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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginaIly heavier than females. Elves' col...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] per, bronze, and almost bluish-white, hair of green ar blue, and eyes like pools of liquid gold ar silver. Elves have no facial and little body hair. They favor elegant c10thing in bright colors, and they enjoy simple yet lovelyjewelry, A TIMELESS PERSPECT...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] ikely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When p"rs"ing a goal, however, whether PART tRACES 21 . 22 adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] young tree, elves are f1exible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] ial side, demonstrating skill wilh sword, bow, and strategy. HIDDEN WOODLAND REALMS Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magie allow them to support themsel...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] with outsiders is usually limited, though a few elves make a good living by trading crafted items for metais (which thcy have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human noble...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] TION AND ADVENTURE EI\'es lake up advenluring out of wanderlust. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike lhe pace of human society, whieh is regimenled from day lo day but constantly changing over d...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] ing allo\Vs them PART I I RACES to do so. Some mlght join with rebels fighting against oppression, and others might become champions of moral causes. ELF NAMES Elves are considered children until they declare themselves adults, some time after the hundredt...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] use the child name. Each elf's adult na me is a uni que creation, though It might reflect the names of respected individuaIs or other family members. Little distinction exists between male names and female names; the groupings here reflect only general ten...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] comblnation of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin,...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] n, Hadarai, Heian, Himo. Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis . HAUGHTY BUT GRACIOUS Although they can be haughty, elves are generally gracious even to those who fali sho...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] humor, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality." Haljlings. "Halflings are people of simple pleasures, and that is not a quality to scorn. lhey're good folk, they car...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] umans. "Ali that haste, their ambition and drive to accomplish something before their brieflives pass away- human endeavors seem 50 futile sometimes. But then you look at what they have accomplished, and you have to appreciate their achievements.
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] pass away- human endeavors seem 50 futile sometimes. But then you look at what they have accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement." ~ , Female Adult Names: Adrie, Althaea, Anastrian...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] rook), Xiloscient (Goldpetal) ELF TRAITS Your elf character has a variety of natural abilities, the result of thousands of years of elven refinemenl. Ability Score Increase. Your Oexterity score increases by 2. Age. AIthough elves reach physical maturity a...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] eocompass worldly experience. Ao elf typically c1aims adulthood aod ao adult name arouod the age of 100 aod cao live to be 750 years old. Alignment. Elves love freedom, variety, aod self- expressioo, so they lean stroogly toward the geotler aspects of chao...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] daogerous. Orow are more often evil thao oot. Size. Elves raoge from under 5 to over 6 feet tall aod have sleoder builds. Your size is Medium. Speed. Your base walkiog speed is 30 feel. Darkvision. Accustomed to twilit forests and the oight sky, you have s...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] were dim lighl. Vou cao'l discero color io darkoess, ooIy shades of gray. , Keen Senses. Vou have proficieocy io the Perceptioo skill. Fey Ancestry. Vou have advaolage 00 saviog throws agaiost beiog charmed, and magic cao't put you to sleep. '.;,. Trance. ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] .") While meditatiog, you cao dream after a fashioo; such dreams are actually meotal exercises that have beco me reflexive through years of practice. Afler resliog io lhis way, you gaio lhe same beoefit that a humao does from 8 hours of sleep. Languages. V...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] aod their soogs aod poems are famous among other races. Maoy bards learo lheir laoguage so lhey cao add Elvish ballads lo lheir repertoires. Subrace. Aocieot divides amoog the elveo people resulled in lhree maio subraces: high elves, wood elves, aod dark e...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] alms), so if you wish, you can choose a oarrower subrace. HIGH ELF As a high elf, you have a keeo mind and a mastery of at least lhe basics of magic. In many of the worlds of 0&0, lhere are two kinds of high elves. Ooe lype (which includes lhe gray e1ves a...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] s haughty and reclusive, believing lhemselves to be superior lo ooo-elves and even other elves. The other type (iocludiog the high elves of Greyhawk. the Qualinesli of Oragonlance, and the moon elves of the Forgotteo Realms) are more common and more friend...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] yes are golden, silver, or black. Moon elves (also called silver elves or gray elves) are much paler, with alabasler skio somelimes tioged wilh blue. They oflen have hair of silver-while, black, or blue, but various shades of blond, brown, and red are not ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] ficiency with lhe longsword, shortsword, shortbow, and longbow. P'\RTl (t-S . Cantrip. Vou know one Canlrip of your choice from lhe wizard spelllisl. Inlelligence is your spellcasling abilily for il. ',." Extra Language. Vou can speak, read, and wrile one ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] s lhe wild elves (grugach) of Greyhawk and lhe Kagonesli of Dragonlance, as well as lhe races called wood elves in Greyhawk and lhe Forgolten Realms. [n Faenln, wood elves (also called wild elves. green elves, or foresl elves) are reclusive and dislrusling...