id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_d8317d7b8fc8 | unity_docs | scripting | Show me a Unity code example for 'Box'. | The Box element is a VisualElement with the following styling properties:
```.unity-box {
background-color: env(--theme-box-background-color);
border-color: env(--theme-box-border-color);
border-width: 1px;
}
```
## Create a Box
You can create a Box with UXML or C#. The following C# example creates a Box with a label... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f709097fa6a | unity_docs | editor | Show me a Unity C# example demonstrating `GizmoUtility`. | GizmoUtility
class in
UnityEditor
Description
A static class for interacting with the Scene View icons and gizmos for types.
```csharp
using System;
using UnityEditor;
using UnityEngine;
// An Editor Window that lets you edit the gizmo and icon properties for each selected component.
public class GizmoUtilityExa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b5361dac723f | unity_docs | scripting | In Unity's 'Transforms', what is 'The Transform Component' and how does it work? | The Transform component determines the Position ,
Rotation
, and Scale of each GameObject in the
scene
. Every GameObject has a Transform.
Tip
: You can change the colors of the Transform axes (and other UI elements) (
Menu: Unity > Preferences
and then select the
Colors & keys
panel). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cd9188866d6 | unity_docs | scripting | What is `Unity.Content.ContentNamespace` in Unity? Explain its purpose and usage. | ContentNamespace
struct in
Unity.Content
/
Implemented in:
UnityEngine.CoreModule
Description
Provides functionality for grouping loaded Archive files into separate namespaces.
You can use the
ContentNamespace.Default
namespace, or create your own custom namespace with
ContentNamespace.GetOrCreateNamespace
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f1321d93abb6 | unity_docs | ui | Show me a Unity code example for 'SliderInt'. | alue directly.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a SliderInt
You can create a SliderInt with UI Builder, UXML, or C#. The following C# example creates a SliderInt with a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4ccd66ab18e | unity_docs | rendering | Explain 'Disable writing to the depth buffer in a shader' in Unity. | ZWrite
sets whether the
depth buffer
contents are updated during rendering. Normally, ZWrite is enabled for opaque objects and disabled for semi-transparent ones.
Disabling ZWrite can lead to incorrect depth ordering. In this case, you need to sort geometry on the CPU.
## Examples
This example code demonstrates the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_377d4ecefb26 | unity_docs | scripting | What is `StaticOcclusionCulling.Compute` in Unity? Explain its purpose and usage. | StaticOcclusionCulling.Compute
Declaration
public static bool
Compute
();
Description
Used to generate static occlusion culling data.
This function will run asynchronously until the data is generated but you can check the status of the computation using the
isRunning
property.
The memory limit (specified in b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8c153018279 | unity_docs | input | What is `XR.InputTrackingState` in Unity? Explain its purpose and usage. | InputTrackingState
enumeration
Description
Represents the values being tracked for this device.
Properties
Property
Description
None
Represents no values being tracked for this device.
Position
Represents position being tracked for this device.
Rotation
Represents rotation being tracked for this device.
Velo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e716fb241b5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Component.SendMessageUpwards`. | f the behaviour.
The receiving method can choose to ignore the argument by having zero arguments.
If the
options
parameter is set to
SendMessageOptions.RequireReceiver
an error is printed when the message is not picked up by any component.
Note that messages will not be sent to inactive objects (ie, those that hav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bfa1a96f1059 | github | scripting | Write a Unity C# script called Playfield | ```csharp
using System;
using UnityEngine;
using TetrisEngine.TetriminosPiece;
namespace TetrisEngine
{
//This class is a representation of the field in the engine
//Stores the field spots as a bidimensional array of 0s and 1s
//Where 0 means empty slot and 1 means filled spot
public class Playfield
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_e73acfc97a7c | unity_docs | editor | Explain 'Dedicated Server' in Unity. | com.unity.dedicated-server
## Description
The Dedicated Server package contains optimizations and workflow improvements for developing Dedicated Server platform
## Released for Unity
Package version 1.6.3 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24ca612e55dc | unity_docs | rendering | What is `ParticleSystem.MainModule.startRotationXMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startRotationXMultiplier
public float
startRotationXMultiplier
;
Description
The initial rotation multiplier of particles around the x-axis when the Particle System first spawns them.
Changing this property is more efficient than accessing the entire curve, if you only want to change ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a58fcf6a5f8 | unity_docs | scripting | What is `Progress.Item.timeDisplayMode` in Unity? Explain its purpose and usage. | Progress.Item.timeDisplayMode
public
Progress.TimeDisplayMode
timeDisplayMode
;
Description
Returns the progress indicator's time display mode.
