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local_sr_94e130838676
unity_docs
rendering
What is `Shader.GetGlobalTexture` in Unity? Explain its purpose and usage.
Shader.GetGlobalTexture Declaration public static Texture GetGlobalTexture (string name ); Declaration public static Texture GetGlobalTexture (int nameID ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The name of the property. Desc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7ef9a0cbf19c
unity_docs
physics
What is `IMGUI.Controls.JointAngularLimitHandle.angleHandleSizeFunction` in Unity? Explain its purpose and usage.
JointAngularLimitHandle.angleHandleSizeFunction public Handles.SizeFunction angleHandleSizeFunction ; Description The SizeFunction to specify how large the angle control handle should be. Defaults to ArcHandle.DefaultAngleHandleSizeFunction for new instances of JointAngularLimitHandle . The angle handle ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1d1d63b3f19b
unity_docs
math
What is `Pose.operator_eq` in Unity? Explain its purpose and usage.
Pose.operator == public static bool operator == ( Pose a , Pose b ); Description Returns true if two poses are equal. The equals operator returns true if two Poses are equivalent. Equivalent in this sense is determined by calling into the Equal operators of the internal Quaternion and Vector members of the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1bb7dc4c6ccd
unity_docs
rendering
What is `Rendering.ReflectionProbeBlendInfo` in Unity? Explain its purpose and usage.
ReflectionProbeBlendInfo struct in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description ReflectionProbeBlendInfo contains information required for blending probes. Additional resources: Renderer.reflectionProbeUsage . Properties Property Description probe Reflection Probe used in blen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f58778dac66
unity_docs
scripting
What is `ParticleSystem.CustomDataModule.SetMode` in Unity? Explain its purpose and usage.
ParticleSystem.CustomDataModule.SetMode Declaration public void SetMode ( ParticleSystemCustomData stream , ParticleSystemCustomDataMode mode ); Parameters Parameter Description stream The name of the custom data stream to enable data generation on. mode The type of data to generate. Description Cho...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5eafc4f14cdc
unity_docs
rendering
In Unity's 'Single-pass instanced rendering and custom shaders', what is 'Update the vertex input attributes struct' and how does it work?
Add the UNITY_VERTEX_INPUT_INSTANCE_ID macro to the appdata struct. Example: ``` struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID //Insert }; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7fc167d5d34d_doc_3
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Call before auto create instances,you can reset all 's makes them re-order or auto instantiate.Set this event in method.See also:,, Signature: ```csharp public static event Func<IEnumerable<TypeInfo>, IEnumerable<TypeInfo>> ResetTypeInfosCallback; ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_1591870af8d4
unity_docs
physics
What is `PhysicsVisualizationSettings.SetShowCollisionLayerMask` in Unity? Explain its purpose and usage.
PhysicsVisualizationSettings.SetShowCollisionLayerMask Declaration public static void SetShowCollisionLayerMask (int mask ); Description Should the mask representing the layers be considered by the display filter. Additional resources: LayerMask .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_badf952447c4
unity_docs
physics
Show me a Unity C# example demonstrating `ShaderKeywordFilter.SelectIfAttribute`.
SelectIfAttribute class in UnityEditor.ShaderKeywordFilter / Inherits from: ShaderKeywordFilter.FilterAttribute Description Include only the specified shader keywords in the build if the data field matches the condition. If the data field under SelectIf matches the value of condition , Unity includes only k...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb41e6cbab6b
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.Layout` in Unity? Explain its purpose and usage.
Layout class in Unity.Android.Gradle.Manifest / Inherits from: Unity.Android.Gradle.Manifest.BaseElement Description The C# definition of the <layout> Android Manifest element. For more information about the element, see Android's documentation: Layout element Properties Property Description Attributes...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f4b08b7f4c6e
unity_docs
ui
In Unity's 'Install a UPM package from a Git URL', what is 'Procedure' and how does it work?
To install a UPM package from a Git URL: Open the Package Manager window , if it’s not already open. Open the Add ( + ) menu in the Package Manager’s toolbar . The options for installing packages appear. Install package from git URL button Select Install package from git URL from the install menu. A text box and an Ins...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad8cd9ec6369
unity_docs
physics
What is `Scripting.ManagedDebugger` in Unity? Explain its purpose and usage.
ManagedDebugger class in UnityEditor.Scripting Description Representation of managed debugger in UnityEditor. Static Properties Property Description isAttached Returns true if there is a managed debugger attached to the UnityEditor, or false if there is not. isEnabled Returns true if managed debugger is enabl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f1c0a4fc0b2b
unity_docs
input
What is `XR.InputFeatureUsage_1` in Unity? Explain its purpose and usage.
