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phb_290 | phb | 35 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] abradon. Kepeshkmolik. Kerrhylon. Kimbatuul. Linxakasendalor. Myastan. Nemmonis. Norixius. Ophinshtalajiir. Prexijandilin. Shestendeliath. Turnuroth. Verthisathurgiesh. Yarjerit DRAGONBORN TRAITS ••• DRACONIANS In the Dragonlance selling, lhe follow... |
phb_291 | phb | 35 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] nding to the five types of metallic dragons, fought for Takhisis in the War ofthe Lance: auraks (gold). baaz (brass), bozak (bronze). kapak (copper). and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities. ... |
phb_292 | phb | 35 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] 1. Age. Young dragonborn grow quickly. They walk hours after hatching. altain the size and development of a IO-year-old human child by the age of 3. and reach adulthood by 15. They Iive to be around 80. AJignment. Dragonborn tend to extremes. making... |
phb_293 | phb | 35 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] Tiamat can be terrible villains. Size. Dragonborn are taller and heavier than humans. standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. DRACONIC ANCESTRY Dragon Damage Typ... |
phb_294 | phb | 35 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] by 30 fI. line (Dex. save) Gold Fire 15 ft. cone (Dex. save) Green Poison 15 ft. cone (Con. save) Red Fire 15 fI. cone (Dex. save) Silver Cold 15 fI. cone (Con. save) White Cold 15 fI. cone (Con. save) DraconicAncestry. Vou have draconic ancestry. C... |
phb_295 | phb | 35 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] h Weapon. Vou can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape. and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving thr... |
phb_296 | phb | 35 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] ge on a failed save. and half as much damage on a successful one. The damage increases to 3d6 at 6th levei. 4d6 at 11th leveI, and 5d6 at 16th leveI. After you use your breath weapon, you can't use it again until you complete a short or long resl. D... |
phb_297 | phb | 35 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Dragonborn] s. Vou can speak. read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilan... |
phb_298 | phb | 36 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] itations in Oeble. that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could. But at least the relative largeness ofthe apartment gave Burgell room to pack in ali his gnome-sized gea... |
phb_299 | phb | 36 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] gredients for casting spells. Afat gray cat. the mage'sfamiliar, lay curled atop a grimoire. Tt opened its eyes. gave Aeron a disdainjulyellow stare. then appeared to go back to sleep. -Richard Lee Byers, The Black Bouquet A constant hum of busy activity... |
phb_300 | phb | 36 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take de!ight in !ife, enjoying every moment of invention, exploration, investigation, creation, a... |
phb_301 | phb | 36 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome's insatiable ... |
phb_302 | phb | 36 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] or ber appearance. A male gnome's beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome's clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, ... |
phb_303 | phb | 36 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] ar as gnomes are concerned, being a!ive is a wonderful thing, and they squeeze every ounce of enjoyment out of their three to tive centuries of !ife. Humans might wonder about getting bored over the course of such a long tife, and elves take plenty of ti... |
phb_304 | phb | 36 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] time, they can't get in enough of the things they want to do and see. Gnomes speak as if they can't get the thoughts out of their heads fast enough. Even as they offer ideas and opinions on a range of subjects, they still manage to listen carefully to ot... |
phb_305 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] s, they still manage to listen carefully to others, adding the appropriate exclamations of surprise and appreciation along the way. PART I RACES 35 . Though gnomes love jokes of ali kinds, particularly puns and pranks, they're just as dedicaled lo lhe mo... |
phb_306 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] f perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large, BRIGHT BURROWS Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the ... |
phb_307 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] welcome are unlikely to find the burrows in lhe first place, Gnomes who setlle in human lands are commonly gemcutlers, engineers, sages, or tinkers. Some human families relain gnome lutors, ensuring lhat their pupils enjoy a mix of serious learning and d... |
phb_308 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] vera I generalions of a single human family over the course of his or her long life. GNOME NAMES Gnomes love names, and most have half a dozen or so. A gnome's mother, falher, elan elder, aunts, and uneles each give the gnome a name, and various nickname... |
phb_309 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] might not stick over time. Gnome names are typically variants on the names of ancestors or distant relalives, lhough some are purely new inventions. When dealing with humans and others who are "stuffy" aboul names, a gnome learns to use no more than thre... |
phb_310 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] virfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive ex... |
phb_311 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive expertise is directed mostly toward stonework. ~ ~ Male Names: Alston, Alvyn, Boddynock, Brocc, Burgell, Dimble, Eldon, Erky, Fonkin, Frug, Gerbo, Gimbl... |
