id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_4fc409a52a6c | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.SetMatrix`. | o set.
Description
Sets a named matrix for the shader.
This is mostly used with custom shaders that need extra matrix
parameters. Matrix parameters are not exposed in the material inspector,
but can be set and queried with
SetMatrix
and
GetMatrix
from scripts.
Additional resources:
GetMatrix
,
Materials
,
Sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_693a413ad397 | unity_docs | scripting | What is `GUISettings.cursorColor` in Unity? Explain its purpose and usage. | GUISettings.cursorColor
public
Color
cursorColor
;
Description
The color of the cursor in text fields.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Set the cursor color to Cyan.
string str = "This is a string with \n two lines of text"; void OnGUI()
{
GUI.skin.settings.cursorColor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3fe66acf5ec | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R32G32B32A32_SInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R32G32B32A32_SInt
Description
A four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f801f1a18f7b | unity_docs | scripting | What is `Rect.zero` in Unity? Explain its purpose and usage. | Rect.zero
public static
Rect
zero
;
Description
Shorthand for writing
new Rect(0,0,0,0)
.
Additional resources:
Rect
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Rect initialBox = Rect.zero;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b47165bd10f | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddRemotePackageFrameworkToProject` in Unity? | Description Adds a remote package framework dependency for the specified target. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_AddRemotePackageFrameworkToProject
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3afc1bedc747 | unity_docs | rendering | What is `Video.VideoRenderMode.APIOnly` in Unity? Explain its purpose and usage. | VideoRenderMode.APIOnly
Description
Don't draw the video content anywhere, but still make it available via the VideoPlayer's texture property in the API.
You can use this render mode to play the video into a Canvas' RawImage. You can assign the
VideoPlayer.texture
directly to
RawImage texture
. This lets you us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc983a20f1da | unity_docs | scripting | What is `SceneManagement.Stage` in Unity? Explain its purpose and usage. | Stage
class in
UnityEditor.SceneManagement
/
Inherits from:
ScriptableObject
Description
The Stage class represents an editing context which includes a collection of Scenes.
The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1c71c183488 | unity_docs | ui | What is `UIElements.ContextualMenuManipulator` in Unity? Explain its purpose and usage. | ContextualMenuManipulator
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.PointerManipulator
/
Implemented in:
UnityEngine.UIElementsModule
Description
Manipulator that displays a contextual menu when the user clicks the right mouse button or presses the menu key on the keyboard.
Constructors
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a58b9bb2dc8b | unity_docs | xr | What is `Camera.CopyStereoDeviceProjectionMatrixToNonJittered` in Unity? Explain its purpose and usage. | Camera.CopyStereoDeviceProjectionMatrixToNonJittered
Declaration
public void
CopyStereoDeviceProjectionMatrixToNonJittered
(
Camera.StereoscopicEye
eye
);
Parameters
Parameter
Description
eye
Specifies the stereoscopic eye whose non-jittered projection matrix will be sourced from the VR SDK.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdad4d4dd62a | unity_docs | scripting | Show me a Unity C# example demonstrating `Gizmos.color`. | Gizmos.color
public static
Color
color
;
Description
Sets the
Color
of the gizmos that are drawn next.
You can apply any color to gizmos. You can make a gizmo transparent by setting the alpha component of
Color
to a value lower than 1. The following example shows how to create a red gizmo.
```csharp
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cd04c14ea1f7 | unity_docs | animation | In Unity's 'CPU Usage Profiler module introduction', what is 'Views' and how does it work? | The CPU Usage Profiler module displays profiling data in a timeline view, or in different hierarchical views. The following views are available:
Timeline
: Displays samples in a timeline graph, which displays the relationship between markers on different threads.
Hierarchy
: Displays samples grouped by their call stack... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59525652302f | unity_docs | scripting | What is `Debug.CheckIntegrity` in Unity? Explain its purpose and usage. | Debug.CheckIntegrity
Declaration
public static string
CheckIntegrity
(
IntegrityCheckLevel
level
);
Parameters
Parameter
Description
level
Thoroughness of integrity check.
Description
Performs an integrity check of the currently running process and return discovered errors. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0786fabd7666 | unity_docs | physics | In Unity's 'Perforce Integration', what is 'Setting up Perforce' and how does it work? | Follow the setup process described in the
Version Control
documentation. See
Perforce documentation
if you encounter any problems.
