id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_82cbb3a690d0 | unity_docs | rendering | What is `SceneManagement.StageUtility.IsGameObjectRenderedByCameraAndPartOfEditableScene` in Unity? Explain its purpose and usage. | StageUtility.IsGameObjectRenderedByCameraAndPartOfEditableScene
Declaration
public static bool
IsGameObjectRenderedByCameraAndPartOfEditableScene
(
GameObject
gameObject
,
Camera
camera
);
Parameters
Parameter
Description
gameObject
The GameObject to check.
camera
The Camera to check.
Returns
bool
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35458313a576 | github | scripting | Write a Unity C# script called Singleton Example | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SingletonExample : SingletonMono<SingletonExample>
{
//example of a singleton that only enables only the instance behavior's gameobject
//while keeping none instances alive
protected override void... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c28059c71cd | unity_docs | editor | What is `Rendering.EditorGraphicsSettings.SetRenderPipelineGlobalSettingsAsset` in Unity? Explain its purpose and usage. | EditorGraphicsSettings.SetRenderPipelineGlobalSettingsAsset
Declaration
public static void
SetRenderPipelineGlobalSettingsAsset
(Type
renderPipelineType
,
Rendering.RenderPipelineGlobalSettings
newSettings
);
Declaration
public static void
SetRenderPipelineGlobalSettingsAsset
(
Rendering.RenderPipelineGlobal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d68486d5ea88 | unity_docs | ui | What is `UIElements.ListView.ctor` in Unity? Explain its purpose and usage. | ListView Constructor
Declaration
public
ListView
();
Description
Creates a
ListView
with all default properties. The ListView.itemsSource
must all be set for the ListView to function properly.
Declaration
public
ListView
(IList
itemsSource
,
float
itemHeight
,
Func<VisualElement>
makeItem
,
Action<Vis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_359bf8f00f78 | unity_docs | rendering | What is `Transform.localToWorldMatrix` in Unity? Explain its purpose and usage. | Transform.localToWorldMatrix
public
Matrix4x4
localToWorldMatrix
;
Description
Matrix that transforms a point from local space into world space (Read Only).
You can also use
Transform.TransformPoint
to transform coordinates instead of this matrix.
Do not use this matrix to set shader parameters or to perfo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_351dab473899 | unity_docs | rendering | What is `ShaderUtil.ShaderHasError` in Unity? Explain its purpose and usage. | ShaderUtil.ShaderHasError
Declaration
public static bool
ShaderHasError
(
Shader
shader
);
Parameters
Parameter
Description
shader
The shader to check for compilation errors.
Returns
bool
Returns true if the shader has any compilation errors. Otherwise, returns false.
Description
Checks if a shader ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46ff2feaafd1 | unity_docs | animation | What are the parameters of `AnimatorOverrideController.GetOverrides` in Unity? | Description Gets the list of Animation Clip overrides currently defined in this Animator Override Controller. This function is allocation-free if you pre-allocate the overrides list with AnimatorOverrideController.overridesCount . ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_decf052ffc05 | unity_docs | editor | What is `Profiling.FrameDataView.MethodInfo` in Unity? Explain its purpose and usage. | MethodInfo
struct in
UnityEditor.Profiling
Description
Managed method descriptor structure.
Provides information about the method and its location in the source code.
Additional resources:
ResolveMethodInfo
.
Properties
Property
Description
methodName
Fully qualified method name.
sourceFileLine
Line number ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a8671ab74d8e | unity_docs | xr | Explain 'Use private repositories with HTTPS Git URLs' in Unity. | When you use Git in a terminal to access a private repository over HTTPS, Git prompts you to enter a username and password. Then, Git submits these credentials to the server and proceeds with the command if the server accepts those credentials and allows access to the repository.
When the Unity Package Manager fetches ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfab5b6570e9 | unity_docs | scripting | What is `Search.SearchUtils.SplitCamelCase` in Unity? Explain its purpose and usage. | SearchUtils.SplitCamelCase
Declaration
public static string[]
SplitCamelCase
(string
source
);
Parameters
Parameter
Description
source
Word to split according to camelCase.
Returns
string[]
Camel case tokens.
Description
Tokenize a string each capital letter. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f98cd0530ee | unity_docs | editor | What is `PackageManager.BuildUtilities` in Unity? Explain its purpose and usage. | BuildUtilities
class in
UnityEditor.PackageManager
Description
Utility class that allows packages to register build callbacks with the Unity Package Manager.
BuildUtilities
is a static class so you don't need to obtain an instance of it before calling its methods.