phb_312 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] rklegem, Stumbleduck SEEING THE WORLD Curious and impulsive, gnomes might take up adventuring as a way to see the world ar for lhe lave of exploring. As lovers of gems and other fine ilems, some gnomes take to adventuring as a quick, if dangerous, path t... |
phb_313 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] o lhe great annoyance of lheir adventuring companions. GNOME TRAITS Your gnome character has certain characteristics in common with ali other gnomes. Ability Scare lncrease. Your Intelligence score increases by 2. Age. Gnomes mature at lhe same rate huma... |
phb_314 | phb | 37 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] engineers, researchers, scholars, invesligators, ar inventors. Those who lend toward chaos are minslrels, lrickslers, wanderers, ar fandful jewelers. Gnomes are good-hearted, and . , UI AbiJity Score Increase. Your Constitution score increases by 1. Arti... |
phb_315 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] twice your proficiency bonus, instead of any proficiency bonus you normallyappIy. Tinker. Vou have proficiency with artisan's toois (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materiaIs to construct a Tiny c1ockwork devic... |
phb_316 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] e your action to dismantle it; at that time, you can reclaim the materiaIs used to create il. Vou can have up to three such devices active at a time. When you create a device, choose one of the following options: Clockwork Toy. This toy is a c1ockwork an... |
phb_317 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] ves 5 feet across the ground on each of your turns in a random direction. lt makes noises as appropriate to the creature it represents. Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, ar campfire. Using th... |
phb_318 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] eaches the song's end ar when it is c1osed. FOREST GNOME As a forest gnome, you have a natural knack for iIlusion and inherent quickness and stealth. In the worlds of 0&0, forest gnomes are rare and secretive. They gather in hidden communities in sylvan ... |
phb_319 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] detected. Forest gnomes tend to be friendly with other good-spirited woodland folk, and they regard elves and good feyas their most important allies. These gnomes also befriend small forest animais and rely on them for information about threats that migh... |
phb_320 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] our spellcasting ability for il. Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small ar smaller beasts. Forest gnomes love animaIs and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other cre... |
phb_321 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] and hardiness beyond that of other gnomes. Most gnomes in the worlds of 0&0 are rock gnomes, including the tinker gnomes of the Oragonlance setting. 4 • ALWAYS ApPRECIATIVE It's rare for a gnome to be hostile ar malicious unless he ar she has suffered a ... |
phb_322 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] icksters among them are more playful than vicious. Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feel. Darkvision. Accustomed to life underground, you have superior vision... |
phb_323 | phb | 38 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Gnome] in darkness, only shades of gray. Gnome Cunning. Vou have advantage on ali Intelligence, Wisdom, and Charisma saving throws against magic. Languages. Vou can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Owarvish script,... |
phb_324 | phb | 39 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] rock gnomes. Choose one of these subraces. . HALF-ELF FUNT SQUINTED INTO THE SETTING SUN. HE THOUGHT he saw theftgure of a man striding up the path. 5tanding, Flint drew back into the shadow of a tall pine to see better. The man's walk was marked by a... |
phb_325 | phb | 39 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] of the man'sface beneath a green hood was tan skin and a brownish-red beard. A longbow was slung ouer one shoulder and a sword hung at his left side. He was dressed in soft leather, careful/y tooled in the intricate designs the elues loued. But no elf... |
phb_326 | phb | 39 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] beardedface split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the ground. The dwarf clasped his oldfriend closefor a brief instant, then, rememberinghis digni(y, squirmed andf... |
phb_327 | phb | 39 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] round. The dwarf clasped his oldfriend closefor a brief instant, then, rememberinghis digni(y, squirmed andfreed himself from lhe half-elf's embrace. -Margaret Weis and Tracy Hickman, Dragons of Autumn Twilight Walking in two worlds but truly belongin... |
phb_328 | phb | 39 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves Iive among humans, set apart by their emotional and physical differences, watching fr... |
phb_329 | phb | 39 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] m. Others Iive with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to Iive as children. Many half-elves, unable to fit into either society, choose Iives of solitary wandering or join with o... |
phb_330 | phb | 39 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] elves, and to elves, they look humano In height, they're on par with both parents, though they're neither as slender as elves nor as broad as humans. They range fram under 5 feet to about 6 feet ta lI, and from 100 to 180 pounds, with men only slightl... |