InputFeatureUsage<T0> struct in UnityEngine.XR / Implemented in: UnityEngine.XRModule Description Defines a generic usage that maps to an input feature on a device. Properties Property Description name The string name of this usage feature; used internally to map to an input feature on a device. Constructor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ae1d9991035
unity_docs
physics
What is `Rigidbody2D.AddForce` in Unity? Explain its purpose and usage.
Rigidbody2D.AddForce Declaration public void AddForce ( Vector2 force , ForceMode2D mode = ForceMode2D.Force); Parameters Parameter Description force Components of the force in the X and Y axes. mode The method used to apply the specified force. Description Apply a force to the rigidbody. The force...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6f7b6ebcec43
unity_docs
rendering
What is `LightTransport.PostProcessing.RadeonRaysProbePostProcessor` in Unity? Explain its purpose and usage.
RadeonRaysProbePostProcessor class in UnityEngine.LightTransport.PostProcessing Implements interfaces: IProbePostProcessor Description RadeonRaysProbePostProcessor is a post processor for light probes. It provides common operations for light probes encoded as SphericalHarmonicsL2 . Operations include radiance to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4a3808d90881
unity_docs
editor
What is `Search.PropertyDatabase.GetView` in Unity? Explain its purpose and usage.
PropertyDatabase.GetView Declaration public Search.IPropertyDatabaseView GetView (bool delayedSync ); Parameters Parameter Description delayedSync Boolean indicating if the sync between views should only happen when the view is disposed, or for every operation. Returns IPropertyDatabaseView The Proper...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_26664fac45b7
unity_docs
rendering
What are the parameters of `ParticleSystem.SetCustomParticleData` in Unity?
Description Set a stream of custom per-particle data. Note that if you enable the Custom Data module, it writes into the particle data buffer during the Particle System update. If you want to provide your own data using this function, disable the Custom Data module. However, if you want to modify the data that the Cust...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9343dd34361d
unity_docs
scripting
What is `Color32.ToString` in Unity? Explain its purpose and usage.
Color32.ToString Declaration public string ToString (); Declaration public string ToString (string format ); Declaration public string ToString (string format , IFormatProvider formatProvider ); Parameters Parameter Description format A numeric format string. formatProvider An object that specifi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_55093f68d124
unity_docs
rendering
What is `RenderTexture` in Unity? Explain its purpose and usage.
RenderTexture class in UnityEngine / Inherits from: Texture / Implemented in: UnityEngine.CoreModule Description Render textures are textures that can be rendered to. They can be used to implement image based rendering effects, dynamic shadows, projectors, reflections or surveillance cameras. One typical usa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0d67f393197c
unity_docs
rendering
What is `UserAuthorization` in Unity? Explain its purpose and usage.
UserAuthorization enumeration Description Use this enum to request permission from the user’s device for access to system features. To request permission, pass this as a parameter to Application.RequestUserAuthorization . Note : The Microphone API is not available for the Web platform. ```csharp // This script ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_160bc988a813
unity_docs
scripting
What is `UIElements.SortColumnDescription.ctor` in Unity? Explain its purpose and usage.
SortColumnDescription Constructor Declaration public SortColumnDescription (); Description Default constructor. Declaration public SortColumnDescription (int columnIndex , UIElements.SortDirection direction ); Parameters Parameter Description columnIndex The column index for this sort description...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e171a31bf0c6
github
scripting
Write a Unity C# MonoBehaviour script called Result Process Installer
```csharp using UnityEngine; using VContainer; namespace AntiMonoBehaviour.Processes.Installers { [CreateAssetMenu(fileName = "ResultProcessInstaller", menuName = "AntiMonoBehaviour/ResultProcessInstaller", order = 3)] public class ResultProcessInstaller : ProcessInstallerBase<ResultProcess>, IResultP...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_62edc102b53b
unity_docs
scripting
What is `Search.SearchContext.AddSearchQueryErrors` in Unity? Explain its purpose and usage.
SearchContext.AddSearchQueryErrors Declaration public void AddSearchQueryErrors (IEnumerable<SearchQueryError> errors ); Parameters Parameter Description errors The new errors. Description Adds new query errors on this context.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1b8124343d2d
unity_docs
rendering
Explain 'Post Processing' in Unity.
com.unity.postprocessing ## Description The post-processing stack (v2) comes with a collection of effects and image filters you can apply to your cameras to improve the visuals of your games. ## Released for Unity Package version 3.5.4 is released for Unity Editor version 6000.0.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2de0b15b8a4c
unity_docs
editor
What is `EditorWindow.focusedWindow` in Unity? Explain its purpose and usage.