Additional resources:
IShouldIncludeInBuildCa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42d0bfd53ffe | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsService.NotifySettingsProviderChanged`. | SettingsService.NotifySettingsProviderChanged
Declaration
public static void
NotifySettingsProviderChanged
();
Description
Use this function to notify the SettingsService that a SettingsProvider changed.
The client managing the SettingsProvider should call this function when a SettingsProvider is added, removed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a99c20389133 | unity_docs | scripting | What is `CrashReporting.CrashReportingSettings.logBufferSize` in Unity? Explain its purpose and usage. | CrashReportingSettings.logBufferSize
public static uint
logBufferSize
;
Description
The Performance Reporting service will keep a buffer of up to the last X log messages (Debug.Log, etc) to send along with crash reports. The default is 10 log messages, the max is 50. Set this to 0 to disable capture of logs with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3fbba1a45eb7 | github | scripting | Write a Unity C# XR/VR script for Auto Register Module | ```csharp
// // /*===============================================================================
// // Copyright (C) 2023 PhantomsXR Ltd. All Rights Reserved.
// //
// // This file is part of the Phantom.XRMOD.RokidModule.Runtime.
// //
// // The RokidPlatform cannot be copied, distributed, or made available to
// // ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_434eb5a8ca29 | unity_docs | scripting | What is `AndroidJNIHelper.GetFieldID` in Unity? Explain its purpose and usage. | AndroidJNIHelper.GetFieldID
Declaration
public static IntPtr
GetFieldID
(IntPtr
javaClass
,
string
fieldName
);
Declaration
public static IntPtr
GetFieldID
(IntPtr
javaClass
,
string
fieldName
,
string
signature
);
Declaration
public static IntPtr
GetFieldID
(IntPtr
javaClass
,
string
fieldName
,
stri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f064bda6339e | unity_docs | input | In Unity's 'Support touch input for QNX', what is 'Configure QNX touch scaling' and how does it work? | As the QNX Unity player requires the touch coordinates to be in screen coordinates, configure the following setup in the
scaling.conf
file:
Configure the QNX
scaling.conf
(
QNX 7.0
/
QNX 7.1
) file to use screen coordinates. For example, if you have a
1366x768
display, set
mode:scale
for the display resolution to
scali... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ce8491ccc22 | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.backgroundColor`. | GUI.backgroundColor
public static
Color
backgroundColor
;
Description
Global tinting color for all background elements rendered by the GUI.
This gets multiplied by
color
.
Additional resources:
contentColor
,
color
.
Yellow Background color applied to a button.
```csharp
using UnityEngine;
using System.C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b299e7db0bc | unity_docs | scripting | What is `Unity.Properties.PropertyContainer.TryGetProperty` in Unity? Explain its purpose and usage. | PropertyContainer.TryGetProperty
Declaration
public static bool
TryGetProperty
(TContainer
container
,
ref
Unity.Properties.PropertyPath
path
,
out
Unity.Properties.IProperty
property
);
Parameters
Parameter
Description
container
The container tree to search.
path
The property path to resolve.
prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91a2c921a0b6 | unity_docs | rendering | What is `ShaderUtil.GetAllShaderInfo` in Unity? Explain its purpose and usage. | ShaderUtil.GetAllShaderInfo
Declaration
public static ShaderInfo[]
GetAllShaderInfo
();
Returns
ShaderInfo[]
ShaderInfo
array of all available shaders.
Description
Returns an array of
ShaderInfo
of all available shaders. That includes built-in shaders. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56c3407c5169 | unity_docs | rendering | What is `Shader.GetPropertyDefaultFloatValue` in Unity? Explain its purpose and usage. | Shader.GetPropertyDefaultFloatValue
Declaration
public float
GetPropertyDefaultFloatValue
(int
propertyIndex
);
Parameters
Parameter
Description
propertyIndex
The index of the shader property.
Description
Returns the default float value of the shader property at the specified index.
The shader property d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17b63efe2910 | unity_docs | editor | What is `Device.SystemInfo.maxComputeBufferInputsDomain` in Unity? Explain its purpose and usage. | SystemInfo.maxComputeBufferInputsDomain
public static int
maxComputeBufferInputsDomain
;
Description
This has the same functionality as
SystemInfo.maxComputeBufferInputsDomain
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba0df52db505 | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.Text`. | MouseCursor.Text
Description
Text cursor.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a color box in it.