Additional resources:
Progress.GetTimeDisplayMode
,
Progress.Item.SetTimeDisplayMode
,
TimeDisplayMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df812916a474 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.borderUssClassName` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.borderUssClassName
public static string
borderUssClassName
;
Description
The USS class name for BaseVerticalCollectionView elements with a border.
Unity adds this USS class to an instance of the BaseVerticalCollectionView element if the instance's
BaseVerticalCollectionView.show... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f77d26291bd5 | unity_docs | math | What is `Mesh.MeshData.GetVertices` in Unity? Explain its purpose and usage. | Mesh.MeshData.GetVertices
Declaration
public void
GetVertices
(NativeArray<Vector3>
outVertices
);
Parameters
Parameter
Description
outVertices
The destination vertex positions array.
Description
Populates an array with the vertex positions from the
MeshData
.
The destination array must have at least
v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_925683af1d68 | unity_docs | scripting | What is `SceneManagement.SceneManagerAPI.UnloadSceneAsyncByNameOrIndex` in Unity? Explain its purpose and usage. | SceneManagerAPI.UnloadSceneAsyncByNameOrIndex
Declaration
protected
AsyncOperation
UnloadSceneAsyncByNameOrIndex
(string
sceneName
,
int
sceneBuildIndex
,
bool
immediately
,
SceneManagement.UnloadSceneOptions
options
,
out bool
outSuccess
);
Description
Override for customizing the behavior of the
Scen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bf246d539488_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This class is a type of a reactive system.Reactive systems are executed when something within world's context has changedand this update passes system's filter
Signature:
```csharp
public class SpawnSystem : BaseReactiveSystem
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_68c3e8cd6040 | unity_docs | networking | Explain 'Netcode for GameObjects' in Unity. | com.unity.netcode.gameobjects
## Description
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
## Released for Unity
Package version 2.11.0 is released for Unity Editor version 6... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b021c6843a6 | unity_docs | math | What is `Progress.GetCountPerStatus` in Unity? Explain its purpose and usage. | Progress.GetCountPerStatus
Declaration
public static int[]
GetCountPerStatus
();
Returns
int[]
An array that contains the count of progress indicators per status. Each index maps a single status from the
Status
enum.
Description
For each available status, gets the number of progress indicators with that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9938480d9d7 | unity_docs | input | What is `Input.GetAxisRaw` in Unity? Explain its purpose and usage. | Input.GetAxisRaw
Declaration
public static float
GetAxisRaw
(string
axisName
);
Description
Returns the value of the virtual axis identified by
axisName
with no smoothing filtering applied.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_057f7876d92e | unity_docs | scripting | What is `Video.VideoPlayer.isPlaying` in Unity? Explain its purpose and usage. | VideoPlayer.isPlaying
public bool
isPlaying
;
Description
Returns whether the VideoPlayer is currently playing the content.
This variable returns
false
if the video is paused. If you call
VideoPlayer.Play
, it might not always set
isPlaying
to
true
. The
VideoPlayer
must successfully prepare the content... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a0330ab9c79a | github | scripting | Write a Unity C# script called Share Camera | ```csharp
using com.rayneo.xr.extensions;
using System;
using System.Collections;
using UnityEngine;
namespace RayNeo.API
{
public class ShareCamera
{
public static int CameraWidth = 640;
public static int CameraHeight = 480;
private static int CameraFrames = 25;
private static... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_312edc0b6968 | github | scripting | Write a Unity Editor script for FB Composition Layer Depth Test | ```csharp
// SPDX-FileCopyrightText: 2024 Michael Nisbet <me@mikesky.dev>
// SPDX-License-Identifier: MIT
using System;
using System.Runtime.InteropServices;
using UnityEngine.XR.OpenXR.Features;
using UnityEngine.XR.OpenXR;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.XR.OpenXR.Features;
#endif
namespace ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_92b0ed6b4237 | unity_docs | editor | What is `Windows.WebCam.VideoCapture.Dispose` in Unity? Explain its purpose and usage. | VideoCapture.Dispose
Declaration
public void
Dispose
();
Description
You must call Dispose to shutdown the VideoCapture instance and release the native WinRT objects.
If your VideoCapture instance successfully called
VideoCapture.StartVideoModeAsync
, you must make sure that you call
VideoCapture.StopVideoMod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0735d4624f35 | unity_docs | physics | Show me a Unity C# example demonstrating `Scripting.AlwaysLinkAssemblyAttribute`. | bute only instructs UnityLinker to process the assembly. If no code elements match the root marking rules for the assembly, UnityLinker still removes the assembly from the build.
The
[AlwaysLinkAssembly]
attribute can only be defined on the assembly. Declare the attribute in any C# file compiled into the assembly, ou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dd39ffa00301 | unity_docs | animation | In Unity's 'Legacy Animation component', what is 'Properties' and how does it work? | Property Function Animation
The default animation to play when
Play Automatically
is enabled.