EditorWindow.focusedWindow public static EditorWindow focusedWindow ; Description The EditorWindow which currently has keyboard focus. (Read Only) focusedWindow can be null if no window has focus. Additional resources: mouseOverWindow , Focus . Focus other windows with a mouse click. ```csharp using Unit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_60ac7f0eb834
unity_docs
scripting
Show me a Unity C# example demonstrating `MonoBehaviour.Reset`.
alled when you select Reset in the Inspector's context menu or when you add a component for the first time, either by dragging and dropping in the Inspector or by calling GameObject.AddComponent from an Editor script. Reset is most commonly used to give good default values in the Inspector. Note : Reset is only c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4d5bfcfa4e57
unity_docs
editor
Explain 'Get started' in Unity.
Understand the workflows to get started installing the Unity Editor, and creating your first project. Topic Description Get started with Unity Understand the core Unity workflows and Editor concepts. Installation and licensing Install the Unity Editor and activate and manage Unity licenses. Unity for first-time users L...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_75d5583087a7
unity_docs
physics
What is `PhysicsScene2D.OverlapCapsule` in Unity? Explain its purpose and usage.
PhysicsScene2D.OverlapCapsule Declaration public Collider2D OverlapCapsule ( Vector2 point , Vector2 size , CapsuleDirection2D direction , float angle , int layerMask = Physics2D.DefaultRaycastLayers); Declaration public Collider2D OverlapCapsule ( Vector2 point , Vector2 size , CapsuleDirec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c3349ef6cdec
unity_docs
rendering
Explain 'Introduction to writing shaders in code' in Unity.
How you write custom shaders in Unity depends on the render pipeline you use: For guidance and examples for the Built-in Render Pipeline, see Example shaders for the Built-in Render Pipeline . For guidance and examples for the the Universal Render Pipeline (URP), see URP: Writing custom shaders . It is not recommended ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb508bb9b3ea
unity_docs
rendering
What is `TextureImporterRGBMMode.Encoded` in Unity? Explain its purpose and usage.
TextureImporterRGBMMode.Encoded Description Source texture is already RGBM encoded in TextureImporter . Use this setting on textures where the texture file already contains RGBM-encoded data. This is useful to make editor display proper texture previews. Additional resources: TextureImporterSettings.rgbm.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_399e2eba7724
unity_docs
scripting
What is `Build.Content.ObjectIdentifier.Equals` in Unity? Explain its purpose and usage.
ObjectIdentifier.Equals Declaration public bool Equals (object obj ); Parameters Parameter Description obj The object to check equality with. Returns bool Returns true if all fields are equal. Description Returns true if the objects are equal. Internal use only. See ObjectIdentifier .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0eab0a575f6d
unity_docs
scripting
What is `EditorUserBuildSettings` in Unity? Explain its purpose and usage.
EditorUserBuildSettings class in UnityEditor / Inherits from: Object Description User build settings for the Editor Additional resources: EditorBuildSettings . Static Properties Property Description activeBuildTarget The currently active build target. activeScriptCompilationDefines DEFINE directives for t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_011ff71cb044
unity_docs
rendering
In Unity's 'Using Web templates', what is 'Built-in templates' and how does it work?
By default, the Web Template setting has the following options: Default : A white page with a loading bar on a grey canvas. Minimal : A minimal Web template that includes the necessary boilerplate code to run the Web content. PWA: A Progressive Web App including a web manifest file and service worker code. These built-...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_51fe11add27e
unity_docs
scripting
Explain 'Enter Play mode with scene reload disabled' in Unity.
Scene reload on entering Play mode is enabled by default. This means that when you enter Play mode, Unity destroys all existing scene GameObjects and reloads the scene from disk. As your project gets more complex, the time between pressing the Play button and the scene fully loading in the Editor increases. When you di...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f4f9ac28ac59
unity_docs
scripting
What is `Search.SearchExpression.Check` in Unity? Explain its purpose and usage.
SearchExpression.Check Declaration public static bool Check ( Search.SearchExpression e , Search.SearchExpressionContext c ); Parameters Parameter Description e SearchExpression to test. c Execute context of the expression. Returns bool Returns true if the SearchExpression yields more than one item...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8474700fc77b
unity_docs
rendering
Show me a Unity C# example demonstrating `GUI.depth`.
you have different scripts running simultaneously. GUI elements drawn with lower depth values will appear on top of elements with higher values (ie, you can think of the depth as "distance" from the camera). Note: To see this example working, you will need to create 2 scripts. Remember to name the scripts with the same...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f04cb2c9267
unity_docs
scripting
What is `GraphicsBuffer.Target.CopySource` in Unity? Explain its purpose and usage.
GraphicsBuffer.Target.CopySource Description GraphicsBuffer can be used as a source for CopyBuffer. The source buffer for Graphics.CopyBuffer or CommandBuffer.CopyBuffer must have CopySource target set. This target is most often combined with other target flags. ```csharp using UnityEngine;public class Examp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8a25ae7b4b32
unity_docs
scripting
What is `Unity.Android.Gradle.Dependencies.AddDependencyImplementationGroup` in Unity? Explain its purpose and usage.
