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local_sr_66a87e81d9ef
unity_docs
rendering
What is `Device.SystemInfo.supportsComputeShaders` in Unity? Explain its purpose and usage.
SystemInfo.supportsComputeShaders public static bool supportsComputeShaders ; Description This has the same functionality as SystemInfo.supportsComputeShaders and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f88a402ab737
unity_docs
physics
What is `CustomRenderTextureManager.initializeTriggered` in Unity? Explain its purpose and usage.
CustomRenderTextureManager.initializeTriggered Description Unity raises this event when CustomRenderTexture.Initialize is called. Use this event to keep track of CustomRenderTexture initialization. This is useful if you are writing your own CustomRenderTexture update loop. Additional resources: Rendering.Graphics...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_86a4c1f9417d
unity_docs
animation
What is `HumanTrait.BoneName` in Unity? Explain its purpose and usage.
HumanTrait.BoneName public static string[] BoneName ; Description Array of the names of all human bone types defined by Mecanim. ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < Human...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0629d8c80374
unity_docs
math
What is `Experimental.GraphView.SelectionDropper.panSpeed` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. SelectionDropper.panSpeed public Vector2 panSpeed ; Description When elements are dragged near the edges of the Graph, panning occurs. This controls the speed for said panning.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9aa70b732ac3
unity_docs
rendering
What is `Rendering.FilteringSettings.renderingLayerMask` in Unity? Explain its purpose and usage.
FilteringSettings.renderingLayerMask public uint renderingLayerMask ; Description Unity renders objects whose Renderer.renderingLayerMask value is enabled in this bit mask. Additional resources: ScriptableRenderContext.DrawRenderers, Renderer.renderingLayerMask , Creating a simple render loop in a custom re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3dabb7219754
unity_docs
physics
What is `ContactPoint2D.collider` in Unity? Explain its purpose and usage.
ContactPoint2D.collider public Collider2D collider ; Description The incoming Collider2D involved in the collision with the otherCollider . This collider is attached to the Collision2D.rigidbody . Additional resources: Collider2D and Rigidbody2D .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0763c8420f97
unity_docs
scripting
Give me an overview of the `LightProbeProxyVolume` class in Unity.
LightProbeProxyVolume class in UnityEngine / Inherits from: Behaviour / Implemented in: UnityEngine.CoreModule Description The Light Probe Proxy Volume component offers the possibility to use higher resolution lighting for large non-static GameObjects. By default, a probe-lit Renderer receives lighting from ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cef01da5c72e
unity_docs
networking
What is `Networking.PlayerConnection.MessageEventArgs` in Unity? Explain its purpose and usage.
MessageEventArgs class in UnityEngine.Networking.PlayerConnection / Implemented in: UnityEngine.CoreModule Description Arguments passed to Action callbacks registered in PlayerConnection. Properties Property Description data Data that is received. playerId The Player ID that the data is received from.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eb7002ab944d
unity_docs
math
Show me a Unity C# example demonstrating `Matrix4x4.inverse`.
ansforms vectors in a particular way, then the inverse matrix can transform them back. For example, Transform's worldToLocalMatrix and localToWorldMatrix are inverses of each other. For regular 3D transformation matrices, it can be faster to use Inverse3DAffine method. You can not invert a matrix with a determin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ad413bdb1ce
unity_docs
rendering
What is `LightProbeProxyVolume.QualityMode.Normal` in Unity? Explain its purpose and usage.
LightProbeProxyVolume.QualityMode.Normal Description This option will use L0 and L1 SH coefficients from the Light Probe Proxy Volume 3D Texture. The L2 coefficients are constant per Renderer. By having to provide the L2 coefficients, draw call batches might be broken. Additional resources: Light Probes , Light ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_34da4f3ff577
unity_docs
physics
What is `PrefabUtility.MergePrefabInstance` in Unity? Explain its purpose and usage.
PrefabUtility.MergePrefabInstance Declaration public static void MergePrefabInstance ( GameObject instanceRoot ); Parameters Parameter Description instanceRoot Root of Prefab instance to update. Description Forces a Prefab instance to merge with changes from the Prefab Asset. Unity will in most cases han...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e419e2103708
unity_docs
physics
What is `Rigidbody2D.SlideMovement.surfaceAnchor` in Unity? Explain its purpose and usage.
Rigidbody2D.SlideMovement.surfaceAnchor public Vector2 surfaceAnchor ; Description The direction and distance to use when detecting if a surface is nearby during a slide iteration. During a Rigiodbody2D.Slide this vector is used to detect if a surface is nearby and will cause the slide to be anchored in that ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29936d552734
unity_docs
editor
What are the parameters of `EditorGUIUtility.CommandEvent` in Unity?
