id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
gh_d2784b5a56c4 | github | scripting | Write a Unity C# XR/VR script for Finger Raw Pinch Injector | ```csharp
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise a... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_c1789c596cc3 | unity_docs | scripting | What is `AndroidJNI.SetStaticBooleanField` in Unity? Explain its purpose and usage. | AndroidJNI.SetStaticBooleanField
Declaration
public static void
SetStaticBooleanField
(IntPtr
clazz
,
IntPtr
fieldID
,
bool
val
);
Description
Sets the value of a static field in the specified object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_329533337dae | unity_docs | math | Show me a Unity C# example demonstrating `EditorPrefs.SetBool`. | EditorPrefs.SetBool
Declaration
public static void
SetBool
(string
key
,
bool
value
);
Description
Sets the value of the preference identified by
key
.
Round rotations/positions and remember the active option.
```csharp
using UnityEngine;
using UnityEditor;public class EditorPrefsBoolExample : EditorWindow
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e2955f33f88 | unity_docs | animation | What are the parameters of `AnimatorOverrideController.ApplyOverrides` in Unity? | Description Applies the list of overrides on this Animator Override Controller. This function should be used as soon as you need to override more than two Animation Clips in the same frame. The function will notify the Animator to update all the internal bindings after processing the whole list. ```csharp
using UnityEn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd30b056469f | unity_docs | scripting | Give me an overview of the `WaitUntil` class in Unity. | WaitUntil
class in
UnityEngine
/
Inherits from:
CustomYieldInstruction
/
Implemented in:
UnityEngine.CoreModule
Description
Suspends the coroutine execution until the supplied delegate evaluates to
true
.
WaitUntil
can only be used with a
yield
statement in coroutines.
The supplied delegate is executed ea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_29ed0c0e6dcf | unity_docs | rendering | In Unity's 'Reflective Specular', what is 'Reflective Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly is reflected. The main texture’s alpha channel defines the strength of reflection on the object’s surf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cb18fd27b1f | unity_docs | scripting | What is `ParticleSystem.MainModule.startSpeed` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startSpeed
public
ParticleSystem.MinMaxCurve
startSpeed
;
Description
The initial speed of particles when the Particle System first spawns them.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
pub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_61e8cb49711e | unity_docs | editor | Explain 'Use the Advanced Object Picker' in Unity. | The
Advanced Object Picker
window is similar to the Search window
in the following ways:
It supports visual queries.
It lists results in four tabs: All, Project, Resources, and Hierarchy. To learn more, refer to
Search Providers
.
It has three views: grid, list, and table.
It can display an Inspector panel for an item,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_268323a8ef45 | unity_docs | physics | What is `ConfigurableJoint.swapBodies` in Unity? Explain its purpose and usage. | ConfigurableJoint.swapBodies
public bool
swapBodies
;
Description
Enable this property to swap the order in which the physics engine processes the Rigidbodies involved in the joint. This results in different joint motion but has no impact on Rigidbodies and anchors.
Prior to Unity 3.4, this was wrongfully appl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f40ca36a4f7b | unity_docs | scripting | What is `Search.PropertyDatabase.filePath` in Unity? Explain its purpose and usage. | PropertyDatabase.filePath
public string
filePath
;
Description
The file on which this
PropertyDatabase
is opened.
Multiple
PropertyDatabase
s can be opened on different files, but only a single
PropertyDatabase
can be opened on a single file. You can do concurrent operations on a single instance of a
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d50ab037ecff | unity_docs | editor | What is `Device.SystemInfo.graphicsDeviceID` in Unity? Explain its purpose and usage. | SystemInfo.graphicsDeviceID
public static int
graphicsDeviceID
;
Description
This has the same functionality as
SystemInfo.graphicsDeviceID
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_251916979d0d | unity_docs | physics | What is `ConfigurableJoint.slerpDrive` in Unity? Explain its purpose and usage. | ConfigurableJoint.slerpDrive
public
JointDrive
slerpDrive
;
Description
Definition of how the joint's rotation will behave around all local axes. Only used if Rotation Drive Mode is Slerp Only. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7a3e3ab79a8 | unity_docs | editor | What is `Device.SystemInfo.maxGraphicsBufferSize` in Unity? Explain its purpose and usage. | SystemInfo.maxGraphicsBufferSize
public static long
maxGraphicsBufferSize
;
Description
The maximum size of a graphics buffer (
GraphicsBuffer
,
ComputeBuffer
, vertex/index buffer, etc.) in bytes (Read Only).