Note
: If your Perforce workspace has multi-factor authentication enabled you will first need to login through the command line using
p4 login2
or by using a visual client like P4V to be ab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7164c3dd32a3 | unity_docs | audio | Show me a Unity C# example demonstrating `Networking.UnityWebRequest.ctor`. | ler
or
UploadHandler
. Default method is
GET
.
The raw constructor is useful for use cases which require detailed custom configuration of a
UnityWebRequest
. Most use cases will require the attachment of a
DownloadHandler
, an
UploadHandler
or both in order to function propertly.
Additional resources:
Get
,
G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9affdf576e21 | unity_docs | editor | What is `EditorUserBuildSettings.macOSXcodeBuildConfig` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.macOSXcodeBuildConfig
public static
XcodeBuildConfig
macOSXcodeBuildConfig
;
Description
The scheme Xcode uses to run this project.
You can change the project scheme later in Xcode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dd4db6a25b8 | unity_docs | math | What is `GridBrushBase.MoveEnd` in Unity? Explain its purpose and usage. | GridBrushBase.MoveEnd
Declaration
public void
MoveEnd
(
GridLayout
gridLayout
,
GameObject
brushTarget
,
BoundsInt
position
);
Parameters
Parameter
Description
position
Layers affected by the move operation.
brushTarget
Target of the move operation. By default the currently selected GameObject.
gri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81b3edebf919 | unity_docs | scripting | What is `UIElements.LayerField` in Unity? Explain its purpose and usage. | LayerField
class in
UnityEditor.UIElements
/
Inherits from:
UIElements.PopupField_1
Description
A LayerField editor. For more information, refer to
UXML element LayerField
.
Static Properties
Property
Description
inputUssClassName
USS class name of input elements in elements of this type.
labelUssCl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8515c63a56bc | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleMetadataAsDouble` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleMetadataAsDouble
Declaration
public double
GetSampleMetadataAsDouble
(int
sampleIndex
,
int
metadataIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
metadataIndex
Metadata index.
Returns
double
Returns double representation of sample metadat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e30208735465 | unity_docs | editor | What is `PlayerSettings.WSA.defaultTileSize` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.defaultTileSize
public static
PlayerSettings.WSADefaultTileSize
defaultTileSize
;
Description
The
tile size type
to use as the default size for the application's tile.
In the Editor, Unity displays this under
Tile section
in
UWP Player Settings
.
For information on Application tiles,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_170076cce551 | unity_docs | rendering | Explain 'Introduction to USS built-in variables' in Unity. | USS built-in variables specify default values for Editor and runtime UI. You can use these variables in your own USS to match your custom interfaces with Unity style.
The name of each built-in variable indicates how and where the variable is used. A variable name consists of one or more parts, separated by hyphens. Eac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9a1d0bdfeda8 | unity_docs | scripting | Explain 'Instantiate projectiles and explosions' in Unity. | You can instantiate prefabs to use as projectiles and destroy them with explosion effects in your application.
The following example instantiates a projectile prefab when the user presses the fire button. You can attach it to a GameObject which acts as a launcher for the prefab.
## Create a projectile prefab asset
In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1071be27e841 | unity_docs | scripting | In Unity's 'PopupWindow', what is 'USS classes' and how does it work? | The following table lists all the C# public property names and their related USS selector.
C# property
USS selector Description ussClassName.unity-popup-window
USS class name of elements of this type.
contentUssClassName.unity-popup-window__content-container
USS class name of content elements in elements of this type.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00034df736b3 | unity_docs | physics | What is `RenderTexture.ResolveAntiAliasedSurface` in Unity? Explain its purpose and usage. | RenderTexture.ResolveAntiAliasedSurface
Declaration
public void
ResolveAntiAliasedSurface
();
Declaration
public void
ResolveAntiAliasedSurface
(
RenderTexture
target
);
Parameters
Parameter
Description
target
The render texture to resolve into. If set, the target render texture must have the same dime... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ecce250ffa3 | unity_docs | scripting | Show me a Unity C# example demonstrating `GameObject.GetComponents`. | that GameObject). You can then call
GetComponents
on that reference.
Note
: If the type you request is a derivative of MonoBehaviour and the associated script can't be loaded then this function will return
null
for that component.
The following example gets a reference to all hinge joint components on the specified... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e953935d07a | unity_docs | scripting | What is `TerrainData.OverrideMaximumHeightError` in Unity? Explain its purpose and usage. | TerrainData.OverrideMaximumHeightError
Declaration
public void
OverrideMaximumHeightError
(float[]
maxError
);
Parameters
Parameter
Description
maxError
Provided maximum height error values.