Description Creates an event that can be sent to another window. ```csharp // Sends a paste event to an EditorWindow, as if Paste // was selected from the Edit menu.using UnityEngine; using UnityEditor;public class CommandEventExample : EditorWindow { [MenuItem("Examples/CommandEvent example")] static void comm...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_113b089506ef
unity_docs
scripting
What is `Projector.aspectRatio` in Unity? Explain its purpose and usage.
Projector.aspectRatio public float aspectRatio ; Description The aspect ratio of the projection. This is projection width divided by height. An aspect ratio of 1.0 makes the projection square; a ratio of 2.0 makes it twice as wide than high. Additional resources: projector component . ```csharp using UnityEn...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_da363f73c41a
unity_docs
performance
What is `Unity.Jobs.IJobParallelForExtensions.Schedule` in Unity? Explain its purpose and usage.
IJobParallelForExtensions.Schedule Declaration public static Unity.Jobs.JobHandle Schedule (T jobData , int arrayLength , int innerloopBatchCount , Unity.Jobs.JobHandle dependsOn ); Parameters Parameter Description jobData The job and data to schedule. arrayLength The number of iterations to execute...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_725ee2a80774
unity_docs
scripting
What is `UIElements.BaseVerticalCollectionView.ctor` in Unity? Explain its purpose and usage.
BaseVerticalCollectionView Constructor Declaration public BaseVerticalCollectionView (); Description Creates a BaseVerticalCollectionView with all default properties. The BaseVerticalCollectionView.itemsSource must all be set for the BaseVerticalCollectionView to function properly. Declaration public B...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dd9936f3f00f
unity_docs
editor
Show me a Unity C# example demonstrating `EditorApplication.isPlaying`.
EditorApplication.isPlaying public static bool isPlaying ; Description Whether the Editor is in Play mode. Returns true if the Editor is in Play mode. Setting isPlaying delays the result until after all script code has completed for this frame. This also returns true if the Editor is paused. Additional reso...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7aa631af7f57
unity_docs
scripting
Show me a Unity C# example demonstrating `Animator.speed`.
ed of the Animator. 1 is normal playback speed. Use Animator.speed to manipulate the playback speed of the Animator. Any animations currently being played by the Animator are slowed down or sped up depending on how the speed is altered. Set speed to 1 for normal playback. Negative playback speed is only supported wh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bbb23774f539
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUtility.IsAlphaOnlyFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.IsAlphaOnlyFormat Declaration public static bool IsAlphaOnlyFormat ( Experimental.Rendering.GraphicsFormat format ); Declaration public static bool IsAlphaOnlyFormat ( TextureFormat format ); Desc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3f5767be5c7b
unity_docs
rendering
In Unity's 'UWP Player settings', what is 'Icon' and how does it work?
Use the Icon settings to customize the branding for your app on the Microsoft Store. The Icon section displays warnings for any images that are required for certification but haven’t been assigned. A UWP application must specify icon and logo images as part of the package before you can submit it to the Microsoft Store...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e14ce1312ca2
unity_docs
scripting
What is `Unity.Hierarchy.HierarchyNodeChildren` in Unity? Explain its purpose and usage.
HierarchyNodeChildren struct in Unity.Hierarchy / Implemented in: UnityEngine.HierarchyCoreModule Description A read-only collection of a hierarchy node's children. If the hierarchy is modified, the collection is invalidated. Properties Property Description Count The number of children. this[int]...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7983af6119bf
unity_docs
scripting
What is `Unity.Android.Gradle.BaseElement.RemoveElementDependency` in Unity? Explain its purpose and usage.
BaseElement.RemoveElementDependency Declaration public void RemoveElementDependency ( Unity.Android.Gradle.BaseElement element ); Parameters Parameter Description element Element to be removed as a dependency. Description Remove an element dependency.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ce1bc6de7114
unity_docs
math
What is `Rendering.CommandBuffer.SetComputeVectorArrayParam` in Unity? Explain its purpose and usage.
CommandBuffer.SetComputeVectorArrayParam Declaration public void SetComputeVectorArrayParam ( ComputeShader computeShader , string name , Vector4[] values ); Declaration public void SetComputeVectorArrayParam ( ComputeShader computeShader , int nameID , Vector4[] values ); Parameters Parameter Descr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_851c47b43c65
unity_docs
rendering
In Unity's 'Upgrade to Unity 2023.2', what is 'Environment lighting: Ambient probe and skybox Reflection Probe are no longer baked by default' and how does it work?
