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Rewrite this program in C++ while keeping its functionality equivalent to the Common_Lisp version.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Translate the given Common_Lisp code snippet into C++ without altering its behavior.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Convert the following code from Common_Lisp to Java, ensuring the logic remains intact.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Change the following Common_Lisp code into Java without altering its purpose.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Preserve the algorithm and functionality while converting the code from Common_Lisp to Python.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Port the provided Common_Lisp code into Python while preserving the original functionality.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Port the provided Common_Lisp code into VB while preserving the original functionality.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Rewrite this program in VB while keeping its functionality equivalent to the Common_Lisp version.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Keep all operations the same but rewrite the snippet in Go.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Rewrite this program in Go while keeping its functionality equivalent to the Common_Lisp version.
(defclass 3d-vector () ((x :type number :initarg :x) (y :type number :initarg :y) (z :type number :initarg :z))) (defmethod print-object ((object 3d-vector) stream) (print-unreadable-object (object stream :type t) (with-slots (x y z) object (format stream "~a ~a ~a" x y z)))) (defun make-3d-vector...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Ensure the translated C code behaves exactly like the original D snippet.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Rewrite this program in C while keeping its functionality equivalent to the D version.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Ensure the translated C# code behaves exactly like the original D snippet.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Generate an equivalent C# version of this D code.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Can you help me rewrite this code in C++ instead of D, keeping it the same logically?
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Can you help me rewrite this code in C++ instead of D, keeping it the same logically?
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Produce a language-to-language conversion: from D to Java, same semantics.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Convert this D snippet to Java and keep its semantics consistent.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Maintain the same structure and functionality when rewriting this code in Python.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Translate the given D code snippet into Python without altering its behavior.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Convert this D block to VB, preserving its control flow and logic.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Transform the following D implementation into VB, maintaining the same output and logic.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Maintain the same structure and functionality when rewriting this code in Go.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Produce a functionally identical Go code for the snippet given in D.
import std.stdio, std.conv, std.numeric; struct V3 { union { immutable struct { double x, y, z; } immutable double[3] v; } double dot(in V3 rhs) const pure nothrow @nogc { return dotProduct(v, rhs.v); } V3 cross(in V3 rhs) const pure nothrow @safe @nogc { return V...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Generate a C translation of this Elixir snippet without changing its computational steps.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Transform the following Elixir implementation into C, maintaining the same output and logic.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Translate this program into C# but keep the logic exactly as in Elixir.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Keep all operations the same but rewrite the snippet in C#.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Please provide an equivalent version of this Elixir code in C++.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Write the same algorithm in C++ as shown in this Elixir implementation.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Translate the given Elixir code snippet into Java without altering its behavior.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Translate this program into Java but keep the logic exactly as in Elixir.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Ensure the translated Python code behaves exactly like the original Elixir snippet.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Can you help me rewrite this code in Python instead of Elixir, keeping it the same logically?
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Generate a VB translation of this Elixir snippet without changing its computational steps.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Change the programming language of this snippet from Elixir to VB without modifying what it does.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Write the same code in Go as shown below in Elixir.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Keep all operations the same but rewrite the snippet in Go.
defmodule Vector do def dot_product({a1,a2,a3}, {b1,b2,b3}), do: a1*b1 + a2*b2 + a3*b3 def cross_product({a1,a2,a3}, {b1,b2,b3}), do: {a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1} def scalar_triple_product(a, b, c), do: dot_product(a, cross_product(b, c)) def vector_triple_product(a, b, c), do: cross_p...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Keep all operations the same but rewrite the snippet in C.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Please provide an equivalent version of this Erlang code in C.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Preserve the algorithm and functionality while converting the code from Erlang to C#.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Port the provided Erlang code into C# while preserving the original functionality.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Please provide an equivalent version of this Erlang code in C++.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Translate the given Erlang code snippet into C++ without altering its behavior.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Rewrite this program in Java while keeping its functionality equivalent to the Erlang version.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Rewrite the snippet below in Java so it works the same as the original Erlang code.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Preserve the algorithm and functionality while converting the code from Erlang to Python.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Write a version of this Erlang function in Python with identical behavior.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Convert this Erlang snippet to VB and keep its semantics consistent.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Translate the given Erlang code snippet into VB without altering its behavior.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Change the following Erlang code into Go without altering its purpose.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Produce a language-to-language conversion: from Erlang to Go, same semantics.