Description
Override the maximum tessellation height error with user provided values. Note that the overriden values... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_757b02dcdcda | unity_docs | editor | In Unity's 'Package Manager', what is 'Scoped Registries' and how does it work? | The
Scoped Registries
group displays a list of scoped registries added to the current project on the left of the settings group, and the details of the selected registry on the right.
For detailed information about scoped registries, including how to use and configure them with the Unity Package Manager, refer to
Scope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e1c21c1e43a | unity_docs | scripting | What is `ModelImporterAvatarSetup` in Unity? Explain its purpose and usage. | ModelImporterAvatarSetup
enumeration
Description
Set the Avatar generation mode for
ModelImporter
.
Additional resources:
ModelImporter.avatarSetup
.
Properties
Property
Description
NoAvatar
Disable Avatar creation for this model.
CreateFromThisModel
Create the Avatar from this model and save it as a sub-as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3624823d8e8b | github | scripting | Write a Unity C# script called Rigidbody Data | ```csharp
using UnityEngine;
using System.Collections.Generic;
using System.Text;
namespace PlainSaveLoad
{
public class RigidbodyData
{
public Vector3 velocity;
public Vector3 angularVelocity;
public RigidbodyData(Vector3 velocity, Vector3 angularVelocity)
{
this.... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_46ea1690ae74 | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.green`. | Color.green
public static
Color
green
;
Description
Solid green. RGBA is (0, 1, 0, 1).
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//This script changes the Color of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecc930b1c34c | unity_docs | xr | What is `Playables.PlayableGraph.GetOutputCountByType` in Unity? Explain its purpose and usage. | PlayableGraph.GetOutputCountByType
Declaration
public int
GetOutputCountByType
();
Returns
int
The number of
PlayableOutput
of the same type
T
in the graph.
Description
Get the number of
PlayableOutput
of the requested type in the graph. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_92153fa3b06d | unity_docs | ui | In Unity's 'Keyboard events', what is 'KeyDownEvent' and how does it work? | A KeyDownEvent is sent each time you press a key on the keyboard. The key pressed contains the keyCode property for that event. If that key press has text input associated with it, additional events are sent for each character of text input. The character property contains the character for those events.
When you press... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3b8ba275d7a | unity_docs | editor | What is `SceneManagement.EditorSceneManager.NewPreviewScene` in Unity? Explain its purpose and usage. | EditorSceneManager.NewPreviewScene
Declaration
public static
SceneManagement.Scene
NewPreviewScene
();
Returns
Scene
The new preview Scene.
Description
Creates a new preview Scene. Any object added to a preview Scene will only be rendered in that Scene.
Additional resources:
ClosePreviewScene
,
OpenPr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_99424bb84ecc | github | scripting | Write a Unity C# MonoBehaviour script called Joy Debugger | ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using starikcetin.Joy.Core;
using UnityEngine;
namespace starikcetin.Joy.Debugging
{
public class JoyDebugger : MonoBehaviour
{
[Tooltip("If true, keeps updating debug info every frame. Otherwise only updates one time at the s... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_fc117ba8cb8c | unity_docs | performance | What is `Unity.Jobs.IJobParallelForExtensions.Run` in Unity? Explain its purpose and usage. | IJobParallelForExtensions.Run
Declaration
public static void
Run
(T
jobData
,
int
arrayLength
);
Parameters
Parameter
Description
jobData
The job and data to execute.
arrayLength
The number of iterations to execute the for loop over.
Description
Performs the job's Execute method immediately on the same ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ae30b5ec988 | unity_docs | scripting | What is `Android.AndroidProjectFilesModifierContext.AddDirectoryToCopy` in Unity? Explain its purpose and usage. | AndroidProjectFilesModifierContext.AddDirectoryToCopy
Parameters
Parameter
Description
source
The path to the source directory. This can be an absolute or relative path. If it's relative, the root of the path is the Unity project's root.
destination
The path to place the directory copy. This is relative to the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6e3a5255628 | unity_docs | editor | Give me an overview of the `EditorCurveBinding` class in Unity. | EditorCurveBinding
struct in
UnityEditor
Description
Defines how a curve is attached to an object that it controls.
Properties
Property
Description
isDiscreteCurve
Returns true if the binding is a discrete curve. Returns false otherwise. (Read Only)
isPPtrCurve
Returns true if the binding is an object curve. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c4f663beb29 | unity_docs | editor | What is `UIElements.DropdownMenu.InsertSeparator` in Unity? Explain its purpose and usage. | DropdownMenu.InsertSeparator
Declaration
public void
InsertSeparator
(string
subMenuPath
,
int
atIndex
);
Parameters
Parameter
Description
subMenuPath
The submenu path to add the separator to. Path components are delimited by forward slashes ('/').
atIndex
The index to insert the separator at.