Unity’s Progressive Lightmapper no longer bakes the ambient probe and the skybox Reflection Probe by default, and the Recalculate Environment Lighting setting in the Lighting window has been removed. To avoid a newly created scene having no environment lighting, Unity assigns a default Lighting Data Asset containing en...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5927cc2e32f3
unity_docs
scripting
What is `Android.AndroidAssetPacks.GetAssetPackStateAsync` in Unity? Explain its purpose and usage.
AndroidAssetPacks.GetAssetPackStateAsync Declaration public static Android.GetAssetPackStateAsyncOperation GetAssetPackStateAsync (string[] assetPackNames ); Parameters Parameter Description assetPackNames The array of names of the Android asset packs to query the state of. Returns GetAssetPackStateAsync...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4656641e6ab
unity_docs
rendering
What is `TerrainTools.TerrainPaintUtility.BeginPaintHeightmap` in Unity? Explain its purpose and usage.
TerrainPaintUtility.BeginPaintHeightmap Declaration public static TerrainTools.PaintContext BeginPaintHeightmap ( Terrain terrain , Rect boundsInTerrainSpace , int extraBorderPixels = 0, bool fillOutsideTerrain = true); Parameters Parameter Description terrain Reference Terrain tile. boundsInTerra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2435943410ca
unity_docs
rendering
What is `LightTransport.RadeonRaysProbeIntegrator.IntegrateValidity` in Unity? Explain its purpose and usage.
RadeonRaysProbeIntegrator.IntegrateValidity Declaration public LightTransport.IProbeIntegrator.Result IntegrateValidity ( LightTransport.IDeviceContext context , int positionOffset , int positionCount , int sampleCount , BufferSlice<float> validityEstimateOut ); Parameters Parameter Description context...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_986153e628e4
unity_docs
ui
Explain 'Customize the grid' in Unity.
This section provides information on how to customize the grid in the Scene view window. ## Display and hide grid lines To toggle whether the grid is visible on all axes, select Toggle grid visibility ( ) in the Grid and Snap . ## Change the axis that the grid appears on If you are in orthographic mode (Iso) and al...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9aac19ee46e9
unity_docs
input
What is `Gyroscope.enabled` in Unity? Explain its purpose and usage.
Gyroscope.enabled public bool enabled ; Description Sets or retrieves the enabled status of this gyroscope. ```csharp using UnityEngine;public class Example : MonoBehaviour { bool enableTilt; void OnGUI() { if (Input.gyro.enabled) { GUILayout.Toggle(enableTilt, "Enable tilt control"); } // Other GUI eleme...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b59bc591e861
unity_docs
performance
In Unity's 'Unmanaged C# memory', what is 'Native container memory allocators overview' and how does it work?
Unity’s native code libraries track native memory usage through a system of memory labels, areas, and roots that are managed by Unity’s native memory manager. The Profiler uses the native memory manager to monitor native memory usage. The asset garbage collector also tracks types that inherit from UnityEngine.Object so...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4430a9ec9913
unity_docs
scripting
What are the parameters of `AudioSettings.OnAudioConfigurationChanged` in Unity?
Description Unity calls this event whenever the global audio settings change. The settings change when you use AudioSettings.Reset , but an external factor can also change them. For example: The OS control panel changes the sample rate. The user changes the default output device, for example if they plug in an HDMI mon...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7a0aea32e3e1
unity_docs
rendering
In Unity's 'Customizing native memory allocators', what is 'Measuring the performance of changes' and how does it work?
To ensure your settings improve performance, profile your application before and after making changes. For more information, refer to the Profiler overview page . You can also use the Profiler Analyzer package to measure changes. The Profiler Analyzer enables you to compare multiple frames, and two different Profiler c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6bea7a4ed635
unity_docs
rendering
What is `Device.SystemInfo.SupportsBlendingOnRenderTextureFormat` in Unity? Explain its purpose and usage.
SystemInfo.SupportsBlendingOnRenderTextureFormat Declaration public static bool SupportsBlendingOnRenderTextureFormat ( RenderTextureFormat format ); Description This has the same functionality as SystemInfo.SupportsBlendingOnRenderTextureFormat and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c93f7432ae3
unity_docs
scripting
What is `Experimental.GraphView.StickyNoteChange` in Unity? Explain its purpose and usage.
StickyNoteChange enumeration Description Enum that specifies the type of change to the [StickyNote]. Properties Property Description Title Specifies that the title of the [StickyNote] has changed. Contents Specify that the content of the [StickyNote] has changed. Theme Specifies that the visual theme of the [...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0557006495b4
unity_docs
scripting
What is `AndroidJNI.ExceptionOccurred` in Unity? Explain its purpose and usage.
AndroidJNI.ExceptionOccurred Declaration public static IntPtr ExceptionOccurred (); Description Determines if an exception is being thrown. Additional resources: Java Native Interface Specification (Oracle)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b7ed17999640
unity_docs
scripting
What is `Accessibility.AssistiveSupport.notificationDispatcher` in Unity? Explain its purpose and usage.