Dependencies.AddDependencyImplementationGroup Declaration public Unity.Android.Gradle.Element AddDependencyImplementationGroup (string nameSpace , string name , string version ); Parameters Parameter Description nameSpace Library dependency namespace. name Library dependency name. version Library dep...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a632a0cb215f
unity_docs
scripting
What is `Profiling.HierarchyFrameDataView.GetItemMetadataCount` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.GetItemMetadataCount Declaration public int GetItemMetadataCount (int id ); Parameters Parameter Description id Hierarchy item identifier. Returns int Metadata count. Description Returns metadata count associated with hierarchy item. Additional resources: HierarchyFrameDataVi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fb0655bdd822
unity_docs
scripting
What is `ShortcutManagement.IShortcutManager.RebindShortcut` in Unity? Explain its purpose and usage.
IShortcutManager.RebindShortcut Declaration public void RebindShortcut (string shortcutId , ShortcutManagement.ShortcutBinding binding ); Parameters Parameter Description shortcutId ID of shortcut to rebind. binding New binding of shortcut. Description Rebinds the shortcut for the given shortcut ID to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ad84be47929
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.Memory.MemorySnapshotMetadata.Description`.
MemorySnapshotMetadata.Description public string Description ; Description User defined metadata that provides a description for the memory snapshot. This propery provides a free form text input method to extend the memory snapshot with extra information such as the context in which the snapshot was taken. ```...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_974d1a117c91
unity_docs
physics
What is `LowLevelPhysics.ImmediatePhysics` in Unity? Explain its purpose and usage.
ImmediatePhysics class in UnityEngine.LowLevelPhysics / Implemented in: UnityEngine.PhysicsModule Description This class contains methods to run the immediate simulation steps. Static Methods Method Description GenerateContacts Generates the contact points for all the given pairs of shapes. Stores the result...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5417001e3487
unity_docs
rendering
Show me a Unity C# example demonstrating `LineRenderer.loop`.
LineRenderer.loop public bool loop ; Description Connect the start and end positions of the line together to form a continuous loop. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoBehaviour { private LineRenderer lr; void Start() ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5102fdcab943
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.hyperLinkClicked`.
orGUI.hyperLinkClicked Parameters Parameter Description value The first parameter of type EditorWindow corresponds to the window that contains the text that was clicked. The second parameter of type HyperLinkClickedEventArgs contains the hyperlink data. Description Event used to react on clicks on a text hy...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e04fbf2b3dbc
unity_docs
editor
What is `Build.Player.PlayerBuildInterface` in Unity? Explain its purpose and usage.
PlayerBuildInterface class in UnityEditor.Build.Player Description Low level interface for building scripts for Unity. Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b0f4c1796fb2
unity_docs
scripting
Give me an overview of the `iOSAppInBackgroundBehavior` class in Unity.
iOSAppInBackgroundBehavior enumeration Description Application behavior when entering background. Properties Property Description Custom Custom background behavior, see iOSBackgroundMode for specific background modes. Suspend Application should suspend execution when entering background.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4450caff1043
unity_docs
rendering
What is `AdditionalCanvasShaderChannels` in Unity? Explain its purpose and usage.
AdditionalCanvasShaderChannels enumeration Description Enum mask of possible shader channel properties that can also be included when the Canvas mesh is created. Properties Property Description None No additional shader parameters are needed. TexCoord1 Include UV1 on the mesh vertices. TexCoord2 Include UV2...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_944fe14ea9c3
unity_docs
rendering
Explain 'Introduction to textures' in Unity.
Normally, the mesh geometry of an object only gives a rough approximation of the shape while most of the fine detail is supplied by Textures . A texture is just a standard bitmap image that is applied over the mesh surface. You can think of a texture image as though it were printed on a rubber sheet that is stretched a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f81a9c82bf59
unity_docs
scripting
What is `JointDrive.positionDamper` in Unity? Explain its purpose and usage.
JointDrive.positionDamper public float positionDamper ; Description Resistance strength against the Position Spring. Only used if mode includes Position. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Create a JointDrive, configure it and assign the JointDrive to // the zDrive element...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7287c5d260e6
unity_docs
rendering
What is `Rendering.CommandBuffer.SetRayTracingConstantBufferParam` in Unity? Explain its purpose and usage.
CommandBuffer.SetRayTracingConstantBufferParam Declaration public void SetRayTracingConstantBufferParam ( Rendering.RayTracingShader rayTracingShader , int nameID , ComputeBuffer buffer , int offset , int size ); Declaration public void SetRayTracingConstantBufferParam ( Rendering.RayTracingShader rayT...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f70eca63a23f
unity_docs
physics
What is `Toolbars.EditorToolbarDropdown.ctor` in Unity? Explain its purpose and usage.