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_288674e2e3f9 | unity_docs | input | Show me a Unity code example for 'Mobile device input'. | by accessing the
Input.touches
property array.
Android devices don’t have a unified limit on how many fingers they track. Instead, it varies from device to device and can be anything from two-touch on older devices to five fingers on some newer devices.
Each finger touch is represented by an
Input.Touch
data structure
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e309269095c | unity_docs | editor | What is `EditorUserBuildSettings.connectProfiler` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.connectProfiler
public static bool
connectProfiler
;
Description
Start the player with a connection to the profiler.
When the build is started, an open Profiler Window will automatically connect to the Player and start profiling. When the Player is build with the
BuildOptions.AutoRunPla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecf39b85064d | unity_docs | editor | What is `AssetImporters.ScriptedImporter.GatherDependenciesFromSourceFile` in Unity? Explain its purpose and usage. | AssetImporters.ScriptedImporter.GatherDependenciesFromSourceFile(string)
Parameters
Parameter
Description
path
The path of the asset currently being processed by this method.
Returns
void
A string array containing paths to the assets that you want create dependencies on for the asset currently being processed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2238c684cbf | unity_docs | rendering | What is `ShaderUtil.IsPassCompiled` in Unity? Explain its purpose and usage. | ShaderUtil.IsPassCompiled
Declaration
public static bool
IsPassCompiled
(
Material
material
,
int
pass
);
Parameters
Parameter
Description
material
The Material to check against.
pass
The index of the Shader pass to check.
Description
Checks if the Shader variant for the given pass in the Material has ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36b7b4bfa4e0 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.InverseTransformPoint`. | nsform.TransformPoint
which is used to convert from local to world space.
Note that the returned position is affected by scale. Use
Transform.InverseTransformDirection
if you are dealing with direction vectors rather than positions.
If you need to transform many points at once consider using
Transform.InverseTransf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ca4c1b6efc9 | unity_docs | rendering | What is `ParticleSystemAnimationTimeMode` in Unity? Explain its purpose and usage. | ParticleSystemAnimationTimeMode
enumeration
Description
Control how animation frames are selected.
Additional resources: ParticleSystem.textureSheetAnimation.timeMode, ParticleSystem.textureSheetAnimation.frameOverTime, ParticleSystem.textureSheetAnimation.fps, ParticleSystem.textureSheetAnimation.speedRange.
Pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9429bb25df1 | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.GetAnimatorTransitionInfo` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.GetAnimatorTransitionInfo
Declaration
public
AnimatorTransitionInfo
GetAnimatorTransitionInfo
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer's index.
Returns
AnimatorTransitionInfo
An
AnimatorTransitionInfo
with the informations on the current tran... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a53f78f8014 | unity_docs | rendering | What is `LightmapSettings` in Unity? Explain its purpose and usage. | LightmapSettings
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Stores lightmaps of the Scene.
A Scene can have several lightmaps stored in it, and
Renderer
components can use those
lightmaps. This makes it possible to use the same material on multiple obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f3e02dc705f | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.minimumWindowHeight`. | PlayerSettings.Android.minimumWindowHeight
public static int
minimumWindowHeight
;
Description
The minimum vertical size of the Android Player window in pixels.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class MinimumWindowHeightSample : MonoBehaviour
{
[MenuItem("Build/Min... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6987edafbbfb | unity_docs | rendering | What is `ParticleSystem.Particle.position` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.position
public
Vector3
position
;
Description
The position of the particle.
The position is defined relative to the simulation space (ie, world space or local space) set by the simulationSpace property. You can use
Transform.TransformPoint
and
Transform.InverseTransformPoint
to c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef7f02cbdc0b | unity_docs | rendering | What is `Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights` in Unity? Explain its purpose and usage. | GraphicsSettings.realtimeDirectRectangularAreaLights
public static bool
realtimeDirectRectangularAreaLights
;
Description
Is the current render pipeline capable of rendering direct lighting for rectangular area Lights?
The current render pipeline can use this property to indicate that it is capable of renderin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8a648c8e5e8f | unity_docs | input | In Unity's 'Unity Remote', what is 'Requirements and compatibility' and how does it work? | Unity Remote supports Android, iOS, and tvOS devices. To use Unity Remote on an Android device, the Android SDK must be installed on your development computer. For more information, refer to
Android environment setup
.