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] ionally blond or copper-colored. Their eyes are green, brown, or hazel. Ability Score Increase. Your Wisdom score increases by 1. ElfWeapon Training. Vou have proficiency wilh lhe longsword, shorlsword, shorlbow, and longbow. F1eet ofFoot. Your base walkin...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] k ofthe Wild. Vou can altempllo hide even when you are only lighlly obscured by foliage, heavy rain, falling snow, misl, and olher nalural phenomena. DARK ELF (DROW) Descended from an earlier subrace of dark-skinned elves; lhedrow were banished from lhe su...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] terned afler lhe Way of Lollh. Also called dark elves. lhe drow have black skin lhal resemb[es polished obsidian and slark while ar pale yellow hair. They commonly have very pale eyes (so pale as lObe mislaken for while) in shades of lilac, silver, pink, r...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] can play a drow characler. Ability Score Increase. Your Charisma score increases by 1. Superior Darkvision. Your darkvision has a radius of 120 feel. SunJight Sensitivity. Vou have disadvanlage on altack rolls and on Wisdom (Perceplion) checks lhal rely on...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] hen you reach 3rd levei, you can casllhe faerie tire spell once per day. When you reach 51h levei, you can also casl lhe darkness spell once per day. Charisma is your spellcasling abilily for lhese spells. Drow Weapon Training. Vou have proficiency with ra...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] shorlswords, and hand crossbows. 4 , THE DARKNEss OF THE DRow Were il nol for one renowned exceplion, lhe race of drow would be universally reviled. lo mosl, lhey are a race of demon-worshiping marauders dwelling in lhe sublerranean deplhs of lhe Underdark...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] pider-goddess, who sanclions murder and lhe exlerminalion of enlire families as noble houses vie for posilion. Yel one drow, alleasl, broke lhe mold. In lhe world of lhe Forgotten Realms, Drizzl Do'Urden, ranger of lhe North, has proven his qualily as a go...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Elf] oalhing, Drizzl is a model for lhose few drow who follow in his foolsleps, lrying lo find a life apart from lhe evil sociely oflheir Underdark homes. Drow grow up believing lhal surface-dwelling races are inferior, worlhless excepl as slaves. Drow who deve...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] cooperale wilh members of olher races find il hard lo overcome lhal prejudice, especially when lhey are 50 often on lhe receiving end of halred. . . HALFLING REGIS THE HALFLING, THE ONLY ONE OF HIS KIND FOR hundreds ofmiles in a1lY direction, /ocked h...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] fy cresting the three-foot mark, but his be/fy was ampfy thickened by his love of a good mea/, ar severa/, as the opportunities presented themse/ves. The crooked stick that served as hisfishingpole rase up above him, c/enched between two ofhis toes, a...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] e rase up above him, c/enched between two ofhis toes, and hungout over the quiet /ake, mirrared perfectfy in the glas~ surface of Maer Dua/don. -R.A. Salvatore, The Crysta/ Shard PART I I RACES The comforts of home are the goals of most halflings' liv...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] ters and clashing armies; a blazing tire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote . agricultural communities, others form nomadic bands that travei constantly, lured by the open road an...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] . But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver. SMALL ANO PRACTICAL The diminutive halflings survive in a world full of larger creatures by avoiding ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] r centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds. Halflings' skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy b...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] n more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors. Halfling practicality extends beyond their clothing. They're concerned with basic needs and simple pleasures and have little use for ostentation. Even the...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] he most straightforward solution to a problem, and have little patience for dithering. KINO ANO CURIOUS Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] im pie things, such as an exotic food ar an unfamiliar style of c1othing. Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times. AFFABLE AN D POSITIVE Halflings...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] em lo keep lheir word. Bul would il hurt lhem lo smile once in a whilel" Elves. "They're 50 beauliful! Their faces, lheir music, lheir grace and alI. 11'5 like they slepped oul of a wonderful dream. Bul lhere's no lelling what's going on behind lheir ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] rmers and herders and you'll find good, solid folk. Nol lhal lhere's anylhing wrong wilh lhe barons and soldiers-you have lo admire lheir conviclion. And by prolecling lheir own lands, lhey prolecl us as well." A halfling has a given name, a family na...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations. Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osb...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] Underbough BLEND INTO THE CROWD Halflings are adept at fitting into a community of humans, dwarves, ar elves, making themselves valuable and weJcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwant...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] ilies, ar communities are threatened. PASTORAL PLEASANTRIES Most halflings live in small, peaceful communities with large farms and well-kept graves. They rarely build kingdoms of their own ar even hold much land beyond their quiet shires. They typica...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] f empires. Many halflings live among other races, where the halflings' hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travei as a way of life, driving wagons ar guiding boats from place to plac...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity. HALFLING NAMES ••• PART I I RACES 27 . HALFLING TRAITS Your halfling character has a number of traits in common with ali other halflings. Abi...