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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ial traits, such as special senses, proficiency with certain weapons or toois, proficiency in one or more skills, or the ability to use minor spells. These traits sometimes dovetail with the capabilities of certain classes (see step 2). For exa...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] . Sometimes playing against type can be fun, too. Half-orc paladins and mountain dwarf wizards, for example, can be unusual but memorable characters. Your race also increases one or more of your ability scores, which you determine in step 3. No...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ll. BUILDING BRUENOR, STEP I Bob is sitting down to create his character. He decides that a gruff mountain dwarf fits the character he wants to play. He notes ali the racial traits of dwarves on his character sheet, including his speed of 25 fe...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] or she possesses, and the tactics he or she is most likely to employ when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in chapter 3. Your character receives a number of benefits...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] character apart from members of other classes. Vou also gain a number of proficiencies: armor, weapons, skills, saving throws, and some times tools. Your proficiencies define many of the things your character can do particularly well, from usin...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ass gives you at 1st leveI. LEVEL Typically, a character starts at 1st levei and advances in levei by adventuring and gaining experience points (XP). A 1st-levei character is inexperienced in the adventuring world, although he or she might have...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] t have been a soldier or a pirate and done dangerous things before. Starting of[ at 1st levei marks your character's entry into the adventuring life. If you're already familiar with the game, or ifyou arejoining an existing 0&0 campaign, your D...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ign, your DM might decide to have you begin at a higher levei, on the assumption that your character has already survived a few harrowing adventures. 4 • QUICK BUILD Each e1ass description in chapter 3 ineludes a section offering suggestions to...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] eluding how to assign your highest ability scores, a background suitable to lhe e1ass, and slarting spells. ~ r PART I I STEP BY STEP CHARACTERS 11 . Charisma Measures: Confidenee, eloquenee, leadership Importantfor: Bard, soreerer, warloek Rac...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] h of what your character does in the game depends on his ar her six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The six abilit...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] horo on his helmet broken ofr. He makes Bruenor a fighter and notes the fighter's proficiencies and 1st-leveI c1ass features on his character sheet. As a 1st-leveI fighter, Bruenor has 1 Hit Die-a d10- and starts with hit points equal to la + h...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] which is +2. PROFICIENCY BONUS The table that appears in your c1ass description shows your proficiency bonus, which is +2 for a 1st-Ievel character. Your proficiency bonus applies to many of the numbers you'lI be recording on your character she...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] spellcasting c1ass) Your c1ass determines your weapon proficiencies, your saving throw proficiencies, and some of your skill and tool proficiencies. (Skills are described in chapter 7, tools in chapter 5.) Your background gives you additional s...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] s well as your proficiency bonus, on your character sheet. Your proficiency bonus can't be added to a single die roll ar other number more than once. Occasionally, your proficiency bonus might be modified (doubled ar halved, for example) before...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] t only once, multiply it only once, and halve it only once. At 1st levei, your character has 1 Hit Die, and the die type is determined by your c1ass. Vou start with hit points equal to the highest roll of that die, as indicated in your c1ass de...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] Record your character's hit points on your character sheet. AIso record the type of Hit Die your character uses and the number of Hit Dice you have. After you rest, you can spend Hit Dice to regain hit points (see "Resting" in chapter 8).
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ie your character uses and the number of Hit Dice you have. After you rest, you can spend Hit Dice to regain hit points (see "Resting" in chapter 8). HaJf-ore (+2) Human (+1) Half-ore (+1) Human (+1) Forest gnome (+1) Human (+1) Human (+1) Tief...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] your levei on your character sheet.lfyou're starting at a higher levei, record the additional elements your c1ass gives you for your leveis past 1sI. Also record your experience points. A 1st-levei character has O XP. A higher-Ievel character t...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] A higher-Ievel character typically begins with the minimum amount of XP required to reach that levei (see "Beyond 1st Levei" later in this chapter). Intelligenee Measures: Mental aeuity, information reeall, analytieal skill Important for: Wizar...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ine how tough your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice). ABILITY SCORE SUMMARY Strength Measures: Natural athletieism, bodily power Important for: Barb...