Note
: Unity Remote replaces the iOS Remote and Android Remote applications from earlier versions of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1d5832e96de | unity_docs | math | What is `U2D.SpriteAtlasUtility.PackAtlases` in Unity? Explain its purpose and usage. | SpriteAtlasUtility.PackAtlases
Declaration
public static void
PackAtlases
(SpriteAtlas[]
atlases
,
BuildTarget
target
,
bool
canCancel
);
Parameters
Parameter
Description
target
The target build platform.
atlases
An array containing the atlases to pack.
canCancel
Whether the user can cancel the opera... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3f629beb6fbc_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Before C# 7Collider result;if(gameObject.Is<Collider>(out result)) result.trigger = true;With C# 7if(gameObject.Is<Collider>(out var result)) result.trigger = true;A component of type T if found, null otherwise.Optional search scope if the object itself does not have the component.The type of the comp... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_fb052fdaeec5_doc_9 | github | scripting | What does `ConvertColumn` do in this Unity script? Explain its purpose and signature. | Convert single column data by header name.
Signature:
```csharp
public static IList ConvertColumn(Type dataType, string csvContent, string headerName, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7dd7ca3133e1 | unity_docs | performance | What is `Profiling.Recorder.enabled` in Unity? Explain its purpose and usage. | Recorder.enabled
public bool
enabled
;
Description
Enables recording.
When enabled Recorder collects data regardless of Profiler being enabled or not.
Note:
Set to
false
to make measurements available immediately for synchronous testing scenarious.
```csharp
using UnityEngine;
using UnityEngine.Profiling;pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c467ac6dda2 | unity_docs | scripting | What is `SerializedProperty.Copy` in Unity? Explain its purpose and usage. | SerializedProperty.Copy
Declaration
public
SerializedProperty
Copy
();
Description
Returns a copy of the SerializedProperty iterator in its current state.
This is useful if you want to keep a reference to the current property but continue with the iteration. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d169c019220 | unity_docs | rendering | What is `LightTransport.RadeonRaysProbeIntegrator.IntegrateDirectRadiance` in Unity? Explain its purpose and usage. | RadeonRaysProbeIntegrator.IntegrateDirectRadiance(IDeviceContext,int,int,int,BufferSlice<SphericalHarmonicsL2>)
Parameters
Parameter
Description
context
Device context.
positionOffset
Offset measured from the beginning of the probe position buffer.
positionCount
Number of probes to integrate.
sampleCount
Nu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b228eb074bdc | unity_docs | rendering | Explain 'Trail Renderer component reference' in Unity. | This section contains the following sub-sections:
Trail settings Materials Lighting Probes Additional Settings
## Trail settings
Property Function Width
Define a width value, and a curve value to control the width of your trail along its length.
The curve is sampled at each vertex, so its accuracy is limited by the n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b7b3bd89bb6 | unity_docs | rendering | Explain 'Set up GameObjects for batching' in Unity. | For more information about batching, refer to
Introduction to batching meshes
.
## Get the best results from batching
To get the best results from batching, do the following:
Share materials among as many GameObjects as possible.
If you have two material assets that are identical apart from their textures, combine th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c601ab8d19e9 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormatUtility.IsHalfFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsHalfFormat
Declaration
public static bool
IsHalfFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Description
Returns true if the format is a half precision floating point format. Returns fals... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_888bf1d3e170 | unity_docs | animation | What is `Animations.ParentConstraint.AddSource` in Unity? Explain its purpose and usage. | ParentConstraint.AddSource
Declaration
public int
AddSource
(
Animations.ConstraintSource
source
);
Parameters
Parameter
Description
source
The source object and its weight.
Returns
int
Returns the index of the added source.
Description
Adds a constraint source. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_de766fd5416f | unity_docs | scripting | In Unity's 'Move elements at runtime', what is 'Create the name tag UXML template' and how does it work? | Create a USS file to style the name tag and a UXML file to define the name tag template. The name tag template is a Label element that displays the name of the NPC. The name tag follows the NPC in the Scene.