This property has the same functionality as
SystemInfo.maxGraphicsBufferSize
, and also mimics platf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0ba8d13bbb59 | github | scripting | Write a Unity C# script called Sprite Animation System | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpriteAnimationSystem
{
[System.Serializable]
public struct Animation
{
public Sprite sprites;
public float length;
}
}
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_610fc69139d3 | unity_docs | scripting | Explain 'Web templates' in Unity. | Use Web templates to control the appearance of the HTML page that hosts your Web Player.
Important:
To use the templates feature in the Web platform, you need prior knowledge of JavaScript concepts and terminology.
Topic Description Using Web templates
Find and use built-in and custom Web templates.
Add a custom Web te... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_791fee9f7ea7 | unity_docs | rendering | What is `Rendering.RenderPipelineAsset.defaultLineMaterial` in Unity? Explain its purpose and usage. | RenderPipelineAsset.defaultLineMaterial
public
Material
defaultLineMaterial
;
Returns
Material
Default material.
Description
Return the default Line
Material
for this pipeline.
This is used whenever a
LineRenderer
is created in the Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac4cc60d0869 | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.UploadHandlerRaw`. | UploadHandlerRaw
class in
UnityEngine.Networking
/
Inherits from:
Networking.UploadHandler
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
A general-purpose
UploadHandler
subclass, using a native-code memory buffer.
This subclass copies input data into a native-code memory buffer at construc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e8a8de740ef | unity_docs | animation | What is `Animations.AnimatorStateMachine.AddEntryTransition` in Unity? Explain its purpose and usage. | AnimatorStateMachine.AddEntryTransition
Declaration
public
Animations.AnimatorTransition
AddEntryTransition
(
Animations.AnimatorState
destinationState
);
Declaration
public
Animations.AnimatorTransition
AddEntryTransition
(
Animations.AnimatorStateMachine
destinationStateMachine
);
Parameters
Parame... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_32260ac5c5bf | unity_docs | editor | Explain 'SerializedObject data binding' in Unity. | SerializedObject data binding binds the properties of a SerializedObject to the properties of a UI control. You can use this type of data binding only in the Editor UI.
Topic Description Introduction to SerializedObject data binding
Get started with SerializedObject data binding.
Bindable elements
Learn how to create b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a9927fe6284 | unity_docs | editor | What is `Callbacks.RunBeforeClassAttribute` in Unity? Explain its purpose and usage. | RunBeforeClassAttribute
class in
UnityEditor.Callbacks
Description
Add this attribute to a callback method to mark that this callback must be run before any callbacks that are part of the specified class.
To define dependencies for a callback, use the following attributes:
RunAfterClassAttribute
,
RunBeforeClas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b0ff3c8c2b9 | unity_docs | rendering | What is `Search.SearchProposition.ctor` in Unity? Explain its purpose and usage. | SearchProposition Constructor
Declaration
public
SearchProposition
(string
label
,
string
replacement
,
string
help
,
int
priority
,
Texture2D
icon
,
object
data
,
Color
color
);
Declaration
public
SearchProposition
(string
category
,
string
label
,
string
replacement
,
string
help
,
int
priority... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8622456e9a7c | unity_docs | rendering | Explain 'Mathematics' in Unity. | com.unity.mathematics
## Description
Unity’s C# SIMD math library providing vector types and math functions with a shader like syntax.
## Released for Unity
Package version 1.3.3 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_531ffa470bdd | unity_docs | rendering | In Unity's 'Apply GPU instancing for a Particle System in the Built-In Render Pipeline', what is 'Custom shader examples' and how does it work? | You can also write custom shaders that make use of GPU Instancing. See the following sections for more information:
Particle system GPU Instancing in a Surface Shader
Particle system GPU Instancing in a Custom Shader
Customising instance data used by the Particle System
(to work alongside Custom Vertex Streams) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3619a2f53add_doc_3 | github | scripting | What does `Refresh` do in this Unity script? Explain its purpose and signature. | Refreshes the color of a position on a GridGrid to refresh colorPosition of the Grid to refresh color
Signature:
```csharp
public void Refresh(Grid grid, Vector3Int position)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_60e0b342273f | unity_docs | editor | Explain 'Unity Editor analytics' in Unity. | The Unity Editor collects data about how the product gets used. Unity uses this data to make informed decisions on how to improve features in the Editor. Unity uses its own custom software to collect these
analytics
.