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] increases which abilities, and what classes consider each ability particularly importan!. Vou generate your character's six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch pap...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] you want to save time or don't like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10,8. Now take your six numbers and write each number beside one of your character's six abilities to...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] as a result of your race choice. After assigning your ability scores, determine your ability modifiers using the Ability Scores and Modifiers table. To determine an ability modifier without consulting the table, subtract 10 fram the ability sco...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] 13, 12, 10,8) for Bruenor's abilities. Since he's a fighter, he puts his highest score, 15, in Strength. His next- highest, 14, goes in Constitution. Bruenor might be a brash fighter, but Bob decides he wants the dwarf to be older, wiser, and a...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] scores and modifiers look like this: Strength 17 (+3), Dexterity 10 (+0), Constitution 16 (+3), Intelligence 8 (-I), Wisdom 13 (+1),Charisma 12 (+1). Bob fills in Bruenor's final hit points: 10 + his Constitution modifier of +3, for a total of ...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] cribed here allows you to build a character with a set of ability scores you choose individually. Vou have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] oints. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. Vou can't have a score lower than 8. This method of determining ability scores enables you to create a set of three high numbers an...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] 25 +7 10-11 +0 26-27 +8 12-13 +1 28-29 +9 14-15 +2 30 +10 average and nearly equal (13,13,13,12,12,12), or any set of numbers between those extremes. 4. DESCRIBE YOUR CHARACTER Dnce you know the basic game aspects of your character, it's time t...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] e or she behaves in general terms. Using the information in chapter 4, you can f1esh out your character's physical appearance and personality traits. Choose your character's alignment (the moral compass that guides his or her decisions) and ide...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] or her. Your character's background describes where he or she carne from, his or her original occupation, and the character's place in the D&D world. Your DM might offer additional backgrounds beyond the ones included 13 . '4. in chapter 4, and...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] feature (a general benefit) and proficiency in two skills, and it might also give you additionallanguages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] and personality. A very strong character with low Intelligence might think and behave very differently from a very smart character with low Strength. For example, high Strength usually corresponds with a burly or athletic body, while a characte...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ither gangly and awkward or heavy and thick-fingered. A character with high Constitution usually looks healthy, with bright eyes and abundant energy. A character with low Constitution might be sickly or frai!. A character with high Intelligence...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] has good judgment, empathy, and a general awareness of what's going on. A character with low Wisdom might be absent-minded, foolhardy, or oblivious. A character with high Charisma exudes confidence, which is usually mixed with a graceful or int...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] LDING BRUENOR, STEP 4 Bob fills in some of Bruenor's basic details: his name, his sex (male), his height and weight, and his alignment (Iawful good). His high Strength and Constitution suggest a healthy, athletic body, and his low Intelligence ...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] the remote villages of Icewind Dale. But Bruenor has a heroic destiny-to reelaim his homeland-so Bob chooses the folk hero background for his dwarf. He notes the proficiencies and special feature this background gives him. Bob has a pretty elea...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] that Bruenor is a caring, sensitive dwarf who genuinely loves his friends and allies, but he hides this soft heart behind a gruff, snarling demeanor. He chooses the ideal of fairness from the list in his background, noting that Bruenor believes...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] his history, Bruenor's bond is obvious: he aspires to someday reelaim Mithral Hall, his homeland, from the shadow dragon that drove the dwarves out. PART 1 I STEP-BY-STEP CHARACTERS His flaw is tied to his caring, sensitive nature-he has a soft...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] pment, ineluding weapons, armor, and other adventuring gear. Record this equipment on your character sheet. Ali such items are detailed in chapter 5. Instead of taking the gear given to you byyour elass and background, you can purchase your sta...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ou can also have one trinket at no cost (see the trinket table at the end of chapter 5). Your Strength score limits the amount of gear you can carry. Try not to purchase equipment with a total weight (in pounds) exceeding your Strength score ti...