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] ignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] peed is 25 feel. Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. Vou have advantage on saving throws against being frightened. Halfling Nimbleness. Vou can move throu...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] e loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition. however, is very strong. Almost ali halflings speak Common to converse with the people in whose lands they dwell or through wh...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common var...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] orld of Greyhawk. these halflings are called hairfeet or tallfellows. AbiJity Score Increase. Your Charisma score increases by 1. Naturally Stealthy. Vou can attempt to hide even when you are obscured only by a creature that is at least one size large...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Halfling] ings are called stronghearts. and they're most common in the south. AbiJity Score Increase. Your Constitution score increases by 1. Stout Resilience. Vou have advantage on saving throws against poison, and you have resistance against poison damage. . ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] dventure. that sangfrom every page. Long into the night Liriel read. lighting candle after precious candle. She'd never given much thought to humans. but these storiesfascinated her. In theseyellowed pages were tales of bold heroes. strange andjierce ani...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] worlds. humans are the youngest of the common races. late to arrive on the world scene and short-lived in comparison to dwarves. elves. and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] ives them. humans are the innovators. the achievers. and the pioneers of the worlds. A BROAD SPECTRUM With their penchant for migration and conquest. humans are more physically diverse than other common races. There is no typical humano An individual can...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] y. kinky. or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood. revealing hints of elf. ore, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] ey have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves tra...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] eave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics. PART I I RACES . 3° EVERYONE'S SECONO-BEST FRIENOS Just as readily as they mix with each other, humans m...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] onaries of ali kinds. Dwa,ves. "They're stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though." Elves. "ll's best not to wander into elven woods. They don't like intruders, and you'll as likely be bewitched ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] hard to beat a meal in a halfling home, as long as you don't crack your head on the ceiling-good food and good stories in front of a nice, warm fire. Ifhalflings had a shred of ambition, they might really amount to something." ~ ~ LASTING INSTITUTIONS Wh...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] f might take on the responsibility of guarding a speciallocation or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf c1ans and halfling elders pass on the ancient traditions to each new generation, human templ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] hose few who seek undeath or divine ascension to escape dealh's c1utches)they achieve il by ensuring that they will be remembered when lhey are gone. Allhough some humans can be xenophobic, in generallheir societies are inclusive. Human lands welcome lar...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] aring and ambilious members of a daring and ambilious race. They seek to earn glory in the eyes of lheir fellows by amassing power, wealth, and fame. More than olhe r people, humans champion causes rather lhan lerritories or groups. HUMAN NAMES AND ETHNI...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] her lhan lerritories or groups. HUMAN NAMES AND ETHNICITIES Having so much more variely than olher cullures, humans as a whole have no typical names. Some human PART t I RACES parents give their children names from olher languages, such as Dwarvish or El...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] or lo lhe naming lraditions of their ancestors. The malerial cullure and physical characleristics of humans can change wildly from region lo region. In the Forgolten Realms, for example, lhe c101hing, archileclure, cuisine, music, and Iilerature are diff...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] ferent in lhe norlhwestern lands of lhe Silver Marches than in dislanl Turmish or Impillur to the easl-and even more dislinclive in far-off Kara-Tur. Human physical characleristics, lhough, vary according lOlhe ancient migrations of lhe earliesl humans, ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] res. In the Forgotten Realms, nine human elhnic groups are widely recognized, lhough over a dozen olhers are found in more localized areas of Faerun. These groups, and lhe lypical names of lheir members, can be used as inspiralion no matter which world y...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] ey're found primarily in soulhwest Faerun. Calishite Names: (Male) Aseir, Bardeid, Haseid. Khemed. Mehmen. Sudeiman, Zasheir; (female) Alala, Ceidil. Hama, Jasmal, Meilil, Seipora, Yasheira, Zasheida; (surnames) Basha, Dumein,Jassan, Khalid. Moslana. Pas...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] green or brown eyes, but lhese trails are hardly universal. Humans of Chondalhan descenl dominale the centrallands of Faerun, around the Inner Sea. . Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (femal...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] e, Tallstag DAMARAN Found primarily in the northwest of Faerún, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown ar black, and their eye colar varies widely, though brown is most common. Da...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] urnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag ILLUSKAN IIluskans are tall, fair-skinned folk with blue ar steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, ar light brown ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] or, Taman, Urth; (female) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra; (surnames) Brightwood, Helder. Hornraven, Lackman, Stormwind. Windrivver SHOU The Shou are the most numerous and powerful ethnic groJp in Kara-Tur, far to the east of...