## Examples of analytics
The following are examples of some of the analytics that Unity collects:
Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_991498589ee8 | unity_docs | input | What is `Input.stylusTouchSupported` in Unity? Explain its purpose and usage. | Input.stylusTouchSupported
public static bool
stylusTouchSupported
;
Description
Returns true when Stylus Touch is supported by a device or platform.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6ab178b5fbe5_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Quick start helper - attach to any GameObject to test basic functionality
Signature:
```csharp
public class QuickStart : MonoBehaviour
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_e518952ad696 | unity_docs | xr | What is `Networking.UnityWebRequest.downloadProgress` in Unity? Explain its purpose and usage. | UnityWebRequest.downloadProgress
public float
downloadProgress
;
Description
Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only)
Note:
This property only works if the server’s response contains a Content-Length header and the
UnityW... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1654c42725d | unity_docs | scripting | What is `SceneManagement.SceneManager.MergeScenes` in Unity? Explain its purpose and usage. | SceneManager.MergeScenes
Declaration
public static void
MergeScenes
(
SceneManagement.Scene
sourceScene
,
SceneManagement.Scene
destinationScene
);
Parameters
Parameter
Description
sourceScene
The Scene that will be merged into the destination Scene.
destinationScene
Existing Scene to merge the source ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8c4b185d80d | unity_docs | scripting | What is `Unity.IO.Archive.ArchiveStatus` in Unity? Explain its purpose and usage. | ArchiveStatus
enumeration
Description
Options for tracking the status of the archive operation.
Properties
Property
Description
InProgress
Operation is currently in progress.
Complete
Operation finished successfully.
Failed
Operation failed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6dca4559e095 | unity_docs | rendering | Explain 'Texture and mesh loading' in Unity. | Unity can load texture and mesh data from disk and upload it to the GPU in two different ways: synchronously or asynchronously. These two processes are called the synchronous upload pipeline and the asynchronous upload pipeline.
When Unity uses the synchronous upload pipeline, it cannot perform other tasks while it loa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6362507590e6 | unity_docs | performance | What is `BuildOptions.Development` in Unity? Explain its purpose and usage. | BuildOptions.Development
Description
Build a development version of the Player.
A development build includes debug symbols and enables the
Profiler
.
Additional resources:
BuildPipeline.BuildPlayer
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6aa9f31e888a | unity_docs | networking | In Unity's 'Set up your Node.js server configuration for Web builds', what is 'Set up your index.js file' and how does it work? | To prepare your index.js file for use with Unity Web:
Create a file in a text editor or IDE.
Name the file
index.js
.
Save your file in your Node.js project directory.
Paste the following code into the file:
```
#!/usr/bin/env node
const path = require('path');
const express = require('express');
// Create express app... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c63c91faecc4 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Atan2`. | Mathf.Atan2
Declaration
public static float
Atan2
(float
y
,
float
x
);
Description
Returns the angle in radians whose
Tan
is
y/x
.
Return value is the angle between the x-axis and a 2D vector starting at zero and terminating
at (x,y).
Note:
This function takes account of the cases where x is zero and re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9af7b6070ee | unity_docs | animation | What is `UIElements.IVisualElementScheduler` in Unity? Explain its purpose and usage. | IVisualElementScheduler
interface in
UnityEngine.UIElements
Description
A scheduler provides the functionality to queue actions to run at a specific time or duration.
You can use the scheduler to create animations, update the UI, or create tasks that require a delay or repeated action.
To schedule an act... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2a06c54e6b2 | unity_docs | xr | What is `GUIUtility.ExitGUI` in Unity? Explain its purpose and usage. | GUIUtility.ExitGUI
Declaration
public static void
ExitGUI
();
Description
Puts the GUI in a state that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop by throwing an
ExitGUIException
.
In Unity's immediate mode GUI system, the GUI loop procedes by call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf5c47158735 | unity_docs | ui | What is `Experimental.GraphView.ISelectable.Unselect` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ISelectable.Unselect
Declaration
public void
Unselect
(
UIElements.VisualElement
selectionContainer
);
Parameters
Parameter
Description
selectionContainer
Container in which selection is tracked.
Description
Deselect e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20574a54ece8 | unity_docs | scripting | What is `Events.UnityEventTools.AddVoidPersistentListener` in Unity? Explain its purpose and usage. | UnityEventTools.AddVoidPersistentListener
Declaration
public static void
AddVoidPersistentListener
(
Events.UnityEventBase
unityEvent
,
Events.UnityAction
call
);
Parameters
Parameter
Description
unityEvent
Event to modify.
call
Function to call.
Description
Adds a persistent, preset call to the list... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc8b14027d01 | unity_docs | scripting | What is `Networking.UnityWebRequestAsyncOperation` in Unity? Explain its purpose and usage. | UnityWebRequestAsyncOperation
class in
UnityEngine.Networking
/
Inherits from:
AsyncOperation
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
Asynchronous operation object returned from
UnityWebRequest.SendWebRequest
().