In the UI folder, create a USS file named
NameTag.uss
with the following content:
```
#NameTag {
/* This sets t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3f629beb6fbc_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Searches through the specified search scope until a component of type T is foundand assigns it to the passed variable reference. Throws an exception if nothing could be found.A reference to the variable to be set.Optional search scope if the object itself does not have the component.The type of the component to find.If... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_3b73851a9d71 | unity_docs | scripting | What is `PlayerSettings.SetMobileMTRendering` in Unity? Explain its purpose and usage. | PlayerSettings.SetMobileMTRendering
Declaration
public static void
SetMobileMTRendering
(
Build.NamedBuildTarget
buildTarget
,
bool
enable
);
Obsolete
Use SetMobileMTRendering(NamedBuildTarget buildTarget, bool enable) instead.
Declaration
public static void
SetMobileMTRendering
(
BuildTargetGroup
targe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84d328d6222b | unity_docs | performance | Show me a Unity C# example demonstrating `ParticleSystem.emission`. | ParticleSystem.emission
public
ParticleSystem.EmissionModule
emission
;
Description
Script interface for the EmissionModule of a Particle System.
This module provides control over how many particles are emitted.
Particle System modules do not need to be reassigned back to the system; they are interfaces and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a22672a53b0 | unity_docs | scripting | What is `UIElements.Repeat.Space` in Unity? Explain its purpose and usage. | Repeat.Space
Description
The background-image is repeated as much as possible without clipping.
The first and last image is pinned to either side of the element,
and whitespace is distributed evenly between the images. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65bbfd2af9ef | unity_docs | math | What is `Plane.Set3Points` in Unity? Explain its purpose and usage. | Plane.Set3Points
Declaration
public void
Set3Points
(
Vector3
a
,
Vector3
b
,
Vector3
c
);
Parameters
Parameter
Description
a
First point in clockwise order.
b
Second point in clockwise order.
c
Third point in clockwise order.
Description
Sets a plane using three points that lie within it. The p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27a8434a8679 | unity_docs | rendering | What is `Experimental.Rendering.IScriptableBakedReflectionSystem` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableBakedReflectionSystem
interface in
UnityEditor.Experimental.Rendering
Description
Defines the required members for a ScriptableBakedReflectionSystem implementation.
You can use the empty implementation as base class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be74061aa4ad | unity_docs | scripting | Give me an overview of the `Lightmapping` class in Unity. | Lightmapping
class in
UnityEditor
Description
Allows to control the lightmapping job.
Before starting the job the bake settings can be set via
LightingSettings
.
Additional resources:
LightingSettings
.
Static Properties
Property
Description
bakedGI
This property is now obsolete. Use LightingSettings.bakedG... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04eb35d54554 | unity_docs | rendering | What is `Mesh.RecalculateTangents` in Unity? Explain its purpose and usage. | Mesh.RecalculateTangents
Declaration
public void
RecalculateTangents
(
Rendering.MeshUpdateFlags
flags
= MeshUpdateFlags.Default);
Parameters
Parameter
Description
flags
Flags controlling the function behavior, see
MeshUpdateFlags
.
Description
Recalculates the tangents of the Mesh from the normals and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b8c67c37ea1 | unity_docs | ui | Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerModuleViewController.CreateView`. | roller’s view. A
VisualElement
.
Description
Creates the view controller’s view. Unity calls this method automatically when it is about to display the view controller’s view for the first time.
You must override this method to construct the view controller’s view hierarchy. To do this, load a visual tree from a
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f520d7449e5 | unity_docs | scripting | Give me an overview of the `ColorPrimaries` class in Unity. | ColorPrimaries
enumeration
Description
Represents a color space based on its set of red, green, and blue color primaries.
Properties
Property
Description
Rec709
Rec. 709 color space.
Rec2020
Rec. 2020 color space.
P3
P3 color space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_838faad81f56 | unity_docs | rendering | What is `Search.SearchTable` in Unity? Explain its purpose and usage. | SearchTable
class in
UnityEditor.Search
Description
A search table configuration is used to define the columns when search results are displayed in table view.
See
DisplayMode.Table
.
```
static SearchTable CreateDecalsTableConfiguration()
{
var materialIcon = EditorGUIUtility.Load("Material Icon") as Texture;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e125b20ae84 | unity_docs | ui | What is `UIElements.MultiColumnController` in Unity? Explain its purpose and usage. | MultiColumnController
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
The default controller for a multi column view. Takes care of adding the MultiColumnCollectionHeader and
reacting to the various callbacks.