//Hov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5174c0eea34d | github | scripting | Write a Unity C# UI script for Enabled Switcher | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UIStateSwitcher
{
public class EnabledSwitcher : SwitchableElement
{
[SerializeField] private List<MonoBehaviour> targetElements;
[SerializeField] private List<SwitchableEnabled> switchab... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_abb14c89a9f8 | unity_docs | rendering | Explain 'Surface Shader optional directives reference for the Built-In Render Pipeline' in Unity. | Transparency and alpha testing
is controlled by alpha and alphatest directives. Transparency can typically be of two kinds: traditional alpha blending (used for fading objects out) or more physically plausible “premultiplied blending” (which allows semitransparent surfaces to retain proper specular reflections). Enabli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4188ced47c66 | unity_docs | performance | In Unity's 'Job system overview', what is 'Safety system' and how does it work? | To make it easier to write multithreaded code, the job system has a safety system that detects all potential race conditions and protects you from the bugs they can cause. A race condition happens when the output of one operation depends on the timing of another process outside of its control.
For example, if the job s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4aaf8c2680c | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.Flags` in Unity? Explain its purpose and usage. | ProfilerRecorderDescription.Flags
public
Unity.Profiling.LowLevel.MarkerFlags
Flags
;
Description
Profiler marker flags of the metric.
Use to differentiate between builtin and custom metrics. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6961a8f313f | unity_docs | scripting | Give me an overview of the `TextMesh` class in Unity. | TextMesh
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.TextRenderingModule
Description
A script interface for the
text mesh component
.
Additional resources:
text mesh component
.
Properties
Property
Description
alignment
How lines of text are aligned (Left, Right, Cente... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a987ddc352aa | unity_docs | scripting | What is `TerrainChangedFlags` in Unity? Explain its purpose and usage. | TerrainChangedFlags
enumeration
Description
Indicate the types of changes to the terrain in OnTerrainChanged callback.
Use bitwise AND to detect multiple changes.
```csharp
using UnityEngine;[ExecuteInEditMode]
public class DetectTerrainChanges : MonoBehaviour
{
void OnTerrainChanged(TerrainChangedFlags flags)
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_88f1812712b9 | unity_docs | networking | In Unity's 'Collecting performance data on an Android device', what is 'Configuring Android Debug Bridge manually' and how does it work? | The Editor automatically creates an adb tunnel for your application when you select
Build & Run
. You can configure this tunnel manually if you want to profile another application, or you restart the adb server.
To configure the tunnel manually:
Open a Terminal window or Command prompt. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17267cb7d5ea | unity_docs | editor | Give me an overview of the `BuildAssetBundlesParameters` class in Unity. | BuildAssetBundlesParameters
struct in
UnityEditor
Description
Provide various options to control the behavior of
BuildPipeline.BuildAssetBundles
.
Additional resources:
BuildPipeline
,
EditorUserBuildSettings
,
EditorBuildSettings
,
BuildPlayerOptions
Properties
Property
Description
bundleDefinitions
Arr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04c3ec45cac1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Terrain.treeMaximumFullLODCount`. | public int
treeMaximumFullLODCount
;
Description
Maximum number of trees rendered at full LOD.
This is an easy setting to prevent too many trees being rendered at too high resolution in dense forests.
Since there will be no fade if
treeMaximumFullLODCount
is exceeded you should tweak the
treeBillboardDistance
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e87b57975d39 | unity_docs | xr | Give me an overview of the `SubsystemManager` class in Unity. | SubsystemManager
class in
UnityEngine
/
Implemented in:
UnityEngine.SubsystemsModule
Description
Gives access to subsystems which provide additional functionality through plugins.
Provides the ability to query for SubsystemDescriptors which enumerate features. Given an SubsystemDescriptor, you can create an Sub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_61a9729a844d | github | scripting | Write a Unity C# animation script for Path Spline Performance | ```csharp
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DentedPixel;
// This class is to test the upper limits of a complex spline
public class PathSplinePerformance : MonoBehaviour {
public GameObject trackTrailRenderers;
public GameObject car;
public GameObject carInternal... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_c0b24f471998 | unity_docs | physics | In Unity's 'Scene visibility', what is 'Set Scene visibility for GameObjects and their children' and how does it work? | You control Scene visibility for individual GameObjects from the
Hierarchy window
.
To toggle between hiding and showing the GameObject and its children:
Click a GameObject’s visibility icon in the Hierarchy window, or press
H
.
For multiple GameObjects, press
H
.
Toggling visibility for an object and its children affe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b0cb440450a2 | unity_docs | ui | In Unity's 'UPM package Asset Store publishing workflow', what is 'Publish a UPM package to the Asset Store' and how does it work? | To publish a UPM package to the Asset Store, you need to enroll on the Publisher Portal. To learn more, refer to
UPM Publishing on the Asset Store
.
To create and publish a UPM package, perform the following steps:
Create a product draft
.
Validate and upload your package
.
Submit the package for approval
.
You can the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72a4c0837a40 | unity_docs | physics | What is `Search.PropertyDatabase.Flush` in Unity? Explain its purpose and usage. | PropertyDatabase.Flush
Declaration
public void
Flush
();
Description
Triggers a manual update of the backing file.