You can yield until it continues, register an event handler with
AsyncOp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23b2b64be931 | unity_docs | scripting | In Unity's 'Package Manager troubleshooting', what is 'System-wide issues' and how does it work? | Network connection issues
Error messages appear in the
status bar
when the Package Manager has detected an issue that isn’t related to a specific package. For example, if the Package Manager can’t access the
package registry server
, it displays this message in the status bar:
Network error message
Error refreshing ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7956dcd964dc | unity_docs | scripting | What is `ParticleSystem.MainModule.startSizeXMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startSizeXMultiplier
public float
startSizeXMultiplier
;
Description
A multiplier for
ParticleSystem.MainModule.startSizeX
.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d3f279891c5d | github | scripting | Write a Unity C# script called Image Fill | ```csharp
using GI.UnityToolkit.Utilities;
using GI.UnityToolkit.Variables;
using UnityEngine;
using UnityEngine.UI;
namespace GI.UnityToolkit.Components.UI.Variables
{
[RequireComponent(typeof(Image))]
public class ImageFill : ImageComponent
{
[SerializeField] private FloatVariable floatVariable;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_982c85173185_doc_9 | github | scripting | What does `CancelCamera` do in this Unity script? Explain its purpose and signature. | Cancels camera movement for the current motion. Resets to use camera at the end of the touch motion.
Signature:
```csharp
public void CancelCamera()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a0a901dae6f8 | unity_docs | scripting | Explain 'Managed memory introduction' in Unity. | Unity’s managed memory system is part of the C# scripting environment provided by either the
Mono or IL2CPP Virtual Machines (VM)
. The benefit of the managed memory system is that it manages the release of memory, so you don’t need to manually request the release of memory through your code. This virtual memory offers... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8 | github | scripting | Write a Unity C# XR/VR script for Object Spawner | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine.XR.Interaction.Toolkit.Utilities;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
{
/// <summary>
/// Behavior with an API for spawning objects from a given set of prefabs.
/// </summary>
public class ObjectS... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f659c2ec7ffe | unity_docs | scripting | What is `GradientMode` in Unity? Explain its purpose and usage. | GradientMode
enumeration
Description
Color interpolation mode used by
Gradient
.
Additional resources:
Gradient.mode
,
Gradient.Evaluate
.
Properties
Property
Description
Blend
Linearly interpolate between the gradient keys.
Fixed
Use a constant color between the keys.
PerceptualBlend
Linearly interpolate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45975c08dbad | unity_docs | rendering | What is `Rendering.BatchRendererGroup.RegisterMaterial` in Unity? Explain its purpose and usage. | BatchRendererGroup.RegisterMaterial
Declaration
public
Rendering.BatchMaterialID
RegisterMaterial
(
Material
material
);
Parameters
Parameter
Description
material
Unity Material.
Returns
BatchMaterialID
BatchRendererGroup Material ID.
Description
Registers a Material in
BatchRendererGroup
and re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6dc2dd4467bb | unity_docs | physics | Explain 'Garbage collection modes' in Unity. | Unity’s
garbage collector
has the following modes:
Incremental garbage collection
: Enabled by default. This mode spreads out the process of garbage collection over multiple frames.
Non-incremental garbage collection mode
: If you disable the
Incremental GC Player Setting
(
Project Settings
>
Player
>
Configuration
), ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_19672be947a6 | unity_docs | ui | In Unity's 'UPM package Asset Store publishing workflow', what is 'UPM package namespaces' and how does it work? | UPM packages require consistent namespaces. The following table shows each of the namespaces you need to set for the different stages of the UPM publishing workflow:
UPM workflow step
Namespace action Description Sign up to the UPM workflow
Set a publisher namespace.
Establish and claim a namespace for your packages du... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a860df44f6d5 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUI.Box`. | e. If left out, the
box
style from the current
GUISkin
is used.
Description
Create a Box on the GUI Layer.
A Box can contain text, an image, or a combination of these along
with an optional tooltip, through using a
GUIContent
parameter. You may also use
a
GUIStyle
to adjust the layout of items in a box, t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec7dcbefb9f8 | unity_docs | physics | What is `RigidbodyInterpolation` in Unity? Explain its purpose and usage. | RigidbodyInterpolation
enumeration
Description
Rigidbody
interpolation mode.