-module(vector). -export([main/0]). vector_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=[X2*Y3-X3*Y2,X3*Y1-X1*Y3,X1*Y2-X2*Y1], Ans. dot_product(X,Y)-> [X1,X2,X3]=X, [Y1,Y2,Y3]=Y, Ans=X1*Y1+X2*Y2+X3*Y3, io:fwrite("~p~n",[Ans]). main()-> {ok, A} = io:fread("Enter vector A : ", "~d ~d ~d"), {ok, B} = io:fread("Enter vec...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Port the provided F# code into C while preserving the original functionality.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Change the following F# code into C without altering its purpose.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Convert this F# block to C#, preserving its control flow and logic.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Produce a language-to-language conversion: from F# to C#, same semantics.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Preserve the algorithm and functionality while converting the code from F# to C++.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Rewrite this program in C++ while keeping its functionality equivalent to the F# version.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Ensure the translated Java code behaves exactly like the original F# snippet.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Preserve the algorithm and functionality while converting the code from F# to Java.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Port the provided F# code into Python while preserving the original functionality.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Convert the following code from F# to Python, ensuring the logic remains intact.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Write a version of this F# function in VB with identical behavior.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Convert this F# block to VB, preserving its control flow and logic.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Write a version of this F# function in Go with identical behavior.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Change the following F# code into Go without altering its purpose.
let dot (ax, ay, az) (bx, by, bz) = ax * bx + ay * by + az * bz let cross (ax, ay, az) (bx, by, bz) = (ay*bz - az*by, az*bx - ax*bz, ax*by - ay*bx) let scalTrip a b c = dot a (cross b c) let vecTrip a b c = cross a (cross b c) [<EntryPoint>] let main _ = let a = (3.0, 4.0, 5.0) let b = (4.0...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Port the following code from Factor to C with equivalent syntax and logic.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Port the following code from Factor to C with equivalent syntax and logic.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Produce a functionally identical C# code for the snippet given in Factor.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Ensure the translated C# code behaves exactly like the original Factor snippet.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Change the programming language of this snippet from Factor to C++ without modifying what it does.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Keep all operations the same but rewrite the snippet in C++.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Maintain the same structure and functionality when rewriting this code in Java.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Keep all operations the same but rewrite the snippet in Java.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Produce a language-to-language conversion: from Factor to Python, same semantics.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Produce a functionally identical Python code for the snippet given in Factor.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Port the following code from Factor to VB with equivalent syntax and logic.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Preserve the algorithm and functionality while converting the code from Factor to VB.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Maintain the same structure and functionality when rewriting this code in Go.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Convert the following code from Factor to Go, ensuring the logic remains intact.
USING: arrays io locals math prettyprint sequences ; : dot-product ( a b -- dp ) [ * ] 2map sum ; :: cross-product ( a b -- cp ) a first :> a1 a second :> a2 a third :> a3 b first :> b1 b second :> b2 b third :> b3 a2 b3 * a3 b2 * - a3 b1 * a1 b3 * - a1 b2 * a2 b1 * - 3array ; : scalar-tri...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Convert this Forth block to C, preserving its control flow and logic.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Maintain the same structure and functionality when rewriting this code in C.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Generate a C# translation of this Forth snippet without changing its computational steps.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Generate an equivalent C# version of this Forth code.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Translate this program into C++ but keep the logic exactly as in Forth.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Please provide an equivalent version of this Forth code in C++.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Port the provided Forth code into Java while preserving the original functionality.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Translate the given Forth code snippet into Java without altering its behavior.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
public class VectorProds{ public static class Vector3D<T extends Number>{ private T a, b, c; public Vector3D(T a, T b, T c){ this.a = a; this.b = b; this.c = c; } public double dot(Vector3D<?> vec){ return (a.doubleValue() * vec.a.dou...
Maintain the same structure and functionality when rewriting this code in Python.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Rewrite this program in Python while keeping its functionality equivalent to the Forth version.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
def crossp(a, b): assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1) def dotp(a,b): assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b)) def scal...
Convert this Forth block to VB, preserving its control flow and logic.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Ensure the translated VB code behaves exactly like the original Forth snippet.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Funct...
Transform the following Forth implementation into Go, maintaining the same output and logic.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Please provide an equivalent version of this Forth code in Go.