phb_331 | phb | 40 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] nd elf parents, and thus sh'ow a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents. . PART 1 RACES 39 EXCELLENT AM BASSADORS Many half.elves leam at an early age to get along with everyon... |
phb_332 | phb | 40 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] They oflen make excellenl ambassadors and go.belweens (excepl between elves and humans, since each side suspecls lhe half.elf offavoring lhe olher). crealive expression, demonstrating neither love of Jeaders nor desire for followers. They chafe at rul... |
phb_333 | phb | 40 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] size is Medium. Speed. Vour base walking speed is 30 feel. Darkvision. Thanks to your elfblood, you have superior vision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it we... |
phb_334 | phb | 40 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] ving throws against being charmed, and magic can't put you to sleep. Skill VersatiJity. Vou gain proficiency in two skilIs of your choice. Languages. Vou can speak, read, and write Common, EIvish, and one extra language of your choice, HALF- ELF TRAIT... |
phb_335 | phb | 40 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] nd two other ability scores of your choice increase by I. Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. AJignment. Half-elves share th... |
phb_336 | phb | 40 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] MES DIPLOMATS OR WANDERERS Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans interact often, half-elves are sometimes numerous e... |
phb_337 | phb | 40 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] e between these two worlds. In most parts of the world. though, haIf-eIves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunte... |
phb_338 | phb | 40 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Elf] , putting their charisma and social skilIs to great use in diplomatic roles or as swindlers. Half-elves use either human or elven naming conventions. As if to emphasize that they don't really fit in to either society, half-elves raised among humans ar... |
phb_339 | phb | 41 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] eauy steel rings ouer his thick. well-muscled torso. He usual{y rose before most of his warriors. since he had a strong streak of human blood in him. and hefound the daylight less bothersome than most of his tribe did. Among the Bloody Skulls. a warri... |
phb_340 | phb | 41 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] full-blooded kin. Half- orcs who were weaker than their orc comrades didn't last long among the Bloody Skulls OI' any other orc tribefor that matter. Rut it was often true that a bit of human blood gave a warrior just the right mix of cunning. ambitio... |
phb_341 | phb | 41 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] ine to gofar indeed. as Mhurren had. He was master of a tribe that could muster two thousand spears. and the strangest chiefin TlJar. -Richard Baker. Swordmage PART I I RACES Whether united under the leadership of a mighty warloek OI' having fought to... |
phb_342 | phb | 41 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] lianees, joining forces into a larger horde lo lhe terror of eivilized lands nearby. When lhese allianees are sealed by marriages, half-ores are bom. Some half-ores rise lo beeome proud ehiefs of ore lribes, lheir human blood giving them an edge over ... |
phb_343 | phb | 41 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] vilized raees. Many of lhese beeome advenlurers, aehieving grealness for lheir mighly deeds and nOloriely for their barbarie eustoms and savage fury. SCARRED AND STRONG Half-ores' grayish pigmenlation, sloping foreheads, juttingjaws, prominenl leelh, ... |
phb_344 | phb | 41 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] as lokens of pride and ornamenlal sears as lhings of beauly. OlheI' sears, though, mark an ore 01' half-ore as a formeI' slave 01' a disgraeed exile. Any half-ore who has lived among 01' near ores has sears, whelher lhey are marks of humilialion 01' o... |
phb_345 | phb | 41 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] yed god Gruumsh erealed lhe ores, and even those ores who turn away from his worship ean'l fully escape his influenee. The same is lrue of haIf-ores. lhough lheir human blood moderales lhe impaet of lheir orcish heritage. Some half-ores hear the whisp... |
phb_346 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] him or shiver with fear and loathing. Half-ores are not evil by nature, but evil does lurk within them, whether they embraee it or rebel against it. Beyond the rage of Gruumsh, half-ores feel emotion powerfully. Rage doesn't jusl quieken their pulse, ... |
phb_347 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] But they laugh loudly and heartily, and simple bodily pleasures-feasting, drinking, wrestling, drumming, and wild dancing-fill their hearls with joy. They tend to be short-tempered and sometimes sullen, more inclined to aelion than eontemplation and t... |
phb_348 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] s. Of the other raees, humans are most tikely to aeeept half.ores, and half. ores almost always live in human lands when not living among ore lribes. Whether proving themselves among rough barbarian tribes or serabbling to survive in the slums of larg... |
phb_349 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] ave names appropriate lo the eullure in whieh they were raised. A half-ore who wanls lo fit in among humans mighl trade an ore name for a human name. Some half-ores wilh human names decide to adopt a guttural ore na me beeause they lhink it makes lhem... |
phb_350 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] Neega. Ovak, Ownka, Shaulha, Sulha. Vola, Volen, Yevelda HALF-ORC TRAITS Your half-ore eharaeter has eertain traits deriving from your ore aneestry. GRUDGING ACCEPTANCE Eaeh half.ore finds a way to gain aeeeptanee from those who hate ores. Some are re... |