Interpolation calculates the pose of a Rigidbody in frames that fall between physics timestep updates, to reduce the appearance of visible jitter. It is particularly useful for player character GameObjects, and any other GameObject that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ce1d2e6481c4 | unity_docs | rendering | Explain 'Get started with text' in Unity. | UI Toolkit uses TextCore to render text, a technology based on
TextMesh Pro
. TextCore allows advanced styling capabilities and can render text clearly at various point sizes and resolutions. It takes advantage of
Signed Distance Field (SDF)
font rendering, which can generate font assets that look crisp even when trans... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e4caba9329c0 | unity_docs | audio | Explain 'Audio' in Unity. | The Audio settings (main menu:
Edit
>
Project Settings
, then select the Audio category) allows you to tweak the maximum volume of all sounds playing in the scene.
Property Function Global Volume
Set the volume for all sounds during playback.
Volume Rolloff Scale
Set the global attenuation rolloff factor for
Logarithmi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2c2d4738197 | unity_docs | scripting | What is `WebCamTexture` in Unity? Explain its purpose and usage. | WebCamTexture
class in
UnityEngine
/
Inherits from:
Texture
/
Implemented in:
UnityEngine.AudioModule
Description
WebCam Textures are textures onto which the live video input is rendered.
On Android, iOS, and WebGL platforms,
WebCamTexture
requires the camera permission.
On Android, you can request it at ru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bcf216f5cad | unity_docs | rendering | What is `Rendering.GraphicsTextureDescriptor.format` in Unity? Explain its purpose and usage. | GraphicsTextureDescriptor.format
public
Experimental.Rendering.GraphicsFormat
format
;
Description
The pixel format for the
GraphicsTexture
expressed as a
GraphicsFormat
.
Not all graphics cards support all uses across formats.
Before enabling
GraphicsTextureDescriptorFlags.RenderTarget
on a GraphicsTex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0678288c3033 | unity_docs | rendering | What is `LightingDataAsset.GetDefaultReflectionCubemap` in Unity? Explain its purpose and usage. | LightingDataAsset.GetDefaultReflectionCubemap
Declaration
public
Texture
GetDefaultReflectionCubemap
();
Returns
Texture
The default reflection cubemap.
Description
Gets the default reflection cubemap stored in a LightingDataAsset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac9f613c0718 | unity_docs | rendering | What are the parameters of `Experimental.GlobalIllumination.LightmapperUtils.Extract` in Unity? | Returns LightMode Returns the light's light mode. Description Extracts informations from Lights. Declaration public static void Extract ( Light l ,
ref Experimental.GlobalIllumination.DirectionalLight dir ); Declaration public static void Extract ( Light l ,
ref Experimental.GlobalIllumination.PointLight point ); Decla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b20541fe550 | unity_docs | scripting | Show me a Unity C# example demonstrating `Events.UnityEvent.AddListener`. | UnityEvent.AddListener
Declaration
public void
AddListener
(
Events.UnityAction
call
);
Parameters
Parameter
Description
call
Callback function.
Description
Adds a non-persistent listener to the UnityEvent.
Adds a runtime callback. You can add many different listeners. If you add identical listeners mult... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eca4355703f4 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Jobs.IJobParallelFor`. | best practice to use a small batch size, for example a
batch size of 1. IJobParallelFor uses atomic operations to perform work stealing. Batch sizes can be small but they are not for free.
You can use the returned
JobHandle
to make sure that the job has completed, or you can pass it to other jobs as a dependency to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9463be878df8 | unity_docs | rendering | In Unity's 'Stereo rendering', what is 'Single-pass instanced render mode support' and how does it work? | Single-pass instanced render mode is supported on the following platforms and devices:
Android devices that support the Multiview extension HoloLens PlayStation VR
PC devices (tethered):
For DirectX on desktop, the GPU must support Direct3D 11 and the VPAndRTArrayIndexFromAnyShaderFeedingRasterizer extension.
For OpenG... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_730bc2fa26db | unity_docs | rendering | What is `AndroidDisplayOptions.DetectPresentationDisplay` in Unity? Explain its purpose and usage. | AndroidDisplayOptions.DetectPresentationDisplay
Description
The Unity Player automatically renders the camera output on a secondary screen.
Automatic rendering is supported only on screens that the Android system identifies as a
presentation
display and when the
Target Display
for the camera is set to
2
in th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afd890055a8b | unity_docs | rendering | Give me an overview of the `ShaderUtil` class in Unity. | ShaderUtil
class in
UnityEditor
Description
Utility functions to assist with working with shaders from the editor.
Static Properties
Property
Description
allowAsyncCompilation
When true, asynchronous Shader compilation is allowed at the current call site.
anythingCompiling
When true, the Editor is compiling s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_95d07e1a8880 | unity_docs | ui | In Unity's 'Capture events', what is 'Mouse capture' and how does it work? | Mouse capture events refer to events on a physical mouse, or a virtual mouse emulating a physical mouse. Capturing a mouse will also result in a PointerCaptureEvent for the mouse pointer.