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] te to your AC inelude the armor you wear, the shield you carry, and your Dexterity modifier. Not ali characters wear armor or carry shields, however. Without armor or a shield, your character's AC equals 10 + his or her Dexterity modifier. If y...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] needs to be proficient with armor and shields to wear and use them effectively,and your armor and shield proficiencies are determined by your elass. There are drawbacks to wearing armor or carrying a shield if you lack the required proficiency,...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] ou a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC,you choose which one to use. WEAPONS For each weapon your character wields, calculate the modifier you use when you attack ...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters] icient with the weapon) and the appropriate ability modifier. For attacks with melee weapons, use your Strength modifier for attack and damage rolls. A weapon that has the finesse property, such as a rapier, can use your Dexterity modifier inst...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] our Strength modifier inslead. . BUILDING BRUENOR, STEP 5 Bob writes down the starting equipment from the fighter c1ass and the folk hero background. His starting equipment includes chain mail and a shield, which combine to g...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] his Strength modifier for his attacks and damage. His attack bonus is his Strength modifier (+3) plus his proficiency bonus (+2), for a total of +5. The battleaxe deals ld8 slashing damage, and Bruenor adds his Strength modif...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] e Strength for attacks and damage), and the weapon deals ld6 + 3 slashing damage when it hits. 6. COME TOGETHER Most 0&0 characters don't work alone. Each character plays a role within a party, a group of adventurers working ...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] your fellow players and your OM lo decide whether your characlers know one another, how they mel, and what sorls of quesls lhe group might undertake. BEYOND 1ST LEVEL As your characler goes on adventures and overcomes challen...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] s called gaining a leveI. When your characler gains a leveI, his or her c1ass often granls addilional features, as delailed in the c1ass description. Some of these fealures allow you lo increase your abilily scores, eilher in...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] n a leveI, you gain I additional Hit Oie. Roll lhal Hit Oie, add your Conslitulion modifier to lhe roll, and add the total to your hit point maximum. Alternatively, you can use lhe fixed value shown in your c1ass enlry, which...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] n Bruenor reaches 81h leveI as a fighter, he increases his Conslilution score from 17 to 18, lhus increasing his Conslilulion modifier from +3 to +4. His hil point maximum lhen increases by 8. The Character Advancement lable ...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] ion to see what olher improvements you gain at each leveI. TIERS OF PLAY The shading in the Character Advancement (able shows lhe four tiers of play. The tiers don't have any rules associated wilh them; they are a general des...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] lion of how the play experience changes as characters gain leveIs. In lhe first lier (leveIs 1-4), characters are effeclively apprentice adventurers. They are learning lhe features that define lhem as members of parlicular cl...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] face are re!ative!y minor, usually posing a nanger lo local farmsleads or villages. In the second tier (leveIs 5-10), characlers come into lheir own. Many spellcaslers gain access to 3rd-Ievel spells aI lhe start of this tier...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] sses gain the abilily lOmake mulliple attacks in one round. These charac(ers have become imporlanl, facing dangers thal lhrealen cities and kingdoms. In the third lier (leveIs 11-16), characlers have reached a leveI of power ...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] or player characters to achieve. Olher characters gain fealures (hat allow (hem lo make more attacks or do more impressive things with those attacks. These mighty adventurers oflen confront threals to whole regions and conlin...
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[Path: Part 1 - Creating a Character > Chapter 1 - Step-by-Step Characters > Beyond 1st Level] chetypes in lheir own right. The fate of the world or even lhe fundamental order of lhe multiverse might hang in the balance during their adventures. CHARACTER AOVANCEMENT Experience Po;nts Levei Proficiency Bonus O 1 +2 300 ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] 20,000 13 +5 140,000 14 +5 165,000 15 +5 195,000 16 +5 225,000 17 +6 265,000 18 +6 305,000 19 +6 355,000 20 +6 PART 1 STEP-BY-STEP {;HARA(TERS '5 . . I CHAPTER 2: RACES " VISITTOONEOfTHEGREATCITIESINTHE worlds of OUNGEONS& ORAGONS- Walerdeep, t...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] gle with lhe odors of crowded slreels and poor sanitalion. Buildings in myriad architeclural styles display lhe diverse origins of their inhabilants. And lhe people lhemselves-people of varying size, shape, and colorodressed in a dazzling specl...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] enl many differenl races, from diminulive halflings and stoul dwarves to majeslically beauliful elves, mingling among a variety of human ethnicities. Scattered among lhe members of these more common races are the lrue exolics: a hulking dragonb...