EditorToolbarDropdown Constructor Declaration public EditorToolbarDropdown (); Declaration public EditorToolbarDropdown ( Unity.Android.Gradle.Manifest.Action clickEvent ); Declaration public EditorToolbarDropdown (string text , Unity.Android.Gradle.Manifest.Action clickEvent ); Declaration public ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_efff68057ab4
unity_docs
rendering
What is `Rendering.RayTracingInstanceCullingFlags.EnableSphereCulling` in Unity? Explain its purpose and usage.
RayTracingInstanceCullingFlags.EnableSphereCulling Description Causes RayTracingAccelerationStructure.CullInstances to perform sphere culling. The sphere is defined by RayTracingInstanceCullingConfig.sphereCenter and RayTracingInstanceCullingConfig.sphereRadius values. A Renderer in the Scene is accepted to t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a2d6368445e4
unity_docs
editor
Explain 'Use C# code to enable optimization settings' in Unity.
You can use code to enable some optimizations recommended in Optimize your Web build . If you use code to configure these settings it can save you time having to manually set each of them individually. Note : This script only works in the Unity Editor, not in builds. ## Create a C# script to optimize your Web build T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_144b11c745d4
unity_docs
rendering
What is `Rendering.PassType.Meta` in Unity? Explain its purpose and usage.
PassType.Meta Description Shader pass used to generate the albedo and emissive values used as input to lightmapping. Baked and Enlighten Realtime Global Illumination use this pass to get information about the shader emission and albedo properties. Surface shaders generate this pass automatically, in a similar way t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_14ae633bfad9
unity_docs
performance
What is `Jobs.TransformAccessArray.RemoveAtSwapBack` in Unity? Explain its purpose and usage.
TransformAccessArray.RemoveAtSwapBack Declaration public void RemoveAtSwapBack (int index ); Parameters Parameter Description index Index. Description Removes an item at index. Swaps the transform at index with the last transform in the array and makes the array length one item shorter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_63bbdb73da55
unity_docs
editor
Show me a Unity C# example demonstrating `Search.SearchIndexer.IsReady`.
SearchIndexer.IsReady Declaration public bool IsReady (); Returns bool Returns true if the index is ready for search. Description Indicates if the index is fully built, up to date, and ready for search. ```csharp using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; static cl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee509f922042
unity_docs
scripting
What are the parameters of `AssetPostprocessor.OnPostprocessGameObjectWithAnimatedUserProperties` in Unity?
Description Called when the animation curves for a custom property of type float are finished importing. Called for every GameObject with an animated custom property of type float . Each animated property has an animation curve that is represented by an EditorCurveBinding . This lets you dynamically add components to a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5893dad9a278
unity_docs
math
What is `TerrainData.OverrideMinMaxPatchHeights` in Unity? Explain its purpose and usage.
TerrainData.OverrideMinMaxPatchHeights Declaration public void OverrideMinMaxPatchHeights (PatchExtents[] minMaxHeights ); Parameters Parameter Description minMaxHeights Array of minimum and maximum terrain patch height values. Description Override the minimum and maximum patch heights for every renderable...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_133fa67080bb
unity_docs
scripting
What is `Unity.Properties.PropertyContainer.TryAccept` in Unity? Explain its purpose and usage.
PropertyContainer.TryAccept Declaration public static bool TryAccept ( Unity.Properties.IPropertyBagVisitor visitor , ref TContainer container , Unity.Properties.VisitParameters parameters ); Parameters Parameter Description visitor The visitor. container The container to visit. parameters The visit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff69598c22ec
unity_docs
physics
Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.GetShapeVertex`.
f vertex specified by PhysicsShape2D.vertexCount . NOTE : When accessing multiple vertices, it is more efficient to do one of the following: Get all the shape vertices using GetShapeVertices Get all the shape group vertices using GetShapeData Create the PhysicsShapeGroup2D with explicit shapes and vertices lis...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d6fc165e94ef
unity_docs
editor
What is `EditorJsonUtility` in Unity? Explain its purpose and usage.
EditorJsonUtility class in UnityEditor Description Utility functions for working with JSON data and engine objects. Additional resources: JsonUtility Static Methods Method Description FromJsonOverwrite Overwrite data in an object by reading from its JSON representation. ToJson Generate a JSON representation...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c5002c317b95
unity_docs
rendering
Show me a Unity C# example demonstrating `Experimental.Rendering.DefaultFormat`.
DefaultFormat enumeration Description Use a default format to create either Textures or RenderTextures from scripts based on platform specific capability. ```csharp using UnityEngine; using UnityEngine.Experimental.Rendering; using System.Collections;public class ExampleClass : MonoBehaviour { void Start() { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5d7fbfd74657
unity_docs
scripting
What is `Unity.Properties.IPropertyBag` in Unity? Explain its purpose and usage.