Animations
A list of animations that you can access from
scripts
.
Play Automatically
Enable this option to play animation automatically when the game starts.
Animate Physics
Enable this option to have the animation interact w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c0074b4841b0 | unity_docs | scripting | In Unity's 'Call C/C++/C# functions from Unity C# scripts', what is 'Example C++ code that you can use in Unity' and how does it work? | If you use C++ (.cpp) to implement the plug-in, you must declare the functions with C linkage (
extern “C”
) to avoid name mangling issues.
The following code is an example C++ plug-in with simple functions that you can call in your Unity project.
```csharp
#include <stdio.h>
extern "C" void Hello ()
{
printf("Hello,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bab5b8db56eb | unity_docs | rendering | What is `MaterialProperty` in Unity? Explain its purpose and usage. | MaterialProperty
class in
UnityEditor
Description
Describes information and value of a single shader property.
MaterialProperty is used with the
MaterialEditor
when writing custom material editors, or implementing custom
MaterialPropertyDrawer
classes.
Additional resources:
MaterialEditor
,
MaterialProperty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7c9079b2d28b | unity_docs | rendering | Show me a Unity code example for 'Text effects'. | -shadow-offset-y
: Vertical shadow displacement. Positive values move the shadow down, while negative values move it up.
text-shadow-blur-radius
: The blur intensity of the shadow. Higher values result in more blur shadows, while 0 creates a sharp shadow.
text-shadow-color
: The color of the shadow, either as a hex cod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_74f83eac7be5 | unity_docs | physics | In Unity's 'Introduction to 2D', what is '2D graphics' and how does it work? | Graphic objects in 2D are known as
Sprites
. Sprites are standard textures, with special techniques for combining and managing sprite textures for efficiency and convenience during development. Unity provides a built-in
Sprite Editor
to let you extract sprite graphics from a larger image. This enables you to edit many ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_645435100317 | unity_docs | math | What is `Rendering.RayTracingMeshInstanceConfig.enableTriangleCulling` in Unity? Explain its purpose and usage. | RayTracingMeshInstanceConfig.enableTriangleCulling
public bool
enableTriangleCulling
;
Description
Whether front/back face culling for this ray tracing instance is enabled.
The culling takes place when the GPU performs a ray-triangle intersection test. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe6068a0f9d7 | unity_docs | rendering | In Unity's 'Pass information to shader compilers in HLSL', what is 'Limitations' and how does it work? | Unity recognizes
#pragma
directives only in the following contexts:
Unity-specific directives: In.shader
files, or files you include with the
#include_with_pragmas
directive.
Standard HLSL directives: In files you include with the
#include
directive.
Unity ignores
#pragma
directives outside these contexts.
Note:
If a s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3d4bf492c1ac | unity_docs | ui | In Unity's 'Find visual elements with UQuery', what is 'Query by name' and how does it work? | To find elements by their name , use
Query(name: "element-name")
or
Q(name: "element-name")
. You can omit the name as it’s the first argument. For example:
The following example finds a list of elements named
OK
:
```
List<VisualElement> result = root.Query("OK").ToList();
```
The following example uses Query to find ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b353aeda3487 | unity_docs | rendering | In Unity's 'Use video sources', what is 'Reference your file as a URL' and how does it work? | Reference your file as a URL to play files that aren’t bundled with your application. This can be helpful for user-generated content, if your content isn’t under Unity’s direct control, or if you want to avoid storing large video files locally.
URLs can point to files on a local file system, a web server, or your Strea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f18f71ac0f8 | unity_docs | scripting | What is `UIElements.BaseBoolField.InitLabel` in Unity? Explain its purpose and usage. | BaseBoolField.InitLabel
Declaration
protected void
InitLabel
();
Description
Initializes the Label element whenever the
BaseBoolField.text
property changes.
Override this method to modify the Label after its creation.
You must call the base implementation of this method before trying to access to m_Label... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54c944eeb806 | unity_docs | animation | What is `Animations.AnimationHumanStream.SetLookAtBodyWeight` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetLookAtBodyWeight
Declaration
public void
SetLookAtBodyWeight
(float
weight
);
Parameters
Parameter
Description
weight
The LookAt body weight.
Description
Sets the LookAt body weight.
Determines how much the body is involved in the LookAt. Rotates the body transform so the forward v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_527b5fe55658 | unity_docs | rendering | What is `TextureImporter.swizzleR` in Unity? Explain its purpose and usage. | TextureImporter.swizzleR
public
TextureImporterSwizzle
swizzleR
;
Description
Specifies the source for the texture's red color channel data.