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] l moves of ils own accord. Half- elves and half-orcs live and work alongside humans, without fully belonging to lhe races of eilher of lheir parenls. And lhere, well oul of lhe sunlighl, is a lone drow-a fugilive from lhe sublerranean expanse o...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] 0, bul they live and work alongside dwarves, elves, halflings, and counlless olher fanlaslic species. Your character belongs lo one of lhese peoples. Nol every inlelligent race of lhe mulliverse is appropriale for a player-conlrolled advenlurer...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] gs are less common as adventurers. Orow, a subrace of elves, are also uncommon. Your choice of race affects many differenl aspecls of your character. /t establishes fundamenlal qualities thal exisl IhroughoUI your characler's adventuring career...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] of arcane magic, Your characler race nol only affecIs your abilily scores and lrails bul also provides lhe cues for building your characler's story. Each race's descriplion in lhis chapler includes information to help you roleplay a characler o...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] gnmenl lendencies. These delails are suggeslions to help you think aboul your characler; adventurers can deviate widely from lhe norm for lheir race. /t's worthwhile to consider why your character is differenl, as a helpful way to think aboul y...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] The following entries appear among lhe lrails of most races. ABILITY SCORE INCREASE Every race increases one or more of a characler's abilily scores. AGE The age entry noles the age when a member of lhe race is considered an adult, as well as t...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] characler is at lhe start of lhe game. Vou can choose any age for your characler, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could explain a particularly ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] endencies loward cerlain alignments, described in this entry. These are nol binding for player characlers, bul considering why your dwarf is chaolic. for example, in defiance of lawful dwarf society can help you better define your characler, SI...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] 4 lo 8 feet la 11. Members of a few races are Small (belween 2 and 4 feel la 11),which means lhal cerlain rules of lhe game affecl lhem differenlly. The mosl importanl of lhese rules is lhal Small characters have lrouble wielding heavy weapons,...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] ter can speak, read, and wrlte cerlain languages. Chapler 4 lisls the mosl common languages of lhe 0&0 multiverse. SUBRACES Some races have subraces. Members of a subrace have lhe lrails of the parenl race in addition lo lhe lrails specified fo...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Choosing a Race] enl race in addition lo lhe lrails specified for lheir subrace. Relationships among subraces vary significantly from race lo race and world to world. In the Oragonlance campaign setting, for example, mountain dwarves and hill dwarves live logel...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] call lhemselves shield dwarves and gold dwarves, respeclively. PARTI I RACES 17 . 18 DWARF "YER LATE, ELF!" CAME THE ROUGH EDGE OF A FAMILIAR voice. Bruenor Battlehammer walked up the back of his deadfoe, disregardingthefact that the heavy monster lay on...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] and gray- streaked though still-fiery red beard came as a welcame sight to Drizzt. "Knew I'dfindye in trouble if I came out an' lookedforyel" -R. A. Salvatore, The Crystal Shard Kingdoms rich in ancienI grandeur, halls carved into the rools of mountains,...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] eads unile ali dwarves. PART I I RACES SHORT AND STOUT Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and melaI. Though lhey sland well under 5 feel tall, dwarves are so broad and compael lhal lhey can weigh as much a...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] rven skin ranges from deep brown to a paler hue linged wilh red, bul lhe most eommon shades are lighl brown or deep lan, like cerlain lones of earlh. Their hair, worn long bul in simple slyles, is usually black, gray, or brown, lhough paler dwarves oflen...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] efully. LONG MEMORY, LONG GRUDGES Owarves can live to be more than 400 years old, so lhe oldesl living dwarves often remember a very differenl world. For example, some of lhe oldesl dwarves living in Ciladel Felbarr (in lhe world of lhe Forgotten Realms)...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] n exile lhal lasled over 250 years. This longevity granls lhem a perspeclive on lhe world lhal shorter-lived races such as humans and halflings lack. Owarves are solid and enduring like the mounlains they love, wealhering lhe passage of cenluries wilh st...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] lracing their anceslry back lo lhe founding of lheir mosl ancienl slrongholds in lhe youth of lhe world, and don'l abandon those lradilions lighlly. ParI of lhose traditions is devolion lo lhe gods of lhe dwarves, who uphold lhe dwarven ideais of induslr...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] action, somelimes lo lhe poinl of ~tubbornness. Many dwarves have a strong sense . ofjustice, and they are slow to forget wrongs they have suffered. A wrong dane to one dwarf is a wrong dane to the dwarf's entire dan, so what begins as one dwarf's hunt f...