When a change happens on the
PropertyDatabase
, it is stored in memory until we update the backing file. If the
PropertyDatabase
is created with the flag
autoFlush
set to true, this is done au... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38a074e7e397 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.limitVelocityOverLifetime`. | articleSystem.LimitVelocityOverLifetimeModule
limitVelocityOverLifetime
;
Description
Script interface for the LimitVelocityOverLifetimeModule of a Particle System. .
This module reduces particle velocities by either applying drag or simply reducing velocity over time.
Particle System modules do not need to be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d2f786c9fe2 | unity_docs | scripting | What is `Mesh.UploadMeshData` in Unity? Explain its purpose and usage. | Mesh.UploadMeshData
Declaration
public void
UploadMeshData
(bool
markNoLongerReadable
);
Parameters
Parameter
Description
markNoLongerReadable
Frees up system memory copy of mesh data when set to
true
.
Description
Upload previously done Mesh modifications to the graphics API.
When creating or modifying... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8b54ca36dda3 | unity_docs | performance | Show me a Unity code example for 'Read frame timing data with ProfilerRecorder'. | s.
The benefit of this is that when you use the ProfilerRecorder API,
FrameTimingManager
only records values when you attach a recorder to a specific counter. This behavior enables you to control which counters collect data and reduces the impact that the FrameTimingManager has on performance.
The following example tra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4020cfedbad4 | unity_docs | scripting | What is `SceneManagement.Stage.OnOpenStage` in Unity? Explain its purpose and usage. | Stage.OnOpenStage
Declaration
protected bool
OnOpenStage
();
Returns
bool
true
if Unity opened the Stage successfully, otherwise returns
false
.
Description
Unity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method.
A Stage can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48dfbddddfc3 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemMetadataAsFloat` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemMetadataAsFloat
Declaration
public float
GetItemMetadataAsFloat
(int
id
,
int
index
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
index
Metadata index.
Returns
float
Value of the metadata as float.
Description
Returns float representation of hierar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a37711250f5 | unity_docs | input | What is `Experimental.GraphView.EdgeManipulator.OnMouseMove` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeManipulator.OnMouseMove
Declaration
protected void
OnMouseMove
(
UIElements.MouseMoveEvent
evt
);
Parameters
Parameter
Description
evt
The event.
Description
Handle mouse move event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6b796dd914b | unity_docs | ui | What is `Overlays.OverlayToolbar.SetupChildrenAsButtonStrip` in Unity? Explain its purpose and usage. | OverlayToolbar.SetupChildrenAsButtonStrip
Declaration
public void
SetupChildrenAsButtonStrip
();
Description
Use this method to apply button strip styling to the contents of this VisualElement. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bb340c8c098 | unity_docs | physics | Give me an overview of the `SpringJoint2D` class in Unity. | SpringJoint2D
class in
UnityEngine
/
Inherits from:
AnchoredJoint2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Joint that attempts to keep two
Rigidbody2D
objects a set distance apart by applying a force between them.
Note that unlike DistanceJoint2D, the length of the joint can stretch and o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2122d04823ac | unity_docs | editor | What are the parameters of `EditorWindow.Show` in Unity? | Description Show the EditorWindow window. EditorWindow.Show displays any window that has been created.
In the script example below the window is created with no addition functionality.
Many of the script examples in EditorWindow are more complex. ```csharp
// Create an empty Edit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa671bdea04b | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RayTracingGeometryInstanceConfig.vertexAttributes`. | TracingGeometryInstanceConfig.vertexAttributes
public VertexAttributeDescriptor[]
vertexAttributes
;
Description
An array of vertex attributes that define the vertex format of
vertexBuffer
.
The Position attribute is mandatory for building an acceleration structure. You can access other vertex attributes in sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5514561e5540 | unity_docs | scripting | What is `UIElements.InspectorElement.uIECustomVariantUssClassName` in Unity? Explain its purpose and usage. | InspectorElement.uIECustomVariantUssClassName
public static string
uIECustomVariantUssClassName
;
Description
USS class name of elements of this type, when they are displayed in UIElements custom mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b16166bd887d | unity_docs | editor | What are the parameters of `EditorGUI.ObjectField` in Unity? | Returns Object The object that has been set by the user. Description Makes an object field. You can assign objects either by drag and drop objects or by selecting an object using the Object Picker. Ensure that the allowSceneObjects parameter is false if the object reference is stored as part of an asset, since assets c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_018b7a8fd134 | unity_docs | rendering | What is `RenderPickingArgs` in Unity? Explain its purpose and usage. | RenderPickingArgs
struct in
UnityEditor
Description
Provides information about what is expected to render during the current picking rendering callback.