By default, values for the imported texture's red channel come from the source image's red channel. To reorder or invert color channels at import time, change this to a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e35ea6028420 | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.limit` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.limit
public
ParticleSystem.MinMaxCurve
limit
;
Description
Maximum velocity curve, when not using one curve per axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0cdf21712e0 | unity_docs | input | Show me a Unity C# example demonstrating `TouchPhase.Ended`. | TouchPhase.Ended
Description
A finger was lifted from the screen. This is the final phase of a touch.
```csharp
//Attach this script to an empty GameObject
//Create some UI Text by going to Create>UI>Text.
//Drag this GameObject into the Text field of your GameObject’s Inspector window.using UnityEngine;
using Syst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b2d8b53c6cab | unity_docs | audio | In Unity's 'Audio Clip Import Settings reference', what is 'Properties' and how does it work? | The following properties are available in the Inspector for your imported audio files:
Property Function Force To Mono
Enable to mix multi-channel audio down to a mono track before packing occurs.
Normalize
Enable to normalize audio during the
Force To Mono
mixing down process.
Load In Background
Enable to ensure Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c5f4b81288c | unity_docs | rendering | Explain '6 Sided Skybox Shader Material Inspector Window reference' in Unity. | For information on how to create a Material that uses this skybox Shader
, as well as details on how to render the skybox in your Scene , see
Using skyboxes
.
## Render pipeline compatibility
Feature
Built-in
Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
6 Sided skybox Yes Yes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a04be43cb04d | unity_docs | editor | Explain 'Unity Editor settings reference' in Unity. | Use the Unity Editor Preferences and
Project Settings
to configure how the Editor and your project behaves.
Preferences are personal settings stored on your local machine. Project Settings are shared settings that define how your project builds and runs, and are typically stored in
version control
for your entire team.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_33b1715f41cf | unity_docs | rendering | In Unity's 'Create a shader variant collection', what is 'View and edit a shader variant collection' and how does it work? | When you select a shader variant collection asset in your project, you can view and edit it in the
Inspector
.
Use the controls to build a list of
Pass types and shader keyword
combinations to load in advance.
You can also configure a shader variant collection asset using the ShaderVariantCollection API. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_021cbe06295a | unity_docs | physics | Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.colliderForce`. | public float
colliderForce
;
Description
How much force is applied to a Collider when hit by particles from this Particle System.
Additional resources:
ParticleSystem.CollisionModule.multiplyColliderForceByParticleSize
,
ParticleSystem.CollisionModule.multiplyColliderForceByParticleSpeed
,
ParticleSystem.Colli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_409e093870e2 | unity_docs | animation | What is `Animations.BoundProperty.operator_ne` in Unity? Explain its purpose and usage. | BoundProperty.operator !=
public static bool
operator !=
(
Animations.BoundProperty
lhs
,
Animations.BoundProperty
rhs
);
Parameters
Parameter
Description
lhs
A BoundProperty object.
rhs
Another BoundProperty object.
Description
BoundProperty objects are not equal if they refer to different propertie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_73a7080f4a5a | unity_docs | rendering | In Unity's 'Introduction to render pipelines', what is 'How a render pipeline works' and how does it work? | A render pipeline follows these steps:
Culling, where the pipeline decides which objects from the scene to display. This usually means it removes objects that are outside the camera view (
frustum culling
) or hidden behind other objects (
occlusion culling
).
Rendering, where the pipeline draws the objects with their ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_518fa50e6808 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingMaterialTest.deniedShaderPasses` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingMaterialTest.deniedShaderPasses
public string[]
deniedShaderPasses
;
Description
An array of Shader Pass names used by
RayTracingAccelerationStructure.CullInstances
to ignore Renderers or individual sub-meshes.
If a Shader contains a Shader Pass from the list then the acceleration str... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6cd0f1d0d80 | unity_docs | scripting | What is `Video.VideoClip.pixelAspectRatioDenominator` in Unity? Explain its purpose and usage. | VideoClip.pixelAspectRatioDenominator
public uint
pixelAspectRatioDenominator
;
Description
Returns the denominator of the pixel aspect ratio (numerator:denominator). (Read Only).
The pixel aspect ratio (for example, 10:11) determines the shape of each pixel. The first number (10) is the numerator and is the wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d59b973b347b | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchExpressionType.Iterable`. | SearchExpressionType.Iterable
Description
Denote an expression that can iterated to yield
SearchItem
. Set: [1, 2, 3], Query String: t:shader and evaluator: count{} are all example of iterables.
```csharp
[SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)]
[SearchExpressionEv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d55f7a26941f | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyPropertyUnmanaged_1` in Unity? Explain its purpose and usage. | HierarchyPropertyUnmanaged<T0>
struct in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Implements interfaces:
IHierarchyProperty<T0>
Description
Provides strongly typed access to unmanaged property data.