IPropertyBag interface in Unity.Properties Description Base untyped interface for implementing property bags. Public Methods Method Description Accept Call this method to invoke ITypeVisitor.Visit_1 with the strongly typed container type.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6eace3ef0fdd
unity_docs
editor
Explain 'Embedded Linux' in Unity.
Embedded Linux is a compact version of Linux designed to use for embedded devices and appliances. It provides features and services that support building applications suited for embedded systems. Use this section to familiarize yourself with setting up the Unity Editor for Embedded Linux. For information on distributio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ab27533bc0ca
unity_docs
math
What is `Rect.NormalizedToPoint` in Unity? Explain its purpose and usage.
Rect.NormalizedToPoint Declaration public static Vector2 NormalizedToPoint ( Rect rectangle , Vector2 normalizedRectCoordinates ); Parameters Parameter Description rectangle Rectangle to get a point inside. normalizedRectCoordinates Normalized coordinates to get a point for. Description Returns a p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5338100c7ad
unity_docs
editor
What is `Build.Content.ExternalFileReference.type` in Unity? Explain its purpose and usage.
ExternalFileReference.type public int type ; Description The lookup resolution index for the GUID field in the editor. This is used in conjunction with the GUID internally and should not be modified.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_604d7e0c1436
unity_docs
scripting
What is `UIElements.ScrollView.verticalScroller` in Unity? Explain its purpose and usage.
ScrollView.verticalScroller public UIElements.Scroller verticalScroller ; Description Gets the vertical scrollbar for the scroll view. The verticalScroller property provides access to the vertical scrollbar of the ScrollView . You can use it to control or monitor vertical scrolling, such as setting th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9dea44d1b42e
unity_docs
scripting
What is `Progress.GetEndDateTime` in Unity? Explain its purpose and usage.
Progress.GetEndDateTime Declaration public static long GetEndDateTime (int id ); Parameters Parameter Description id The progress indicator's unique ID. Returns long The progress indicator's end timestamp. Description Gets the timestamp of when the progress indicator ended.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee7c232a5140
unity_docs
math
What is `Gizmos.DrawFrustum` in Unity? Explain its purpose and usage.
Gizmos.DrawFrustum Declaration public static void DrawFrustum ( Vector3 center , float fov , float maxRange , float minRange , float aspect ); Parameters Parameter Description center The apex of the truncated pyramid. fov Vertical field of view (ie, the angle at the apex in degrees). maxRange Distan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ef3519ab08f1
unity_docs
editor
Show me a Unity C# example demonstrating `Search.IQueryEngineFilter.metaInfo`.
ic IReadOnlyDictionary<string,string> metaInfo ; Description Additional information specific to the filter. You can add and remove any additional information on a filter at any given time. This information is not used by the QueryEngine and does not affect the filtering in any way. Use to provide a way to store...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bf626d7ce950
unity_docs
rendering
Show me a Unity C# example demonstrating `LightTransport.RadeonRaysContext.DestroyBuffer`.
RadeonRaysContext.DestroyBuffer Declaration public void DestroyBuffer ( LightTransport.BufferID id ); Parameters Parameter Description id ID of the buffer to destroy. Description Destroy the buffer with the given ID. ```csharp using UnityEngine.LightTransport;IDeviceContext ctx = new RadeonRaysContext();...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59c9e7bc6b88
unity_docs
animation
What are the parameters of `Animations.AnimatorController.parameters` in Unity?
It's important to note that the AnimatorControllerParameters are returned as a copy. The array should be set back into the property when changed. ```csharp using UnityEngine; using UnityEditor;class ControllerModifier { UnityEditor.Animations.AnimatorController controller; public void ModifyParameters(int parame...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5889dae52d9f
unity_docs
rendering
What is `TransparencySortMode.CustomAxis` in Unity? Explain its purpose and usage.
TransparencySortMode.CustomAxis Description Sort objects based on distance along a custom axis. Transparent objects are sorted based on distance along a custom axis. For example, you could specify this mode and the axis to be (0.0f, 1.0f, 0.0f). This will effectively make renderers sorted to the back as they go up ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f52f6c451d12
unity_docs
scripting
What is `ObjectChangeEventStream.GetCreateGameObjectHierarchyEvent` in Unity? Explain its purpose and usage.
ObjectChangeEventStream.GetCreateGameObjectHierarchyEvent Declaration public void GetCreateGameObjectHierarchyEvent (int eventIdx , out CreateGameObjectHierarchyEventArgs data ); Parameters Parameter Description eventIdx The index of the event to get the data for. data The data associated with the event...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d4c3d777a4ed
unity_docs
rendering
What are the parameters of `AssetDatabase.WriteImportSettingsIfDirty` in Unity?