Properties
Property
Description
pickingIndex
Specifies the picking index value that the first pickable object uses to write to the picking render texture.
re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2392cec2098 | unity_docs | input | What is `UIElements.PointerId.touchPointerIdBase` in Unity? Explain its purpose and usage. | PointerId.touchPointerIdBase
public static int
touchPointerIdBase
;
Description
The base ID for touch pointers.
The pointer ID for a touch event is a number between touchPointerIdBase and touchPointerIdBase + touchPointerCount - 1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce8131d22e0f | unity_docs | editor | What is `Tilemaps.Tilemap.editorPreviewOrigin` in Unity? Explain its purpose and usage. | Tilemap.editorPreviewOrigin
public
Vector3Int
editorPreviewOrigin
;
Description
The origin of the
Tilemap
in cell position inclusive of editor preview Tiles.
This is used when rendering the
Tilemap
in Editor mode, taking both placed Tiles and editor preview Tiles for preview placement into account. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7b7c84716d1 | unity_docs | scripting | What is `Rendering.SortingLayerRange.ctor` in Unity? Explain its purpose and usage. | SortingLayerRange Constructor
Declaration
public
SortingLayerRange
(short
lowerBound
,
short
upperBound
);
Parameters
Parameter
Description
lowerBound
Lowest sorting layer value to include.
upperBound
Highest sorting layer value to include.
Description
Sets the inclusive range for a sorting layer object... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bf698d15efb | unity_docs | scripting | What is `Progress.Item.SetTimeDisplayMode` in Unity? Explain its purpose and usage. | Progress.Item.SetTimeDisplayMode
Declaration
public void
SetTimeDisplayMode
(
Progress.TimeDisplayMode
mode
);
Parameters
Parameter
Description
mode
The progress indicator's time display mode.
Description
Set a progress indicator's time display mode.
The time display mode indicates what kind of time info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28d7abfe1658 | unity_docs | rendering | What is `AssetDatabase.GenerateUniqueAssetPath` in Unity? Explain its purpose and usage. | AssetDatabase.GenerateUniqueAssetPath
Declaration
public static string
GenerateUniqueAssetPath
(string
path
);
Parameters
Parameter
Description
path
The path name to create.
Description
Creates a new unique path for an asset.
When you call this method, Unity checks to see whether an asset already exists w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_106c8aaf7f6e | unity_docs | scripting | Explain 'Object' in Unity. | The
UnityEngine.Object
class acts as a base class for all objects that Unity can reference in the Unity Editor. You can drag and drop classes that inherit from
UnityEngine.Object
into fields in the Inspector , or pick them using the Object Picker next to an Object field.
Rather than inheriting directly from Object for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a66e309d0185 | unity_docs | input | In Unity's 'Device Simulator introduction', what is 'Simulated touch input' and how does it work? | If you click on the simulated device screen with the mouse cursor, the device simulator creates touch events in the active input solution (either the
Input Manager
, the
Input System
, or both, depending on your project settings).
Note
: The Device Simulator only simulates input when the Editor is in Play mode. The Dev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_1 | github | scripting | What does `IsPlatformSupported` do in this Unity script? Explain its purpose and signature. | Checks if the current Unity editor supports the given build platform
Signature:
```csharp
private static bool IsPlatformSupported(BuildTarget buildTargetToTest)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5ff4af64320 | unity_docs | rendering | In Unity's 'Standard Shader Material Inspector window reference for the Built-In Render Pipeline', what is 'Rendering Mode' and how does it work? | The first Material Parameter in the Standard Shader is
Rendering Mode
. This allows you to choose whether the object uses transparency, and if so, which type of blending mode to use.
For more information, refer to
Change Rendering Mode in the Standard Shader using a script
.
Opaque
- Is the default, and suitable for no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da401a4a45b7 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.boxThickness` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.boxThickness
public
Vector3
boxThickness
;
Description
Thickness of the box to emit particles from.
When using edge and shell modes, this controls how far from the perimeter that Unity can generate particles.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09ed0cc4fb41 | unity_docs | rendering | What is `EditorSelectedRenderState` in Unity? Explain its purpose and usage. | EditorSelectedRenderState
enumeration
Description
The editor selected render mode for Scene View selection.
Properties
Property
Description
Hidden
The Renderer has no selection highlight or wireframe in the Editor.
Wireframe
The Renderer has wireframe but not selection highlight in the Editor.
Highlight
The R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e099a5a00b97 | unity_docs | scripting | What is `PhysicsUpdateBehaviour2D` in Unity? Explain its purpose and usage. | PhysicsUpdateBehaviour2D
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.Physics2DModule
Description
A base type for 2D physics components that required a callback during FixedUpdate.