AssistiveSupport.notificationDispatcher public static Accessibility.IAccessibilityNotificationDispatcher notificationDispatcher ; Description Service used to send accessibility notifications to the screen reader. For all the supported platforms, refer to AssistiveSupport .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad880034b47d
unity_docs
xr
What is `Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobWorkerCount` in Unity? Explain its purpose and usage.
JobsUtility.JobWorkerCount public static int JobWorkerCount ; Description Current number of worker threads available to the Unity JobQueue. By default, this property takes the value of JobWorkerMaximumCount. You can set the value of this property at runtime to dynamically reduce the number worker threads avail...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b5c5bbd7fde3
unity_docs
scripting
What is `Media.H264EncoderAttributes.numConsecutiveBFrames` in Unity? Explain its purpose and usage.
H264EncoderAttributes.numConsecutiveBFrames public uint numConsecutiveBFrames ; Description The maximum number of consecutive B frames between I and P frames. Set a value of 0 to disable B frames. Set a value of 1 or greater to enable B frames. If you use the Baseline profile, the number of consecutive B frames...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c3bdedc48616
unity_docs
rendering
What is `Rendering.CopyTextureSupport.DifferentTypes` in Unity? Explain its purpose and usage.
CopyTextureSupport.DifferentTypes Description Support for Graphics.CopyTexture between different texture types. When this flag is set, Graphics.CopyTexture can do copies between different texture "dimensions", for example copy a single cubemap face into a regular 2D texture; or copy from a 2D texture into a sli...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ecb57c03769
unity_docs
scripting
What is `SceneManagement.SceneManager.GetSceneByPath` in Unity? Explain its purpose and usage.
SceneManager.GetSceneByPath Declaration public static SceneManagement.Scene GetSceneByPath (string scenePath ); Parameters Parameter Description scenePath Path of the Scene. Should be relative to the project folder. Like: "Assets/MyScenes/MyScene.unity". Returns Scene A reference to the Scene, if valid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3935a60be908
unity_docs
scripting
In Unity's 'Create and export asset packages', what is 'Naming strategies' and how does it work?
Name your updated package using incremental names suffixed with a version identifier, for example MyAssetPackageVer1 , MyAssetPackageVer2 , and so on. Unity recognizes these as updates of the same package. Use a naming convention that’s clear for you and anyone you share it with. Warning: Don’t remove files from asset ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6a738661c631
unity_docs
math
What is `Tilemaps.Tilemap.InsertCells` in Unity? Explain its purpose and usage.
Tilemap.InsertCells Declaration public void InsertCells ( Vector3Int position , Vector3Int insertCells ); Parameters Parameter Description position The target position to insert at. insertCells The number of columns, rows or layers of cells to insert. Description Inserts cells into the Tilemap . De...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_90d65cf2e006
unity_docs
editor
What is `IDataModeController` in Unity? Explain its purpose and usage.
IDataModeController interface in UnityEditor Description Interface with which any EditorWindow can interact with DataMode functionalities. To obtain an instance, use EditorWindow.dataModeController . This interface displays a switch in the docking area when the window is visible and has more than one support...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a850d83bba84
unity_docs
ui
Show me a Unity code example for 'Create a custom control with two attributes'.
create and use this element in C#, but won’t automatically expose it in UXML and UI Builder. To expose it, add the UxmlElement attribute. To expose the attributes, add the UxmlAttribute attribute to each property that you want to be visible in UXML and the UI Builder. Create a Unity project with any template. In the As...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_da7cdc8927d5
unity_docs
rendering
In Unity's 'Input data into HLSL', what is 'Example' and how does it work?
The following shader uses appdata_base , and colors the mesh based on its normals. ``` Shader "VertexInputSimple" { SubShader { Pass { HLSLPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" // Declare the structure for data passed from the vertex shader to the fragment shader. struct v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a83e9c5d4a9
unity_docs
editor
What is `CameraEditorUtils` in Unity? Explain its purpose and usage.
CameraEditorUtils class in UnityEditor Description Utilities for cameras. Static Properties Property Description GameViewAspectRatio The aspect ratio of the game view. virtualCameraPreviewInstantiator Override this function to pass your own Camera provider to generate previews for virtual cameras. Static Met...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9b9f7d93f9c4
unity_docs
scripting
Show me a Unity C# example demonstrating `Networking.UnityWebRequest.timeout`.
public int timeout ; Description The number of seconds after which UnityWebRequest attempts to abort the request if no response is received. The default value is 0 which means no timeout is applied and UnityWebRequest will wait until the response is received. When the response takes longer than the value specif...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ecb957b037f
unity_docs
editor
What is `SketchUpImporter.GetScenes` in Unity? Explain its purpose and usage.