When an element releases a mouse capture, the corresponding MouseCaptureOutEvent triggers, with the target being the element that re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11441c90816a | unity_docs | scripting | What is `ModelImporter.optimizeMeshPolygons` in Unity? Explain its purpose and usage. | ModelImporter.optimizeMeshPolygons
public bool
optimizeMeshPolygons
;
Description
Optimize the order of polygons in the mesh to make better use of the GPUs internal caches to improve rendering performance. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_289e9fdf0bdd | unity_docs | scripting | In Unity's 'Auto Layout', what is 'Understanding Layout Controllers' and how does it work? | Layout controllers are components that control the sizes and possibly positions of one or more layout elements, meaning Game Objects with Rect Transforms on. A layout controller may control its
own layout element
(the same Game Object it is on itself) or it may control
child layout elements
.
A component that functions... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b668a5aeabbb | unity_docs | scripting | What is `WSA.Toast.GetTemplate` in Unity? Explain its purpose and usage. | Toast.GetTemplate
Declaration
public static string
GetTemplate
(
WSA.ToastTemplate
templ
);
Parameters
Parameter
Description
templ
A template identifier.
Returns
string
string, which is an empty XML document to be filled and used for toast notification.
Description
Get template XML for toast notific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15b76364ee67 | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.SingleSampleWithMetadata` in Unity? Explain its purpose and usage. | ProfilerUnsafeUtility.SingleSampleWithMetadata
Declaration
public static void
SingleSampleWithMetadata
(IntPtr
markerPtr
,
int
metadataCount
,
void*
metadata
);
Parameters
Parameter
Description
markerPtr
Profiler marker handle.
metadataCount
Metadata parameters count.
metadata
Unsafe pointer to the Pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8fb594c15e08 | unity_docs | physics | In Unity's 'Create a ragdoll', what is 'Create the character' and how does it work? | Ragdolls make use of
Skinned Meshes
, that is a character mesh rigged up with bones in the 3D modeling application. For this reason, you must build ragdoll characters in a 3D package like Autodesk® Maya®.
When you’ve created your character and rigged it, save the asset normally in your
Project Folder
. When you switch ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5be0c329135 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.ClearSampleFramesOverflowNativeHandler` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.ClearSampleFramesOverflowNativeHandler
Declaration
public void
ClearSampleFramesOverflowNativeHandler
();
Description
Clear the native handler set with
AudioSampleProvider.SetSampleFramesOverflowNativeHan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b12dbea2015 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.Start`. | SearchIndexer.Start
Declaration
public void
Start
(bool
clear
);
Parameters
Parameter
Description
clear
True if the the current index should be cleared.
Description
Starts indexing entries.
```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
/// <summary>
/// Sear... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db3f0d652a64 | unity_docs | networking | What is `Networking.DownloadHandler.data` in Unity? Explain its purpose and usage. | DownloadHandler.data
public byte[]
data
;
Description
Returns the raw bytes downloaded from the remote server, or
null
. (Read Only)
This property returns the raw bytes downloaded from the remote server. If no data has yet been received, this property returns
null
.
Note:
Note: The precise memory allocation ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2db5c90148ae | unity_docs | rendering | Explain 'Materials tab' in Unity. | Use the Materials tab to change how Unity deals with materials for an imported SpeedTree model. If the model has materials, Unity imports them as sub-assets.
To change other import settings for the SpeedTree model, see the
Model tab
.
The Materials tab has these sections:
(A)
The
Location and Materials
properties allow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02f915916e49 | unity_docs | audio | What is `Video.VideoPlayer.EnableAudioTrack` in Unity? Explain its purpose and usage. | VideoPlayer.EnableAudioTrack
Declaration
public void
EnableAudioTrack
(ushort
trackIndex
,
bool
enabled
);
Parameters
Parameter
Description
trackIndex
Index of the audio track to enable/disable.
enabled
True
for enabling the track.
False
for disabling the track.
Description
Enable/disable audio track... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9860ddf62821 | unity_docs | rendering | In Unity's 'Metallic and specular workflows', what is 'Specular workflow' and how does it work? | In the specular workflow, a
specular color
value directly controls the intensity and color of reflections on the surface. This makes it possible to have a specular reflection that’s a different color to diffuse reflection.
A black specular color means no reflections, while a white specular color means full reflection.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48a57e458c85 | unity_docs | editor | What is `iOS.Xcode.PlistDocument` in Unity? Explain its purpose and usage. | PlistDocument
class in
UnityEditor.iOS.Xcode
Description
Represents an Apple property list document. For more information on property lists, refer to
Apple's documentation
.