phb_351 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] so tough that others just avoid them. •• Abi/ity Score lncrease. Your Strength seore inereases by 2, and your Constitution score inereases by I. Age. Half-ores mature a tittle faster than humans, reaehing adulthood around age 14. They age notieeably f... |
phb_352 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] arents and are not strongly inclincd toward good. Half-ores raised among ores and willillg to tive out their tives among them are usually evil. Size. Half-ores are somewhat largcr and bulkier than humans, and they range from 5 to well over ti feet tal... |
phb_353 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] feet of you as if it were bright tight. and in darkness as if it were dim light. You ean't diseern eolor in darkness, only shades of gray. Menacing. You gain proficieney in the Intimidation skill. Relentless Endurance. When you are reduced to O hit po... |
phb_354 | phb | 42 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Half-Orc] ttack, you can roll one of thc wcapon's damage dice one additional time and add it lo lhe extra damage of lhe criticaI hit. Languages. You can speak. read, and write Common and Ore. Ore is a harsh. grating language with hard consonants. It has no scri... |
phb_355 | phb | 43 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] k eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voicejolted her. "What is it they say?" he asked. "One's a curiosity, two's a conspiracy-" "Three's a curse," shefinished. "You think I haven't heard t... |
phb_356 | phb | 43 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] knowyou have." When sheglared at him, he added, "[t's not as if l'm plumbing the depths ofyour mind, dear girl. That is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it." He tilted his h... |
phb_357 | phb | 43 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] that wicked glint in his eyes. "Youfight It, don'tyou? Like a little wildcat, I wager. Every littlejab and commentjust sharpensyour c1aws." -Erin M. Evans, Brimstone Angels To be greeted with stares and whispers, to suffer violence and insult on the s... |
phb_358 | phb | 43 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] e, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus-overlord of the Nine Hells-into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which the... |
phb_359 | phb | 43 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] bloodlines, and in the broadest possible sense, they stilllook humano However, their infernal heritage has left a elear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, o... |
phb_360 | phb | 43 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] upward like an antelopes' horns. They have thick tails, four to tive feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors-black, red, white, silver, or ... |
phb_361 | phb | 43 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] inelude various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple. SELF- RELIANT AND SUSPICIOUS Tieflings subsist in small minorities found mostly in human cities or to... |
phb_362 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] o be swindlers, . thieves, or crime lords, Sometimes they live among other minority populations in enclaves where they are treated with more respect. Lacking a homeland, tieftings know that they have to make their own way in the world and that they ha... |
phb_363 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] hey have to make their own way in the world and that they have to be strong to survive, They are not quick to trust anyone who claims to be a friend. but when a tiefling's companions demonstrate that they trust him or her, the tiefting learns to exten... |
phb_364 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] TIEFLING NAMES Tiefting names fali into three broad categories. Tieftings born into another culture typically have names reftective of that culture. Some have names derived from the Infernallanguage, passed down through generations, that reftect their... |
phb_365 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] me. the chosen na me is a noble quest. For others. it's a grim destiny. Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, lados, Kairon. Leucis, Melech. Mordai, Morthos. Pelaios, Skamos. Therai Female Infernal Names: Akta, Anakis, Bryseis... |
phb_366 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] ue" Names: Art. Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal. Music. Nowhere. Open, Poetry, Quest. Random. Reverence, Sorrow. Temerily, Torment, Weary MUTUAL MISTRUST Peopletend to be suspicious oftieflings.assuming that their ... |
phb_367 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] nler lheir stores. the lown walch mighl followa lieflingaround for a while. and demagogues blame lieflingsfor slrange happenings. The realily.lhough. is lhal a liefling'sbloodlinedoesn'l affecl his or her personalilylo anygreal degree.Yearsof dealing ... |
phb_368 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] lhe wickedslereolype. bul olhers are virluous. Mosl are simply veryawareofhow people respond lo lhem. Aflerdealingwilh lhis mislrusllhroughoul youlh. a lieflingoflen develops lhe abililylo overcome prejudicelhrough charm or inlimidalion. ~ ~ TIEFLING ... |
phb_369 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] 2. Age. Tieflings mature at the same rate as humans but live a few years longer. Alignment. Tieftings might not have an innate tendency toward evil. but many of them end up there. Evil or notoan independent nature inclines many tieflings toward a chao... |