Properties
Property
Description
IsCreated
Returns true if the native property i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_177909f8069b | unity_docs | math | What is `UIElements.BaseListView.arraySizeFieldWithHeaderUssClassName` in Unity? Explain its purpose and usage. | BaseListView.arraySizeFieldWithHeaderUssClassName
public static string
arraySizeFieldWithHeaderUssClassName
;
Description
The USS class name for the size field of the ListView when foldout header is enabled.
Unity adds this USS class to the size field element in the ListView when showBoundCollectionSize is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06a8f567c519 | unity_docs | scripting | Give me an overview of the `ParticleSystem` class in Unity. | ParticleSystem
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the Built-in Particle System. Unity's powerful and versatile particle system implementation.
General parameters
The Particle System's general parameters are kept... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_653198c85dba | unity_docs | physics | What is `Physics.defaultSolverIterations` in Unity? Explain its purpose and usage. | Physics.defaultSolverIterations
public static int
defaultSolverIterations
;
Description
The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (default 6). Must be positive.
If you are having trouble with connected Rigidbodies oscillating and behaving erratic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82e88c8499c4 | unity_docs | scripting | What is `Unity.Hierarchy.IHierarchyProperty_1` in Unity? Explain its purpose and usage. | IHierarchyProperty<T0>
interface in
Unity.Hierarchy
Description
An interface that is used to access strongly typed node data.
Properties
Property
Description
IsCreated
Returns true if the native property is valid.
Public Methods
Method
Description
ClearValue
Removes the property value for a Hierar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_66e075a98751 | unity_docs | scripting | Show me a Unity code example for 'EnumFlagsField'. | Field lets users select multiple values from an enumeration that are marked with the Flags attribute.
Note
: To align an EnumFlagsField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create an EnumFlagsField
You can c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0462c9efca0 | unity_docs | editor | What is `VersionControl.VersionControlUtils` in Unity? Explain its purpose and usage. | VersionControlUtils
class in
UnityEditor.VersionControl
Description
Contains version control system specific utility methods.
Static Methods
Method
Description
IsPathVersioned
Allows you to check whether the specified file is tracked by version control. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb9cdc4e7c25 | unity_docs | rendering | What is `GL.LoadPixelMatrix` in Unity? Explain its purpose and usage. | GL.LoadPixelMatrix
Declaration
public static void
LoadPixelMatrix
();
Description
Setup a matrix for pixel-correct rendering.
Loads an orthographic projection into the projection matrix and loads an identity into the
model and view matrices. The projection matrix is such that the X and Y coordinates map directl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a351298de233 | unity_docs | math | Show me a Unity C# example demonstrating `Vector4.ToString`. | tring
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifies culture-specific formatting.
Description
Returns a formatted string for this vector.
Defaults to two digits displayed (format="F2"). For more in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_266d858ae072 | unity_docs | rendering | What is `Camera.RemoveAllCommandBuffers` in Unity? Explain its purpose and usage. | Camera.RemoveAllCommandBuffers
Declaration
public void
RemoveAllCommandBuffers
();
Description
Remove all command buffers set on this camera.
This API is only available with the Built-in renderer.
Additional resources:
CommandBuffer
,
RemoveCommandBuffer
,
RemoveCommandBuffers
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7986338c311 | unity_docs | math | What is `Vector3.sqrMagnitude` in Unity? Explain its purpose and usage. | Vector3.sqrMagnitude
public float
sqrMagnitude
;
Description
Returns the squared length of this vector (Read Only).
The magnitude of a vector
v
is calculated as Mathf.Sqrt(Vector3.Dot(v, v)). However, the
Sqrt calculation is quite complicated and takes longer to execute than the normal arithmetic
operations.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ccc1342bbd0 | unity_docs | ui | Show me a Unity C# example demonstrating `Input.GetKeyDown`. | w projects, use the Input System package. To learn more about input, refer to
Input
.
Call this function from the
Update
function, since the state gets reset each frame.
It will not return true until the user has released the key and pressed it again.
When dealing with input it is recommended to use
Input.GetAxis
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_660b30329190 | unity_docs | scripting | What is `WSA.SecondaryTileData.displayName` in Unity? Explain its purpose and usage. | SecondaryTileData.displayName
public string
displayName
;
Description
Display name for secondary tile.
Required when creating secondary tile, not used when updating.
On Windows 8 this is also used as short name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3af5454c52ef | unity_docs | ui | In Unity's 'Multiple selectors', what is 'Syntax' and how does it work? | A multiple selector consists of multiple simple selector without anything to separate them:
```
selector1selector2 {...}
```
The USS parser can’t parse a multiple selector if it can’t distinguish each selector in the combination.