Static Properties
Property
Description
cellLabelUssC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4f9d32233081 | unity_docs | rendering | Explain 'Troubleshooting the Unity Editor' in Unity. | The following sections explain how to troubleshoot and prevent problems with the Unity Editor in different situations. In general, make sure your computer meets all the
system requirements
, is up-to-date, and that you have the required user permissions in your system. Also, make backups regularly to protect your proje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8366538cd2d2 | unity_docs | scripting | What is `Accessibility.AccessibilitySettings` in Unity? Explain its purpose and usage. | AccessibilitySettings
class in
UnityEngine.Accessibility
/
Implemented in:
UnityEngine.AccessibilityModule
Description
Provides access to the accessibility settings for the current platform.
The currently supported platforms are:
RuntimePlatform.Android
RuntimePlatform.IPhonePlayer
This class also provi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_052ec7b38289 | unity_docs | scripting | What is `Sprite.SetScriptableObjectAt` in Unity? Explain its purpose and usage. | Sprite.SetScriptableObjectAt
Declaration
public bool
SetScriptableObjectAt
(
ScriptableObject
obj
,
uint
i
);
Parameters
Parameter
Description
obj
The new
ScriptableObject
to reference.
i
The index of the
ScriptableObject
reference to be replaced.
Returns
bool
Returns true if the reference is re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b9662d970ef | unity_docs | rendering | What is `Experimental.GlobalIllumination.DirectionalLight.position` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
DirectionalLight.position
public
Vector3
position
;
Description
The light's position. Only relevant for cookie placement. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5aea2de30af5 | unity_docs | rendering | Show me a Unity C# example demonstrating `Mesh.uv5`. | or Vector4 value if you need to.
This property returns a copy of the data. This means that it causes a heap memory allocation. It also means that to make changes to the original data, you must update the copy and then reassign the updated copy to the mesh.
The following example demonstrates how to create an array to ho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c70e8fae1c03 | unity_docs | scripting | Show me a Unity code example for 'CurveField'. | Clip
, providing precise control over how these properties change over time.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a CurveField
You can create a CurveField with UI Builder, U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79b4d3f4b725 | unity_docs | scripting | Show me a Unity C# example demonstrating `LensFlare.brightness`. | LensFlare.brightness
public float
brightness
;
Description
The strength of the flare.
This controls the size and brightness of the flare elements.
Additional resources:
Lens flare component
,
flare assets
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Increments the strenght of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b616de247cc | unity_docs | rendering | What are the parameters of `AssetDatabase.SetMainObject` in Unity? | Description Specifies which object in the asset file should become the main object after the next import. All other objects in the asset become children of the main object.
NOTE: This function modifies the importer object, not the asset itself. The next import reflects the change in the imported asset. ```csharp
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d5ae36f39a3 | unity_docs | performance | What is `Unity.Profiling.LowLevel.ProfilerMarkerDataType.GfxResourceId` in Unity? Explain its purpose and usage. | ProfilerMarkerDataType.GfxResourceId
Description
Indicates that
ProfilerMarkerData.Ptr
points to a value of type
ulong
that represents a graphics resource.
Use
FrameDataView.GetGfxResourceInfo
to obtain further information about the resource. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db077bee7a0b | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8_SRGB
Description
A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9aaa061999e | unity_docs | editor | What is `EditorTools.EditorTool.IsAvailable` in Unity? Explain its purpose and usage. | EditorTool.IsAvailable
Declaration
public bool
IsAvailable
();
Returns
bool
Returns true if the custom editor tool is available. Returns false otherwise.
Description
Checks whether the custom editor tool is available based on the state of the editor.
See
ToolManager.RefreshAvailableTools
for an example. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_999f84b3917b | unity_docs | scripting | What is `Pool.ObjectPool_1` in Unity? Explain its purpose and usage. | ObjectPool<T0>
class in
UnityEngine.Pool
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
IObjectPool<T0>
Description
A stack-based pool of object instances of type T, which implements the IObjectPool interface.
Use this class to create a pool of object instances that can be reused to reduce th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91d08363dc5e | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetTargetProductFileRef`. | roject.GetTargetProductFileRef
Declaration
public string
GetTargetProductFileRef
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
Returns
string
The file reference of the artifact created by building target.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e50270bebc3 | unity_docs | scripting | What is `SystemLanguage.Lithuanian` in Unity? Explain its purpose and usage. | SystemLanguage.Lithuanian
Description
Lithuanian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Lithuanian language
if (Application.systemLanguage == SystemLanguage.Lithuanian)
{
//Outputs into console that the sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_072570b67ab3_doc_0 | github | scripting | What does `HasChanged` do in this Unity script? Explain its purpose and signature. | Notifies MaterialPropertyProviders of a change in source Material.