phb_370 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] ur infernal heritage, you have superior vision in dark and dim conditions. You can see in dim Iight within 60 feet of you as if it were bright 1ight. and in darkness as if it were dim light. You can't discern color in darkness. only shades of gray. He... |
phb_371 | phb | 44 | [Path: Part 1 - Creating a Character > Chapter 2 - Races > Tiefling] pell. Once you reach 5th levei, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spclls. Languages. You can speak. read. and write Common and Infernal. . . CHAPTER 3: CLASSES OVENTURERS ARE EXTRAOROINA... |
phb_372 | phb | 46 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes] re lead, They are herocs, compelled to explore the dark places of lhe world and take on lhe challenges lhat lesser women and men can't stand against. Class is the primary dcfinition of what your character can do, !t's more than a profession; it's your characte... |
phb_373 | phb | 46 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes] e. A fighler, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servanl in a god's unfolding plan or a conflict brewing ... |
phb_374 | phb | 46 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes] ees who share his faith. Your class gives you a variety of special features, such as a fighter's mastery of weapons and armor, and a wizard's spells. At low leveis, your class gives you only two or three features, but as you advance in levei you gain more and ... |
phb_375 | phb | 46 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes] table summarizing the benefits you gaio at every levei, and a detailed explanalion of each one. Adventurers sometimes advance in more thao one class. A rogue might switch direction in tife and swear the oath of a paladin, A barbarian might discover latent magi... |
phb_376 | phb | 46 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes] ning and advance as fighters and wizards simultaneously. Oplional rules for combining classes in this way, called multiclassing, appear in chapter 6. Twelve classes-tisted in the Classes table-are found in almost every D&D world and define lhe spectrum of lypi... |
phb_377 | phb | 46 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes] , appear in chapter 6. Twelve classes-tisted in the Classes table-are found in almost every D&D world and define lhe spectrum of lypical adventurers. 1°'éFL:;;:A:S:SE:S==============================:::;=~" dlO 51renglh or 5trenglh & Dexterity Conslilulion d8 D... |
phb_378 | phb | 47 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian] swords Daggers, darls, slings, quarlerstaffs, lighl crossbows Lighl armor, simple weapons Daggers, darts, slings, quarterstaffs, light crossbows ~5 . PART 1 I CLASSES BARBARIAN A tall human tribesman strides through a blizzard, draped in fur and he... |
phb_379 | phb | 47 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian] rls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivaIs. Frothing at the mouth, a dwarf slams his helmet into the face of his drow foe, then turns to drive... |
phb_380 | phb | 47 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian] y. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a communion with fierce animal spirits. Others draw from a roili... |
phb_381 | phb | 47 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian] ple of towns and cities take pride in how their civilized ways set them apart from animaIs, as if denying one's own nature was a mark of superiority. To a barbarian, though, civilization is no virtue, but a sign of weakness. The strong embrace thei... |
phb_382 | phb | 47 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian] ve in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilien... |
phb_383 | phb | 47 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian] t whatever threats arise. A LIFE OF DANGER Not every member of the tribes deemed "barbarians" by scions of civilized society has the barbarian c1ass. A true barbarian among these people is as uncommon as a skilled fighter in a town. and he or she p... |
phb_384 | phb | 48 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian > Class Features] ril: rival tribes, deadly weather, and terrifying . CREATING A BARBARIAN QUICK BUILD Vou can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength, followed by Constitution. Seco... |
phb_385 | phb | 48 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian > Class Features] oints at Higher LeveIs: ld12 (or 7) + your Constitution modifier per barbarian leveI after 1st As a barbarian, you gain the following class features. CLASS FEATURES PROFICIENCIES Armor: Light armor, medium armor, shields Weapons: S... |
phb_386 | phb | 48 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian > Class Features] and, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to "civilized" lands and only now able to win your freedom. Or you might have been cast out from your people because of a crime you committed... |
phb_387 | phb | 48 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian > Class Features] have been cast out from your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority. TH E BARBARIAN Proficieney Rage Levei Bonus Features Rages Damage 1st +2 Rage, Una... |
phb_388 | phb | 48 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian > Class Features] vement 17th +6 Brutal Criticai 6 (3 dice) 18th +6 Indomitable 6 Might 19th +6 Ability Score 6 Improvement 20th +6 Primai Champion Unlimited monsters. Barbarians charge headlong into that danger so that their people don't have to. T... |
phb_389 | phb | 48 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Barbarian > Class Features] or adventuring. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventuall... |
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