For example, the following USS rule combines two type selectors:
ListView
, and
Button
.
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7802f41afd9e | unity_docs | editor | What is `EditorGUI.MultiPropertyField` in Unity? Explain its purpose and usage. | EditorGUI.MultiPropertyField
Declaration
public static void
MultiPropertyField
(
Rect
position
,
GUIContent[]
subLabels
,
SerializedProperty
valuesIterator
,
GUIContent
label
);
Declaration
public static void
MultiPropertyField
(
Rect
position
,
GUIContent[]
subLabels
,
SerializedProperty
valuesIt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6deaed23f23 | unity_docs | scripting | What is `UIElements.UxmlEnumeration.Equals` in Unity? Explain its purpose and usage. | UxmlEnumeration.Equals
Declaration
public bool
Equals
(
UIElements.UxmlTypeRestriction
other
);
Parameters
Parameter
Description
other
The object to compare with.
Returns
bool
True if the otheer object is equal to this one.
Description
Indicates whether the current
UxmlEnumeration
object is equal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9cc01781bef2 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.A2R10G10B10_XRSRGBPack32` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.A2R10G10B10_XRSRGBPack32
Description
A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70d42698dc8c | unity_docs | rendering | What are the parameters of `LightTransport.RadeonRaysContext.DestroyBuffer` in Unity? | Description Destroy the buffer with the given ID. ```csharp
using UnityEngine.LightTransport;IDeviceContext ctx = new RadeonRaysContext();
ctx.Initialize();
const int sizeInBytes = 4;
var bufferID = ctx.CreateBuffer(sizeInBytes);
ctx.DestroyBuffer(bufferID);
ctx.Dispose();
``` How to destroy a buffer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3485ec8cce6f | unity_docs | rendering | Show me a Unity code example for 'Toggle shader keywords in the Editor'. | e to use the new name.
Make sure you or Unity declare state for when the keyword is off. For more information, refer to
Branch when all keywords in a set are disabled
.
For example, if you use shader_feature to declare only one keyword, Unity creates the ‘off’ state automatically.
Add an integer
material property
with ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c602ea11a50 | unity_docs | animation | What is `Animator.SetTrigger` in Unity? Explain its purpose and usage. | Animator.SetTrigger
Declaration
public void
SetTrigger
(string
name
);
Declaration
public void
SetTrigger
(int
id
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
Description
Sets the value of the given trigger parameter.
This method allows you to set (i.e. activat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95c2fe0d69ff | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.GetNextAnimatorClipInfo` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.GetNextAnimatorClipInfo
Declaration
public AnimatorClipInfo[]
GetNextAnimatorClipInfo
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
AnimatorClipInfo[]
An array of all the
AnimatorClipInfo
in the next state.
Description
Returns an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34dd486395f2 | unity_docs | scripting | Show me a Unity C# example demonstrating `Actions.ContextMenuUtility`. | ContextMenuUtility
class in
UnityEditor.Actions
Description
Provides methods to add menu items to the Scene view context menu.
```csharp
using UnityEditor;
using UnityEditor.Actions;
using UnityEngine;
// Add a menu item to the Scene View context menu that creates a cube where-ever the mouse clicks.
public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_427d9febf7a6 | unity_docs | rendering | Explain 'Analyze mipmap streaming' in Unity. | The Scene view has a Debug Draw Mode that helps you visualize and debug
mipmap streaming
in your scene. To enable it, follow these steps:
Select
Debug Draw Mode
in the
Scene view Draw Modes and View Options overlays
.
Select
Texture Mipmap Streaming
.
The Debug Draw Mode tints GameObjects the following colours:
Green i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f87c6f5c86b | unity_docs | scripting | What is `Search.SearchUtils.FindQuery` in Unity? Explain its purpose and usage. | SearchUtils.FindQuery
Declaration
public static
Search.ISearchQuery
FindQuery
(string
guid
);
Parameters
Parameter
Description
guid
GUID of the search query.
Returns
ISearchQuery
Search query. Null if the system found no match.
Description
Find a given search query given its GUID. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59ecb803f810 | unity_docs | ui | What is `EditorTools.ToolAttribute.variantGroup` in Unity? Explain its purpose and usage. | ToolAttribute.variantGroup
public Type
variantGroup
;
Description
Tool variants are used to group logically similar tools into a single button in the Tools Overlay.
The variantGroup type acts a key to specify groups of tools that should be considered a group in the UI.