SketchUpImporter.GetScenes Declaration public SketchUpImportScene[] GetScenes (); Returns SketchUpImportScene[] Array of scenes extracted from a SketchUp file. Description The method returns an array of SketchUpImportScene which represents SketchUp scenes. SketchUpImportScene is the structure to represe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c246364e7a98_doc_2
github
scripting
What does `Map01To` do in this Unity script? Explain its purpose and signature.
Converts float in 0-1 range to another range. Signature: ```csharp public static float Map01To(this float x, float outMin, float outMax) => (Mathf.Clamp01(x) * (outMax - outMin)) + outMin; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_06b02a9e1ec3
unity_docs
physics
Give me an overview of the `ConfigurableJoint` class in Unity.
ConfigurableJoint class in UnityEngine / Inherits from: Joint / Implemented in: UnityEngine.PhysicsModule Description The configurable joint is an extremely flexible joint giving you complete control over rotation and linear motion. You can build all other joints with it and much more but it is also more com...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_fa20aec46281
github
scripting
Write a Unity C# script called Mouse Zoom Gesture
```csharp // Copyright Wrld Ltd (2012-2014), All Rights Reserved using UnityEngine; namespace Wrld.MapInput.Mouse { public class MouseZoomGesture { private IUnityInputHandler m_handler; float m_sensitivity; float m_maxZoomPerSecond; float m_zoomAccumulator; ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_fe0bdaf15199
unity_docs
scripting
What is `PrefabReplacingSettings.objectMatchMode` in Unity? Explain its purpose and usage.
PrefabReplacingSettings.objectMatchMode public ObjectMatchMode objectMatchMode ; Description Use this property to control if GameObjects and Components should be matched up when replacing the Prefab Asset of an Prefab instance. Using ObjectMatchMode.ByName will retain references and added objects if names m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2d80db22c617
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUILayout.VerticalScope`.
VerticalScope class in UnityEditor Description Disposable helper class for managing BeginVertical / EndVertical . This is an extension to GUILayout.VerticalScope . It can be used for making compound controls Vertical Compound group. ```csharp using UnityEngine; using UnityEditor;// Create a Vertical Compoun...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_eaa3d5ec0c04
unity_docs
scripting
Explain 'Unity specific properties in gradle.properties file' in Unity.
The gradle.properties file includes the following properties that are specific to Unity’s Android build process: Property Description unityStreamingAssets Indicates the names of assets inside the Streaming Assets directory. Unity specifies that these assets are included in the final application and Gradle doesn’t compr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9b44eaf7125
unity_docs
scripting
What is `Pool.CollectionPool_2.Release` in Unity? Explain its purpose and usage.
CollectionPool<T0,T1>.Release Declaration public static void Release (TCollection toRelease ); Parameters Parameter Description toRelease The instance to return to the pool. Description Returns the instance back to the pool. If the pool has collection checks enabled and the instance is already held by the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e712aa54ed45
unity_docs
scripting
What is `Debug.unityLogger` in Unity? Explain its purpose and usage.
Debug.unityLogger public static ILogger unityLogger ; Description Get default debug logger. Logs message to the Unity Console using default logger. Additional resources: ILogger , ILogHandler . ```csharp using UnityEngine; using System.Collections;public class MyGameClass : MonoBehaviour { private stat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a119b54741e6
unity_docs
performance
What is `IMGUI.Controls.TreeView.CreateChildListForCollapsedParent` in Unity? Explain its purpose and usage.
TreeView.CreateChildListForCollapsedParent Declaration protected static List<TreeViewItem> CreateChildListForCollapsedParent (); Description Creates a dummy TreeViewItem list. Useful when overriding BuildRows to prevent building a full tree of items. When building the rows in BuildRows, it is not necessary to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f4b8fb4f7988
unity_docs
physics
What is `CompositeCollider2D.GenerationType` in Unity? Explain its purpose and usage.
GenerationType enumeration Description Specifies when to generate the Composite Collider geometry. Controls when the Composite Collider geometry is updated when a Collider used by a Composite Collider changes. Additional resources: CompositeCollider2D.generationType . Properties Property Description Synchrono...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9eca270b133f
unity_docs
physics
What is `Search.SearchIndexer.LoadBytes` in Unity? Explain its purpose and usage.
SearchIndexer.LoadBytes Declaration public bool LoadBytes (byte[] bytes , Action<bool> finished ); Parameters Parameter Description bytes Binary buffer containing the index representation. finished Callback that triggers when the index is fully loaded. The callback parameters indicates if loading was succ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_682d4e20fb0b
unity_docs
scripting
What is `UIElements.Columns.RemoveAt` in Unity? Explain its purpose and usage.