Inherited Members
Properties Property Description
enabled
Enabled Behaviours are Updated, disa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c19b5998cb1 | unity_docs | physics | Explain '2D preferences reference' in Unity. | The
2D
preference settings allow you to define the settings of 2D-related features and packages. When you install 2D related packages (such as the
Tilemap Editor
package) into your Project, their preference settings appear in this section.
Use the Physics preferences to configure the 2D physics settings, such as the co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f6b954fddb0 | unity_docs | networking | What is `Networking.PlayerConnection.PlayerConnection.RegisterConnection` in Unity? Explain its purpose and usage. | PlayerConnection.RegisterConnection
Declaration
public void
RegisterConnection
(UnityAction<int>
callback
);
Parameters
Parameter
Description
callback
The action that is called when the Player connects to the Editor, with the Player ID of the Editor.
Description
Registers a callback that is invoked when th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01238e57d404 | unity_docs | scripting | What is `ParticleSystem.MainModule.startSpeedMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startSpeedMultiplier
public float
startSpeedMultiplier
;
Description
A multiplier for
ParticleSystem.MainModule.startSpeed
.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier.
```csharp
using UnityEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0ce3fdfb04fc | unity_docs | scripting | Explain 'Constraint components' in Unity. | Constraint components allow you to control the position, rotation, and scale of GameObjects based on other objects in your
scene
. They provide a way to create relationships between objects without using parent-child hierarchies or writing custom
scripts
.
Constraints are useful for character rigging ,
camera
control, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a9472d5218f8 | unity_docs | rendering | Explain 'Jobs preferences reference' in Unity. | Contains preferences for the
job system
, which you can use to write simple and safe multithreaded code so that your application can use all its available CPU cores to execute code. The job system can improve the performance of your application. To open the preferences, go to
Edit > Preferences > Jobs
(macOS:
Unity > S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6073fb7af64 | unity_docs | math | What are the parameters of `Mesh.AcquireReadOnlyMeshData` in Unity? | Returns MeshDataArray Returns a MeshDataArray containing read-only MeshData structs. See MeshDataArray and MeshData . Description Gets a snapshot of Mesh data for read-only access. When you pass one or more Meshes to Mesh.AcquireReadOnlyMeshData , Unity returns a MeshDataArray of read-only MeshData structs. You can acc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df20699035a2 | unity_docs | editor | Show me a Unity C# example demonstrating `GenericMenu.AddDisabledItem`. | DisabledItem
Declaration
public void
AddDisabledItem
(
GUIContent
content
);
Parameters
Parameter
Description
content
The GUIContent to display as a disabled menu item.
Description
Add a disabled item to the menu.
The example below shows a context menu with a disabled menu item that can be toggled on and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a1f6c2cd52a8 | unity_docs | physics | Explain 'Low-level native plug-in rendering extensions' in Unity. | On top of the
low-level native plug-in interface
, Unity also supports low level rendering extensions that can receive callbacks when certain events happen. This is mostly used to implement and control low-level rendering in your
plug-in
and enable it to work with Unity’s multithreaded rendering.
Due to the low-level n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4faf29c7ec9c | unity_docs | performance | What is `Unity.Jobs.IJobExtensions.Run` in Unity? Explain its purpose and usage. | IJobExtensions.Run
Declaration
public static void
Run
(T
jobData
);
Parameters
Parameter
Description
jobData
The job and data to run.
Description
Performs the job's Execute method immediately on the same thread.
Additional resources:
IJob
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3446a2735eb4 | unity_docs | scripting | What is `Undo.RevertAllInCurrentGroup` in Unity? Explain its purpose and usage. | Undo.RevertAllInCurrentGroup
Declaration
public static void
RevertAllInCurrentGroup
();
Description
Performs the last undo operation but does not record a redo operation.
This is useful when you want to simply revert the last performed action. In Unity the escape is commonly used to execute this function. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b118a6768b6 | unity_docs | input | What is `UIElements.MouseCaptureController.CaptureMouse` in Unity? Explain its purpose and usage. | MouseCaptureController.CaptureMouse
Declaration
public static void
CaptureMouse
(
UIElements.IEventHandler
handler
);
Parameters
Parameter
Description
handler
The event handler that captures mouse events.
Description
Assigns an event handler to capture mouse events.
If an event handler is already set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3dd60b022b94 | unity_docs | animation | In Unity's 'Common Blend Tree Options', what is 'Time Scale' and how does it work? | You can alter the “natural” speed of
animation clips
with the animation speed number fields (the columns with a clock icon). For example, to double the speed of a walk clip, specify a value of
2.0
.