Returns bool Returns true if the operation was successful. Description Writes the import settings to disk. This method writes unsaved settings to disk, which results in the reimport of any assets that depend on these settings. ```csharp using UnityEngine; using UnityEditor; public class AssetDatabaseExamples : MonoBeha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_83980b5de48b
github
scripting
Write a Unity C# script called Character Asset
```csharp using System; using UnityEngine; [CreateAssetMenu(menuName = MENU_PATH + MENU_NAME, fileName = FILE_NAME)] class CharacterAsset : DataAsset { public const string MENU_PATH = "Character/"; public const string MENU_NAME = "Character Asset"; public const string FILE_NAME = "Character Asset"; p...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
gh_8e75221689b5
github
scripting
Write a Unity C# MonoBehaviour script called Event Count Output
```csharp using System; using UnityEngine; namespace LeakyAbstraction.ReactiveScriptables { public class EventCountOutput : SubscriptionHelperMonoBehaviour { [SerializeField] private GameEvent _gameEvent = default; [SerializeField] private IntProperty_Writeable _countOutput = ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_man_fa1d7b39feea
unity_docs
physics
Explain 'Fixed Joint component reference' in Unity.
Fixed Joints restricts an object so that its movement is dependent upon another object’s movement. This is similar to Parenting , but is implemented through physics rather than the Transform hierarchy. They are useful if you want to connect two objects’ movement without parenting, or if you have objects that you want t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff6bf6c5aa42
unity_docs
scripting
What is `StaticOcclusionCulling.Cancel` in Unity? Explain its purpose and usage.
StaticOcclusionCulling.Cancel Declaration public static void Cancel (); Description Used to cancel asynchronous generation of static occlusion culling data. Additional resources: StaticOcclusionCulling.GenerateInBackground , isRunning .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_2cd68c4fe4ed
github
scripting
Write a Unity C# XR/VR script for AR Tracked Image Manager Info
```csharp using TMPro; using UnityEngine; using UnityEngine.XR.ARFoundation; [RequireComponent(typeof(ARTrackedImageManager))] public class ARTrackedImageManagerInfo : MonoBehaviour { [SerializeField] private GameObject[] objectsToInstantiate; [SerializeField] private bool allowRemovalUponLimitedTrack...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_7c597bc12c9d
unity_docs
rendering
In Unity's 'Lighting Mode', what is 'Where Unity stores lighting data' and how does it work?
Unity stores baked indirect lighting in the following places: Light Probes store indirect lighting of dynamic GameObjects. Lightmap textures store indirect lighting of static GameObjects. In Subtractive mode, lightmap textures also store direct lighting. Unity stores shadows in the following places: Shadowmap textures ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_879f13387dae
unity_docs
rendering
In Unity's 'Create a Movie Texture', what is 'Movie Audio' and how does it work?
When you import a Movie Texture, Unity also imports the accompanying audio track. This audio appears as an AudioClip child of the Movie Texture. To play this audio, the Audio Clip must be attached to a GameObject. Drag the Audio Clip from the Project View onto any GameObject in the Scene or Hierarchy View. Usually, thi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6cfcbbe9bd3d
unity_docs
scripting
What is `AssetImporters.AssetImportContext.LogImportWarning` in Unity? Explain its purpose and usage.
AssetImportContext.LogImportWarning Declaration public void LogImportWarning (string msg , Object obj ); Parameters Parameter Description msg The warning message. obj Optional Object that is targeted by the warning. Description Logs a warning message encountered during import. Use this method to warn...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8c85f9117a0a
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.Min`.
Mathf.Min Declaration public static float Min (float a , float b ); Declaration public static float Min (params float[] values ); Description Returns the smallest of two or more values. ```csharp using UnityEngine;public class ScriptExample : MonoBehaviour { void Start() { // Prints 0 Debug.Log(Math...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0cdec2047e79
unity_docs
scripting
What is `GUISkin.textArea` in Unity? Explain its purpose and usage.
GUISkin.textArea public GUIStyle textArea ; Description Style used by default for GUI.TextArea controls. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Modifies only the textArea style of the current GUISkin GUIStyle style; string str = "A string...\nWith two lines."; void OnGUI() ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_44df1b144c30
unity_docs
physics
What is `Collider2D.compositeOperation` in Unity? Explain its purpose and usage.
Collider2D.compositeOperation public Collider2D.CompositeOperation compositeOperation ; Description The composite operation to be used by a CompositeCollider2D . A CompositeCollider2D is used when the composite operation is anything other than Collider2D.CompositeOperation.None . When a CompositeCollider...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e362e900859
unity_docs
scripting
What is `Search.SearchUtils.SplitEntryComponents` in Unity? Explain its purpose and usage.
SearchUtils.SplitEntryComponents Declaration public static IEnumerable<string> SplitEntryComponents (string entry , char[] entrySeparators ); Parameters Parameter Description entry Entry to split. entrySeparators List of separators that indicate split points. Returns IEnumerable<string> Returns list o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c1d569115ad5
unity_docs
ui
What is `GUIStyle.lineHeight` in Unity? Explain its purpose and usage.