Signature:
```csharp
public static void HasChanged(this Material material)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_c886b587f046 | github | scripting | Write a Unity C# MonoBehaviour script called Stick To Object | ```csharp
using UnityEngine;
/// <summary>
/// On collision align the object with the normal of the surface that was hit
/// </summary>
public class StickToObject : MonoBehaviour
{
public void AlignWithSurface(Collision collision)
{
ContactPoint contactPoint = collision.GetContact(0);
transfor... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_500aa974fe33_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Grid minimap presenter setup:1) Add SimulationLoopDriver to a scene object and configure the real simulation state.2) Add SimLoopMinimapSource and assign the SimulationLoopDriver reference.3) Add GridMinimapView and assign Source + palette assets.4) Assign a Quad Renderer with an unlit material; this component writes t... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_bd281857af29 | unity_docs | ui | What is `UIElements.PointerEnterEvent` in Unity? Explain its purpose and usage. | PointerEnterEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.PointerEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
This event is sent when a pointer enters a VisualElement or one of its descendants.
The event does not trickle down and does not bubble up.
Constructo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e7a060b99ee | unity_docs | physics | What is `JointLimits` in Unity? Explain its purpose and usage. | JointLimits
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
JointLimits is used by the
HingeJoint
to limit the joints angle.
Additional resources:
HingeJoint
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Set the hinge limits for a doo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d6747e7248e | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R16G16B16A16_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R16G16B16A16_UNorm
Description
A four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c3e93b6cbe1 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.BaseElement.RemoveCustomAttribute` in Unity? Explain its purpose and usage. | BaseElement.RemoveCustomAttribute
Declaration
public void
RemoveCustomAttribute
(string
name
);
Parameters
Parameter
Description
name
Attribute name.
Description
Removes a custom attribute by name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb96b378e2f9 | unity_docs | scripting | What is `Search.SearchMonitorView.TryLoadProperty` in Unity? Explain its purpose and usage. | SearchMonitorView.TryLoadProperty
Declaration
public bool
TryLoadProperty
(ulong
documentKey
,
string
propertyName
,
out
Search.PropertyDatabaseRecordKey
recordKey
,
out object
value
,
out string
alias
);
Declaration
public bool
TryLoadProperty
(
Search.PropertyDatabaseRecordKey
recordKey
,
out object
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9c56f891f34b | unity_docs | scripting | Show me a Unity code example for 'RectField'. | The RectField lets users enter a Rect value in a UI.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a RectField
You can create a RectField with UI Builder, UXML, or C#. The following ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c1ffec900f90 | unity_docs | rendering | In Unity's 'Create a drag-and-drop list and tree views between windows', what is 'Create custom controls to display the data' and how does it work? | Create custom controls named PlayerDataElement and PlayerItemView to display the data of a player. The PlayerItemView control binds to a PlayerData object as its data context.
In the Scripts folder, create a folder named
UI
.
In the UI folder, create a C# script named
PlayerDataElement.cs
with the following content:
``... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbe1c792a742 | unity_docs | scripting | Give me an overview of the `iOSLaunchScreenImageType` class in Unity. | iOSLaunchScreenImageType
enumeration
Description
iOS launch screen settings.
Properties
Property
Description
iPhonePortraitImage
Portrait oriented launch screen image on the iPhone.
iPhoneLandscapeImage
Landscape oriented launch screen image on the iPhone.
iPadImage
Launch screen image on the iPad. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b28e59c6cbd9 | unity_docs | animation | What is `AnimationState` in Unity? Explain its purpose and usage. | AnimationState
class in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
The AnimationState gives full control over animation blending.
In most cases the
Animation
interface is sufficient and easier to use.
Use the AnimationState if you need full control over the animation blending any pl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54f03a13fd36 | unity_docs | scripting | Show me a Unity C# example demonstrating `EventType.MouseDown`. | EventType.MouseDown
Description
Mouse button was pressed.
This event gets sent when any mouse button is pressed. Use
Event.button
to determine which button was pressed down.
Additional resources:
EventType
,
Event.Use
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d47c696d4fca | unity_docs | editor | What is `Unity.Loading.ContentLoadInterface` in Unity? Explain its purpose and usage. | ContentLoadInterface
class in
Unity.Loading
/
Implemented in:
UnityEngine.ContentLoadModule
Description
API Interface for loading and unloading Content files.
Static Methods
Method
Description
GetContentFiles
Returns all the ContentFile handles associated with the provided ContentNamespace.
GetIntegrationTi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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