```csharp
using System;
using UnityEditor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_828043bc26ad | unity_docs | scripting | What are the parameters of `EditorGUI.InspectorTitlebar` in Unity? | Returns bool The foldout state selected by the user. Description Makes an inspector-window-like titlebar. The titlebar has a foldout arrow, a help icon, and a settings menu that depends on the type of the object supplied. Inspector titlebar in an Editor Window. ```csharp
using System.Collections;
using System.Collectio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cfaec68b304 | unity_docs | scripting | Give me an overview of the `AudioDistortionFilter` class in Unity. | AudioDistortionFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio Distortion Filter distorts the sound from an
AudioSource
or sounds reaching the
AudioListener
.
Additional resources:
Audio Distortion Filter
information.
Properties
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c71d715674f9 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Afrikaans`. | SystemLanguage.Afrikaans
Description
Afrikaans.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Afrikaans language
if (Application.systemLanguage == SystemLanguage.Afrikaans)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26380769e7b2 | unity_docs | physics | What is `JointMotor2D.motorSpeed` in Unity? Explain its purpose and usage. | JointMotor2D.motorSpeed
public float
motorSpeed
;
Description
The desired speed for the Rigidbody2D to reach as it moves with the joint.
Additional resources:
Rigidbody2D
class,
maxMotorTorque
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b736b61f24c9 | github | scripting | Write a Unity C# UI script for Dropdown Handler | ```csharp
// "Wave SDK
// © 2020 HTC Corporation. All Rights Reserved.
//
// Unless otherwise required by copyright law and practice,
// upon the execution of HTC SDK license agreement,
// HTC grants you access to and use of the Wave SDK(s).
// You shall fully comply with all of HTC’s SDK license agreement terms and
/... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_e1008577d8fe | unity_docs | ui | What is `TextAlignment` in Unity? Explain its purpose and usage. | TextAlignment
enumeration
Description
How multiline text should be aligned.
This is used by the
TextMesh.alignment
property.
Properties
Property
Description
Left
Text lines are aligned on the left side.
Center
Text lines are centered.
Right
Text lines are aligned on the right side. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b825457afec2 | unity_docs | xr | Show me a Unity C# example demonstrating `Networking.UnityWebRequest.UnEscapeURL`. | use.
Description
Converts URL-friendly escape sequences back to normal text.
Certain text characters have special meanings when present in URLs. If you need to include those characters in URL parameters then you must represent them with escape sequences. This function takes a string containing these escape sequences... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9fbc2e0f6ef | unity_docs | ui | What is `UIElements.VisualElement.layout` in Unity? Explain its purpose and usage. | VisualElement.layout
public
Rect
layout
;
Description
The position and size of the VisualElement relative to its parent, as computed by the layout system. (Read Only)
Before reading from this property, add it to a panel and wait for one frame to ensure that the element layout is computed.
After the layou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54a0171c3577 | unity_docs | rendering | What is `ParticleSystemRenderer` in Unity? Explain its purpose and usage. | ParticleSystemRenderer
class in
UnityEngine
/
Inherits from:
Renderer
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Use this class to render particles on to the screen.
Properties
Property
Description
activeTrailVertexStreamsCount
The number of currently active custom trail vertex streams.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4923783cb76e | github | scripting | Write a Unity C# MonoBehaviour script called Base Behaviour | ```csharp
using System;
using UnityEngine;
namespace CoreLibrary
{
/// <summary>
/// Author: Cameron Reuschel
/// <br/><br/>
/// Base class for all behaviours that depend on CoreLibrary utilities.
/// Adds no additional overhead compared to extending from MonoBehaviour directly.
/// </summary>
publi... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_6bf5c9dd0e45 | unity_docs | scripting | Show me a Unity C# example demonstrating `Pool.ObjectPool_1.ctor`. | axSize
The maximum number of object instances that the pool can hold. The pool can expand from its starting
defaultCapacity
up to
maxSize
and no further. When the pool reaches the
maxSize
then any further instances returned to the pool are ignored and can be garbage collected. Use this to prevent the pool growin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6e49caef4d6f | unity_docs | rendering | Show me a Unity code example for 'Create a surface shader in the Built-In Render Pipeline'. | he SubShader block in your shader code, not the Pass block. Unity automatically creates multiple passes when it compiles the
surface shader
.
Add a
#pragma surface [surfaceFunction] [lightModel]
directive.