```csharp
using System;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class PlistDocumentExample
{
[P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_907578c17e88 | unity_docs | rendering | What is `LineAlignment` in Unity? Explain its purpose and usage. | LineAlignment
enumeration
Description
Control the direction lines face, when using the
LineRenderer
or
TrailRenderer
.
Properties
Property
Description
View
Lines face the camera.
TransformZ
Lines face the Z axis of the Transform Component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a7c7b278b2bf | github | scripting | Write a Unity C# UI script for Button Attribute Editor | ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using System.Linq;
using System.Reflection;
using System;
[CustomEditor(typeof(MonoBehaviour),true)]
public class ButtonAttributeEditor : Editor {
public List<InspectButtonAttribute> buttonAttributes;
private static readonly Dic... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_54b46791e783 | unity_docs | rendering | What is `ParticleSystemShapeTextureChannel` in Unity? Explain its purpose and usage. | ParticleSystemShapeTextureChannel
enumeration
Description
The texture channel.
Properties
Property
Description
Red
The red channel.
Green
The green channel.
Blue
The blue channel.
Alpha
The alpha channel. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1568367f1824 | unity_docs | ui | Show me a Unity code example for 'UIE-transition-event-example'. | itory
.
## Create the example
Create a project in Unity with any template.
From the menu, select
Assets
>
Create
>
UI Toolkit
>
Editor Window
.
In the
UI Toolkit Editor Window Creator
window, enter
TransitionExample
.
Save your changes. This creates three files as
TransitionExample.cs
,
TransitionExample.uss
, and
Tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93b844eaabc9 | unity_docs | rendering | What is `ShaderData.Subshader.FindTagValue` in Unity? Explain its purpose and usage. | ShaderData.Subshader.FindTagValue
Declaration
public
Rendering.ShaderTagId
FindTagValue
(
Rendering.ShaderTagId
tag
);
Parameters
Parameter
Description
tagName
The name of the tag.
Description
Searches for the tag specified by
tagName
on this SubShader and returns the value of the tag. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_caa933894bd6 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPostprocessCubemap`. | Description
Add this function to a subclass to get a notification just before a cubemap texture has completed importing.
Note that you should avoid modifying the TextureImporter settings in this manner as it would have no effect on the texture that is currently being imported but would apply the next time the textur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_295ab41a18d7 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchPropositionFlags.QueryBuilder`. | SearchPropositionFlags.QueryBuilder
Description
Indicates that the search propositions are fetched for the query block selector.
```
static IEnumerable<SearchProposition> EnumerateDecalPropositions(SearchContext context, SearchPropositionOptions options)
{
if (!options.flags.HasAny(SearchPropositionFlags.QueryBuil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3f309522d8d | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.MoveAsset`. | meter
Description
oldPath
The path where the asset currently resides.
newPath
The path which the asset should be moved to.
Returns
string
An empty string if the asset has been successfully moved, otherwise an error message.
Description
Move an asset file (or folder) from one folder to another.
All paths a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_214c67d1a5e6 | unity_docs | ui | What is `UIElements.VisualElement.styleSheets` in Unity? Explain its purpose and usage. | VisualElement.styleSheets
public
UIElements.VisualElementStyleSheetSet
styleSheets
;
Description
Returns a
VisualElementStyleSheetSet
that manipulates style sheets attached to this element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ede60bfbab8d | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefs.SetInt`. | o a function called
SetInt
. The function uses the
KeyName
variable in
PlayerPrefs.SetInt
as an identifier, and
Value
as the contents to store. For example, you could use
PlayerPrefs.SetInt
to store the user’s currency, like this: /PlayerPrefs.SetInt(“CharacterMoney”, 123)/.
The GetInt function then uses the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1f5db9d03e6e | unity_docs | math | Explain 'Load SSH keys automatically on Windows (PuTTY)' in Unity. | Follow these steps if you use PuTTY and its authentication agent (Pageant) instead of Windows’ built-in OpenSSH client. For example, if you use SourceTree as your Git client, it comes with PuTTY (and Pageant) to use instead of OpenSSH.