To rescale the speed of each clip in the motions list relative to the minimum and maximum values, Select
Adjust Time Scal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_139815858441 | unity_docs | editor | What are the parameters of `ShortcutManagement.ShortcutManager.RegisterContext` in Unity? | Description Registers a IShortcutContext as a custom context used to filter shortcuts. Additional resources: ShortcutManager.UnregisterContext . ```csharp
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine;
public class ShortcutContextSample : EditorWindow
{
public class CustomShortcutConte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e90f741a89c | unity_docs | rendering | What is `LightmapParameters.AntiAliasingSamples` in Unity? Explain its purpose and usage. | AntiAliasingSamples
enumeration
Description
The number of sub-texel positions to use when sampling a lightmap texel.
The number of sub-texel positions to use when sampling a lightmap texel. Values higher than 1 will use supersampling to improve lightmap quality and reduce artifacts related to aliasing.
The def... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67878533e28e | unity_docs | animation | What is `Keyframe.time` in Unity? Explain its purpose and usage. | Keyframe.time
public float
time
;
Description
The time of the keyframe.
In a 2D graph you could think of this as the x-value.
Additional resources:
value
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
// Extract... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54c886c3802e | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.TargetGuidByName`. | yName
Declaration
public string
TargetGuidByName
(string
name
);
Parameters
Parameter
Description
name
The name of the native target.
Returns
string
The GUID identifying the native target.
Description
Returns the GUID of the native target with the given name.
Note
: To retrieve a GUID for a Unity ge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_427fef4caa4a | unity_docs | scripting | Show me a Unity C# example demonstrating `RenderMode.WorldSpace`. | RenderMode.WorldSpace
Description
Render using any
Camera
in the Scene that can render the layer.
```csharp
//Attach this script to your Canvas GameObjectusing UnityEngine;public class Example : MonoBehaviour
{
enum RenderModeStates { camera, overlay, world };
RenderModeStates m_RenderModeStates; Canvas m_Canva... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9c5b7cc716a4 | unity_docs | physics | In Unity's 'Scene visibility', what is 'Turn Scene visibility on and off' and how does it work? | The Scene visibility switch in the
Scene view
View Options Overlay toolbar shows or hides GameObjects in the scene. Click it to toggle Scene visibility on and off.
Turning Scene visibility off essentially mutes the Scene visibility settings you set in the Hierarchy window, but doesn’t delete or change them. All hidden ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82ed17e3968b | unity_docs | scripting | What is `Device.Application.genuineCheckAvailable` in Unity? Explain its purpose and usage. | Application.genuineCheckAvailable
public static bool
genuineCheckAvailable
;
Description
This has the same functionality as
Application.genuineCheckAvailable
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5cf31b25120 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightBoxShape.color` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightBoxShape.color
public
Experimental.GlobalIllumination.LinearColor
color
;
Description
The direct light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4694d8591b54 | unity_docs | scripting | What is `UIElements.WheelEvent.GetPooled` in Unity? Explain its purpose and usage. | WheelEvent.GetPooled
Declaration
public static
UIElements.WheelEvent
GetPooled
(
Event
systemEvent
);
Parameters
Parameter
Description
systemEvent
A wheel IMGUI event.
Returns
WheelEvent
An initialized event.
Description
Gets an event from the event pool and initializes it with the given values. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_138fdb84a130_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Returns the index of the current selected locale or -1 if not initialized.
Signature:
```csharp
private int _currentLocaleIdx;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdd6387f79b6 | unity_docs | scripting | Give me an overview of the `TerrainDetailTextureWizard` class in Unity. | TerrainDetailTextureWizard
class in
UnityEditor
/
Inherits from:
TerrainWizard
Description
Provides methods for displaying the detail texture wizard.
Derived class that manages the detail mesh wizards used for displaying and altering detail mesh data.
Note:
This method derives from TerrainWizard.
Additiona... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c57eb19a2e69 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchService.ShowContextual`. | ce.ShowContextual
Declaration
public static
Search.ISearchView
ShowContextual
(params string[]
providerIds
);
Parameters
Parameter
Description
providerIds
Unique IDs of search providers to enable when opening the search view.
Returns
ISearchView
Returns the search view window instance.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30eef9532327 | unity_docs | math | Explain 'Create a scriptable tile' in Unity. | The code example on this page demonstrates how to create your own scriptable tile, and how to use it in your project. The PipelineExampleTile scriptable tile is an example of a tile that can be used to layout linear segments onto the tilemap that automatically join up as you paint. This is very useful for designing til... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4235fb5501d1 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R5G5B5A1_UNormPack16` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R5G5B5A1_UNormPack16
Description
A four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_888745617ea4 | unity_docs | rendering | What is `SkinQuality` in Unity? Explain its purpose and usage. | SkinQuality
enumeration
Description
The maximum number of bones affecting a single vertex.