Surface shaders aren’t compatible with HLSLPROGRAM blocks, but you can use HLSL inside a CGPROGRAM block. For more... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a503686d9375 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchProvider.onDisable`. | SearchProvider.onDisable
public
Unity.Android.Gradle.Manifest.Action
onDisable
;
Description
Called when the SearchWindow is closed. Allows the search provider to release cached resources.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dabae8405cb7 | github | scripting | Write a Unity C# script called State Switcher | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UIStateSwitcher
{
public class StateSwitcher : SwitchableElement
{
[SerializeField] private List<string> states = new List<string>();
[SerializeField] private List<SwitchableElement> ... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_4e802bf0428e | unity_docs | scripting | In Unity's 'Serialization best practices', what is 'Organizing your data' and how does it work? | You can organize your data as follows to ensure optimal use of Unity’s serialization:
Aim to have Unity serialize the smallest possible set of data. The purpose of this isn’t to save space on your computer’s hard drive, but to make sure that you can maintain backwards compatibility with previous versions of the project... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e4560661c52 | unity_docs | rendering | What is `MaterialPropertyBlock.HasFloat` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.HasFloat
Declaration
public bool
HasFloat
(string
name
);
Declaration
public bool
HasFloat
(int
nameID
);
Parameters
Parameter
Description
name
The name of the property.
nameID
The name ID of the property. Use
Shader.PropertyToID
to get this ID.
Returns
bool
Returns true if... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9508c12a50d1 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetBufferData` in Unity? Explain its purpose and usage. | CommandBuffer.SetBufferData
Declaration
public void
SetBufferData
(
ComputeBuffer
buffer
,
Array
data
);
Declaration
public void
SetBufferData
(
ComputeBuffer
buffer
,
List<T>
data
);
Declaration
public void
SetBufferData
(
ComputeBuffer
buffer
,
NativeArray<T>
data
);
Declaration
public void
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fb7ba39a2ae | unity_docs | networking | What is `Networking.DownloadHandlerFile.ctor` in Unity? Explain its purpose and usage. | DownloadHandlerFile Constructor
Declaration
public
DownloadHandlerFile
(string
path
);
Declaration
public
DownloadHandlerFile
(string
path
,
bool
append
);
Parameters
Parameter
Description
path
Path to file to be written.
append
When true, appends data to the given file instead of overwriting.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2a7546c6a584 | unity_docs | audio | In Unity's 'Supported codecs for transparent videos (per-pixel alpha)', what is 'WebM with VP8' and how does it work? | A WebM file that uses the VP8 video codec stores alpha information natively. Most Unity-supported platforms can read transparent videos in this format.
Unity usually only supports the VP8 video codec and Vorbis audio codec for WebM videos.
If your VP8 video has another audio codec, the audio might not be audible, and U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb515362d13b | unity_docs | scripting | What is `UIElements.TransitionEventBase_1.GetPooled` in Unity? Explain its purpose and usage. | TransitionEventBase<T0>.GetPooled
Declaration
public static T
GetPooled
(
UIElements.StylePropertyName
stylePropertyName
,
double
elapsedTime
);
Parameters
Parameter
Description
stylePropertyName
The name of the style property.
elapsedTime
The elapsed time.
Returns
T
An initialized transition event.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_11 | github | scripting | What does `ClearSceneDirtiness` do in this Unity script? Explain its purpose and signature. | Call to Unity internal method that clears unsaved changes from the scene
Signature:
```csharp
private static void ClearSceneDirtiness(Scene scene)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_966dc2efd37c | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.B8G8R8A8_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.B8G8R8A8_UNorm
Description
A four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in by... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Loads .ply, .spz, .sog, and .spx Gaussian Splat files at runtime,creating a GaussianSplatAsset in memory and assigning it to a GaussianSplatRenderer.Uses Float32 quality (no chunking) for maximum simplicity.
Signature:
```csharp
public class RuntimeSplatLoader : MonoBehaviour
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_2dae4b21cded | unity_docs | physics | What is `LowLevelPhysics.GeometryHolder.Create` in Unity? Explain its purpose and usage. | GeometryHolder.Create
Declaration
public static
LowLevelPhysics.GeometryHolder
Create
(T
geometry
);
Parameters
Parameter
Description
geometry
The geometry to store in this GeometryHolder.
Returns
GeometryHolder
Returns the GeometryHolder object with the geometric shape stored inside.
Description
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82550b16ffa4 | unity_docs | editor | What is `SceneManagement.EditorSceneManager.ClosePreviewScene` in Unity? Explain its purpose and usage. | EditorSceneManager.ClosePreviewScene
Declaration
public static bool
ClosePreviewScene
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The preview Scene to close.
Returns
bool
True if the Scene was successfully closed.
Description
Closes a preview Scene created by
NewPreviewS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a645a8938c70 | unity_docs | scripting | What is `AI.NavMesh.GetSettingsByIndex` in Unity? Explain its purpose and usage. | NavMesh.GetSettingsByIndex
Declaration
public static
AI.NavMeshBuildSettings
GetSettingsByIndex
(int
index
);
Parameters
Parameter
Description
index
The index to retrieve from.
Returns
NavMeshBuildSettings
The found settings.
Description
Returns an existing entry of NavMesh build settings by its or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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