## Before you begin
Make sure you’ve installed the PuTTY suite, which includes Pag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa74d29879c4 | unity_docs | editor | What is `EditorGUILayout.IntPopup` in Unity? Explain its purpose and usage. | EditorGUILayout.IntPopup
Declaration
public static int
IntPopup
(int
selectedValue
,
string[]
displayedOptions
,
int[]
optionValues
,
params GUILayoutOption[]
options
);
Declaration
public static int
IntPopup
(int
selectedValue
,
string[]
displayedOptions
,
int[]
optionValues
,
GUIStyle
style
,
params ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf15d67d98e1 | unity_docs | editor | What is `AssetImporter.SetAssetBundleNameAndVariant` in Unity? Explain its purpose and usage. | AssetImporter.SetAssetBundleNameAndVariant
Declaration
public void
SetAssetBundleNameAndVariant
(string
assetBundleName
,
string
assetBundleVariant
);
Parameters
Parameter
Description
assetBundleName
AssetBundle name.
assetBundleVariant
AssetBundle variant.
Description
Set the AssetBundle name and varia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a015c03c6601 | unity_docs | scripting | What is `SystemInfo.supportsParallelPSOCreation` in Unity? Explain its purpose and usage. | SystemInfo.supportsParallelPSOCreation
public static bool
supportsParallelPSOCreation
;
Description
Returns true if parallel PSO creation is available for this device and false otherwise.
See
GraphicsStateCollection
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f823b4b89c39 | unity_docs | editor | What is `EditorTools.ToolManager.activeToolChanging` in Unity? Explain its purpose and usage. | ToolManager.activeToolChanging
Parameters
Parameter
Description
value
An event issued before the active tool changes.
Description
Defines an event handler for when the active tool changes.
Use this event along with
IsActiveTool
to be notified when an
EditorTool
is deactivated. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c53874c85d9 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.columnSelfPercent` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.columnSelfPercent
public static int
columnSelfPercent
;
Description
The percentage of the CPU time Unity spends in a sample itself, excluding the time from child samples.
The percentage is calculated from the
columnSelfTime
value of the sample divided by the CPU frame time. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cbd9464db94f | unity_docs | editor | In Unity's 'Modify the Gradle project files for a Unity application', what is 'Gradle template files' and how does it work? | Unity uses templates to produce the final Gradle project files. You can override these templates to control how Unity produces the final files. Gradle merges the manifests from your Android libraries into a final main manifest and makes sure that the final configuration is correct.
Important
: If you use custom Gradle ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a6607a89ee6 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemJobs.IJobParticleSystemParallelForBatch.Execute`. | int
count
);
Parameters
Parameter
Description
jobData
Contains the particle properties.
startIndex
The first particle index that this job should process.
count
The number of particles that this job should process.
Description
Implement this method to access and modify particle properties.
Below is an exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f6312987838 | unity_docs | rendering | What is `TextureImporterPlatformSettings.allowsAlphaSplitting` in Unity? Explain its purpose and usage. | TextureImporterPlatformSettings.allowsAlphaSplitting
public bool
allowsAlphaSplitting
;
Description
Allows Alpha splitting on the imported texture when needed (for example ETC1 compression for textures with transparency). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_66d1b59b4a2c_doc_2 | github | scripting | What does `OnDisable` do in this Unity script? Explain its purpose and signature. | Tries disconnecting to signals of the timer.
Signature:
```csharp
protected virtual void OnDisable()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_a3ed91f7f302 | unity_docs | scripting | What is `Unity.Android.Gradle.BaseElement.ResolveConflict` in Unity? Explain its purpose and usage. | BaseElement.ResolveConflict
Declaration
public void
ResolveConflict
();
Description
Resolve a conflict if another script has already modified the element.
If you call this method and the element was not modified, the build will fail. This is to make sure that you call this method explicitly
to resolve an existi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c6f958cbc96 | unity_docs | math | What is `Unity.Android.Gradle.Manifest.BaseAttributesContainer.ToolsSelector` in Unity? Explain its purpose and usage. | BaseAttributesContainer.ToolsSelector
public
Unity.Android.Gradle.Manifest.AttributeStringArray
ToolsSelector
;
Description
The C# definition of the
tools:selector
Android Manifest attribute. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15eae46979cf | unity_docs | scripting | What is `HideFlags` in Unity? Explain its purpose and usage. | HideFlags
enumeration
Description
Bit mask that controls object destruction, saving and visibility in inspectors.
Additional resources:
Object.hideFlags
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
// Creates a material that is explicitly created & destroye... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1dda7025d6b | unity_docs | scripting | What is `VideoEncodeAspectRatio` in Unity? Explain its purpose and usage. | VideoEncodeAspectRatio
enumeration
Description
Methods to compensate for aspect ratio discrepancies between the source resolution and the wanted encoding size.
Properties
Property
Description
NoScaling
Perform no operation.
Stretch
Stretch the source to fill the target resolution without preserving the aspect ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa4618856f57 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8B8A8_SNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8B8A8_SNorm
Description
A four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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