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] and forge items of wonder. They love the beauty and artistry of precious metais and fine jewelry, and in some dwarves this lave festers into avarice. Whatever wealth they can't find in their mountains, they gain through trade. They dislike boats, so ente...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] f settlements, though some areas are off limits even to them. The chief unit of dwarven society is the dan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their dan identities and affiliations, recogni...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries ar bodyguards, highly sought after for their courage and loyalty. GODS, GOLD, AND CLAN Dwarves who take up the adventuring life might be motivated bya desire for treasure-...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a dan's lost honor, avenge an ancienl wrong the dan suffered, ar earn a ne...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] the axe wielded bya mighty ancestor, lost on the lield of battle centuries ago. SLOW TO TRUST Dwarves gel along passably well wilh mosl olher races. "The difference belween an acquainlance and a friend is aboul a hundred years," is a dwarf saying lhal mi...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] whal an elf will do nexl; when lhe hammer meels lhe orc's head, lhey're as apllo slart singing as lo pull oul a sword. They're fiighly and frivolous. Two lhings lo be said for lhem, lhough: They don'l have many smilhs, bullhe ones lhey have do very fine ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] f/ings. "Sure, lhey're pleasanl folk. Sul show me a halfiing hera. An empire, a lriumphanl army. Even a lreasure for lhe ages made by halfiing hands. NOlhing. How can you lake lhem seriously?" Humans. "You lake lhe lime lo gel lo know a human, and by lhe...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] u can make a human friend. And walch lhem gol They sellheir hearts on somelhing, lhey'll gel il, whelher i!'s a dragon's hoard ar an empire's lhrone. You have lo admire lhal kind of dedicalion, even if il gels lhem in lrouble more oflen lhan nol." ~ r . ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] adition, Every proper dwarven na me has been used and reused down through the generations, A dwarf's name belongs to the c1an, not to the individual. A dwarf who misuses or brings shame to a c1an name is stripped of the na me and forbidden by law to use ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] gehr, Rumnaheim, Strakeln, Torunn, Ungart DWARF TRAITS Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature. Ability Seore Inerease. Your Constitution seore increases by 2. Age. Owarves mature at the same rate as ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] ociety. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. Size. Owarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. Speed. ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] ision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim lighl. Vou can't discern color in darkness, only shades of gray. Dwarven Resilienee. Vou have advantage on savi...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] hapter 9). Dwarven Combat Training. Vou have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. PART I I RACES TooJProficieney. Vou gain proficiency with the artisan's tools of your choice: smith's tooIs, brewer's supplies, or mason...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages. Vou can speak, read, and write Common and Owarvish. Owarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatev...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] rves and mountain dwarves. Choose one of these subraces. HILL DWARF As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faenln in their mighty southern kingdom are hill dwarves, as are the exiled Neidar a...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] ases by 1 every time you gain a leveI. MOUNTAIN DWARF As a mountain dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain. You're probably on the tall side (for a dwarf), and tend toward lighter coloration, The shield dwarves o...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dwarf] arven Armor Training. Vou have proficiency with light and medium armor. •• DUERGAR In cities deep in the Underdark live the duergar, ar gray dwarves. These vicious, stealthy slave traders raid lhe surface world for caplives, lhen sell lheir prey lo lhe o...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] AVE NEVER IMAGINED SUCH BEAUTY EXISTED," Goldmoon said soft!)'.The day's march had been difficult. but the reward at the end was beyond their dreams. The companions stood on a high cliff over thefabled city of Qualinost. Fourslender spires rasefrom the cit...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] hite stone marbled with shining silver. Graceful arches. swoopingfrom spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths. they were strongenough to hold the weight of an army,yet they appeared so delicate that a bird lighting on...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] e glistening arches were the city's on!)' boundaries; there was no wall around Qualinost. The elven city opened its arms loving!)' to the wilderness. -Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight Elves are a magical people of otherworldly grac...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] ancient forests ar in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves lave nature and magic, art and artistry, music and poetry, and the good things of the world. SLENDER ...