Columns.RemoveAt Declaration public void RemoveAt (int index ); Parameters Parameter Description index The index of the column to remove. Description Removes the column at the specified index.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f678de2f769f
unity_docs
editor
What is `InSceneAssetUtility` in Unity? Explain its purpose and usage.
InSceneAssetUtility class in UnityEditor Description Provides methods related to in-scene assets. In-scene assets are scene objects that are referenced by one or more objects in a scene and are of an asset type. Examples of asset types include, but are not limited to, Mesh , Material , and ScriptableObject . I...
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unity_docs
math
What is `Experimental.GraphView.Edge.ContainsPoint` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Edge.ContainsPoint Declaration public bool ContainsPoint ( Vector2 localPoint ); Parameters Parameter Description localPoint Point position. Returns bool True if point is on top of edge. False otherwise. Descripti...
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unity_docs
rendering
What is `ParticleSystem.ShapeModule.textureBilinearFiltering` in Unity? Explain its purpose and usage.
ParticleSystem.ShapeModule.textureBilinearFiltering public bool textureBilinearFiltering ; Description When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value. Enabling this option increases the performance cost, but reduces abrupt color chan...
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unity_docs
rendering
In Unity's 'Configure the asynchronous upload pipeline', what is 'Configure the streaming buffer for mesh data' and how does it work?
Unity re-uses a single ring buffer to stream texture and mesh data to the GPU. This reduces the number of memory allocations required. The Async Upload Buffer determines the size of this ring buffer. It has a minimum size of 2 megabytes, and a maximum size of 2047 megabytes. Unity automatically resizes the buffer to fi...
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unity_docs
rendering
Show me a Unity code example for 'Control occlusion in areas with Occlusion Portals'.
e it is directly in front of the Occlusion Portal. Select the GameObject with the Occlusion Portal component. In the Inspector window, toggle the Occlusion Portal component’s Open property on and off. In the Scene view, observe the difference in occlusion culling. ## Opening and closing an Occlusion Portal at runtime ...
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unity_docs
math
What is `AndroidJNI.NewDoubleArray` in Unity? Explain its purpose and usage.
AndroidJNI.NewDoubleArray Declaration public static IntPtr NewDoubleArray (int size ); Description Constructs a new primitive array object. Additional resources: Java Native Interface Specification (Oracle)
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unity_docs
scripting
What is `SceneVisibilityManager.IsPickingDisabledOnAllDescendants` in Unity? Explain its purpose and usage.
SceneVisibilityManager.IsPickingDisabledOnAllDescendants Declaration public bool IsPickingDisabledOnAllDescendants ( SceneManagement.Scene scene ); Parameters Parameter Description scene Scene to check. Returns bool Returns true if all descendants have picking disabled. Description Checks whether al...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What are the parameters of `Color.HSVToRGB` in Unity?
Returns Color An opaque colour with HSV matching the input. Description Creates an RGB colour from HSV input. Creates an RGB color from the hue, saturation and value of the input. ```csharp //Create three Sliders ( Create>UI>Slider) //These are for manipulating the hue, saturation and value levels of the Color.//Attach...
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unity_docs
rendering
Explain 'Set up your project for the BatchRendererGroup API in URP' in Unity.
Before you use BRG, your project must support it. BRG requires your project to: Use the SRP Batcher. To enable the SRP Batcher, see Using the SRP Batcher . Keep BRG shader variants . To do this, select Edit > Project Settings > Graphics , and set BatchRendererGroup variants to Keep all . If your project uses URP, it’s ...
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unity_docs
rendering
What is `Networking.DownloadHandlerTexture.ctor` in Unity? Explain its purpose and usage.
DownloadHandlerTexture Constructor Declaration public DownloadHandlerTexture (); Description Default constructor. Convenience constructor. Assumes the value of readable is false . The Texture returned by texture will not have its texture data accessible from script. ```csharp using System.Collections; u...
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unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.ExternalForcesModule.GetInfluence`.
ameters Parameter Description index The index to return the chosen Force Field from. Returns ParticleSystemForceField The ForceField from the list. Description Gets the ParticleSystemForceField at the given index in the influencers list. When influenceFilter is set to ParticleSystemGameObjectFilter.Li...
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unity_docs
scripting
What is `Animations.PropertySceneHandle` in Unity? Explain its purpose and usage.
PropertySceneHandle struct in UnityEngine.Animations / Implemented in: UnityEngine.AnimationModule Description Handle to read a Component property on an object in the Scene. PropertySceneHandle are read-only. ```csharp using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations;public struct...
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unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.rotationOverLifetime`.