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] ar to the east of Faerún. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name. Shou Names: (Male) An, Chen, Chi, Fai, jiang, Jun, Lian, Long, Meng, On, Shan, Shui, Wen; (female) Bai, ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] ast at the western edge of Faerún, Tethyrians are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye colar varies widely, but brown hair and blue eyes are the most common. Tethyrians pri...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes. Turami Names: (Male) Anton, Diero. Marcon, Pieron, Rimardo, Romero, Salazar, Umbero; (female) Balama, Dona, Faila,jalana, Luisa, Marta, Quar...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by I. Age. Humans reach adulthood in their late teens and live less than a century. AJignment. Humans tend toward n...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] feet to well over 6 feet tall. Regardless of your position in that range. your size is Medium. Speed. Your base walking speed is 30 fee!. Languages. Vou can speak, read, and write Common and one extra language of your choice. Humans typically learn the l...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. 3' •• VARIANT HUMAN TRAITS If your eampaign uses the optional feat rules fram ehapter 5, your Dungeon Ma...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] fferent ability seores of your ehoiee inerease by l. Skills. Vou gain profieieney in one skill ofyour ehoiee. Feat. Vou gain one feat of your ehoiee. •• MULAN Dominant in the eastern and southeastern shores of the lnner Sea, the Mulan are generally tall,...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] heir hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave of[ ali their hair. Mulan Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas, So-Kehur, Thazar-De, Urhur; (female)...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Human] and often intermingled with the Mulan, Rashemis tend to be short, stout, and muscular. They usually have dusky skin, dark eyes, and thick black hair. Rashemi Names: (Male) Borivik, Faurgar,jandar, Kanithar, Madislak, Ralmevik, Shaumar, Vladislak; (female...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] ltazyara, Murnyethara, Stayanoga, Ulmokina . 32 DRAGONBORN HER FATHER STOOD ON THE FIRST OF THE THREE STAIRS that led dawnfrom the parta I, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen stil/ looked as if he c...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] r was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as wel/, the mark of someforeign house. The sword at his back was the same, though, the one he had carried since even before he hadfound th...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] to learn. A human who couldn't spot the shift of her eyes or Havilar's would certain(y see on(y the indifference of a dragon in Clanless Mehen'sface. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth-her father...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] s, TheAdversary Born of dragons, as their na me proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods OI' the dragons themselves, dragonborn originally hatched from dragon eggs ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] ul servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life. PROUD DRAGON KIN Dragonborn look very much like dragons standing erect in humanoid form, though the...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] a more uniform appearance. Their small, fine scales are usually brass or bronze in colar, sometimes ranging to scarlet, rust, gold, ar copper-green. They are tall and strongly built, often standing close to 6'h feet tall and weighing 300 pounds ar m...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] talonlike claws with three fingers and a thumb on each hand. The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor-bright r...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] To any dragonborn. the dan is more important than life itself. Dragonborn owe their devotion and respect to their dan above ali e1se, even the gods. Each dragonborn's conduct reflects on the honor of his or her dan, and bringing dishonor to the dan ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in ali endeavors. They hate to fai!. and they push themselves to extreme efforts before they give up on something. A dragonborn holds ma...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] cient, they recognize that help is sometimes needed in difficult situations. But the best source for such heJp is the dan, and when a dan needs help. it turns to another dragonborn dan before seeking aid from other races- or even fram the gods. DRAG...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] term of endearment. The name might recall an event or center on a habit. Male Names: Arjhan. Balasar. Bharash, Donaar, Ghesh. Heskan, Kriv. Medrash. Mehen. Nadarr. Pandjed, Patrin, Rhogar, Shamash. Shedinn. Tarhun. Torinn Female Names: Akra. Biri. D...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] uneommon. lhey don't exist in every worid of D&D, and even where they are found. they are less widespread than dwarves. elves. halAings. and humans. In the cosmopolitan eities ofthe D&D multiverse, most peopie hardly look twiee at members of even th...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] nd they reaet accordingly. Dragonborn. Irs easy to assume that a dragonborn is a monster, especially ifhis or her scaies betray a ehromatic heritage. Unless the dragonborn starts breathing fire and causing destruction. though, peopie are likelyto re...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] about gnomes, likely never having seen one before. but they are rarely hostile or fearful. HalfEIf. Although many people have never seen a haif-elf. virtually everyone knows they exist. A half.elf stranger's arrival is followed by gossip behind the ...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] so peopie wateh themselves around an unfamiliar half-ore. Shopkeepers might surreptitiously hide valuable or fragile goods when a haif-ore comes in. and peopie slowly clear out of a tavern, assuming a fight will break out soon. riefling. Haif.ores a...
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[Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] age is plainly visibie in their features. and as far as most people are eoneerned, a tieAing eould very well be a devil straight from the Nine Hells. People might make warding signs as a tieAing approaehes, eross the street to avoid passing near, or...