: 3f! dup float+ dup float+ f! f! f! ; : Vector create here [ 3 floats ] literal allot 3f! ; : >fx@ postpone f@ ; immediate : >fy@ float+ f@ ; : >fz@ float+ float+ f@ ; : .Vector dup >fz@ dup >fy@ >fx@ f. f. f. ; : Dot* 2dup >fx@ >fx@ f* 2dup >fy@ >fy@ f* f+ >fz@ >fz@ ...
package main import "fmt" type vector struct { x, y, z float64 } var ( a = vector{3, 4, 5} b = vector{4, 3, 5} c = vector{-5, -12, -13} ) func dot(a, b vector) float64 { return a.x*b.x + a.y*b.y + a.z*b.z } func cross(a, b vector) vector { return vector{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z,...
Keep all operations the same but rewrite the snippet in C#.
program VectorProducts real, dimension(3) :: a, b, c a = (/ 3, 4, 5 /) b = (/ 4, 3, 5 /) c = (/ -5, -12, -13 /) print *, dot_product(a, b) print *, cross_product(a, b) print *, s3_product(a, b, c) print *, v3_product(a, b, c) contains function cross_product(a, b) real, dimension(3) :: cross_...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Convert the following code from Fortran to C#, ensuring the logic remains intact.
program VectorProducts real, dimension(3) :: a, b, c a = (/ 3, 4, 5 /) b = (/ 4, 3, 5 /) c = (/ -5, -12, -13 /) print *, dot_product(a, b) print *, cross_product(a, b) print *, s3_product(a, b, c) print *, v3_product(a, b, c) contains function cross_product(a, b) real, dimension(3) :: cross_...
using System; using System.Windows.Media.Media3D; class VectorProducts { static double ScalarTripleProduct(Vector3D a, Vector3D b, Vector3D c) { return Vector3D.DotProduct(a, Vector3D.CrossProduct(b, c)); } static Vector3D VectorTripleProduct(Vector3D a, Vector3D b, Vector3D c) { r...
Translate the given Fortran code snippet into C++ without altering its behavior.
program VectorProducts real, dimension(3) :: a, b, c a = (/ 3, 4, 5 /) b = (/ 4, 3, 5 /) c = (/ -5, -12, -13 /) print *, dot_product(a, b) print *, cross_product(a, b) print *, s3_product(a, b, c) print *, v3_product(a, b, c) contains function cross_product(a, b) real, dimension(3) :: cross_...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Change the following Fortran code into C++ without altering its purpose.
program VectorProducts real, dimension(3) :: a, b, c a = (/ 3, 4, 5 /) b = (/ 4, 3, 5 /) c = (/ -5, -12, -13 /) print *, dot_product(a, b) print *, cross_product(a, b) print *, s3_product(a, b, c) print *, v3_product(a, b, c) contains function cross_product(a, b) real, dimension(3) :: cross_...
#include <iostream> template< class T > class D3Vector { template< class U > friend std::ostream & operator<<( std::ostream & , const D3Vector<U> & ) ; public : D3Vector( T a , T b , T c ) { x = a ; y = b ; z = c ; } T dotproduct ( const D3Vector & rhs ) { T scalar = x * rhs.x + ...
Change the programming language of this snippet from Fortran to C without modifying what it does.
program VectorProducts real, dimension(3) :: a, b, c a = (/ 3, 4, 5 /) b = (/ 4, 3, 5 /) c = (/ -5, -12, -13 /) print *, dot_product(a, b) print *, cross_product(a, b) print *, s3_product(a, b, c) print *, v3_product(a, b, c) contains function cross_product(a, b) real, dimension(3) :: cross_...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...
Translate this program into C but keep the logic exactly as in Fortran.
program VectorProducts real, dimension(3) :: a, b, c a = (/ 3, 4, 5 /) b = (/ 4, 3, 5 /) c = (/ -5, -12, -13 /) print *, dot_product(a, b) print *, cross_product(a, b) print *, s3_product(a, b, c) print *, v3_product(a, b, c) contains function cross_product(a, b) real, dimension(3) :: cross_...
#include<stdio.h> typedef struct{ float i,j,k; }Vector; Vector a = {3, 4, 5},b = {4, 3, 5},c = {-5, -12, -13}; float dotProduct(Vector a, Vector b) { return a.i*b.i+a.j*b.j+a.k*b.k; } Vector crossProduct(Vector a,Vector b) { Vector c = {a.j*b.k - a.k*b.j, a.k*b.i - a.i*b.k, a.i*b.j - a.j*b.i}; return c; } f...