | What is `EditorGUIUtility.FindTexture` in Unity? Explain its purpose and usage. | EditorGUIUtility.FindTexture
Declaration
public static
Texture2D
FindTexture
(string
name
);
Description
Get a texture from its source filename.
Checks the path of a texture.
```csharp
// Simple editor window that lets you quick check a path of
// a texture in the editor.
//
// If the path exists then it sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8aecacec6757 | unity_docs | animation | Explain 'Animation States' in Unity. | Animation States
are the basic building blocks of an Animation State Machine
. Each state contains an animation sequence (or
blend tree
) that plays when the character is in that state. Select the state in the
Animator Controller
, to view the properties for the state in the Inspector window.
Property:
Description:
Mot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f22733a18ca | unity_docs | editor | What are the parameters of `AssetDatabase.GUIDFromAssetPath` in Unity? | Returns GUID The GUID of the asset. An all-zero GUID denotes an invalid asset path. Description Get the GUID for the asset at path . All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". ```csharp
using UnityEngine;
using UnityEditor;public static class Example
{
[MenuItem("Asset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1722b671e627 | unity_docs | rendering | What is `Camera.ViewportToScreenPoint` in Unity? Explain its purpose and usage. | Camera.ViewportToScreenPoint
Declaration
public
Vector3
ViewportToScreenPoint
(
Vector3
position
);
Description
Transforms
position
from viewport space into screen space.
Viewport space is normalized and relative to the camera. The bottom-left of the camera is
(0,0); the top-right is (1,1). The z positio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f0d9bc538ad | unity_docs | animation | What is `Animations.TransformStreamHandle.GetLocalToParentMatrix` in Unity? Explain its purpose and usage. | TransformStreamHandle.GetLocalToParentMatrix
Declaration
public
Matrix4x4
GetLocalToParentMatrix
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
Matrix4x4
Returns the local to parent matrix.
Description
Ge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ff2e4b674765 | unity_docs | ui | Explain 'Test conditional compilation' in Unity. | The following example shows how to test your conditionally compiled code. It also prints a message based on the platform selected for the target build.
## Sample code
```csharp
using UnityEngine;
using System.Collections;
public class PlatformDefines : MonoBehaviour {
void Start () {
#if UNITY_EDITOR
Debug.Log(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_74fc56c7f25a_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Factor for distribution of choice of Prefabs to paint
Signature:
```csharp
public float m_PerlinScale = 0.5f;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_dd9437305269 | unity_docs | scripting | What is `ArticulationDrive.damping` in Unity? Explain its purpose and usage. | ArticulationDrive.damping
public float
damping
;
Description
The damping of the spring attached to this drive.
Units of measurement - Ns/m (newton-seconds per meter) for linear and Nms/rad (newton-meter-seconds per radian) for angular motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_844856e2115b | unity_docs | math | What is `Rendering.RayTracingInstanceTriangleCullingConfig.frontTriangleCounterClockwise` in Unity? Explain its purpose and usage. | RayTracingInstanceTriangleCullingConfig.frontTriangleCounterClockwise
public bool
frontTriangleCounterClockwise
;
Description
This property reverses front and back facings triangles, which is useful if for example, the application’s natural winding order differs from the default.
By default, a triangle is front... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7bc39bb26885 | unity_docs | xr | In Unity's 'AssetBundle compression formats', what is 'Uncompressed format' and how does it work? | You can build AssetBundles so that the data is completely uncompressed. This creates a larger file download size, but faster load times once downloaded because no decompression is required. Uncompressed AssetBundles are helpful if only a few objects are loaded out of a larger AssetBundle.
Uncompressed AssetBundles are ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8af4edbf6bdc | unity_docs | scripting | Show me a Unity code example for 'Adding profiler markers to your code'. | Add
profiler markers
to your code to view the samples that
ProfilerMarker.Begin
,
ProfilerMarker.End
, or
ProfilerMarker.Auto
generates in the
Timeline View and Hierarchy View
of the
CPU Usage module
in the
Profiler window
:
## Marking up your code
To use the ProfilerMarker API
, place the code you want to profile be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c08c4145131 | unity_docs | rendering | What is `Video.VideoPlayer.waitForFirstFrame` in Unity? Explain its purpose and usage. | VideoPlayer.waitForFirstFrame
public bool
waitForFirstFrame
;
Description
Determines whether the
VideoPlayer
will wait for the first frame to be loaded into the texture before starting playback when
VideoPlayer.playOnAwake
is on.
When set to
true
, drawing into the target will only start once the
VideoPla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d841ba5729d | unity_docs | scripting | What is `Build.Reporting.BuildReport.GetLatestReport` in Unity? Explain its purpose and usage. | BuildReport.GetLatestReport
Declaration
public static
Build.Reporting.BuildReport
GetLatestReport
();
Description
Return the build report generated by the most recent Player or AssetBundle build
A BuildReport is generated when a Player build runs, or when
BuildPipeline.BuildAssetBundles
is called.
The Build... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5633860a35b2 | unity_docs | rendering | What is `Shader.GetGlobalColor` in Unity? Explain its purpose and usage. | Shader.GetGlobalColor
Declaration
public static
Color
GetGlobalColor
(string
name
);
Declaration
public static
Color
GetGlobalColor
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Description
G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0718af9b02e5 | unity_docs | performance | In Unity's 'Parallel jobs', what is 'Schedule a ParallelFor job' and how does it work? | To schedule a ParallelFor job, you must specify the length of the NativeArray data source that you want to split. The job system doesn’t know which NativeArray you want to use as the data source if there are several in the struct. The length also tells the job system how many Execute methods to expect.
In Unity’s nativ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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