GUIStyle.lineHeight public float lineHeight ; Description The height of one line of text with this style, measured in pixels. (Read Only) ```csharp using UnityEngine;public class Example : MonoBehaviour { // Prints the lineHeight value. void OnGUI() { Debug.Log(GUI.skin.button.lineHeight); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ac4475661729_doc_3
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Represents an object which can be initialized using three arguments.-derived classes that implement this interface can be instantiated with arguments using the function.-derived classes that implement this interface can be added to a with arguments using the GameObject.AddComponent function.These functions can automati...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_83cf357f68c7
unity_docs
rendering
Explain 'Search GameObjects with the Hierarchy search provider' in Unity.
The Hierarchy search provider searches all loaded scenes , including inactive ones. The search uses progressive caching, not an index, so you can use it even if your project has no indices. ## Query syntax Provider token: h: (for Hierarchy ) ## Query examples Query example Description h: camera Find all GameObjects...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ae49b1f4b53
unity_docs
scripting
What is `XR.XRInputSubsystem.boundaryChanged` in Unity? Explain its purpose and usage.
XRInputSubsystem.boundaryChanged Parameters Parameter Description value Unity calls this delegate when the tracking boundary changes. Description An event that takes the delegate instance that the XRInputSubsystem calls when it changes its tracking boundary. See XRInputSubsystem.GetBoundaryPoints to get the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_be702e79bb6e
unity_docs
scripting
In Unity's 'Callback from native code', what is 'Use UnitySendMessage' and how does it work?
UnitySendMessage looks like this: UnitySendMessage("GameObjectName1", "MethodName1", "Message to send"); There are three parameters: The name of the target GameObject The script method to call on that object The message string to pass to the called method UnitySendMessage has the following limitations: From native code...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_973e3111f0a9
unity_docs
input
What is `UIElements.Experimental.PointerOverLinkTagEvent` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. PointerOverLinkTagEvent class in UnityEngine.UIElements.Experimental / Inherits from: UIElements.PointerEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description This event is sent when a pointer enters a link...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1a237de5291
unity_docs
audio
Show me a Unity C# example demonstrating `Collision2D.relativeVelocity`.
Collision2D.relativeVelocity public Vector2 relativeVelocity ; Description The relative linear velocity of the two colliding objects (Read Only). ```csharp // Play a sound when we hit an object with a big velocity using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { AudioSo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f7af6619f7ca
unity_docs
editor
Explain 'Debug C# code in Unity' in Unity.
You can use a debugger to inspect your source code while your application is running. Unity supports the following code editors to debug C# code: Visual Studio (with the Visual Studio Tools for Unity plug-in) Visual Studio Code (with the Unity for Visual Studio Code Extension ) Jetbrains Rider Although these code edito...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8b48ed40d90a
unity_docs
xr
What is `Rendering.GraphicsSettings.allConfiguredRenderPipelines` in Unity? Explain its purpose and usage.
GraphicsSettings.allConfiguredRenderPipelines public static RenderPipelineAsset[] allConfiguredRenderPipelines ; Description An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides. The default render pipeline is defined in GraphicsSetti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc08dcac4bc7
unity_docs
rendering
What is `ParticleSystem.ShapeModule.spriteRenderer` in Unity? Explain its purpose and usage.
ParticleSystem.ShapeModule.spriteRenderer public SpriteRenderer spriteRenderer ; Description SpriteRenderer to emit particles from. Additional resources: ParticleSystem.ShapeModule.shapeType .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38d158581a75
unity_docs
scripting
What is `Apple.FrameCapture.CaptureNextFrameToXcode` in Unity? Explain its purpose and usage.
FrameCapture.CaptureNextFrameToXcode Declaration public static void CaptureNextFrameToXcode (); Description Begin capture to Xcode at the beginning of the next frame, and end it at the end of the next frame. This is the same as calling FrameCapture.BeginCaptureToXcode and FrameCapture.EndCapture , but with i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_87e87a4aed94
unity_docs
editor
What are the parameters of `AssetDatabase.importPackageCompleted` in Unity?
Description Callback raised whenever a package import successfully completes. ```csharp using UnityEditor; using UnityEngine;[InitializeOnLoad] public class AssetDatabaseExamples { static AssetDatabaseExamples() { AssetDatabase.importPackageStarted += OnImportPackageStarted; AssetDatabase.import...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7febcdce256a
unity_docs
scripting
What is `Accessibility.AssistiveSupport.isScreenReaderEnabled` in Unity? Explain its purpose and usage.
AssistiveSupport.isScreenReaderEnabled public static bool isScreenReaderEnabled ; Description Whether the screen reader is enabled on the operating system. For all the supported platforms, refer to AssistiveSupport .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.