ParticleSystem.rotationOverLifetime public ParticleSystem.RotationOverLifetimeModule rotationOverLifetime ; Description Script interface for the RotationOverLifetimeModule of a Particle System. Rotate particles throughout their lifetime. Particle System modules do not need to be reassigned back to the system...
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unity_docs
editor
What are the parameters of `Profiling.FrameDataView.GetCounterValueAsDouble` in Unity?
Returns double Returns the counter value as double . Description Gets the last value of a counter marker in the frame as a double data type'. Use to retrieve the last data sample of a marker with MarkerFlags.Counter flag. ```csharp using UnityEditor.Profiling;class Example { static unsafe double ExtractMyCounterVal...
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unity_docs
input
What is `XR.TrackingOriginModeFlags.TrackingReference` in Unity? Explain its purpose and usage.
TrackingOriginModeFlags.TrackingReference Description XRInputSubsystem tracks all InputDevice s in reference to an InputDevice with the InputDeviceCharacteristics.TrackingReference flag set when set to TrackingOriginModeFlags.TrackingReference.
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unity_docs
scripting
Explain 'ToolbarBreadcrumbs' in Unity.
A ToolbarBreadcrumbs is an Editor-only control that serves as a breadcrumb navigation bar. It has a predefined style that matches the Toolbar style. ## Create a ToolbarBreadcrumbs You can create a ToolbarBreadcrumbs with UI Builder, UXML, or C#. The following C# example creates a ToolbarBreadcrumbs with three items: ...
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unity_docs
rendering
What is `Rendering.VertexAttributeDescriptor.stream` in Unity? Explain its purpose and usage.
VertexAttributeDescriptor.stream public int stream ; Description Which vertex buffer stream the attribute should be in. Unity supports up to 4 vertex streams, most meshes use one stream for all attributes. Default value is 0. For a mesh to be compatible with a SkinnedMeshRenderer , it must have multiple vertex...
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unity_docs
scripting
In Unity's 'Label', what is 'Create a Label' and how does it work?
You can create a Label with UI Builder, UXML, or C#. The following C# example creates a Label with the text “Hello World” and sets the font size, font style, text alignment, and color: ``` var label = new Label("Hello World"); label.style.fontSize = 14; label.style.unityFontStyleAndWeight = FontStyle.Bold; label.style....
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unity_docs
scripting
What is `Experimental.GraphView.Node.CollectElements` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Node.CollectElements Declaration public void CollectElements (HashSet<GraphElement> collectedElementSet , Func<GraphElement,bool> conditionFunc ); Parameters Parameter Description collectedElementSet The set of matching ...
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unity_docs
rendering
What is `SystemInfo.computeSubGroupSize` in Unity? Explain its purpose and usage.
SystemInfo.computeSubGroupSize public static int computeSubGroupSize ; Description Size of the compute thread group that supports efficient memory sharing on the GPU (Read Only). The most efficient thread group size for a set of compute shader calls. This value takes synchronization and shared data into account...
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unity_docs
math
What is `Mathf.FloorToInt` in Unity? Explain its purpose and usage.
Mathf.FloorToInt Declaration public static int FloorToInt (float f ); Description Returns the largest integer smaller to or equal to f . ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Example() { Debug.Log(Mathf.FloorToInt(10.0F)); // Prints 10 Debu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `Experimental.Rendering.GraphicsStateCollection.version` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsStateCollection.version public int version ; Description The current version of the collection. The version can be used to help manage saved collections. It is not incremented internally and will only be updated when...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
physics
What are the parameters of `Collider.OnTriggerExit` in Unity?
Description OnTriggerExit is called when the Collider other has stopped touching the trigger. This message is sent to the trigger and the Collider that touches the trigger. Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
math
What is `Transform.InverseTransformPoints` in Unity? Explain its purpose and usage.
Transform.InverseTransformPoints Declaration public void InverseTransformPoints (Span<Vector3> positions ); Parameters Parameter Description positions The positions of the points to be transformed, each is replaced by the transformed version. Description Transforms multiple positions from world space to l...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `UIElements.ImmediateModeElement` in Unity? Explain its purpose and usage.
ImmediateModeElement class in UnityEngine.UIElements / Inherits from: UIElements.VisualElement / Implemented in: UnityEngine.UIElementsModule Description VisualElement that can implement custom immediate mode rendering. To use this element, create a new element inheriting from this type and override the I...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e2ce7edc5d70
unity_docs
rendering
In Unity's 'Bake data in multiple scenes', what is 'Bake lightmaps with multiple scenes' and how does it work?
To predetermine the brightness of surfaces in your scenes, you can bake lightmaps . There are two ways to bake lightmaps for multiple scenes at once: To automate your lightmap builds, use the Lightmapping.BakeMultipleScenes function. To manually bake the lightmaps in multiple scenes, use the Unity Editor and perform th...