Additional resources:
SkinnedMeshRenderer.quality
,
QualitySettings.skinWeights
.
Properties
Property
Description
Auto
Chooses the number of bones from the number current QualitySettings. (Default)
Bone1
Use only 1 bo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfc9fb3dbd5c | unity_docs | physics | Give me an overview of the `AnchoredJoint2D` class in Unity. | AnchoredJoint2D
class in
UnityEngine
/
Inherits from:
Joint2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Parent class for all joints that have anchor points.
Additional resources:
DistanceJoint2D
class,
HingeJoint2D
class,
SliderJoint2D
class,
SpringJoint2D
class,
WheelJoint2D
class.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3b3b48854d0 | unity_docs | animation | Show me a Unity C# example demonstrating `Animation.Index_operator`. | Animation.this[string]
public
AnimationState
this[string]
;
Description
Returns the animation state named
name
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleScript : MonoBehaviour
{
public Animation anim; void Start()
{
// Get the walk animation state and set its speed
anim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d21f244e6f0d | unity_docs | scripting | What is `Experimental.Rendering.ScriptableBakedReflectionSystem.SynchronizeReflectionProbes` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ScriptableBakedReflectionSystem.SynchronizeReflectionProbes
Declaration
public void
SynchronizeReflectionProbes
();
Description
Synchronize the baked data with the actual components and rendering settings.
This implementatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a6a3ecf4ce2 | unity_docs | rendering | What is `Rendering.DrawingSettings.sortingSettings` in Unity? Explain its purpose and usage. | DrawingSettings.sortingSettings
public
Rendering.SortingSettings
sortingSettings
;
Description
How to sort objects during rendering.
Additional resources:
SortingSettings
, ScriptableRenderContext.DrawRenderers. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef73d89f4d0d | unity_docs | physics | What is `OverlapBoxCommand` in Unity? Explain its purpose and usage. | OverlapBoxCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Struct used to set up an overlap box command to be performed asynchronously during a job.
When you use this struct to schedule a batch of overlap box commands, the commands are performed asynchronously. The results o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fd02582284e | unity_docs | scripting | Show me a Unity C# example demonstrating `AndroidJavaProxy`. | ityEngine
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
This class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.
Note
: this API can be used from custom thread, but requires ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d646c86c6427 | unity_docs | scripting | What is `Input.GetAccelerationEvent` in Unity? Explain its purpose and usage. | Input.GetAccelerationEvent
Declaration
public static
AccelerationEvent
GetAccelerationEvent
(int
index
);
Description
Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables).
Note
: This API is part of the legacy Input Manager. The recommended best ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43e0e6facbb5 | unity_docs | ui | Explain 'Introduction to scripting back ends' in Unity. | Scripting back end is the Unity term for the runtime technology that compiles and executes your C#
scripts
. It determines how your code is turned into executable instructions and what runtime manages it on target platforms.
The choice of a scripting back end can impact various aspects of your project, including:
Build... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c91a7536205d | unity_docs | physics | Show me a Unity C# example demonstrating `JointMotor`. | JointMotor
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
The JointMotor is used to motorize a joint.
For example the
HingeJoint
can be told to rotate at a given speed and force.
The joint will then attempt to reach the velocity with the given maximum force.
Additional resource... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75d7b04edfcb | unity_docs | ui | What is `UIElements.KeyboardNavigationManipulator.ctor` in Unity? Explain its purpose and usage. | KeyboardNavigationManipulator Constructor
Declaration
public
KeyboardNavigationManipulator
(Action<KeyboardNavigationOperation,EventBase>
action
);
Parameters
Parameter
Description
action
This action is invoked when specific low level events are dispatched to the target <see cref="VisualElement" />,
with a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f154e8130cc | unity_docs | scripting | What is `Playables.PlayableOutputExtensions.SetReferenceObject` in Unity? Explain its purpose and usage. | PlayableOutputExtensions.SetReferenceObject
Declaration
public static void
SetReferenceObject
(U
output
,
Object
value
);
Parameters
Parameter
Description
output
The
PlayableOutput
used by this operation.
value
The new reference object value.
Description
Sets the bound object to a new value. Used to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c98c83871c0c | unity_docs | scripting | In Unity's 'Move elements at runtime', what is 'Example overview' and how does it work? | This example creates a prefab in the
scene
. The prefab represents a non-player character (NPC) that moves randomly within a specified range. The NPC has a name tag that follows it and scales based on the distance from the
camera
.
You can find the completed files that this example creates in this
GitHub repository
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.