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unity_docs
ui
Explain 'DropdownField' in Unity.
A DropdownField lets users choose a value from a list. When clicking on the control, it opens a drawer that presents multiple options, allowing users to select one. If you want to always display all the choices, use RadioButtonGroup . Note : To align an element with other fields in an Inspector window, simply apply the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `ParticleSystem.ShapeModule.meshSpawnSpread` in Unity? Explain its purpose and usage.
ParticleSystem.ShapeModule.meshSpawnSpread public float meshSpawnSpread ; Description Control the gap between particle emission points across the Mesh. Additional resources: ParticleSystem.ShapeModule.shapeType .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
math
What is `AndroidJNI.NewCharArray` in Unity? Explain its purpose and usage.
AndroidJNI.NewCharArray Declaration public static IntPtr NewCharArray (int size ); Description Constructs a new primitive array object. Additional resources: Java Native Interface Specification (Oracle)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
Show me a Unity C# example demonstrating `Transform.localScale`.
Transform.localScale public Vector3 localScale ; Description The scale of the transform relative to the GameObjects parent. The example below creates a sphere GameObject with a scale of (1,1,1). The application then changes the Transform.localScale from 1.0 down to 0.25 and back to 1.0 repeatedly. ```cs...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
networking
What is `Android.AndroidScreenLayoutRound` in Unity? Explain its purpose and usage.
AndroidScreenLayoutRound enumeration Description Options to indicate whether the screen shape is rounded or not. Additional resources: AndroidConfiguration.screenLayoutRound Properties Property Description Undefined Mirrors the Android property value SCREENLAYOUT_ROUND_UNDEFINED. No Mirrors the Android prope...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
physics
What is `DistanceJoint2D` in Unity? Explain its purpose and usage.
DistanceJoint2D class in UnityEngine / Inherits from: AnchoredJoint2D / Implemented in: UnityEngine.Physics2DModule Description Joint that keeps two Rigidbody2D objects a fixed distance apart. Note that unlike the SpringJoint2D component, the distance separating the objects is truly fixed and does not allow f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
Show me a Unity C# example demonstrating `GameObject.AddComponent`.
GameObject.AddComponent Declaration public Component AddComponent (Type componentType ); Description Adds a component of the specified type to the GameObject. There is no corresponding method for removing a component from a GameObject. To remove a component, use Object.Destroy . ```csharp using UnityEngin...
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unity_docs
math
What is `Matrix4x4.LookAt` in Unity? Explain its purpose and usage.
Matrix4x4.LookAt Declaration public static Matrix4x4 LookAt ( Vector3 from , Vector3 to , Vector3 up ); Parameters Parameter Description from The source point. to The target point. up The vector describing the up direction (typically Vector3.up ). Returns Matrix4x4 The resulting transformat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
performance
What is `Screen.dpi` in Unity? Explain its purpose and usage.
Screen.dpi public static float dpi ; Description The current pixel density of the screen measured in dots-per-inch (DPI) (Read Only). This is the actual DPI of the screen or physical device running the application. The property returns 0 if the current DPI cannot be determined. Android: On Android devices, t...
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unity_docs
rendering
In Unity's 'Fix light bleeding in lightmaps', what is 'Solutions' and how does it work?
There is no one single solution for UV overlap, because there are so many things that can cause it. Here are the most common solutions to consider: If you provide lightmap UVs yourself, add margin between UV charts using your modeling package. If Unity automatically generates the lightmap UVs for a Model, you can tell ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
animation
What is `UIElements.Experimental.ValueAnimation_1.ctor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ValueAnimation<T0> Constructor Declaration public ValueAnimation<T0> (); Description Constructor. To properly use object pooling, use the Create static function.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
Give me an overview of the `ShaderImporter` class in Unity.
ShaderImporter class in UnityEditor / Inherits from: AssetImporter Description Shader importer lets you modify shader import settings from Editor scripts. Properties Property Description preprocessorOverride This property has no effect. Public Methods Method Description GetDefaultTexture Gets the defaul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
Show me a Unity C# example demonstrating `L10n.Tr`.
L10n.Tr Declaration public static string Tr (string str ); Parameters Parameter Description str Original text, basically English. Returns string Localized text. Description This function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed. ```csharp us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
physics
What is `MonoBehaviour.OnTriggerStay` in Unity? Explain its purpose and usage.
MonoBehaviour.OnTriggerStay(Collider) Parameters Parameter Description other The other Collider involved in this collision. Description Called once per physics update for every collider that is touching the trigger. OnTriggerStay is called on every physics update while a collider remains touching the trigger...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.